d3d9: Get rid of resource.c.
[wine] / dlls / d3d9 / stateblock.c
1 /*
2  * IDirect3DStateBlock9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
34         IDirect3DStateBlock9_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
45     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
54     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         EnterCriticalSection(&d3d9_cs);
61         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
62         LeaveCriticalSection(&d3d9_cs);
63         IDirect3DDevice9Ex_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DStateBlock9 Interface follow: */
70 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
71     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
72     IWineD3DDevice *wined3d_device;
73     HRESULT hr;
74     TRACE("(%p) Relay\n", This);
75
76     EnterCriticalSection(&d3d9_cs);
77     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
78     if (SUCCEEDED(hr))
79     {
80         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
81         IWineD3DDevice_Release(wined3d_device);
82     }
83     LeaveCriticalSection(&d3d9_cs);
84     return hr;
85 }
86
87 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
88     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
89     HRESULT hr;
90     TRACE("(%p) Relay\n", This); 
91
92     EnterCriticalSection(&d3d9_cs);
93     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
94     LeaveCriticalSection(&d3d9_cs);
95     return hr;
96 }
97
98 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
99     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
100     HRESULT hr;
101     TRACE("(%p) Relay\n", This);
102
103     EnterCriticalSection(&d3d9_cs);
104     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
105     LeaveCriticalSection(&d3d9_cs);
106     return hr;
107 }
108
109
110 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
111 {
112     /* IUnknown */
113     IDirect3DStateBlock9Impl_QueryInterface,
114     IDirect3DStateBlock9Impl_AddRef,
115     IDirect3DStateBlock9Impl_Release,
116     /* IDirect3DStateBlock9 */
117     IDirect3DStateBlock9Impl_GetDevice,
118     IDirect3DStateBlock9Impl_Capture,
119     IDirect3DStateBlock9Impl_Apply
120 };
121
122
123 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
124 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
125    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
126    IDirect3DStateBlock9Impl* object;
127    HRESULT hrc = D3D_OK;
128    
129    TRACE("(%p) Relay\n", This);
130
131    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
132       Type != D3DSBT_VERTEXSTATE                              ) {
133        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
134        return D3DERR_INVALIDCALL;
135    }
136    
137    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
138    if (NULL == object) return E_OUTOFMEMORY;
139    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
140    object->ref = 1;
141    
142    EnterCriticalSection(&d3d9_cs);
143    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
144    LeaveCriticalSection(&d3d9_cs);
145    if(hrc != D3D_OK){
146        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
147        HeapFree(GetProcessHeap(), 0, object);
148    } else {
149         IDirect3DDevice9Ex_AddRef(iface);
150         object->parentDevice = iface;
151         *ppStateBlock = (IDirect3DStateBlock9*)object;
152         TRACE("(%p) : Created stateblock %p\n", This, object);
153    }
154    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
155    return hrc;
156 }
157
158 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
159     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
160     HRESULT hr;
161     TRACE("(%p) Relay\n", This);
162
163     EnterCriticalSection(&d3d9_cs);
164     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
165     LeaveCriticalSection(&d3d9_cs);
166     return hr;
167 }
168
169 HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
170     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;   
171     HRESULT hr;
172     IWineD3DStateBlock* wineD3DStateBlock;    
173     IDirect3DStateBlock9Impl* object;
174
175     TRACE("(%p) Relay\n", This); 
176     
177     /* Tell wineD3D to endstateblock before anything else (in case we run out
178      * of memory later and cause locking problems)
179      */
180     EnterCriticalSection(&d3d9_cs);
181     hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
182     LeaveCriticalSection(&d3d9_cs);
183     if(hr!= D3D_OK){
184        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
185        return hr;
186     }    
187     /* allocate a new IDirectD3DStateBlock */
188     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));      
189     if (!object) return E_OUTOFMEMORY;
190     object->ref = 1;
191     object->lpVtbl = &Direct3DStateBlock9_Vtbl;
192     object->wineD3DStateBlock = wineD3DStateBlock;
193
194     IDirect3DDevice9Ex_AddRef(iface);
195     object->parentDevice = iface;
196     *ppSB=(IDirect3DStateBlock9*)object;
197     TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
198     return D3D_OK;
199 }