2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
8 *This library is free software; you can redistribute it and/or
9 *modify it under the terms of the GNU Lesser General Public
10 *License as published by the Free Software Foundation; either
11 *version 2.1 of the License, or (at your option) any later version.
13 *This library is distributed in the hope that it will be useful,
14 *but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 *Lesser General Public License for more details.
18 *You should have received a copy of the GNU Lesser General Public
19 *License along with this library; if not, write to the Free Software
20 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
27 /*TODO: some of the additional parameters may be required to
28 set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
29 but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(fps);
35 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
37 /* IDirect3DSwapChain IUnknown parts follow: */
38 static ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
39 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
40 DWORD refCount = InterlockedIncrement(&This->ref);
41 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
45 static HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
47 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
48 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
49 if (IsEqualGUID(riid, &IID_IUnknown)
50 || IsEqualGUID(riid, &IID_IWineD3DBase)
51 || IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
52 IWineD3DSwapChainImpl_AddRef(iface);
54 ERR("Query interface called but now data allocated\n");
65 static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
66 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
68 refCount = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
71 IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
76 static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
77 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
78 *ppParent = This->parent;
79 IUnknown_AddRef(*ppParent);
80 TRACE("(%p) returning %p\n", This , *ppParent);
84 /*IWineD3DSwapChain parts follow: */
85 static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
86 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
87 WINED3DDISPLAYMODE mode;
90 /* release the ref to the front and back buffer parents */
91 if(This->frontBuffer) {
92 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
93 if(D3DCB_DestroyRenderTarget(This->frontBuffer) > 0) {
94 FIXME("(%p) Something's still holding the front buffer\n",This);
98 if(This->backBuffer) {
100 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
101 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
102 if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) {
103 FIXME("(%p) Something's still holding the back buffer\n",This);
108 /* Restore the screen resolution if we rendered in fullscreen
109 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
110 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
111 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
113 if(This->presentParms.Windowed == FALSE) {
114 mode.Width = This->orig_width;
115 mode.Height = This->orig_height;
116 mode.RefreshRate = 0;
117 mode.Format = This->orig_fmt;
118 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
120 for(i = 0; i < This->num_contexts; i++) {
121 DestroyContext(This->wineD3DDevice, This->context[i]);
123 HeapFree(GetProcessHeap(), 0, This->context);
125 HeapFree(GetProcessHeap(), 0, This);
128 static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
129 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
134 ActivateContext(This->wineD3DDevice, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
136 /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
137 if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
138 IWineD3DSurfaceImpl cursor;
139 RECT destRect = {This->wineD3DDevice->xScreenSpace - This->wineD3DDevice->xHotSpot,
140 This->wineD3DDevice->yScreenSpace - This->wineD3DDevice->yHotSpot,
141 This->wineD3DDevice->xScreenSpace + This->wineD3DDevice->cursorWidth - This->wineD3DDevice->xHotSpot,
142 This->wineD3DDevice->yScreenSpace + This->wineD3DDevice->cursorHeight - This->wineD3DDevice->yHotSpot};
143 TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
144 /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
145 * the application because we are only supposed to copy the information out. Using a fake surface
146 * allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
148 memset(&cursor, 0, sizeof(cursor));
149 cursor.lpVtbl = &IWineD3DSurface_Vtbl;
150 cursor.resource.ref = 1;
151 cursor.resource.wineD3DDevice = This->wineD3DDevice;
152 cursor.resource.pool = WINED3DPOOL_SCRATCH;
153 cursor.resource.format = WINED3DFMT_A8R8G8B8;
154 cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
155 cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
156 cursor.glDescription.target = GL_TEXTURE_2D;
157 cursor.glDescription.level = 0;
158 cursor.currentDesc.Width = This->wineD3DDevice->cursorWidth;
159 cursor.currentDesc.Height = This->wineD3DDevice->cursorHeight;
160 cursor.glRect.left = 0;
161 cursor.glRect.top = 0;
162 cursor.glRect.right = cursor.currentDesc.Width;
163 cursor.glRect.bottom = cursor.currentDesc.Height;
164 /* The cursor must have pow2 sizes */
165 cursor.pow2Width = cursor.currentDesc.Width;
166 cursor.pow2Height = cursor.currentDesc.Height;
167 /* The surface is in the texture */
168 cursor.Flags |= SFLAG_INTEXTURE;
169 /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
170 * which is exactly what we want :-)
172 if (This->presentParms.Windowed) {
