2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
35 /* for internal use */
36 typedef enum _FormatType {
37 FORMAT_ARGB, /* unsigned */
41 typedef struct _PixelFormatDesc {
49 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
50 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
52 const PixelFormatDesc *get_format_info(D3DFORMAT format);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
58 typedef struct ID3DXBufferImpl
61 const ID3DXBufferVtbl *lpVtbl;
64 /* ID3DXBuffer fields */
71 typedef struct ID3DXFontImpl
74 const ID3DXFontVtbl *lpVtbl;
77 /* ID3DXFont fields */
78 IDirect3DDevice9 *device;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
89 const ID3DXMatrixStackVtbl *lpVtbl;
92 /* ID3DXMatrixStack fields */
94 unsigned int stack_size;
96 } ID3DXMatrixStackImpl;
99 typedef struct _SPRITE {
100 LPDIRECT3DTEXTURE9 texture;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl *lpVtbl;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9 *device;
116 IDirect3DVertexDeclaration9 *vdecl;
117 IDirect3DStateBlock9 *stateblock;
118 D3DXMATRIX transform;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps;
129 int sprite_count; /* number of sprites to be drawn */
130 int allocated_sprites; /* number of (pre-)allocated sprites */
133 /* Shader assembler definitions */
134 typedef enum _shader_type {
139 typedef enum BWRITER_COMPARISON_TYPE {
140 BWRITER_COMPARISON_NONE,
141 BWRITER_COMPARISON_GT,
142 BWRITER_COMPARISON_EQ,
143 BWRITER_COMPARISON_GE,
144 BWRITER_COMPARISON_LT,
145 BWRITER_COMPARISON_NE,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE;
162 struct shader_reg *rel_reg;
174 BWRITER_COMPARISON_TYPE comptype;
176 struct shader_reg dst;
177 struct shader_reg *src;
178 unsigned int num_srcs; /* For freeing the rel_regs */
180 struct shader_reg predicate;
184 DWORD usage, usage_idx;
194 #define INSTRARRAY_INITIAL_SIZE 8
195 struct bwriter_shader {
198 /* Shader version selected */
201 /* Local constants. Every constant that is not defined below is loaded from
202 * the global constant set at shader runtime
204 struct constant **constF;
205 struct constant **constI;
206 struct constant **constB;
207 unsigned int num_cf, num_ci, num_cb;
209 /* Declared input and output varyings */
210 struct declaration *inputs, *outputs;
211 unsigned int num_inputs, num_outputs;
212 struct samplerdecl *samplers;
213 unsigned int num_samplers;
215 /* Are special pixel shader 3.0 registers declared? */
218 /* Array of shader instructions - The shader code itself */
219 struct instruction **instr;
220 unsigned int num_instrs, instr_alloc_size;
223 static inline LPVOID asm_alloc(SIZE_T size) {
224 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
227 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
228 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
231 static inline BOOL asm_free(LPVOID ptr) {
232 return HeapFree(GetProcessHeap(), 0, ptr);
237 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
238 * too it has to know it as well
243 DWORD additional_offset;
248 #define MAX_SRC_REGS 4
251 struct shader_reg reg[MAX_SRC_REGS];
255 struct asmparser_backend {
256 void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
257 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
258 void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
260 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
261 const struct shader_reg *dst);
262 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
263 const struct shader_reg *src);
265 void (*predicate)(struct asm_parser *This,
266 const struct shader_reg *predicate);
267 void (*coissue)(struct asm_parser *This);
269 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
270 const struct shader_reg *reg);
271 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
272 const struct shader_reg *reg);
273 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD regnum,
274 unsigned int line_no);
276 void (*end)(struct asm_parser *This);
278 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
279 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
280 const struct src_regs *srcs, int expectednsrcs);
283 struct instruction *alloc_instr(unsigned int srcs);
284 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
285 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
286 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
287 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
288 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
289 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
291 #define MESSAGEBUFFER_INITIAL_SIZE 256
294 /* The function table of the parser implementation */
295 const struct asmparser_backend *funcs;
297 /* Private data follows */
298 struct bwriter_shader *shader;
299 unsigned int m3x3pad_count;
307 unsigned int messagesize;
308 unsigned int messagecapacity;
309 unsigned int line_no;
312 extern struct asm_parser asm_ctx;
314 void create_vs20_parser(struct asm_parser *ret);
315 void create_vs2x_parser(struct asm_parser *ret);
316 void create_vs30_parser(struct asm_parser *ret);
317 void create_ps20_parser(struct asm_parser *ret);
318 void create_ps2x_parser(struct asm_parser *ret);
319 void create_ps30_parser(struct asm_parser *ret);
321 struct bwriter_shader *parse_asm_shader(char **messages);
324 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
326 #define PRINTF_ATTR(fmt,args)
329 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
330 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
332 /* A reasonable value as initial size */
333 #define BYTECODEBUFFER_INITIAL_SIZE 32
334 struct bytecode_buffer {
