d3drm: Implement IDirect3DRMMesh_AddGroup.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "d3d8.h"
37 #include "wine/wined3d.h"
38
39 /* CreateVertexShader can return > 0xFFFF */
40 #define VS_HIGHESTFIXEDFXF 0xF0000000
41
42 /* ===========================================================================
43     Macros
44    =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
47     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
48     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
49     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
50     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
51     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
52     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
53     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
54     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
55     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
56     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
57     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
58     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
59     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
60     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
61     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
62     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
63     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
64     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
65     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
66     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
67     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
68     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
69     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
70     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
71     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
72     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
73     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
74     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
75     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
76     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
77     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
78     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
79     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
80     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
81     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
82     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
83     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
84     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
85     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
86     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
87     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
88     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
89     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
90     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
91     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
92     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
93     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
94     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
95     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
96     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
97     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
98     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
99     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
100
101 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102
103 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
104 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
105 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
106 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
107 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
108 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
109
110 struct d3d8
111 {
112     IDirect3D8 IDirect3D8_iface;
113     LONG refcount;
114     struct wined3d *wined3d;
115 };
116
117 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
118
119 /*****************************************************************************
120  * IDirect3DDevice8 implementation structure
121  */
122
123 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
124 #define D3D8_INVALID_HANDLE ~0U
125
126 enum d3d8_handle_type
127 {
128     D3D8_HANDLE_FREE,
129     D3D8_HANDLE_VS,
130     D3D8_HANDLE_PS,
131     D3D8_HANDLE_SB,
132 };
133
134 struct d3d8_handle_entry
135 {
136     void *object;
137     enum d3d8_handle_type type;
138 };
139
140 struct d3d8_handle_table
141 {
142     struct d3d8_handle_entry *entries;
143     struct d3d8_handle_entry *free_entries;
144     UINT table_size;
145     UINT entry_count;
146 };
147
148 struct FvfToDecl
149 {
150     DWORD fvf;
151     struct d3d8_vertex_declaration *declaration;
152 };
153
154 struct IDirect3DDevice8Impl
155 {
156     /* IUnknown fields */
157     IDirect3DDevice8        IDirect3DDevice8_iface;
158     struct wined3d_device_parent device_parent;
159     LONG                    ref;
160     struct wined3d_device  *wined3d_device;
161     IDirect3D8             *d3d_parent;
162     struct                  d3d8_handle_table handle_table;
163
164     /* FVF management */
165     struct FvfToDecl       *decls;
166     UINT                    numConvertedDecls, declArraySize;
167
168     /* Avoids recursion with nested ReleaseRef to 0 */
169     BOOL                    inDestruction;
170     BOOL lost;
171 };
172
173 HRESULT device_init(IDirect3DDevice8Impl *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
174         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
175
176 /* ---------------- */
177 /* IDirect3DVolume8 */
178 /* ---------------- */
179
180 /*****************************************************************************
181  * IDirect3DVolume8 implementation structure
182  */
183 struct IDirect3DVolume8Impl
184 {
185     IDirect3DVolume8    IDirect3DVolume8_iface;
186     LONG                ref;
187     struct wined3d_volume *wined3d_volume;
188     IUnknown *container;
189     IUnknown *forwardReference;
190 };
191
192 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
193         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
194
195 /* ------------------- */
196 /* IDirect3DSwapChain8 */
197 /* ------------------- */
198
199 /*****************************************************************************
200  * IDirect3DSwapChain8 implementation structure
201  */
202 struct IDirect3DSwapChain8Impl
203 {
204     /* IUnknown fields */
205     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
206     LONG                ref;
207     struct wined3d_swapchain *wined3d_swapchain;
208     IDirect3DDevice8 *parentDevice;
209 };
210
211 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
212         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
213
214 /* ----------------- */
215 /* IDirect3DSurface8 */
216 /* ----------------- */
217
218 /*****************************************************************************
219  * IDirect3DSurface8 implementation structure
220  */
221 struct IDirect3DSurface8Impl
222 {
223     IDirect3DSurface8 IDirect3DSurface8_iface;
224     LONG ref;
225     struct wined3d_surface *wined3d_surface;
226     IDirect3DDevice8 *parentDevice;
227
228     /* The surface container */
229     IUnknown                    *container;
230
231     /* If set forward refcounting to this object */
232     IUnknown                    *forwardReference;
233 };
234
235 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
236         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
237         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
238 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
239
240 /* ---------------------- */
241 /* IDirect3DVertexBuffer8 */
242 /* ---------------------- */
243
244 /*****************************************************************************
245  * IDirect3DVertexBuffer8 implementation structure
246  */
247 struct IDirect3DVertexBuffer8Impl
248 {
249     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
250     LONG ref;
251     struct wined3d_buffer *wineD3DVertexBuffer;
252     IDirect3DDevice8 *parentDevice;
253     DWORD fvf;
254 };
255
256 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
257         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
258 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
259
260 /* --------------------- */
261 /* IDirect3DIndexBuffer8 */
262 /* --------------------- */
263
264 /*****************************************************************************
265  * IDirect3DIndexBuffer8 implementation structure
266  */
267 struct IDirect3DIndexBuffer8Impl
268 {
269     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
270     LONG ref;
271     struct wined3d_buffer *wineD3DIndexBuffer;
272     IDirect3DDevice8 *parentDevice;
273     enum wined3d_format_id format;
274 };
275
276 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
277         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
278 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
279
280 struct d3d8_texture
281 {
282     IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
283     LONG refcount;
284     struct wined3d_texture *wined3d_texture;
285     IDirect3DDevice8 *parent_device;
286 };
287
288 HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
289         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
290 HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
291         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
292 HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
293         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
294 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
295
296 struct d3d8_vertex_declaration
297 {
298     DWORD *elements;
299     DWORD elements_size; /* Size of elements, in bytes */
300     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
301     DWORD shader_handle;
302 };
303
304 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
305 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
306         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
307 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
308         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
309
310 struct d3d8_vertex_shader
311 {
312   struct d3d8_vertex_declaration *vertex_declaration;
313   struct wined3d_shader *wined3d_shader;
314 };
315
316 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
317 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
318         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
319
320 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
321
322 struct d3d8_pixel_shader
323 {
324     DWORD handle;
325     struct wined3d_shader *wined3d_shader;
326 };
327
328 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
329 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
330         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
331
332 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
333 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
334 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
335 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
336
337 #endif /* __WINE_D3DX8_PRIVATE_H */