d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170     struct d3d8_handle_entry *entry;
171
172     if (t->free_entries)
173     {
174         DWORD index = t->free_entries - t->entries;
175         /* Use a free handle */
176         entry = t->free_entries;
177         if (entry->type != D3D8_HANDLE_FREE)
178         {
179             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180             return D3D8_INVALID_HANDLE;
181         }
182         t->free_entries = entry->object;
183         entry->object = object;
184         entry->type = type;
185
186         return index;
187     }
188
189     if (!(t->entry_count < t->table_size))
190     {
191         /* Grow the table */
192         UINT new_size = t->table_size + (t->table_size >> 1);
193         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194                 0, t->entries, new_size * sizeof(*t->entries));
195         if (!new_entries)
196         {
197             ERR("Failed to grow the handle table.\n");
198             return D3D8_INVALID_HANDLE;
199         }
200         t->entries = new_entries;
201         t->table_size = new_size;
202     }
203
204     entry = &t->entries[t->entry_count];
205     entry->object = object;
206     entry->type = type;
207
208     return t->entry_count++;
209 }
210
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 {
213     struct d3d8_handle_entry *entry;
214     void *object;
215
216     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217     {
218         WARN("Invalid handle %u passed.\n", handle);
219         return NULL;
220     }
221
222     entry = &t->entries[handle];
223     if (entry->type != type)
224     {
225         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226         return NULL;
227     }
228
229     object = entry->object;
230     entry->object = t->free_entries;
231     entry->type = D3D8_HANDLE_FREE;
232     t->free_entries = entry;
233
234     return object;
235 }
236
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 {
239     struct d3d8_handle_entry *entry;
240
241     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242     {
243         WARN("Invalid handle %u passed.\n", handle);
244         return NULL;
245     }
246
247     entry = &t->entries[handle];
248     if (entry->type != type)
249     {
250         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251         return NULL;
252     }
253
254     return entry->object;
255 }
256
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
258 {
259     return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
260 }
261
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263         void **ppobj)
264 {
265     TRACE("iface %p, riid %s, object %p.\n",
266             iface, debugstr_guid(riid), ppobj);
267
268     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
269             || IsEqualGUID(riid, &IID_IUnknown))
270     {
271         IUnknown_AddRef(iface);
272         *ppobj = iface;
273         return S_OK;
274     }
275
276     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
277
278     *ppobj = NULL;
279     return E_NOINTERFACE;
280 }
281
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
283 {
284     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285     ULONG ref = InterlockedIncrement(&This->ref);
286
287     TRACE("%p increasing refcount to %u.\n", iface, ref);
288
289     return ref;
290 }
291
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
293 {
294     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
295     ULONG ref;
296
297     if (This->inDestruction) return 0;
298     ref = InterlockedDecrement(&This->ref);
299
300     TRACE("%p decreasing refcount to %u.\n", iface, ref);
301
302     if (ref == 0) {
303         unsigned i;
304         IDirect3D8 *parent = This->d3d_parent;
305
306         TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
307
308         wined3d_mutex_lock();
309
310         This->inDestruction = TRUE;
311
312         for (i = 0; i < This->numConvertedDecls; ++i)
313         {
314             d3d8_vertex_declaration_destroy(This->decls[i].declaration);
315         }
316         HeapFree(GetProcessHeap(), 0, This->decls);
317
318         wined3d_device_uninit_3d(This->wined3d_device);
319         wined3d_device_release_focus_window(This->wined3d_device);
320         wined3d_device_decref(This->wined3d_device);
321         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
322         HeapFree(GetProcessHeap(), 0, This);
323
324         wined3d_mutex_unlock();
325
326         IDirect3D8_Release(parent);
327     }
328     return ref;
329 }
330
331 /* IDirect3DDevice Interface follow: */
332 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
333 {
334     IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
335
336     TRACE("iface %p.\n", iface);
337
338     if (device->lost)
339     {
340         TRACE("Device is lost.\n");
341         return D3DERR_DEVICENOTRESET;
342     }
343
344     return D3D_OK;
345 }
346
347 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
348 {
349     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
350     HRESULT hr;
351
352     TRACE("iface %p.\n", iface);
353
354     wined3d_mutex_lock();
355     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
356     wined3d_mutex_unlock();
357
358     return hr;
359 }
360
361 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
362         DWORD Bytes)
363 {
364     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
365
366     TRACE("iface %p, byte_count %u.\n", iface, Bytes);
367     if (Bytes) FIXME("Byte count ignored.\n");
368
369     wined3d_mutex_lock();
370     wined3d_device_evict_managed_resources(This->wined3d_device);
