Use OBJREF on the wire for generic marshaling functions.
[wine] / dlls / wined3d / indexbuffer.c
1 /*
2  * IWineD3DIndexBuffer Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28
29 /* *******************************************
30    IWineD3DIndexBuffer IUnknown parts follow
31    ******************************************* */
32 HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
33 {
34     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
35     WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
36     return E_NOINTERFACE;
37 }
38
39 ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
40     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
41     TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
42     IUnknown_AddRef(This->resource.parent);
43     return InterlockedIncrement(&This->resource.ref);
44 }
45
46 ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
47     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
48     ULONG ref;
49     TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
50     ref = InterlockedDecrement(&This->resource.ref);
51     if (ref == 0) {
52         if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
53         IWineD3DDevice_Release(This->resource.wineD3DDevice);
54         HeapFree(GetProcessHeap(), 0, This);
55     } else {
56         IUnknown_Release(This->resource.parent);  /* Released the reference to the d3dx object */
57     }
58     return ref;
59 }
60
61 /* ****************************************************
62    IWineD3DIndexBuffer IWineD3DResource parts follow
63    **************************************************** */
64 HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
65     return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
66 }
67
68 HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69     return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
70 }
71
72 HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
73     return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
74 }
75
76 HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
77     return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
78 }
79
80 DWORD    WINAPI        IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
81     return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
82 }
83
84 DWORD    WINAPI        IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
85     return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
86 }
87
88 void     WINAPI        IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
89     return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
90 }
91
92 D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
93     return IWineD3DResource_GetType((IWineD3DResource *)iface);
94 }
95
96 HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
97     return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
98 }
99
100 /* ******************************************************
101    IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
102    ****************************************************** */
103 HRESULT  WINAPI        IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
104     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
105     TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
106     *ppbData = (BYTE *)This->allocatedMemory + OffsetToLock;
107     return D3D_OK;
108 }
109 HRESULT  WINAPI        IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
110     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
111     TRACE("(%p) : stub\n", This);
112     return D3D_OK;
113 }
114 HRESULT  WINAPI        IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) {
115     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
116
117     TRACE("(%p)\n", This);
118     pDesc->Format = This->currentDesc.Format;
119     pDesc->Type   = This->resource.resourceType;
120     pDesc->Usage  = This->currentDesc.Usage;
121     pDesc->Pool   = This->currentDesc.Pool;
122     pDesc->Size   = This->currentDesc.Size;
123     return D3D_OK;
124 }
125
126 IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
127 {
128     IWineD3DIndexBufferImpl_QueryInterface,
129     IWineD3DIndexBufferImpl_AddRef,
130     IWineD3DIndexBufferImpl_Release,
131     IWineD3DIndexBufferImpl_GetParent,
132     IWineD3DIndexBufferImpl_GetDevice,
133     IWineD3DIndexBufferImpl_SetPrivateData,
134     IWineD3DIndexBufferImpl_GetPrivateData,
135     IWineD3DIndexBufferImpl_FreePrivateData,
136     IWineD3DIndexBufferImpl_SetPriority,
137     IWineD3DIndexBufferImpl_GetPriority,
138     IWineD3DIndexBufferImpl_PreLoad,
139     IWineD3DIndexBufferImpl_GetType,
140     IWineD3DIndexBufferImpl_Lock,
141     IWineD3DIndexBufferImpl_Unlock,
142     IWineD3DIndexBufferImpl_GetDesc
143 };