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HEAD
d3d8: Cleanup the pixelshader handling code a bit.
[wine]
/
dlls
/
rpcrt4
/
Makefile.in
1
EXTRADEFS = -D_RPCRT4_ -DCOM_NO_WINDOWS_H -DMSWMSG
2
TOPSRCDIR = @top_srcdir@
3
TOPOBJDIR = ../..
4
SRCDIR = @srcdir@
5
VPATH = @srcdir@
6
MODULE = rpcrt4.dll
7
IMPORTLIB = rpcrt4
8
IMPORTS = uuid advapi32 kernel32 ntdll
9
DELAYIMPORTS = secur32 user32
10
11
C_SRCS = \
12
cproxy.c \
13
cpsf.c \
14
cstub.c \
15
ndr_clientserver.c \
16
ndr_contexthandle.c \
17
ndr_es.c \
18
ndr_fullpointer.c \
19
ndr_marshall.c \
20
ndr_ole.c \
21
ndr_stubless.c \
22
rpc_assoc.c \
23
rpc_async.c \
24
rpc_binding.c \
25
rpc_epmap.c \
26
rpc_message.c \
27
rpc_server.c \
28
rpc_transport.c \
29
rpcrt4_main.c
30
31
RC_SRCS = version.rc
32
33
IDL_C_SRCS = \
34
epm.idl
35
36
@MAKE_DLL_RULES@
37
38
@DEPENDENCIES@ # everything below this line is overwritten by make depend