wined3d: Apply clear state after depth / stencil setup in device_clear_render_targets().
[wine] / dlls / wined3d / Makefile.in
1 MODULE    = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS   = uuid user32 gdi32 advapi32
4
5 C_SRCS = \
6         arb_program_shader.c \
7         ati_fragment_shader.c \
8         buffer.c \
9         clipper.c \
10         context.c \
11         device.c \
12         directx.c \
13         drawprim.c \
14         gl_compat.c \
15         glsl_shader.c \
16         nvidia_texture_shader.c \
17         palette.c \
18         query.c \
19         resource.c \
20         shader.c \
21         shader_sm1.c \
22         shader_sm4.c \
23         state.c \
24         stateblock.c \
25         surface.c \
26         swapchain.c \
27         texture.c \
28         utils.c \
29         vertexdeclaration.c \
30         view.c \
31         volume.c \
32         wined3d_main.c
33
34 RC_SRCS = version.rc
35
36 @MAKE_DLL_RULES@