2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
189 if (!(t->entry_count < t->table_size))
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
265 TRACE("iface %p, riid %s, object %p.\n",
266 iface, debugstr_guid(riid), ppobj);
268 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
269 || IsEqualGUID(riid, &IID_IUnknown))
271 IUnknown_AddRef(iface);
276 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
304 IDirect3D8 *parent = This->d3d_parent;
306 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
308 wined3d_mutex_lock();
310 This->inDestruction = TRUE;
312 for (i = 0; i < This->numConvertedDecls; ++i)
314 d3d8_vertex_declaration_destroy(This->decls[i].declaration);
316 HeapFree(GetProcessHeap(), 0, This->decls);
318 wined3d_device_uninit_3d(This->wined3d_device);
319 wined3d_device_release_focus_window(This->wined3d_device);
320 wined3d_device_decref(This->wined3d_device);
321 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
322 HeapFree(GetProcessHeap(), 0, This);
324 wined3d_mutex_unlock();
326 IDirect3D8_Release(parent);
331 /* IDirect3DDevice Interface follow: */
332 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
334 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
336 TRACE("iface %p.\n", iface);
340 TRACE("Device is lost.\n");
341 return D3DERR_DEVICENOTRESET;
347 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
349 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
352 TRACE("iface %p.\n", iface);
354 wined3d_mutex_lock();
355 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
356 wined3d_mutex_unlock();
361 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
364 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
366 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
367 if (Bytes) FIXME("Byte count ignored.\n");
369 wined3d_mutex_lock();
370 wined3d_device_evict_managed_resources(This->wined3d_device);
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
378 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
380 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
382 if (NULL == ppD3D8) {
383 return D3DERR_INVALIDCALL;
386 return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
389 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
391 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
392 HRESULT hrc = D3D_OK;
393 WINED3DCAPS *pWineCaps;
395 TRACE("iface %p, caps %p.\n", iface, pCaps);
398 return D3DERR_INVALIDCALL;
400 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
401 if(pWineCaps == NULL){
402 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
405 wined3d_mutex_lock();
406 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
407 wined3d_mutex_unlock();
409 fixup_caps(pWineCaps);
410 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
411 HeapFree(GetProcessHeap(), 0, pWineCaps);
413 TRACE("Returning %p %p\n", This, pCaps);
417 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
418 D3DDISPLAYMODE *pMode)
420 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
423 TRACE("iface %p, mode %p.\n", iface, pMode);
425 wined3d_mutex_lock();
426 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode);
427 wined3d_mutex_unlock();
429 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
434 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
435 D3DDEVICE_CREATION_PARAMETERS *pParameters)
437 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
440 TRACE("iface %p, parameters %p.\n", iface, pParameters);
442 wined3d_mutex_lock();
443 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
444 (struct wined3d_device_creation_parameters *)pParameters);
445 wined3d_mutex_unlock();
450 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
451 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
453 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
454 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
457 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458 iface, XHotSpot, YHotSpot, pCursorBitmap);
462 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463 return D3DERR_INVALIDCALL;
466 wined3d_mutex_lock();
467 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
468 wined3d_mutex_unlock();
473 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
474 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
476 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface, XScreenSpace, YScreenSpace, Flags);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
488 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
491 TRACE("iface %p, show %#x.\n", iface, bShow);
493 wined3d_mutex_lock();
494 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
501 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
503 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
504 IDirect3DSwapChain8Impl *object;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface, present_parameters, swapchain);
510 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY;
517 hr = swapchain_init(object, This, present_parameters);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
521 HeapFree(GetProcessHeap(), 0, object);
525 TRACE("Created swapchain %p.\n", object);
526 *swapchain = &object->IDirect3DSwapChain8_iface;
531 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
533 struct wined3d_resource_desc desc;
535 wined3d_resource_get_desc(resource, &desc);
536 if (desc.pool == WINED3D_POOL_DEFAULT)
538 IDirect3DSurface8Impl *surface;
540 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
542 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
543 return D3DERR_DEVICELOST;
546 surface = wined3d_resource_get_parent(resource);
549 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
550 return D3DERR_DEVICELOST;
553 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
559 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
560 D3DPRESENT_PARAMETERS *pPresentationParameters)
562 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
563 struct wined3d_swapchain_desc swapchain_desc;
566 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
568 wined3d_mutex_lock();
570 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
571 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
572 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
573 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
574 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
575 swapchain_desc.multisample_quality = 0; /* d3d9 only */
576 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
577 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
578 swapchain_desc.windowed = pPresentationParameters->Windowed;
579 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
580 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
581 swapchain_desc.flags = pPresentationParameters->Flags;
582 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
583 swapchain_desc.swap_interval = pPresentationParameters->FullScreen_PresentationInterval;
584 swapchain_desc.auto_restore_display_mode = TRUE;
586 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
589 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
596 wined3d_mutex_unlock();
601 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
602 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
604 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
607 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
608 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
610 wined3d_mutex_lock();
611 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
612 wined3d_mutex_unlock();
617 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
618 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
620 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
621 struct wined3d_surface *wined3d_surface = NULL;
622 IDirect3DSurface8Impl *surface_impl;
625 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
626 iface, BackBuffer, Type, ppBackBuffer);
628 wined3d_mutex_lock();
629 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
630 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
631 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
633 surface_impl = wined3d_surface_get_parent(wined3d_surface);
634 *ppBackBuffer = &surface_impl->IDirect3DSurface8_iface;
635 IDirect3DSurface8_AddRef(*ppBackBuffer);
636 wined3d_surface_decref(wined3d_surface);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
644 D3DRASTER_STATUS *pRasterStatus)
646 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
649 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
651 wined3d_mutex_lock();
652 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (struct wined3d_raster_status *)pRasterStatus);
653 wined3d_mutex_unlock();
658 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
659 const D3DGAMMARAMP *pRamp)
661 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
665 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
666 wined3d_mutex_lock();
667 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const struct wined3d_gamma_ramp *)pRamp);
668 wined3d_mutex_unlock();
671 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
673 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
675 TRACE("iface %p, ramp %p.\n", iface, pRamp);
677 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678 wined3d_mutex_lock();
679 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (struct wined3d_gamma_ramp *)pRamp);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
684 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
685 D3DPOOL pool, IDirect3DTexture8 **texture)
687 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
688 struct d3d8_texture *object;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface, width, height, levels, usage, format, pool, texture);
