crypt32: Remove unneeded comments.
[wine] / dlls / ddraw / surface.c
1 /* DirectDraw Surface Implementation
2  *
3  * Copyright (c) 1997-2000 Marcus Meissner
4  * Copyright (c) 1998-2000 Lionel Ulmer
5  * Copyright (c) 2000-2001 TransGaming Technologies Inc.
6  * Copyright (c) 2006 Stefan Dösinger
7  *
8  * This file contains the (internal) driver registration functions,
9  * driver enumeration APIs and DirectDraw creation functions.
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #include "config.h"
27 #include "wine/port.h"
28
29 #include "ddraw_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32
33 static inline IDirectDrawSurfaceImpl *surface_from_gamma_control(IDirectDrawGammaControl *iface)
34 {
35     return (IDirectDrawSurfaceImpl *)((char*)iface
36             - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawGammaControl_vtbl));
37 }
38
39 /*****************************************************************************
40  * IUnknown parts follow
41  *****************************************************************************/
42
43 /*****************************************************************************
44  * IDirectDrawSurface7::QueryInterface
45  *
46  * A normal QueryInterface implementation. For QueryInterface rules
47  * see ddraw.c, IDirectDraw7::QueryInterface. This method
48  * can Query IDirectDrawSurface interfaces in all version, IDirect3DTexture
49  * in all versions, the IDirectDrawGammaControl interface and it can
50  * create an IDirect3DDevice. (Uses IDirect3D7::CreateDevice)
51  *
52  * Params:
53  *  riid: The interface id queried for
54  *  obj: Address to write the pointer to
55  *
56  * Returns:
57  *  S_OK on success
58  *  E_NOINTERFACE if the requested interface wasn't found
59  *
60  *****************************************************************************/
61 static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface, REFIID riid, void **obj)
62 {
63     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
64
65     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
66
67     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
68     *obj = NULL;
69
70     if(!riid)
71         return DDERR_INVALIDPARAMS;
72
73     if (IsEqualGUID(riid, &IID_IUnknown)
74      || IsEqualGUID(riid, &IID_IDirectDrawSurface7)
75      || IsEqualGUID(riid, &IID_IDirectDrawSurface4) )
76     {
77         IUnknown_AddRef(iface);
78         *obj = iface;
79         TRACE("(%p) returning IDirectDrawSurface7 interface at %p\n", This, *obj);
80         return S_OK;
81     }
82     else if( IsEqualGUID(riid, &IID_IDirectDrawSurface3)
83           || IsEqualGUID(riid, &IID_IDirectDrawSurface2)
84           || IsEqualGUID(riid, &IID_IDirectDrawSurface) )
85     {
86         IUnknown_AddRef(iface);
87         *obj = &This->IDirectDrawSurface3_vtbl;
88         TRACE("(%p) returning IDirectDrawSurface3 interface at %p\n", This, *obj);
89         return S_OK;
90     }
91     else if( IsEqualGUID(riid, &IID_IDirectDrawGammaControl) )
92     {
93         IUnknown_AddRef(iface);
94         *obj = &This->IDirectDrawGammaControl_vtbl;
95         TRACE("(%p) returning IDirectDrawGammaControl interface at %p\n", This, *obj);
96         return S_OK;
97     }
98     else if( IsEqualGUID(riid, &IID_D3DDEVICE_WineD3D) ||
99              IsEqualGUID(riid, &IID_IDirect3DHALDevice)||
100              IsEqualGUID(riid, &IID_IDirect3DRGBDevice) )
101     {
102         IDirect3DDevice7 *d3d;
103
104         /* Call into IDirect3D7 for creation */
105         IDirect3D7_CreateDevice((IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl, riid, (IDirectDrawSurface7 *)This, &d3d);
106
107         if (d3d)
108         {
109             *obj = (IDirect3DDevice *)&((IDirect3DDeviceImpl *)d3d)->IDirect3DDevice_vtbl;
110             TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
111             return S_OK;
112         }
113
114         WARN("Unable to create a IDirect3DDevice instance, returning E_NOINTERFACE\n");
115         return E_NOINTERFACE;
116     }
117     else if (IsEqualGUID( &IID_IDirect3DTexture, riid ) ||
118              IsEqualGUID( &IID_IDirect3DTexture2, riid ))
119     {
120         if (IsEqualGUID( &IID_IDirect3DTexture, riid ))
121         {
122             *obj = &This->IDirect3DTexture_vtbl;
123             TRACE(" returning Direct3DTexture interface at %p.\n", *obj);
124         }
125         else
126         {
127             *obj = &This->IDirect3DTexture2_vtbl;
128             TRACE(" returning Direct3DTexture2 interface at %p.\n", *obj);
129         }
130         IUnknown_AddRef( (IUnknown *) *obj);
131         return S_OK;
132     }
133
134     ERR("No interface\n");
135     return E_NOINTERFACE;
136 }
137
138 static HRESULT WINAPI ddraw_surface3_QueryInterface(IDirectDrawSurface3 *iface, REFIID riid, void **object)
139 {
140     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
141
142     return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_surface3(iface), riid, object);
143 }
144
145 static HRESULT WINAPI ddraw_gamma_control_QueryInterface(IDirectDrawGammaControl *iface, REFIID riid, void **object)
146 {
147     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
148
149     return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_gamma_control(iface), riid, object);
150 }
151
152 static HRESULT WINAPI d3d_texture2_QueryInterface(IDirect3DTexture2 *iface, REFIID riid, void **object)
153 {
154     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
155
156     return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture2(iface), riid, object);
157 }
158
159 static HRESULT WINAPI d3d_texture1_QueryInterface(IDirect3DTexture *iface, REFIID riid, void **object)
160 {
161     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
162
163     return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture1(iface), riid, object);
164 }
165
166 /*****************************************************************************
167  * IDirectDrawSurface7::AddRef
168  *
169  * A normal addref implementation
170  *
171  * Returns:
172  *  The new refcount
173  *
174  *****************************************************************************/
175 static ULONG WINAPI ddraw_surface7_AddRef(IDirectDrawSurface7 *iface)
176 {
177     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
178     ULONG refCount = InterlockedIncrement(&This->ref);
179
180     TRACE("%p increasing refcount to %u.\n", This, refCount);
181
182     if (refCount == 1 && This->WineD3DSurface)
183     {
184         EnterCriticalSection(&ddraw_cs);
185         IWineD3DSurface_AddRef(This->WineD3DSurface);
186         LeaveCriticalSection(&ddraw_cs);
187     }
188
189     return refCount;
190 }
191
192 static ULONG WINAPI ddraw_surface3_AddRef(IDirectDrawSurface3 *iface)
193 {
194     TRACE("iface %p.\n", iface);
195
196     return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_surface3(iface));
197 }
198
199 static ULONG WINAPI ddraw_gamma_control_AddRef(IDirectDrawGammaControl *iface)
200 {
201     TRACE("iface %p.\n", iface);
202
203     return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
204 }
205
206 static ULONG WINAPI d3d_texture2_AddRef(IDirect3DTexture2 *iface)
207 {
208     TRACE("iface %p.\n", iface);
209
210     return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture2(iface));
211 }
212
213 static ULONG WINAPI d3d_texture1_AddRef(IDirect3DTexture *iface)
214 {
215     TRACE("iface %p.\n", iface);
216
217     return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture1(iface));
218 }
219
220 /*****************************************************************************
221  * ddraw_surface_destroy
222  *
223  * A helper function for IDirectDrawSurface7::Release
224  *
225  * Frees the surface, regardless of its refcount.
226  *  See IDirectDrawSurface7::Release for more information
227  *
228  * Params:
229  *  This: Surface to free
230  *
231  *****************************************************************************/
232 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
233 {
234     TRACE("surface %p.\n", This);
235
236     /* Check the refcount and give a warning */
237     if(This->ref > 1)
238     {
239         /* This can happen when a complex surface is destroyed,
240          * because the 2nd surface was addref()ed when the app
241          * called GetAttachedSurface
242          */
243         WARN("(%p): Destroying surface with refount %d\n", This, This->ref);
244     }
245
246     /* Check for attached surfaces and detach them */
247     if(This->first_attached != This)
248     {
249         /* Well, this shouldn't happen: The surface being attached is addref()ed
250           * in AddAttachedSurface, so it shouldn't be released until DeleteAttachedSurface
251           * is called, because the refcount is held. It looks like the app released()
252           * it often enough to force this
253           */
254         IDirectDrawSurface7 *root = (IDirectDrawSurface7 *)This->first_attached;
255         IDirectDrawSurface7 *detach = (IDirectDrawSurface7 *)This;
256
257         FIXME("(%p) Freeing a surface that is attached to surface %p\n", This, This->first_attached);
258
259         /* The refcount will drop to -1 here */
260         if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK)
261         {
262             ERR("(%p) DeleteAttachedSurface failed!\n", This);
263         }
264     }
265
266     while(This->next_attached != NULL)
267     {
268         IDirectDrawSurface7 *root = (IDirectDrawSurface7 *)This;
269         IDirectDrawSurface7 *detach = (IDirectDrawSurface7 *)This->next_attached;
270
271         if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK)
272         {
273             ERR("(%p) DeleteAttachedSurface failed!\n", This);
274             assert(0);
275         }
276     }
277
278     /* Now destroy the surface. Wait: It could have been released if we are a texture */
279     if(This->WineD3DSurface)
280         IWineD3DSurface_Release(This->WineD3DSurface);
281
282     /* Having a texture handle set implies that the device still exists */
283     if(This->Handle)
284     {
285         ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_SURFACE);
286     }
287
288     /* Reduce the ddraw surface count */
289     InterlockedDecrement(&This->ddraw->surfaces);
290     list_remove(&This->surface_list_entry);
291
292     HeapFree(GetProcessHeap(), 0, This);
293 }
294
295 /*****************************************************************************
296  * IDirectDrawSurface7::Release
297  *
298  * Reduces the surface's refcount by 1. If the refcount falls to 0, the
299  * surface is destroyed.
300  *
301  * Destroying the surface is a bit tricky. For the connection between
302  * WineD3DSurfaces and DirectDrawSurfaces see IDirectDraw7::CreateSurface
303  * It has a nice graph explaining the connection.
304  *
305  * What happens here is basically this:
306  * When a surface is destroyed, its WineD3DSurface is released,
307  * and the refcount of the DirectDraw interface is reduced by 1. If it has
308  * complex surfaces attached to it, then these surfaces are destroyed too,
309  * regardless of their refcount. If any surface being destroyed has another
310  * surface attached to it (with a "soft" attachment, not complex), then
311  * this surface is detached with DeleteAttachedSurface.
312  *
313  * When the surface is a texture, the WineD3DTexture is released.
314  * If the surface is the Direct3D render target, then the D3D
315  * capabilities of the WineD3DDevice are uninitialized, which causes the
316  * swapchain to be released.
317  *
318  * When a complex sublevel falls to ref zero, then this is ignored.
319  *
320  * Returns:
321  *  The new refcount
322  *
323  *****************************************************************************/
324 static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
325 {
326     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
327     ULONG ref = InterlockedDecrement(&This->ref);
328
329     TRACE("%p decreasing refcount to %u.\n", This, ref);
330
331     if (ref == 0)
332     {
333
334         IDirectDrawSurfaceImpl *surf;
335         IDirectDrawImpl *ddraw;
336         IUnknown *ifaceToRelease = This->ifaceToRelease;
337         UINT i;
338
339         /* Complex attached surfaces are destroyed implicitly when the root is released */
340         EnterCriticalSection(&ddraw_cs);
341         if(!This->is_complex_root)
342         {
343             WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This);
344             LeaveCriticalSection(&ddraw_cs);
345             return ref;
346         }
347         ddraw = This->ddraw;
348
349         /* If it's a texture, destroy the WineD3DTexture.
350          * WineD3D will destroy the IParent interfaces
351          * of the sublevels, which destroys the WineD3DSurfaces.
352          * Set the surfaces to NULL to avoid destroying them again later
353          */
354         if(This->wineD3DTexture)
355         {
356             IWineD3DBaseTexture_Release(This->wineD3DTexture);
357         }
358         /* If it's the RenderTarget, destroy the d3ddevice */
359         else if(This->wineD3DSwapChain)
360         {
361             if((ddraw->d3d_initialized) && (This == ddraw->d3d_target)) {
362                 TRACE("(%p) Destroying the render target, uninitializing D3D\n", This);
363
364                 /* Unset any index buffer, just to be sure */
365                 IWineD3DDevice_SetIndexBuffer(ddraw->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
366                 IWineD3DDevice_SetDepthStencilSurface(ddraw->wineD3DDevice, NULL);
367                 IWineD3DDevice_SetVertexDeclaration(ddraw->wineD3DDevice, NULL);
368                 for(i = 0; i < ddraw->numConvertedDecls; i++)
369                 {
370                     IWineD3DVertexDeclaration_Release(ddraw->decls[i].decl);
371                 }
372                 HeapFree(GetProcessHeap(), 0, ddraw->decls);
373                 ddraw->numConvertedDecls = 0;
374
375                 if (FAILED(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain)))
376                 {
377                     /* Not good */
378                     ERR("(%p) Failed to uninit 3D\n", This);
379                 }
380                 else
381                 {
382                     /* Free the d3d window if one was created */
383                     if(ddraw->d3d_window != 0 && ddraw->d3d_window != ddraw->dest_window)
384                     {
385                         TRACE(" (%p) Destroying the hidden render window %p\n", This, ddraw->d3d_window);
386                         DestroyWindow(ddraw->d3d_window);
387                         ddraw->d3d_window = 0;
388                     }
389                     /* Unset the pointers */
390                 }
391
392                 This->wineD3DSwapChain = NULL; /* Uninit3D releases the swapchain */
393                 ddraw->d3d_initialized = FALSE;
394                 ddraw->d3d_target = NULL;
395             } else {
396                 IWineD3DDevice_UninitGDI(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
397                 This->wineD3DSwapChain = NULL;
398             }
399
400             /* Reset to the default surface implementation type. This is needed if apps use
401              * non render target surfaces and expect blits to work after destroying the render
402              * target.
403              *
404              * TODO: Recreate existing offscreen surfaces
405              */
406             ddraw->ImplType = DefaultSurfaceType;
407
408             /* Write a trace because D3D unloading was the reason for many
409              * crashes during development.
410              */
411             TRACE("(%p) D3D unloaded\n", This);
412         }
413
414         /* The refcount test shows that the palette is detached when the surface is destroyed */
415         IDirectDrawSurface7_SetPalette((IDirectDrawSurface7 *)This, NULL);
416
417         /* Loop through all complex attached surfaces,
418          * and destroy them.
419          *
420          * Yet again, only the root can have more than one complexly attached surface, all the others
421          * have a total of one;
422          */
423         for(i = 0; i < MAX_COMPLEX_ATTACHED; i++)
424         {
425             if(!This->complex_array[i]) break;
426
427             surf = This->complex_array[i];
428             This->complex_array[i] = NULL;
429             while(surf)
430             {
431                 IDirectDrawSurfaceImpl *destroy = surf;
432                 surf = surf->complex_array[0];              /* Iterate through the "tree" */
433                 ddraw_surface_destroy(destroy);             /* Destroy it */
434             }
435         }
436
437         /* Destroy the root surface. */
438         ddraw_surface_destroy(This);
439
440         /* Reduce the ddraw refcount */
441         if(ifaceToRelease) IUnknown_Release(ifaceToRelease);
442         LeaveCriticalSection(&ddraw_cs);
443     }
444
445     return ref;
446 }
447
448 static ULONG WINAPI ddraw_surface3_Release(IDirectDrawSurface3 *iface)
449 {
450     TRACE("iface %p.\n", iface);
451
452     return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_surface3(iface));
453 }
454
455 static ULONG WINAPI ddraw_gamma_control_Release(IDirectDrawGammaControl *iface)
456 {
457     TRACE("iface %p.\n", iface);
458
459     return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
460 }
461
462 static ULONG WINAPI d3d_texture2_Release(IDirect3DTexture2 *iface)
463 {
464     TRACE("iface %p.\n", iface);
465
466     return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture2(iface));
467 }
468
469 static ULONG WINAPI d3d_texture1_Release(IDirect3DTexture *iface)
470 {
471     TRACE("iface %p.\n", iface);
472
473     return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture1(iface));
474 }
475
476 /*****************************************************************************
477  * IDirectDrawSurface7::GetAttachedSurface
478  *
479  * Returns an attached surface with the requested caps. Surface attachment
480  * and complex surfaces are not clearly described by the MSDN or sdk,
481  * so this method is tricky and likely to contain problems.
482  * This implementation searches the complex list first, then the
483  * attachment chain.
484  *
485  * The chains are searched from This down to the last surface in the chain,
486  * not from the first element in the chain. The first surface found is
487  * returned. The MSDN says that this method fails if more than one surface
488  * matches the caps, but it is not sure if that is right. The attachment
489  * structure may not even allow two matching surfaces.
490  *
491  * The found surface is AddRef-ed before it is returned.
