msvcp: Sync spec files.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190         void **ppobj)
191 {
192     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193     IDirect3D9 *d3d;
194     IDirect3D9Impl *d3dimpl;
195
196     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
197
198     if (IsEqualGUID(riid, &IID_IUnknown)
199         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200         IDirect3DDevice9Ex_AddRef(iface);
201         *ppobj = This;
202         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203         return S_OK;
204     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created.
207          */
208         IDirect3DDevice9_GetDirect3D(iface, &d3d);
209         d3dimpl = (IDirect3D9Impl *) d3d;
210
211         if(d3dimpl->extended) {
212             *ppobj = iface;
213             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214             IDirect3D9_Release(d3d);
215             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216             return S_OK;
217         } else {
218             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219             IDirect3D9_Release(d3d);
220             *ppobj = NULL;
221             return E_NOINTERFACE;
222         }
223     }
224
225     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226     *ppobj = NULL;
227     return E_NOINTERFACE;
228 }
229
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
231 {
232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233     ULONG ref = InterlockedIncrement(&This->ref);
234
235     TRACE("%p increasing refcount to %u.\n", iface, ref);
236
237     return ref;
238 }
239
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
241 {
242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243     ULONG ref;
244
245     if (This->inDestruction) return 0;
246     ref = InterlockedDecrement(&This->ref);
247
248     TRACE("%p decreasing refcount to %u.\n", iface, ref);
249
250     if (ref == 0) {
251       unsigned i;
252       This->inDestruction = TRUE;
253
254       wined3d_mutex_lock();
255       for(i = 0; i < This->numConvertedDecls; i++) {
256           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257            * device
258            */
259           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260       }
261       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262
263       wined3d_device_uninit_3d(This->wined3d_device);
264       wined3d_device_release_focus_window(This->wined3d_device);
265       wined3d_device_decref(This->wined3d_device);
266       wined3d_mutex_unlock();
267
268       IDirect3D9_Release(This->d3d_parent);
269
270       HeapFree(GetProcessHeap(), 0, This);
271     }
272     return ref;
273 }
274
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
276 {
277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
278
279     TRACE("iface %p.\n", iface);
280
281     if (This->notreset)
282     {
283         TRACE("D3D9 device is marked not reset.\n");
284         return D3DERR_DEVICENOTRESET;
285     }
286
287     return D3D_OK;
288 }
289
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
291 {
292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293     HRESULT hr;
294
295     TRACE("iface %p.\n", iface);
296
297     wined3d_mutex_lock();
298     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299     wined3d_mutex_unlock();
300
301     return hr;
302 }
303
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
305 {
306     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307
308     TRACE("iface %p.\n", iface);
309
310     wined3d_mutex_lock();
311     wined3d_device_evict_managed_resources(This->wined3d_device);
312     wined3d_mutex_unlock();
313
314     return D3D_OK;
315 }
316
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318         IDirect3D9 **ppD3D9)
319 {
320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323
324     if (NULL == ppD3D9) {
325         return D3DERR_INVALIDCALL;
326     }
327
328     return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
329 }
330
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
332 {
333     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334     HRESULT hrc = D3D_OK;
335     WINED3DCAPS *pWineCaps;
336
337     TRACE("iface %p, caps %p.\n", iface, pCaps);
338
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348
349     wined3d_mutex_lock();
350     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351     wined3d_mutex_unlock();
352
353     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354     HeapFree(GetProcessHeap(), 0, pWineCaps);
355
356     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
358
359     filter_caps(pCaps);
360
361     TRACE("Returning %p %p\n", This, pCaps);
362     return hrc;
363 }
364
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366         UINT iSwapChain, D3DDISPLAYMODE *pMode)
367 {
368     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369     HRESULT hr;
370
371     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
372
373     wined3d_mutex_lock();
374     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
375     wined3d_mutex_unlock();
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383         D3DDEVICE_CREATION_PARAMETERS *pParameters)
384 {
385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386     HRESULT hr;
387
388     TRACE("iface %p, parameters %p.\n", iface, pParameters);
389
390     wined3d_mutex_lock();
391     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392             (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393     wined3d_mutex_unlock();
394
395     return hr;
396 }
397
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
400 {
401     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403     HRESULT hr;
404
405     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406             iface, XHotSpot, YHotSpot, pCursorBitmap);
407
408     if (!pCursorBitmap)
409     {
410         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411         return D3DERR_INVALIDCALL;
412     }
413
414     wined3d_mutex_lock();
415     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416     wined3d_mutex_unlock();
417
418     return hr;
419 }
420
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422         int XScreenSpace, int YScreenSpace, DWORD Flags)
423 {
424     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
427
428     wined3d_mutex_lock();
429     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430     wined3d_mutex_unlock();
431 }
432
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
434 {
435     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436     BOOL ret;
437
438     TRACE("iface %p, show %#x.\n", iface, bShow);
439
440     wined3d_mutex_lock();
441     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442     wined3d_mutex_unlock();
443
444     return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
449 {
450     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451     IDirect3DSwapChain9Impl *object;
452     HRESULT hr;
453
454     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455             iface, present_parameters, swapchain);
456
457     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
458     if (!object)
459     {
460         ERR("Failed to allocate swapchain memory.\n");
461         return E_OUTOFMEMORY;
462     }
463
464     hr = swapchain_init(object, This, present_parameters);
465     if (FAILED(hr))
466     {
467         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468         HeapFree(GetProcessHeap(), 0, object);
469         return hr;
470     }
471
472     TRACE("Created swapchain %p.\n", object);
473     *swapchain = (IDirect3DSwapChain9 *)object;
474
475     return D3D_OK;
476 }
477
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
480 {
481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482     struct wined3d_swapchain *wined3d_swapchain = NULL;
483     HRESULT hr;
484
485     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
486
487     wined3d_mutex_lock();
488     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489     if (SUCCEEDED(hr) && wined3d_swapchain)
490     {
491        *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492        IDirect3DSwapChain9_AddRef(*swapchain);
493        wined3d_swapchain_decref(wined3d_swapchain);
494     }
495     else
496     {
497         *swapchain = NULL;
498     }
499     wined3d_mutex_unlock();
500
501     return hr;
502 }
503
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
505 {
506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507     UINT count;
508
509     TRACE("iface %p.\n", iface);
510
511     wined3d_mutex_lock();
512     count = wined3d_device_get_swapchain_count(This->wined3d_device);
513     wined3d_mutex_unlock();
514
515     return count;
516 }
517
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
519 {
520     struct wined3d_resource_desc desc;
521
522     wined3d_resource_get_desc(resource, &desc);
523     if (desc.pool == WINED3DPOOL_DEFAULT)
524     {
525         IDirect3DSurface9 *surface;
526
527         if (desc.resource_type != WINED3DRTYPE_SURFACE)
528         {
529             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530             return D3DERR_INVALIDCALL;
531         }
532
533         surface = wined3d_resource_get_parent(resource);
534
535         IDirect3DSurface9_AddRef(surface);
536         if (IDirect3DSurface9_Release(surface))
537         {
538             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539             return D3DERR_INVALIDCALL;
540         }
541
542         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
543     }
544
545     return D3D_OK;
546 }
547
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549         D3DPRESENT_PARAMETERS *pPresentationParameters)
550 {
551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552     WINED3DPRESENT_PARAMETERS localParameters;
553     HRESULT hr;
554
555     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
556
557     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560      * make use of the hidden reference and destroys the objects.
