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HEAD
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
MODULE = d3d8.dll
2
IMPORTLIB = d3d8
3
IMPORTS = dxguid uuid wined3d
4
5
C_SRCS = \
6
buffer.c \
7
cubetexture.c \
8
d3d8_main.c \
9
device.c \
10
directx.c \
11
shader.c \
12
surface.c \
13
swapchain.c \
14
texture.c \
15
vertexdeclaration.c \
16
volume.c \
17
volumetexture.c
18
19
RC_SRCS = version.rc
20
21
@MAKE_DLL_RULES@