6 /* This is needed for GL_LIGHT */
9 /*****************************************************************************
10 * Predeclare the interfaces
12 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
13 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
15 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
16 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
17 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
18 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
20 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
21 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
23 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
25 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
26 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
27 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
29 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
31 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
32 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
33 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
34 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
35 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
36 typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
37 typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
38 typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
39 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
42 /* ********************************************************************
44 ******************************************************************** */
46 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
47 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
48 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
49 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
50 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
51 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
52 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
53 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
54 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
55 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
56 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
57 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
58 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
59 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
60 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
61 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
62 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
63 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
64 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
65 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
66 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
67 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
68 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
69 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
70 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
71 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
72 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
73 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
74 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
75 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
76 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
77 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
78 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
79 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
80 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
81 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
82 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
83 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
84 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
85 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
86 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
87 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
88 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
89 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
90 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
91 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
92 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
93 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
94 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
95 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
96 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
97 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
98 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
99 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
101 /* ********************************************************************
103 ******************************************************************** */
104 #define D3DNEXT_NEXT 0x01l
105 #define D3DNEXT_HEAD 0x02l
106 #define D3DNEXT_TAIL 0x04l
111 D3DLIGHT_DIRECTIONAL = 3,
112 D3DLIGHT_PARALLELPOINT = 4,
113 D3DLIGHT_FORCE_DWORD = 0x7fffffff
120 D3DPT_TRIANGLELIST = 4,
121 D3DPT_TRIANGLESTRIP = 5,
122 D3DPT_TRIANGLEFAN = 6,
123 D3DPT_FORCE_DWORD = 0x7fffffff
128 D3DFILL_WIREFRAME = 2,
130 D3DFILL_FORCE_DWORD = 0x7fffffff
135 D3DSHADE_GOURAUD = 2,
137 D3DSHADE_FORCE_DWORD = 0x7fffffff
144 D3DCULL_FORCE_DWORD = 0x7fffffff
150 D3DBLEND_SRCCOLOR = 3,
151 D3DBLEND_INVSRCCOLOR = 4,
152 D3DBLEND_SRCALPHA = 5,
153 D3DBLEND_INVSRCALPHA = 6,
154 D3DBLEND_DESTALPHA = 7,
155 D3DBLEND_INVDESTALPHA = 8,
156 D3DBLEND_DESTCOLOR = 9,
157 D3DBLEND_INVDESTCOLOR = 10,
158 D3DBLEND_SRCALPHASAT = 11,
159 D3DBLEND_BOTHSRCALPHA = 12,
160 D3DBLEND_BOTHINVSRCALPHA = 13,
161 D3DBLEND_FORCE_DWORD = 0x7fffffff
166 D3DTBLEND_MODULATE = 2,
167 D3DTBLEND_DECALALPHA = 3,
168 D3DTBLEND_MODULATEALPHA = 4,
169 D3DTBLEND_DECALMASK = 5,
170 D3DTBLEND_MODULATEMASK = 6,
173 D3DTBLEND_FORCE_DWORD = 0x7fffffff
177 D3DFILTER_NEAREST = 1,
178 D3DFILTER_LINEAR = 2,
179 D3DFILTER_MIPNEAREST = 3,
180 D3DFILTER_MIPLINEAR = 4,
181 D3DFILTER_LINEARMIPNEAREST = 5,
182 D3DFILTER_LINEARMIPLINEAR = 6,
183 D3DFILTER_FORCE_DWORD = 0x7fffffff
187 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
188 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
189 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
190 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
191 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
192 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
193 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
194 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
195 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