371     wined3d_mutex_unlock();
372
373     return D3D_OK;
374 }
375
376 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
377 {
378     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
379
380     TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
381
382     if (NULL == ppD3D8) {
383         return D3DERR_INVALIDCALL;
384     }
385
386     return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
387 }
388
389 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
390 {
391     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
392     HRESULT hrc = D3D_OK;
393     WINED3DCAPS *pWineCaps;
394
395     TRACE("iface %p, caps %p.\n", iface, pCaps);
396
397     if(NULL == pCaps){
398         return D3DERR_INVALIDCALL;
399     }
400     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
401     if(pWineCaps == NULL){
402         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
403     }
404
405     wined3d_mutex_lock();
406     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
407     wined3d_mutex_unlock();
408
409     fixup_caps(pWineCaps);
410     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
411     HeapFree(GetProcessHeap(), 0, pWineCaps);
412
413     TRACE("Returning %p %p\n", This, pCaps);
414     return hrc;
415 }
416
417 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
418         D3DDISPLAYMODE *pMode)
419 {
420     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
421     HRESULT hr;
422
423     TRACE("iface %p, mode %p.\n", iface, pMode);
424
425     wined3d_mutex_lock();
426     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode);
427     wined3d_mutex_unlock();
428
429     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
430
431     return hr;
432 }
433
434 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
435         D3DDEVICE_CREATION_PARAMETERS *pParameters)
436 {
437     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
438     HRESULT hr;
439
440     TRACE("iface %p, parameters %p.\n", iface, pParameters);
441
442     wined3d_mutex_lock();
443     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
444             (struct wined3d_device_creation_parameters *)pParameters);
445     wined3d_mutex_unlock();
446
447     return hr;
448 }
449
450 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
451         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
452 {
453     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
454     IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
455     HRESULT hr;
456
457     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458             iface, XHotSpot, YHotSpot, pCursorBitmap);
459
460     if (!pCursorBitmap)
461     {
462         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463         return D3DERR_INVALIDCALL;
464     }
465
466     wined3d_mutex_lock();
467     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
468     wined3d_mutex_unlock();
469
470     return hr;
471 }
472
473 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
474         UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
475 {
476     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
477
478     TRACE("iface %p, x %u, y %u, flags %#x.\n",
479             iface, XScreenSpace, YScreenSpace, Flags);
480
481     wined3d_mutex_lock();
482     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
483     wined3d_mutex_unlock();
484 }
485
486 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
487 {
488     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
489     BOOL ret;
490
491     TRACE("iface %p, show %#x.\n", iface, bShow);
492
493     wined3d_mutex_lock();
494     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
495     wined3d_mutex_unlock();
496
497     return ret;
498 }
499
500 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
501         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 {
503     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
504     IDirect3DSwapChain8Impl *object;
505     HRESULT hr;
506
507     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508             iface, present_parameters, swapchain);
509
510     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
511     if (!object)
512     {
513         ERR("Failed to allocate swapchain memory.\n");
514         return E_OUTOFMEMORY;
515     }
516
517     hr = swapchain_init(object, This, present_parameters);
518     if (FAILED(hr))
519     {
520         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
521         HeapFree(GetProcessHeap(), 0, object);
522         return hr;
523     }
524
525     TRACE("Created swapchain %p.\n", object);
526     *swapchain = &object->IDirect3DSwapChain8_iface;
527
528     return D3D_OK;
529 }
530
531 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
532 {
533     struct wined3d_resource_desc desc;
534
535     wined3d_resource_get_desc(resource, &desc);
536     if (desc.pool == WINED3D_POOL_DEFAULT)
537     {
538         IDirect3DSurface8 *surface;
539
540         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
541         {
542             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
543             return D3DERR_DEVICELOST;
544         }
545
546         surface = wined3d_resource_get_parent(resource);
547
548         IDirect3DSurface8_AddRef(surface);
549         if (IDirect3DSurface8_Release(surface))
550         {
551             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
552             return D3DERR_DEVICELOST;
553         }
554
555         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
556     }
557
558     return D3D_OK;
559 }
560
561 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
