2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116 /* ===========================================================================
117 The interfaces themselves
118 =========================================================================== */
124 /*****************************************************************************
125 * Predeclare the interface implementation structures
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129 /*****************************************************************************
130 * IDirect3D implementation structure
132 struct IDirect3D8Impl
134 IDirect3D8 IDirect3D8_iface;
136 struct wined3d *WineD3D;
139 /*****************************************************************************
140 * IDirect3DDevice8 implementation structure
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
146 enum d3d8_handle_type
154 struct d3d8_handle_entry
157 enum d3d8_handle_type type;
160 struct d3d8_handle_table
162 struct d3d8_handle_entry *entries;
163 struct d3d8_handle_entry *free_entries;
171 struct IDirect3DVertexDeclaration8 *decl;
174 struct IDirect3DDevice8Impl
176 /* IUnknown fields */
177 IDirect3DDevice8 IDirect3DDevice8_iface;
178 struct wined3d_device_parent device_parent;
180 struct wined3d_device *wined3d_device;
181 IDirect3D8 *d3d_parent;
182 struct d3d8_handle_table handle_table;
185 struct FvfToDecl *decls;
186 UINT numConvertedDecls, declArraySize;
188 /* Avoids recursion with nested ReleaseRef to 0 */
193 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
194 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
196 /* ---------------- */
197 /* IDirect3DVolume8 */
198 /* ---------------- */
200 /*****************************************************************************
201 * IDirect3DVolume8 implementation structure
203 struct IDirect3DVolume8Impl
205 IDirect3DVolume8 IDirect3DVolume8_iface;
207 struct wined3d_volume *wined3d_volume;
209 IUnknown *forwardReference;
212 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
213 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
215 /* ------------------- */
216 /* IDirect3DSwapChain8 */
217 /* ------------------- */
219 /*****************************************************************************
220 * IDirect3DSwapChain8 implementation structure
222 struct IDirect3DSwapChain8Impl
224 /* IUnknown fields */
225 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
227 struct wined3d_swapchain *wined3d_swapchain;
228 IDirect3DDevice8 *parentDevice;
231 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
232 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
234 /* ----------------- */
235 /* IDirect3DSurface8 */
236 /* ----------------- */
238 /*****************************************************************************
239 * IDirect3DSurface8 implementation structure
241 struct IDirect3DSurface8Impl
243 /* IUnknown fields */
244 const IDirect3DSurface8Vtbl *lpVtbl;
246 struct wined3d_surface *wined3d_surface;
247 IDirect3DDevice8 *parentDevice;
249 /* The surface container */
252 /* If set forward refcounting to this object */
253 IUnknown *forwardReference;
256 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
257 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
258 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
260 /* ---------------------- */
261 /* IDirect3DVertexBuffer8 */
262 /* ---------------------- */
264 /*****************************************************************************
265 * IDirect3DVertexBuffer8 implementation structure
267 struct IDirect3DVertexBuffer8Impl
269 /* IUnknown fields */
270 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
273 struct wined3d_buffer *wineD3DVertexBuffer;
274 IDirect3DDevice8 *parentDevice;
278 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
279 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
281 /* --------------------- */
282 /* IDirect3DIndexBuffer8 */
283 /* --------------------- */
285 /*****************************************************************************
286 * IDirect3DIndexBuffer8 implementation structure
288 struct IDirect3DIndexBuffer8Impl
290 /* IUnknown fields */
291 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
294 struct wined3d_buffer *wineD3DIndexBuffer;
295 IDirect3DDevice8 *parentDevice;
296 enum wined3d_format_id format;
299 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
300 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
302 /* --------------------- */
303 /* IDirect3DBaseTexture8 */
304 /* --------------------- */
306 /*****************************************************************************
307 * IDirect3DBaseTexture8 implementation structure
309 struct IDirect3DBaseTexture8Impl
311 /* IUnknown fields */
312 const IDirect3DBaseTexture8Vtbl *lpVtbl;
314 struct wined3d_texture *wined3d_texture;
317 /* --------------------- */
318 /* IDirect3DCubeTexture8 */
319 /* --------------------- */
321 /*****************************************************************************
322 * IDirect3DCubeTexture8 implementation structure
324 struct IDirect3DCubeTexture8Impl
326 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
328 struct wined3d_texture *wined3d_texture;
329 IDirect3DDevice8 *parentDevice;
332 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
333 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
335 /* ----------------- */
336 /* IDirect3DTexture8 */
337 /* ----------------- */
339 /*****************************************************************************
340 * IDirect3DTexture8 implementation structure
342 struct IDirect3DTexture8Impl
344 IDirect3DTexture8 IDirect3DTexture8_iface;
346 struct wined3d_texture *wined3d_texture;
347 IDirect3DDevice8 *parentDevice;
350 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
351 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
353 /* ----------------------- */
354 /* IDirect3DVolumeTexture8 */
355 /* ----------------------- */
357 /*****************************************************************************
358 * IDirect3DVolumeTexture8 implementation structure
360 struct IDirect3DVolumeTexture8Impl
362 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
364 struct wined3d_texture *wined3d_texture;
365 IDirect3DDevice8 *parentDevice;
368 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
369 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
371 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
372 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
374 DEFINE_GUID(IID_IDirect3DVertexShader8,
375 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
377 DEFINE_GUID(IID_IDirect3DPixelShader8,
378 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
380 /*****************************************************************************
381 * IDirect3DVertexDeclaration8 interface
383 #define INTERFACE IDirect3DVertexDeclaration8
384 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
386 /*** IUnknown methods ***/
387 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
388 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
389 STDMETHOD_(ULONG,Release)(THIS) PURE;
393 /*** IUnknown methods ***/
394 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
395 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
396 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
399 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
403 DWORD elements_size; /* Size of elements, in bytes */
405 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
407 } IDirect3DVertexDeclaration8Impl;
409 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
410 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
411 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
412 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
414 /*****************************************************************************
415 * IDirect3DVertexShader8 interface
417 #define INTERFACE IDirect3DVertexShader8
418 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
420 /*** IUnknown methods ***/
421 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
422 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
423 STDMETHOD_(ULONG,Release)(THIS) PURE;
427 /*** IUnknown methods ***/
428 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
429 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
430 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
432 /* ------------------------- */
433 /* IDirect3DVertexShader8Impl */
434 /* ------------------------- */
436 /*****************************************************************************
437 * IDirect3DPixelShader8 interface
439 #define INTERFACE IDirect3DPixelShader8
440 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
442 /*** IUnknown methods ***/
443 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
444 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
445 STDMETHOD_(ULONG,Release)(THIS) PURE;
449 /*** IUnknown methods ***/
450 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
451 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
452 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
454 /*****************************************************************************
455 * IDirect3DVertexShader implementation structure
458 struct IDirect3DVertexShader8Impl {
459 IDirect3DVertexShader8 IDirect3DVertexShader8_iface;
461 IDirect3DVertexDeclaration8 *vertex_declaration;
462 struct wined3d_shader *wined3d_shader;
465 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
466 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
468 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
470 /*****************************************************************************
471 * IDirect3DPixelShader implementation structure
473 typedef struct IDirect3DPixelShader8Impl {
474 IDirect3DPixelShader8 IDirect3DPixelShader8_iface;
477 struct wined3d_shader *wined3d_shader;
478 } IDirect3DPixelShader8Impl;
480 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
481 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
483 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
484 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
485 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
486 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
488 #endif /* __WINE_D3DX8_PRIVATE_H */