d3drm: Implement IDirect3DRMMesh_AddGroup.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
190 {
191     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
192
193     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194             || IsEqualGUID(riid, &IID_IUnknown))
195     {
196         IDirect3DDevice9Ex_AddRef(iface);
197         *out = iface;
198         return S_OK;
199     }
200
201     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
202     {
203         IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
204
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created. */
207         if (!device->d3d_parent->extended)
208         {
209             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210             *out = NULL;
211             return E_NOINTERFACE;
212         }
213
214         IDirect3DDevice9Ex_AddRef(iface);
215         *out = iface;
216         return S_OK;
217     }
218
219     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
220
221     *out = NULL;
222     return E_NOINTERFACE;
223 }
224
225 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
226 {
227     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
228     ULONG ref = InterlockedIncrement(&This->ref);
229
230     TRACE("%p increasing refcount to %u.\n", iface, ref);
231
232     return ref;
233 }
234
235 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
236 {
237     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
238     ULONG ref;
239
240     if (device->inDestruction)
241         return 0;
242
243     ref = InterlockedDecrement(&device->ref);
244
245     TRACE("%p decreasing refcount to %u.\n", iface, ref);
246
247     if (!ref)
248     {
249         unsigned i;
250         device->inDestruction = TRUE;
251
252         wined3d_mutex_lock();
253         for (i = 0; i < device->fvf_decl_count; ++i)
254         {
255             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
256         }
257         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
258
259         wined3d_device_uninit_3d(device->wined3d_device);
260         wined3d_device_release_focus_window(device->wined3d_device);
261         wined3d_device_decref(device->wined3d_device);
262         wined3d_mutex_unlock();
263
264         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
265
266         HeapFree(GetProcessHeap(), 0, device);
267     }
268
269     return ref;
270 }
271
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
273 {
274     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
275
276     TRACE("iface %p.\n", iface);
277
278     if (This->notreset)
279     {
280         TRACE("D3D9 device is marked not reset.\n");
281         return D3DERR_DEVICENOTRESET;
282     }
283
284     return D3D_OK;
285 }
286
287 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
288 {
289     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
290     HRESULT hr;
291
292     TRACE("iface %p.\n", iface);
293
294     wined3d_mutex_lock();
295     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
296     wined3d_mutex_unlock();
297
298     return hr;
299 }
300
301 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
302 {
303     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
304
305     TRACE("iface %p.\n", iface);
306
307     wined3d_mutex_lock();
308     wined3d_device_evict_managed_resources(This->wined3d_device);
309     wined3d_mutex_unlock();
310
311     return D3D_OK;
312 }
313
314 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
315         IDirect3D9 **ppD3D9)
316 {
317     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
318
319     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
320
321     if (NULL == ppD3D9) {
322         return D3DERR_INVALIDCALL;
323     }
324
325     return IDirect3D9Ex_QueryInterface(&This->d3d_parent->IDirect3D9Ex_iface,
326             &IID_IDirect3D9, (void **)ppD3D9);
327 }
328
329 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
330 {
331     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
332     HRESULT hrc = D3D_OK;
333     WINED3DCAPS *pWineCaps;
334
335     TRACE("iface %p, caps %p.\n", iface, pCaps);
336
337     if(NULL == pCaps){
338         return D3DERR_INVALIDCALL;
339     }
340     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
341     if(pWineCaps == NULL){
342         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
343     }
344
345     memset(pCaps, 0, sizeof(*pCaps));
346
347     wined3d_mutex_lock();
348     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
349     wined3d_mutex_unlock();
350
351     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352     HeapFree(GetProcessHeap(), 0, pWineCaps);
353
354     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356
357     filter_caps(pCaps);
358
359     TRACE("Returning %p %p\n", This, pCaps);
360     return hrc;
361 }
362
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
364         UINT iSwapChain, D3DDISPLAYMODE *pMode)
365 {
366     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
367     HRESULT hr;
368
369     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
370
371     wined3d_mutex_lock();
372     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
373     wined3d_mutex_unlock();
374
375     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
376
377     return hr;
378 }
379
380 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
381         D3DDEVICE_CREATION_PARAMETERS *pParameters)
382 {
383     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
384     HRESULT hr;
385
386     TRACE("iface %p, parameters %p.\n", iface, pParameters);
387
388     wined3d_mutex_lock();
389     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
390             (struct wined3d_device_creation_parameters *)pParameters);
391     wined3d_mutex_unlock();
392
393     return hr;
394 }
395
396 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
397         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
398 {
399     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
400     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
401     HRESULT hr;
402
403     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404             iface, XHotSpot, YHotSpot, pCursorBitmap);
405
406     if (!pCursorBitmap)
407     {
408         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409         return D3DERR_INVALIDCALL;
410     }
411
412     wined3d_mutex_lock();
413     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
414     wined3d_mutex_unlock();
415
416     return hr;
417 }
418
419 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
420         int XScreenSpace, int YScreenSpace, DWORD Flags)
421 {
422     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
423
424     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
425
426     wined3d_mutex_lock();
427     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
428     wined3d_mutex_unlock();
429 }
430
431 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
432 {
433     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
434     BOOL ret;
435
436     TRACE("iface %p, show %#x.\n", iface, bShow);
437
438     wined3d_mutex_lock();
439     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
440     wined3d_mutex_unlock();
441
442     return ret;
443 }
444
445 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
447 {
448     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
449     IDirect3DSwapChain9Impl *object;
450     HRESULT hr;
451
452     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453             iface, present_parameters, swapchain);
454
455     if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456         *swapchain = &object->IDirect3DSwapChain9_iface;
457
458     return hr;
459 }
460
461 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
462         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
463 {
464     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
465     struct wined3d_swapchain *wined3d_swapchain = NULL;
466     IDirect3DSwapChain9Impl *swapchain_impl;
467     HRESULT hr;
468
469     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
470
471     wined3d_mutex_lock();
472     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
473     if (SUCCEEDED(hr) && wined3d_swapchain)
474     {
475        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477        IDirect3DSwapChain9_AddRef(*swapchain);
478        wined3d_swapchain_decref(wined3d_swapchain);
479     }
480     else
481     {
482         *swapchain = NULL;
483     }
484     wined3d_mutex_unlock();
485
486     return hr;
487 }
488
489 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
490 {
491     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
492     UINT count;
493
494     TRACE("iface %p.\n", iface);
495
496     wined3d_mutex_lock();
497     count = wined3d_device_get_swapchain_count(This->wined3d_device);
498     wined3d_mutex_unlock();
499
500     return count;
501 }
502
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
504 {
505     struct wined3d_resource_desc desc;
506
507     wined3d_resource_get_desc(resource, &desc);
508     if (desc.pool == WINED3D_POOL_DEFAULT)
509     {
510         IDirect3DSurface9Impl *surface;
511
512         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
513         {
514             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515             return D3DERR_INVALIDCALL;
516         }
517
518         surface = wined3d_resource_get_parent(resource);
519         if (surface->ref)
520         {
521             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522             return D3DERR_INVALIDCALL;
523         }
524
525         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
526     }
527
528     return D3D_OK;
529 }
530
531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
532         D3DPRESENT_PARAMETERS *pPresentationParameters)
533 {
534     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
535     struct wined3d_swapchain_desc swapchain_desc;
536     HRESULT hr;
537
538     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
539
540     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543      * make use of the hidden reference and destroys the objects.
