d3d8: Cleanup the pixelshader handling code a bit.
[wine] / dlls / rpcrt4 / Makefile.in
1 EXTRADEFS = -D_RPCRT4_ -DCOM_NO_WINDOWS_H -DMSWMSG
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = rpcrt4.dll
7 IMPORTLIB = rpcrt4
8 IMPORTS   = uuid advapi32 kernel32 ntdll
9 DELAYIMPORTS = secur32 user32
10
11 C_SRCS = \
12         cproxy.c \
13         cpsf.c \
14         cstub.c \
15         ndr_clientserver.c \
16         ndr_contexthandle.c \
17         ndr_es.c \
18         ndr_fullpointer.c \
19         ndr_marshall.c \
20         ndr_ole.c \
21         ndr_stubless.c \
22         rpc_assoc.c \
23         rpc_async.c \
24         rpc_binding.c \
25         rpc_epmap.c \
26         rpc_message.c \
27         rpc_server.c \
28         rpc_transport.c \
29         rpcrt4_main.c
30
31 RC_SRCS = version.rc
32
33 IDL_C_SRCS = \
34         epm.idl
35
36 @MAKE_DLL_RULES@
37
38 @DEPENDENCIES@  # everything below this line is overwritten by make depend