196 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
197 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
198 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
199 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
200 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
201 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
202 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
203 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
204 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
205 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
206 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
207 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
208 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
209 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
210 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
211 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
212 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
213 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
214 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
215 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
216 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
217 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
218 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
219 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
220 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
221 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
222 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
223 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
224 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
225 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
226 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
227 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
228 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
229 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
230 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
231 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
232 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
233 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
234 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
235 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
236 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
237 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
238 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
239 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
240 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
241 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
242 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
243 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
244 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
245 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
246 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
247 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
248 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
249 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
250 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
251 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
252 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
253 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
254 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
255 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
256 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
257 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
258 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
259 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
260 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
261 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
262 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
263 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
264 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
265 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
266 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
267 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
268 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
269 } D3DRENDERSTATETYPE;
275 D3DCMP_LESSEQUAL = 4,
278 D3DCMP_GREATEREQUAL = 7,
280 D3DCMP_FORCE_DWORD = 0x7fffffff
284 D3DLIGHTSTATE_MATERIAL = 1,
285 D3DLIGHTSTATE_AMBIENT = 2,
286 D3DLIGHTSTATE_COLORMODEL = 3,
287 D3DLIGHTSTATE_FOGMODE = 4,
288 D3DLIGHTSTATE_FOGSTART = 5,
289 D3DLIGHTSTATE_FOGEND = 6,
290 D3DLIGHTSTATE_FOGDENSITY = 7,
291 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
298 D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
302 D3DTRANSFORMSTATE_WORLD = 1,
303 D3DTRANSFORMSTATE_VIEW = 2,
304 D3DTRANSFORMSTATE_PROJECTION = 3,
305 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
306 } D3DTRANSFORMSTATETYPE;
308 /* ********************************************************************
310 ******************************************************************** */
311 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
312 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
313 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
314 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
316 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
321 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
323 #define D3DTRANSFORMCAPS_CLIP 0x00000001
328 DWORD dwLightingModel;
330 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
332 #define D3DLIGHTINGMODEL_RGB 0x00000001
333 #define D3DLIGHTINGMODEL_MONO 0x00000002
335 #define D3DLIGHTCAPS_POINT 0x00000001
336 #define D3DLIGHTCAPS_SPOT 0x00000002
337 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
338 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
341 #define D3DCOLOR_MONO 1
342 #define D3DCOLOR_RGB 2
344 typedef DWORD D3DCOLORMODEL;
348 DWORD dwMiscCaps; /* Capability flags */
351 DWORD dwSrcBlendCaps;
352 DWORD dwDestBlendCaps;
353 DWORD dwAlphaCmpCaps;
356 DWORD dwTextureFilterCaps;
357 DWORD dwTextureBlendCaps;
358 DWORD dwTextureAddressCaps;
359 DWORD dwStippleWidth; /* maximum width and height of */
360 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
361 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
363 /* D3DPRIMCAPS.dwMiscCaps */
364 #define D3DPMISCCAPS_MASKPLANES 0x00000001
365 #define D3DPMISCCAPS_MASKZ 0x00000002
366 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
367 #define D3DPMISCCAPS_CONFORMANT 0x00000008
368 #define D3DPMISCCAPS_CULLNONE 0x00000010
369 #define D3DPMISCCAPS_CULLCW 0x00000020
370 #define D3DPMISCCAPS_CULLCCW 0x00000040