544      *
545      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
547      */
548     wined3d_mutex_lock();
549
550     swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
551     swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
552     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
553     swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
554     swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
555     swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
556     swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
557     swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
558     swapchain_desc.windowed = pPresentationParameters->Windowed;
559     swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
560     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
561     swapchain_desc.flags = pPresentationParameters->Flags;
562     swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
563     swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
564     swapchain_desc.auto_restore_display_mode = TRUE;
565
566     hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
567     if (FAILED(hr))
568         This->notreset = TRUE;
569     else
570         This->notreset = FALSE;
571
572     wined3d_mutex_unlock();
573
574     return hr;
575 }
576
577 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
578         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
579         const RGNDATA *pDirtyRegion)
580 {
581     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
582     HRESULT hr;
583
584     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
586
587     wined3d_mutex_lock();
588     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
589     wined3d_mutex_unlock();
590
591     return hr;
592  }
593
594 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
595         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
596 {
597     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
598     struct wined3d_surface *wined3d_surface = NULL;
599     IDirect3DSurface9Impl *surface_impl;
600     HRESULT hr;
601
602     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
604
605     wined3d_mutex_lock();
606     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
607             BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
608     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
609     {
610         surface_impl = wined3d_surface_get_parent(wined3d_surface);
611         *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface;
612         IDirect3DSurface9_AddRef(*ppBackBuffer);
613         wined3d_surface_decref(wined3d_surface);
614     }
615     wined3d_mutex_unlock();
616
617     return hr;
618 }
619 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
620         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
621 {
622     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
623     HRESULT hr;
624
625     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
626
627     wined3d_mutex_lock();
628     hr = wined3d_device_get_raster_status(This->wined3d_device,
629             iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
630     wined3d_mutex_unlock();
631
632     return hr;
633 }
634
635 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
636         BOOL bEnableDialogs)
637 {
638     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
639     HRESULT hr;
640
641     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
642
643     wined3d_mutex_lock();
644     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
645     wined3d_mutex_unlock();
646
647     return hr;
648 }
649
650 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
651         DWORD Flags, const D3DGAMMARAMP *pRamp)
652 {
653     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
654
655     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
656
657     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
658     wined3d_mutex_lock();
659     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
660     wined3d_mutex_unlock();
661 }
662
663 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
664         D3DGAMMARAMP *pRamp)
665 {
666     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
667
668     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
669
670     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
671     wined3d_mutex_lock();
672     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
673     wined3d_mutex_unlock();
674 }
675
676 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
677         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
678         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
679 {
680     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681     struct d3d9_texture *object;
682     BOOL set_mem = FALSE;
683     HRESULT hr;
684
685     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
686             iface, width, height, levels, usage, format, pool, texture, shared_handle);
687
688     if (shared_handle)
689     {
690         if (pool == D3DPOOL_SYSTEMMEM)
691         {
692             if (levels != 1)
693                 return D3DERR_INVALIDCALL;
694             set_mem = TRUE;
695         }
696         else
697             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
698     }
699
700     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
701     if (!object)
702     {
703         ERR("Failed to allocate texture memory.\n");
704         return D3DERR_OUTOFVIDEOMEMORY;
705     }
706
707     hr = texture_init(object, This, width, height, levels, usage, format, pool);
708     if (FAILED(hr))
709     {
710         WARN("Failed to initialize texture, hr %#x.\n", hr);
711         HeapFree(GetProcessHeap(), 0, object);
712         return hr;
713     }
714
715     if (set_mem)
716     {
717         struct wined3d_resource *resource;
718         IDirect3DSurface9Impl *surface;
719
720         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
721         surface = wined3d_resource_get_parent(resource);
722         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
723     }
724
725     TRACE("Created texture %p.\n", object);
726     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
727
728     return D3D_OK;
729 }
730
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
732         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
733         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
734 {
735     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736     struct d3d9_texture *object;
737     HRESULT hr;
738
739     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
740             iface, width, height, depth, levels);
741     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
742             usage, format, pool, texture, shared_handle);
743
744     if (shared_handle)
745         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
746
747     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748     if (!object)
749     {
750         ERR("Failed to allocate volume texture memory.\n");
751         return D3DERR_OUTOFVIDEOMEMORY;
752     }
753
754     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
755     if (FAILED(hr))
756     {
757         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
758         HeapFree(GetProcessHeap(), 0, object);
759         return hr;
760     }
761
762     TRACE("Created volume texture %p.\n", object);
763     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
764
765     return D3D_OK;
766 }
767
768 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
769         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
770         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
771 {
772     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
773     struct d3d9_texture *object;
774     HRESULT hr;
775
776     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
778
779     if (shared_handle)
780         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
781
782     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783     if (!object)
784     {
785         ERR("Failed to allocate cube texture memory.\n");
786         return D3DERR_OUTOFVIDEOMEMORY;
787     }
788
789     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790     if (FAILED(hr))
791     {
792         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793         HeapFree(GetProcessHeap(), 0, object);
794         return hr;
795     }
796
797     TRACE("Created cube texture %p.\n", object);
798     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
799
800     return D3D_OK;
801 }
802
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
804         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
805         HANDLE *shared_handle)
806 {
807     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
808     IDirect3DVertexBuffer9Impl *object;
809     HRESULT hr;
810
811     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812             iface, size, usage, fvf, pool, buffer, shared_handle);
813
814     if (shared_handle)
815         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
816
817     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818     if (!object)
819     {
820         ERR("Failed to allocate buffer memory.\n");
821         return D3DERR_OUTOFVIDEOMEMORY;
822     }
823
824     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
825     if (FAILED(hr))
826     {
827         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
828         HeapFree(GetProcessHeap(), 0, object);
829         return hr;
830     }
831
832     TRACE("Created vertex buffer %p.\n", object);
833     *buffer = &object->IDirect3DVertexBuffer9_iface;
834
835     return D3D_OK;
836 }
837
838 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
840         HANDLE *shared_handle)
841 {
842     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
843     IDirect3DIndexBuffer9Impl *object;
844     HRESULT hr;
845
846     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
847             iface, size, usage, format, pool, buffer, shared_handle);
848
849     if (shared_handle)
850         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
851
852     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853     if (!object)
854     {
855         ERR("Failed to allocate buffer memory.\n");
856         return D3DERR_OUTOFVIDEOMEMORY;
857     }
858
859     hr = indexbuffer_init(object, This, size, usage, format, pool);
860     if (FAILED(hr))
861     {
862         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
863         HeapFree(GetProcessHeap(), 0, object);
864         return hr;
865     }
866
867     TRACE("Created index buffer %p.\n", object);
868     *buffer = &object->IDirect3DIndexBuffer9_iface;
869
870     return D3D_OK;
871 }
872
873 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
874         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
875         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
876         DWORD MultisampleQuality)
877 {
878     IDirect3DSurface9Impl *object;
879     HRESULT hr;
880
881     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
882             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
883             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
884             MultiSample, MultisampleQuality);
885
886     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
887     if (!object)
888     {
889         FIXME("Failed to allocate surface memory.\n");
890         return D3DERR_OUTOFVIDEOMEMORY;
891     }
892
893     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
894             MultiSample, MultisampleQuality);
895     if (FAILED(hr))
896     {
897         WARN("Failed to initialize surface, hr %#x.\n", hr);
898         HeapFree(GetProcessHeap(), 0, object);
899         return hr;
900     }
901
902     TRACE("Created surface %p.\n", object);
903     *ppSurface = &object->IDirect3DSurface9_iface;
904
905     return D3D_OK;
906 }
907
908 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
909         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
910         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
911 {
912     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
913     HRESULT hr;
914
915     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
916             "lockable %#x, surface %p, shared_handle %p.\n",
917             iface, Width, Height, Format, MultiSample, MultisampleQuality,
918             Lockable, ppSurface, shared_handle);
919
920     if (shared_handle)
921         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
922
923     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
924             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
925             MultiSample, MultisampleQuality);
926
927     return hr;
928 }
929
930 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
931         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
932         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
933         HANDLE *shared_handle)
934 {
935     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
936     HRESULT hr;
937
938     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
939             "discard %#x, surface %p, shared_handle %p.\n",
940             iface, Width, Height, Format, MultiSample, MultisampleQuality,
941             Discard, ppSurface, shared_handle);
942
943     if (shared_handle)
944         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
945
946     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
947             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
948             MultisampleQuality);
949
950     return hr;
951 }
952
953
954 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
955         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
956         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
957 {
958     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
959     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
960     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
961     HRESULT hr;
962
963     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
964             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
965
966     wined3d_mutex_lock();
967     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
968             dst->wined3d_surface, pDestPoint);
969     wined3d_mutex_unlock();
970
971     return hr;
972 }
973
974 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
975         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
976 {
977     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
978     struct d3d9_texture *src_impl, *dst_impl;
979     HRESULT hr;
980
981     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
982
983     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
984     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
985
986     wined3d_mutex_lock();
987     hr = wined3d_device_update_texture(This->wined3d_device,
988             src_impl->wined3d_texture, dst_impl->wined3d_texture);
989     wined3d_mutex_unlock();
990
991     return hr;
992 }
993
994 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
995         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
996 {
997     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
998     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
999     HRESULT hr;
1000
1001     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1002
1003     wined3d_mutex_lock();
1004     hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1005     wined3d_mutex_unlock();
1006
1007     return hr;
1008 }
1009
1010 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1011         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1012 {
1013     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1014     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1015     HRESULT hr;
1016
1017     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1018
1019     wined3d_mutex_lock();
1020     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1021     wined3d_mutex_unlock();
1022
1023     return hr;
1024 }
1025
1026 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1027         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1028 {
1029     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1030     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1031     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1032     HRESULT hr = D3DERR_INVALIDCALL;
1033     struct wined3d_resource_desc src_desc, dst_desc;
1034     struct wined3d_resource *wined3d_resource;
1035
1036     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1037             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1038
1039     wined3d_mutex_lock();
1040     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1041     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1042
1043     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1044     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1045
1046     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1047     {
1048         if (This->in_scene)
1049         {
1050             WARN("Rejecting depth / stencil blit while in scene.\n");
1051             goto done;
1052         }
1053
1054         if (src_rect)
1055         {
1056             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1057                     || src_rect->bottom != src_desc.height)
1058             {
1059                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1060                         wine_dbgstr_rect(src_rect));
1061                 goto done;
1062             }
1063         }
1064         if (dst_rect)
1065         {
1066             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1067                     || dst_rect->bottom != dst_desc.height)
1068             {
1069                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1070                         wine_dbgstr_rect(dst_rect));
1071                 goto done;
1072             }
1073         }
1074         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1075         {
1076             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1077             goto done;
1078         }
1079     }
1080
1081     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1082     if (hr == WINEDDERR_INVALIDRECT)
1083         hr = D3DERR_INVALIDCALL;
1084
1085 done:
1086     wined3d_mutex_unlock();
1087     return hr;
1088 }
1089
1090 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1091         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1092 {
1093     const struct wined3d_color c =
1094     {
1095         ((color >> 16) & 0xff) / 255.0f,
1096         ((color >>  8) & 0xff) / 255.0f,
1097         (color & 0xff) / 255.0f,
1098         ((color >> 24) & 0xff) / 255.0f,
1099     };
1100     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1101     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1102     struct wined3d_resource *wined3d_resource;
1103     struct wined3d_resource_desc desc;
1104     HRESULT hr;
1105
1106     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1107
1108     wined3d_mutex_lock();
1109
1110     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1111     wined3d_resource_get_desc(wined3d_resource, &desc);
1112
1113     /* This method is only allowed with surfaces that are render targets, or
1114      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1115     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1116     {
1117         wined3d_mutex_unlock();
1118         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1119         return D3DERR_INVALIDCALL;
1120     }
1121
1122     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1123     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1124
1125     wined3d_mutex_unlock();
1126
1127     return hr;
1128 }
1129
1130 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1131         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1132         HANDLE *shared_handle)
1133 {
1134     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1135     HRESULT hr;
1136
1137     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1138             iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1139
1140     if (shared_handle)
1141         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1142
1143     if (Pool == D3DPOOL_MANAGED)
1144     {
1145         FIXME("Attempting to create a managed offscreen plain surface\n");
1146         return D3DERR_INVALIDCALL;
1147     }
1148         /*
1149         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1150         but then...