694 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY;
701 hr = texture_init(object, This, width, height, levels, usage, format, pool);
704 WARN("Failed to initialize texture, hr %#x.\n", hr);
705 HeapFree(GetProcessHeap(), 0, object);
709 TRACE("Created texture %p.\n", object);
710 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
715 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
716 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
717 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
719 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
720 struct d3d8_texture *object;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface, width, height, depth, levels, usage, format, pool, texture);
726 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY;
733 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
737 HeapFree(GetProcessHeap(), 0, object);
741 TRACE("Created volume texture %p.\n", object);
742 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
747 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
748 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
750 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
751 struct d3d8_texture *object;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface, edge_length, levels, usage, format, pool, texture);
757 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY;
764 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
768 HeapFree(GetProcessHeap(), 0, object);
772 TRACE("Created cube texture %p.\n", object);
773 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
778 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
779 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
781 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
782 IDirect3DVertexBuffer8Impl *object;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface, size, usage, fvf, pool, buffer);
788 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY;
795 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
799 HeapFree(GetProcessHeap(), 0, object);
803 TRACE("Created vertex buffer %p.\n", object);
804 *buffer = &object->IDirect3DVertexBuffer8_iface;
809 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
810 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
812 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
813 IDirect3DIndexBuffer8Impl *object;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface, size, usage, format, pool, buffer);
819 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY;
826 hr = indexbuffer_init(object, This, size, usage, format, pool);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
830 HeapFree(GetProcessHeap(), 0, object);
834 TRACE("Created index buffer %p.\n", object);
835 *buffer = &object->IDirect3DIndexBuffer8_iface;
840 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
841 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
842 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
843 DWORD MultisampleQuality)
845 IDirect3DSurface8Impl *object;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
851 Usage, Pool, MultiSample, MultisampleQuality);
853 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
856 FIXME("Failed to allocate surface memory.\n");
857 return D3DERR_OUTOFVIDEOMEMORY;
860 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
861 Pool, MultiSample, MultisampleQuality);
864 WARN("Failed to initialize surface, hr %#x.\n", hr);
865 HeapFree(GetProcessHeap(), 0, object);
869 TRACE("Created surface %p.\n", object);
870 *ppSurface = &object->IDirect3DSurface8_iface;
875 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
876 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
877 IDirect3DSurface8 **ppSurface)
879 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
882 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
885 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
886 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
892 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
893 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
894 IDirect3DSurface8 **ppSurface)
896 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
899 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900 iface, Width, Height, Format, MultiSample, ppSurface);
902 /* TODO: Verify that Discard is false */
903 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
904 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
909 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
911 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
913 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface, Width, Height, Format, ppSurface);
919 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
921 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
926 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
927 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
928 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
930 IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
931 IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
932 enum wined3d_format_id srcFormat, destFormat;
933 struct wined3d_resource_desc wined3d_desc;
934 struct wined3d_resource *wined3d_resource;
938 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
939 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
941 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
942 * destination texture is in WINED3D_POOL_DEFAULT. */
944 wined3d_mutex_lock();
945 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
946 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
947 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
949 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
951 wined3d_mutex_unlock();
952 return D3DERR_INVALIDCALL;
954 srcFormat = wined3d_desc.format;
955 src_w = wined3d_desc.width;
956 src_h = wined3d_desc.height;
958 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
959 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
960 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
962 WARN("Dest %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
963 pDestinationSurface);
964 wined3d_mutex_unlock();
965 return D3DERR_INVALIDCALL;
967 destFormat = wined3d_desc.format;
969 /* Check that the source and destination formats match */
970 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
972 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
973 pSourceSurface, pDestinationSurface);
974 wined3d_mutex_unlock();
975 return D3DERR_INVALIDCALL;
977 else if (WINED3DFMT_UNKNOWN == destFormat)
979 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
980 if (FAILED(hr = wined3d_surface_update_desc(Dest->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
981 srcFormat, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
983 WARN("Failed to update surface desc, hr %#x.\n", hr);
984 wined3d_mutex_unlock();
989 /* Quick if complete copy ... */
990 if (!cRects && !pSourceRects && !pDestPoints)
992 RECT rect = {0, 0, src_w, src_h};
993 wined3d_surface_blt(Dest->wined3d_surface, &rect,
994 Source->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
999 /* Copy rect by rect */
1000 if (pSourceRects && pDestPoints)
1002 for (i = 0; i < cRects; ++i)
1004 UINT w = pSourceRects[i].right - pSourceRects[i].left;
1005 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
1006 RECT dst_rect = {pDestPoints[i].x, pDestPoints[i].y,
1007 pDestPoints[i].x + w, pDestPoints[i].y + h};
1009 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1010 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
1015 for (i = 0; i < cRects; ++i)
1017 UINT w = pSourceRects[i].right - pSourceRects[i].left;
1018 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
1019 RECT dst_rect = {0, 0, w, h};
1021 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1022 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
1026 wined3d_mutex_unlock();
1031 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1032 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1034 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1035 struct d3d8_texture *src_impl, *dst_impl;
1038 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1040 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1041 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1043 wined3d_mutex_lock();
1044 hr = wined3d_device_update_texture(This->wined3d_device,
1045 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1046 wined3d_mutex_unlock();
1051 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1052 IDirect3DSurface8 *pDestSurface)
1054 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1055 IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
1058 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1060 if (pDestSurface == NULL) {
1061 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1062 return D3DERR_INVALIDCALL;
1065 wined3d_mutex_lock();
1066 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1067 wined3d_mutex_unlock();
1072 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1073 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1075 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1076 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
1077 IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
1078 struct wined3d_surface *original_ds = NULL;
1081 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1083 wined3d_mutex_lock();
1087 struct wined3d_resource_desc ds_desc, rt_desc;
1088 struct wined3d_resource *wined3d_resource;
1089 struct wined3d_surface *original_rt = NULL;
1091 /* If no render target is passed in check the size against the current RT */
1094 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt);