562         D3DPRESENT_PARAMETERS *pPresentationParameters)
563 {
564     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
565     struct wined3d_swapchain_desc swapchain_desc;
566     HRESULT hr;
567
568     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
569
570     wined3d_mutex_lock();
571
572     swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
573     swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
574     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
575     swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
576     swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
577     swapchain_desc.multisample_quality = 0; /* d3d9 only */
578     swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
579     swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
580     swapchain_desc.windowed = pPresentationParameters->Windowed;
581     swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
582     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
583     swapchain_desc.flags = pPresentationParameters->Flags;
584     swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
585     swapchain_desc.swap_interval = pPresentationParameters->FullScreen_PresentationInterval;
586     swapchain_desc.auto_restore_display_mode = TRUE;
587
588     hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
589     if (SUCCEEDED(hr))
590     {
591         hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
592         This->lost = FALSE;
593     }
594     else
595     {
596         This->lost = TRUE;
597     }
598     wined3d_mutex_unlock();
599
600     return hr;
601 }
602
603 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
604         const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
605 {
606     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
607     HRESULT hr;
608
609     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
610             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
611
612     wined3d_mutex_lock();
613     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
614     wined3d_mutex_unlock();
615
616     return hr;
617 }
618
619 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
620         UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
621 {
622     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
623     struct wined3d_surface *wined3d_surface = NULL;
624     HRESULT hr;
625
626     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
627             iface, BackBuffer, Type, ppBackBuffer);
628
629     wined3d_mutex_lock();
630     hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
631             BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
632     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
633     {
634         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
635         IDirect3DSurface8_AddRef(*ppBackBuffer);
636         wined3d_surface_decref(wined3d_surface);
637     }
638     wined3d_mutex_unlock();
639
640     return hr;
641 }
642
643 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
644         D3DRASTER_STATUS *pRasterStatus)
645 {
646     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
647     HRESULT hr;
648
649     TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
650
651     wined3d_mutex_lock();
652     hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (struct wined3d_raster_status *)pRasterStatus);
653     wined3d_mutex_unlock();
654
655     return hr;
656 }
657
658 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
659         const D3DGAMMARAMP *pRamp)
660 {
661     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
662
663     TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
664
665     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
666     wined3d_mutex_lock();
667     wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const struct wined3d_gamma_ramp *)pRamp);
668     wined3d_mutex_unlock();
669 }
670
671 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
672 {
673     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
674
675     TRACE("iface %p, ramp %p.\n", iface, pRamp);
676
677     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678     wined3d_mutex_lock();
679     wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (struct wined3d_gamma_ramp *)pRamp);
680     wined3d_mutex_unlock();
681 }
682
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
684         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
685         D3DPOOL pool, IDirect3DTexture8 **texture)
686 {
687     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
688     struct d3d8_texture *object;
689     HRESULT hr;
690
691     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692             iface, width, height, levels, usage, format, pool, texture);
693
694     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
695     if (!object)
696     {
697         ERR("Failed to allocate texture memory.\n");
698         return D3DERR_OUTOFVIDEOMEMORY;
699     }
700
701     hr = texture_init(object, This, width, height, levels, usage, format, pool);
702     if (FAILED(hr))
703     {
704         WARN("Failed to initialize texture, hr %#x.\n", hr);
705         HeapFree(GetProcessHeap(), 0, object);
706         return hr;
707     }
708
709     TRACE("Created texture %p.\n", object);
710     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
711
712     return D3D_OK;
713 }
714
715 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
716         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
717         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
718 {