561      *
562      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
564      */
565     wined3d_mutex_lock();
566
567     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
568     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
569     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
571     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
572     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
573     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
574     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
575     localParameters.Windowed                            = pPresentationParameters->Windowed;
576     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
577     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578     localParameters.Flags                               = pPresentationParameters->Flags;
579     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
580     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
581     localParameters.AutoRestoreDisplayMode              = TRUE;
582
583     hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584     if (FAILED(hr))
585     {
586         This->notreset = TRUE;
587
588         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
589         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
590         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
591         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
592         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
593         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
594         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
595         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
596         pPresentationParameters->Windowed                   = localParameters.Windowed;
597         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
598         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
599         pPresentationParameters->Flags                      = localParameters.Flags;
600         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
601         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
602     } else {
603         This->notreset = FALSE;
604     }
605
606     wined3d_mutex_unlock();
607
608     return hr;
609 }
610
611 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
612         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
613         const RGNDATA *pDirtyRegion)
614 {
615     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
616     HRESULT hr;
617
618     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
620
621     wined3d_mutex_lock();
622     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
623     wined3d_mutex_unlock();
624
625     return hr;
626  }
627
628 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
629         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
630 {
631     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
632     struct wined3d_surface *wined3d_surface = NULL;
633     HRESULT hr;
634
635     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
637
638     wined3d_mutex_lock();
639     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
640             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
641     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
642     {
643         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
644         IDirect3DSurface9_AddRef(*ppBackBuffer);
645         wined3d_surface_decref(wined3d_surface);
646     }
647     wined3d_mutex_unlock();
648
649     return hr;
650 }
651 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
652         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
653 {
654     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
655     HRESULT hr;
656
657     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
658
659     wined3d_mutex_lock();
660     hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
661     wined3d_mutex_unlock();
662
663     return hr;
664 }
665
666 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
667         BOOL bEnableDialogs)
668 {
669     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
670     HRESULT hr;
671
672     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
673
674     wined3d_mutex_lock();
675     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
676     wined3d_mutex_unlock();
677
678     return hr;
679 }
680
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682         DWORD Flags, const D3DGAMMARAMP *pRamp)
683 {
684     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
685
686     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
687
688     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689     wined3d_mutex_lock();
690     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
691     wined3d_mutex_unlock();
692 }
693
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
695         D3DGAMMARAMP *pRamp)
696 {
697     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
698
699     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
700
701     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702     wined3d_mutex_lock();
703     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
704     wined3d_mutex_unlock();
705 }
706
707 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
708         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
709         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
710 {
711     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
712     IDirect3DTexture9Impl *object;
713     HRESULT hr;
714
715     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716             iface, width, height, levels, usage, format, pool, texture, shared_handle);
717
718     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719     if (!object)
720     {
721         ERR("Failed to allocate texture memory.\n");
722         return D3DERR_OUTOFVIDEOMEMORY;
723     }
724
725     hr = texture_init(object, This, width, height, levels, usage, format, pool);
726     if (FAILED(hr))
727     {
728         WARN("Failed to initialize texture, hr %#x.\n", hr);
729         HeapFree(GetProcessHeap(), 0, object);
730         return hr;
731     }
732
733     TRACE("Created texture %p.\n", object);
734     *texture = &object->IDirect3DTexture9_iface;
735
736     return D3D_OK;
737 }
738
739 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
740         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
741         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
742 {
743     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
744     IDirect3DVolumeTexture9Impl *object;
745     HRESULT hr;
746
747     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748             iface, width, height, depth, levels);
749     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750             usage, format, pool, texture, shared_handle);
751
752     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
753     if (!object)
754     {
755         ERR("Failed to allocate volume texture memory.\n");
756         return D3DERR_OUTOFVIDEOMEMORY;
757     }
758
759     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
760     if (FAILED(hr))
761     {
762         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
763         HeapFree(GetProcessHeap(), 0, object);
764         return hr;
765     }
766
767     TRACE("Created volume texture %p.\n", object);
768     *texture = &object->IDirect3DVolumeTexture9_iface;
769
770     return D3D_OK;
771 }
772
773 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
774         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
775         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
776 {
777     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
778     IDirect3DCubeTexture9Impl *object;
779     HRESULT hr;
780
781     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
783
784     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785     if (!object)
786     {
787         ERR("Failed to allocate cube texture memory.\n");
788         return D3DERR_OUTOFVIDEOMEMORY;
789     }
790
791     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
792     if (FAILED(hr))
793     {
794         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
795         HeapFree(GetProcessHeap(), 0, object);
796         return hr;
797     }
798
799     TRACE("Created cube texture %p.\n", object);
800     *texture = &object->IDirect3DCubeTexture9_iface;
801
802     return D3D_OK;
803 }
804
805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
806         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
807         HANDLE *shared_handle)
808 {
809     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
810     IDirect3DVertexBuffer9Impl *object;
811     HRESULT hr;
812
813     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814             iface, size, usage, fvf, pool, buffer, shared_handle);
815
816     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
817     if (!object)
818     {
819         ERR("Failed to allocate buffer memory.\n");
820         return D3DERR_OUTOFVIDEOMEMORY;
821     }
822
823     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
824     if (FAILED(hr))
825     {
826         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
827         HeapFree(GetProcessHeap(), 0, object);
828         return hr;
829     }
830
831     TRACE("Created vertex buffer %p.\n", object);
832     *buffer = &object->IDirect3DVertexBuffer9_iface;
833
834     return D3D_OK;
835 }
836
837 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
838         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
839         HANDLE *shared_handle)
840 {
841     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
842     IDirect3DIndexBuffer9Impl *object;
843     HRESULT hr;
844
845     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846             iface, size, usage, format, pool, buffer, shared_handle);
847
848     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
849     if (!object)
850     {
851         ERR("Failed to allocate buffer memory.\n");
852         return D3DERR_OUTOFVIDEOMEMORY;
853     }
854
855     hr = indexbuffer_init(object, This, size, usage, format, pool);
856     if (FAILED(hr))
857     {
858         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
859         HeapFree(GetProcessHeap(), 0, object);
860         return hr;
861     }
862
863     TRACE("Created index buffer %p.\n", object);
864     *buffer = &object->IDirect3DIndexBuffer9_iface;
865
866     return D3D_OK;
867 }
868
869 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
870         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
871         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
872         DWORD MultisampleQuality)
873 {
874     IDirect3DSurface9Impl *object;
875     HRESULT hr;
876
877     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
880             MultiSample, MultisampleQuality);
881
882     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
883     if (!object)
884     {
885         FIXME("Failed to allocate surface memory.\n");
886         return D3DERR_OUTOFVIDEOMEMORY;
887     }
888
889     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
890             MultiSample, MultisampleQuality);
891     if (FAILED(hr))
892     {
893         WARN("Failed to initialize surface, hr %#x.\n", hr);
894         HeapFree(GetProcessHeap(), 0, object);
895         return hr;
896     }
897
898     TRACE("Created surface %p.\n", object);
899     *ppSurface = &object->IDirect3DSurface9_iface;
900
901     return D3D_OK;
902 }
903
904 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
905         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
906         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
907 {
908     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
909     HRESULT hr;
910
911     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912             "lockable %#x, surface %p, shared_handle %p.\n",
913             iface, Width, Height, Format, MultiSample, MultisampleQuality,
914             Lockable, ppSurface, pSharedHandle);
915
916     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
917             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
918             MultiSample, MultisampleQuality);
919
920     return hr;
921 }
922
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
924         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
925         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
926         HANDLE *pSharedHandle)
927 {
928     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
929     HRESULT hr;
930
931     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932             "discard %#x, surface %p, shared_handle %p.\n",
933             iface, Width, Height, Format, MultiSample, MultisampleQuality,
934             Discard, ppSurface, pSharedHandle);
935
936     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
937             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
938             MultisampleQuality);
939
940     return hr;
941 }
942
943
944 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
945         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
946         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
947 {
948     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
949     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
950     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
951     HRESULT hr;
952
953     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
955
956     wined3d_mutex_lock();
957     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
958             dst->wined3d_surface, pDestPoint);
959     wined3d_mutex_unlock();
960
961     return hr;
962 }
963
964 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
965         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
966 {
967     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
968     HRESULT hr;
969
970     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
971
972     wined3d_mutex_lock();
973     hr = wined3d_device_update_texture(This->wined3d_device,
974             ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
975             ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
976     wined3d_mutex_unlock();
977
978     return hr;
979 }
980
981 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
982         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
983 {
984     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
985     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
986     HRESULT hr;
987
988     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
989
990     wined3d_mutex_lock();
991     hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
992             renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
993     wined3d_mutex_unlock();
994
995     return hr;
996 }
997
998 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
999         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1000 {
1001     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1002     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1003     HRESULT hr;
1004
1005     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1006
1007     wined3d_mutex_lock();
1008     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1009     wined3d_mutex_unlock();
1010
1011     return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1015         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1016 {
1017     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1018     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1019     HRESULT hr;
1020
1021     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1023
1024     wined3d_mutex_lock();
1025     hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1026     if (hr == WINEDDERR_INVALIDRECT)
1027         hr = D3DERR_INVALIDCALL;
1028     wined3d_mutex_unlock();
1029
1030     return hr;
1031 }
1032
1033 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1034         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1035 {
1036     const WINED3DCOLORVALUE c =
1037     {
1038         ((color >> 16) & 0xff) / 255.0f,
1039         ((color >>  8) & 0xff) / 255.0f,
1040         (color & 0xff) / 255.0f,
1041         ((color >> 24) & 0xff) / 255.0f,
1042     };
1043     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1044     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1045     struct wined3d_resource *wined3d_resource;
1046     struct wined3d_resource_desc desc;
1047     HRESULT hr;
1048
1049     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1050
1051     wined3d_mutex_lock();
1052
1053     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1054     wined3d_resource_get_desc(wined3d_resource, &desc);
1055
1056     /* This method is only allowed with surfaces that are render targets, or
1057      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1058     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1059     {
1060         wined3d_mutex_unlock();
1061         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1062         return D3DERR_INVALIDCALL;
1063     }
1064
1065     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1066     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1067
1068     wined3d_mutex_unlock();
1069
1070     return hr;
1071 }
1072
1073 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1074         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1075         HANDLE *pSharedHandle)
1076 {
1077     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1078     HRESULT hr;
1079
1080     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1081             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1082
1083     if(Pool == D3DPOOL_MANAGED ){
1084         FIXME("Attempting to create a managed offscreen plain surface\n");
1085         return D3DERR_INVALIDCALL;
1086     }
1087         /*
1088         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1089         but then...
1090         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1091         Why, their always lockable?