1095 if (FAILED(hr) || !original_rt)
1097 wined3d_mutex_unlock();
1100 wined3d_resource = wined3d_surface_get_resource(original_rt);
1101 wined3d_surface_decref(original_rt);
1104 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1105 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1107 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1108 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1110 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1112 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1113 wined3d_mutex_unlock();
1114 return D3DERR_INVALIDCALL;
1118 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1119 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1121 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1122 if (SUCCEEDED(hr) && pRenderTarget)
1124 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1126 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1130 wined3d_surface_decref(original_ds);
1132 wined3d_mutex_unlock();
1137 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1138 IDirect3DSurface8 **ppRenderTarget)
1140 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1141 struct wined3d_surface *wined3d_surface;
1142 IDirect3DSurface8Impl *surface_impl;
1145 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1147 if (ppRenderTarget == NULL) {
1148 return D3DERR_INVALIDCALL;
1151 wined3d_mutex_lock();
1152 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1153 if (SUCCEEDED(hr) && wined3d_surface)
1155 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1156 *ppRenderTarget = &surface_impl->IDirect3DSurface8_iface;
1157 IDirect3DSurface8_AddRef(*ppRenderTarget);
1158 wined3d_surface_decref(wined3d_surface);
1162 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1163 *ppRenderTarget = NULL;
1165 wined3d_mutex_unlock();
1170 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1171 IDirect3DSurface8 **ppZStencilSurface)
1173 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1174 struct wined3d_surface *wined3d_surface;
1175 IDirect3DSurface8Impl *surface_impl;
1178 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1180 if(ppZStencilSurface == NULL){
1181 return D3DERR_INVALIDCALL;
1184 wined3d_mutex_lock();
1185 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1188 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1189 *ppZStencilSurface = &surface_impl->IDirect3DSurface8_iface;
1190 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1191 wined3d_surface_decref(wined3d_surface);
1195 if (hr != WINED3DERR_NOTFOUND)
1196 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1197 *ppZStencilSurface = NULL;
1199 wined3d_mutex_unlock();
1204 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1206 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1209 TRACE("iface %p.\n", iface);
1211 wined3d_mutex_lock();
1212 hr = wined3d_device_begin_scene(This->wined3d_device);
1213 wined3d_mutex_unlock();
1218 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1220 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1223 TRACE("iface %p.\n", iface);
1225 wined3d_mutex_lock();
1226 hr = wined3d_device_end_scene(This->wined3d_device);
1227 wined3d_mutex_unlock();
1232 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1233 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1235 const struct wined3d_color c =
1237 ((color >> 16) & 0xff) / 255.0f,
1238 ((color >> 8) & 0xff) / 255.0f,
1239 (color & 0xff) / 255.0f,
1240 ((color >> 24) & 0xff) / 255.0f,
1242 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1245 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1246 iface, rect_count, rects, flags, color, z, stencil);
1248 wined3d_mutex_lock();
1249 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1250 wined3d_mutex_unlock();
1255 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1256 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1258 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1261 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1263 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1264 wined3d_mutex_lock();
1265 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1266 wined3d_mutex_unlock();
1271 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1272 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1274 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1277 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1279 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1280 wined3d_mutex_lock();
1281 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1282 wined3d_mutex_unlock();
1287 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1288 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1290 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1293 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1295 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1296 wined3d_mutex_lock();
1297 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1298 wined3d_mutex_unlock();
1303 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1304 const D3DVIEWPORT8 *pViewport)
1306 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1309 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1311 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1312 wined3d_mutex_lock();
1313 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1314 wined3d_mutex_unlock();
1319 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1320 D3DVIEWPORT8 *pViewport)
1322 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1325 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1327 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1328 wined3d_mutex_lock();
1329 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1330 wined3d_mutex_unlock();
1335 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1336 const D3DMATERIAL8 *pMaterial)
1338 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1341 TRACE("iface %p, material %p.\n", iface, pMaterial);
1343 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1344 wined3d_mutex_lock();
1345 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1346 wined3d_mutex_unlock();
1351 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1352 D3DMATERIAL8 *pMaterial)
1354 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1357 TRACE("iface %p, material %p.\n", iface, pMaterial);
1359 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1360 wined3d_mutex_lock();
1361 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1362 wined3d_mutex_unlock();
1367 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1368 const D3DLIGHT8 *pLight)
1370 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1373 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1375 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1376 wined3d_mutex_lock();
1377 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1378 wined3d_mutex_unlock();
1383 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1386 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1389 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1391 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1392 wined3d_mutex_lock();
1393 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1402 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1405 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1407 wined3d_mutex_lock();
1408 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1417 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1420 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1422 wined3d_mutex_lock();
1423 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1424 wined3d_mutex_unlock();
1429 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1430 const float *pPlane)
1432 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1435 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1437 wined3d_mutex_lock();
1438 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1439 wined3d_mutex_unlock();
1444 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1447 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1450 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1452 wined3d_mutex_lock();
1453 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1454 wined3d_mutex_unlock();
1459 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1460 D3DRENDERSTATETYPE State, DWORD Value)
1462 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1465 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1467 wined3d_mutex_lock();
1471 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, Value);
1475 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1477 wined3d_mutex_unlock();
1482 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1483 D3DRENDERSTATETYPE State, DWORD *pValue)
1485 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1488 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1490 wined3d_mutex_lock();
1494 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, pValue);
1498 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1500 wined3d_mutex_unlock();
1505 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1507 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1510 TRACE("iface %p.\n", iface);
1512 wined3d_mutex_lock();
1513 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1514 wined3d_mutex_unlock();
1519 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1521 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1522 struct wined3d_stateblock *stateblock;
1525 TRACE("iface %p, token %p.\n", iface, pToken);
1527 /* Tell wineD3D to endstateblock before anything else (in case we run out
1528 * of memory later and cause locking problems)
1530 wined3d_mutex_lock();