719     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
720     IDirect3DVolumeTexture8Impl *object;
721     HRESULT hr;
722
723     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724             iface, width, height, depth, levels, usage, format, pool, texture);
725
726     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
727     if (!object)
728     {
729         ERR("Failed to allocate volume texture memory.\n");
730         return D3DERR_OUTOFVIDEOMEMORY;
731     }
732
733     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
734     if (FAILED(hr))
735     {
736         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
737         HeapFree(GetProcessHeap(), 0, object);
738         return hr;
739     }
740
741     TRACE("Created volume texture %p.\n", object);
742     *texture = &object->IDirect3DVolumeTexture8_iface;
743
744     return D3D_OK;
745 }
746
747 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
748         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
749 {
750     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
751     struct d3d8_texture *object;
752     HRESULT hr;
753
754     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755             iface, edge_length, levels, usage, format, pool, texture);
756
757     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
758     if (!object)
759     {
760         ERR("Failed to allocate cube texture memory.\n");
761         return D3DERR_OUTOFVIDEOMEMORY;
762     }
763
764     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
765     if (FAILED(hr))
766     {
767         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
768         HeapFree(GetProcessHeap(), 0, object);
769         return hr;
770     }
771
772     TRACE("Created cube texture %p.\n", object);
773     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
774
775     return hr;
776 }
777
778 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
779         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
780 {
781     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
782     IDirect3DVertexBuffer8Impl *object;
783     HRESULT hr;
784
785     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786             iface, size, usage, fvf, pool, buffer);
787
788     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
789     if (!object)
790     {
791         ERR("Failed to allocate buffer memory.\n");
792         return D3DERR_OUTOFVIDEOMEMORY;
793     }
794
795     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
796     if (FAILED(hr))
797     {
798         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
799         HeapFree(GetProcessHeap(), 0, object);
800         return hr;
801     }
802
803     TRACE("Created vertex buffer %p.\n", object);
804     *buffer = &object->IDirect3DVertexBuffer8_iface;
805
806     return D3D_OK;
807 }
808
809 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
810         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
811 {
812     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
813     IDirect3DIndexBuffer8Impl *object;
814     HRESULT hr;
815
816     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817             iface, size, usage, format, pool, buffer);
818
819     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
820     if (!object)
821     {
822         ERR("Failed to allocate buffer memory.\n");
823         return D3DERR_OUTOFVIDEOMEMORY;
824     }
825
826     hr = indexbuffer_init(object, This, size, usage, format, pool);
827     if (FAILED(hr))
828     {
829         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
830         HeapFree(GetProcessHeap(), 0, object);
831         return hr;
832     }
833
834     TRACE("Created index buffer %p.\n", object);
835     *buffer = &object->IDirect3DIndexBuffer8_iface;
836
837     return D3D_OK;
838 }
839
840 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
841         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
842         IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
843         DWORD MultisampleQuality)
844 {
845     IDirect3DSurface8Impl *object;
846     HRESULT hr;
847
848     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850             device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
851             Usage, Pool, MultiSample, MultisampleQuality);
852
853     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
854     if (!object)
855     {
856         FIXME("Failed to allocate surface memory.\n");
857         return D3DERR_OUTOFVIDEOMEMORY;
858     }
859
860     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
861             Pool, MultiSample, MultisampleQuality);
862     if (FAILED(hr))
863     {
864         WARN("Failed to initialize surface, hr %#x.\n", hr);
865         HeapFree(GetProcessHeap(), 0, object);
866         return hr;
867     }
868
869     TRACE("Created surface %p.\n", object);
870     *ppSurface = &object->IDirect3DSurface8_iface;
871
872     return D3D_OK;
873 }
874
875 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
876         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
877         IDirect3DSurface8 **ppSurface)
878 {
879     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
880     HRESULT hr;
881
882     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883             iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
884
885     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
886             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
887             MultiSample, 0);
888
889     return hr;
890 }
891
892 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
893         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