1151         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1152         Why, their always lockable?
1153         should I change the usage to dynamic?
1154         */
1155     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1156             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1157             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1158
1159     return hr;
1160 }
1161
1162 /* TODO: move to wineD3D */
1163 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1164         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1165 {
1166     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1167     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1168     HRESULT hr;
1169
1170     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1171
1172     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1173     {
1174         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1175         return D3DERR_INVALIDCALL;
1176     }
1177
1178     wined3d_mutex_lock();
1179     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1180             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1181     wined3d_mutex_unlock();
1182
1183     return hr;
1184 }
1185
1186 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1187         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1188 {
1189     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1190     struct wined3d_surface *wined3d_surface;
1191     IDirect3DSurface9Impl *surface_impl;
1192     HRESULT hr;
1193
1194     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1195
1196     if (ppRenderTarget == NULL) {
1197         return D3DERR_INVALIDCALL;
1198     }
1199
1200     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201     {
1202         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1203         return D3DERR_INVALIDCALL;
1204     }
1205
1206     wined3d_mutex_lock();
1207     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1208     if (SUCCEEDED(hr))
1209     {
1210         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211         *ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
1212         IDirect3DSurface9_AddRef(*ppRenderTarget);
1213         wined3d_surface_decref(wined3d_surface);
1214     }
1215     else
1216     {
1217         if (hr != WINED3DERR_NOTFOUND)
1218             WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1219         *ppRenderTarget = NULL;
1220     }
1221     wined3d_mutex_unlock();
1222
1223     return hr;
1224 }
1225
1226 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1227         IDirect3DSurface9 *pZStencilSurface)
1228 {
1229     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1230     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1231     HRESULT hr;
1232
1233     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1234
1235     wined3d_mutex_lock();
1236     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1237     wined3d_mutex_unlock();
1238
1239     return hr;
1240 }
1241
1242 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1243         IDirect3DSurface9 **ppZStencilSurface)
1244 {
1245     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1246     struct wined3d_surface *wined3d_surface;
1247     IDirect3DSurface9Impl *surface_impl;
1248     HRESULT hr;
1249
1250     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1251
1252     if(ppZStencilSurface == NULL){
1253         return D3DERR_INVALIDCALL;
1254     }
1255
1256     wined3d_mutex_lock();
1257     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1258     if (SUCCEEDED(hr))
1259     {
1260         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1261         *ppZStencilSurface = &surface_impl->IDirect3DSurface9_iface;
1262         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1263         wined3d_surface_decref(wined3d_surface);
1264     }
1265     else
1266     {
1267         if (hr != WINED3DERR_NOTFOUND)
1268                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1269         *ppZStencilSurface = NULL;
1270     }
1271     wined3d_mutex_unlock();
1272
1273     return hr;
1274 }
1275
1276 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1277 {
1278     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1279     HRESULT hr;
1280
1281     TRACE("iface %p.\n", iface);
1282
1283     wined3d_mutex_lock();
1284     hr = wined3d_device_begin_scene(This->wined3d_device);
1285     if (SUCCEEDED(hr)) This->in_scene = TRUE;
1286     wined3d_mutex_unlock();
1287
1288     return hr;
1289 }
1290
1291 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1292 {
1293     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1294     HRESULT hr;
1295
1296     TRACE("iface %p.\n", iface);
1297
1298     wined3d_mutex_lock();
1299     hr = wined3d_device_end_scene(This->wined3d_device);
1300     if (SUCCEEDED(hr)) This->in_scene = FALSE;
1301     wined3d_mutex_unlock();
1302
1303     return hr;
1304 }
1305
1306 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1307         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1308 {
1309     const struct wined3d_color c =
1310     {
1311         ((color >> 16) & 0xff) / 255.0f,
1312         ((color >>  8) & 0xff) / 255.0f,
1313         (color & 0xff) / 255.0f,
1314         ((color >> 24) & 0xff) / 255.0f,
1315     };
1316     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1317     HRESULT hr;
1318
1319     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1320             iface, rect_count, rects, flags, color, z, stencil);
1321
1322     wined3d_mutex_lock();
1323     hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1324     wined3d_mutex_unlock();
1325
1326     return hr;
1327 }
1328
1329 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1330         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1331 {
1332     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1333     HRESULT hr;
1334
1335     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1336
1337     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338     wined3d_mutex_lock();
1339     hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1340     wined3d_mutex_unlock();
1341
1342     return hr;
1343 }
1344
1345 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1346         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1347 {
1348     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1349     HRESULT hr;
1350
1351     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1352
1353     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1354     wined3d_mutex_lock();
1355     hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1356     wined3d_mutex_unlock();
1357
1358     return hr;
1359 }
1360
1361 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1362         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1363 {
1364     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1365     HRESULT hr;
1366
1367     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1368
1369     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1370     wined3d_mutex_lock();
1371     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1372     wined3d_mutex_unlock();
1373
1374     return hr;
1375 }
1376
1377 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1378         const D3DVIEWPORT9 *pViewport)
1379 {
1380     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1381     HRESULT hr;
1382
1383     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1384
1385     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1386     wined3d_mutex_lock();
1387     hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1388     wined3d_mutex_unlock();
1389
1390     return hr;
1391 }
1392
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1394         D3DVIEWPORT9 *pViewport)
1395 {
1396     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1397     HRESULT hr;
1398
1399     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1400
1401     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1402     wined3d_mutex_lock();
1403     hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1404     wined3d_mutex_unlock();
1405
1406     return hr;
1407 }
1408
1409 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1410         const D3DMATERIAL9 *pMaterial)
1411 {
1412     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1413     HRESULT hr;
1414
1415     TRACE("iface %p, material %p.\n", iface, pMaterial);
1416
1417     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1418     wined3d_mutex_lock();
1419     hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1420     wined3d_mutex_unlock();
1421
1422     return hr;
1423 }
1424
1425 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1426         D3DMATERIAL9 *pMaterial)
1427 {
1428     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1429     HRESULT hr;
1430
1431     TRACE("iface %p, material %p.\n", iface, pMaterial);
1432
1433     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1434     wined3d_mutex_lock();
1435     hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1436     wined3d_mutex_unlock();
1437
1438     return hr;
1439 }
1440
1441 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1442         const D3DLIGHT9 *pLight)
1443 {
1444     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1445     HRESULT hr;
1446
1447     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1448
1449     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450     wined3d_mutex_lock();
1451     hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1452     wined3d_mutex_unlock();
1453
1454     return hr;
1455 }
1456
1457 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1458         D3DLIGHT9 *pLight)
1459 {
1460     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1461     HRESULT hr;
1462
1463     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1464
1465     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1466     wined3d_mutex_lock();
1467     hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1468     wined3d_mutex_unlock();
1469
1470     return hr;
1471 }
1472
1473 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1474         BOOL Enable)
1475 {
1476     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1477     HRESULT hr;
1478
1479     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1480
1481     wined3d_mutex_lock();
1482     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1483     wined3d_mutex_unlock();
1484
1485     return hr;
1486 }
1487
1488 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1489         BOOL *pEnable)
1490 {
1491     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1492     HRESULT hr;
1493
1494     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1495
1496     wined3d_mutex_lock();
1497     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1498     wined3d_mutex_unlock();
1499
1500     return hr;
1501 }
1502
1503 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1504         const float *pPlane)
1505 {
1506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1507     HRESULT hr;
1508
1509     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1510
1511     wined3d_mutex_lock();
1512     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1513     wined3d_mutex_unlock();
1514
1515     return hr;
1516 }
1517
1518 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1519         float *pPlane)
1520 {
1521     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1522     HRESULT hr;
1523
1524     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1525
1526     wined3d_mutex_lock();
1527     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1528     wined3d_mutex_unlock();
1529
1530     return hr;
1531 }
1532
1533 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1534         D3DRENDERSTATETYPE State, DWORD Value)
1535 {
1536     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1537     HRESULT hr;
1538
1539     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1540
1541     wined3d_mutex_lock();
1542     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1543     wined3d_mutex_unlock();
1544
1545     return hr;
1546 }
1547
1548 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1549         D3DRENDERSTATETYPE State, DWORD *pValue)
1550 {
1551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1552     HRESULT hr;
1553
1554     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1555
1556     wined3d_mutex_lock();
1557     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1558     wined3d_mutex_unlock();
1559
1560     return hr;
1561 }
1562
1563 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1564         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1565 {
1566     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1567     IDirect3DStateBlock9Impl *object;
1568     HRESULT hr;
1569
1570     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1571
1572     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1573     {
1574         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1575         return D3DERR_INVALIDCALL;
1576     }
1577
1578     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1579     if (!object)
1580     {
1581         ERR("Failed to allocate stateblock memory.\n");
1582         return E_OUTOFMEMORY;
1583     }
1584
1585     hr = stateblock_init(object, This, type, NULL);
1586     if (FAILED(hr))
1587     {