1531 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1534 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1535 wined3d_mutex_unlock();
1539 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1540 wined3d_mutex_unlock();
1542 if (*pToken == D3D8_INVALID_HANDLE)
1544 ERR("Failed to create a handle\n");
1545 wined3d_mutex_lock();
1546 wined3d_stateblock_decref(stateblock);
1547 wined3d_mutex_unlock();
1552 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1557 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1559 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1560 struct wined3d_stateblock *stateblock;
1563 TRACE("iface %p, token %#x.\n", iface, Token);
1565 if (!Token) return D3D_OK;
1567 wined3d_mutex_lock();
1568 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1571 WARN("Invalid handle (%#x) passed.\n", Token);
1572 wined3d_mutex_unlock();
1573 return D3DERR_INVALIDCALL;
1575 hr = wined3d_stateblock_apply(stateblock);
1576 wined3d_mutex_unlock();
1581 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1583 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1584 struct wined3d_stateblock *stateblock;
1587 TRACE("iface %p, token %#x.\n", iface, Token);
1589 wined3d_mutex_lock();
1590 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1593 WARN("Invalid handle (%#x) passed.\n", Token);
1594 wined3d_mutex_unlock();
1595 return D3DERR_INVALIDCALL;
1597 hr = wined3d_stateblock_capture(stateblock);
1598 wined3d_mutex_unlock();
1603 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1605 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1606 struct wined3d_stateblock *stateblock;
1608 TRACE("iface %p, token %#x.\n", iface, Token);
1610 wined3d_mutex_lock();
1611 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1615 WARN("Invalid handle (%#x) passed.\n", Token);
1616 wined3d_mutex_unlock();
1617 return D3DERR_INVALIDCALL;
1620 if (wined3d_stateblock_decref(stateblock))
1622 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1624 wined3d_mutex_unlock();
1629 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1630 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1632 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1633 struct wined3d_stateblock *stateblock;
1636 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1638 if (Type != D3DSBT_ALL
1639 && Type != D3DSBT_PIXELSTATE
1640 && Type != D3DSBT_VERTEXSTATE)
1642 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1643 return D3DERR_INVALIDCALL;
1646 wined3d_mutex_lock();
1647 hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock);
1650 wined3d_mutex_unlock();
1651 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1655 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1656 wined3d_mutex_unlock();
1658 if (*handle == D3D8_INVALID_HANDLE)
1660 ERR("Failed to allocate a handle.\n");
1661 wined3d_mutex_lock();
1662 wined3d_stateblock_decref(stateblock);
1663 wined3d_mutex_unlock();
1668 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1673 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1674 const D3DCLIPSTATUS8 *pClipStatus)
1676 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1679 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1680 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1682 wined3d_mutex_lock();
1683 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1684 wined3d_mutex_unlock();
1689 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1690 D3DCLIPSTATUS8 *pClipStatus)
1692 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1695 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1697 wined3d_mutex_lock();
1698 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1699 wined3d_mutex_unlock();
1704 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1705 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1707 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1708 struct wined3d_texture *wined3d_texture;
1709 struct d3d8_texture *texture_impl;
1712 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1714 if(ppTexture == NULL){
1715 return D3DERR_INVALIDCALL;
1718 wined3d_mutex_lock();
1719 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1722 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1723 wined3d_mutex_unlock();
1728 if (wined3d_texture)
1730 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1731 *ppTexture = &texture_impl->IDirect3DBaseTexture8_iface;
1732 IDirect3DBaseTexture8_AddRef(*ppTexture);
1733 wined3d_texture_decref(wined3d_texture);
1739 wined3d_mutex_unlock();
1744 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD stage,
1745 IDirect3DBaseTexture8 *texture)
1747 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1748 struct d3d8_texture *texture_impl;
1751 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1753 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1755 wined3d_mutex_lock();
1756 hr = wined3d_device_set_texture(This->wined3d_device, stage,
1757 texture_impl ? texture_impl->wined3d_texture : NULL);
1758 wined3d_mutex_unlock();
1763 static const struct tss_lookup
1766 enum wined3d_texture_stage_state state;
1770 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1771 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1772 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1773 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1774 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1775 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1776 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1777 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1778 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1779 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1780 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1781 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1782 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1783 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1784 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1785 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1786 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1787 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1788 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1789 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1790 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1791 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1792 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1793 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1794 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1795 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1796 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1797 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1798 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1801 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1802 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1804 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1805 const struct tss_lookup *l;
1808 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1810 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1812 WARN("Invalid Type %#x passed.\n", Type);
1816 l = &tss_lookup[Type];
1818 wined3d_mutex_lock();
1819 if (l->sampler_state)
1820 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1822 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1823 wined3d_mutex_unlock();
1828 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1829 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1831 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1832 const struct tss_lookup *l;
1835 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1837 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1839 WARN("Invalid Type %#x passed.\n", Type);
1843 l = &tss_lookup[Type];
1845 wined3d_mutex_lock();
1846 if (l->sampler_state)
1847 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1849 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1858 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1861 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1863 wined3d_mutex_lock();
1864 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1871 DWORD info_id, void *info, DWORD info_size)
1873 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1878 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1879 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1881 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries);
1883 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1884 * does not have a d3d8/9-style palette API */
1886 return D3DERR_INVALIDCALL;
1889 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1890 UINT PaletteNumber, PALETTEENTRY *pEntries)
1892 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1894 return D3DERR_INVALIDCALL;
1897 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1900 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1902 return D3DERR_INVALIDCALL;
1905 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1906 UINT *PaletteNumber)
1908 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber);
1910 return D3DERR_INVALIDCALL;
1913 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1914 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1916 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1919 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1920 iface, PrimitiveType, StartVertex, PrimitiveCount);
1922 wined3d_mutex_lock();
1923 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1924 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1925 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1926 wined3d_mutex_unlock();