173 MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
175 IWineD3DSurface_Blt(This->backBuffer[0], &destRect, (IWineD3DSurface *) &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_NONE);
177 if(This->wineD3DDevice->logo_surface) {
178 /* Blit the logo into the upper left corner of the drawable */
179 IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->wineD3DDevice->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
182 if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
183 /* TODO: If only source rect or dest rect are supplied then clip the window to match */
184 TRACE("preseting HDC %p\n", This->context[0]->hdc);
186 /* Don't call checkGLcall, as glGetError is not applicable here */
187 if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
188 WINED3DLOCKED_RECT r;
191 TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, hDestWindowOverride);
192 if(This->context[0] == This->wineD3DDevice->contexts[0]) {
193 /* The primary context 'owns' all the opengl resources. Destroying and recreating that context would require downloading
194 * all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
195 * and reload the resources
197 ERR("Cannot change the destination window of the owner of the primary context\n");
199 This->win_handle = hDestWindowOverride;
201 /* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
202 * would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
203 * So lock read only, copy the surface out, then lock with the discard flag and write back
205 IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
206 mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
207 memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
208 IWineD3DSurface_UnlockRect(This->backBuffer[0]);
210 DestroyContext(This->wineD3DDevice, This->context[0]);
211 This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, This->win_handle, FALSE /* pbuffer */, &This->presentParms);
213 IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
214 memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
215 HeapFree(GetProcessHeap(), 0, mem);
216 IWineD3DSurface_UnlockRect(This->backBuffer[0]);
220 SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */
222 TRACE("SwapBuffers called, Starting new frame\n");
226 DWORD time = GetTickCount();
228 /* every 1.5 seconds */
229 if (time - This->prev_time > 1500) {
230 TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
231 This->prev_time = time;
236 #if defined(FRAME_DEBUGGING)
238 if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES) {
241 FIXME("Enabling D3D Trace\n");
242 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 1);
243 #if defined(SHOW_FRAME_MAKEUP)
244 FIXME("Singe Frame snapshots Starting\n");
245 isDumpingFrames = TRUE;
247 glClear(GL_COLOR_BUFFER_BIT);
251 #if defined(SINGLE_FRAME_DEBUGGING)
253 #if defined(SHOW_FRAME_MAKEUP)
254 FIXME("Singe Frame snapshots Finishing\n");
255 isDumpingFrames = FALSE;
257 FIXME("Singe Frame trace complete\n");
258 DeleteFileA("C:\\D3DTRACE");
259 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
265 #if defined(SHOW_FRAME_MAKEUP)
266 FIXME("Single Frame snapshots Finishing\n");
267 isDumpingFrames = FALSE;
269 FIXME("Disabling D3D Trace\n");
270 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
276 if (This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
277 TRACE("Clearing the color buffer with pink color\n");
279 IWineD3DDevice_Clear((IWineD3DDevice*)This->wineD3DDevice, 0, NULL,
280 WINED3DCLEAR_TARGET, 0xff00ffff, 1.0, 0);
283 if(((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM ||
284 ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) {
285 /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying */
286 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
287 IWineD3DSurfaceImpl *back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
288 BOOL frontuptodate = front->Flags & SFLAG_INSYSMEM;
289 BOOL backuptodate = back->Flags & SFLAG_INSYSMEM;
291 if(front->resource.size == back->resource.size) {
296 front->hDC = back->hDC;
300 /* Flip the DIBsection */
303 BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
304 tmp = front->dib.DIBsection;
305 front->dib.DIBsection = back->dib.DIBsection;
306 back->dib.DIBsection = tmp;
308 if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
309 else front->Flags &= ~SFLAG_DIBSECTION;
310 if(hasDib) back->Flags |= SFLAG_DIBSECTION;
311 else back->Flags &= ~SFLAG_DIBSECTION;
314 /* Flip the surface data */
318 tmp = front->dib.bitmap_data;
319 front->dib.bitmap_data = back->dib.bitmap_data;
320 back->dib.bitmap_data = tmp;
322 tmp = front->resource.allocatedMemory;
323 front->resource.allocatedMemory = back->resource.allocatedMemory;
324 back->resource.allocatedMemory = tmp;
329 DWORD tmp_flags = front->Flags;
331 GLuint tmp_pbo = front->pbo;
332 front->pbo = back->pbo;
335 if(back->Flags & SFLAG_PBO)
336 front->Flags |= SFLAG_PBO;
338 front->Flags &= ~SFLAG_PBO;
340 if(tmp_flags & SFLAG_PBO)
341 back->Flags |= SFLAG_PBO;
343 back->Flags &= ~SFLAG_PBO;
346 /* client_memory should not be different, but just in case */
349 tmp = front->dib.client_memory;
350 front->dib.client_memory = back->dib.client_memory;
351 back->dib.client_memory = tmp;
353 if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
354 else back->Flags &= ~SFLAG_INSYSMEM;
355 if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
356 else front->Flags &= ~SFLAG_INSYSMEM;
358 back->Flags &= ~SFLAG_INSYSMEM;
359 front->Flags &= ~SFLAG_INSYSMEM;
363 if(This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE && GL_SUPPORT(SGI_VIDEO_SYNC)) {
364 retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
366 ERR("glXGetVideoSyncSGI failed(retval = %d\n", retval);