372 /* D3DPRIMCAPS.dwRasterCaps */
373 #define D3DPRASTERCAPS_DITHER 0x00000001
374 #define D3DPRASTERCAPS_ROP2 0x00000002
375 #define D3DPRASTERCAPS_XOR 0x00000004
376 #define D3DPRASTERCAPS_PAT 0x00000008
377 #define D3DPRASTERCAPS_ZTEST 0x00000010
378 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
379 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
380 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
381 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
382 #define D3DPRASTERCAPS_STIPPLE 0x00000200
383 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
384 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
385 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
386 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
387 #define D3DPRASTERCAPS_ZBIAS 0x00004000
388 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
389 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
390 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
392 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
393 #define D3DPCMPCAPS_NEVER 0x00000001
394 #define D3DPCMPCAPS_LESS 0x00000002
395 #define D3DPCMPCAPS_EQUAL 0x00000004
396 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
397 #define D3DPCMPCAPS_GREATER 0x00000010
398 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
399 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
400 #define D3DPCMPCAPS_ALWAYS 0x00000080
402 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
403 #define D3DPBLENDCAPS_ZERO 0x00000001
404 #define D3DPBLENDCAPS_ONE 0x00000002
405 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
406 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
407 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
408 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
409 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
410 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
411 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
412 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
413 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
414 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
415 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
417 /* D3DPRIMCAPS.dwShadeCaps */
418 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
419 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
420 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
421 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
422 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
423 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
425 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
426 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
427 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
428 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
429 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
430 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
432 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
433 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
434 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
435 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
436 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
437 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
439 #define D3DPSHADECAPS_FOGFLAT 0x00040000
440 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
441 #define D3DPSHADECAPS_FOGPHONG 0x00100000
443 /* D3DPRIMCAPS.dwTextureCaps */
444 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
445 #define D3DPTEXTURECAPS_POW2 0x00000002
446 #define D3DPTEXTURECAPS_ALPHA 0x00000004
447 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
448 #define D3DPTEXTURECAPS_BORDER 0x00000010
449 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
451 /* D3DPRIMCAPS.dwTextureFilterCaps */
452 #define D3DPTFILTERCAPS_NEAREST 0x00000001
453 #define D3DPTFILTERCAPS_LINEAR 0x00000002
454 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
455 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
456 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
457 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
459 /* D3DPRIMCAPS.dwTextureBlendCaps */
460 #define D3DPTBLENDCAPS_DECAL 0x00000001
461 #define D3DPTBLENDCAPS_MODULATE 0x00000002
462 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
463 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
464 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
465 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
466 #define D3DPTBLENDCAPS_COPY 0x00000040
467 #define D3DPTBLENDCAPS_ADD 0x00000080
469 /* D3DPRIMCAPS.dwTextureAddressCaps */
470 #define D3DPTADDRESSCAPS_WRAP 0x00000001
471 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
472 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
473 #define D3DPTADDRESSCAPS_BORDER 0x00000008
474 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
477 /* D3DDEVICEDESC.dwFlags */
478 #define D3DDD_COLORMODEL 0x00000001
479 #define D3DDD_DEVCAPS 0x00000002
480 #define D3DDD_TRANSFORMCAPS 0x00000004
481 #define D3DDD_LIGHTINGCAPS 0x00000008
482 #define D3DDD_BCLIPPING 0x00000010
483 #define D3DDD_LINECAPS 0x00000020
484 #define D3DDD_TRICAPS 0x00000040
485 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
486 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
487 #define D3DDD_MAXBUFFERSIZE 0x00000200
488 #define D3DDD_MAXVERTEXCOUNT 0x00000400
490 /* D3DDEVICEDESC.dwDevCaps */
491 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
492 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
493 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
494 #define D3DDEVCAPS_SORTEXACT 0x00000008
495 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
496 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
497 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
498 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
499 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
500 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
501 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
502 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
503 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
505 typedef struct _D3DDeviceDesc {
508 D3DCOLORMODEL dcmColorModel;
510 D3DTRANSFORMCAPS dtcTransformCaps;
512 D3DLIGHTINGCAPS dlcLightingCaps;
513 D3DPRIMCAPS dpcLineCaps;
514 D3DPRIMCAPS dpcTriCaps;
515 DWORD dwDeviceRenderBitDepth;
516 DWORD dwDeviceZBufferBitDepth;
517 DWORD dwMaxBufferSize;
518 DWORD dwMaxVertexCount;
519 /* *** New fields for DX5 *** */
520 DWORD dwMinTextureWidth,dwMinTextureHeight;