1931 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1932 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1935 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1938 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1939 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1941 wined3d_mutex_lock();
1942 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1943 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1944 vertex_count_from_primitive_count(PrimitiveType, primCount));
1945 wined3d_mutex_unlock();
1950 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1951 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1952 UINT VertexStreamZeroStride)
1954 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1957 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1958 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1960 wined3d_mutex_lock();
1961 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1962 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1963 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1964 pVertexStreamZeroData, VertexStreamZeroStride);
1965 wined3d_mutex_unlock();
1970 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1971 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1972 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1973 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1975 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1978 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1979 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1980 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1981 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1983 wined3d_mutex_lock();
1984 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1985 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1986 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1987 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1994 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1997 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1998 IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer);
2001 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2002 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
2004 wined3d_mutex_lock();
2005 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
2006 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
2007 wined3d_mutex_unlock();
2012 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
2013 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2015 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2016 struct d3d8_vertex_shader *object;
2017 DWORD shader_handle;
2021 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2022 iface, declaration, byte_code, shader, usage);
2024 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2027 ERR("Failed to allocate vertex shader memory.\n");
2029 return E_OUTOFMEMORY;
2032 wined3d_mutex_lock();
2033 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2034 wined3d_mutex_unlock();
2035 if (handle == D3D8_INVALID_HANDLE)
2037 ERR("Failed to allocate vertex shader handle.\n");
2038 HeapFree(GetProcessHeap(), 0, object);
2040 return E_OUTOFMEMORY;
2043 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2045 hr = d3d8_vertex_shader_init(object, This, declaration, byte_code, shader_handle, usage);
2048 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2049 wined3d_mutex_lock();
2050 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2051 wined3d_mutex_unlock();
2052 HeapFree(GetProcessHeap(), 0, object);
2057 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2058 *shader = shader_handle;
2063 static struct d3d8_vertex_declaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2065 struct d3d8_vertex_declaration *d3d8_declaration;
2067 int p, low, high; /* deliberately signed */
2068 struct FvfToDecl *convertedDecls = This->decls;
2070 TRACE("Searching for declaration for fvf %08x... ", fvf);
2073 high = This->numConvertedDecls - 1;
2074 while(low <= high) {
2075 p = (low + high) >> 1;
2077 if (convertedDecls[p].fvf == fvf)
2079 TRACE("found %p\n", convertedDecls[p].declaration);
2080 return convertedDecls[p].declaration;
2082 else if (convertedDecls[p].fvf < fvf)
2089 TRACE("not found. Creating and inserting at position %d.\n", low);
2091 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2092 if (!d3d8_declaration)
2094 ERR("Memory allocation failed.\n");
2098 hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, This, fvf);
2101 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2102 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2106 if(This->declArraySize == This->numConvertedDecls) {
2107 int grow = This->declArraySize / 2;
2108 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2109 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2110 if (!convertedDecls)
2112 d3d8_vertex_declaration_destroy(d3d8_declaration);
2115 This->decls = convertedDecls;
2116 This->declArraySize += grow;
2119 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2120 convertedDecls[low].declaration = d3d8_declaration;
2121 convertedDecls[low].fvf = fvf;
2122 This->numConvertedDecls++;
2124 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2125 return d3d8_declaration;
2128 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2130 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2131 struct d3d8_vertex_shader *shader;
2134 TRACE("iface %p, shader %#x.\n", iface, pShader);
2136 if (VS_HIGHESTFIXEDFXF >= pShader) {
2137 TRACE("Setting FVF, %#x\n", pShader);
2139 wined3d_mutex_lock();
2140 wined3d_device_set_vertex_declaration(This->wined3d_device,
2141 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2142 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2143 wined3d_mutex_unlock();
2148 TRACE("Setting shader\n");
2150 wined3d_mutex_lock();
2151 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2154 WARN("Invalid handle (%#x) passed.\n", pShader);
2155 wined3d_mutex_unlock();
2157 return D3DERR_INVALIDCALL;
2160 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2161 shader->vertex_declaration->wined3d_vertex_declaration);
2163 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2164 wined3d_mutex_unlock();
2166 TRACE("Returning hr %#x\n", hr);
2171 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2173 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2174 struct wined3d_vertex_declaration *wined3d_declaration;
2175 struct d3d8_vertex_declaration *d3d8_declaration;
2178 TRACE("iface %p, shader %p.\n", iface, ppShader);
2180 wined3d_mutex_lock();
2181 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2184 wined3d_mutex_unlock();
2185 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2186 This, hr, This->wined3d_device);
2190 if (!wined3d_declaration)
2192 wined3d_mutex_unlock();
2197 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2198 wined3d_vertex_declaration_decref(wined3d_declaration);
2199 wined3d_mutex_unlock();
2200 *ppShader = d3d8_declaration->shader_handle;
2202 TRACE("(%p) : returning %#x\n", This, *ppShader);
2207 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2209 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2210 struct d3d8_vertex_shader *shader;
2211 struct wined3d_shader *cur;
2213 TRACE("iface %p, shader %#x.\n", iface, pShader);
2215 wined3d_mutex_lock();
2216 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2219 WARN("Invalid handle (%#x) passed.\n", pShader);
2220 wined3d_mutex_unlock();
2222 return D3DERR_INVALIDCALL;
2225 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2228 if (cur == shader->wined3d_shader)
2229 IDirect3DDevice8_SetVertexShader(iface, 0);
2230 wined3d_shader_decref(cur);
2233 wined3d_mutex_unlock();
2235 d3d8_vertex_shader_destroy(shader);
2240 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2241 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2243 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2246 TRACE("iface %p, register %u, data %p, count %u.\n",
2247 iface, Register, pConstantData, ConstantCount);
2249 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2250 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2251 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2252 return D3DERR_INVALIDCALL;
2255 wined3d_mutex_lock();
2256 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2257 wined3d_mutex_unlock();
2262 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2263 DWORD Register, void *pConstantData, DWORD ConstantCount)
2265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2268 TRACE("iface %p, register %u, data %p, count %u.\n",
2269 iface, Register, pConstantData, ConstantCount);
2271 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2272 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2273 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2274 return D3DERR_INVALIDCALL;
2277 wined3d_mutex_lock();
2278 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2279 wined3d_mutex_unlock();
2284 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2285 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2287 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2288 struct d3d8_vertex_declaration *declaration;
2289 struct d3d8_vertex_shader *shader;
2291 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2292 iface, pVertexShader, pData, pSizeOfData);
2294 wined3d_mutex_lock();
2295 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2296 wined3d_mutex_unlock();
2300 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2301 return D3DERR_INVALIDCALL;
2303 declaration = shader->vertex_declaration;
2305 /* If pData is NULL, we just return the required size of the buffer. */
2307 *pSizeOfData = declaration->elements_size;
2311 /* MSDN claims that if *pSizeOfData is smaller than the required size
2312 * we should write the required size and return D3DERR_MOREDATA.