338 /* For tracking rare out of memory situations without passing
339 * return values around everywhere
344 struct bc_writer; /* Predeclaration for use in vtable parameters */
346 typedef void (*instr_writer)(struct bc_writer *This,
347 const struct instruction *instr,
348 struct bytecode_buffer *buffer);
350 struct bytecode_backend {
351 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
352 struct bytecode_buffer *buffer);
353 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
354 struct bytecode_buffer *buffer);
355 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
356 struct bytecode_buffer *buffer);
357 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
358 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
359 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
360 DWORD token, struct bytecode_buffer *buffer);
362 const struct instr_handler_table {
368 /* Bytecode writing stuff */
370 const struct bytecode_backend *funcs;
372 /* Avoid result checking */
377 /* Vertex shader varying mapping */
386 /* Pixel shader specific members */
391 /* Debug utility routines */
392 const char *debug_print_srcmod(DWORD mod);
393 const char *debug_print_dstmod(DWORD mod);
394 const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
395 const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
396 const char *debug_print_swizzle(DWORD swizzle);
397 const char *debug_print_writemask(DWORD mask);
398 const char *debug_print_comp(DWORD comp);
399 const char *debug_print_opcode(DWORD opcode);
401 /* Utilities for internal->d3d constant mapping */
402 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
403 DWORD d3d9_writemask(DWORD bwriter_writemask);
404 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
405 DWORD d3d9_dstmod(DWORD bwriter_mod);
406 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
407 DWORD d3d9_sampler(DWORD bwriter_sampler);
408 DWORD d3d9_register(DWORD bwriter_register);
409 DWORD d3d9_opcode(DWORD bwriter_opcode);
411 /* Used to signal an incorrect swizzle/writemask */
412 #define SWIZZLE_ERR ~0U
415 Enumerations and defines used in the bytecode writer
416 intermediate representation
418 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
487 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
489 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
497 BWRITERSPR_TEXCRDOUT,
503 BWRITERSPR_CONSTBOOL,
508 } BWRITERSHADER_PARAM_REGISTER_TYPE;
510 typedef enum _BWRITERVS_RASTOUT_OFFSETS
514 BWRITERSRO_POINT_SIZE
515 } BWRITERVS_RASTOUT_OFFSETS;
517 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
518 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
519 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
520 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
521 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
523 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
524 BWRITERSPDM_NONE = 0,
525 BWRITERSPDM_SATURATE = 1,
526 BWRITERSPDM_PARTIALPRECISION = 2,
527 BWRITERSPDM_MSAMPCENTROID = 4,
528 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
530 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
531 BWRITERSTT_UNKNOWN = 0,
535 BWRITERSTT_VOLUME = 4,
536 } BWRITERSAMPLER_TEXTURE_TYPE;
538 #define BWRITERSI_TEXLD_PROJECT 1
539 #define BWRITERSI_TEXLD_BIAS 2
541 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
542 BWRITERSPSM_NONE = 0,
556 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
558 #define BWRITER_SM1_VS 0xfffe
559 #define BWRITER_SM1_PS 0xffff
561 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
562 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
564 #define BWRITERVS_SWIZZLE_SHIFT 16
565 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
567 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
568 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
569 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
570 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
572 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
573 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
574 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
575 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
577 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
578 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
579 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
580 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
582 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
583 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
584 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
585 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
587 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
589 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
590 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
591 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
592 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
594 typedef enum _BWRITERDECLUSAGE {
595 BWRITERDECLUSAGE_POSITION,
596 BWRITERDECLUSAGE_BLENDWEIGHT,
597 BWRITERDECLUSAGE_BLENDINDICES,
598 BWRITERDECLUSAGE_NORMAL,
599 BWRITERDECLUSAGE_PSIZE,
600 BWRITERDECLUSAGE_TEXCOORD,
601 BWRITERDECLUSAGE_TANGENT,
602 BWRITERDECLUSAGE_BINORMAL,
603 BWRITERDECLUSAGE_TESSFACTOR,
604 BWRITERDECLUSAGE_POSITIONT,
605 BWRITERDECLUSAGE_COLOR,
606 BWRITERDECLUSAGE_FOG,
607 BWRITERDECLUSAGE_DEPTH,
608 BWRITERDECLUSAGE_SAMPLE
611 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
612 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
613 void SlDeleteShader(struct bwriter_shader *shader);
615 #endif /* __WINE_D3DX9_36_PRIVATE_H */