1092         should I change the usage to dynamic?
1093         */
1094     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1095             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1096             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1097
1098     return hr;
1099 }
1100
1101 /* TODO: move to wineD3D */
1102 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1103         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1104 {
1105     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1106     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1107     HRESULT hr;
1108
1109     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1110
1111     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1112     {
1113         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1114         return D3DERR_INVALIDCALL;
1115     }
1116
1117     wined3d_mutex_lock();
1118     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1119             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1120     wined3d_mutex_unlock();
1121
1122     return hr;
1123 }
1124
1125 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1126         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1127 {
1128     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1129     struct wined3d_surface *wined3d_surface;
1130     HRESULT hr;
1131
1132     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1133
1134     if (ppRenderTarget == NULL) {
1135         return D3DERR_INVALIDCALL;
1136     }
1137
1138     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1139     {
1140         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1141         return D3DERR_INVALIDCALL;
1142     }
1143
1144     wined3d_mutex_lock();
1145     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1146     if (SUCCEEDED(hr))
1147     {
1148         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1149         IDirect3DSurface9_AddRef(*ppRenderTarget);
1150         wined3d_surface_decref(wined3d_surface);
1151     }
1152     else
1153     {
1154         if (hr != WINED3DERR_NOTFOUND)
1155             WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1156         *ppRenderTarget = NULL;
1157     }
1158     wined3d_mutex_unlock();
1159
1160     return hr;
1161 }
1162
1163 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1164         IDirect3DSurface9 *pZStencilSurface)
1165 {
1166     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1167     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1168     HRESULT hr;
1169
1170     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1171
1172     wined3d_mutex_lock();
1173     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1174     wined3d_mutex_unlock();
1175
1176     return hr;
1177 }
1178
1179 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1180         IDirect3DSurface9 **ppZStencilSurface)
1181 {
1182     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1183     struct wined3d_surface *wined3d_surface;
1184     HRESULT hr;
1185
1186     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1187
1188     if(ppZStencilSurface == NULL){
1189         return D3DERR_INVALIDCALL;
1190     }
1191
1192     wined3d_mutex_lock();
1193     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1194     if (SUCCEEDED(hr))
1195     {
1196         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1197         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1198         wined3d_surface_decref(wined3d_surface);
1199     }
1200     else
1201     {
1202         if (hr != WINED3DERR_NOTFOUND)
1203                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1204         *ppZStencilSurface = NULL;
1205     }
1206     wined3d_mutex_unlock();
1207
1208     return hr;
1209 }
1210
1211 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1212 {
1213     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1214     HRESULT hr;
1215
1216     TRACE("iface %p.\n", iface);
1217
1218     wined3d_mutex_lock();
1219     hr = wined3d_device_begin_scene(This->wined3d_device);
1220     wined3d_mutex_unlock();
1221
1222     return hr;
1223 }
1224
1225 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1226 {
1227     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1228     HRESULT hr;
1229
1230     TRACE("iface %p.\n", iface);
1231
1232     wined3d_mutex_lock();
1233     hr = wined3d_device_end_scene(This->wined3d_device);
1234     wined3d_mutex_unlock();
1235
1236     return hr;
1237 }
1238
1239 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1240         const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1241 {
1242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1243     HRESULT hr;
1244
1245     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1246             iface, Count, pRects, Flags, Color, Z, Stencil);
1247
1248     /* Note: D3DRECT is compatible with WINED3DRECT */
1249     wined3d_mutex_lock();
1250     hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1251     wined3d_mutex_unlock();
1252
1253     return hr;
1254 }
1255
1256 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1257         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1258 {
1259     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1260     HRESULT hr;
1261
1262     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1263
1264     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1265     wined3d_mutex_lock();
1266     hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1267     wined3d_mutex_unlock();
1268
1269     return hr;
1270 }
1271
1272 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1273         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1274 {
1275     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1276     HRESULT hr;
1277
1278     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1279
1280     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1281     wined3d_mutex_lock();
1282     hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1283     wined3d_mutex_unlock();
1284
1285     return hr;
1286 }
1287
1288 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1289         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1290 {
1291     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1292     HRESULT hr;
1293
1294     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1295
1296     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1297     wined3d_mutex_lock();
1298     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1299     wined3d_mutex_unlock();
1300
1301     return hr;
1302 }
1303
1304 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1305         const D3DVIEWPORT9 *pViewport)
1306 {
1307     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1308     HRESULT hr;
1309
1310     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1311
1312     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1313     wined3d_mutex_lock();
1314     hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1315     wined3d_mutex_unlock();
1316
1317     return hr;
1318 }
1319
1320 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1321         D3DVIEWPORT9 *pViewport)
1322 {
1323     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1324     HRESULT hr;
1325
1326     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1327
1328     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1329     wined3d_mutex_lock();
1330     hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1331     wined3d_mutex_unlock();
1332
1333     return hr;
1334 }
1335
1336 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1337         const D3DMATERIAL9 *pMaterial)
1338 {
1339     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1340     HRESULT hr;
1341
1342     TRACE("iface %p, material %p.\n", iface, pMaterial);
1343
1344     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1345     wined3d_mutex_lock();
1346     hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1347     wined3d_mutex_unlock();
1348
1349     return hr;
1350 }
1351
1352 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1353         D3DMATERIAL9 *pMaterial)
1354 {
1355     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1356     HRESULT hr;
1357
1358     TRACE("iface %p, material %p.\n", iface, pMaterial);
1359
1360     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1361     wined3d_mutex_lock();
1362     hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1363     wined3d_mutex_unlock();
1364
1365     return hr;
1366 }
1367
1368 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1369         const D3DLIGHT9 *pLight)
1370 {
1371     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1372     HRESULT hr;
1373
1374     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1375
1376     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1377     wined3d_mutex_lock();
1378     hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1379     wined3d_mutex_unlock();
1380
1381     return hr;
1382 }
1383
1384 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1385         D3DLIGHT9 *pLight)
1386 {
1387     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1388     HRESULT hr;
1389
1390     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1391
1392     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1393     wined3d_mutex_lock();
1394     hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1395     wined3d_mutex_unlock();
1396
1397     return hr;
1398 }
1399
1400 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1401         BOOL Enable)
1402 {
1403     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1404     HRESULT hr;
1405
1406     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1407
1408     wined3d_mutex_lock();
1409     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1410     wined3d_mutex_unlock();
1411
1412     return hr;
1413 }
1414
1415 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1416         BOOL *pEnable)
1417 {
1418     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1419     HRESULT hr;
1420
1421     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1422
1423     wined3d_mutex_lock();
1424     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1425     wined3d_mutex_unlock();
1426
1427     return hr;
1428 }
1429
1430 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1431         const float *pPlane)
1432 {
1433     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1434     HRESULT hr;
1435
1436     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1437
1438     wined3d_mutex_lock();
1439     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1440     wined3d_mutex_unlock();
1441
1442     return hr;
1443 }
1444
1445 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1446         float *pPlane)
1447 {
1448     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1449     HRESULT hr;
1450
1451     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1452
1453     wined3d_mutex_lock();
1454     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1455     wined3d_mutex_unlock();
1456
1457     return hr;
1458 }
1459
1460 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1461         D3DRENDERSTATETYPE State, DWORD Value)
1462 {
1463     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1464     HRESULT hr;
1465
1466     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1467
1468     wined3d_mutex_lock();
1469     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1470     wined3d_mutex_unlock();
1471
1472     return hr;
1473 }
1474
1475 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1476         D3DRENDERSTATETYPE State, DWORD *pValue)
1477 {
1478     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1479     HRESULT hr;
1480
1481     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1482
1483     wined3d_mutex_lock();
1484     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1485     wined3d_mutex_unlock();
1486
1487     return hr;
1488 }
1489
1490 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1491         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1492 {
1493     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1494     IDirect3DStateBlock9Impl *object;
1495     HRESULT hr;
1496
1497     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1498
1499     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1500     {
1501         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1502         return D3DERR_INVALIDCALL;
1503     }
1504
1505     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1506     if (!object)
1507     {
1508         ERR("Failed to allocate stateblock memory.\n");
1509         return E_OUTOFMEMORY;
1510     }
1511
1512     hr = stateblock_init(object, This, type, NULL);
1513     if (FAILED(hr))
1514     {
1515         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1516         HeapFree(GetProcessHeap(), 0, object);
1517         return hr;
1518     }
1519
1520     TRACE("Created stateblock %p.\n", object);
1521     *stateblock = &object->IDirect3DStateBlock9_iface;
1522
1523     return D3D_OK;
1524 }
1525
1526 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1527 {