2313 * That's not actually true. */
2314 if (*pSizeOfData < declaration->elements_size) {
2315 return D3DERR_INVALIDCALL;
2318 CopyMemory(pData, declaration->elements, declaration->elements_size);
2323 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2324 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2326 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2327 struct d3d8_vertex_shader *shader = NULL;
2330 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2331 iface, pVertexShader, pData, pSizeOfData);
2333 wined3d_mutex_lock();
2334 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2337 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2338 wined3d_mutex_unlock();
2340 return D3DERR_INVALIDCALL;
2343 if (!shader->wined3d_shader)
2345 wined3d_mutex_unlock();
2350 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2351 wined3d_mutex_unlock();
2356 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2357 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2360 IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
2363 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2365 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2366 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2367 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2368 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2371 wined3d_mutex_lock();
2372 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2373 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2374 ib ? ib->wineD3DIndexBuffer : NULL,
2375 ib ? ib->format : WINED3DFMT_UNKNOWN);
2376 wined3d_mutex_unlock();
2381 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2382 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2384 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2385 struct wined3d_buffer *retIndexData = NULL;
2386 IDirect3DIndexBuffer8Impl *buffer_impl;
2389 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2391 if(ppIndexData == NULL){
2392 return D3DERR_INVALIDCALL;
2395 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2396 wined3d_mutex_lock();
2397 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2398 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2399 if (SUCCEEDED(hr) && retIndexData)
2401 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2402 *ppIndexData = &buffer_impl->IDirect3DIndexBuffer8_iface;
2403 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2404 wined3d_buffer_decref(retIndexData);
2406 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2407 *ppIndexData = NULL;
2409 wined3d_mutex_unlock();
2414 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2415 const DWORD *byte_code, DWORD *shader)
2417 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2418 struct d3d8_pixel_shader *object;
2419 DWORD shader_handle;
2423 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2427 TRACE("(%p) Invalid call\n", This);
2428 return D3DERR_INVALIDCALL;
2431 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2434 ERR("Failed to allocate pixel shader memmory.\n");
2435 return E_OUTOFMEMORY;
2438 wined3d_mutex_lock();
2439 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2440 wined3d_mutex_unlock();
2441 if (handle == D3D8_INVALID_HANDLE)
2443 ERR("Failed to allocate pixel shader handle.\n");
2444 HeapFree(GetProcessHeap(), 0, object);
2445 return E_OUTOFMEMORY;
2448 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2450 hr = d3d8_pixel_shader_init(object, This, byte_code, shader_handle);
2453 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2454 wined3d_mutex_lock();
2455 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2456 wined3d_mutex_unlock();
2457 HeapFree(GetProcessHeap(), 0, object);
2462 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2463 *shader = shader_handle;
2468 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2470 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2471 struct d3d8_pixel_shader *shader;
2474 TRACE("iface %p, shader %#x.\n", iface, pShader);
2476 wined3d_mutex_lock();
2480 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2481 wined3d_mutex_unlock();
2485 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2488 WARN("Invalid handle (%#x) passed.\n", pShader);
2489 wined3d_mutex_unlock();
2490 return D3DERR_INVALIDCALL;
2493 TRACE("(%p) : Setting shader %p\n", This, shader);
2494 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2495 wined3d_mutex_unlock();
2500 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2503 struct wined3d_shader *object;
2505 TRACE("iface %p, shader %p.\n", iface, ppShader);
2507 if (NULL == ppShader) {
2508 TRACE("(%p) Invalid call\n", This);
2509 return D3DERR_INVALIDCALL;
2512 wined3d_mutex_lock();
2513 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2516 struct d3d8_pixel_shader *d3d8_shader;
2517 d3d8_shader = wined3d_shader_get_parent(object);
2518 wined3d_shader_decref(object);
2519 *ppShader = d3d8_shader->handle;
2525 wined3d_mutex_unlock();
2527 TRACE("(%p) : returning %#x\n", This, *ppShader);
2532 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2534 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2535 struct d3d8_pixel_shader *shader;
2536 struct wined3d_shader *cur;
2538 TRACE("iface %p, shader %#x.\n", iface, pShader);
2540 wined3d_mutex_lock();
2542 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2545 WARN("Invalid handle (%#x) passed.\n", pShader);
2546 wined3d_mutex_unlock();
2547 return D3DERR_INVALIDCALL;
2550 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2553 if (cur == shader->wined3d_shader)
2554 IDirect3DDevice8_SetPixelShader(iface, 0);
2555 wined3d_shader_decref(cur);
2558 wined3d_mutex_unlock();
2560 d3d8_pixel_shader_destroy(shader);
2565 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2566 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2568 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2571 TRACE("iface %p, register %u, data %p, count %u.\n",
2572 iface, Register, pConstantData, ConstantCount);
2574 wined3d_mutex_lock();
2575 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2576 wined3d_mutex_unlock();
2581 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2582 DWORD Register, void *pConstantData, DWORD ConstantCount)
2584 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2587 TRACE("iface %p, register %u, data %p, count %u.\n",
2588 iface, Register, pConstantData, ConstantCount);
2590 wined3d_mutex_lock();
2591 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2592 wined3d_mutex_unlock();
2597 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2598 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2600 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2601 struct d3d8_pixel_shader *shader = NULL;
2604 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2605 iface, pPixelShader, pData, pSizeOfData);
2607 wined3d_mutex_lock();
2608 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2611 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2612 wined3d_mutex_unlock();
2614 return D3DERR_INVALIDCALL;
2617 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2618 wined3d_mutex_unlock();
2623 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2624 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2626 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2629 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2630 iface, Handle, pNumSegs, pRectPatchInfo);
2632 wined3d_mutex_lock();
2633 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2634 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2635 wined3d_mutex_unlock();
2640 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2641 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2643 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2646 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2647 iface, Handle, pNumSegs, pTriPatchInfo);
2649 wined3d_mutex_lock();
2650 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2651 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2659 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2662 TRACE("iface %p, handle %#x.\n", iface, Handle);
2664 wined3d_mutex_lock();
2665 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2666 wined3d_mutex_unlock();
2671 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2672 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2674 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2675 IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData);
2678 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2679 iface, StreamNumber, pStreamData, Stride);