492  *
493  * Params:
494  *  Caps: Pointer to a DDCAPS2 structure describing the caps asked for
495  *  Surface: Address to store the found surface
496  *
497  * Returns:
498  *  DD_OK on success
499  *  DDERR_INVALIDPARAMS if Caps or Surface is NULL
500  *  DDERR_NOTFOUND if no surface was found
501  *
502  *****************************************************************************/
503 static HRESULT WINAPI ddraw_surface7_GetAttachedSurface(IDirectDrawSurface7 *iface,
504         DDSCAPS2 *Caps, IDirectDrawSurface7 **Surface)
505 {
506     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
507     IDirectDrawSurfaceImpl *surf;
508     DDSCAPS2 our_caps;
509     int i;
510
511     TRACE("iface %p, caps %p, attachment %p.\n", iface, Caps, Surface);
512
513     EnterCriticalSection(&ddraw_cs);
514
515     if(This->version < 7)
516     {
517         /* Earlier dx apps put garbage into these members, clear them */
518         our_caps.dwCaps = Caps->dwCaps;
519         our_caps.dwCaps2 = 0;
520         our_caps.dwCaps3 = 0;
521         our_caps.dwCaps4 = 0;
522     }
523     else
524     {
525         our_caps = *Caps;
526     }
527
528     TRACE("(%p): Looking for caps: %x,%x,%x,%x\n", This, our_caps.dwCaps, our_caps.dwCaps2, our_caps.dwCaps3, our_caps.dwCaps4); /* FIXME: Better debugging */
529
530     for(i = 0; i < MAX_COMPLEX_ATTACHED; i++)
531     {
532         surf = This->complex_array[i];
533         if(!surf) break;
534
535         if (TRACE_ON(ddraw))
536         {
537             TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf,
538                    surf->surface_desc.ddsCaps.dwCaps,
539                    surf->surface_desc.ddsCaps.dwCaps2,
540                    surf->surface_desc.ddsCaps.dwCaps3,
541                    surf->surface_desc.ddsCaps.dwCaps4);
542         }
543
544         if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) &&
545             ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) {
546
547             /* MSDN: "This method fails if more than one surface is attached
548              * that matches the capabilities requested."
549              *
550              * Not sure how to test this.
551              */
552
553             TRACE("(%p): Returning surface %p\n", This, surf);
554             TRACE("(%p): mipmapcount=%d\n", This, surf->mipmap_level);
555             *Surface = (IDirectDrawSurface7 *)surf;
556             ddraw_surface7_AddRef(*Surface);
557             LeaveCriticalSection(&ddraw_cs);
558             return DD_OK;
559         }
560     }
561
562     /* Next, look at the attachment chain */
563     surf = This;
564
565     while( (surf = surf->next_attached) )
566     {
567         if (TRACE_ON(ddraw))
568         {
569             TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf,
570                    surf->surface_desc.ddsCaps.dwCaps,
571                    surf->surface_desc.ddsCaps.dwCaps2,
572                    surf->surface_desc.ddsCaps.dwCaps3,
573                    surf->surface_desc.ddsCaps.dwCaps4);
574         }
575
576         if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) &&
577             ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) {
578
579             TRACE("(%p): Returning surface %p\n", This, surf);
580             *Surface = (IDirectDrawSurface7 *)surf;
581             ddraw_surface7_AddRef(*Surface);
582             LeaveCriticalSection(&ddraw_cs);
583             return DD_OK;
584         }
585     }
586
587     TRACE("(%p) Didn't find a valid surface\n", This);
588     LeaveCriticalSection(&ddraw_cs);
589
590     *Surface = NULL;
591     return DDERR_NOTFOUND;
592 }
593
594 static HRESULT WINAPI ddraw_surface3_GetAttachedSurface(IDirectDrawSurface3 *iface,
595         DDSCAPS *caps, IDirectDrawSurface3 **attachment)
596 {
597     IDirectDrawSurface7 *attachment7;
598     DDSCAPS2 caps2;
599     HRESULT hr;
600
601     TRACE("iface %p, caps %p, attachment %p.\n", iface, caps, attachment);
602
603     caps2.dwCaps  = caps->dwCaps;
604     caps2.dwCaps2 = 0;
605     caps2.dwCaps3 = 0;
606     caps2.dwCaps4 = 0;
607
608     hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface_from_surface3(iface),
609             &caps2, &attachment7);
610     if (FAILED(hr)) *attachment = NULL;
611     else *attachment = attachment7 ?
612             (IDirectDrawSurface3 *)&((IDirectDrawSurfaceImpl *)attachment7)->IDirectDrawSurface3_vtbl : NULL;
613
614     return hr;
615 }
616
617 /*****************************************************************************
618  * IDirectDrawSurface7::Lock
619  *
620  * Locks the surface and returns a pointer to the surface's memory
621  *
622  * Params:
623  *  Rect: Rectangle to lock. If NULL, the whole surface is locked
624  *  DDSD: Pointer to a DDSURFACEDESC2 which shall receive the surface's desc.
625  *  Flags: Locking flags, e.g Read only or write only
626  *  h: An event handle that's not used and must be NULL
627  *
628  * Returns:
629  *  DD_OK on success
630  *  DDERR_INVALIDPARAMS if DDSD is NULL
631  *  For more details, see IWineD3DSurface::LockRect
632  *
633  *****************************************************************************/
634 static HRESULT WINAPI ddraw_surface7_Lock(IDirectDrawSurface7 *iface,
635         RECT *Rect, DDSURFACEDESC2 *DDSD, DWORD Flags, HANDLE h)
636 {
637     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
638     WINED3DLOCKED_RECT LockedRect;
639     HRESULT hr;
640
641     TRACE("iface %p, rect %s, surface_desc %p, flags %#x, h %p.\n",
642             iface, wine_dbgstr_rect(Rect), DDSD, Flags, h);
643
644     if(!DDSD)
645         return DDERR_INVALIDPARAMS;
646
647     /* This->surface_desc.dwWidth and dwHeight are changeable, thus lock */
648     EnterCriticalSection(&ddraw_cs);
649
650     /* Should I check for the handle to be NULL?
651      *
652      * The DDLOCK flags and the D3DLOCK flags are equal
653      * for the supported values. The others are ignored by WineD3D
654      */
655
656     if(DDSD->dwSize != sizeof(DDSURFACEDESC) &&
657        DDSD->dwSize != sizeof(DDSURFACEDESC2))
658     {
659         WARN("Invalid structure size %d, returning DDERR_INVALIDPARAMS\n", DDERR_INVALIDPARAMS);
660         LeaveCriticalSection(&ddraw_cs);
661         return DDERR_INVALIDPARAMS;
662     }
663
664     /* Windows zeroes this if the rect is invalid */
665     DDSD->lpSurface = 0;
666
667     if (Rect)
668     {
669         if ((Rect->left < 0)
670                 || (Rect->top < 0)
671                 || (Rect->left > Rect->right)
672                 || (Rect->top > Rect->bottom)
673                 || (Rect->right > This->surface_desc.dwWidth)
674                 || (Rect->bottom > This->surface_desc.dwHeight))
675         {
676             WARN("Trying to lock an invalid rectangle, returning DDERR_INVALIDPARAMS\n");
677             LeaveCriticalSection(&ddraw_cs);
678             return DDERR_INVALIDPARAMS;
679         }
680     }
681
682     hr = IWineD3DSurface_Map(This->WineD3DSurface, &LockedRect, Rect, Flags);
683     if (FAILED(hr))
684     {
685         LeaveCriticalSection(&ddraw_cs);
686         switch(hr)
687         {
688             /* D3D8 and D3D9 return the general D3DERR_INVALIDCALL error, but ddraw has a more
689              * specific error. But since IWineD3DSurface::LockRect returns that error in this
690              * only occasion, keep d3d8 and d3d9 free from the return value override. There are
691              * many different places where d3d8/9 would have to catch the DDERR_SURFACEBUSY, it
692              * is much easier to do it in one place in ddraw
693              */
694             case WINED3DERR_INVALIDCALL:    return DDERR_SURFACEBUSY;
695             default:                        return hr;
696         }
697     }
698
699     /* Override the memory area. The pitch should be set already. Strangely windows
700      * does not set the LPSURFACE flag on locked surfaces !?!.
701      * DDSD->dwFlags |= DDSD_LPSURFACE;
702      */
703     This->surface_desc.lpSurface = LockedRect.pBits;
704     DD_STRUCT_COPY_BYSIZE(DDSD,&(This->surface_desc));
705
706     TRACE("locked surface returning description :\n");
707     if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD);
708
709     LeaveCriticalSection(&ddraw_cs);
710     return DD_OK;
711 }
712
713 static HRESULT WINAPI ddraw_surface3_Lock(IDirectDrawSurface3 *iface, RECT *rect,
714         DDSURFACEDESC *surface_desc, DWORD flags, HANDLE h)
715 {
716     TRACE("iface %p, rect %s, surface_desc %p, flags %#x, h %p.\n",
717             iface, wine_dbgstr_rect(rect), surface_desc, flags, h);
718
719     return ddraw_surface7_Lock((IDirectDrawSurface7 *)surface_from_surface3(iface),
720             rect, (DDSURFACEDESC2 *)surface_desc, flags, h);
721 }
722
723 /*****************************************************************************
724  * IDirectDrawSurface7::Unlock
725  *
726  * Unlocks an locked surface
727  *
728  * Params:
729  *  Rect: Not used by this implementation
730  *
731  * Returns:
732  *  D3D_OK on success
733  *  For more details, see IWineD3DSurface::UnlockRect
734  *
735  *****************************************************************************/
736 static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pRect)
737 {
738     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
739     HRESULT hr;
740
741     TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(pRect));
742
743     EnterCriticalSection(&ddraw_cs);
744     hr = IWineD3DSurface_Unmap(This->WineD3DSurface);
745     if (SUCCEEDED(hr))
746     {
747         This->surface_desc.lpSurface = NULL;
748     }
749     LeaveCriticalSection(&ddraw_cs);
750     return hr;
751 }
752
753 static HRESULT WINAPI ddraw_surface3_Unlock(IDirectDrawSurface3 *iface, void *data)
754 {
755     TRACE("iface %p, data %p.\n", iface, data);
756
757     /* data might not be the LPRECT of later versions, so drop it. */
758     return ddraw_surface7_Unlock((IDirectDrawSurface7 *)surface_from_surface3(iface), NULL);
759 }
760
761 /*****************************************************************************
762  * IDirectDrawSurface7::Flip
763  *
764  * Flips a surface with the DDSCAPS_FLIP flag. The flip is relayed to
765  * IWineD3DSurface::Flip. Because WineD3D doesn't handle attached surfaces,
766  * the flip target is passed to WineD3D, even if the app didn't specify one
767  *
768  * Params:
769  *  DestOverride: Specifies the surface that will become the new front
770  *                buffer. If NULL, the current back buffer is used
771  *  Flags: some DirectDraw flags, see include/ddraw.h
772  *
773  * Returns:
774  *  DD_OK on success
775  *  DDERR_NOTFLIPPABLE if no flip target could be found
776  *  DDERR_INVALIDOBJECT if the surface isn't a front buffer
777  *  For more details, see IWineD3DSurface::Flip
778  *
779  *****************************************************************************/
780 static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *DestOverride, DWORD Flags)
781 {
782     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
783     IDirectDrawSurfaceImpl *Override = (IDirectDrawSurfaceImpl *)DestOverride;
784     IDirectDrawSurface7 *Override7;
785     HRESULT hr;
786
787     TRACE("iface %p, dst %p, flags %#x.\n", iface, DestOverride, Flags);
788
789     /* Flip has to be called from a front buffer
790      * What about overlay surfaces, AFAIK they can flip too?
791      */
792     if( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_OVERLAY)) )
793         return DDERR_INVALIDOBJECT; /* Unchecked */
794
795     EnterCriticalSection(&ddraw_cs);
796
797     /* WineD3D doesn't keep track of attached surface, so find the target */
798     if(!Override)
799     {
800         DDSCAPS2 Caps;
801
802         memset(&Caps, 0, sizeof(Caps));
803         Caps.dwCaps |= DDSCAPS_BACKBUFFER;
804         hr = ddraw_surface7_GetAttachedSurface(iface, &Caps, &Override7);
805         if(hr != DD_OK)
806         {
807             ERR("Can't find a flip target\n");
808             LeaveCriticalSection(&ddraw_cs);
809             return DDERR_NOTFLIPPABLE; /* Unchecked */
810         }
811         Override = (IDirectDrawSurfaceImpl *)Override7;
812
813         /* For the GetAttachedSurface */
814         ddraw_surface7_Release(Override7);
815     }
816
817     hr = IWineD3DSurface_Flip(This->WineD3DSurface,
818                               Override->WineD3DSurface,
819                               Flags);
820     LeaveCriticalSection(&ddraw_cs);
821     return hr;
822 }
823
824 static HRESULT WINAPI ddraw_surface3_Flip(IDirectDrawSurface3 *iface, IDirectDrawSurface3 *dst, DWORD flags)
825 {
826     TRACE("iface %p, dst %p, flags %#x.\n", iface, dst, flags);
827
828     return ddraw_surface7_Flip((IDirectDrawSurface7 *)surface_from_surface3(iface),
829             dst ? (IDirectDrawSurface7 *)surface_from_surface3(dst) : NULL, flags);
830 }
831
832 /*****************************************************************************
833  * IDirectDrawSurface7::Blt
834  *
835  * Performs a blit on the surface
836  *
837  * Params:
838  *  DestRect: Destination rectangle, can be NULL
839  *  SrcSurface: Source surface, can be NULL
840  *  SrcRect: Source rectangle, can be NULL
841  *  Flags: Blt flags
842  *  DDBltFx: Some extended blt parameters, connected to the flags
843  *
844  * Returns:
845  *  D3D_OK on success
846  *  See IWineD3DSurface::Blt for more details
847  *
848  *****************************************************************************/
849 static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestRect,
850         IDirectDrawSurface7 *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx)
851 {
852     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
853     IDirectDrawSurfaceImpl *Src = (IDirectDrawSurfaceImpl *)SrcSurface;
854     HRESULT hr;
855
856     TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %p, flags %#x, fx %p.\n",
857             iface, wine_dbgstr_rect(DestRect), SrcSurface, wine_dbgstr_rect(SrcRect), Flags, DDBltFx);
858
859     /* Check for validity of the flags here. WineD3D Has the software-opengl selection path and would have
860      * to check at 2 places, and sometimes do double checks. This also saves the call to wined3d :-)
861      */
862     if((Flags & DDBLT_KEYSRCOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYSRC)) {
863         WARN("Invalid source color key parameters, returning DDERR_INVALIDPARAMS\n");
864         return DDERR_INVALIDPARAMS;
865     }
866
867     if((Flags & DDBLT_KEYDESTOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYDEST)) {
868         WARN("Invalid destination color key parameters, returning DDERR_INVALIDPARAMS\n");
869         return DDERR_INVALIDPARAMS;
870     }
871
872     /* Sizes can change, therefore hold the lock when testing the rectangles */
873     EnterCriticalSection(&ddraw_cs);
874     if(DestRect)
875     {
876         if(DestRect->top >= DestRect->bottom || DestRect->left >= DestRect->right ||
877            DestRect->right > This->surface_desc.dwWidth ||
878            DestRect->bottom > This->surface_desc.dwHeight)
879         {
880             WARN("Destination rectangle is invalid, returning DDERR_INVALIDRECT\n");
881             LeaveCriticalSection(&ddraw_cs);
882             return DDERR_INVALIDRECT;
883         }
884     }
885     if(Src && SrcRect)
886     {
887         if(SrcRect->top >= SrcRect->bottom || SrcRect->left >=SrcRect->right ||
888            SrcRect->right > Src->surface_desc.dwWidth ||
889            SrcRect->bottom > Src->surface_desc.dwHeight)
890         {
891             WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n");
892             LeaveCriticalSection(&ddraw_cs);
893             return DDERR_INVALIDRECT;
894         }
895     }
896
897     if(Flags & DDBLT_KEYSRC && (!Src || !(Src->surface_desc.dwFlags & DDSD_CKSRCBLT))) {
898         WARN("DDBLT_KEYDEST blit without color key in surface, returning DDERR_INVALIDPARAMS\n");
899         LeaveCriticalSection(&ddraw_cs);
900         return DDERR_INVALIDPARAMS;
901     }
902
903     /* TODO: Check if the DDBltFx contains any ddraw surface pointers. If it does, copy the struct,
904      * and replace the ddraw surfaces with the wined3d surfaces
905      * So far no blitting operations using surfaces in the bltfx struct are supported anyway.
906      */
907     hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
908             SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
909
910     LeaveCriticalSection(&ddraw_cs);
911     switch(hr)
912     {
913         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
914         case WINED3DERR_WRONGTEXTUREFORMAT: return DDERR_INVALIDPIXELFORMAT;
915         default:                            return hr;
916     }
917 }
918
919 static HRESULT WINAPI ddraw_surface3_Blt(IDirectDrawSurface3 *iface, RECT *dst_rect,
920         IDirectDrawSurface3 *src_surface, RECT *src_rect, DWORD flags, DDBLTFX *fx)
921 {
922     TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %p, flags %#x, fx %p.\n",
923             iface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), flags, fx);
924
925     return ddraw_surface7_Blt((IDirectDrawSurface7 *)surface_from_surface3(iface), dst_rect,
926             src_surface ? (IDirectDrawSurface7 *)surface_from_surface3(src_surface) : NULL, src_rect, flags, fx);
927 }
928
929 /*****************************************************************************
930  * IDirectDrawSurface7::AddAttachedSurface
931  *
932  * Attaches a surface to another surface. How the surface attachments work
933  * is not totally understood yet, and this method is prone to problems.
934  * he surface that is attached is AddRef-ed.
935  *
936  * Tests with complex surfaces suggest that the surface attachments form a
937  * tree, but no method to test this has been found yet.
938  *
939  * The attachment list consists of a first surface (first_attached) and
940  * for each surface a pointer to the next attached surface (next_attached).
941  * For the first surface, and a surface that has no attachments
942  * first_attached points to the surface itself. A surface that has
943  * no successors in the chain has next_attached set to NULL.