521 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
522 DWORD dwMinStippleWidth,dwMaxStippleWidth;
523 DWORD dwMinStippleHeight,dwMaxStippleHeight;
524 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
526 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
527 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
530 /* dwflags for FindDevice */
531 #define D3DFDS_COLORMODEL 0x00000001
532 #define D3DFDS_GUID 0x00000002
533 #define D3DFDS_HARDWARE 0x00000004
534 #define D3DFDS_TRIANGLES 0x00000008
535 #define D3DFDS_LINES 0x00000010
536 #define D3DFDS_MISCCAPS 0x00000020
537 #define D3DFDS_RASTERCAPS 0x00000040
538 #define D3DFDS_ZCMPCAPS 0x00000080
539 #define D3DFDS_ALPHACMPCAPS 0x00000100
540 #define D3DFDS_DSTBLENDCAPS 0x00000400
541 #define D3DFDS_SHADECAPS 0x00000800
542 #define D3DFDS_TEXTURECAPS 0x00001000
543 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
544 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
545 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
551 D3DCOLORMODEL dcmColorModel;
554 D3DPRIMCAPS dpcPrimCaps;
555 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
560 D3DDEVICEDESC ddHwDesc;
561 D3DDEVICEDESC ddSwDesc;
562 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
564 #define D3DVALP(val, prec) ((float)(val))
565 #define D3DVAL(val) ((float)(val))
566 typedef float D3DVALUE,*LPD3DVALUE;
567 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
568 #define D3DMultiply(a, b) ((a) * (b))
571 DWORD dwFlags; /* Homogeneous clipping flags */
584 } D3DHVERTEX, *LPD3DHVERTEX;
586 * Transformed/lit vertices
590 D3DVALUE sx; /* Screen coordinates */
602 D3DVALUE rhw; /* Reciprocal of homogeneous w */
606 D3DCOLOR color; /* Vertex color */
610 D3DCOLOR specular; /* Specular component of vertex */
614 D3DVALUE tu; /* Texture coordinates */
621 } D3DTLVERTEX, *LPD3DTLVERTEX;
624 D3DVALUE x; /* Homogeneous coordinates */
637 D3DCOLOR color; /* Vertex color */
641 D3DCOLOR specular; /* Specular component of vertex */
645 D3DVALUE tu; /* Texture coordinates */
652 } D3DLVERTEX, *LPD3DLVERTEX;
655 D3DVALUE x; /* Homogeneous coordinates */
667 D3DVALUE nx; /* Normal */
679 D3DVALUE tu; /* Texture coordinates */
686 } D3DVERTEX, *LPD3DVERTEX;
705 } D3DRECT, *LPD3DRECT;
720 /* the c++ variant has operator overloads etc. too */
721 } D3DVECTOR,*LPD3DVECTOR;
724 D3DVALUE _11, _12, _13, _14;
725 D3DVALUE _21, _22, _23, _24;
726 D3DVALUE _31, _32, _33, _34;
727 D3DVALUE _41, _42, _43, _44;
728 } D3DMATRIX, *LPD3DMATRIX;
730 typedef struct _D3DCOLORVALUE {
747 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
751 D3DLIGHTTYPE dltType;
752 D3DCOLORVALUE dcvColor;
753 D3DVECTOR dvPosition; /* Position in world space */
754 D3DVECTOR dvDirection; /* Direction in world space */
755 D3DVALUE dvRange; /* Cutoff range */
756 D3DVALUE dvFalloff; /* Falloff */
757 D3DVALUE dvAttenuation0; /* Constant attenuation */
758 D3DVALUE dvAttenuation1; /* Linear attenuation */
759 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
760 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
761 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
762 } D3DLIGHT,*LPD3DLIGHT;
765 #define D3DLIGHT_ACTIVE 0x00000001
766 #define D3DLIGHT_NO_SPECULAR 0x00000002
769 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
772 /* Statistics structure */
775 DWORD dwTrianglesDrawn;
779 DWORD dwVerticesProcessed;
780 } D3DSTATS, *LPD3DSTATS;
783 typedef struct _D3DCLIPSTATUS {
784 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
785 DWORD dwStatus; /* Clip status */
786 float minx, maxx; /* X extents */
787 float miny, maxy; /* Y extents */
788 float minz, maxz; /* Z extents */
789 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
794 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
795 D3DCOLORVALUE dcvDiffuse;
798 D3DCOLORVALUE ambient; /* Ambient color RGB */
799 D3DCOLORVALUE dcvAmbient;
802 D3DCOLORVALUE specular; /* Specular 'shininess' */
803 D3DCOLORVALUE dcvSpecular;
806 D3DCOLORVALUE emissive; /* Emissive color RGB */
807 D3DCOLORVALUE dcvEmissive;
810 D3DVALUE power; /* Sharpness if specular highlight */
813 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
815 } D3DMATERIAL, *LPD3DMATERIAL;
818 D3DVECTOR dvPosition; /* Lightable point in model space */
819 D3DVECTOR dvNormal; /* Normalised unit vector */
820 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
825 DWORD dwY; /* Top left */
827 DWORD dwHeight; /* Dimensions */
828 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
829 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
830 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
831 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
833 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
834 } D3DVIEWPORT, *LPD3DVIEWPORT;
839 DWORD dwY; /* Viewport Top left */
841 DWORD dwHeight; /* Viewport Dimensions */
842 D3DVALUE dvClipX; /* Top left of clip volume */
844 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
845 D3DVALUE dvClipHeight;
846 D3DVALUE dvMinZ; /* Min/max of clip Volume */
848 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
850 #define D3DTRANSFORM_CLIPPED 0x00000001l
851 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
855 LPVOID lpIn; /* Input vertices */
856 DWORD dwInSize; /* Stride of input vertices */
857 LPVOID lpOut; /* Output vertices */
858 DWORD dwOutSize; /* Stride of output vertices */
859 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
860 DWORD dwClip; /* Clipping hint */
861 DWORD dwClipIntersection;
862 DWORD dwClipUnion; /* Union of all clip flags */
863 D3DRECT drExtent; /* Extent of transformed vertices */
864 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
867 #define D3DLIGHT_ACTIVE 0x00000001
868 #define D3DLIGHT_NO_SPECULAR 0x00000002
870 /* maximum valid light range */
871 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
873 typedef struct _D3DLIGHT2 {
875 D3DLIGHTTYPE dltType; /* Type of light source */
876 D3DCOLORVALUE dcvColor; /* Color of light */
877 D3DVECTOR dvPosition; /* Position in world space */
878 D3DVECTOR dvDirection; /* Direction in world space */
879 D3DVALUE dvRange; /* Cutoff range */
880 D3DVALUE dvFalloff; /* Falloff */
881 D3DVALUE dvAttenuation0; /* Constant attenuation */
882 D3DVALUE dvAttenuation1; /* Linear attenuation */
883 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
884 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
885 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
887 } D3DLIGHT2, *LPD3DLIGHT2;
889 typedef struct _D3DLIGHTDATA {
891 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