2681 wined3d_mutex_lock();
2682 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2683 streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride);
2684 wined3d_mutex_unlock();
2689 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2690 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2692 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2693 IDirect3DVertexBuffer8Impl *buffer_impl;
2694 struct wined3d_buffer *retStream = NULL;
2697 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2698 iface, StreamNumber, pStream, pStride);
2700 if(pStream == NULL){
2701 return D3DERR_INVALIDCALL;
2704 wined3d_mutex_lock();
2705 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2706 &retStream, 0 /* Offset in bytes */, pStride);
2707 if (SUCCEEDED(hr) && retStream)
2709 buffer_impl = wined3d_buffer_get_parent(retStream);
2710 *pStream = &buffer_impl->IDirect3DVertexBuffer8_iface;
2711 IDirect3DVertexBuffer8_AddRef(*pStream);
2712 wined3d_buffer_decref(retStream);
2716 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2719 wined3d_mutex_unlock();
2724 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2726 IDirect3DDevice8Impl_QueryInterface,
2727 IDirect3DDevice8Impl_AddRef,
2728 IDirect3DDevice8Impl_Release,
2729 IDirect3DDevice8Impl_TestCooperativeLevel,
2730 IDirect3DDevice8Impl_GetAvailableTextureMem,
2731 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2732 IDirect3DDevice8Impl_GetDirect3D,
2733 IDirect3DDevice8Impl_GetDeviceCaps,
2734 IDirect3DDevice8Impl_GetDisplayMode,
2735 IDirect3DDevice8Impl_GetCreationParameters,
2736 IDirect3DDevice8Impl_SetCursorProperties,
2737 IDirect3DDevice8Impl_SetCursorPosition,
2738 IDirect3DDevice8Impl_ShowCursor,
2739 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2740 IDirect3DDevice8Impl_Reset,
2741 IDirect3DDevice8Impl_Present,
2742 IDirect3DDevice8Impl_GetBackBuffer,
2743 IDirect3DDevice8Impl_GetRasterStatus,
2744 IDirect3DDevice8Impl_SetGammaRamp,
2745 IDirect3DDevice8Impl_GetGammaRamp,
2746 IDirect3DDevice8Impl_CreateTexture,
2747 IDirect3DDevice8Impl_CreateVolumeTexture,
2748 IDirect3DDevice8Impl_CreateCubeTexture,
2749 IDirect3DDevice8Impl_CreateVertexBuffer,
2750 IDirect3DDevice8Impl_CreateIndexBuffer,
2751 IDirect3DDevice8Impl_CreateRenderTarget,
2752 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2753 IDirect3DDevice8Impl_CreateImageSurface,
2754 IDirect3DDevice8Impl_CopyRects,
2755 IDirect3DDevice8Impl_UpdateTexture,
2756 IDirect3DDevice8Impl_GetFrontBuffer,
2757 IDirect3DDevice8Impl_SetRenderTarget,
2758 IDirect3DDevice8Impl_GetRenderTarget,
2759 IDirect3DDevice8Impl_GetDepthStencilSurface,
2760 IDirect3DDevice8Impl_BeginScene,
2761 IDirect3DDevice8Impl_EndScene,
2762 IDirect3DDevice8Impl_Clear,
2763 IDirect3DDevice8Impl_SetTransform,
2764 IDirect3DDevice8Impl_GetTransform,
2765 IDirect3DDevice8Impl_MultiplyTransform,
2766 IDirect3DDevice8Impl_SetViewport,
2767 IDirect3DDevice8Impl_GetViewport,
2768 IDirect3DDevice8Impl_SetMaterial,
2769 IDirect3DDevice8Impl_GetMaterial,
2770 IDirect3DDevice8Impl_SetLight,
2771 IDirect3DDevice8Impl_GetLight,
2772 IDirect3DDevice8Impl_LightEnable,
2773 IDirect3DDevice8Impl_GetLightEnable,
2774 IDirect3DDevice8Impl_SetClipPlane,
2775 IDirect3DDevice8Impl_GetClipPlane,
2776 IDirect3DDevice8Impl_SetRenderState,
2777 IDirect3DDevice8Impl_GetRenderState,
2778 IDirect3DDevice8Impl_BeginStateBlock,
2779 IDirect3DDevice8Impl_EndStateBlock,
2780 IDirect3DDevice8Impl_ApplyStateBlock,
2781 IDirect3DDevice8Impl_CaptureStateBlock,
2782 IDirect3DDevice8Impl_DeleteStateBlock,
2783 IDirect3DDevice8Impl_CreateStateBlock,
2784 IDirect3DDevice8Impl_SetClipStatus,
2785 IDirect3DDevice8Impl_GetClipStatus,
2786 IDirect3DDevice8Impl_GetTexture,
2787 IDirect3DDevice8Impl_SetTexture,
2788 IDirect3DDevice8Impl_GetTextureStageState,
2789 IDirect3DDevice8Impl_SetTextureStageState,
2790 IDirect3DDevice8Impl_ValidateDevice,
2791 IDirect3DDevice8Impl_GetInfo,
2792 IDirect3DDevice8Impl_SetPaletteEntries,
2793 IDirect3DDevice8Impl_GetPaletteEntries,
2794 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2795 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2796 IDirect3DDevice8Impl_DrawPrimitive,
2797 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2798 IDirect3DDevice8Impl_DrawPrimitiveUP,
2799 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2800 IDirect3DDevice8Impl_ProcessVertices,
2801 IDirect3DDevice8Impl_CreateVertexShader,
2802 IDirect3DDevice8Impl_SetVertexShader,
2803 IDirect3DDevice8Impl_GetVertexShader,
2804 IDirect3DDevice8Impl_DeleteVertexShader,
2805 IDirect3DDevice8Impl_SetVertexShaderConstant,
2806 IDirect3DDevice8Impl_GetVertexShaderConstant,
2807 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2808 IDirect3DDevice8Impl_GetVertexShaderFunction,
2809 IDirect3DDevice8Impl_SetStreamSource,
2810 IDirect3DDevice8Impl_GetStreamSource,
2811 IDirect3DDevice8Impl_SetIndices,
2812 IDirect3DDevice8Impl_GetIndices,
2813 IDirect3DDevice8Impl_CreatePixelShader,
2814 IDirect3DDevice8Impl_SetPixelShader,
2815 IDirect3DDevice8Impl_GetPixelShader,
2816 IDirect3DDevice8Impl_DeletePixelShader,
2817 IDirect3DDevice8Impl_SetPixelShaderConstant,
2818 IDirect3DDevice8Impl_GetPixelShaderConstant,
2819 IDirect3DDevice8Impl_GetPixelShaderFunction,
2820 IDirect3DDevice8Impl_DrawRectPatch,
2821 IDirect3DDevice8Impl_DrawTriPatch,
2822 IDirect3DDevice8Impl_DeletePatch
2825 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2827 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2830 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2831 struct wined3d_device *device)
2833 TRACE("device_parent %p, device %p\n", device_parent, device);
2836 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2838 TRACE("device_parent %p.\n", device_parent);
2841 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2842 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2843 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2845 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2846 IDirect3DSurface8Impl *d3d_surface;
2847 BOOL lockable = TRUE;
2850 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2851 "\tpool %#x, level %u, face %u, surface %p.\n",
2852 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2855 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2858 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2859 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2860 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2863 WARN("Failed to create surface, hr %#x.\n", hr);
2867 *surface = d3d_surface->wined3d_surface;
2868 wined3d_surface_incref(*surface);
2870 d3d_surface->container = container_parent;
2871 IUnknown_Release(d3d_surface->parentDevice);
2872 d3d_surface->parentDevice = NULL;
2874 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2875 d3d_surface->forwardReference = container_parent;
2880 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2881 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2882 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2883 struct wined3d_surface **surface)
2885 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2886 IDirect3DSurface8Impl *d3d_surface;
2889 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2890 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2891 device_parent, container_parent, width, height, format,
2892 multisample_type, multisample_quality, lockable, surface);
2894 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2895 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2898 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2902 *surface = d3d_surface->wined3d_surface;
2903 wined3d_surface_incref(*surface);
2905 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2906 /* Implicit surfaces are created with an refcount of 0 */
2907 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2912 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2913 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2914 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2916 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2917 IDirect3DSurface8Impl *d3d_surface;
2920 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2921 "\tmultisample_quality %u, discard %u, surface %p.\n",
2922 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2924 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2925 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2928 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2932 *surface = d3d_surface->wined3d_surface;