944  *
945  * Newly attached surfaces are attached right after the root surface.
946  * If a surface is attached to a complex surface compound, it's attached to
947  * the surface that the app requested, not the complex root. See
948  * GetAttachedSurface for a description how surfaces are found.
949  *
950  * This is how the current implementation works, and it was coded by looking
951  * at the needs of the applications.
952  *
953  * So far only Z-Buffer attachments are tested, and they are activated in
954  * WineD3D. Mipmaps could be tricky to activate in WineD3D.
955  * Back buffers should work in 2D mode, but they are not tested(They can be
956  * attached in older iface versions). Rendering to the front buffer and
957  * switching between that and double buffering is not yet implemented in
958  * WineD3D, so for 3D it might have unexpected results.
959  *
960  * ddraw_surface_attach_surface is the real thing,
961  * ddraw_surface7_AddAttachedSurface is a wrapper around it that
962  * performs additional checks. Version 7 of this interface is much more restrictive
963  * than its predecessors.
964  *
965  * Params:
966  *  Attach: Surface to attach to iface
967  *
968  * Returns:
969  *  DD_OK on success
970  *  DDERR_CANNOTATTACHSURFACE if the surface can't be attached for some reason
971  *
972  *****************************************************************************/
973 static HRESULT ddraw_surface_attach_surface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf)
974 {
975     TRACE("surface %p, attachment %p.\n", This, Surf);
976
977     if(Surf == This)
978         return DDERR_CANNOTATTACHSURFACE; /* unchecked */
979
980     EnterCriticalSection(&ddraw_cs);
981
982     /* Check if the surface is already attached somewhere */
983     if (Surf->next_attached || Surf->first_attached != Surf)
984     {
985         /* TODO: Test for the structure of the manual attachment. Is it a
986          * chain or a list? What happens if one surface is attached to 2
987          * different surfaces? */
988         WARN("Surface %p is already attached somewhere. next_attached %p, first_attached %p.\n",
989                 Surf, Surf->next_attached, Surf->first_attached);
990
991         LeaveCriticalSection(&ddraw_cs);
992         return DDERR_SURFACEALREADYATTACHED;
993     }
994
995     /* This inserts the new surface at the 2nd position in the chain, right after the root surface */
996     Surf->next_attached = This->next_attached;
997     Surf->first_attached = This->first_attached;
998     This->next_attached = Surf;
999
1000     /* Check if the WineD3D depth stencil needs updating */
1001     if(This->ddraw->d3ddevice)
1002     {
1003         IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
1004     }
1005
1006     ddraw_surface7_AddRef((IDirectDrawSurface7 *)Surf);
1007     LeaveCriticalSection(&ddraw_cs);
1008     return DD_OK;
1009 }
1010
1011 static HRESULT WINAPI ddraw_surface7_AddAttachedSurface(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *Attach)
1012 {
1013     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1014     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Attach;
1015
1016     TRACE("iface %p, attachment %p.\n", iface, Attach);
1017
1018     /* Version 7 of this interface seems to refuse everything except z buffers, as per msdn */
1019     if(!(Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
1020     {
1021
1022         WARN("Application tries to attach a non Z buffer surface. caps %08x\n",
1023               Surf->surface_desc.ddsCaps.dwCaps);
1024         return DDERR_CANNOTATTACHSURFACE;
1025     }
1026
1027     return ddraw_surface_attach_surface(This, Surf);
1028 }
1029
1030 static HRESULT WINAPI ddraw_surface3_AddAttachedSurface(IDirectDrawSurface3 *iface, IDirectDrawSurface3 *attachment)
1031 {
1032     IDirectDrawSurfaceImpl *surface = surface_from_surface3(iface);
1033     IDirectDrawSurfaceImpl *attach_impl = surface_from_surface3(attachment);
1034
1035     TRACE("iface %p, attachment %p.\n", iface, attachment);
1036
1037     /* Tests suggest that
1038      * -> offscreen plain surfaces can be attached to other offscreen plain surfaces
1039      * -> offscreen plain surfaces can be attached to primaries
1040      * -> primaries can be attached to offscreen plain surfaces
1041      * -> z buffers can be attached to primaries */
1042     if (surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_OFFSCREENPLAIN)
1043             && attach_impl->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_OFFSCREENPLAIN))
1044     {
1045         /* Sizes have to match */
1046         if (attach_impl->surface_desc.dwWidth != surface->surface_desc.dwWidth
1047                 || attach_impl->surface_desc.dwHeight != surface->surface_desc.dwHeight)
1048         {
1049             WARN("Surface sizes do not match.\n");
1050             return DDERR_CANNOTATTACHSURFACE;
1051         }
1052         /* OK */
1053     }
1054     else if (surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE)
1055             && attach_impl->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER))
1056     {
1057         /* OK */
1058     }
1059     else
1060     {
1061         WARN("Invalid attachment combination.\n");
1062         return DDERR_CANNOTATTACHSURFACE;
1063     }
1064
1065     return ddraw_surface_attach_surface(surface, attach_impl);
1066 }
1067
1068 /*****************************************************************************
1069  * IDirectDrawSurface7::DeleteAttachedSurface
1070  *
1071  * Removes a surface from the attachment chain. The surface's refcount
1072  * is decreased by one after it has been removed
1073  *
1074  * Params:
1075  *  Flags: Some flags, not used by this implementation
1076  *  Attach: Surface to detach
1077  *
1078  * Returns:
1079  *  DD_OK on success
1080  *  DDERR_SURFACENOTATTACHED if the surface isn't attached to
1081  *
1082  *****************************************************************************/
1083 static HRESULT WINAPI ddraw_surface7_DeleteAttachedSurface(IDirectDrawSurface7 *iface,
1084         DWORD Flags, IDirectDrawSurface7 *Attach)
1085 {
1086     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1087     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Attach;
1088     IDirectDrawSurfaceImpl *Prev = This;
1089
1090     TRACE("iface %p, flags %#x, attachment %p.\n", iface, Flags, Attach);
1091
1092     EnterCriticalSection(&ddraw_cs);
1093     if (!Surf || (Surf->first_attached != This) || (Surf == This) )
1094     {
1095         LeaveCriticalSection(&ddraw_cs);
1096         return DDERR_CANNOTDETACHSURFACE;
1097     }
1098
1099     /* Remove MIPMAPSUBLEVEL if this seemed to be one */
1100     if (This->surface_desc.ddsCaps.dwCaps &
1101         Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
1102     {
1103         Surf->surface_desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
1104         /* FIXME: we should probably also subtract from dwMipMapCount of this
1105          * and all parent surfaces */
1106     }
1107
1108     /* Find the predecessor of the detached surface */
1109     while(Prev)
1110     {
1111         if(Prev->next_attached == Surf) break;
1112         Prev = Prev->next_attached;
1113     }
1114
1115     /* There must be a surface, otherwise there's a bug */
1116     assert(Prev != NULL);
1117
1118     /* Unchain the surface */
1119     Prev->next_attached = Surf->next_attached;
1120     Surf->next_attached = NULL;
1121     Surf->first_attached = Surf;
1122
1123     /* Check if the WineD3D depth stencil needs updating */
1124     if(This->ddraw->d3ddevice)
1125     {
1126         IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
1127     }
1128
1129     ddraw_surface7_Release(Attach);
1130     LeaveCriticalSection(&ddraw_cs);
1131     return DD_OK;
1132 }
1133
1134 static HRESULT WINAPI ddraw_surface3_DeleteAttachedSurface(IDirectDrawSurface3 *iface,
1135         DWORD flags, IDirectDrawSurface3 *attachment)
1136 {
1137     TRACE("iface %p, flags %#x, attachment %p.\n", iface, flags, attachment);
1138
1139     return ddraw_surface7_DeleteAttachedSurface((IDirectDrawSurface7 *)surface_from_surface3(iface), flags,
1140             attachment ? (IDirectDrawSurface7 *)surface_from_surface3(attachment) : NULL);
1141 }
1142
1143 /*****************************************************************************
1144  * IDirectDrawSurface7::AddOverlayDirtyRect
1145  *
1146  * "This method is not currently implemented"
1147  *
1148  * Params:
1149  *  Rect: ?
1150  *
1151  * Returns:
1152  *  DDERR_UNSUPPORTED
1153  *
1154  *****************************************************************************/
1155 static HRESULT WINAPI ddraw_surface7_AddOverlayDirtyRect(IDirectDrawSurface7 *iface, RECT *Rect)
1156 {
1157     TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(Rect));
1158
1159     return DDERR_UNSUPPORTED; /* unchecked */
1160 }
1161
1162 static HRESULT WINAPI ddraw_surface3_AddOverlayDirtyRect(IDirectDrawSurface3 *iface, RECT *rect)
1163 {
1164     TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(rect));
1165
1166     return ddraw_surface7_AddOverlayDirtyRect((IDirectDrawSurface7 *)surface_from_surface3(iface), rect);
1167 }
1168
1169 /*****************************************************************************
1170  * IDirectDrawSurface7::GetDC
1171  *
1172  * Returns a GDI device context for the surface
1173  *
1174  * Params:
1175  *  hdc: Address of a HDC variable to store the dc to
1176  *
1177  * Returns:
1178  *  DD_OK on success
1179  *  DDERR_INVALIDPARAMS if hdc is NULL
1180  *  For details, see IWineD3DSurface::GetDC
1181  *
1182  *****************************************************************************/
1183 static HRESULT WINAPI ddraw_surface7_GetDC(IDirectDrawSurface7 *iface, HDC *hdc)
1184 {
1185     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1186     HRESULT hr;
1187
1188     TRACE("iface %p, dc %p.\n", iface, hdc);
1189
1190     if(!hdc)
1191         return DDERR_INVALIDPARAMS;
1192
1193     EnterCriticalSection(&ddraw_cs);
1194     hr = IWineD3DSurface_GetDC(This->WineD3DSurface,
1195                                hdc);
1196     LeaveCriticalSection(&ddraw_cs);
1197     switch(hr)
1198     {
1199         /* Some, but not all errors set *hdc to NULL. E.g. DCALREADYCREATED does not
1200          * touch *hdc
1201          */
1202         case WINED3DERR_INVALIDCALL:
1203             if(hdc) *hdc = NULL;
1204             return DDERR_INVALIDPARAMS;
1205
1206         default: return hr;
1207     }
1208 }
1209
1210 static HRESULT WINAPI ddraw_surface3_GetDC(IDirectDrawSurface3 *iface, HDC *dc)
1211 {
1212     TRACE("iface %p, dc %p.\n", iface, dc);
1213
1214     return ddraw_surface7_GetDC((IDirectDrawSurface7 *)surface_from_surface3(iface), dc);
1215 }
1216
1217 /*****************************************************************************
1218  * IDirectDrawSurface7::ReleaseDC
1219  *
1220  * Releases the DC that was constructed with GetDC
1221  *
1222  * Params:
1223  *  hdc: HDC to release
1224  *
1225  * Returns:
1226  *  DD_OK on success
1227  *  For more details, see IWineD3DSurface::ReleaseDC
1228  *
1229  *****************************************************************************/
1230 static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC hdc)
1231 {
1232     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1233     HRESULT hr;
1234
1235     TRACE("iface %p, dc %p.\n", iface, hdc);
1236
1237     EnterCriticalSection(&ddraw_cs);
1238     hr = IWineD3DSurface_ReleaseDC(This->WineD3DSurface, hdc);
1239     LeaveCriticalSection(&ddraw_cs);
1240     return hr;
1241 }
1242
1243 static HRESULT WINAPI ddraw_surface3_ReleaseDC(IDirectDrawSurface3 *iface, HDC dc)
1244 {
1245     TRACE("iface %p, dc %p.\n", iface, dc);
1246
1247     return ddraw_surface7_ReleaseDC((IDirectDrawSurface7 *)surface_from_surface3(iface), dc);
1248 }
1249
1250 /*****************************************************************************
1251  * IDirectDrawSurface7::GetCaps
1252  *
1253  * Returns the surface's caps
1254  *
1255  * Params:
1256  *  Caps: Address to write the caps to
1257  *
1258  * Returns:
1259  *  DD_OK on success
1260  *  DDERR_INVALIDPARAMS if Caps is NULL
1261  *
1262  *****************************************************************************/
1263 static HRESULT WINAPI ddraw_surface7_GetCaps(IDirectDrawSurface7 *iface, DDSCAPS2 *Caps)
1264 {
1265     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1266
1267     TRACE("iface %p, caps %p.\n", iface, Caps);
1268
1269     if(!Caps)
1270         return DDERR_INVALIDPARAMS;
1271
1272     *Caps = This->surface_desc.ddsCaps;
1273     return DD_OK;
1274 }
1275
1276 static HRESULT WINAPI ddraw_surface3_GetCaps(IDirectDrawSurface3 *iface, DDSCAPS *caps)
1277 {
1278     DDSCAPS2 caps2;
1279     HRESULT hr;
1280
1281     TRACE("iface %p, caps %p.\n", iface, caps);
1282
1283     hr = ddraw_surface7_GetCaps((IDirectDrawSurface7 *)surface_from_surface3(iface), &caps2);
1284     if (FAILED(hr)) return hr;
1285
1286     caps->dwCaps = caps2.dwCaps;
1287     return hr;
1288 }
1289
1290 /*****************************************************************************
1291  * IDirectDrawSurface7::SetPriority
1292  *
1293  * Sets a texture priority for managed textures.
1294  *
1295  * Params:
1296  *  Priority: The new priority
1297  *
1298  * Returns:
1299  *  DD_OK on success
1300  *  For more details, see IWineD3DSurface::SetPriority
1301  *
1302  *****************************************************************************/
1303 static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWORD Priority)
1304 {
1305     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1306     HRESULT hr;
1307
1308     TRACE("iface %p, priority %u.\n", iface, Priority);
1309
1310     EnterCriticalSection(&ddraw_cs);
1311     hr = IWineD3DSurface_SetPriority(This->WineD3DSurface, Priority);
1312     LeaveCriticalSection(&ddraw_cs);
1313     return hr;
1314 }
1315
1316 /*****************************************************************************
1317  * IDirectDrawSurface7::GetPriority
1318  *
1319  * Returns the surface's priority
1320  *
1321  * Params:
1322  *  Priority: Address of a variable to write the priority to
1323  *
1324  * Returns:
1325  *  D3D_OK on success
1326  *  DDERR_INVALIDPARAMS if Priority == NULL
1327  *  For more details, see IWineD3DSurface::GetPriority
1328  *
1329  *****************************************************************************/
1330 static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWORD *Priority)
1331 {
1332     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1333
1334     TRACE("iface %p, priority %p.\n", iface, Priority);
1335
1336     if(!Priority)
1337     {
1338         return DDERR_INVALIDPARAMS;
1339     }
1340
1341     EnterCriticalSection(&ddraw_cs);
1342     *Priority = IWineD3DSurface_GetPriority(This->WineD3DSurface);
1343     LeaveCriticalSection(&ddraw_cs);
1344     return DD_OK;
1345 }
1346
1347 /*****************************************************************************
1348  * IDirectDrawSurface7::SetPrivateData
1349  *
1350  * Stores some data in the surface that is intended for the application's
1351  * use.