1528     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1529     HRESULT hr;
1530
1531     TRACE("iface %p.\n", iface);
1532
1533     wined3d_mutex_lock();
1534     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1535     wined3d_mutex_unlock();
1536
1537     return hr;
1538 }
1539
1540 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1541         IDirect3DStateBlock9 **stateblock)
1542 {
1543     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1544     struct wined3d_stateblock *wined3d_stateblock;
1545     IDirect3DStateBlock9Impl *object;
1546     HRESULT hr;
1547
1548     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1549
1550     wined3d_mutex_lock();
1551     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1552     wined3d_mutex_unlock();
1553     if (FAILED(hr))
1554     {
1555        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1556        return hr;
1557     }
1558
1559     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1560     if (!object)
1561     {
1562         ERR("Failed to allocate stateblock memory.\n");
1563         wined3d_mutex_lock();
1564         wined3d_stateblock_decref(wined3d_stateblock);
1565         wined3d_mutex_unlock();
1566         return E_OUTOFMEMORY;
1567     }
1568
1569     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1570     if (FAILED(hr))
1571     {
1572         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1573         wined3d_mutex_lock();
1574         wined3d_stateblock_decref(wined3d_stateblock);
1575         wined3d_mutex_unlock();
1576         HeapFree(GetProcessHeap(), 0, object);
1577         return hr;
1578     }
1579
1580     TRACE("Created stateblock %p.\n", object);
1581     *stateblock = &object->IDirect3DStateBlock9_iface;
1582
1583     return D3D_OK;
1584 }
1585
1586 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1587         const D3DCLIPSTATUS9 *pClipStatus)
1588 {
1589     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1590     HRESULT hr;
1591
1592     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1593
1594     wined3d_mutex_lock();
1595     hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1596     wined3d_mutex_unlock();
1597
1598     return hr;
1599 }
1600
1601 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1602         D3DCLIPSTATUS9 *pClipStatus)
1603 {
1604     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1605     HRESULT hr;
1606
1607     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1608
1609     wined3d_mutex_lock();
1610     hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1611     wined3d_mutex_unlock();
1612
1613     return hr;
1614 }
1615
1616 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1617         IDirect3DBaseTexture9 **ppTexture)
1618 {
1619     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1620     struct wined3d_texture *wined3d_texture = NULL;
1621     HRESULT hr;
1622
1623     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1624
1625     if(ppTexture == NULL){
1626         return D3DERR_INVALIDCALL;
1627     }
1628
1629     wined3d_mutex_lock();
1630     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1631     if (SUCCEEDED(hr) && wined3d_texture)
1632     {
1633         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1634         IDirect3DBaseTexture9_AddRef(*ppTexture);
1635         wined3d_texture_decref(wined3d_texture);
1636     }
1637     else
1638     {
1639         if (FAILED(hr))
1640         {
1641             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1642         }
1643         *ppTexture = NULL;
1644     }
1645     wined3d_mutex_unlock();
1646
1647     return hr;
1648 }
1649
1650 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1651         IDirect3DBaseTexture9 *texture)
1652 {
1653     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1654     HRESULT hr;
1655
1656     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1657
1658     wined3d_mutex_lock();
1659     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1660             texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1661     wined3d_mutex_unlock();
1662
1663     return hr;
1664 }
1665
1666 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1667 {
1668     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1669     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1670     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1671     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1672     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1673     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1674     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1675     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1676     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1677     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1678     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1679     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1680     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1681     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1682     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1683     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1684     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1685     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1686     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1687     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1688     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1689     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1690     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1691     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1692     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1693     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1694     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1695     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1696     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1697     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1698     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1699     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1700     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1701 };
1702
1703 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1704         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1705 {
1706     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1707     HRESULT hr;
1708
1709     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1710
1711     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1712     {
1713         WARN("Invalid Type %#x passed.\n", Type);
1714         return D3D_OK;
1715     }
1716
1717     wined3d_mutex_lock();
1718     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1719     wined3d_mutex_unlock();
1720
1721     return hr;
1722 }
1723
1724 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1725         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1726 {
1727     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1728     HRESULT hr;
1729
1730     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1731
1732     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1733     {
1734         WARN("Invalid Type %#x passed.\n", Type);
1735         return D3D_OK;
1736     }
1737
1738     wined3d_mutex_lock();
1739     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1740     wined3d_mutex_unlock();
1741
1742     return hr;
1743 }
1744
1745 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1746         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1747 {
1748     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1749     HRESULT hr;
1750
1751     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1752
1753     wined3d_mutex_lock();
1754     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1755     wined3d_mutex_unlock();
1756
1757     return hr;
1758 }
1759
1760 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1761         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1762 {
1763     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1764     HRESULT hr;
1765
1766     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1767
1768     wined3d_mutex_lock();
1769     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1770     wined3d_mutex_unlock();
1771
1772     return hr;
1773 }
1774
1775 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1776         DWORD *pNumPasses)
1777 {
1778     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1779     HRESULT hr;
1780
1781     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1782
1783     wined3d_mutex_lock();
1784     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1785     wined3d_mutex_unlock();
1786
1787     return hr;
1788 }
1789
1790 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1791         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1792 {
1793     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1794
1795     return D3DERR_INVALIDCALL;
1796 }
1797
1798 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1799         UINT PaletteNumber, PALETTEENTRY *pEntries)
1800 {
1801     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1802
1803     return D3DERR_INVALIDCALL;
1804 }
1805
1806 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1807         UINT PaletteNumber)
1808 {
1809     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1810
1811     return D3DERR_INVALIDCALL;
1812 }
1813
1814 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1815         UINT *PaletteNumber)
1816 {
1817     FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1818
1819     return D3DERR_INVALIDCALL;
1820 }
1821
1822 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1823         const RECT *pRect)
1824 {
1825     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1826     HRESULT hr;
1827
1828     TRACE("iface %p, rect %p.\n", iface, pRect);
1829
1830     wined3d_mutex_lock();
1831     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1832     wined3d_mutex_unlock();
1833
1834     return hr;
1835 }
1836
1837 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1838 {
1839     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1840     HRESULT hr;
1841
1842     TRACE("iface %p, rect %p.\n", iface, pRect);
1843
1844     wined3d_mutex_lock();
1845     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1846     wined3d_mutex_unlock();
1847
1848     return hr;
1849 }
1850
1851 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1852         BOOL bSoftware)
1853 {
1854     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1855     HRESULT hr;
1856
1857     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1858
1859     wined3d_mutex_lock();
1860     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1861     wined3d_mutex_unlock();
1862
1863     return hr;
1864 }
1865
1866 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1867 {
1868     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1869     BOOL ret;
1870
1871     TRACE("iface %p.\n", iface);
1872
1873     wined3d_mutex_lock();
1874     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1875     wined3d_mutex_unlock();
1876
1877     return ret;
1878 }
1879
1880 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1881 {
1882     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1883     HRESULT hr;
1884
1885     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1886
1887     wined3d_mutex_lock();
1888     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1889     wined3d_mutex_unlock();
1890
1891     return hr;
1892 }
1893
1894 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1895 {
1896     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1897     float ret;
1898
1899     TRACE("iface %p.\n", iface);
1900
1901     wined3d_mutex_lock();
1902     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1903     wined3d_mutex_unlock();
1904
1905     return ret;
1906 }
1907
1908 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1909         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1910 {
1911     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1912     HRESULT hr;
1913
1914     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1915             iface, PrimitiveType, StartVertex, PrimitiveCount);
1916
1917     wined3d_mutex_lock();
1918     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1919     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1920             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1921     wined3d_mutex_unlock();
1922
1923     return hr;
1924 }
1925
1926 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1927         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1928         UINT startIndex, UINT primCount)
1929 {
1930     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1931     HRESULT hr;
1932
1933     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1934             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1935             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1936             NumVertices, startIndex, primCount);
