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HEAD
wined3d: Apply clear state after depth / stencil setup in device_clear_render_targets().
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
MODULE = wined3d.dll
2
IMPORTLIB = wined3d
3
IMPORTS = uuid user32 gdi32 advapi32
4
5
C_SRCS = \
6
arb_program_shader.c \
7
ati_fragment_shader.c \
8
buffer.c \
9
clipper.c \
10
context.c \
11
device.c \
12
directx.c \
13
drawprim.c \
14
gl_compat.c \
15
glsl_shader.c \
16
nvidia_texture_shader.c \
17
palette.c \
18
query.c \
19
resource.c \
20
shader.c \
21
shader_sm1.c \
22
shader_sm4.c \
23
state.c \
24
stateblock.c \
25
surface.c \
26
swapchain.c \
27
texture.c \
28
utils.c \
29
vertexdeclaration.c \
30
view.c \
31
volume.c \
32
wined3d_main.c
33
34
RC_SRCS = version.rc
35
36
@MAKE_DLL_RULES@