1352  *
1353  * Params:
1354  *  tag: GUID that identifies the data
1355  *  Data: Pointer to the private data
1356  *  Size: Size of the private data
1357  *  Flags: Some flags
1358  *
1359  * Returns:
1360  *  D3D_OK on success
1361  *  For more details, see IWineD3DSurface::SetPrivateData
1362  *
1363  *****************************************************************************/
1364 static HRESULT WINAPI ddraw_surface7_SetPrivateData(IDirectDrawSurface7 *iface,
1365         REFGUID tag, void *Data, DWORD Size, DWORD Flags)
1366 {
1367     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1368     HRESULT hr;
1369
1370     TRACE("iface %p, tag %s, data %p, data_size %u, flags %#x.\n",
1371             iface, debugstr_guid(tag), Data, Size, Flags);
1372
1373     EnterCriticalSection(&ddraw_cs);
1374     hr = IWineD3DSurface_SetPrivateData(This->WineD3DSurface,
1375                                         tag,
1376                                         Data,
1377                                         Size,
1378                                         Flags);
1379     LeaveCriticalSection(&ddraw_cs);
1380     switch(hr)
1381     {
1382         case WINED3DERR_INVALIDCALL:        return DDERR_INVALIDPARAMS;
1383         default:                            return hr;
1384     }
1385 }
1386
1387 /*****************************************************************************
1388  * IDirectDrawSurface7::GetPrivateData
1389  *
1390  * Returns the private data set with IDirectDrawSurface7::SetPrivateData
1391  *
1392  * Params:
1393  *  tag: GUID of the data to return
1394  *  Data: Address where to write the data to
1395  *  Size: Size of the buffer at Data
1396  *
1397  * Returns:
1398  *  DD_OK on success
1399  *  DDERR_INVALIDPARAMS if Data is NULL
1400  *  For more details, see IWineD3DSurface::GetPrivateData
1401  *
1402  *****************************************************************************/
1403 static HRESULT WINAPI ddraw_surface7_GetPrivateData(IDirectDrawSurface7 *iface, REFGUID tag, void *Data, DWORD *Size)
1404 {
1405     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1406     HRESULT hr;
1407
1408     TRACE("iface %p, tag %s, data %p, data_size %p.\n",
1409             iface, debugstr_guid(tag), Data, Size);
1410
1411     if(!Data)
1412         return DDERR_INVALIDPARAMS;
1413
1414     EnterCriticalSection(&ddraw_cs);
1415     hr = IWineD3DSurface_GetPrivateData(This->WineD3DSurface,
1416                                         tag,
1417                                         Data,
1418                                         Size);
1419     LeaveCriticalSection(&ddraw_cs);
1420     return hr;
1421 }
1422
1423 /*****************************************************************************
1424  * IDirectDrawSurface7::FreePrivateData
1425  *
1426  * Frees private data stored in the surface
1427  *
1428  * Params:
1429  *  tag: Tag of the data to free
1430  *
1431  * Returns:
1432  *  D3D_OK on success
1433  *  For more details, see IWineD3DSurface::FreePrivateData
1434  *
1435  *****************************************************************************/
1436 static HRESULT WINAPI ddraw_surface7_FreePrivateData(IDirectDrawSurface7 *iface, REFGUID tag)
1437 {
1438     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1439     HRESULT hr;
1440
1441     TRACE("iface %p, tag %s.\n", iface, debugstr_guid(tag));
1442
1443     EnterCriticalSection(&ddraw_cs);
1444     hr = IWineD3DSurface_FreePrivateData(This->WineD3DSurface, tag);
1445     LeaveCriticalSection(&ddraw_cs);
1446     return hr;
1447 }
1448
1449 /*****************************************************************************
1450  * IDirectDrawSurface7::PageLock
1451  *
1452  * Prevents a sysmem surface from being paged out
1453  *
1454  * Params:
1455  *  Flags: Not used, must be 0(unchecked)
1456  *
1457  * Returns:
1458  *  DD_OK, because it's a stub
1459  *
1460  *****************************************************************************/
1461 static HRESULT WINAPI ddraw_surface7_PageLock(IDirectDrawSurface7 *iface, DWORD Flags)
1462 {
1463     TRACE("iface %p, flags %#x.\n", iface, Flags);
1464
1465     /* This is Windows memory management related - we don't need this */
1466     return DD_OK;
1467 }
1468
1469 static HRESULT WINAPI ddraw_surface3_PageLock(IDirectDrawSurface3 *iface, DWORD flags)
1470 {
1471     TRACE("iface %p, flags %#x.\n", iface, flags);
1472
1473     return ddraw_surface7_PageLock((IDirectDrawSurface7 *)surface_from_surface3(iface), flags);
1474 }
1475
1476 /*****************************************************************************
1477  * IDirectDrawSurface7::PageUnlock
1478  *
1479  * Allows a sysmem surface to be paged out
1480  *
1481  * Params:
1482  *  Flags: Not used, must be 0(unchecked)
1483  *
1484  * Returns:
1485  *  DD_OK, because it's a stub
1486  *
1487  *****************************************************************************/
1488 static HRESULT WINAPI ddraw_surface7_PageUnlock(IDirectDrawSurface7 *iface, DWORD Flags)
1489 {
1490     TRACE("iface %p, flags %#x.\n", iface, Flags);
1491
1492     return DD_OK;
1493 }
1494
1495 static HRESULT WINAPI ddraw_surface3_PageUnlock(IDirectDrawSurface3 *iface, DWORD flags)
1496 {
1497     TRACE("iface %p, flags %#x.\n", iface, flags);
1498
1499     return ddraw_surface7_PageUnlock((IDirectDrawSurface7 *)surface_from_surface3(iface), flags);
1500 }
1501
1502 /*****************************************************************************
1503  * IDirectDrawSurface7::BltBatch
1504  *
1505  * An unimplemented function
1506  *
1507  * Params:
1508  *  ?
1509  *
1510  * Returns:
1511  *  DDERR_UNSUPPORTED
1512  *
1513  *****************************************************************************/
1514 static HRESULT WINAPI ddraw_surface7_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags)
1515 {
1516     TRACE("iface %p, batch %p, count %u, flags %#x.\n", iface, Batch, Count, Flags);
1517
1518     /* MSDN: "not currently implemented" */
1519     return DDERR_UNSUPPORTED;
1520 }
1521
1522 static HRESULT WINAPI ddraw_surface3_BltBatch(IDirectDrawSurface3 *iface, DDBLTBATCH *batch, DWORD count, DWORD flags)
1523 {
1524     TRACE("iface %p, batch %p, count %u, flags %#x.\n", iface, batch, count, flags);
1525
1526     return ddraw_surface7_BltBatch((IDirectDrawSurface7 *)surface_from_surface3(iface), batch, count, flags);
1527 }
1528
1529 /*****************************************************************************
1530  * IDirectDrawSurface7::EnumAttachedSurfaces
1531  *
1532  * Enumerates all surfaces attached to this surface
1533  *
1534  * Params:
1535  *  context: Pointer to pass unmodified to the callback
1536  *  cb: Callback function to call for each surface
1537  *
1538  * Returns:
1539  *  DD_OK on success
1540  *  DDERR_INVALIDPARAMS if cb is NULL
1541  *
1542  *****************************************************************************/
1543 static HRESULT WINAPI ddraw_surface7_EnumAttachedSurfaces(IDirectDrawSurface7 *iface,
1544         void *context, LPDDENUMSURFACESCALLBACK7 cb)
1545 {
1546     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1547     IDirectDrawSurfaceImpl *surf;
1548     DDSURFACEDESC2 desc;
1549     int i;
1550
1551     /* Attached surfaces aren't handled in WineD3D */
1552     TRACE("iface %p, context %p, callback %p.\n", iface, context, cb);
1553
1554     if(!cb)
1555         return DDERR_INVALIDPARAMS;
1556
1557     EnterCriticalSection(&ddraw_cs);
1558     for(i = 0; i < MAX_COMPLEX_ATTACHED; i++)
1559     {
1560         surf = This->complex_array[i];
1561         if(!surf) break;
1562
1563         ddraw_surface7_AddRef((IDirectDrawSurface7 *)surf);
1564         desc = surf->surface_desc;
1565         /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */
1566         if (cb((IDirectDrawSurface7 *)surf, &desc, context) == DDENUMRET_CANCEL)
1567         {
1568             LeaveCriticalSection(&ddraw_cs);
1569             return DD_OK;
1570         }
1571     }
1572
1573     for (surf = This->next_attached; surf != NULL; surf = surf->next_attached)
1574     {
1575         ddraw_surface7_AddRef((IDirectDrawSurface7 *)surf);
1576         desc = surf->surface_desc;
1577         /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */
1578         if (cb((IDirectDrawSurface7 *)surf, &desc, context) == DDENUMRET_CANCEL)
1579         {
1580             LeaveCriticalSection(&ddraw_cs);
1581             return DD_OK;
1582         }
1583     }
1584
1585     TRACE(" end of enumeration.\n");
1586
1587     LeaveCriticalSection(&ddraw_cs);
1588     return DD_OK;
1589 }
1590
1591 struct callback_info
1592 {
1593     LPDDENUMSURFACESCALLBACK callback;
1594     void *context;
1595 };
1596
1597 static HRESULT CALLBACK EnumCallback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *context)
1598 {
1599     const struct callback_info *info = context;
1600
1601     return info->callback((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
1602             (DDSURFACEDESC *)surface_desc, info->context);
1603 }
1604
1605 static HRESULT WINAPI ddraw_surface3_EnumAttachedSurfaces(IDirectDrawSurface3 *iface,
1606         void *context, LPDDENUMSURFACESCALLBACK callback)
1607 {
1608     struct callback_info info;
1609
1610     TRACE("iface %p, context %p, callback %p.\n", iface, context, callback);
1611
1612     info.callback = callback;
1613     info.context  = context;
1614
1615     return ddraw_surface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)surface_from_surface3(iface),
1616             &info, EnumCallback);
1617 }
1618
1619 /*****************************************************************************
1620  * IDirectDrawSurface7::EnumOverlayZOrders
1621  *
1622  * "Enumerates the overlay surfaces on the specified destination"
1623  *
1624  * Params:
1625  *  Flags: DDENUMOVERLAYZ_BACKTOFRONT  or DDENUMOVERLAYZ_FRONTTOBACK
1626  *  context: context to pass back to the callback
1627  *  cb: callback function to call for each enumerated surface
1628  *
1629  * Returns:
1630  *  DD_OK, because it's a stub
1631  *
1632  *****************************************************************************/
1633 static HRESULT WINAPI ddraw_surface7_EnumOverlayZOrders(IDirectDrawSurface7 *iface,
1634         DWORD Flags, void *context, LPDDENUMSURFACESCALLBACK7 cb)
1635 {
1636     FIXME("iface %p, flags %#x, context %p, callback %p stub!\n", iface, Flags, context, cb);
1637
1638     return DD_OK;
1639 }
1640
1641 static HRESULT WINAPI ddraw_surface3_EnumOverlayZOrders(IDirectDrawSurface3 *iface,
1642         DWORD flags, void *context, LPDDENUMSURFACESCALLBACK callback)
1643 {
1644     struct callback_info info;
1645
1646     TRACE("iface %p, flags %#x, context %p, callback %p.\n", iface, flags, context, callback);
1647
1648     info.callback = callback;
1649     info.context  = context;
1650
1651     return ddraw_surface7_EnumOverlayZOrders((IDirectDrawSurface7 *)surface_from_surface3(iface),
1652             flags, &info, EnumCallback);
1653 }
1654
1655 /*****************************************************************************
1656  * IDirectDrawSurface7::GetBltStatus
1657  *
1658  * Returns the blitting status
1659  *
1660  * Params:
1661  *  Flags: DDGBS_CANBLT or DDGBS_ISBLTDONE
1662  *
1663  * Returns:
1664  *  See IWineD3DSurface::Blt
1665  *
1666  *****************************************************************************/
1667 static HRESULT WINAPI ddraw_surface7_GetBltStatus(IDirectDrawSurface7 *iface, DWORD Flags)
1668 {
1669     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1670     HRESULT hr;
1671
1672     TRACE("iface %p, flags %#x.\n", iface, Flags);
1673
1674     EnterCriticalSection(&ddraw_cs);
1675     hr = IWineD3DSurface_GetBltStatus(This->WineD3DSurface, Flags);
1676     LeaveCriticalSection(&ddraw_cs);
1677     switch(hr)
1678     {
1679         case WINED3DERR_INVALIDCALL:        return DDERR_INVALIDPARAMS;
1680         default:                            return hr;
1681     }
1682 }
1683
1684 static HRESULT WINAPI ddraw_surface3_GetBltStatus(IDirectDrawSurface3 *iface, DWORD flags)
1685 {
1686     TRACE("iface %p, flags %#x.\n", iface, flags);
1687
1688     return ddraw_surface7_GetBltStatus((IDirectDrawSurface7 *)surface_from_surface3(iface), flags);
1689 }
1690
1691 /*****************************************************************************
1692  * IDirectDrawSurface7::GetColorKey
1693  *
1694  * Returns the color key assigned to the surface
1695  *
1696  * Params:
1697  *  Flags: Some flags
1698  *  CKey: Address to store the key to
1699  *
1700  * Returns:
1701  *  DD_OK on success
1702  *  DDERR_INVALIDPARAMS if CKey is NULL
1703  *
1704  *****************************************************************************/
1705 static HRESULT WINAPI ddraw_surface7_GetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey)
1706 {
1707     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1708
1709     TRACE("iface %p, flags %#x, color_key %p.\n", iface, Flags, CKey);
1710
1711     if(!CKey)
1712         return DDERR_INVALIDPARAMS;
1713
1714     EnterCriticalSection(&ddraw_cs);
1715
1716     switch (Flags)
1717     {
1718     case DDCKEY_DESTBLT:
1719         if (!(This->surface_desc.dwFlags & DDSD_CKDESTBLT))
1720         {
1721             LeaveCriticalSection(&ddraw_cs);
1722             return DDERR_NOCOLORKEY;
1723         }
1724         *CKey = This->surface_desc.ddckCKDestBlt;
1725         break;
1726
1727     case DDCKEY_DESTOVERLAY:
1728         if (!(This->surface_desc.dwFlags & DDSD_CKDESTOVERLAY))
1729             {
1730             LeaveCriticalSection(&ddraw_cs);
1731             return DDERR_NOCOLORKEY;
1732             }
1733         *CKey = This->surface_desc.u3.ddckCKDestOverlay;
1734         break;
1735
1736     case DDCKEY_SRCBLT:
1737         if (!(This->surface_desc.dwFlags & DDSD_CKSRCBLT))
1738         {
1739             LeaveCriticalSection(&ddraw_cs);
1740             return DDERR_NOCOLORKEY;
1741         }
1742         *CKey = This->surface_desc.ddckCKSrcBlt;
1743         break;
1744
1745     case DDCKEY_SRCOVERLAY:
1746         if (!(This->surface_desc.dwFlags & DDSD_CKSRCOVERLAY))
1747         {
1748             LeaveCriticalSection(&ddraw_cs);
1749             return DDERR_NOCOLORKEY;
1750         }
1751         *CKey = This->surface_desc.ddckCKSrcOverlay;
1752         break;
1753
1754     default:
1755         LeaveCriticalSection(&ddraw_cs);
1756         return DDERR_INVALIDPARAMS;
1757     }
1758
1759     LeaveCriticalSection(&ddraw_cs);
1760     return DD_OK;
1761 }
1762
1763 static HRESULT WINAPI ddraw_surface3_GetColorKey(IDirectDrawSurface3 *iface, DWORD flags, DDCOLORKEY *color_key)
1764 {
1765     TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, color_key);
1766
1767     return ddraw_surface7_GetColorKey((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, color_key);
1768 }
1769
1770 /*****************************************************************************
1771  * IDirectDrawSurface7::GetFlipStatus
1772  *
1773  * Returns the flipping status of the surface
1774  *
1775  * Params:
1776  *  Flags: DDGFS_CANFLIP of DDGFS_ISFLIPDONE
1777  *
1778  * Returns:
1779  *  See IWineD3DSurface::GetFlipStatus
1780  *
1781  *****************************************************************************/
1782 static HRESULT WINAPI ddraw_surface7_GetFlipStatus(IDirectDrawSurface7 *iface, DWORD Flags)
1783 {
1784     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1785     HRESULT hr;
1786
1787     TRACE("iface %p, flags %#x.\n", iface, Flags);
1788
1789     EnterCriticalSection(&ddraw_cs);
1790     hr = IWineD3DSurface_GetFlipStatus(This->WineD3DSurface, Flags);
1791     LeaveCriticalSection(&ddraw_cs);
1792     switch(hr)
1793     {
1794         case WINED3DERR_INVALIDCALL:        return DDERR_INVALIDPARAMS;
1795         default:                            return hr;
1796     }
1797 }
1798
1799 static HRESULT WINAPI ddraw_surface3_GetFlipStatus(IDirectDrawSurface3 *iface, DWORD flags)
1800 {
1801     TRACE("iface %p, flags %#x.\n", iface, flags);
1802
1803     return ddraw_surface7_GetFlipStatus((IDirectDrawSurface7 *)surface_from_surface3(iface), flags);
1804 }
1805
1806 /*****************************************************************************
1807  * IDirectDrawSurface7::GetOverlayPosition
1808  *
1809  * Returns the display coordinates of a visible and active overlay surface
1810  *
1811  * Params:
1812  *  X
1813  *  Y
1814  *
1815  * Returns:
1816  *  DDERR_NOTAOVERLAYSURFACE, because it's a stub
1817  *****************************************************************************/
1818 static HRESULT WINAPI ddraw_surface7_GetOverlayPosition(IDirectDrawSurface7 *iface, LONG *X, LONG *Y)
1819 {
1820     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1821     HRESULT hr;
1822
1823     TRACE("iface %p, x %p, y %p.\n", iface, X, Y);
1824
1825     EnterCriticalSection(&ddraw_cs);
1826     hr = IWineD3DSurface_GetOverlayPosition(This->WineD3DSurface,
1827                                             X,
1828                                             Y);
1829     LeaveCriticalSection(&ddraw_cs);
1830     return hr;
1831 }
1832
1833 static HRESULT WINAPI ddraw_surface3_GetOverlayPosition(IDirectDrawSurface3 *iface, LONG *x, LONG *y)
1834 {
1835     TRACE("iface %p, x %p, y %p.\n", iface, x, y);
1836
1837     return ddraw_surface7_GetOverlayPosition((IDirectDrawSurface7 *)surface_from_surface3(iface), x, y);
1838 }
1839
1840 /*****************************************************************************
1841  * IDirectDrawSurface7::GetPixelFormat
1842  *
1843  * Returns the pixel format of the Surface
1844  *
1845  * Params:
1846  *  PixelFormat: Pointer to a DDPIXELFORMAT structure to which the pixel
1847  *               format should be written
1848  *
1849  * Returns:
1850  *  DD_OK on success
1851  *  DDERR_INVALIDPARAMS if PixelFormat is NULL
1852  *
1853  *****************************************************************************/
1854 static HRESULT WINAPI ddraw_surface7_GetPixelFormat(IDirectDrawSurface7 *iface, DDPIXELFORMAT *PixelFormat)
1855 {
1856     /* What is DDERR_INVALIDSURFACETYPE for here? */
1857     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1858
1859     TRACE("iface %p, pixel_format %p.\n", iface, PixelFormat);
1860
1861     if(!PixelFormat)
1862         return DDERR_INVALIDPARAMS;
1863
1864     EnterCriticalSection(&ddraw_cs);
1865     DD_STRUCT_COPY_BYSIZE(PixelFormat,&This->surface_desc.u4.ddpfPixelFormat);
1866     LeaveCriticalSection(&ddraw_cs);
1867
1868     return DD_OK;
1869 }
1870
1871 static HRESULT WINAPI ddraw_surface3_GetPixelFormat(IDirectDrawSurface3 *iface, DDPIXELFORMAT *pixel_format)
1872 {
1873     TRACE("iface %p, pixel_format %p.\n", iface, pixel_format);
1874
1875     return ddraw_surface7_GetPixelFormat((IDirectDrawSurface7 *)surface_from_surface3(iface), pixel_format);
1876 }
1877
1878 /*****************************************************************************
1879  * IDirectDrawSurface7::GetSurfaceDesc
1880  *
1881  * Returns the description of this surface
1882  *
1883  * Params:
1884  *  DDSD: Address of a DDSURFACEDESC2 structure that is to be filled with the
1885  *        surface desc
1886  *
1887  * Returns:
1888  *  DD_OK on success
1889  *  DDERR_INVALIDPARAMS if DDSD is NULL
1890  *
1891  *****************************************************************************/
1892 static HRESULT WINAPI ddraw_surface7_GetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD)
1893 {
1894     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
1895
1896     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1897
1898     if(!DDSD)
1899         return DDERR_INVALIDPARAMS;
1900
1901     if (DDSD->dwSize != sizeof(DDSURFACEDESC2))
1902     {
1903         WARN("Incorrect struct size %d, returning DDERR_INVALIDPARAMS\n",DDSD->dwSize);
1904         return DDERR_INVALIDPARAMS;
1905     }
1906
1907     EnterCriticalSection(&ddraw_cs);
1908     DD_STRUCT_COPY_BYSIZE(DDSD,&This->surface_desc);
1909     TRACE("Returning surface desc:\n");
1910     if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD);
1911
1912     LeaveCriticalSection(&ddraw_cs);
1913     return DD_OK;
1914 }
1915
1916 static HRESULT WINAPI ddraw_surface3_GetSurfaceDesc(IDirectDrawSurface3 *iface, DDSURFACEDESC *surface_desc)
1917 {
1918     IDirectDrawSurfaceImpl *surface = surface_from_surface3(iface);
1919
1920     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1921
1922     if (!surface_desc) return DDERR_INVALIDPARAMS;
1923
1924     if (surface_desc->dwSize != sizeof(DDSURFACEDESC))
1925     {
1926         WARN("Incorrect structure size %u, returning DDERR_INVALIDPARAMS.\n", surface_desc->dwSize);
1927         return DDERR_INVALIDPARAMS;
1928     }
1929
1930     EnterCriticalSection(&ddraw_cs);
1931     DD_STRUCT_COPY_BYSIZE(surface_desc, (DDSURFACEDESC *)&surface->surface_desc);
1932     TRACE("Returning surface desc:\n");
1933     if (TRACE_ON(ddraw))
1934     {
1935         /* DDRAW_dump_surface_desc handles the smaller size */
1936         DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
1937     }
1938
1939     LeaveCriticalSection(&ddraw_cs);
1940     return DD_OK;
1941 }
1942
1943 /*****************************************************************************
1944  * IDirectDrawSurface7::Initialize
1945  *
1946  * Initializes the surface. This is a no-op in Wine
1947  *
1948  * Params:
1949  *  DD: Pointer to an DirectDraw interface
1950  *  DDSD: Surface description for initialization
1951  *
1952  * Returns:
1953  *  DDERR_ALREADYINITIALIZED
1954  *
1955  *****************************************************************************/
1956 static HRESULT WINAPI ddraw_surface7_Initialize(IDirectDrawSurface7 *iface,
1957         IDirectDraw *ddraw, DDSURFACEDESC2 *surface_desc)
1958 {
1959     TRACE("iface %p, ddraw %p, surface_desc %p.\n", iface, ddraw, surface_desc);
1960
1961     return DDERR_ALREADYINITIALIZED;
1962 }
1963
1964 static HRESULT WINAPI ddraw_surface3_Initialize(IDirectDrawSurface3 *iface,
1965         IDirectDraw *ddraw, DDSURFACEDESC *surface_desc)
1966 {
1967     TRACE("iface %p, ddraw %p, surface_desc %p.\n", iface, ddraw, surface_desc);
1968
1969     return ddraw_surface7_Initialize((IDirectDrawSurface7 *)surface_from_surface3(iface),
1970             ddraw, (DDSURFACEDESC2 *)surface_desc);
1971 }
1972
1973 /*****************************************************************************
1974  * IDirect3DTexture1::Initialize
1975  *
1976  * The sdk says it's not implemented
1977  *
1978  * Params:
1979  *  ?