892 DWORD dwInSize; /* Stride of input elements */
893 LPD3DTLVERTEX lpOut; /* Output colors */
894 DWORD dwOutSize; /* Stride of output colors */
895 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
897 typedef struct _D3DPICKRECORD {
902 } D3DPICKRECORD, *LPD3DPICKRECORD;
905 typedef struct _D3DExecuteBufferDesc {
911 } D3DEXECUTEBUFFERDESC;
912 typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
914 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
915 #define D3DDEB_CAPS 0x00000002l /* caps valid */
916 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
918 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
919 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
920 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
923 * Values for d3d status.
925 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
926 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
927 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
928 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
929 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
930 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
931 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
932 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
933 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
934 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
935 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
936 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
938 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
939 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
940 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
941 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
942 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
943 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
944 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
945 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
946 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
947 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
948 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
949 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
950 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
952 #define D3DSTATUS_CLIPUNIONALL ( \
953 D3DSTATUS_CLIPUNIONLEFT | \
954 D3DSTATUS_CLIPUNIONRIGHT | \
955 D3DSTATUS_CLIPUNIONTOP | \
956 D3DSTATUS_CLIPUNIONBOTTOM | \
957 D3DSTATUS_CLIPUNIONFRONT | \
958 D3DSTATUS_CLIPUNIONBACK | \
959 D3DSTATUS_CLIPUNIONGEN0 | \
960 D3DSTATUS_CLIPUNIONGEN1 | \
961 D3DSTATUS_CLIPUNIONGEN2 | \
962 D3DSTATUS_CLIPUNIONGEN3 | \
963 D3DSTATUS_CLIPUNIONGEN4 | \
964 D3DSTATUS_CLIPUNIONGEN5 \
967 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
968 D3DSTATUS_CLIPINTERSECTIONLEFT | \
969 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
970 D3DSTATUS_CLIPINTERSECTIONTOP | \
971 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
972 D3DSTATUS_CLIPINTERSECTIONFRONT | \
973 D3DSTATUS_CLIPINTERSECTIONBACK | \
974 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
975 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
976 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
977 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
978 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
979 D3DSTATUS_CLIPINTERSECTIONGEN5 \
982 #define D3DSTATUS_DEFAULT ( \
983 D3DSTATUS_CLIPINTERSECTIONALL | \
984 D3DSTATUS_ZNOTVISIBLE)
987 typedef struct _D3DSTATUS {
991 } D3DSTATUS, *LPD3DSTATUS;
994 typedef struct _D3DEXECUTEDATA {
996 DWORD dwVertexOffset;
998 DWORD dwInstructionOffset;
999 DWORD dwInstructionLength;
1000 DWORD dwHVertexOffset;
1002 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1004 typedef enum _D3DOPCODE {
1008 D3DOP_MATRIXLOAD = 4,
1009 D3DOP_MATRIXMULTIPLY = 5,
1010 D3DOP_STATETRANSFORM = 6,
1011 D3DOP_STATELIGHT = 7,
1012 D3DOP_STATERENDER = 8,
1013 D3DOP_PROCESSVERTICES = 9,
1014 D3DOP_TEXTURELOAD = 10,
1016 D3DOP_BRANCHFORWARD = 12,
1018 D3DOP_SETSTATUS = 14,
1020 D3DOP_FORCE_DWORD = 0x7fffffff
1023 typedef struct _D3DPOINT {
1026 } D3DPOINT, *LPD3DPOINT;
1028 typedef struct _D3DLINE {
1037 } D3DLINE, *LPD3DLINE;
1039 #define D3DTRIFLAG_START 0x00000000L
1040 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1041 #define D3DTRIFLAG_ODD 0x0000001eL
1042 #define D3DTRIFLAG_EVEN 0x0000001fL
1044 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1045 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1046 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1047 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1048 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1050 typedef struct _D3DTRIANGLE {
1064 } D3DTRIANGLE, *LPD3DTRIANGLE;
1066 typedef struct _D3DMATRIXLOAD {
1067 D3DMATRIXHANDLE hDestMatrix;
1068 D3DMATRIXHANDLE hSrcMatrix;
1069 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1071 typedef struct _D3DMATRIXMULTIPLY {
1072 D3DMATRIXHANDLE hDestMatrix;
1073 D3DMATRIXHANDLE hSrcMatrix1;
1074 D3DMATRIXHANDLE hSrcMatrix2;
1075 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1077 typedef struct _D3DSTATE {
1079 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1080 D3DLIGHTSTATETYPE dlstLightStateType;
1081 D3DRENDERSTATETYPE drstRenderStateType;
1087 } D3DSTATE, *LPD3DSTATE;
1089 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1090 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1091 #define D3DPROCESSVERTICES_COPY 0x00000002L
1092 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1094 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1095 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1097 typedef struct _D3DPROCESSVERTICES {
1103 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1105 typedef struct _D3DTEXTURELOAD {
1106 D3DTEXTUREHANDLE hDestTexture;
1107 D3DTEXTUREHANDLE hSrcTexture;
1108 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1110 typedef struct _D3DBRANCH {
1115 } D3DBRANCH, *LPD3DBRANCH;
1117 typedef struct _D3DSPAN {
1120 } D3DSPAN, *LPD3DSPAN;
1122 typedef struct _D3DINSTRUCTION {
1126 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
1129 /*****************************************************************************
1130 * IDirect3D interface
1132 #define ICOM_INTERFACE IDirect3D
1133 #define IDirect3D_METHODS \
1134 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
1135 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1136 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1137 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
1138 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