1588         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1589         HeapFree(GetProcessHeap(), 0, object);
1590         return hr;
1591     }
1592
1593     TRACE("Created stateblock %p.\n", object);
1594     *stateblock = &object->IDirect3DStateBlock9_iface;
1595
1596     return D3D_OK;
1597 }
1598
1599 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1600 {
1601     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1602     HRESULT hr;
1603
1604     TRACE("iface %p.\n", iface);
1605
1606     wined3d_mutex_lock();
1607     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1608     wined3d_mutex_unlock();
1609
1610     return hr;
1611 }
1612
1613 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1614         IDirect3DStateBlock9 **stateblock)
1615 {
1616     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1617     struct wined3d_stateblock *wined3d_stateblock;
1618     IDirect3DStateBlock9Impl *object;
1619     HRESULT hr;
1620
1621     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1622
1623     wined3d_mutex_lock();
1624     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1625     wined3d_mutex_unlock();
1626     if (FAILED(hr))
1627     {
1628        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1629        return hr;
1630     }
1631
1632     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1633     if (!object)
1634     {
1635         ERR("Failed to allocate stateblock memory.\n");
1636         wined3d_mutex_lock();
1637         wined3d_stateblock_decref(wined3d_stateblock);
1638         wined3d_mutex_unlock();
1639         return E_OUTOFMEMORY;
1640     }
1641
1642     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1643     if (FAILED(hr))
1644     {
1645         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1646         wined3d_mutex_lock();
1647         wined3d_stateblock_decref(wined3d_stateblock);
1648         wined3d_mutex_unlock();
1649         HeapFree(GetProcessHeap(), 0, object);
1650         return hr;
1651     }
1652
1653     TRACE("Created stateblock %p.\n", object);
1654     *stateblock = &object->IDirect3DStateBlock9_iface;
1655
1656     return D3D_OK;
1657 }
1658
1659 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1660         const D3DCLIPSTATUS9 *pClipStatus)
1661 {
1662     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1663     HRESULT hr;
1664
1665     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1666
1667     wined3d_mutex_lock();
1668     hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1669     wined3d_mutex_unlock();
1670
1671     return hr;
1672 }
1673
1674 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1675         D3DCLIPSTATUS9 *pClipStatus)
1676 {
1677     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1678     HRESULT hr;
1679
1680     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1681
1682     wined3d_mutex_lock();
1683     hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1684     wined3d_mutex_unlock();
1685
1686     return hr;
1687 }
1688
1689 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1690         IDirect3DBaseTexture9 **ppTexture)
1691 {
1692     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1693     struct wined3d_texture *wined3d_texture = NULL;
1694     struct d3d9_texture *texture_impl;
1695     HRESULT hr;
1696
1697     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1698
1699     if(ppTexture == NULL){
1700         return D3DERR_INVALIDCALL;
1701     }
1702
1703     wined3d_mutex_lock();
1704     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1705     if (SUCCEEDED(hr) && wined3d_texture)
1706     {
1707         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1708         *ppTexture = &texture_impl->IDirect3DBaseTexture9_iface;
1709         IDirect3DBaseTexture9_AddRef(*ppTexture);
1710         wined3d_texture_decref(wined3d_texture);
1711     }
1712     else
1713     {
1714         if (FAILED(hr))
1715         {
1716             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1717         }
1718         *ppTexture = NULL;
1719     }
1720     wined3d_mutex_unlock();
1721
1722     return hr;
1723 }
1724
1725 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1726         IDirect3DBaseTexture9 *texture)
1727 {
1728     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1729     struct d3d9_texture *texture_impl;
1730     HRESULT hr;
1731
1732     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1733
1734     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1735
1736     wined3d_mutex_lock();
1737     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1738             texture_impl ? texture_impl->wined3d_texture : NULL);
1739     wined3d_mutex_unlock();
1740
1741     return hr;
1742 }
1743
1744 static const enum wined3d_texture_stage_state tss_lookup[] =
1745 {
1746     WINED3D_TSS_INVALID,                    /*  0, unused */
1747     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1748     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1749     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1750     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1751     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1752     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1753     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1754     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1755     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1756     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1757     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1758     WINED3D_TSS_INVALID,                    /* 12, unused */
1759     WINED3D_TSS_INVALID,                    /* 13, unused */
1760     WINED3D_TSS_INVALID,                    /* 14, unused */
1761     WINED3D_TSS_INVALID,                    /* 15, unused */
1762     WINED3D_TSS_INVALID,                    /* 16, unused */
1763     WINED3D_TSS_INVALID,                    /* 17, unused */
1764     WINED3D_TSS_INVALID,                    /* 18, unused */
1765     WINED3D_TSS_INVALID,                    /* 19, unused */
1766     WINED3D_TSS_INVALID,                    /* 20, unused */
1767     WINED3D_TSS_INVALID,                    /* 21, unused */
1768     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1769     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1770     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1771     WINED3D_TSS_INVALID,                    /* 25, unused */
1772     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1773     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1774     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1775     WINED3D_TSS_INVALID,                    /* 29, unused */
1776     WINED3D_TSS_INVALID,                    /* 30, unused */
1777     WINED3D_TSS_INVALID,                    /* 31, unused */
1778     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1779 };
1780
1781 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1782         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1783 {
1784     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1785     HRESULT hr;
1786
1787     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1788
1789     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1790     {
1791         WARN("Invalid Type %#x passed.\n", Type);
1792         return D3D_OK;
1793     }
1794
1795     wined3d_mutex_lock();
1796     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1797     wined3d_mutex_unlock();
1798
1799     return hr;
1800 }
1801
1802 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1803         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1804 {
1805     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1806     HRESULT hr;
1807
1808     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1809
1810     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1811     {
1812         WARN("Invalid Type %#x passed.\n", Type);
1813         return D3D_OK;
1814     }
1815
1816     wined3d_mutex_lock();
1817     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1818     wined3d_mutex_unlock();
1819
1820     return hr;
1821 }
1822
1823 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1824         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1825 {
1826     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1827     HRESULT hr;
1828
1829     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1830
1831     wined3d_mutex_lock();
1832     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1833     wined3d_mutex_unlock();
1834
1835     return hr;
1836 }
1837
1838 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1839         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1840 {
1841     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1842     HRESULT hr;
1843
1844     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1845
1846     wined3d_mutex_lock();
1847     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1848     wined3d_mutex_unlock();
1849
1850     return hr;
1851 }
1852
1853 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1854         DWORD *pNumPasses)
1855 {
1856     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857     HRESULT hr;
1858
1859     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1860
1861     wined3d_mutex_lock();
1862     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1863     wined3d_mutex_unlock();
1864
1865     return hr;
1866 }
1867
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1869         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1870 {
1871     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1872
1873     return D3DERR_INVALIDCALL;
1874 }
1875
1876 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1877         UINT PaletteNumber, PALETTEENTRY *pEntries)
1878 {
1879     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1880
1881     return D3DERR_INVALIDCALL;
1882 }
1883
1884 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1885         UINT PaletteNumber)
1886 {
1887     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1888
1889     return D3DERR_INVALIDCALL;
1890 }
1891
1892 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1893         UINT *PaletteNumber)
1894 {
1895     FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1896
1897     return D3DERR_INVALIDCALL;
1898 }
1899
1900 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1901         const RECT *pRect)
1902 {
1903     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1904     HRESULT hr;
1905
1906     TRACE("iface %p, rect %p.\n", iface, pRect);
1907
1908     wined3d_mutex_lock();
1909     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1910     wined3d_mutex_unlock();
1911
1912     return hr;
1913 }
1914
1915 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1916 {
1917     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1918     HRESULT hr;
1919
1920     TRACE("iface %p, rect %p.\n", iface, pRect);
1921
1922     wined3d_mutex_lock();
1923     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1924     wined3d_mutex_unlock();
1925
1926     return hr;
1927 }
1928
1929 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1930         BOOL bSoftware)
1931 {
1932     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1933     HRESULT hr;
1934
1935     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1936
1937     wined3d_mutex_lock();
1938     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1939     wined3d_mutex_unlock();
1940
1941     return hr;
1942 }
1943
1944 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1945 {
1946     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1947     BOOL ret;
1948
1949     TRACE("iface %p.\n", iface);
1950
1951     wined3d_mutex_lock();
1952     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1953     wined3d_mutex_unlock();
1954
1955     return ret;
1956 }
1957
1958 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1959 {
1960     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1961     HRESULT hr;
1962
1963     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1964
1965     wined3d_mutex_lock();
1966     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1967     wined3d_mutex_unlock();
1968
1969     return hr;
1970 }
1971
1972 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1973 {
1974     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1975     float ret;
1976
1977     TRACE("iface %p.\n", iface);
1978
1979     wined3d_mutex_lock();
1980     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1981     wined3d_mutex_unlock();
1982
1983     return ret;
1984 }
1985
1986 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1987         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1988 {
1989     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1990     HRESULT hr;
1991
1992     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1993             iface, PrimitiveType, StartVertex, PrimitiveCount);
1994
1995     wined3d_mutex_lock();
1996     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1997     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1998             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1999     wined3d_mutex_unlock();
2000
2001     return hr;
2002 }
2003
2004 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2005         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2006         UINT startIndex, UINT primCount)
2007 {
2008     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2009     HRESULT hr;