894         IDirect3DSurface8 **ppSurface)
895 {
896     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
897     HRESULT hr;
898
899     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900             iface, Width, Height, Format, MultiSample, ppSurface);
901
902     /* TODO: Verify that Discard is false */
903     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
904             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
905
906     return hr;
907 }
908
909 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
911         UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
912 {
913     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
914     HRESULT hr;
915
916     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917             iface, Width, Height, Format, ppSurface);
918
919     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
921             D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
922
923     return hr;
924 }
925
926 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
927         IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
928         IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
929 {
930     IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
931     IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
932     enum wined3d_format_id srcFormat, destFormat;
933     struct wined3d_resource_desc wined3d_desc;
934     struct wined3d_resource *wined3d_resource;
935     UINT src_w, src_h;
936     HRESULT hr;
937
938     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
939             iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
940
941     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
942      * destination texture is in WINED3D_POOL_DEFAULT. */
943
944     wined3d_mutex_lock();
945     wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
946     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
947     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
948     {
949         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
950                 pSourceSurface);
951         wined3d_mutex_unlock();
952         return D3DERR_INVALIDCALL;
953     }
954     srcFormat = wined3d_desc.format;
955     src_w = wined3d_desc.width;
956     src_h = wined3d_desc.height;
957
958     wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
959     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
960     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
961     {
962         WARN("Dest %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
963                 pDestinationSurface);
964         wined3d_mutex_unlock();
965         return D3DERR_INVALIDCALL;
966     }
967     destFormat = wined3d_desc.format;
968
969     /* Check that the source and destination formats match */
970     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
971     {
972         WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
973                 pSourceSurface, pDestinationSurface);
974         wined3d_mutex_unlock();
975         return D3DERR_INVALIDCALL;
976     }
977     else if (WINED3DFMT_UNKNOWN == destFormat)
978     {
979         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
980         if (FAILED(hr = wined3d_surface_update_desc(Dest->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
981                 srcFormat, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
982         {
983             WARN("Failed to update surface desc, hr %#x.\n", hr);
984             wined3d_mutex_unlock();
985             return hr;
986         }
987     }
988
989     /* Quick if complete copy ... */
990     if (!cRects && !pSourceRects && !pDestPoints)
991     {
992         RECT rect = {0, 0, src_w, src_h};
993         wined3d_surface_blt(Dest->wined3d_surface, &rect,
994                 Source->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
995     }
996     else
997     {
998         unsigned int i;
999         /* Copy rect by rect */
1000         if (pSourceRects && pDestPoints)
1001         {
1002             for (i = 0; i < cRects; ++i)
1003             {
1004                 UINT w = pSourceRects[i].right - pSourceRects[i].left;
1005                 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
1006                 RECT dst_rect = {pDestPoints[i].x, pDestPoints[i].y,
1007                         pDestPoints[i].x + w, pDestPoints[i].y + h};
1008
1009                 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1010                         Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
1011             }
1012         }
1013         else
1014         {
1015             for (i = 0; i < cRects; ++i)
1016             {
1017                 UINT w = pSourceRects[i].right - pSourceRects[i].left;
1018                 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
1019                 RECT dst_rect = {0, 0, w, h};
1020
1021                 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1022                         Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
1023             }
1024         }
1025     }
1026     wined3d_mutex_unlock();
1027
1028     return WINED3D_OK;
1029 }
1030
1031 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1032         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1033 {
1034     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1035     HRESULT hr;
1036
1037     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1038
1039     wined3d_mutex_lock();
1040     hr = wined3d_device_update_texture(This->wined3d_device,