1980  *
1981  * Returns
1982  *  DDERR_UNSUPPORTED
1983  *
1984  *****************************************************************************/
1985 static HRESULT WINAPI d3d_texture1_Initialize(IDirect3DTexture *iface,
1986         IDirect3DDevice *device, IDirectDrawSurface *surface)
1987 {
1988     TRACE("iface %p, device %p, surface %p.\n", iface, device, surface);
1989
1990     return DDERR_UNSUPPORTED; /* Unchecked */
1991 }
1992
1993 /*****************************************************************************
1994  * IDirectDrawSurface7::IsLost
1995  *
1996  * Checks if the surface is lost
1997  *
1998  * Returns:
1999  *  DD_OK, if the surface is usable
2000  *  DDERR_ISLOST if the surface is lost
2001  *  See IWineD3DSurface::IsLost for more details
2002  *
2003  *****************************************************************************/
2004 static HRESULT WINAPI ddraw_surface7_IsLost(IDirectDrawSurface7 *iface)
2005 {
2006     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2007     HRESULT hr;
2008
2009     TRACE("iface %p.\n", iface);
2010
2011     EnterCriticalSection(&ddraw_cs);
2012     /* We lose the surface if the implementation was changed */
2013     if(This->ImplType != This->ddraw->ImplType)
2014     {
2015         /* But this shouldn't happen. When we change the implementation,
2016          * all surfaces are re-created automatically, and their content
2017          * is copied
2018          */
2019         ERR(" (%p) Implementation was changed from %d to %d\n", This, This->ImplType, This->ddraw->ImplType);
2020         LeaveCriticalSection(&ddraw_cs);
2021         return DDERR_SURFACELOST;
2022     }
2023
2024     hr = IWineD3DSurface_IsLost(This->WineD3DSurface);
2025     LeaveCriticalSection(&ddraw_cs);
2026     switch(hr)
2027     {
2028         /* D3D8 and 9 loose full devices, thus there's only a DEVICELOST error.
2029          * WineD3D uses the same error for surfaces
2030          */
2031         case WINED3DERR_DEVICELOST:         return DDERR_SURFACELOST;
2032         default:                            return hr;
2033     }
2034 }
2035
2036 static HRESULT WINAPI ddraw_surface3_IsLost(IDirectDrawSurface3 *iface)
2037 {
2038     TRACE("iface %p.\n", iface);
2039
2040     return ddraw_surface7_IsLost((IDirectDrawSurface7 *)surface_from_surface3(iface));
2041 }
2042
2043 /*****************************************************************************
2044  * IDirectDrawSurface7::Restore
2045  *
2046  * Restores a lost surface. This makes the surface usable again, but
2047  * doesn't reload its old contents
2048  *
2049  * Returns:
2050  *  DD_OK on success
2051  *  See IWineD3DSurface::Restore for more details
2052  *
2053  *****************************************************************************/
2054 static HRESULT WINAPI ddraw_surface7_Restore(IDirectDrawSurface7 *iface)
2055 {
2056     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2057     HRESULT hr;
2058
2059     TRACE("iface %p.\n", iface);
2060
2061     EnterCriticalSection(&ddraw_cs);
2062     if(This->ImplType != This->ddraw->ImplType)
2063     {
2064         /* Call the recreation callback. Make sure to AddRef first */
2065         IDirectDrawSurface_AddRef(iface);
2066         ddraw_recreate_surfaces_cb(iface, &This->surface_desc, NULL /* Not needed */);
2067     }
2068     hr = IWineD3DSurface_Restore(This->WineD3DSurface);
2069     LeaveCriticalSection(&ddraw_cs);
2070     return hr;
2071 }
2072
2073 static HRESULT WINAPI ddraw_surface3_Restore(IDirectDrawSurface3 *iface)
2074 {
2075     TRACE("iface %p.\n", iface);
2076
2077     return ddraw_surface7_Restore((IDirectDrawSurface7 *)surface_from_surface3(iface));
2078 }
2079
2080 /*****************************************************************************
2081  * IDirectDrawSurface7::SetOverlayPosition
2082  *
2083  * Changes the display coordinates of an overlay surface
2084  *
2085  * Params:
2086  *  X:
2087  *  Y:
2088  *
2089  * Returns:
2090  *   DDERR_NOTAOVERLAYSURFACE, because we don't support overlays right now
2091  *****************************************************************************/
2092 static HRESULT WINAPI ddraw_surface7_SetOverlayPosition(IDirectDrawSurface7 *iface, LONG X, LONG Y)
2093 {
2094     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2095     HRESULT hr;
2096
2097     TRACE("iface %p, x %d, y %d.\n", iface, X, Y);
2098
2099     EnterCriticalSection(&ddraw_cs);
2100     hr = IWineD3DSurface_SetOverlayPosition(This->WineD3DSurface,
2101                                             X,
2102                                             Y);
2103     LeaveCriticalSection(&ddraw_cs);
2104     return hr;
2105 }
2106
2107 static HRESULT WINAPI ddraw_surface3_SetOverlayPosition(IDirectDrawSurface3 *iface, LONG x, LONG y)
2108 {
2109     TRACE("iface %p, x %d, y %d.\n", iface, x, y);
2110
2111     return ddraw_surface7_SetOverlayPosition((IDirectDrawSurface7 *)surface_from_surface3(iface), x, y);
2112 }
2113
2114 /*****************************************************************************
2115  * IDirectDrawSurface7::UpdateOverlay
2116  *
2117  * Modifies the attributes of an overlay surface.
2118  *
2119  * Params:
2120  *  SrcRect: The section of the source being used for the overlay
2121  *  DstSurface: Address of the surface that is overlaid
2122  *  DstRect: Place of the overlay
2123  *  Flags: some DDOVER_* flags
2124  *
2125  * Returns:
2126  *  DDERR_UNSUPPORTED, because we don't support overlays
2127  *
2128  *****************************************************************************/
2129 static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, RECT *SrcRect,
2130         IDirectDrawSurface7 *DstSurface, RECT *DstRect, DWORD Flags, DDOVERLAYFX *FX)
2131 {
2132     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2133     IDirectDrawSurfaceImpl *Dst = (IDirectDrawSurfaceImpl *)DstSurface;
2134     HRESULT hr;
2135
2136     TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
2137             iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), Flags, FX);
2138
2139     EnterCriticalSection(&ddraw_cs);
2140     hr = IWineD3DSurface_UpdateOverlay(This->WineD3DSurface,
2141                                        SrcRect,
2142                                        Dst ? Dst->WineD3DSurface : NULL,
2143                                        DstRect,
2144                                        Flags,
2145                                        (WINEDDOVERLAYFX *) FX);
2146     LeaveCriticalSection(&ddraw_cs);
2147     switch(hr) {
2148         case WINED3DERR_INVALIDCALL:        return DDERR_INVALIDPARAMS;
2149         case WINEDDERR_NOTAOVERLAYSURFACE:  return DDERR_NOTAOVERLAYSURFACE;
2150         case WINEDDERR_OVERLAYNOTVISIBLE:   return DDERR_OVERLAYNOTVISIBLE;
2151         default:
2152             return hr;
2153     }
2154 }
2155
2156 static HRESULT WINAPI ddraw_surface3_UpdateOverlay(IDirectDrawSurface3 *iface, RECT *src_rect,
2157         IDirectDrawSurface3 *dst_surface, RECT *dst_rect, DWORD flags, DDOVERLAYFX *fx)
2158 {
2159     TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
2160             iface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
2161
2162     return ddraw_surface7_UpdateOverlay((IDirectDrawSurface7 *)surface_from_surface3(iface), src_rect,
2163             dst_surface ? (IDirectDrawSurface7 *)surface_from_surface3(dst_surface) : NULL, dst_rect, flags, fx);
2164 }
2165
2166 /*****************************************************************************
2167  * IDirectDrawSurface7::UpdateOverlayDisplay
2168  *
2169  * The DX7 sdk says that it's not implemented
2170  *
2171  * Params:
2172  *  Flags: ?
2173  *
2174  * Returns: DDERR_UNSUPPORTED, because we don't support overlays
2175  *
2176  *****************************************************************************/
2177 static HRESULT WINAPI ddraw_surface7_UpdateOverlayDisplay(IDirectDrawSurface7 *iface, DWORD Flags)
2178 {
2179     TRACE("iface %p, flags %#x.\n", iface, Flags);
2180
2181     return DDERR_UNSUPPORTED;
2182 }
2183
2184 static HRESULT WINAPI ddraw_surface3_UpdateOverlayDisplay(IDirectDrawSurface3 *iface, DWORD flags)
2185 {
2186     TRACE("iface %p, flags %#x.\n", iface, flags);
2187
2188     return ddraw_surface7_UpdateOverlayDisplay((IDirectDrawSurface7 *)surface_from_surface3(iface), flags);
2189 }
2190
2191 /*****************************************************************************
2192  * IDirectDrawSurface7::UpdateOverlayZOrder
2193  *
2194  * Sets an overlay's Z order
2195  *
2196  * Params:
2197  *  Flags: DDOVERZ_* flags
2198  *  DDSRef: Defines the relative position in the overlay chain
2199  *
2200  * Returns:
2201  *  DDERR_NOTOVERLAYSURFACE, because we don't support overlays
2202  *
2203  *****************************************************************************/
2204 static HRESULT WINAPI ddraw_surface7_UpdateOverlayZOrder(IDirectDrawSurface7 *iface,
2205         DWORD Flags, IDirectDrawSurface7 *DDSRef)
2206 {
2207     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2208     IDirectDrawSurfaceImpl *Ref = (IDirectDrawSurfaceImpl *)DDSRef;
2209     HRESULT hr;
2210
2211     TRACE("iface %p, flags %#x, reference %p.\n", iface, Flags, DDSRef);
2212
2213     EnterCriticalSection(&ddraw_cs);
2214     hr =  IWineD3DSurface_UpdateOverlayZOrder(This->WineD3DSurface,
2215                                               Flags,
2216                                               Ref ? Ref->WineD3DSurface : NULL);
2217     LeaveCriticalSection(&ddraw_cs);
2218     return hr;
2219 }
2220
2221 static HRESULT WINAPI ddraw_surface3_UpdateOverlayZOrder(IDirectDrawSurface3 *iface,
2222         DWORD flags, IDirectDrawSurface3 *reference)
2223 {
2224     TRACE("iface %p, flags %#x, reference %p.\n", iface, flags, reference);
2225
2226     return ddraw_surface7_UpdateOverlayZOrder((IDirectDrawSurface7 *)surface_from_surface3(iface), flags,
2227             reference ? (IDirectDrawSurface7 *)surface_from_surface3(reference) : NULL);
2228 }
2229
2230 /*****************************************************************************
2231  * IDirectDrawSurface7::GetDDInterface
2232  *
2233  * Returns the IDirectDraw7 interface pointer of the DirectDraw object this
2234  * surface belongs to
2235  *
2236  * Params:
2237  *  DD: Address to write the interface pointer to
2238  *
2239  * Returns:
2240  *  DD_OK on success
2241  *  DDERR_INVALIDPARAMS if DD is NULL
2242  *
2243  *****************************************************************************/
2244 static HRESULT WINAPI ddraw_surface7_GetDDInterface(IDirectDrawSurface7 *iface, void **DD)
2245 {
2246     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2247
2248     TRACE("iface %p, ddraw %p.\n", iface, DD);
2249
2250     if(!DD)
2251         return DDERR_INVALIDPARAMS;
2252
2253     switch(This->version)
2254     {
2255         case 7:
2256             *DD = This->ddraw;
2257             break;
2258
2259         case 4:
2260             *DD = &This->ddraw->IDirectDraw4_vtbl;
2261             break;
2262
2263         case 2:
2264             *DD = &This->ddraw->IDirectDraw2_vtbl;
2265             break;
2266
2267         case 1:
2268             *DD = &This->ddraw->IDirectDraw_vtbl;
2269             break;
2270
2271     }
2272     IUnknown_AddRef((IUnknown *)*DD);
2273
2274     return DD_OK;
2275 }
2276
2277 static HRESULT WINAPI ddraw_surface3_GetDDInterface(IDirectDrawSurface3 *iface, void **ddraw)
2278 {
2279     TRACE("iface %p, ddraw %p.\n", iface, ddraw);
2280
2281     return ddraw_surface7_GetDDInterface((IDirectDrawSurface7 *)surface_from_surface3(iface), ddraw);
2282 }
2283
2284 /* This seems also windows implementation specific - I don't think WineD3D needs this */
2285 static HRESULT WINAPI ddraw_surface7_ChangeUniquenessValue(IDirectDrawSurface7 *iface)
2286 {
2287     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2288     volatile IDirectDrawSurfaceImpl* vThis = This;
2289
2290     TRACE("iface %p.\n", iface);
2291
2292     EnterCriticalSection(&ddraw_cs);
2293     /* A uniqueness value of 0 is apparently special.
2294      * This needs to be checked.