1937
1938     wined3d_mutex_lock();
1939     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1940     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1941     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1942             vertex_count_from_primitive_count(PrimitiveType, primCount));
1943     wined3d_mutex_unlock();
1944
1945     return hr;
1946 }
1947
1948 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1949         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1950         UINT VertexStreamZeroStride)
1951 {
1952     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1953     HRESULT hr;
1954
1955     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1956             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1957
1958     wined3d_mutex_lock();
1959     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1960     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1961             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1962             pVertexStreamZeroData, VertexStreamZeroStride);
1963     wined3d_mutex_unlock();
1964
1965     return hr;
1966 }
1967
1968 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1969         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1970         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1971         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1972 {
1973     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1974     HRESULT hr;
1975
1976     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1977             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1978             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1979             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1980
1981     wined3d_mutex_lock();
1982     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1983     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1984             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1985             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1986     wined3d_mutex_unlock();
1987
1988     return hr;
1989 }
1990
1991 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
1992         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
1993         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
1994 {
1995     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1996     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
1997     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1998     HRESULT hr;
1999
2000     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2001             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2002
2003     wined3d_mutex_lock();
2004     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2005             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2006     wined3d_mutex_unlock();
2007
2008     return hr;
2009 }
2010
2011 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2012         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2013 {
2014     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2015     IDirect3DVertexDeclaration9Impl *object;
2016     HRESULT hr;
2017
2018     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2019
2020     if (!declaration)
2021     {
2022         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2023         return D3DERR_INVALIDCALL;
2024     }
2025
2026     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2027     if (!object)
2028     {
2029         ERR("Failed to allocate vertex declaration memory.\n");
2030         return E_OUTOFMEMORY;
2031     }
2032
2033     hr = vertexdeclaration_init(object, This, elements);
2034     if (FAILED(hr))
2035     {
2036         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2037         HeapFree(GetProcessHeap(), 0, object);
2038         return hr;
2039     }
2040
2041     TRACE("Created vertex declaration %p.\n", object);
2042     *declaration = (IDirect3DVertexDeclaration9 *)object;
2043
2044     return D3D_OK;
2045 }
2046
2047 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2048         IDirect3DVertexDeclaration9 *declaration)
2049 {
2050     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2051     HRESULT hr;
2052
2053     TRACE("iface %p, declaration %p.\n", iface, declaration);
2054
2055     wined3d_mutex_lock();
2056     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2057             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2058     wined3d_mutex_unlock();
2059
2060     return hr;
2061 }
2062
2063 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2064         IDirect3DVertexDeclaration9 **declaration)
2065 {
2066     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2067     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2068     HRESULT hr;
2069
2070     TRACE("iface %p, declaration %p.\n", iface, declaration);
2071
2072     if (!declaration) return D3DERR_INVALIDCALL;
2073
2074     wined3d_mutex_lock();
2075     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2076     if (SUCCEEDED(hr) && wined3d_declaration)
2077     {
2078         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2079         IDirect3DVertexDeclaration9_AddRef(*declaration);
2080         wined3d_vertex_declaration_decref(wined3d_declaration);
2081     }
2082     else
2083     {
2084         *declaration = NULL;
2085     }
2086     wined3d_mutex_unlock();
2087
2088     TRACE("Returning %p.\n", *declaration);
2089     return hr;
2090 }
2091
2092 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2093     HRESULT hr;
2094     D3DVERTEXELEMENT9* elements = NULL;
2095     IDirect3DVertexDeclaration9* pDecl = NULL;
2096     int p, low, high; /* deliberately signed */
2097     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2098
2099     TRACE("Searching for declaration for fvf %08x... ", fvf);
2100
2101     low = 0;
2102     high = This->numConvertedDecls - 1;
2103     while(low <= high) {
2104         p = (low + high) >> 1;
2105         TRACE("%d ", p);
2106         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2107             TRACE("found %p\n", convertedDecls[p]);
2108             return convertedDecls[p];
2109         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2110             low = p + 1;
2111         } else {
2112             high = p - 1;
2113         }
2114     }
2115     TRACE("not found. Creating and inserting at position %d.\n", low);
2116
2117     hr = vdecl_convert_fvf(fvf, &elements);
2118     if (hr != S_OK) return NULL;
2119
2120     hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2121             &pDecl);
2122     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2123     if (hr != S_OK) return NULL;
2124
2125     if(This->declArraySize == This->numConvertedDecls) {
2126         int grow = max(This->declArraySize / 2, 8);
2127         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2128                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2129         if(!convertedDecls) {
2130             /* This will destroy it */
2131             IDirect3DVertexDeclaration9_Release(pDecl);
2132             return NULL;
2133         }
2134         This->convertedDecls = convertedDecls;
2135         This->declArraySize += grow;
2136     }
2137
2138     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2139     convertedDecls[low] = pDecl;
2140     This->numConvertedDecls++;
2141
2142     /* Will prevent the decl from being destroyed */
2143     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2144     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2145
2146     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2147     return pDecl;
2148 }
2149
2150 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2151 {
2152     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2153     IDirect3DVertexDeclaration9 *decl;
2154     HRESULT hr;
2155
2156     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2157
2158     if (!FVF)
2159     {
2160         WARN("%#x is not a valid FVF\n", FVF);
2161         return D3D_OK;
2162     }
2163
2164     wined3d_mutex_lock();
2165     decl = getConvertedDecl(This, FVF);
2166     wined3d_mutex_unlock();
2167
2168     if (!decl)
2169     {
2170          /* Any situation when this should happen, except out of memory? */
2171          ERR("Failed to create a converted vertex declaration\n");
2172          return D3DERR_DRIVERINTERNALERROR;
2173     }
2174
2175     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2176     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2177
2178     return hr;
2179 }
2180
2181 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2182 {
2183     IDirect3DVertexDeclaration9 *decl;
2184     HRESULT hr;
2185
2186     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2187
2188     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2189     if (FAILED(hr))
2190     {
2191         WARN("Failed to get vertex declaration, %#x\n", hr);
2192         *pFVF = 0;
2193         return hr;
2194     }
2195
2196     if (decl)
2197     {
2198         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2199         IDirect3DVertexDeclaration9_Release(decl);
2200     }
2201     else
2202     {
2203         *pFVF = 0;
2204     }
2205
2206     TRACE("Returning FVF %#x\n", *pFVF);
2207
2208     return hr;
2209 }
2210
2211 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2212         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2213 {
2214     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2215     IDirect3DVertexShader9Impl *object;
2216     HRESULT hr;
2217
2218     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2219
2220     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2221     if (!object)
2222     {
2223         ERR("Failed to allocate vertex shader memory.\n");
2224         return E_OUTOFMEMORY;
2225     }
2226
2227     hr = vertexshader_init(object, This, byte_code);
2228     if (FAILED(hr))
2229     {
2230         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2231         HeapFree(GetProcessHeap(), 0, object);
2232         return hr;
2233     }
2234
2235     TRACE("Created vertex shader %p.\n", object);
2236     *shader = &object->IDirect3DVertexShader9_iface;
2237
2238     return D3D_OK;
2239 }
2240
2241 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2242         IDirect3DVertexShader9 *shader)
2243 {
2244     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2245     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2246     HRESULT hr;
2247
2248     TRACE("iface %p, shader %p.\n", iface, shader);
2249
2250     wined3d_mutex_lock();
2251     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2252             shader_obj ? shader_obj->wined3d_shader : NULL);
2253     wined3d_mutex_unlock();
2254
2255     return hr;
2256 }
2257
2258 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2259         IDirect3DVertexShader9 **shader)
2260 {
2261     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2262     struct wined3d_shader *wined3d_shader;
2263
2264     TRACE("iface %p, shader %p.\n", iface, shader);
2265
2266     wined3d_mutex_lock();
2267     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2268     if (wined3d_shader)
2269     {
2270         *shader = wined3d_shader_get_parent(wined3d_shader);
2271         IDirect3DVertexShader9_AddRef(*shader);
2272         wined3d_shader_decref(wined3d_shader);
2273     }
2274     else
2275     {
2276         *shader = NULL;
2277     }
2278     wined3d_mutex_unlock();
2279
2280     TRACE("Returning %p.\n", *shader);
2281
2282     return D3D_OK;
2283 }
2284
2285 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2286         UINT reg_idx, const float *data, UINT count)
2287 {
2288     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2289     HRESULT hr;
2290
2291     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2292
2293     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2294     {
2295         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2296              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2297         return D3DERR_INVALIDCALL;
2298     }
2299
2300     wined3d_mutex_lock();
2301     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2302     wined3d_mutex_unlock();
2303
2304     return hr;
2305 }
2306
2307 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2308         UINT reg_idx, float *data, UINT count)
2309 {
2310     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2311     HRESULT hr;
2312
2313     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2314
2315     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2316     {
2317         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2318              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2319         return D3DERR_INVALIDCALL;
2320     }
2321
2322     wined3d_mutex_lock();
2323     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2324     wined3d_mutex_unlock();
2325
2326     return hr;
2327 }
2328
2329 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2330         UINT reg_idx, const int *data, UINT count)
2331 {
2332     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2333     HRESULT hr;