1139 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
1140 #define IDirect3D_IMETHODS \
1143 ICOM_DEFINE(IDirect3D,IUnknown)
1144 #undef ICOM_INTERFACE
1146 #ifdef ICOM_CINTERFACE
1147 /*** IUnknown methods ***/
1148 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1149 #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
1150 #define IDirect3D_Release(p) ICOM_CALL (Release,p)
1151 /*** IDirect3D methods ***/
1152 #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
1153 #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1154 #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1155 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1156 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1157 #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1161 /*****************************************************************************
1162 * IDirect3D2 interface
1164 #define ICOM_INTERFACE IDirect3D2
1165 #define IDirect3D2_METHODS \
1166 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1167 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1168 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
1169 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
1170 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1171 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
1172 #define IDirect3D2_IMETHODS \
1175 ICOM_DEFINE(IDirect3D2,IUnknown)
1176 #undef ICOM_INTERFACE
1178 #ifdef ICOM_CINTERFACE
1179 /*** IUnknown methods ***/
1180 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1181 #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
1182 #define IDirect3D2_Release(p) ICOM_CALL (Release,p)
1183 /*** IDirect3D2 methods ***/
1184 #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1185 #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1186 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1187 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1188 #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1189 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
1193 /*****************************************************************************
1194 * IDirect3DLight interface
1196 #define ICOM_INTERFACE IDirect3DLight
1197 #define IDirect3DLight_METHODS \
1198 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1199 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
1200 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
1201 #define IDirect3DLight_IMETHODS \
1203 IDirect3DLight_METHODS
1204 ICOM_DEFINE(IDirect3DLight,IUnknown)
1205 #undef ICOM_INTERFACE
1207 #ifdef ICOM_CINTERFACE
1208 /*** IUnknown methods ***/
1209 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1210 #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
1211 #define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
1212 /*** IDirect3DLight methods ***/
1213 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1214 #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
1215 #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
1219 /*****************************************************************************
1220 * IDirect3DMaterial interface
1222 #define ICOM_INTERFACE IDirect3DMaterial
1223 #define IDirect3DMaterial_METHODS \
1224 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1225 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1226 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1227 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
1228 ICOM_METHOD (HRESULT,Reserve) \
1229 ICOM_METHOD (HRESULT,Unreserve)
1230 #define IDirect3DMaterial_IMETHODS \
1232 IDirect3DMaterial_METHODS
1233 ICOM_DEFINE(IDirect3DMaterial,IUnknown)
1234 #undef ICOM_INTERFACE
1236 #ifdef ICOM_CINTERFACE
1237 /*** IUnknown methods ***/
1238 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1239 #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
1240 #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
1241 /*** IDirect3DMaterial methods ***/
1242 #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1243 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1244 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1245 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1246 #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
1247 #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
1251 /*****************************************************************************
1252 * IDirect3DMaterial2 interface
1254 #define ICOM_INTERFACE IDirect3DMaterial2
1255 #define IDirect3DMaterial2_METHODS \
1256 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1257 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1258 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1259 #define IDirect3DMaterial2_IMETHODS \
1261 IDirect3DMaterial2_METHODS
1262 ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
1263 #undef ICOM_INTERFACE
1265 #ifdef ICOM_CINTERFACE
1266 /*** IUnknown methods ***/
1267 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1268 #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
1269 #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
1270 /*** IDirect3DMaterial2 methods ***/
1271 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1272 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1273 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1277 /*****************************************************************************
1278 * IDirect3DTexture interface
1280 #define ICOM_INTERFACE IDirect3DTexture
1281 #define IDirect3DTexture_METHODS \
1282 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
1283 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
1284 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1285 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
1286 ICOM_METHOD (HRESULT,Unload)
1287 #define IDirect3DTexture_IMETHODS \
1289 IDirect3DTexture_METHODS
1290 ICOM_DEFINE(IDirect3DTexture,IUnknown)
1291 #undef ICOM_INTERFACE
1293 #ifdef ICOM_CINTERFACE
1294 /*** IUnknown methods ***/
1295 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1296 #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
1297 #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
1298 /*** IDirect3DTexture methods ***/
1299 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
1300 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
1301 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
1302 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
1303 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
1307 /*****************************************************************************
1308 * IDirect3DTexture2 interface
1310 #define ICOM_INTERFACE IDirect3DTexture2