2010
2011     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2012             "vertex_count %u, start_idx %u, primitive_count %u.\n",
2013             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2014             NumVertices, startIndex, primCount);
2015
2016     wined3d_mutex_lock();
2017     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2018     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2019     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2020             vertex_count_from_primitive_count(PrimitiveType, primCount));
2021     wined3d_mutex_unlock();
2022
2023     return hr;
2024 }
2025
2026 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2027         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2028         UINT VertexStreamZeroStride)
2029 {
2030     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2031     HRESULT hr;
2032
2033     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2034             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2035
2036     wined3d_mutex_lock();
2037     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2038     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2039             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2040             pVertexStreamZeroData, VertexStreamZeroStride);
2041     wined3d_mutex_unlock();
2042
2043     return hr;
2044 }
2045
2046 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2047         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2048         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2049         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2050 {
2051     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2052     HRESULT hr;
2053
2054     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2055             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2056             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2057             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2058
2059     wined3d_mutex_lock();
2060     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2061     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2062             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2063             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2064     wined3d_mutex_unlock();
2065
2066     return hr;
2067 }
2068
2069 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2070         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2071         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2072 {
2073     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2074     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2075     IDirect3DVertexDeclaration9Impl *Decl = unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl);
2076     HRESULT hr;
2077
2078     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2079             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2080
2081     wined3d_mutex_lock();
2082     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2083             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2084     wined3d_mutex_unlock();
2085
2086     return hr;
2087 }
2088
2089 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2090         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2091 {
2092     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2093     IDirect3DVertexDeclaration9Impl *object;
2094     HRESULT hr;
2095
2096     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2097
2098     if (!declaration)
2099     {
2100         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2101         return D3DERR_INVALIDCALL;
2102     }
2103
2104     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2105         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2106
2107     return hr;
2108 }
2109
2110 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2111         IDirect3DVertexDeclaration9 *declaration)
2112 {
2113     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2114     IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2115     HRESULT hr;
2116
2117     TRACE("iface %p, declaration %p.\n", iface, declaration);
2118
2119     wined3d_mutex_lock();
2120     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2121             decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2122     wined3d_mutex_unlock();
2123
2124     return hr;
2125 }
2126
2127 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2128         IDirect3DVertexDeclaration9 **declaration)
2129 {
2130     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2131     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2132     IDirect3DVertexDeclaration9Impl *declaration_impl;
2133     HRESULT hr;
2134
2135     TRACE("iface %p, declaration %p.\n", iface, declaration);
2136
2137     if (!declaration) return D3DERR_INVALIDCALL;
2138
2139     wined3d_mutex_lock();
2140     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2141     if (SUCCEEDED(hr) && wined3d_declaration)
2142     {
2143         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2144         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2145         IDirect3DVertexDeclaration9_AddRef(*declaration);
2146         wined3d_vertex_declaration_decref(wined3d_declaration);
2147     }
2148     else
2149     {
2150         *declaration = NULL;
2151     }
2152     wined3d_mutex_unlock();
2153
2154     TRACE("Returning %p.\n", *declaration);
2155     return hr;
2156 }
2157
2158 static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
2159 {
2160     struct wined3d_vertex_declaration *wined3d_declaration;
2161     struct fvf_declaration *fvf_decls = device->fvf_decls;
2162     IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2163     D3DVERTEXELEMENT9 *elements;
2164     int p, low, high; /* deliberately signed */
2165     HRESULT hr;
2166
2167     TRACE("Searching for declaration for fvf %08x... ", fvf);
2168
2169     low = 0;
2170     high = device->fvf_decl_count - 1;
2171     while (low <= high)
2172     {
2173         p = (low + high) >> 1;
2174         TRACE("%d ", p);
2175
2176         if (fvf_decls[p].fvf == fvf)
2177         {
2178             TRACE("found %p.\n", fvf_decls[p].decl);
2179             return fvf_decls[p].decl;
2180         }
2181
2182         if (fvf_decls[p].fvf < fvf)
2183             low = p + 1;
2184         else
2185             high = p - 1;
2186     }
2187     TRACE("not found. Creating and inserting at position %d.\n", low);
2188
2189     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2190         return NULL;
2191
2192     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2193     HeapFree(GetProcessHeap(), 0, elements);
2194     if (FAILED(hr))
2195         return NULL;
2196
2197     if (device->fvf_decl_size == device->fvf_decl_count)
2198     {
2199         UINT grow = max(device->fvf_decl_size / 2, 8);
2200
2201         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2202         if (!fvf_decls)
2203         {
2204             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2205             return NULL;
2206         }
2207         device->fvf_decls = fvf_decls;
2208         device->fvf_decl_size += grow;
2209     }
2210
2211     d3d9_declaration->convFVF = fvf;
2212     wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2213     wined3d_vertex_declaration_incref(wined3d_declaration);
2214     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2215
2216     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2217     fvf_decls[low].decl = wined3d_declaration;
2218     fvf_decls[low].fvf = fvf;
2219     ++device->fvf_decl_count;
2220
2221     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2222
2223     return wined3d_declaration;
2224 }
2225
2226 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2227 {
2228     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2229     struct wined3d_vertex_declaration *decl;
2230     HRESULT hr;
2231
2232     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2233
2234     if (!fvf)
2235     {
2236         WARN("%#x is not a valid FVF.\n", fvf);
2237         return D3D_OK;
2238     }
2239
2240     wined3d_mutex_lock();
2241     if (!(decl = device_get_fvf_declaration(This, fvf)))
2242     {
2243         wined3d_mutex_unlock();
2244         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2245         return D3DERR_DRIVERINTERNALERROR;
2246     }
2247
2248     hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
2249     if (FAILED(hr))
2250         ERR("Failed to set vertex declaration.\n");
2251     wined3d_mutex_unlock();
2252
2253     return hr;
2254 }
2255
2256 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2257 {
2258     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2259     struct wined3d_vertex_declaration *wined3d_declaration;
2260     IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2261     HRESULT hr;
2262
2263     TRACE("iface %p, fvf %p.\n", iface, fvf);
2264
2265     wined3d_mutex_lock();
2266     if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2267     {
2268         wined3d_mutex_unlock();
2269         WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2270         *fvf = 0;
2271         return hr;
2272     }
2273
2274     if (wined3d_declaration)
2275     {
2276         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2277         *fvf = d3d9_declaration->convFVF;
2278         wined3d_vertex_declaration_decref(wined3d_declaration);
2279     }
2280     else
2281     {
2282         *fvf = 0;
2283     }
2284     wined3d_mutex_unlock();
2285
2286     TRACE("Returning FVF %#x.\n", *fvf);
2287
2288     return hr;
2289 }
2290
2291 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2292         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2293 {
2294     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2295     IDirect3DVertexShader9Impl *object;
2296     HRESULT hr;
2297
2298     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2299
2300     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2301     if (!object)
2302     {
2303         ERR("Failed to allocate vertex shader memory.\n");
2304         return E_OUTOFMEMORY;
2305     }
2306
2307     hr = vertexshader_init(object, This, byte_code);
2308     if (FAILED(hr))
2309     {
2310         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2311         HeapFree(GetProcessHeap(), 0, object);
2312         return hr;
2313     }
2314
2315     TRACE("Created vertex shader %p.\n", object);
2316     *shader = &object->IDirect3DVertexShader9_iface;
2317
2318     return D3D_OK;
2319 }
2320
2321 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2322         IDirect3DVertexShader9 *shader)
2323 {
2324     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2325     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2326     HRESULT hr;
2327
2328     TRACE("iface %p, shader %p.\n", iface, shader);
2329
2330     wined3d_mutex_lock();
2331     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2332             shader_obj ? shader_obj->wined3d_shader : NULL);
2333     wined3d_mutex_unlock();
2334
2335     return hr;
2336 }
2337
2338 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2339         IDirect3DVertexShader9 **shader)
2340 {
2341     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2342     IDirect3DVertexShader9Impl *shader_impl;
2343     struct wined3d_shader *wined3d_shader;
2344
2345     TRACE("iface %p, shader %p.\n", iface, shader);
2346
2347     wined3d_mutex_lock();
2348     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2349     if (wined3d_shader)
2350     {
2351         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2352         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2353         IDirect3DVertexShader9_AddRef(*shader);
2354         wined3d_shader_decref(wined3d_shader);
2355     }
2356     else
2357     {
2358         *shader = NULL;
2359     }
2360     wined3d_mutex_unlock();
2361
2362     TRACE("Returning %p.\n", *shader);
2363
2364     return D3D_OK;
2365 }
2366
2367 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2368         UINT reg_idx, const float *data, UINT count)
2369 {
2370     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2371     HRESULT hr;
2372
2373     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2374
2375     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2376     {
2377         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2378              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2379         return D3DERR_INVALIDCALL;
2380     }
2381
2382     wined3d_mutex_lock();
2383     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2384     wined3d_mutex_unlock();
2385
2386     return hr;
2387 }
2388
2389 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2390         UINT reg_idx, float *data, UINT count)
2391 {
2392     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2393     HRESULT hr;
2394
2395     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2396
2397     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2398     {
2399         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2400              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2401         return D3DERR_INVALIDCALL;
2402     }
2403
2404     wined3d_mutex_lock();
2405     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2406     wined3d_mutex_unlock();
2407
2408     return hr;
2409 }
2410