369 switch(This->presentParms.PresentationInterval) {
370 case WINED3DPRESENT_INTERVAL_DEFAULT:
371 case WINED3DPRESENT_INTERVAL_ONE:
372 if(sync <= This->vSyncCounter) {
373 retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
375 This->vSyncCounter = sync;
378 case WINED3DPRESENT_INTERVAL_TWO:
379 if(sync <= This->vSyncCounter + 1) {
380 retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
382 This->vSyncCounter = sync;
385 case WINED3DPRESENT_INTERVAL_THREE:
386 if(sync <= This->vSyncCounter + 2) {
387 retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
389 This->vSyncCounter = sync;
392 case WINED3DPRESENT_INTERVAL_FOUR:
393 if(sync <= This->vSyncCounter + 3) {
394 retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
396 This->vSyncCounter = sync;
400 FIXME("Unknown presentation interval %08x\n", This->presentParms.PresentationInterval);
404 TRACE("returning\n");
408 static HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
409 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
412 TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
417 if (This->presentParms.Windowed) {
418 MapWindowPoints(This->win_handle, NULL, &start, 1);
421 IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
425 static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
427 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
429 if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
430 TRACE("Back buffer count out of range\n");
431 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
432 * in wined3d to avoid problems in other libs
434 *ppBackBuffer = NULL;
435 return WINED3DERR_INVALIDCALL;
438 *ppBackBuffer = This->backBuffer[iBackBuffer];
439 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
441 /* Note inc ref on returned surface */
442 if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
447 static HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
448 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
449 static BOOL showFixmes = TRUE;
450 pRasterStatus->InVBlank = TRUE;
451 pRasterStatus->ScanLine = 0;
452 /* No openGL equivalent */
454 FIXME("(%p) : stub (once)\n", This);
460 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
461 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
465 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
466 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
467 pMode->RefreshRate = 85; /* FIXME: How to identify? */
470 bpp = GetDeviceCaps(hdc, BITSPIXEL);
474 case 8: pMode->Format = WINED3DFMT_R8G8B8; break;
475 case 16: pMode->Format = WINED3DFMT_R5G6B5; break;
476 case 24: /*pMode->Format = WINED3DFMT_R8G8B8; break; */ /* 32bpp and 24bpp can be aliased for X */
477 case 32: pMode->Format = WINED3DFMT_A8R8G8B8; break;
479 FIXME("Unrecognized display mode format\n");
480 pMode->Format = WINED3DFMT_UNKNOWN;
483 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
484 pMode->Format, debug_d3dformat(pMode->Format));
488 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
489 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
491 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
493 /* Note Calling this method will increase the internal reference count
494 on the IDirect3DDevice9 interface. */
495 IWineD3DDevice_AddRef(*ppDevice);
496 TRACE("(%p) : returning %p\n", This, *ppDevice);
500 static HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
501 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
502 TRACE("(%p)\n", This);
504 *pPresentationParameters = This->presentParms;
509 static HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
511 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
513 TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
514 hDC = GetDC(This->win_handle);
515 SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
516 ReleaseDC(This->win_handle, hDC);
521 static HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
523 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
525 TRACE("(%p) : pRamp@%p\n", This, pRamp);
526 hDC = GetDC(This->win_handle);
527 GetDeviceGammaRamp(hDC, pRamp);
528 ReleaseDC(This->win_handle, hDC);
534 const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
537 IWineD3DSwapChainImpl_QueryInterface,
538 IWineD3DSwapChainImpl_AddRef,
539 IWineD3DSwapChainImpl_Release,
540 /* IWineD3DSwapChain */
541 IWineD3DSwapChainImpl_GetParent,
542 IWineD3DSwapChainImpl_Destroy,
543 IWineD3DSwapChainImpl_GetDevice,
544 IWineD3DSwapChainImpl_Present,
545 IWineD3DSwapChainImpl_GetFrontBufferData,
546 IWineD3DSwapChainImpl_GetBackBuffer,
547 IWineD3DSwapChainImpl_GetRasterStatus,
548 IWineD3DSwapChainImpl_GetDisplayMode,
549 IWineD3DSwapChainImpl_GetPresentParameters,
550 IWineD3DSwapChainImpl_SetGammaRamp,
551 IWineD3DSwapChainImpl_GetGammaRamp
554 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface) {
556 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
557 WineD3DContext **newArray;
559 TRACE("Creating a new context for swapchain %p, thread %d\n", This, GetCurrentThreadId());
561 ctx = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer,
562 This->context[0]->win_handle, FALSE /* pbuffer */, &This->presentParms);
564 ERR("Failed to create a new context for the swapchain\n");
568 newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * This->num_contexts + 1);
570 ERR("Out of memory when trying to allocate a new context array\n");
571 DestroyContext(This->wineD3DDevice, ctx);
574 memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
575 HeapFree(GetProcessHeap(), 0, This->context);
576 newArray[This->num_contexts] = ctx;
577 This->context = newArray;
578 This->num_contexts++;
580 TRACE("Returning context %p\n", ctx);