2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
53 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
54 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60 EnterCriticalSection(&d3d8_cs);
61 IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
62 LeaveCriticalSection(&d3d8_cs);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
69 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
73 TRACE("(%p) Relay\n", This);
75 EnterCriticalSection(&d3d8_cs);
76 hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
77 LeaveCriticalSection(&d3d8_cs);
81 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
82 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
84 TRACE("(%p) Relay\n", This);
86 EnterCriticalSection(&d3d8_cs);
87 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
88 LeaveCriticalSection(&d3d8_cs);
92 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
93 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
95 TRACE("(%p) Relay\n", This);
97 EnterCriticalSection(&d3d8_cs);
98 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
99 LeaveCriticalSection(&d3d8_cs);
103 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
104 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
106 TRACE("(%p) Relay\n", This);
108 EnterCriticalSection(&d3d8_cs);
109 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
110 LeaveCriticalSection(&d3d8_cs);
114 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
115 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
119 EnterCriticalSection(&d3d8_cs);
120 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
121 LeaveCriticalSection(&d3d8_cs);
125 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
126 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
128 TRACE("(%p) Relay\n", This);
130 EnterCriticalSection(&d3d8_cs);
131 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
132 LeaveCriticalSection(&d3d8_cs);
136 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
137 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
138 TRACE("(%p) Relay\n", This);
140 EnterCriticalSection(&d3d8_cs);
141 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
142 LeaveCriticalSection(&d3d8_cs);
145 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
146 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
147 D3DRESOURCETYPE type;
148 TRACE("(%p) Relay\n", This);
150 EnterCriticalSection(&d3d8_cs);
151 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
152 LeaveCriticalSection(&d3d8_cs);
156 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
158 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
160 TRACE("(%p) Relay\n", This);
162 EnterCriticalSection(&d3d8_cs);
163 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
164 LeaveCriticalSection(&d3d8_cs);
168 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
169 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
171 TRACE("(%p) Relay\n", This);
173 EnterCriticalSection(&d3d8_cs);
174 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
175 LeaveCriticalSection(&d3d8_cs);
179 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
180 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
182 TRACE("(%p) Relay\n", This);
184 EnterCriticalSection(&d3d8_cs);
185 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
186 LeaveCriticalSection(&d3d8_cs);
190 /* IDirect3DVolumeTexture8 Interface follow: */
191 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
192 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
193 WINED3DVOLUME_DESC wined3ddesc;
197 TRACE("(%p) Relay\n", This);
199 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
200 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
201 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
202 wined3ddesc.Usage = &pDesc->Usage;
203 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
204 wined3ddesc.Size = &tmpInt;
205 wined3ddesc.Width = &pDesc->Width;
206 wined3ddesc.Height = &pDesc->Height;
207 wined3ddesc.Depth = &pDesc->Depth;
209 EnterCriticalSection(&d3d8_cs);
210 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
211 LeaveCriticalSection(&d3d8_cs);
215 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
216 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
217 HRESULT hrc = D3D_OK;
218 IWineD3DVolume *myVolume = NULL;
220 TRACE("(%p) Relay\n", This);
222 EnterCriticalSection(&d3d8_cs);
223 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
224 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
225 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
226 IWineD3DVolumeTexture_Release(myVolume);
228 LeaveCriticalSection(&d3d8_cs);
232 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
233 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
235 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
237 EnterCriticalSection(&d3d8_cs);
238 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
239 LeaveCriticalSection(&d3d8_cs);
243 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
244 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
246 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
248 EnterCriticalSection(&d3d8_cs);
249 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
250 LeaveCriticalSection(&d3d8_cs);
254 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
255 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
257 TRACE("(%p) Relay\n", This);
259 EnterCriticalSection(&d3d8_cs);
260 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
261 LeaveCriticalSection(&d3d8_cs);
266 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
269 IDirect3DVolumeTexture8Impl_QueryInterface,
270 IDirect3DVolumeTexture8Impl_AddRef,
271 IDirect3DVolumeTexture8Impl_Release,
272 /* IDirect3DResource8 */
273 IDirect3DVolumeTexture8Impl_GetDevice,
274 IDirect3DVolumeTexture8Impl_SetPrivateData,
275 IDirect3DVolumeTexture8Impl_GetPrivateData,
276 IDirect3DVolumeTexture8Impl_FreePrivateData,
277 IDirect3DVolumeTexture8Impl_SetPriority,
278 IDirect3DVolumeTexture8Impl_GetPriority,
279 IDirect3DVolumeTexture8Impl_PreLoad,
280 IDirect3DVolumeTexture8Impl_GetType,
281 /* IDirect3DBaseTexture8 */
282 IDirect3DVolumeTexture8Impl_SetLOD,
283 IDirect3DVolumeTexture8Impl_GetLOD,
284 IDirect3DVolumeTexture8Impl_GetLevelCount,
285 /* IDirect3DVolumeTexture8 */
286 IDirect3DVolumeTexture8Impl_GetLevelDesc,
287 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
288 IDirect3DVolumeTexture8Impl_LockBox,
289 IDirect3DVolumeTexture8Impl_UnlockBox,
290 IDirect3DVolumeTexture8Impl_AddDirtyBox