2295      * TODO: Write tests for this code and check if the volatile, interlocked stuff is really needed
2296      */
2297     while (1) {
2298         DWORD old_uniqueness_value = vThis->uniqueness_value;
2299         DWORD new_uniqueness_value = old_uniqueness_value+1;
2300
2301         if (old_uniqueness_value == 0) break;
2302         if (new_uniqueness_value == 0) new_uniqueness_value = 1;
2303
2304         if (InterlockedCompareExchange((LONG*)&vThis->uniqueness_value,
2305                                       old_uniqueness_value,
2306                                       new_uniqueness_value)
2307             == old_uniqueness_value)
2308             break;
2309     }
2310
2311     LeaveCriticalSection(&ddraw_cs);
2312     return DD_OK;
2313 }
2314
2315 static HRESULT WINAPI ddraw_surface7_GetUniquenessValue(IDirectDrawSurface7 *iface, DWORD *pValue)
2316 {
2317     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2318
2319     TRACE("iface %p, value %p.\n", iface, pValue);
2320
2321     EnterCriticalSection(&ddraw_cs);
2322     *pValue = This->uniqueness_value;
2323     LeaveCriticalSection(&ddraw_cs);
2324     return DD_OK;
2325 }
2326
2327 /*****************************************************************************
2328  * IDirectDrawSurface7::SetLOD
2329  *
2330  * Sets the level of detail of a texture
2331  *
2332  * Params:
2333  *  MaxLOD: LOD to set
2334  *
2335  * Returns:
2336  *  DD_OK on success
2337  *  DDERR_INVALIDOBJECT if the surface is invalid for this method
2338  *
2339  *****************************************************************************/
2340 static HRESULT WINAPI ddraw_surface7_SetLOD(IDirectDrawSurface7 *iface, DWORD MaxLOD)
2341 {
2342     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2343     HRESULT hr;
2344
2345     TRACE("iface %p, lod %u.\n", iface, MaxLOD);
2346
2347     EnterCriticalSection(&ddraw_cs);
2348     if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))
2349     {
2350         LeaveCriticalSection(&ddraw_cs);
2351         return DDERR_INVALIDOBJECT;
2352     }
2353
2354     if(!This->wineD3DTexture)
2355     {
2356         ERR("(%p) The DirectDraw texture has no WineD3DTexture!\n", This);
2357         LeaveCriticalSection(&ddraw_cs);
2358         return DDERR_INVALIDOBJECT;
2359     }
2360
2361     hr = IWineD3DBaseTexture_SetLOD(This->wineD3DTexture,
2362                                     MaxLOD);
2363     LeaveCriticalSection(&ddraw_cs);
2364     return hr;
2365 }
2366
2367 /*****************************************************************************
2368  * IDirectDrawSurface7::GetLOD
2369  *
2370  * Returns the level of detail of a Direct3D texture
2371  *
2372  * Params:
2373  *  MaxLOD: Address to write the LOD to
2374  *
2375  * Returns:
2376  *  DD_OK on success
2377  *  DDERR_INVALIDPARAMS if MaxLOD is NULL
2378  *  DDERR_INVALIDOBJECT if the surface is invalid for this method
2379  *
2380  *****************************************************************************/
2381 static HRESULT WINAPI ddraw_surface7_GetLOD(IDirectDrawSurface7 *iface, DWORD *MaxLOD)
2382 {
2383     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2384
2385     TRACE("iface %p, lod %p.\n", iface, MaxLOD);
2386
2387     if(!MaxLOD)
2388         return DDERR_INVALIDPARAMS;
2389
2390     EnterCriticalSection(&ddraw_cs);
2391     if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))
2392     {
2393         LeaveCriticalSection(&ddraw_cs);
2394         return DDERR_INVALIDOBJECT;
2395     }
2396
2397     *MaxLOD = IWineD3DBaseTexture_GetLOD(This->wineD3DTexture);
2398     LeaveCriticalSection(&ddraw_cs);
2399     return DD_OK;
2400 }
2401
2402 /*****************************************************************************
2403  * IDirectDrawSurface7::BltFast
2404  *
2405  * Performs a fast Blit.
2406  *
2407  * Params:
2408  *  dstx: The x coordinate to blit to on the destination
2409  *  dsty: The y coordinate to blit to on the destination
2410  *  Source: The source surface
2411  *  rsrc: The source rectangle
2412  *  trans: Type of transfer. Some DDBLTFAST_* flags
2413  *
2414  * Returns:
2415  *  DD_OK on success
2416  *  For more details, see IWineD3DSurface::BltFast
2417  *
2418  *****************************************************************************/
2419 static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD dstx, DWORD dsty,
2420         IDirectDrawSurface7 *Source, RECT *rsrc, DWORD trans)
2421 {
2422     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2423     IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)Source;
2424     DWORD src_w, src_h, dst_w, dst_h;
2425     HRESULT hr;
2426
2427     TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
2428             iface, dstx, dsty, Source, wine_dbgstr_rect(rsrc), trans);
2429
2430     dst_w = This->surface_desc.dwWidth;
2431     dst_h = This->surface_desc.dwHeight;
2432
2433     /* Source must be != NULL, This is not checked by windows. Windows happily throws a 0xc0000005
2434      * in that case
2435      */
2436     if(rsrc)
2437     {
2438         if(rsrc->top > rsrc->bottom || rsrc->left > rsrc->right ||
2439            rsrc->right > src->surface_desc.dwWidth ||
2440            rsrc->bottom > src->surface_desc.dwHeight)
2441         {
2442             WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n");
2443             return DDERR_INVALIDRECT;
2444         }
2445
2446         src_w = rsrc->right - rsrc->left;
2447         src_h = rsrc->bottom - rsrc->top;
2448     }
2449     else
2450     {
2451         src_w = src->surface_desc.dwWidth;
2452         src_h = src->surface_desc.dwHeight;
2453     }
2454
2455     if (src_w > dst_w || dstx > dst_w - src_w
2456             || src_h > dst_h || dsty > dst_h - src_h)
2457     {
2458         WARN("Destination area out of bounds, returning DDERR_INVALIDRECT.\n");
2459         return DDERR_INVALIDRECT;
2460     }
2461
2462     EnterCriticalSection(&ddraw_cs);
2463     hr = IWineD3DSurface_BltFast(This->WineD3DSurface,
2464                                  dstx, dsty,
2465                                  src ? src->WineD3DSurface : NULL,
2466                                  rsrc,
2467                                  trans);
2468     LeaveCriticalSection(&ddraw_cs);
2469     switch(hr)
2470     {
2471         case WINED3DERR_NOTAVAILABLE:           return DDERR_UNSUPPORTED;
2472         case WINED3DERR_WRONGTEXTUREFORMAT:     return DDERR_INVALIDPIXELFORMAT;
2473         default:                                return hr;
2474     }
2475 }
2476
2477 static HRESULT WINAPI ddraw_surface3_BltFast(IDirectDrawSurface3 *iface, DWORD dst_x, DWORD dst_y,
2478         IDirectDrawSurface3 *src_surface, RECT *src_rect, DWORD flags)
2479 {
2480     TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
2481             iface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), flags);
2482
2483     return ddraw_surface7_BltFast((IDirectDrawSurface7 *)surface_from_surface3(iface), dst_x, dst_y,
2484             src_surface ? (IDirectDrawSurface7 *)surface_from_surface3(src_surface) : NULL, src_rect, flags);
2485 }
2486
2487 /*****************************************************************************
2488  * IDirectDrawSurface7::GetClipper
2489  *
2490  * Returns the IDirectDrawClipper interface of the clipper assigned to this
2491  * surface
2492  *
2493  * Params:
2494  *  Clipper: Address to store the interface pointer at
2495  *
2496  * Returns:
2497  *  DD_OK on success
2498  *  DDERR_INVALIDPARAMS if Clipper is NULL
2499  *  DDERR_NOCLIPPERATTACHED if there's no clipper attached
2500  *
2501  *****************************************************************************/
2502 static HRESULT WINAPI ddraw_surface7_GetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper **Clipper)
2503 {
2504     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2505
2506     TRACE("iface %p, clipper %p.\n", iface, Clipper);
2507
2508     if(!Clipper)
2509     {
2510         LeaveCriticalSection(&ddraw_cs);
2511         return DDERR_INVALIDPARAMS;
2512     }
2513
2514     EnterCriticalSection(&ddraw_cs);
2515     if(This->clipper == NULL)
2516     {
2517         LeaveCriticalSection(&ddraw_cs);
2518         return DDERR_NOCLIPPERATTACHED;
2519     }
2520
2521     *Clipper = (IDirectDrawClipper *)This->clipper;
2522     IDirectDrawClipper_AddRef(*Clipper);
2523     LeaveCriticalSection(&ddraw_cs);
2524     return DD_OK;
2525 }
2526
2527 static HRESULT WINAPI ddraw_surface3_GetClipper(IDirectDrawSurface3 *iface, IDirectDrawClipper **clipper)
2528 {
2529     TRACE("iface %p, clipper %p.\n", iface, clipper);
2530
2531     return ddraw_surface7_GetClipper((IDirectDrawSurface7 *)surface_from_surface3(iface), clipper);
2532 }
2533
2534 /*****************************************************************************
2535  * IDirectDrawSurface7::SetClipper
2536  *
2537  * Sets a clipper for the surface
2538  *
2539  * Params:
2540  *  Clipper: IDirectDrawClipper interface of the clipper to set
2541  *
2542  * Returns:
2543  *  DD_OK on success
2544  *
2545  *****************************************************************************/
2546 static HRESULT WINAPI ddraw_surface7_SetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper *Clipper)
2547 {
2548     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2549     IDirectDrawClipperImpl *oldClipper = This->clipper;
2550     HWND clipWindow;
2551     HRESULT hr;
2552
2553     TRACE("iface %p, clipper %p.\n", iface, Clipper);
2554
2555     EnterCriticalSection(&ddraw_cs);
2556     if ((IDirectDrawClipperImpl *)Clipper == This->clipper)
2557     {
2558         LeaveCriticalSection(&ddraw_cs);
2559         return DD_OK;
2560     }
2561
2562     This->clipper = (IDirectDrawClipperImpl *)Clipper;
2563
2564     if (Clipper != NULL)
2565         IDirectDrawClipper_AddRef(Clipper);
2566     if(oldClipper)
2567         IDirectDrawClipper_Release((IDirectDrawClipper *)oldClipper);
2568
2569     hr = IWineD3DSurface_SetClipper(This->WineD3DSurface, This->clipper ? This->clipper->wineD3DClipper : NULL);
2570
2571     if(This->wineD3DSwapChain) {
2572         clipWindow = NULL;
2573         if(Clipper) {
2574             IDirectDrawClipper_GetHWnd(Clipper, &clipWindow);
2575         }
2576
2577         if(clipWindow) {
2578             IWineD3DSwapChain_SetDestWindowOverride(This->wineD3DSwapChain,
2579                                                     clipWindow);
2580         } else {
2581             IWineD3DSwapChain_SetDestWindowOverride(This->wineD3DSwapChain,
2582                                                     This->ddraw->d3d_window);
2583         }
2584     }
2585
2586     LeaveCriticalSection(&ddraw_cs);
2587     return hr;
2588 }
2589
2590 static HRESULT WINAPI ddraw_surface3_SetClipper(IDirectDrawSurface3 *iface, IDirectDrawClipper *clipper)
2591 {
2592     TRACE("iface %p, clipper %p.\n", iface, clipper);
2593
2594     return ddraw_surface7_SetClipper((IDirectDrawSurface7 *)surface_from_surface3(iface), clipper);
2595 }
2596
2597 /*****************************************************************************
2598  * IDirectDrawSurface7::SetSurfaceDesc
2599  *
2600  * Sets the surface description. It can override the pixel format, the surface
2601  * memory, ...
2602  * It's not really tested.
2603  *
2604  * Params:
2605  * DDSD: Pointer to the new surface description to set
2606  * Flags: Some flags
2607  *
2608  * Returns:
2609  *  DD_OK on success
2610  *  DDERR_INVALIDPARAMS if DDSD is NULL
2611  *
2612  *****************************************************************************/
2613 static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags)
2614 {
2615     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2616     enum wined3d_format_id newFormat = WINED3DFMT_UNKNOWN;
2617     HRESULT hr;
2618
2619     TRACE("iface %p, surface_desc %p, flags %#x.\n", iface, DDSD, Flags);
2620
2621     if(!DDSD)
2622         return DDERR_INVALIDPARAMS;
2623
2624     EnterCriticalSection(&ddraw_cs);
2625     if (DDSD->dwFlags & DDSD_PIXELFORMAT)
2626     {
2627         newFormat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2628
2629         if(newFormat == WINED3DFMT_UNKNOWN)
2630         {
2631             ERR("Requested to set an unknown pixelformat\n");
2632             LeaveCriticalSection(&ddraw_cs);
2633             return DDERR_INVALIDPARAMS;
2634         }
2635         if(newFormat != PixelFormat_DD2WineD3D(&This->surface_desc.u4.ddpfPixelFormat) )
2636         {
2637             hr = IWineD3DSurface_SetFormat(This->WineD3DSurface,
2638                                            newFormat);
2639             if(hr != DD_OK)
2640             {
2641                 LeaveCriticalSection(&ddraw_cs);
2642                 return hr;
2643             }
2644         }
2645     }
2646     if (DDSD->dwFlags & DDSD_CKDESTOVERLAY)
2647     {
2648         IWineD3DSurface_SetColorKey(This->WineD3DSurface,
2649                                     DDCKEY_DESTOVERLAY,
2650                                     (WINEDDCOLORKEY *) &DDSD->u3.ddckCKDestOverlay);
2651     }
2652     if (DDSD->dwFlags & DDSD_CKDESTBLT)
2653     {
2654         IWineD3DSurface_SetColorKey(This->WineD3DSurface,
2655                                     DDCKEY_DESTBLT,
2656                                     (WINEDDCOLORKEY *) &DDSD->ddckCKDestBlt);
2657     }
2658     if (DDSD->dwFlags & DDSD_CKSRCOVERLAY)
2659     {
2660         IWineD3DSurface_SetColorKey(This->WineD3DSurface,
2661                                     DDCKEY_SRCOVERLAY,
2662                                     (WINEDDCOLORKEY *) &DDSD->ddckCKSrcOverlay);
2663     }
2664     if (DDSD->dwFlags & DDSD_CKSRCBLT)
2665     {
2666         IWineD3DSurface_SetColorKey(This->WineD3DSurface,
2667                                     DDCKEY_SRCBLT,
2668                                     (WINEDDCOLORKEY *) &DDSD->ddckCKSrcBlt);
2669     }
2670     if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface)
2671     {
2672         hr = IWineD3DSurface_SetMem(This->WineD3DSurface, DDSD->lpSurface);
2673         if(hr != WINED3D_OK)
2674         {
2675             /* No need for a trace here, wined3d does that for us */
2676             switch(hr)
2677             {
2678                 case WINED3DERR_INVALIDCALL:
2679                     LeaveCriticalSection(&ddraw_cs);
2680                     return DDERR_INVALIDPARAMS;
2681                 default:
2682                     break; /* Go on */
2683             }
2684         }
2685     }
2686
2687     This->surface_desc = *DDSD;
2688
2689     LeaveCriticalSection(&ddraw_cs);
2690     return DD_OK;
2691 }
2692
2693 static HRESULT WINAPI ddraw_surface3_SetSurfaceDesc(IDirectDrawSurface3 *iface,
2694         DDSURFACEDESC *surface_desc, DWORD flags)
2695 {
2696     TRACE("iface %p, surface_desc %p, flags %#x.\n", iface, surface_desc, flags);
2697
2698     return ddraw_surface7_SetSurfaceDesc((IDirectDrawSurface7 *)surface_from_surface3(iface),
2699             (DDSURFACEDESC2 *)surface_desc, flags);
2700 }
2701
2702 /*****************************************************************************
2703  * IDirectDrawSurface7::GetPalette
2704  *
2705  * Returns the IDirectDrawPalette interface of the palette currently assigned
2706  * to the surface
2707  *
2708  * Params:
2709  *  Pal: Address to write the interface pointer to
2710  *
2711  * Returns:
2712  *  DD_OK on success
2713  *  DDERR_INVALIDPARAMS if Pal is NULL
2714  *
2715  *****************************************************************************/
2716 static HRESULT WINAPI ddraw_surface7_GetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette **Pal)
2717 {
2718     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2719     IWineD3DPalette *wPal;
2720     HRESULT hr;
2721
2722     TRACE("iface %p, palette %p.\n", iface, Pal);
2723
2724     if(!Pal)
2725         return DDERR_INVALIDPARAMS;
2726
2727     EnterCriticalSection(&ddraw_cs);
2728     hr = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wPal);
2729     if(hr != DD_OK)
2730     {
2731         LeaveCriticalSection(&ddraw_cs);
2732         return hr;
2733     }
2734
2735     if(wPal)
2736     {
2737         *Pal = IWineD3DPalette_GetParent(wPal);
2738         IDirectDrawPalette_AddRef(*Pal);
2739     }
2740     else
2741     {
2742         *Pal = NULL;
2743         hr = DDERR_NOPALETTEATTACHED;
2744     }
2745
2746     LeaveCriticalSection(&ddraw_cs);
2747     return hr;
2748 }
2749
2750 static HRESULT WINAPI ddraw_surface3_GetPalette(IDirectDrawSurface3 *iface, IDirectDrawPalette **palette)
2751 {
2752     TRACE("iface %p, palette %p.\n", iface, palette);
2753
2754     return ddraw_surface7_GetPalette((IDirectDrawSurface7 *)surface_from_surface3(iface), palette);
2755 }
2756
2757 /*****************************************************************************
2758  * SetColorKeyEnum
2759  *
2760  * EnumAttachedSurface callback for SetColorKey. Used to set color keys
2761  * recursively in the surface tree
2762  *
2763  *****************************************************************************/
2764 struct SCKContext
2765 {
2766     HRESULT ret;
2767     WINEDDCOLORKEY *CKey;
2768     DWORD Flags;
2769 };
2770
2771 static HRESULT WINAPI
2772 SetColorKeyEnum(IDirectDrawSurface7 *surface,
2773                 DDSURFACEDESC2 *desc,
2774                 void *context)
2775 {
2776     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)surface;
2777     struct SCKContext *ctx = context;
2778     HRESULT hr;
2779
2780     hr = IWineD3DSurface_SetColorKey(This->WineD3DSurface,
2781                                      ctx->Flags,
2782                                      ctx->CKey);
2783     if(hr != DD_OK)
2784     {
2785         WARN("IWineD3DSurface_SetColorKey failed, hr = %08x\n", hr);
2786         ctx->ret = hr;
2787     }
2788
2789     ddraw_surface7_EnumAttachedSurfaces(surface, context, SetColorKeyEnum);
2790     ddraw_surface7_Release(surface);
2791
2792     return DDENUMRET_OK;
2793 }
2794
2795 /*****************************************************************************
2796  * IDirectDrawSurface7::SetColorKey
2797  *
2798  * Sets the color keying options for the surface. Observations showed that
2799  * in case of complex surfaces the color key has to be assigned to all
2800  * sublevels.