2411 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2412         UINT reg_idx, const int *data, UINT count)
2413 {
2414     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2415     HRESULT hr;
2416
2417     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2418
2419     wined3d_mutex_lock();
2420     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2421     wined3d_mutex_unlock();
2422
2423     return hr;
2424 }
2425
2426 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2427         UINT reg_idx, int *data, UINT count)
2428 {
2429     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2430     HRESULT hr;
2431
2432     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2433
2434     wined3d_mutex_lock();
2435     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2436     wined3d_mutex_unlock();
2437
2438     return hr;
2439 }
2440
2441 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2442         UINT reg_idx, const BOOL *data, UINT count)
2443 {
2444     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2445     HRESULT hr;
2446
2447     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2448
2449     wined3d_mutex_lock();
2450     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2451     wined3d_mutex_unlock();
2452
2453     return hr;
2454 }
2455
2456 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2457         UINT reg_idx, BOOL *data, UINT count)
2458 {
2459     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2460     HRESULT hr;
2461
2462     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2463
2464     wined3d_mutex_lock();
2465     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2466     wined3d_mutex_unlock();
2467
2468     return hr;
2469 }
2470
2471 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2472         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2473 {
2474     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2475     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2476     HRESULT hr;
2477
2478     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2479             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2480
2481     wined3d_mutex_lock();
2482     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2483             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2484             OffsetInBytes, Stride);
2485     wined3d_mutex_unlock();
2486
2487     return hr;
2488 }
2489
2490 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2491         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2492 {
2493     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2494     struct wined3d_buffer *retStream = NULL;
2495     IDirect3DVertexBuffer9Impl *buffer_impl;
2496     HRESULT hr;
2497
2498     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2499             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2500
2501     if(pStream == NULL){
2502         return D3DERR_INVALIDCALL;
2503     }
2504
2505     wined3d_mutex_lock();
2506     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2507     if (SUCCEEDED(hr) && retStream)
2508     {
2509         buffer_impl = wined3d_buffer_get_parent(retStream);
2510         *pStream = &buffer_impl->IDirect3DVertexBuffer9_iface;
2511         IDirect3DVertexBuffer9_AddRef(*pStream);
2512         wined3d_buffer_decref(retStream);
2513     }
2514     else
2515     {
2516         if (FAILED(hr))
2517         {
2518             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2519         }
2520         *pStream = NULL;
2521     }
2522     wined3d_mutex_unlock();
2523
2524     return hr;
2525 }
2526
2527 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2528         UINT StreamNumber, UINT Divider)
2529 {
2530     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2531     HRESULT hr;
2532
2533     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2534
2535     wined3d_mutex_lock();
2536     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2537     wined3d_mutex_unlock();
2538
2539     return hr;
2540 }
2541
2542 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2543         UINT StreamNumber, UINT *Divider)
2544 {
2545     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2546     HRESULT hr;
2547
2548     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2549
2550     wined3d_mutex_lock();
2551     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2552     wined3d_mutex_unlock();
2553
2554     return hr;
2555 }
2556
2557 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2558         IDirect3DIndexBuffer9 *pIndexData)
2559 {
2560     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2561     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2562     HRESULT hr;
2563
2564     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2565
2566     wined3d_mutex_lock();
2567     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2568             ib ? ib->wineD3DIndexBuffer : NULL,
2569             ib ? ib->format : WINED3DFMT_UNKNOWN);
2570     wined3d_mutex_unlock();
2571
2572     return hr;
2573 }
2574
2575 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2576         IDirect3DIndexBuffer9 **ppIndexData)
2577 {
2578     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2579     struct wined3d_buffer *retIndexData = NULL;
2580     IDirect3DIndexBuffer9Impl *buffer_impl;
2581     HRESULT hr;
2582
2583     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2584
2585     if(ppIndexData == NULL){
2586         return D3DERR_INVALIDCALL;
2587     }
2588
2589     wined3d_mutex_lock();
2590     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2591     if (SUCCEEDED(hr) && retIndexData)
2592     {
2593         buffer_impl = wined3d_buffer_get_parent(retIndexData);
2594         *ppIndexData = &buffer_impl->IDirect3DIndexBuffer9_iface;
2595         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2596         wined3d_buffer_decref(retIndexData);
2597     }
2598     else
2599     {
2600         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2601         *ppIndexData = NULL;
2602     }
2603     wined3d_mutex_unlock();
2604
2605     return hr;
2606 }
2607
2608 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2609         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2610 {
2611     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2612     IDirect3DPixelShader9Impl *object;
2613     HRESULT hr;
2614
2615     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2616
2617     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2618     if (!object)
2619     {
2620         FIXME("Failed to allocate pixel shader memory.\n");
2621         return E_OUTOFMEMORY;
2622     }
2623
2624     hr = pixelshader_init(object, This, byte_code);
2625     if (FAILED(hr))
2626     {
2627         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2628         HeapFree(GetProcessHeap(), 0, object);
2629         return hr;
2630     }
2631
2632     TRACE("Created pixel shader %p.\n", object);
2633     *shader = &object->IDirect3DPixelShader9_iface;
2634
2635     return D3D_OK;
2636 }
2637
2638 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2639         IDirect3DPixelShader9 *shader)
2640 {
2641     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2642     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2643     HRESULT hr;
2644
2645     TRACE("iface %p, shader %p.\n", iface, shader);
2646
2647     wined3d_mutex_lock();
2648     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2649             shader_obj ? shader_obj->wined3d_shader : NULL);
2650     wined3d_mutex_unlock();
2651
2652     return hr;
2653 }
2654
2655 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2656         IDirect3DPixelShader9 **shader)
2657 {
2658     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2659     IDirect3DPixelShader9Impl *shader_impl;
2660     struct wined3d_shader *wined3d_shader;
2661
2662     TRACE("iface %p, shader %p.\n", iface, shader);
2663
2664     if (!shader) return D3DERR_INVALIDCALL;
2665
2666     wined3d_mutex_lock();
2667     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2668     if (wined3d_shader)
2669     {
2670         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2671         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2672         IDirect3DPixelShader9_AddRef(*shader);
2673         wined3d_shader_decref(wined3d_shader);
2674     }
2675     else
2676     {
2677         *shader = NULL;
2678     }
2679     wined3d_mutex_unlock();
2680
2681     TRACE("Returning %p.\n", *shader);
2682
2683     return D3D_OK;
2684 }
2685
2686 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2687         UINT reg_idx, const float *data, UINT count)
2688 {
2689     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2690     HRESULT hr;
2691
2692     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2693
2694     wined3d_mutex_lock();
2695     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2696     wined3d_mutex_unlock();
2697
2698     return hr;
2699 }
2700
2701 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2702         UINT reg_idx, float *data, UINT count)
2703 {
2704     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2705     HRESULT hr;
2706
2707     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2708
2709     wined3d_mutex_lock();
2710     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2711     wined3d_mutex_unlock();
2712
2713     return hr;
2714 }
2715
2716 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2717         UINT reg_idx, const int *data, UINT count)
2718 {
2719     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2720     HRESULT hr;
2721
2722     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2723
2724     wined3d_mutex_lock();
2725     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2726     wined3d_mutex_unlock();
2727
2728     return hr;
2729 }
2730
2731 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2732         UINT reg_idx, int *data, UINT count)
2733 {
2734     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2735     HRESULT hr;
2736
2737     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2738
2739     wined3d_mutex_lock();
2740     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2741     wined3d_mutex_unlock();
2742
2743     return hr;
2744 }
2745
2746 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2747         UINT reg_idx, const BOOL *data, UINT count)
2748 {
2749     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2750     HRESULT hr;
2751
2752     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2753
2754     wined3d_mutex_lock();
2755     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2756     wined3d_mutex_unlock();
2757
2758     return hr;
2759 }
2760
2761 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2762         UINT reg_idx, BOOL *data, UINT count)
2763 {
2764     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2765     HRESULT hr;
2766
2767     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2768
2769     wined3d_mutex_lock();
2770     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2771     wined3d_mutex_unlock();
2772
2773     return hr;
2774 }
2775
2776 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2777         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2778 {
2779     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2780     HRESULT hr;
2781
2782     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2783             iface, Handle, pNumSegs, pRectPatchInfo);
2784
2785     wined3d_mutex_lock();
2786     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2787             pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2788     wined3d_mutex_unlock();
2789
2790     return hr;
2791 }
2792
2793 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2794         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2795 {
2796     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2797     HRESULT hr;
2798
2799     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2800             iface, Handle, pNumSegs, pTriPatchInfo);
2801
2802     wined3d_mutex_lock();
2803     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2804             pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2805     wined3d_mutex_unlock();
2806
2807     return hr;
2808 }
2809
2810 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2811 {
2812     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2813     HRESULT hr;
2814
2815     TRACE("iface %p, handle %#x.\n", iface, Handle);
2816
2817     wined3d_mutex_lock();
2818     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2819     wined3d_mutex_unlock();
2820
2821     return hr;
2822 }
2823
2824 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2825         IDirect3DQuery9 **query)
2826 {
2827     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2828     IDirect3DQuery9Impl *object;
2829     HRESULT hr;
2830
2831     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2832
2833     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2834     if (!object)
2835     {
2836         ERR("Failed to allocate query memory.\n");
2837         return E_OUTOFMEMORY;
2838     }
2839
2840     hr = query_init(object, This, type);
2841     if (FAILED(hr))
2842     {
2843         WARN("Failed to initialize query, hr %#x.\n", hr);
2844         HeapFree(GetProcessHeap(), 0, object);
2845         return hr;
2846     }
2847
2848     TRACE("Created query %p.\n", object);
