Add render target support, and ensure there is a front and back buffer
[wine] / dlls / wined3d / resource.c
1 /*
2  * IWineD3DResource Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28
29 /* IDirect3DResource IUnknown parts follow: */
30 HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
31 {
32     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
33     WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
34     return E_NOINTERFACE;
35 }
36
37 ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
38     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
39     TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
40     return InterlockedIncrement(&This->resource.ref);
41 }
42
43 ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
44     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
45     ULONG ref;
46     TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
47     ref = InterlockedDecrement(&This->resource.ref);
48     if (ref == 0) {
49         IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
50         HeapFree(GetProcessHeap(), 0, This);
51     }
52     return ref;
53 }
54
55 /* IDirect3DResource Interface follow: */
56 HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
57     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
58     TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
59     *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
60     IWineD3DDevice_AddRef(*ppDevice);
61     return D3D_OK;
62 }
63
64 /* Private Date is not implemented yet */
65 HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
66     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
67     FIXME("(%p) : stub\n", This);    return D3D_OK;
68 }
69 HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
70     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
71     FIXME("(%p) : stub\n", This);    return D3D_OK;
72 }
73 HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
74     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
75     FIXME("(%p) : stub\n", This);    return D3D_OK;
76 }
77
78 /* Priority support is not implemented yet */
79 DWORD    WINAPI        IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
80     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
81     FIXME("(%p) : stub\n", This);
82     return 0;
83 }
84 DWORD    WINAPI        IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
85     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
86     FIXME("(%p) : stub\n", This);
87     return 0;
88 }
89
90 /* Preloading of resources is not supported yet */
91 void     WINAPI        IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
92     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
93     FIXME("(%p) : stub\n", This);
94 }
95
96 D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
97     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
98     TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
99     return This->resource.resourceType;
100 }
101
102 HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
103     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
104     IUnknown_AddRef(This->resource.parent);
105     *pParent = This->resource.parent;
106     return D3D_OK;
107 }
108
109
110 IWineD3DResourceVtbl IWineD3DResource_Vtbl =
111 {
112     IWineD3DResourceImpl_QueryInterface,
113     IWineD3DResourceImpl_AddRef,
114     IWineD3DResourceImpl_Release,
115     IWineD3DResourceImpl_GetParent,
116     IWineD3DResourceImpl_GetDevice,
117     IWineD3DResourceImpl_SetPrivateData,
118     IWineD3DResourceImpl_GetPrivateData,
119     IWineD3DResourceImpl_FreePrivateData,
120     IWineD3DResourceImpl_SetPriority,
121     IWineD3DResourceImpl_GetPriority,
122     IWineD3DResourceImpl_PreLoad,
123     IWineD3DResourceImpl_GetType
124 };