1311 #define IDirect3DTexture2_METHODS \
1312 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
1313 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1314 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
1315 #define IDirect3DTexture2_IMETHODS \
1317 IDirect3DTexture2_METHODS
1318 ICOM_DEFINE(IDirect3DTexture2,IUnknown)
1319 #undef ICOM_INTERFACE
1321 #ifdef ICOM_CINTERFACE
1322 /*** IUnknown methods ***/
1323 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1324 #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
1325 #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
1326 /*** IDirect3DTexture2 methods ***/
1327 #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1328 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
1329 #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
1333 /*****************************************************************************
1334 * IDirect3DViewport interface
1336 #define ICOM_INTERFACE IDirect3DViewport
1337 #define IDirect3DViewport_METHODS \
1338 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1339 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
1340 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
1341 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
1342 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
1343 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
1344 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
1345 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
1346 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
1347 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
1348 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1349 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1350 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
1351 #define IDirect3DViewport_IMETHODS \
1353 IDirect3DViewport_METHODS
1354 ICOM_DEFINE(IDirect3DViewport,IUnknown)
1355 #undef ICOM_INTERFACE
1357 #ifdef ICOM_CINTERFACE
1358 /*** IUnknown methods ***/
1359 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1360 #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
1361 #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
1362 /*** IDirect3DViewport methods ***/
1363 #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1364 #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1365 #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1366 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1367 #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1368 #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1369 #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1370 #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1371 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1372 #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1373 #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1374 #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1375 #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1379 /*****************************************************************************
1380 * IDirect3DViewport2 interface
1382 #define ICOM_INTERFACE IDirect3DViewport2
1383 #define IDirect3DViewport2_METHODS \
1384 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
1385 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
1386 #define IDirect3DViewport2_IMETHODS \
1387 IDirect3DViewport_IMETHODS \
1388 IDirect3DViewport2_METHODS
1389 ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
1390 #undef ICOM_INTERFACE
1392 #ifdef ICOM_CINTERFACE
1393 /*** IUnknown methods ***/
1394 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1395 #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
1396 #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
1397 /*** IDirect3Viewport methods ***/
1398 #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1399 #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1400 #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1401 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1402 #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1403 #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1404 #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1405 #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1406 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1407 #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1408 #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1409 #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1410 #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1411 /*** IDirect3DViewport2 methods ***/
1412 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
1413 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
1417 /*****************************************************************************
1418 * IDirect3DExecuteBuffer interface
1420 #define ICOM_INTERFACE IDirect3DExecuteBuffer
1421 #define IDirect3DExecuteBuffer_METHODS \
1422 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1423 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1424 ICOM_METHOD (HRESULT,Unlock) \
1425 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
1426 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
1427 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
1428 ICOM_METHOD1(HRESULT,Optimize, DWORD,)
1429 #define IDirect3DExecuteBuffer_IMETHODS \
1431 IDirect3DExecuteBuffer_METHODS
1432 ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
1433 #undef ICOM_INTERFACE
1435 #ifdef ICOM_CINTERFACE
1436 /*** IUnknown methods ***/
1437 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1438 #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
1439 #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
1440 /*** IDirect3DExecuteBuffer methods ***/
1441 #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
1442 #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
1443 #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
1444 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
1445 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
1446 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
1447 #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
1451 /*****************************************************************************
1452 * IDirect3DDevice interface
1454 #define ICOM_INTERFACE IDirect3DDevice
1455 #define IDirect3DDevice_METHODS \
1456 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
1457 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1458 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
1459 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
