Encode/decode CERT_PUBLIC_KEY_INFO, with tests.
[wine] / dlls / wined3d / volumetexture.c
1 /*
2  * IWineD3DVolumeTexture implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28
29 /* *******************************************
30    IWineD3DTexture IUnknown parts follow
31    ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
33 {
34     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
35     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IWineD3DResource)
38         || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
39         || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
40         IUnknown_AddRef(iface);
41         *ppobj = This;
42         return D3D_OK;
43     }
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
48     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
49     TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
50     IUnknown_AddRef(This->resource.parent);
51     return InterlockedIncrement(&This->resource.ref);
52 }
53
54 ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
55     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
56     ULONG ref;
57     int i;
58     TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
59     ref = InterlockedDecrement(&This->resource.ref);
60     if (ref == 0) {
61         for (i = 0; i < This->baseTexture.levels; i++) {
62             if (This->volumes[i] != NULL) {
63                 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
64                 IWineD3DVolume_Release((IWineD3DSurface *) This->volumes[i]);
65             }
66         }
67         IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
68         HeapFree(GetProcessHeap(), 0, This);
69     } else {
70         IUnknown_Release(This->resource.parent);  /* Released the reference to the d3dx object */
71     }
72     return ref;
73 }
74
75 /* ****************************************************
76    IWineD3DVolumeTexture IWineD3DResource parts follow
77    **************************************************** */
78 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
79     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
80 }
81
82 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
83     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
84 }
85
86 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
87     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
88 }
89
90 HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
91     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
92 }
93
94 DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
95     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
96 }
97
98 DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
99     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
100 }
101
102 void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
103     /* Overrider the IWineD3DResource Preload method */
104     UINT i;
105     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
106     
107     TRACE("(%p) : About to load texture\n", This);
108
109     IWineD3DVolumeTexture_BindTexture(iface);
110     
111     ENTER_GL();
112     /* If were dirty then reload the volumes */
113     if(This->baseTexture.dirty != FALSE) {
114         for (i = 0; i < This->baseTexture.levels; i++) {
115             IWineD3DVolume_LoadTexture(This->volumes[i], i);
116         }
117         
118         /* No longer dirty */
119         This->baseTexture.dirty = FALSE;        
120     }
121     LEAVE_GL();
122
123     return ;
124 }
125
126 D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
127     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
128 }
129
130 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
131     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
132 }
133
134 /* ******************************************************
135    IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
136    ****************************************************** */
137 DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
138     return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
139 }
140
141 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
142     return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
143 }
144
145 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
146     return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
147 }
148
149 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
150   return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
151 }
152
153 D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
154   return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
155 }
156
157 void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
158   return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
159 }
160
161 /* Internal function, No d3d mapping */
162 BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
163     return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
164 }
165
166 BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
167     return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
168 }
169
170 HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
171     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
172     TRACE("(%p) : relay to BaseTexture \n", This);
173     return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
174 }
175
176 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
177     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
178     TRACE("(%p) : relay to BaseTexture \n", This);
179     return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
180 }
181
182 UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
183     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
184     TRACE("(%p) \n", This);    
185     return GL_TEXTURE_3D;
186 }
187
188 /* *******************************************
189    IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
190    ******************************************* */
191 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
192     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
193     if (Level < This->baseTexture.levels) {
194         TRACE("(%p) Level (%d)\n", This, Level);
195         return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
196     } else {
197         FIXME("(%p) Level (%d)\n", This, Level);
198     }
199     return D3D_OK;
200 }
201 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
202     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
203     if (Level < This->baseTexture.levels) {
204       *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
205       IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
206       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
207     } else {
208       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
209       return D3DERR_INVALIDCALL;
210     }
211     return D3D_OK;
212
213 }
214 HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
215     HRESULT hr;
216     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
217
218     if (Level < This->baseTexture.levels) {
219       hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
220       TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
221
222     } else {
223       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
224       return D3DERR_INVALIDCALL;
225     }
226     return hr;
227 }
228
229 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
230     HRESULT hr;
231     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
232
233     if (Level < This->baseTexture.levels) {
234       hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
235       TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
236
237     } else {
238       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
239       return D3DERR_INVALIDCALL;
240     }
241     return hr;
242 }
243
244 HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) {
245     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
246     This->baseTexture.dirty = TRUE;
247     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);    
248     return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
249 }
250
251 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
252 {
253     /* IUnknown */
254     IWineD3DVolumeTextureImpl_QueryInterface,
255     IWineD3DVolumeTextureImpl_AddRef,
256     IWineD3DVolumeTextureImpl_Release,
257     /* resource */
258     IWineD3DVolumeTextureImpl_GetParent,
259     IWineD3DVolumeTextureImpl_GetDevice,
260     IWineD3DVolumeTextureImpl_SetPrivateData,
261     IWineD3DVolumeTextureImpl_GetPrivateData,
262     IWineD3DVolumeTextureImpl_FreePrivateData,
263     IWineD3DVolumeTextureImpl_SetPriority,
264     IWineD3DVolumeTextureImpl_GetPriority,
265     IWineD3DVolumeTextureImpl_PreLoad,
266     IWineD3DVolumeTextureImpl_GetType,
267     /* BaseTexture */
268     IWineD3DVolumeTextureImpl_SetLOD,
269     IWineD3DVolumeTextureImpl_GetLOD,
270     IWineD3DVolumeTextureImpl_GetLevelCount,
271     IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
272     IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
273     IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
274     IWineD3DVolumeTextureImpl_SetDirty,
275     IWineD3DVolumeTextureImpl_GetDirty,
276     /* not in d3d */
277     IWineD3DVolumeTextureImpl_BindTexture,
278     IWineD3DVolumeTextureImpl_UnBindTexture,
279     IWineD3DVolumeTextureImpl_GetTextureDimensions,
280     /* volume texture */
281     IWineD3DVolumeTextureImpl_GetLevelDesc,
282     IWineD3DVolumeTextureImpl_GetVolumeLevel,
283     IWineD3DVolumeTextureImpl_LockBox,
284     IWineD3DVolumeTextureImpl_UnlockBox,
285     IWineD3DVolumeTextureImpl_AddDirtyBox
286 };