2849     if (query) *query = &object->IDirect3DQuery9_iface;
2850     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2851
2852     return D3D_OK;
2853 }
2854
2855 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2856         UINT width, UINT height, float *rows, float *columns)
2857 {
2858     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2859             iface, width, height, rows, columns);
2860
2861     return E_NOTIMPL;
2862 }
2863
2864 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2865         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2866         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2867 {
2868     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2869             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2870             iface, src_surface, dst_surface, src_descs, rect_count,
2871             dst_descs, operation, offset_x, offset_y);
2872
2873     return E_NOTIMPL;
2874 }
2875
2876 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2877         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2878         const RGNDATA *dirty_region, DWORD flags)
2879 {
2880     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2881             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2882
2883     return E_NOTIMPL;
2884 }
2885
2886 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2887 {
2888     FIXME("iface %p, priority %p stub!\n", iface, priority);
2889
2890     return E_NOTIMPL;
2891 }
2892
2893 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2894 {
2895     FIXME("iface %p, priority %d stub!\n", iface, priority);
2896
2897     return E_NOTIMPL;
2898 }
2899
2900 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2901 {
2902     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2903
2904     return E_NOTIMPL;
2905 }
2906
2907 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2908         IDirect3DResource9 **resources, UINT32 resource_count)
2909 {
2910     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2911             iface, resources, resource_count);
2912
2913     return E_NOTIMPL;
2914 }
2915
2916 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2917 {
2918     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2919
2920     return E_NOTIMPL;
2921 }
2922
2923 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2924 {
2925     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2926
2927     *max_latency = 2;
2928
2929     return E_NOTIMPL;
2930 }
2931
2932 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2933 {
2934     static int i;
2935
2936     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2937
2938     if (!i++)
2939         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2940
2941     return D3D_OK;
2942 }
2943
2944 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2945         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2946         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2947 {
2948     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2949             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2950             iface, width, height, format, multisample_type, multisample_quality,
2951             lockable, surface, shared_handle, usage);
2952
2953     if (shared_handle)
2954         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2955
2956     return E_NOTIMPL;
2957 }
2958
2959 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2960         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2961         HANDLE *shared_handle, DWORD usage)
2962 {
2963     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2964             iface, width, height, format, pool, surface, shared_handle, usage);
2965
2966     return E_NOTIMPL;
2967 }
2968
2969 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2970         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2971         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2972 {
2973     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2974             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2975             iface, width, height, format, multisample_type, multisample_quality,
2976             discard, surface, shared_handle, usage);
2977
2978     if (shared_handle)
2979         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2980
2981     return E_NOTIMPL;
2982 }
2983
2984 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2985         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2986 {
2987     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2988
2989     return E_NOTIMPL;
2990 }
2991
2992 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2993         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2994 {
2995     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2996
2997     return E_NOTIMPL;
2998 }
2999
3000 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
3001 {
3002     /* IUnknown */
3003     IDirect3DDevice9Impl_QueryInterface,
3004     IDirect3DDevice9Impl_AddRef,
3005     IDirect3DDevice9Impl_Release,
3006     /* IDirect3DDevice9 */
3007     IDirect3DDevice9Impl_TestCooperativeLevel,
3008     IDirect3DDevice9Impl_GetAvailableTextureMem,
3009     IDirect3DDevice9Impl_EvictManagedResources,
3010     IDirect3DDevice9Impl_GetDirect3D,
3011     IDirect3DDevice9Impl_GetDeviceCaps,
3012     IDirect3DDevice9Impl_GetDisplayMode,
3013     IDirect3DDevice9Impl_GetCreationParameters,
3014     IDirect3DDevice9Impl_SetCursorProperties,
3015     IDirect3DDevice9Impl_SetCursorPosition,
3016     IDirect3DDevice9Impl_ShowCursor,
3017     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
3018     IDirect3DDevice9Impl_GetSwapChain,
3019     IDirect3DDevice9Impl_GetNumberOfSwapChains,
3020     IDirect3DDevice9Impl_Reset,
3021     IDirect3DDevice9Impl_Present,
3022     IDirect3DDevice9Impl_GetBackBuffer,
3023     IDirect3DDevice9Impl_GetRasterStatus,
3024     IDirect3DDevice9Impl_SetDialogBoxMode,
3025     IDirect3DDevice9Impl_SetGammaRamp,
3026     IDirect3DDevice9Impl_GetGammaRamp,
3027     IDirect3DDevice9Impl_CreateTexture,
3028     IDirect3DDevice9Impl_CreateVolumeTexture,
3029     IDirect3DDevice9Impl_CreateCubeTexture,
3030     IDirect3DDevice9Impl_CreateVertexBuffer,
3031     IDirect3DDevice9Impl_CreateIndexBuffer,
3032     IDirect3DDevice9Impl_CreateRenderTarget,
3033     IDirect3DDevice9Impl_CreateDepthStencilSurface,
3034     IDirect3DDevice9Impl_UpdateSurface,
3035     IDirect3DDevice9Impl_UpdateTexture,
3036     IDirect3DDevice9Impl_GetRenderTargetData,
3037     IDirect3DDevice9Impl_GetFrontBufferData,
3038     IDirect3DDevice9Impl_StretchRect,
3039     IDirect3DDevice9Impl_ColorFill,
3040     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3041     IDirect3DDevice9Impl_SetRenderTarget,
3042     IDirect3DDevice9Impl_GetRenderTarget,
3043     IDirect3DDevice9Impl_SetDepthStencilSurface,
3044     IDirect3DDevice9Impl_GetDepthStencilSurface,
3045     IDirect3DDevice9Impl_BeginScene,
3046     IDirect3DDevice9Impl_EndScene,
3047     IDirect3DDevice9Impl_Clear,
3048     IDirect3DDevice9Impl_SetTransform,
3049     IDirect3DDevice9Impl_GetTransform,
3050     IDirect3DDevice9Impl_MultiplyTransform,
3051     IDirect3DDevice9Impl_SetViewport,
3052     IDirect3DDevice9Impl_GetViewport,
3053     IDirect3DDevice9Impl_SetMaterial,
3054     IDirect3DDevice9Impl_GetMaterial,
3055     IDirect3DDevice9Impl_SetLight,
3056     IDirect3DDevice9Impl_GetLight,
3057     IDirect3DDevice9Impl_LightEnable,
3058     IDirect3DDevice9Impl_GetLightEnable,
3059     IDirect3DDevice9Impl_SetClipPlane,
3060     IDirect3DDevice9Impl_GetClipPlane,
3061     IDirect3DDevice9Impl_SetRenderState,
3062     IDirect3DDevice9Impl_GetRenderState,
3063     IDirect3DDevice9Impl_CreateStateBlock,
3064     IDirect3DDevice9Impl_BeginStateBlock,
3065     IDirect3DDevice9Impl_EndStateBlock,
3066     IDirect3DDevice9Impl_SetClipStatus,
3067     IDirect3DDevice9Impl_GetClipStatus,
3068     IDirect3DDevice9Impl_GetTexture,
3069     IDirect3DDevice9Impl_SetTexture,
3070     IDirect3DDevice9Impl_GetTextureStageState,
3071     IDirect3DDevice9Impl_SetTextureStageState,
3072     IDirect3DDevice9Impl_GetSamplerState,
3073     IDirect3DDevice9Impl_SetSamplerState,
3074     IDirect3DDevice9Impl_ValidateDevice,
3075     IDirect3DDevice9Impl_SetPaletteEntries,
3076     IDirect3DDevice9Impl_GetPaletteEntries,
3077     IDirect3DDevice9Impl_SetCurrentTexturePalette,
3078     IDirect3DDevice9Impl_GetCurrentTexturePalette,
3079     IDirect3DDevice9Impl_SetScissorRect,
3080     IDirect3DDevice9Impl_GetScissorRect,
3081     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3082     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3083     IDirect3DDevice9Impl_SetNPatchMode,
3084     IDirect3DDevice9Impl_GetNPatchMode,
3085     IDirect3DDevice9Impl_DrawPrimitive,
3086     IDirect3DDevice9Impl_DrawIndexedPrimitive,
3087     IDirect3DDevice9Impl_DrawPrimitiveUP,
3088     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3089     IDirect3DDevice9Impl_ProcessVertices,
3090     IDirect3DDevice9Impl_CreateVertexDeclaration,
3091     IDirect3DDevice9Impl_SetVertexDeclaration,
3092     IDirect3DDevice9Impl_GetVertexDeclaration,
3093     IDirect3DDevice9Impl_SetFVF,
3094     IDirect3DDevice9Impl_GetFVF,
3095     IDirect3DDevice9Impl_CreateVertexShader,
3096     IDirect3DDevice9Impl_SetVertexShader,
3097     IDirect3DDevice9Impl_GetVertexShader,
3098     IDirect3DDevice9Impl_SetVertexShaderConstantF,
3099     IDirect3DDevice9Impl_GetVertexShaderConstantF,
3100     IDirect3DDevice9Impl_SetVertexShaderConstantI,
3101     IDirect3DDevice9Impl_GetVertexShaderConstantI,
3102     IDirect3DDevice9Impl_SetVertexShaderConstantB,
3103     IDirect3DDevice9Impl_GetVertexShaderConstantB,
3104     IDirect3DDevice9Impl_SetStreamSource,
3105     IDirect3DDevice9Impl_GetStreamSource,
3106     IDirect3DDevice9Impl_SetStreamSourceFreq,
3107     IDirect3DDevice9Impl_GetStreamSourceFreq,
3108     IDirect3DDevice9Impl_SetIndices,
3109     IDirect3DDevice9Impl_GetIndices,
3110     IDirect3DDevice9Impl_CreatePixelShader,
3111     IDirect3DDevice9Impl_SetPixelShader,
3112     IDirect3DDevice9Impl_GetPixelShader,
3113     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3114     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3115     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3116     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3117     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3118     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3119     IDirect3DDevice9Impl_DrawRectPatch,
3120     IDirect3DDevice9Impl_DrawTriPatch,
3121     IDirect3DDevice9Impl_DeletePatch,
3122     IDirect3DDevice9Impl_CreateQuery,
3123     /* IDirect3DDevice9Ex */
3124     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3125     IDirect3DDevice9ExImpl_ComposeRects,
3126     IDirect3DDevice9ExImpl_PresentEx,
3127     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3128     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3129     IDirect3DDevice9ExImpl_WaitForVBlank,
3130     IDirect3DDevice9ExImpl_CheckResourceResidency,
3131     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3132     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3133     IDirect3DDevice9ExImpl_CheckDeviceState,
3134     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3135     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3136     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3137     IDirect3DDevice9ExImpl_ResetEx,
3138     IDirect3DDevice9ExImpl_GetDisplayModeEx
3139 };
3140
3141 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3142 {
3143     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3144 }
3145
3146 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3147         struct wined3d_device *device)
3148 {
3149     TRACE("device_parent %p, device %p.\n", device_parent, device);
3150 }
3151
3152 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3153 {
3154     TRACE("device_parent %p.\n", device_parent);
3155 }
3156
3157 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3158         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3159         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3160 {
3161     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3162     IDirect3DSurface9Impl *d3d_surface;
3163     BOOL lockable = TRUE;
3164     HRESULT hr;
3165
3166     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3167             "\tpool %#x, level %u, face %u, surface %p.\n",
3168             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3169
3170     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3171         lockable = FALSE;
3172
3173     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3174             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3175             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3176     if (FAILED(hr))
3177     {
3178         WARN("Failed to create surface, hr %#x.\n", hr);
3179         return hr;
3180     }
3181
3182     *surface = d3d_surface->wined3d_surface;
3183     wined3d_surface_incref(*surface);
3184
3185     d3d_surface->container = container_parent;
3186     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3187     d3d_surface->parentDevice = NULL;
3188
3189     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3190     d3d_surface->forwardReference = container_parent;
3191
3192     return hr;
3193 }
3194