1460 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1461 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
1462 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1463 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1464 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
1465 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
1466 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
1467 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1468 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
1469 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1470 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1471 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
1472 ICOM_METHOD (HRESULT,BeginScene) \
1473 ICOM_METHOD (HRESULT,EndScene) \
1474 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
1475 #define IDirect3DDevice_IMETHODS \
1477 IDirect3DDevice_METHODS
1478 ICOM_DEFINE(IDirect3DDevice,IUnknown)
1479 #undef ICOM_INTERFACE
1481 #ifdef ICOM_CINTERFACE
1482 /*** IUnknown methods ***/
1483 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1484 #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
1485 #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
1486 /*** IDirect3DDevice methods ***/
1487 #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
1488 #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1489 #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1490 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
1491 #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1492 #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
1493 #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1494 #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1495 #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1496 #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
1497 #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
1498 #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1499 #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
1500 #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
1501 #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
1502 #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
1503 #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
1504 #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
1505 #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1509 /*****************************************************************************
1510 * IDirect3DDevice2 interface
1512 #define ICOM_INTERFACE IDirect3DDevice2
1513 #define IDirect3DDevice2_METHODS \
1514 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1515 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
1516 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1517 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1518 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1519 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
1520 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1521 ICOM_METHOD (HRESULT,BeginScene) \
1522 ICOM_METHOD (HRESULT,EndScene) \
1523 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
1524 /*** DrawPrimitive API ***/ \
1525 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1526 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
1527 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1528 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1529 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
1530 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1531 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
1532 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
1533 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
1534 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1535 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1536 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1537 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1538 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1539 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1540 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1541 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1542 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1543 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1544 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
1545 #define IDirect3DDevice2_IMETHODS \
1547 IDirect3DDevice2_METHODS
1548 ICOM_DEFINE(IDirect3DDevice2,IUnknown)
1549 #undef ICOM_INTERFACE
1551 #ifdef ICOM_CINTERFACE
1552 /*** IUnknown methods ***/
1553 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1554 #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
1555 #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
1556 /*** IDirect3DDevice2 methods ***/
1557 #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1558 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1559 #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1560 #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1561 #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1562 #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1563 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1564 #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
1565 #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
1566 #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1567 #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
1568 #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
1569 #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
1570 #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
1571 #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
1572 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1573 #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
1574 #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
1575 #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
1576 #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
1577 #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
1578 #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
1579 #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
1580 #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
1581 #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
1582 #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
1583 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1584 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1585 #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
1586 #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
1590 #endif /* __WINE_D3D_H */