2801  *
2802  * Params:
2803  *  Flags: DDCKEY_*
2804  *  CKey: The new color key
2805  *
2806  * Returns:
2807  *  DD_OK on success
2808  *  See IWineD3DSurface::SetColorKey for details
2809  *
2810  *****************************************************************************/
2811 static HRESULT WINAPI ddraw_surface7_SetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey)
2812 {
2813     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2814     DDCOLORKEY FixedCKey;
2815     struct SCKContext ctx = { DD_OK, (WINEDDCOLORKEY *) (CKey ? &FixedCKey : NULL), Flags };
2816
2817     TRACE("iface %p, flags %#x, color_key %p.\n", iface, Flags, CKey);
2818
2819     EnterCriticalSection(&ddraw_cs);
2820     if (CKey)
2821     {
2822         FixedCKey = *CKey;
2823         /* Handle case where dwColorSpaceHighValue < dwColorSpaceLowValue */
2824         if (FixedCKey.dwColorSpaceHighValue < FixedCKey.dwColorSpaceLowValue)
2825             FixedCKey.dwColorSpaceHighValue = FixedCKey.dwColorSpaceLowValue;
2826
2827         switch (Flags & ~DDCKEY_COLORSPACE)
2828         {
2829         case DDCKEY_DESTBLT:
2830             This->surface_desc.ddckCKDestBlt = FixedCKey;
2831             This->surface_desc.dwFlags |= DDSD_CKDESTBLT;
2832             break;
2833
2834         case DDCKEY_DESTOVERLAY:
2835             This->surface_desc.u3.ddckCKDestOverlay = FixedCKey;
2836             This->surface_desc.dwFlags |= DDSD_CKDESTOVERLAY;
2837             break;
2838
2839         case DDCKEY_SRCOVERLAY:
2840             This->surface_desc.ddckCKSrcOverlay = FixedCKey;
2841             This->surface_desc.dwFlags |= DDSD_CKSRCOVERLAY;
2842             break;
2843
2844         case DDCKEY_SRCBLT:
2845             This->surface_desc.ddckCKSrcBlt = FixedCKey;
2846             This->surface_desc.dwFlags |= DDSD_CKSRCBLT;
2847             break;
2848
2849         default:
2850             LeaveCriticalSection(&ddraw_cs);
2851             return DDERR_INVALIDPARAMS;
2852         }
2853     }
2854     else
2855     {
2856         switch (Flags & ~DDCKEY_COLORSPACE)
2857         {
2858         case DDCKEY_DESTBLT:
2859             This->surface_desc.dwFlags &= ~DDSD_CKDESTBLT;
2860             break;
2861
2862         case DDCKEY_DESTOVERLAY:
2863             This->surface_desc.dwFlags &= ~DDSD_CKDESTOVERLAY;
2864             break;
2865
2866         case DDCKEY_SRCOVERLAY:
2867             This->surface_desc.dwFlags &= ~DDSD_CKSRCOVERLAY;
2868             break;
2869
2870         case DDCKEY_SRCBLT:
2871             This->surface_desc.dwFlags &= ~DDSD_CKSRCBLT;
2872             break;
2873
2874         default:
2875             LeaveCriticalSection(&ddraw_cs);
2876             return DDERR_INVALIDPARAMS;
2877         }
2878     }
2879     ctx.ret = IWineD3DSurface_SetColorKey(This->WineD3DSurface, Flags, ctx.CKey);
2880     ddraw_surface7_EnumAttachedSurfaces(iface, &ctx, SetColorKeyEnum);
2881     LeaveCriticalSection(&ddraw_cs);
2882     switch(ctx.ret)
2883     {
2884         case WINED3DERR_INVALIDCALL:        return DDERR_INVALIDPARAMS;
2885         default:                            return ctx.ret;
2886     }
2887 }
2888
2889 static HRESULT WINAPI ddraw_surface3_SetColorKey(IDirectDrawSurface3 *iface, DWORD flags, DDCOLORKEY *color_key)
2890 {
2891     TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, color_key);
2892
2893     return ddraw_surface7_SetColorKey((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, color_key);
2894 }
2895
2896 /*****************************************************************************
2897  * IDirectDrawSurface7::SetPalette
2898  *
2899  * Assigns a DirectDrawPalette object to the surface
2900  *
2901  * Params:
2902  *  Pal: Interface to the palette to set
2903  *
2904  * Returns:
2905  *  DD_OK on success
2906  *
2907  *****************************************************************************/
2908 static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette *Pal)
2909 {
2910     IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface;
2911     IDirectDrawPalette *oldPal;
2912     IDirectDrawSurfaceImpl *surf;
2913     IDirectDrawPaletteImpl *PalImpl = (IDirectDrawPaletteImpl *)Pal;
2914     HRESULT hr;
2915
2916     TRACE("iface %p, palette %p.\n", iface, Pal);
2917
2918     if (!(This->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
2919             DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8))) {
2920         return DDERR_INVALIDPIXELFORMAT;
2921     }
2922
2923     /* Find the old palette */
2924     EnterCriticalSection(&ddraw_cs);
2925     hr = IDirectDrawSurface_GetPalette(iface, &oldPal);
2926     if(hr != DD_OK && hr != DDERR_NOPALETTEATTACHED)
2927     {
2928         LeaveCriticalSection(&ddraw_cs);
2929         return hr;
2930     }
2931     if(oldPal) IDirectDrawPalette_Release(oldPal);  /* For the GetPalette */
2932
2933     /* Set the new Palette */
2934     IWineD3DSurface_SetPalette(This->WineD3DSurface,
2935                                PalImpl ? PalImpl->wineD3DPalette : NULL);
2936     /* AddRef the Palette */
2937     if(Pal) IDirectDrawPalette_AddRef(Pal);
2938
2939     /* Release the old palette */
2940     if(oldPal) IDirectDrawPalette_Release(oldPal);
2941
2942     /* If this is a front buffer, also update the back buffers
2943      * TODO: How do things work for palettized cube textures?
2944      */
2945     if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
2946     {
2947         /* For primary surfaces the tree is just a list, so the simpler scheme fits too */
2948         DDSCAPS2 caps2 = { DDSCAPS_PRIMARYSURFACE, 0, 0, 0 };
2949
2950         surf = This;
2951         while(1)
2952         {
2953             IDirectDrawSurface7 *attach;
2954             HRESULT hr;
2955             hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &caps2, &attach);
2956             if(hr != DD_OK)
2957             {
2958                 break;
2959             }
2960
2961             TRACE("Setting palette on %p\n", attach);
2962             ddraw_surface7_SetPalette(attach, Pal);
2963             surf = (IDirectDrawSurfaceImpl *)attach;
2964             ddraw_surface7_Release(attach);
2965         }
2966     }
2967
2968     LeaveCriticalSection(&ddraw_cs);
2969     return DD_OK;
2970 }
2971
2972 static HRESULT WINAPI ddraw_surface3_SetPalette(IDirectDrawSurface3 *iface, IDirectDrawPalette *palette)
2973 {
2974     TRACE("iface %p, palette %p.\n", iface, palette);
2975
2976     return ddraw_surface7_SetPalette((IDirectDrawSurface7 *)surface_from_surface3(iface), palette);
2977 }
2978
2979 /**********************************************************
2980  * IDirectDrawGammaControl::GetGammaRamp
2981  *
2982  * Returns the current gamma ramp for a surface
2983  *
2984  * Params:
2985  *  flags: Ignored
2986  *  gamma_ramp: Address to write the ramp to
2987  *
2988  * Returns:
2989  *  DD_OK on success
2990  *  DDERR_INVALIDPARAMS if gamma_ramp is NULL
2991  *
2992  **********************************************************/
2993 static HRESULT WINAPI ddraw_gamma_control_GetGammaRamp(IDirectDrawGammaControl *iface,
2994         DWORD flags, DDGAMMARAMP *gamma_ramp)
2995 {
2996     IDirectDrawSurfaceImpl *surface = surface_from_gamma_control(iface);
2997
2998     TRACE("iface %p, flags %#x, gamma_ramp %p.\n", iface, flags, gamma_ramp);
2999
3000     if (!gamma_ramp)
3001     {
3002         WARN("Invalid gamma_ramp passed.\n");
3003         return DDERR_INVALIDPARAMS;
3004     }
3005
3006     EnterCriticalSection(&ddraw_cs);
3007     if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3008     {
3009         /* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP. */
3010         IWineD3DDevice_GetGammaRamp(surface->ddraw->wineD3DDevice, 0, (WINED3DGAMMARAMP *)gamma_ramp);
3011     }
3012     else
3013     {
3014         ERR("Not implemented for non-primary surfaces.\n");
3015     }
3016     LeaveCriticalSection(&ddraw_cs);
3017
3018     return DD_OK;
3019 }
3020
3021 /**********************************************************
3022  * IDirectDrawGammaControl::SetGammaRamp
3023  *
3024  * Sets the red, green and blue gamma ramps for
3025  *
3026  * Params:
3027  *  flags: Can be DDSGR_CALIBRATE to request calibration
3028  *  gamma_ramp: Structure containing the new gamma ramp
3029  *
3030  * Returns:
3031  *  DD_OK on success
3032  *  DDERR_INVALIDPARAMS if gamma_ramp is NULL
3033  *
3034  **********************************************************/
3035 static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *iface,
3036         DWORD flags, DDGAMMARAMP *gamma_ramp)
3037 {
3038     IDirectDrawSurfaceImpl *surface = surface_from_gamma_control(iface);
3039
3040     TRACE("iface %p, flags %#x, gamma_ramp %p.\n", iface, flags, gamma_ramp);
3041
3042     if (!gamma_ramp)
3043     {
3044         WARN("Invalid gamma_ramp passed.\n");
3045         return DDERR_INVALIDPARAMS;
3046     }
3047
3048     EnterCriticalSection(&ddraw_cs);
3049     if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3050     {
3051         /* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */
3052         IWineD3DDevice_SetGammaRamp(surface->ddraw->wineD3DDevice, 0, flags, (WINED3DGAMMARAMP *)gamma_ramp);
3053     }
3054     else
3055     {
3056         ERR("Not implemented for non-primary surfaces.\n");
3057     }
3058     LeaveCriticalSection(&ddraw_cs);
3059
3060     return DD_OK;
3061 }
3062
3063 /*****************************************************************************
3064  * IDirect3DTexture2::PaletteChanged
3065  *
3066  * Informs the texture about a palette change
3067  *
3068  * Params:
3069  *  start: Start index of the change
3070  *  count: The number of changed entries
3071  *
3072  * Returns
3073  *  D3D_OK, because it's a stub
3074  *
3075  *****************************************************************************/
3076 static HRESULT WINAPI d3d_texture2_PaletteChanged(IDirect3DTexture2 *iface, DWORD start, DWORD count)
3077 {
3078     FIXME("iface %p, start %u, count %u stub!\n", iface, start, count);
3079
3080     return D3D_OK;
3081 }
3082
3083 static HRESULT WINAPI d3d_texture1_PaletteChanged(IDirect3DTexture *iface, DWORD start, DWORD count)
3084 {
3085     IDirectDrawSurfaceImpl *surface = surface_from_texture1(iface);
3086
3087     TRACE("iface %p, start %u, count %u.\n", iface, start, count);
3088
3089     return d3d_texture2_PaletteChanged((IDirect3DTexture2 *)&surface->IDirect3DTexture2_vtbl, start, count);
3090 }
3091
3092 /*****************************************************************************
3093  * IDirect3DTexture::Unload
3094  *
3095  * DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
3096  *
3097  *
3098  * Returns:
3099  *  DDERR_UNSUPPORTED
3100  *
3101  *****************************************************************************/
3102 static HRESULT WINAPI d3d_texture1_Unload(IDirect3DTexture *iface)
3103 {
3104     WARN("iface %p. Not implemented.\n", iface);
3105
3106     return DDERR_UNSUPPORTED;
3107 }
3108
3109 /*****************************************************************************
3110  * IDirect3DTexture2::GetHandle
3111  *
3112  * Returns handle for the texture. At the moment, the interface
3113  * to the IWineD3DTexture is used.
3114  *
3115  * Params:
3116  *  device: Device this handle is assigned to
3117  *  handle: Address to store the handle at.
3118  *
3119  * Returns:
3120  *  D3D_OK
3121  *
3122  *****************************************************************************/
3123 static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
3124         IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
3125 {
3126     IDirectDrawSurfaceImpl *surface = surface_from_texture2(iface);
3127
3128     TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
3129
3130     EnterCriticalSection(&ddraw_cs);
3131
3132     if (!surface->Handle)
3133     {
3134         DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE);
3135         if (h == DDRAW_INVALID_HANDLE)
3136         {
3137             ERR("Failed to allocate a texture handle.\n");
3138             LeaveCriticalSection(&ddraw_cs);
3139             return DDERR_OUTOFMEMORY;
3140         }
3141
3142         surface->Handle = h + 1;
3143     }
3144
3145     TRACE("Returning handle %08x.\n", surface->Handle);
3146     *handle = surface->Handle;
3147
3148     LeaveCriticalSection(&ddraw_cs);
3149
3150     return D3D_OK;
3151 }
3152
3153 static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface,
3154         IDirect3DDevice *device, D3DTEXTUREHANDLE *handle)
3155 {
3156     IDirect3DTexture2 *texture2 = (IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl;
3157     IDirect3DDevice2 *device2 = (IDirect3DDevice2 *)&device_from_device1(device)->IDirect3DDevice2_vtbl;
3158
3159     TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
3160
3161     return d3d_texture2_GetHandle(texture2, device2, handle);
3162 }
3163
3164 /*****************************************************************************
3165  * get_sub_mimaplevel
3166  *
3167  * Helper function that returns the next mipmap level
3168  *
3169  * tex_ptr: Surface of which to return the next level
3170  *
3171  *****************************************************************************/
3172 static IDirectDrawSurfaceImpl *get_sub_mimaplevel(IDirectDrawSurfaceImpl *surface)
3173 {
3174     /* Now go down the mipmap chain to the next surface */
3175     static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
3176     IDirectDrawSurface7 *next_level;
3177     HRESULT hr;
3178
3179     hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface, &mipmap_caps, &next_level);
3180     if (FAILED(hr)) return NULL;
3181
3182     ddraw_surface7_Release(next_level);
3183
3184     return (IDirectDrawSurfaceImpl *)next_level;
3185 }
3186
3187 /*****************************************************************************
3188  * IDirect3DTexture2::Load
3189  *
3190  * Loads a texture created with the DDSCAPS_ALLOCONLOAD
3191  *
3192  * This function isn't relayed to WineD3D because the whole interface is
3193  * implemented in DDraw only. For speed improvements a implementation which
3194  * takes OpenGL more into account could be placed into WineD3D.
3195  *
3196  * Params:
3197  *  src_texture: Address of the texture to load
3198  *
3199  * Returns:
3200  *  D3D_OK on success
3201  *  D3DERR_TEXTURE_LOAD_FAILED.