2334
2335     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2336
2337     wined3d_mutex_lock();
2338     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2339     wined3d_mutex_unlock();
2340
2341     return hr;
2342 }
2343
2344 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2345         UINT reg_idx, int *data, UINT count)
2346 {
2347     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2348     HRESULT hr;
2349
2350     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2351
2352     wined3d_mutex_lock();
2353     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2354     wined3d_mutex_unlock();
2355
2356     return hr;
2357 }
2358
2359 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2360         UINT reg_idx, const BOOL *data, UINT count)
2361 {
2362     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2363     HRESULT hr;
2364
2365     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2366
2367     wined3d_mutex_lock();
2368     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2369     wined3d_mutex_unlock();
2370
2371     return hr;
2372 }
2373
2374 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2375         UINT reg_idx, BOOL *data, UINT count)
2376 {
2377     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2378     HRESULT hr;
2379
2380     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2381
2382     wined3d_mutex_lock();
2383     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2384     wined3d_mutex_unlock();
2385
2386     return hr;
2387 }
2388
2389 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2390         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2391 {
2392     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2393     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2394     HRESULT hr;
2395
2396     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2397             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2398
2399     wined3d_mutex_lock();
2400     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2401             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2402             OffsetInBytes, Stride);
2403     wined3d_mutex_unlock();
2404
2405     return hr;
2406 }
2407
2408 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2409         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2410 {
2411     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2412     struct wined3d_buffer *retStream = NULL;
2413     HRESULT hr;
2414
2415     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2416             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2417
2418     if(pStream == NULL){
2419         return D3DERR_INVALIDCALL;
2420     }
2421
2422     wined3d_mutex_lock();
2423     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2424     if (SUCCEEDED(hr) && retStream)
2425     {
2426         *pStream = wined3d_buffer_get_parent(retStream);
2427         IDirect3DVertexBuffer9_AddRef(*pStream);
2428         wined3d_buffer_decref(retStream);
2429     }
2430     else
2431     {
2432         if (FAILED(hr))
2433         {
2434             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2435         }
2436         *pStream = NULL;
2437     }
2438     wined3d_mutex_unlock();
2439
2440     return hr;
2441 }
2442
2443 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2444         UINT StreamNumber, UINT Divider)
2445 {
2446     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2447     HRESULT hr;
2448
2449     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2450
2451     wined3d_mutex_lock();
2452     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2453     wined3d_mutex_unlock();
2454
2455     return hr;
2456 }
2457
2458 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2459         UINT StreamNumber, UINT *Divider)
2460 {
2461     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2462     HRESULT hr;
2463
2464     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2465
2466     wined3d_mutex_lock();
2467     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2468     wined3d_mutex_unlock();
2469
2470     return hr;
2471 }
2472
2473 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2474         IDirect3DIndexBuffer9 *pIndexData)
2475 {
2476     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2477     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2478     HRESULT hr;
2479
2480     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2481
2482     wined3d_mutex_lock();
2483     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2484             ib ? ib->wineD3DIndexBuffer : NULL,
2485             ib ? ib->format : WINED3DFMT_UNKNOWN);
2486     wined3d_mutex_unlock();
2487
2488     return hr;
2489 }
2490
2491 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2492         IDirect3DIndexBuffer9 **ppIndexData)
2493 {
2494     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2495     struct wined3d_buffer *retIndexData = NULL;
2496     HRESULT hr;
2497
2498     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2499
2500     if(ppIndexData == NULL){
2501         return D3DERR_INVALIDCALL;
2502     }
2503
2504     wined3d_mutex_lock();
2505     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2506     if (SUCCEEDED(hr) && retIndexData)
2507     {
2508         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2509         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2510         wined3d_buffer_decref(retIndexData);
2511     }
2512     else
2513     {
2514         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2515         *ppIndexData = NULL;
2516     }
2517     wined3d_mutex_unlock();
2518
2519     return hr;
2520 }
2521
2522 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2523         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2524 {
2525     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2526     IDirect3DPixelShader9Impl *object;
2527     HRESULT hr;
2528
2529     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2530
2531     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2532     if (!object)
2533     {
2534         FIXME("Failed to allocate pixel shader memory.\n");
2535         return E_OUTOFMEMORY;
2536     }
2537
2538     hr = pixelshader_init(object, This, byte_code);
2539     if (FAILED(hr))
2540     {
2541         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2542         HeapFree(GetProcessHeap(), 0, object);
2543         return hr;
2544     }
2545
2546     TRACE("Created pixel shader %p.\n", object);
2547     *shader = &object->IDirect3DPixelShader9_iface;
2548
2549     return D3D_OK;
2550 }
2551
2552 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2553         IDirect3DPixelShader9 *shader)
2554 {
2555     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2556     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2557     HRESULT hr;
2558
2559     TRACE("iface %p, shader %p.\n", iface, shader);
2560
2561     wined3d_mutex_lock();
2562     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2563             shader_obj ? shader_obj->wined3d_shader : NULL);
2564     wined3d_mutex_unlock();
2565
2566     return hr;
2567 }
2568
2569 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2570         IDirect3DPixelShader9 **shader)
2571 {
2572     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2573     struct wined3d_shader *wined3d_shader;
2574
2575     TRACE("iface %p, shader %p.\n", iface, shader);
2576
2577     if (!shader) return D3DERR_INVALIDCALL;
2578
2579     wined3d_mutex_lock();
2580     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2581     if (wined3d_shader)
2582     {
2583         *shader = wined3d_shader_get_parent(wined3d_shader);
2584         IDirect3DPixelShader9_AddRef(*shader);
2585         wined3d_shader_decref(wined3d_shader);
2586     }
2587     else
2588     {
2589         *shader = NULL;
2590     }
2591     wined3d_mutex_unlock();
2592
2593     TRACE("Returning %p.\n", *shader);
2594
2595     return D3D_OK;
2596 }
2597
2598 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2599         UINT reg_idx, const float *data, UINT count)
2600 {
2601     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2602     HRESULT hr;
2603
2604     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2605
2606     wined3d_mutex_lock();
2607     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2608     wined3d_mutex_unlock();
2609
2610     return hr;
2611 }
2612
2613 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2614         UINT reg_idx, float *data, UINT count)
2615 {
2616     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2617     HRESULT hr;
2618
2619     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2620
2621     wined3d_mutex_lock();
2622     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2623     wined3d_mutex_unlock();
2624
2625     return hr;
2626 }
2627
2628 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2629         UINT reg_idx, const int *data, UINT count)
2630 {
2631     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2632     HRESULT hr;
2633
2634     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2635
2636     wined3d_mutex_lock();
2637     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2638     wined3d_mutex_unlock();
2639
2640     return hr;
2641 }
2642
2643 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2644         UINT reg_idx, int *data, UINT count)
2645 {
2646     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2647     HRESULT hr;
2648
2649     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2650
2651     wined3d_mutex_lock();
2652     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2653     wined3d_mutex_unlock();
2654
2655     return hr;
2656 }
2657
2658 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2659         UINT reg_idx, const BOOL *data, UINT count)
2660 {
2661     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2662     HRESULT hr;
2663
2664     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2665
2666     wined3d_mutex_lock();
2667     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2668     wined3d_mutex_unlock();
2669
2670     return hr;
2671 }
2672
2673 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2674         UINT reg_idx, BOOL *data, UINT count)
2675 {
2676     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2677     HRESULT hr;
2678
2679     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2680
2681     wined3d_mutex_lock();
2682     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2683     wined3d_mutex_unlock();
2684
2685     return hr;
2686 }
2687
2688 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2689         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2690 {
2691     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2692     HRESULT hr;
2693
2694     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2695             iface, Handle, pNumSegs, pRectPatchInfo);
2696
2697     wined3d_mutex_lock();
2698     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2699             pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2700     wined3d_mutex_unlock();
2701
2702     return hr;
2703 }
2704
2705 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2706         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2707 {
2708     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2709     HRESULT hr;
2710
2711     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2712             iface, Handle, pNumSegs, pTriPatchInfo);
2713
2714     wined3d_mutex_lock();
2715     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2716             pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2717     wined3d_mutex_unlock();
2718
2719     return hr;
2720 }
2721
2722 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2723 {
2724     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2725     HRESULT hr;
2726
2727     TRACE("iface %p, handle %#x.\n", iface, Handle);
2728
2729     wined3d_mutex_lock();
2730     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2731     wined3d_mutex_unlock();
2732
2733     return hr;
2734 }
2735
2736 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2737         IDirect3DQuery9 **query)
2738 {
2739     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2740     IDirect3DQuery9Impl *object;
2741     HRESULT hr;
2742
2743     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2744
2745     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2746     if (!object)
2747     {
2748         ERR("Failed to allocate query memory.\n");
2749         return E_OUTOFMEMORY;
2750     }
2751
2752     hr = query_init(object, This, type);
2753     if (FAILED(hr))
2754     {
2755         WARN("Failed to initialize query, hr %#x.\n", hr);
2756         HeapFree(GetProcessHeap(), 0, object);
2757         return hr;
2758     }
2759
2760     TRACE("Created query %p.\n", object);
2761     if (query) *query = &object->IDirect3DQuery9_iface;
2762     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2763
2764     return D3D_OK;
2765 }
2766