3195 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3196         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3197         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3198         struct wined3d_surface **surface)
3199 {
3200     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3201     IDirect3DSurface9Impl *d3d_surface;
3202     HRESULT hr;
3203
3204     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3205             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3206             device_parent, container_parent, width, height, format, multisample_type,
3207             multisample_quality, lockable, surface);
3208
3209     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3210             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3211             (IDirect3DSurface9 **)&d3d_surface, NULL);
3212     if (FAILED(hr))
3213     {
3214         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3215         return hr;
3216     }
3217
3218     *surface = d3d_surface->wined3d_surface;
3219     wined3d_surface_incref(*surface);
3220
3221     d3d_surface->container = container_parent;
3222     /* Implicit surfaces are created with an refcount of 0 */
3223     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3224
3225     return hr;
3226 }
3227
3228 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3229         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3230         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3231 {
3232     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3233     IDirect3DSurface9Impl *d3d_surface;
3234     HRESULT hr;
3235
3236     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3237             "\tmultisample_quality %u, discard %u, surface %p.\n",
3238             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3239
3240     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3241             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3242             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3243     if (FAILED(hr))
3244     {
3245         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3246         return hr;
3247     }
3248
3249     *surface = d3d_surface->wined3d_surface;
3250     wined3d_surface_incref(*surface);
3251     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3252     /* Implicit surfaces are created with an refcount of 0 */
3253     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3254
3255     return hr;
3256 }
3257
3258 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3259         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3260         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3261 {
3262     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3263     IDirect3DVolume9Impl *object;
3264     HRESULT hr;
3265
3266     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3267             "format %#x, pool %#x, usage %#x, volume %p\n",
3268             device_parent, container_parent, width, height, depth,
3269             format, pool, usage, volume);
3270
3271     /* Allocate the storage for the device */
3272     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3273     if (!object)
3274     {
3275         FIXME("Allocation of memory failed\n");
3276         *volume = NULL;
3277         return D3DERR_OUTOFVIDEOMEMORY;
3278     }
3279
3280     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3281     if (FAILED(hr))
3282     {
3283         WARN("Failed to initialize volume, hr %#x.\n", hr);
3284         HeapFree(GetProcessHeap(), 0, object);
3285         return hr;
3286     }
3287
3288     *volume = object->wined3d_volume;
3289     wined3d_volume_incref(*volume);
3290     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3291
3292     object->container = container_parent;
3293     object->forwardReference = container_parent;
3294
3295     TRACE("Created volume %p.\n", object);
3296
3297     return hr;
3298 }
3299
3300 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3301         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3302 {
3303     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3304     D3DPRESENT_PARAMETERS local_parameters;
3305     IDirect3DSwapChain9Impl *d3d_swapchain;
3306     HRESULT hr;
3307
3308     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3309
3310     /* Copy the presentation parameters */
3311     local_parameters.BackBufferWidth = desc->backbuffer_width;
3312     local_parameters.BackBufferHeight = desc->backbuffer_height;
3313     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3314     local_parameters.BackBufferCount = desc->backbuffer_count;
3315     local_parameters.MultiSampleType = desc->multisample_type;
3316     local_parameters.MultiSampleQuality = desc->multisample_quality;
3317     local_parameters.SwapEffect = desc->swap_effect;
3318     local_parameters.hDeviceWindow = desc->device_window;
3319     local_parameters.Windowed = desc->windowed;
3320     local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3321     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3322     local_parameters.Flags = desc->flags;
3323     local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3324     local_parameters.PresentationInterval = desc->swap_interval;
3325
3326     hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3327     if (FAILED(hr))
3328     {
3329         WARN("Failed to create swapchain, hr %#x.\n", hr);
3330         *swapchain = NULL;
3331         return hr;
3332     }
3333
3334     *swapchain = d3d_swapchain->wined3d_swapchain;
3335     wined3d_swapchain_incref(*swapchain);
3336     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3337
3338     /* Copy back the presentation parameters */
3339     desc->backbuffer_width = local_parameters.BackBufferWidth;
3340     desc->backbuffer_height = local_parameters.BackBufferHeight;
3341     desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3342     desc->backbuffer_count = local_parameters.BackBufferCount;
3343     desc->multisample_type = local_parameters.MultiSampleType;
3344     desc->multisample_quality = local_parameters.MultiSampleQuality;
3345     desc->swap_effect = local_parameters.SwapEffect;
3346     desc->device_window = local_parameters.hDeviceWindow;
3347     desc->windowed = local_parameters.Windowed;
3348     desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3349     desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3350     desc->flags = local_parameters.Flags;
3351     desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3352     desc->swap_interval = local_parameters.PresentationInterval;
3353
3354     return hr;
3355 }
3356
3357 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3358 {
3359     device_parent_wined3d_device_created,
3360     device_parent_mode_changed,
3361     device_parent_create_surface,
3362     device_parent_create_rendertarget,
3363     device_parent_create_depth_stencil,
3364     device_parent_create_volume,
3365     device_parent_create_swapchain,
3366 };
3367
3368 static void setup_fpu(void)
3369 {
3370 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3371     WORD cw;
3372     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3373     cw = (cw & ~0xf3f) | 0x3f;
3374     __asm__ volatile ("fldcw %0" : : "m" (cw));
3375 #elif defined(__i386__) && defined(_MSC_VER)
3376     WORD cw;
3377     __asm fnstcw cw;
3378     cw = (cw & ~0xf3f) | 0x3f;
3379     __asm fldcw cw;
3380 #else
3381     FIXME("FPU setup not implemented for this platform.\n");
3382 #endif
3383 }
3384
3385 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3386         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3387         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3388 {
3389     struct wined3d_swapchain_desc *swapchain_desc;
3390     UINT i, count = 1;
3391     HRESULT hr;
3392
3393     if (mode)
3394         FIXME("Ignoring display mode.\n");
3395
3396     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3397     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3398     device->ref = 1;
3399
3400     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3401
3402     wined3d_mutex_lock();
3403     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3404             &device->device_parent, &device->wined3d_device);
3405     if (FAILED(hr))
3406     {
3407         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3408         wined3d_mutex_unlock();
3409         return hr;
3410     }
3411
3412     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3413     {
3414         WINED3DCAPS caps;
3415
3416         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3417         count = caps.NumberOfAdaptersInGroup;
3418     }
3419
3420     if (flags & D3DCREATE_MULTITHREADED)
3421         wined3d_device_set_multithreaded(device->wined3d_device);
3422
3423     if (!parameters->Windowed)
3424     {
3425         if (!focus_window)
3426             focus_window = parameters->hDeviceWindow;
3427         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3428         {
3429             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3430             wined3d_device_decref(device->wined3d_device);
3431             wined3d_mutex_unlock();
3432             return hr;
3433         }
3434
3435         for (i = 0; i < count; ++i)
3436         {
3437             HWND device_window = parameters[i].hDeviceWindow;
3438
3439             if (!device_window) device_window = focus_window;
3440             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3441                     parameters[i].BackBufferWidth,
3442                     parameters[i].BackBufferHeight);
3443         }
3444     }
3445
3446     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3447     if (!swapchain_desc)
3448     {
3449         ERR("Failed to allocate wined3d parameters.\n");
3450         wined3d_device_decref(device->wined3d_device);
3451         wined3d_mutex_unlock();
3452         return E_OUTOFMEMORY;
3453     }
3454
3455     for (i = 0; i < count; ++i)
3456     {
3457         swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3458         swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3459         swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3460         swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3461         swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3462         swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3463         swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3464         swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3465         swapchain_desc[i].windowed = parameters[i].Windowed;
3466         swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3467         swapchain_desc[i].auto_depth_stencil_format =
3468                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3469         swapchain_desc[i].flags = parameters[i].Flags;
3470         swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3471         swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3472         swapchain_desc[i].auto_restore_display_mode = TRUE;
3473     }
3474
3475     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3476     if (FAILED(hr))
3477     {
3478         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3479         wined3d_device_release_focus_window(device->wined3d_device);
3480         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3481         wined3d_device_decref(device->wined3d_device);
3482         wined3d_mutex_unlock();
3483         return hr;
3484     }
3485
3486     wined3d_mutex_unlock();
3487
3488     for (i = 0; i < count; ++i)
3489     {
3490         parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3491         parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3492         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3493         parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3494         parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3495         parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3496         parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3497         parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3498         parameters[i].Windowed = swapchain_desc[i].windowed;
3499         parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3500         parameters[i].AutoDepthStencilFormat =
3501                 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3502         parameters[i].Flags = swapchain_desc[i].flags;
3503         parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3504         parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3505     }
3506     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3507
3508     /* Initialize the converted declaration array. This creates a valid pointer
3509      * and when adding decls HeapReAlloc() can be used without further checking. */
3510     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3511     if (!device->fvf_decls)
3512     {
3513         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3514         wined3d_mutex_lock();
3515         wined3d_device_uninit_3d(device->wined3d_device);
3516         wined3d_device_release_focus_window(device->wined3d_device);
3517         wined3d_device_decref(device->wined3d_device);
3518         wined3d_mutex_unlock();
3519         return E_OUTOFMEMORY;
3520     }
3521
3522     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3523     device->d3d_parent = parent;
3524
3525     return D3D_OK;
3526 }