2 * Gameux library main file
4 * Copyright (C) 2010 Mariusz PluciĆski
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(gameux);
39 static HINSTANCE instance;
41 HRESULT WINAPI DllCanUnloadNow(void)
46 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
48 TRACE("(%p, %d, %p)\n", hInstDLL, fdwReason, lpv);
52 case DLL_PROCESS_ATTACH:
54 DisableThreadLibraryCalls(hInstDLL);
56 case DLL_PROCESS_DETACH:
62 /***********************************************************************
63 * DllRegisterServer (GAMEUX.@)
65 HRESULT WINAPI DllRegisterServer(void)
67 return __wine_register_resources( instance, NULL );
70 /***********************************************************************
71 * DllUnregisterServer (GAMEUX.@)
73 HRESULT WINAPI DllUnregisterServer(void)
75 return __wine_unregister_resources( instance, NULL );