2767 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2768         UINT width, UINT height, float *rows, float *columns)
2769 {
2770     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2771             iface, width, height, rows, columns);
2772
2773     return E_NOTIMPL;
2774 }
2775
2776 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2777         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2778         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2779 {
2780     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2781             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2782             iface, src_surface, dst_surface, src_descs, rect_count,
2783             dst_descs, operation, offset_x, offset_y);
2784
2785     return E_NOTIMPL;
2786 }
2787
2788 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2789         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2790         const RGNDATA *dirty_region, DWORD flags)
2791 {
2792     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2793             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2794
2795     return E_NOTIMPL;
2796 }
2797
2798 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2799 {
2800     FIXME("iface %p, priority %p stub!\n", iface, priority);
2801
2802     return E_NOTIMPL;
2803 }
2804
2805 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2806 {
2807     FIXME("iface %p, priority %d stub!\n", iface, priority);
2808
2809     return E_NOTIMPL;
2810 }
2811
2812 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2813 {
2814     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2815
2816     return E_NOTIMPL;
2817 }
2818
2819 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2820         IDirect3DResource9 **resources, UINT32 resource_count)
2821 {
2822     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2823             iface, resources, resource_count);
2824
2825     return E_NOTIMPL;
2826 }
2827
2828 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2829 {
2830     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2831
2832     return E_NOTIMPL;
2833 }
2834
2835 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2836 {
2837     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2838
2839     *max_latency = 2;
2840
2841     return E_NOTIMPL;
2842 }
2843
2844 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2845 {
2846     static int i;
2847
2848     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2849
2850     if (!i++)
2851         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2852
2853     return D3D_OK;
2854 }
2855
2856 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2857         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2858         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2859 {
2860     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2861             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2862             iface, width, height, format, multisample_type, multisample_quality,
2863             lockable, surface, shared_handle, usage);
2864
2865     return E_NOTIMPL;
2866 }
2867
2868 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2869         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2870         HANDLE *shared_handle, DWORD usage)
2871 {
2872     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2873             iface, width, height, format, pool, surface, shared_handle, usage);
2874
2875     return E_NOTIMPL;
2876 }
2877
2878 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2879         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2880         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2881 {
2882     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2883             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2884             iface, width, height, format, multisample_type, multisample_quality,
2885             discard, surface, shared_handle, usage);
2886
2887     return E_NOTIMPL;
2888 }
2889
2890 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2891         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2892 {
2893     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2894
2895     return E_NOTIMPL;
2896 }
2897
2898 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2899         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2900 {
2901     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2902
2903     return E_NOTIMPL;
2904 }
2905
2906 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2907 {
2908     /* IUnknown */
2909     IDirect3DDevice9Impl_QueryInterface,
2910     IDirect3DDevice9Impl_AddRef,
2911     IDirect3DDevice9Impl_Release,
2912     /* IDirect3DDevice9 */
2913     IDirect3DDevice9Impl_TestCooperativeLevel,
2914     IDirect3DDevice9Impl_GetAvailableTextureMem,
2915     IDirect3DDevice9Impl_EvictManagedResources,
2916     IDirect3DDevice9Impl_GetDirect3D,
2917     IDirect3DDevice9Impl_GetDeviceCaps,
2918     IDirect3DDevice9Impl_GetDisplayMode,
2919     IDirect3DDevice9Impl_GetCreationParameters,
2920     IDirect3DDevice9Impl_SetCursorProperties,
2921     IDirect3DDevice9Impl_SetCursorPosition,
2922     IDirect3DDevice9Impl_ShowCursor,
2923     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2924     IDirect3DDevice9Impl_GetSwapChain,
2925     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2926     IDirect3DDevice9Impl_Reset,
2927     IDirect3DDevice9Impl_Present,
2928     IDirect3DDevice9Impl_GetBackBuffer,
2929     IDirect3DDevice9Impl_GetRasterStatus,
2930     IDirect3DDevice9Impl_SetDialogBoxMode,
2931     IDirect3DDevice9Impl_SetGammaRamp,
2932     IDirect3DDevice9Impl_GetGammaRamp,
2933     IDirect3DDevice9Impl_CreateTexture,
2934     IDirect3DDevice9Impl_CreateVolumeTexture,
2935     IDirect3DDevice9Impl_CreateCubeTexture,
2936     IDirect3DDevice9Impl_CreateVertexBuffer,
2937     IDirect3DDevice9Impl_CreateIndexBuffer,
2938     IDirect3DDevice9Impl_CreateRenderTarget,
2939     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2940     IDirect3DDevice9Impl_UpdateSurface,
2941     IDirect3DDevice9Impl_UpdateTexture,
2942     IDirect3DDevice9Impl_GetRenderTargetData,
2943     IDirect3DDevice9Impl_GetFrontBufferData,
2944     IDirect3DDevice9Impl_StretchRect,
2945     IDirect3DDevice9Impl_ColorFill,
2946     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2947     IDirect3DDevice9Impl_SetRenderTarget,
2948     IDirect3DDevice9Impl_GetRenderTarget,
2949     IDirect3DDevice9Impl_SetDepthStencilSurface,
2950     IDirect3DDevice9Impl_GetDepthStencilSurface,
2951     IDirect3DDevice9Impl_BeginScene,
2952     IDirect3DDevice9Impl_EndScene,
2953     IDirect3DDevice9Impl_Clear,
2954     IDirect3DDevice9Impl_SetTransform,
2955     IDirect3DDevice9Impl_GetTransform,
2956     IDirect3DDevice9Impl_MultiplyTransform,
2957     IDirect3DDevice9Impl_SetViewport,
2958     IDirect3DDevice9Impl_GetViewport,
2959     IDirect3DDevice9Impl_SetMaterial,
2960     IDirect3DDevice9Impl_GetMaterial,
2961     IDirect3DDevice9Impl_SetLight,
2962     IDirect3DDevice9Impl_GetLight,
2963     IDirect3DDevice9Impl_LightEnable,
2964     IDirect3DDevice9Impl_GetLightEnable,
2965     IDirect3DDevice9Impl_SetClipPlane,
2966     IDirect3DDevice9Impl_GetClipPlane,
2967     IDirect3DDevice9Impl_SetRenderState,
2968     IDirect3DDevice9Impl_GetRenderState,
2969     IDirect3DDevice9Impl_CreateStateBlock,
2970     IDirect3DDevice9Impl_BeginStateBlock,
2971     IDirect3DDevice9Impl_EndStateBlock,
2972     IDirect3DDevice9Impl_SetClipStatus,
2973     IDirect3DDevice9Impl_GetClipStatus,
2974     IDirect3DDevice9Impl_GetTexture,
2975     IDirect3DDevice9Impl_SetTexture,
2976     IDirect3DDevice9Impl_GetTextureStageState,
2977     IDirect3DDevice9Impl_SetTextureStageState,
2978     IDirect3DDevice9Impl_GetSamplerState,
2979     IDirect3DDevice9Impl_SetSamplerState,
2980     IDirect3DDevice9Impl_ValidateDevice,
2981     IDirect3DDevice9Impl_SetPaletteEntries,
2982     IDirect3DDevice9Impl_GetPaletteEntries,
2983     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2984     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2985     IDirect3DDevice9Impl_SetScissorRect,
2986     IDirect3DDevice9Impl_GetScissorRect,
2987     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2988     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2989     IDirect3DDevice9Impl_SetNPatchMode,
2990     IDirect3DDevice9Impl_GetNPatchMode,
2991     IDirect3DDevice9Impl_DrawPrimitive,
2992     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2993     IDirect3DDevice9Impl_DrawPrimitiveUP,
2994     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2995     IDirect3DDevice9Impl_ProcessVertices,
2996     IDirect3DDevice9Impl_CreateVertexDeclaration,
2997     IDirect3DDevice9Impl_SetVertexDeclaration,
2998     IDirect3DDevice9Impl_GetVertexDeclaration,
2999     IDirect3DDevice9Impl_SetFVF,
3000     IDirect3DDevice9Impl_GetFVF,
3001     IDirect3DDevice9Impl_CreateVertexShader,
3002     IDirect3DDevice9Impl_SetVertexShader,
3003     IDirect3DDevice9Impl_GetVertexShader,
3004     IDirect3DDevice9Impl_SetVertexShaderConstantF,
3005     IDirect3DDevice9Impl_GetVertexShaderConstantF,
3006     IDirect3DDevice9Impl_SetVertexShaderConstantI,
3007     IDirect3DDevice9Impl_GetVertexShaderConstantI,
3008     IDirect3DDevice9Impl_SetVertexShaderConstantB,
3009     IDirect3DDevice9Impl_GetVertexShaderConstantB,
3010     IDirect3DDevice9Impl_SetStreamSource,
3011     IDirect3DDevice9Impl_GetStreamSource,
3012     IDirect3DDevice9Impl_SetStreamSourceFreq,
3013     IDirect3DDevice9Impl_GetStreamSourceFreq,
3014     IDirect3DDevice9Impl_SetIndices,
3015     IDirect3DDevice9Impl_GetIndices,
3016     IDirect3DDevice9Impl_CreatePixelShader,
3017     IDirect3DDevice9Impl_SetPixelShader,
3018     IDirect3DDevice9Impl_GetPixelShader,
3019     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3020     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3021     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3022     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3023     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3024     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3025     IDirect3DDevice9Impl_DrawRectPatch,
3026     IDirect3DDevice9Impl_DrawTriPatch,
3027     IDirect3DDevice9Impl_DeletePatch,
3028     IDirect3DDevice9Impl_CreateQuery,
3029     /* IDirect3DDevice9Ex */
3030     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3031     IDirect3DDevice9ExImpl_ComposeRects,
3032     IDirect3DDevice9ExImpl_PresentEx,
3033     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3034     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3035     IDirect3DDevice9ExImpl_WaitForVBlank,
3036     IDirect3DDevice9ExImpl_CheckResourceResidency,
3037     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3038     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3039     IDirect3DDevice9ExImpl_CheckDeviceState,
3040     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3041     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3042     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3043     IDirect3DDevice9ExImpl_ResetEx,
3044     IDirect3DDevice9ExImpl_GetDisplayModeEx
3045 };
3046
3047 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3048 {
3049     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3050 }
3051
3052 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3053         struct wined3d_device *device)
3054 {
3055     TRACE("device_parent %p, device %p.\n", device_parent, device);
3056 }
3057
3058 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3059         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3060         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3061 {
3062     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3063     IDirect3DSurface9Impl *d3d_surface;
3064     BOOL lockable = TRUE;
3065     HRESULT hr;
3066
3067     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3068             "\tpool %#x, level %u, face %u, surface %p.\n",
3069             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3070
3071     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3072         lockable = FALSE;
3073
3074     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3075             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3076             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3077     if (FAILED(hr))
3078     {
3079         WARN("Failed to create surface, hr %#x.\n", hr);
3080         return hr;
3081     }
3082
3083     *surface = d3d_surface->wined3d_surface;
3084     wined3d_surface_incref(*surface);
3085
3086     d3d_surface->container = container_parent;
3087     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3088     d3d_surface->parentDevice = NULL;
3089
3090     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3091     d3d_surface->forwardReference = container_parent;
3092
3093     return hr;
3094 }
3095
3096 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3097         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3098         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3099         struct wined3d_surface **surface)
3100 {