2933 wined3d_surface_incref(*surface);
2935 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2936 /* Implicit surfaces are created with an refcount of 0 */
2937 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2942 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2943 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2944 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2946 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2947 IDirect3DVolume8Impl *object;
2950 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2951 "format %#x, pool %#x, usage %#x, volume %p.\n",
2952 device_parent, container_parent, width, height, depth,
2953 format, pool, usage, volume);
2955 /* Allocate the storage for the device */
2956 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2959 FIXME("Allocation of memory failed\n");
2961 return D3DERR_OUTOFVIDEOMEMORY;
2964 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2967 WARN("Failed to initialize volume, hr %#x.\n", hr);
2968 HeapFree(GetProcessHeap(), 0, object);
2972 *volume = object->wined3d_volume;
2973 wined3d_volume_incref(*volume);
2974 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2976 object->container = container_parent;
2977 object->forwardReference = container_parent;
2979 TRACE("Created volume %p.\n", object);
2984 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2985 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2987 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2988 D3DPRESENT_PARAMETERS local_parameters;
2989 IDirect3DSwapChain8 *d3d_swapchain;
2992 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2994 /* Copy the presentation parameters */
2995 local_parameters.BackBufferWidth = desc->backbuffer_width;
2996 local_parameters.BackBufferHeight = desc->backbuffer_height;
2997 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2998 local_parameters.BackBufferCount = desc->backbuffer_count;
2999 local_parameters.MultiSampleType = desc->multisample_type;
3000 local_parameters.SwapEffect = desc->swap_effect;
3001 local_parameters.hDeviceWindow = desc->device_window;
3002 local_parameters.Windowed = desc->windowed;
3003 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3004 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3005 local_parameters.Flags = desc->flags;
3006 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3007 local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
3009 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
3010 &local_parameters, &d3d_swapchain);
3013 WARN("Failed to create swapchain, hr %#x.\n", hr);
3018 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
3019 wined3d_swapchain_incref(*swapchain);
3020 IDirect3DSwapChain8_Release(d3d_swapchain);
3022 /* Copy back the presentation parameters */
3023 desc->backbuffer_width = local_parameters.BackBufferWidth;
3024 desc->backbuffer_height = local_parameters.BackBufferHeight;
3025 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3026 desc->backbuffer_count = local_parameters.BackBufferCount;
3027 desc->multisample_type = local_parameters.MultiSampleType;
3028 desc->swap_effect = local_parameters.SwapEffect;
3029 desc->device_window = local_parameters.hDeviceWindow;
3030 desc->windowed = local_parameters.Windowed;
3031 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3032 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3033 desc->flags = local_parameters.Flags;
3034 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3035 desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
3040 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3042 device_parent_wined3d_device_created,
3043 device_parent_mode_changed,
3044 device_parent_create_surface,
3045 device_parent_create_rendertarget,
3046 device_parent_create_depth_stencil,
3047 device_parent_create_volume,
3048 device_parent_create_swapchain,
3051 static void setup_fpu(void)
3053 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3055 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3056 cw = (cw & ~0xf3f) | 0x3f;
3057 __asm__ volatile ("fldcw %0" : : "m" (cw));
3058 #elif defined(__i386__) && defined(_MSC_VER)
3061 cw = (cw & ~0xf3f) | 0x3f;
3064 FIXME("FPU setup not implemented for this platform.\n");
3068 HRESULT device_init(IDirect3DDevice8Impl *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3069 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3071 struct wined3d_swapchain_desc swapchain_desc;
3074 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3075 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3077 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3078 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3079 if (!device->handle_table.entries)
3081 ERR("Failed to allocate handle table memory.\n");
3082 return E_OUTOFMEMORY;
3084 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3086 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3088 wined3d_mutex_lock();
3089 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3090 &device->device_parent, &device->wined3d_device);
3093 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3094 wined3d_mutex_unlock();
3095 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3099 if (!parameters->Windowed)
3101 HWND device_window = parameters->hDeviceWindow;
3104 focus_window = device_window;
3105 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3107 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3108 wined3d_device_decref(device->wined3d_device);
3109 wined3d_mutex_unlock();
3110 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3115 device_window = focus_window;
3116 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3117 parameters->BackBufferWidth,
3118 parameters->BackBufferHeight);
3121 if (flags & D3DCREATE_MULTITHREADED)
3122 wined3d_device_set_multithreaded(device->wined3d_device);
3124 swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3125 swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3126 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3127 swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3128 swapchain_desc.multisample_type = parameters->MultiSampleType;
3129 swapchain_desc.multisample_quality = 0; /* d3d9 only */
3130 swapchain_desc.swap_effect = parameters->SwapEffect;
3131 swapchain_desc.device_window = parameters->hDeviceWindow;
3132 swapchain_desc.windowed = parameters->Windowed;
3133 swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3134 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3135 swapchain_desc.flags = parameters->Flags;
3136 swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3137 swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3138 swapchain_desc.auto_restore_display_mode = TRUE;
3140 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3143 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3144 wined3d_device_release_focus_window(device->wined3d_device);
3145 wined3d_device_decref(device->wined3d_device);
3146 wined3d_mutex_unlock();
3147 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3151 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3152 wined3d_mutex_unlock();
3155 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3159 parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3160 parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3161 parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3162 parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3163 parameters->MultiSampleType = swapchain_desc.multisample_type;
3164 parameters->SwapEffect = swapchain_desc.swap_effect;
3165 parameters->hDeviceWindow = swapchain_desc.device_window;
3166 parameters->Windowed = swapchain_desc.windowed;
3167 parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3168 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3169 parameters->Flags = swapchain_desc.flags;
3170 parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3171 parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3173 device->declArraySize = 16;
3174 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3177 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3182 device->d3d_parent = &parent->IDirect3D8_iface;
3183 IDirect3D8_AddRef(device->d3d_parent);
3188 wined3d_mutex_lock();
3189 wined3d_device_uninit_3d(device->wined3d_device);
3190 wined3d_device_release_focus_window(device->wined3d_device);
3191 wined3d_device_decref(device->wined3d_device);
3192 wined3d_mutex_unlock();
3193 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);