3202  *
3203  *****************************************************************************/
3204 static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTexture2 *src_texture)
3205 {
3206     IDirectDrawSurfaceImpl *dst_surface = surface_from_texture2(iface);
3207     IDirectDrawSurfaceImpl *src_surface = surface_from_texture2(src_texture);
3208     HRESULT hr;
3209
3210     TRACE("iface %p, src_texture %p.\n", iface, src_texture);
3211
3212     if (src_surface == dst_surface)
3213     {
3214         TRACE("copying surface %p to surface %p, why?\n", src_surface, dst_surface);
3215         return D3D_OK;
3216     }
3217
3218     EnterCriticalSection(&ddraw_cs);
3219
3220     if (((src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3221             != (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP))
3222             || (src_surface->surface_desc.u2.dwMipMapCount != dst_surface->surface_desc.u2.dwMipMapCount))
3223     {
3224         ERR("Trying to load surfaces with different mip-map counts.\n");
3225     }
3226
3227     for (;;)
3228     {
3229         IWineD3DPalette *wined3d_dst_pal, *wined3d_src_pal;
3230         IDirectDrawPalette *dst_pal = NULL, *src_pal = NULL;
3231         DDSURFACEDESC *src_desc, *dst_desc;
3232
3233         TRACE("Copying surface %p to surface %p (mipmap level %d).\n",
3234                 src_surface, dst_surface, src_surface->mipmap_level);
3235
3236         /* Suppress the ALLOCONLOAD flag */
3237         dst_surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
3238
3239         /* Get the palettes */
3240         hr = IWineD3DSurface_GetPalette(dst_surface->WineD3DSurface, &wined3d_dst_pal);
3241         if (FAILED(hr))
3242         {
3243             ERR("Failed to get destination palette, hr %#x.\n", hr);
3244             LeaveCriticalSection(&ddraw_cs);
3245             return D3DERR_TEXTURE_LOAD_FAILED;
3246         }
3247         if (wined3d_dst_pal) dst_pal = IWineD3DPalette_GetParent(wined3d_dst_pal);
3248
3249         hr = IWineD3DSurface_GetPalette(src_surface->WineD3DSurface, &wined3d_src_pal);
3250         if (FAILED(hr))
3251         {
3252             ERR("Failed to get source palette, hr %#x.\n", hr);
3253             LeaveCriticalSection(&ddraw_cs);
3254             return D3DERR_TEXTURE_LOAD_FAILED;
3255         }
3256         if (wined3d_src_pal) src_pal = IWineD3DPalette_GetParent(wined3d_src_pal);
3257
3258         if (src_pal)
3259         {
3260             PALETTEENTRY palent[256];
3261
3262             if (!dst_pal)
3263             {
3264                 LeaveCriticalSection(&ddraw_cs);
3265                 return DDERR_NOPALETTEATTACHED;
3266             }
3267             IDirectDrawPalette_GetEntries(src_pal, 0, 0, 256, palent);
3268             IDirectDrawPalette_SetEntries(dst_pal, 0, 0, 256, palent);
3269         }
3270
3271         /* Copy one surface on the other */
3272         dst_desc = (DDSURFACEDESC *)&(dst_surface->surface_desc);
3273         src_desc = (DDSURFACEDESC *)&(src_surface->surface_desc);
3274
3275         if ((src_desc->dwWidth != dst_desc->dwWidth) || (src_desc->dwHeight != dst_desc->dwHeight))
3276         {
3277             /* Should also check for same pixel format, u1.lPitch, ... */
3278             ERR("Error in surface sizes.\n");
3279             LeaveCriticalSection(&ddraw_cs);
3280             return D3DERR_TEXTURE_LOAD_FAILED;
3281         }
3282         else
3283         {
3284             WINED3DLOCKED_RECT src_rect, dst_rect;
3285
3286             /* Copy also the ColorKeying stuff */
3287             if (src_desc->dwFlags & DDSD_CKSRCBLT)
3288             {
3289                 dst_desc->dwFlags |= DDSD_CKSRCBLT;
3290                 dst_desc->ddckCKSrcBlt.dwColorSpaceLowValue = src_desc->ddckCKSrcBlt.dwColorSpaceLowValue;
3291                 dst_desc->ddckCKSrcBlt.dwColorSpaceHighValue = src_desc->ddckCKSrcBlt.dwColorSpaceHighValue;
3292             }
3293
3294             /* Copy the main memory texture into the surface that corresponds
3295              * to the OpenGL texture object. */
3296
3297             hr = IWineD3DSurface_Map(src_surface->WineD3DSurface, &src_rect, NULL, 0);
3298             if (FAILED(hr))
3299             {
3300                 ERR("Failed to lock source surface, hr %#x.\n", hr);
3301                 LeaveCriticalSection(&ddraw_cs);
3302                 return D3DERR_TEXTURE_LOAD_FAILED;
3303             }
3304
3305             hr = IWineD3DSurface_Map(dst_surface->WineD3DSurface, &dst_rect, NULL, 0);
3306             if (FAILED(hr))
3307             {
3308                 ERR("Failed to lock destination surface, hr %#x.\n", hr);
3309                 IWineD3DSurface_Unmap(src_surface->WineD3DSurface);
3310                 LeaveCriticalSection(&ddraw_cs);
3311                 return D3DERR_TEXTURE_LOAD_FAILED;
3312             }
3313
3314             if (dst_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
3315                 memcpy(dst_rect.pBits, src_rect.pBits, src_surface->surface_desc.u1.dwLinearSize);
3316             else
3317                 memcpy(dst_rect.pBits, src_rect.pBits, src_rect.Pitch * src_desc->dwHeight);
3318
3319             IWineD3DSurface_Unmap(src_surface->WineD3DSurface);
3320             IWineD3DSurface_Unmap(dst_surface->WineD3DSurface);
3321         }
3322
3323         if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3324             src_surface = get_sub_mimaplevel(src_surface);
3325         else
3326             src_surface = NULL;
3327
3328         if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3329             dst_surface = get_sub_mimaplevel(dst_surface);
3330         else
3331             dst_surface = NULL;
3332
3333         if (!src_surface || !dst_surface)
3334         {
3335             if (src_surface != dst_surface)
3336                 ERR("Loading surface with different mipmap structure.\n");
3337             break;
3338         }
3339     }
3340
3341     LeaveCriticalSection(&ddraw_cs);
3342
3343     return hr;
3344 }
3345
3346 static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTexture *src_texture)
3347 {
3348     TRACE("iface %p, src_texture %p.\n", iface, src_texture);
3349
3350     return d3d_texture2_Load((IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl,
3351             src_texture ? (IDirect3DTexture2 *)&surface_from_texture1(src_texture)->IDirect3DTexture2_vtbl : NULL);
3352 }
3353
3354 /*****************************************************************************
3355  * The VTable
3356  *****************************************************************************/
3357
3358 static const struct IDirectDrawSurface7Vtbl ddraw_surface7_vtbl =
3359 {
3360     /* IUnknown */
3361     ddraw_surface7_QueryInterface,
3362     ddraw_surface7_AddRef,
3363     ddraw_surface7_Release,
3364     /* IDirectDrawSurface */
3365     ddraw_surface7_AddAttachedSurface,
3366     ddraw_surface7_AddOverlayDirtyRect,
3367     ddraw_surface7_Blt,
3368     ddraw_surface7_BltBatch,
3369     ddraw_surface7_BltFast,
3370     ddraw_surface7_DeleteAttachedSurface,
3371     ddraw_surface7_EnumAttachedSurfaces,
3372     ddraw_surface7_EnumOverlayZOrders,
3373     ddraw_surface7_Flip,
3374     ddraw_surface7_GetAttachedSurface,
3375     ddraw_surface7_GetBltStatus,
3376     ddraw_surface7_GetCaps,
3377     ddraw_surface7_GetClipper,
3378     ddraw_surface7_GetColorKey,
3379     ddraw_surface7_GetDC,
3380     ddraw_surface7_GetFlipStatus,
3381     ddraw_surface7_GetOverlayPosition,
3382     ddraw_surface7_GetPalette,
3383     ddraw_surface7_GetPixelFormat,
3384     ddraw_surface7_GetSurfaceDesc,
3385     ddraw_surface7_Initialize,
3386     ddraw_surface7_IsLost,
3387     ddraw_surface7_Lock,
3388     ddraw_surface7_ReleaseDC,
3389     ddraw_surface7_Restore,
3390     ddraw_surface7_SetClipper,
3391     ddraw_surface7_SetColorKey,
3392     ddraw_surface7_SetOverlayPosition,
3393     ddraw_surface7_SetPalette,
3394     ddraw_surface7_Unlock,
3395     ddraw_surface7_UpdateOverlay,
3396     ddraw_surface7_UpdateOverlayDisplay,
3397     ddraw_surface7_UpdateOverlayZOrder,
3398     /* IDirectDrawSurface2 */
3399     ddraw_surface7_GetDDInterface,
3400     ddraw_surface7_PageLock,
3401     ddraw_surface7_PageUnlock,
3402     /* IDirectDrawSurface3 */
3403     ddraw_surface7_SetSurfaceDesc,
3404     /* IDirectDrawSurface4 */
3405     ddraw_surface7_SetPrivateData,
3406     ddraw_surface7_GetPrivateData,
3407     ddraw_surface7_FreePrivateData,
3408     ddraw_surface7_GetUniquenessValue,
3409     ddraw_surface7_ChangeUniquenessValue,
3410     /* IDirectDrawSurface7 */
3411     ddraw_surface7_SetPriority,
3412     ddraw_surface7_GetPriority,
3413     ddraw_surface7_SetLOD,
3414     ddraw_surface7_GetLOD,
3415 };
3416
3417 static const struct IDirectDrawSurface3Vtbl ddraw_surface3_vtbl =
3418 {
3419     /* IUnknown */
3420     ddraw_surface3_QueryInterface,
3421     ddraw_surface3_AddRef,
3422     ddraw_surface3_Release,
3423     /* IDirectDrawSurface */
3424     ddraw_surface3_AddAttachedSurface,
3425     ddraw_surface3_AddOverlayDirtyRect,
3426     ddraw_surface3_Blt,
3427     ddraw_surface3_BltBatch,
3428     ddraw_surface3_BltFast,
3429     ddraw_surface3_DeleteAttachedSurface,
3430     ddraw_surface3_EnumAttachedSurfaces,
3431     ddraw_surface3_EnumOverlayZOrders,
3432     ddraw_surface3_Flip,
3433     ddraw_surface3_GetAttachedSurface,
3434     ddraw_surface3_GetBltStatus,
3435     ddraw_surface3_GetCaps,
3436     ddraw_surface3_GetClipper,
3437     ddraw_surface3_GetColorKey,
3438     ddraw_surface3_GetDC,
3439     ddraw_surface3_GetFlipStatus,
3440     ddraw_surface3_GetOverlayPosition,
3441     ddraw_surface3_GetPalette,
3442     ddraw_surface3_GetPixelFormat,
3443     ddraw_surface3_GetSurfaceDesc,
3444     ddraw_surface3_Initialize,
3445     ddraw_surface3_IsLost,
3446     ddraw_surface3_Lock,
3447     ddraw_surface3_ReleaseDC,
3448     ddraw_surface3_Restore,
3449     ddraw_surface3_SetClipper,
3450     ddraw_surface3_SetColorKey,
3451     ddraw_surface3_SetOverlayPosition,
3452     ddraw_surface3_SetPalette,
3453     ddraw_surface3_Unlock,
3454     ddraw_surface3_UpdateOverlay,
3455     ddraw_surface3_UpdateOverlayDisplay,
3456     ddraw_surface3_UpdateOverlayZOrder,
3457     /* IDirectDrawSurface2 */
3458     ddraw_surface3_GetDDInterface,
3459     ddraw_surface3_PageLock,
3460     ddraw_surface3_PageUnlock,
3461     /* IDirectDrawSurface3 */
3462     ddraw_surface3_SetSurfaceDesc,
3463 };
3464
3465 static const struct IDirectDrawGammaControlVtbl ddraw_gamma_control_vtbl =
3466 {
3467     ddraw_gamma_control_QueryInterface,
3468     ddraw_gamma_control_AddRef,
3469     ddraw_gamma_control_Release,
3470     ddraw_gamma_control_GetGammaRamp,
3471     ddraw_gamma_control_SetGammaRamp,
3472 };
3473
3474 static const struct IDirect3DTexture2Vtbl d3d_texture2_vtbl =
3475 {
3476     d3d_texture2_QueryInterface,
3477     d3d_texture2_AddRef,
3478     d3d_texture2_Release,
3479     d3d_texture2_GetHandle,
3480     d3d_texture2_PaletteChanged,
3481     d3d_texture2_Load,
3482 };
3483
3484 static const struct IDirect3DTextureVtbl d3d_texture1_vtbl =
3485 {
3486     d3d_texture1_QueryInterface,
3487     d3d_texture1_AddRef,
3488     d3d_texture1_Release,
3489     d3d_texture1_Initialize,
3490     d3d_texture1_GetHandle,
3491     d3d_texture1_PaletteChanged,
3492     d3d_texture1_Load,
3493     d3d_texture1_Unload,
3494 };
3495
3496 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
3497         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type)
3498 {
3499     WINED3DPOOL pool = WINED3DPOOL_DEFAULT;
3500     WINED3DSURFACE_DESC wined3d_desc;
3501     enum wined3d_format_id format;
3502     DWORD usage = 0;
3503     HRESULT hr;
3504
3505     if (!(desc->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY))
3506             && !((desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3507             && (desc->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)))
3508     {
3509         /* Tests show surfaces without memory flags get these flags added
3510          * right after creation. */
3511         desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
3512     }
3513
3514     if (desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
3515     {
3516         usage |= WINED3DUSAGE_RENDERTARGET;
3517         desc->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
3518     }
3519
3520     if (desc->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
3521     {
3522         usage |= WINED3DUSAGE_OVERLAY;
3523     }
3524
3525     if (ddraw->depthstencil || (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
3526     {
3527         /* The depth stencil creation callback sets this flag. Set the
3528          * wined3d usage to let it know it's a depth/stencil surface. */
3529         usage |= WINED3DUSAGE_DEPTHSTENCIL;
3530     }
3531
3532     if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3533     {
3534         pool = WINED3DPOOL_SYSTEMMEM;
3535     }
3536     else if (desc->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
3537     {
3538         pool = WINED3DPOOL_MANAGED;
3539         /* Managed textures have the system memory flag set. */
3540         desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
3541     }
3542     else if (desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
3543     {
3544         /* Videomemory adds localvidmem. This is mutually exclusive with
3545          * systemmemory and texturemanage. */
3546         desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
3547     }
3548
3549     format = PixelFormat_DD2WineD3D(&desc->u4.ddpfPixelFormat);
3550     if (format == WINED3DFMT_UNKNOWN)
3551     {
3552         WARN("Unsupported / unknown pixelformat.\n");
3553         return DDERR_INVALIDPIXELFORMAT;
3554     }
3555
3556     surface->lpVtbl = &ddraw_surface7_vtbl;
3557     surface->IDirectDrawSurface3_vtbl = &ddraw_surface3_vtbl;
3558     surface->IDirectDrawGammaControl_vtbl = &ddraw_gamma_control_vtbl;
3559     surface->IDirect3DTexture2_vtbl = &d3d_texture2_vtbl;
3560     surface->IDirect3DTexture_vtbl = &d3d_texture1_vtbl;
3561     surface->ref = 1;
3562     surface->version = 7;
3563     surface->ddraw = ddraw;
3564
3565     surface->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
3566     surface->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3567     DD_STRUCT_COPY_BYSIZE(&surface->surface_desc, desc);
3568
3569     surface->first_attached = surface;
3570     surface->ImplType = surface_type;
3571
3572     hr = IWineD3DDevice_CreateSurface(ddraw->wineD3DDevice, desc->dwWidth, desc->dwHeight, format,
3573             TRUE /* Lockable */, FALSE /* Discard */, mip_level, usage, pool,
3574             WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, surface_type, surface,
3575             &ddraw_null_wined3d_parent_ops, &surface->WineD3DSurface);
3576     if (FAILED(hr))
3577     {
3578         WARN("Failed to create wined3d surface, hr %#x.\n", hr);
3579         return hr;
3580     }
3581
3582     surface->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
3583     IWineD3DSurface_GetDesc(surface->WineD3DSurface, &wined3d_desc);
3584
3585     format = wined3d_desc.format;
3586     if (format == WINED3DFMT_UNKNOWN)
3587     {
3588         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN.\n");
3589     }
3590     PixelFormat_WineD3DtoDD(&surface->surface_desc.u4.ddpfPixelFormat, format);
3591
3592     /* Anno 1602 stores the pitch right after surface creation, so make sure
3593      * it's there. TODO: Test other fourcc formats. */
3594     if (format == WINED3DFMT_DXT1 || format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3
3595             || format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5)
3596     {
3597         surface->surface_desc.dwFlags |= DDSD_LINEARSIZE;
3598         if (format == WINED3DFMT_DXT1)
3599         {
3600             surface->surface_desc.u1.dwLinearSize = max(4, wined3d_desc.width) * max(4, wined3d_desc.height) / 2;
3601         }
3602         else
3603         {
3604             surface->surface_desc.u1.dwLinearSize = max(4, wined3d_desc.width) * max(4, wined3d_desc.height);
3605         }
3606     }
3607     else
3608     {
3609         surface->surface_desc.dwFlags |= DDSD_PITCH;
3610         surface->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch(surface->WineD3DSurface);
3611     }
3612
3613     if (desc->dwFlags & DDSD_CKDESTOVERLAY)
3614     {
3615         IWineD3DSurface_SetColorKey(surface->WineD3DSurface,
3616                 DDCKEY_DESTOVERLAY, (WINEDDCOLORKEY *)&desc->u3.ddckCKDestOverlay);
3617     }
3618     if (desc->dwFlags & DDSD_CKDESTBLT)
3619     {
3620         IWineD3DSurface_SetColorKey(surface->WineD3DSurface,
3621                 DDCKEY_DESTBLT, (WINEDDCOLORKEY *)&desc->ddckCKDestBlt);
3622     }
3623     if (desc->dwFlags & DDSD_CKSRCOVERLAY)
3624     {
3625         IWineD3DSurface_SetColorKey(surface->WineD3DSurface,
3626                 DDCKEY_SRCOVERLAY, (WINEDDCOLORKEY *)&desc->ddckCKSrcOverlay);
3627     }
3628     if (desc->dwFlags & DDSD_CKSRCBLT)
3629     {
3630         IWineD3DSurface_SetColorKey(surface->WineD3DSurface,
3631                 DDCKEY_SRCBLT, (WINEDDCOLORKEY *)&desc->ddckCKSrcBlt);
3632     }
3633     if (desc->dwFlags & DDSD_LPSURFACE)
3634     {
3635         hr = IWineD3DSurface_SetMem(surface->WineD3DSurface, desc->lpSurface);
3636         if (FAILED(hr))
3637         {
3638             ERR("Failed to set surface memory, hr %#x.\n", hr);
3639             IWineD3DSurface_Release(surface->WineD3DSurface);
3640             return hr;
3641         }
3642     }
3643
3644     return DD_OK;
3645 }