3101     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3102     IDirect3DSurface9Impl *d3d_surface;
3103     HRESULT hr;
3104
3105     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3106             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3107             device_parent, container_parent, width, height, format, multisample_type,
3108             multisample_quality, lockable, surface);
3109
3110     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3111             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3112             (IDirect3DSurface9 **)&d3d_surface, NULL);
3113     if (FAILED(hr))
3114     {
3115         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3116         return hr;
3117     }
3118
3119     *surface = d3d_surface->wined3d_surface;
3120     wined3d_surface_incref(*surface);
3121
3122     d3d_surface->container = container_parent;
3123     /* Implicit surfaces are created with an refcount of 0 */
3124     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3125
3126     return hr;
3127 }
3128
3129 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3130         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3131         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3132 {
3133     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3134     IDirect3DSurface9Impl *d3d_surface;
3135     HRESULT hr;
3136
3137     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3138             "\tmultisample_quality %u, discard %u, surface %p.\n",
3139             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3140
3141     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3142             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3143             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3144     if (FAILED(hr))
3145     {
3146         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3147         return hr;
3148     }
3149
3150     *surface = d3d_surface->wined3d_surface;
3151     wined3d_surface_incref(*surface);
3152     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3153     /* Implicit surfaces are created with an refcount of 0 */
3154     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3155
3156     return hr;
3157 }
3158
3159 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3160         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3161         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3162 {
3163     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3164     IDirect3DVolume9Impl *object;
3165     HRESULT hr;
3166
3167     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3168             "format %#x, pool %#x, usage %#x, volume %p\n",
3169             device_parent, container_parent, width, height, depth,
3170             format, pool, usage, volume);
3171
3172     /* Allocate the storage for the device */
3173     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3174     if (!object)
3175     {
3176         FIXME("Allocation of memory failed\n");
3177         *volume = NULL;
3178         return D3DERR_OUTOFVIDEOMEMORY;
3179     }
3180
3181     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3182     if (FAILED(hr))
3183     {
3184         WARN("Failed to initialize volume, hr %#x.\n", hr);
3185         HeapFree(GetProcessHeap(), 0, object);
3186         return hr;
3187     }
3188
3189     *volume = object->wined3d_volume;
3190     wined3d_volume_incref(*volume);
3191     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3192
3193     object->container = container_parent;
3194     object->forwardReference = container_parent;
3195
3196     TRACE("Created volume %p.\n", object);
3197
3198     return hr;
3199 }
3200
3201 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3202         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3203 {
3204     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3205     D3DPRESENT_PARAMETERS local_parameters;
3206     IDirect3DSwapChain9 *d3d_swapchain;
3207     HRESULT hr;
3208
3209     TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3210
3211     /* Copy the presentation parameters */
3212     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3213     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3214     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3215     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3216     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3217     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3218     local_parameters.SwapEffect = present_parameters->SwapEffect;
3219     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3220     local_parameters.Windowed = present_parameters->Windowed;
3221     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3222     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3223     local_parameters.Flags = present_parameters->Flags;
3224     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3225     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3226
3227     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3228             &local_parameters, &d3d_swapchain);
3229     if (FAILED(hr))
3230     {
3231         WARN("Failed to create swapchain, hr %#x.\n", hr);
3232         *swapchain = NULL;
3233         return hr;
3234     }
3235
3236     *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3237     wined3d_swapchain_incref(*swapchain);
3238     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3239
3240     /* Copy back the presentation parameters */
3241     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3242     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3243     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3244     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3245     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3246     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3247     present_parameters->SwapEffect = local_parameters.SwapEffect;
3248     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3249     present_parameters->Windowed = local_parameters.Windowed;
3250     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3251     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3252     present_parameters->Flags = local_parameters.Flags;
3253     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3254     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3255
3256     return hr;
3257 }
3258
3259 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3260 {
3261     device_parent_wined3d_device_created,
3262     device_parent_create_surface,
3263     device_parent_create_rendertarget,
3264     device_parent_create_depth_stencil,
3265     device_parent_create_volume,
3266     device_parent_create_swapchain,
3267 };
3268
3269 static void setup_fpu(void)
3270 {
3271 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3272     WORD cw;
3273     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3274     cw = (cw & ~0xf3f) | 0x3f;
3275     __asm__ volatile ("fldcw %0" : : "m" (cw));
3276 #elif defined(__i386__) && defined(_MSC_VER)
3277     WORD cw;
3278     __asm fnstcw cw;
3279     cw = (cw & ~0xf3f) | 0x3f;
3280     __asm fldcw cw;
3281 #else
3282     FIXME("FPU setup not implemented for this platform.\n");
3283 #endif
3284 }
3285
3286 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3287         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3288 {
3289     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3290     UINT i, count = 1;
3291     HRESULT hr;
3292
3293     if (mode)
3294         FIXME("Ignoring display mode.\n");
3295
3296     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3297     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3298     device->ref = 1;
3299
3300     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3301
3302     wined3d_mutex_lock();
3303     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3304             &device->device_parent, &device->wined3d_device);
3305     if (FAILED(hr))
3306     {
3307         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3308         wined3d_mutex_unlock();
3309         return hr;
3310     }
3311
3312     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3313     {
3314         WINED3DCAPS caps;
3315
3316         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3317         count = caps.NumberOfAdaptersInGroup;
3318     }
3319
3320     if (flags & D3DCREATE_MULTITHREADED)
3321         wined3d_device_set_multithreaded(device->wined3d_device);
3322
3323     if (!parameters->Windowed)
3324     {
3325         if (!focus_window)
3326             focus_window = parameters->hDeviceWindow;
3327         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3328         {
3329             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3330             wined3d_device_decref(device->wined3d_device);
3331             wined3d_mutex_unlock();
3332             return hr;
3333         }
3334
3335         for (i = 0; i < count; ++i)
3336         {
3337             HWND device_window = parameters[i].hDeviceWindow;
3338
3339             if (!device_window) device_window = focus_window;
3340             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3341                     parameters[i].BackBufferWidth,
3342                     parameters[i].BackBufferHeight);
3343         }
3344     }
3345
3346     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3347     if (!wined3d_parameters)
3348     {
3349         ERR("Failed to allocate wined3d parameters.\n");
3350         wined3d_device_decref(device->wined3d_device);
3351         wined3d_mutex_unlock();
3352         return E_OUTOFMEMORY;
3353     }
3354
3355     for (i = 0; i < count; ++i)
3356     {
3357         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3358         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3359         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3360         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3361         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3362         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3363         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3364         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3365         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3366         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3367         wined3d_parameters[i].AutoDepthStencilFormat =
3368                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3369         wined3d_parameters[i].Flags = parameters[i].Flags;
3370         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3371         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3372         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3373     }
3374
3375     hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3376     if (FAILED(hr))
3377     {
3378         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3379         wined3d_device_release_focus_window(device->wined3d_device);
3380         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3381         wined3d_device_decref(device->wined3d_device);
3382         wined3d_mutex_unlock();
3383         return hr;
3384     }
3385
3386     wined3d_mutex_unlock();
3387
3388     for (i = 0; i < count; ++i)
3389     {
3390         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3391         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3392         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3393         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3394         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3395         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3396         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3397         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3398         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3399         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3400         parameters[i].AutoDepthStencilFormat =
3401                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3402         parameters[i].Flags = wined3d_parameters[i].Flags;
3403         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3404         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3405     }
3406     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3407
3408     /* Initialize the converted declaration array. This creates a valid pointer
3409      * and when adding decls HeapReAlloc() can be used without further checking. */
3410     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3411     if (!device->convertedDecls)
3412     {
3413         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3414         wined3d_mutex_lock();
3415         wined3d_device_uninit_3d(device->wined3d_device);
3416         wined3d_device_release_focus_window(device->wined3d_device);
3417         wined3d_device_decref(device->wined3d_device);
3418         wined3d_mutex_unlock();
3419         return E_OUTOFMEMORY;
3420     }
3421
3422     device->d3d_parent = &parent->IDirect3D9Ex_iface;
3423     IDirect3D9_AddRef(device->d3d_parent);
3424
3425     return D3D_OK;
3426 }