1041             ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1042             ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1043     wined3d_mutex_unlock();
1044
1045     return hr;
1046 }
1047
1048 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1049         IDirect3DSurface8 *pDestSurface)
1050 {
1051     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1052     IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
1053     HRESULT hr;
1054
1055     TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1056
1057     if (pDestSurface == NULL) {
1058         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1059         return D3DERR_INVALIDCALL;
1060     }
1061
1062     wined3d_mutex_lock();
1063     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1064     wined3d_mutex_unlock();
1065
1066     return hr;
1067 }
1068
1069 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1070         IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1071 {
1072     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1073     IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
1074     IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
1075     struct wined3d_surface *original_ds = NULL;
1076     HRESULT hr;
1077
1078     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1079
1080     wined3d_mutex_lock();
1081
1082     if (pZSurface)
1083     {
1084         struct wined3d_resource_desc ds_desc, rt_desc;
1085         struct wined3d_resource *wined3d_resource;
1086         struct wined3d_surface *original_rt = NULL;
1087
1088         /* If no render target is passed in check the size against the current RT */
1089         if (!pRenderTarget)
1090         {
1091             hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt);
1092             if (FAILED(hr) || !original_rt)
1093             {
1094                 wined3d_mutex_unlock();
1095                 return hr;
1096             }
1097             wined3d_resource = wined3d_surface_get_resource(original_rt);
1098             wined3d_surface_decref(original_rt);
1099         }
1100         else
1101             wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1102         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1103
1104         wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1105         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1106
1107         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1108         {
1109             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1110             wined3d_mutex_unlock();
1111             return D3DERR_INVALIDCALL;
1112         }
1113     }
1114
1115     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1116     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1117     {
1118         hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1119         if (SUCCEEDED(hr) && pRenderTarget)
1120         {
1121             hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1122             if (FAILED(hr))
1123                 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1124         }
1125     }
1126     if (original_ds)
1127         wined3d_surface_decref(original_ds);
1128
1129     wined3d_mutex_unlock();
1130
1131     return hr;
1132 }
1133
1134 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1135         IDirect3DSurface8 **ppRenderTarget)
1136 {
1137     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1138     struct wined3d_surface *wined3d_surface;
1139     HRESULT hr;
1140
1141     TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1142
1143     if (ppRenderTarget == NULL) {
1144         return D3DERR_INVALIDCALL;
1145     }
1146
1147     wined3d_mutex_lock();
1148     hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1149     if (SUCCEEDED(hr) && wined3d_surface)
1150     {
1151         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1152         IDirect3DSurface8_AddRef(*ppRenderTarget);
1153         wined3d_surface_decref(wined3d_surface);
1154     }
1155     else
1156     {
1157         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1158         *ppRenderTarget = NULL;
1159     }
1160     wined3d_mutex_unlock();
1161
1162     return hr;
1163 }
1164
1165 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1166         IDirect3DSurface8 **ppZStencilSurface)
1167 {
1168     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1169     struct wined3d_surface *wined3d_surface;
1170     HRESULT hr;
1171
1172     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1173
1174     if(ppZStencilSurface == NULL){
1175         return D3DERR_INVALIDCALL;
1176     }
1177
1178     wined3d_mutex_lock();
1179     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1180     if (SUCCEEDED(hr))
1181     {
1182         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1183         IDirect3DSurface8_AddRef(*ppZStencilSurface);
1184         wined3d_surface_decref(wined3d_surface);
1185     }
1186     else
1187     {
1188         if (hr != WINED3DERR_NOTFOUND)
1189                 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1190         *ppZStencilSurface = NULL;
1191     }
1192     wined3d_mutex_unlock();
1193
1194     return hr;
1195 }
1196
1197 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1198 {
1199     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1200     HRESULT hr;
1201
1202     TRACE("iface %p.\n", iface);
1203
1204     wined3d_mutex_lock();
1205     hr = wined3d_device_begin_scene(This->wined3d_device);
1206     wined3d_mutex_unlock();
1207
1208     return hr;
1209 }
1210
1211 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1212 {
1213     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1214     HRESULT hr;
1215
1216     TRACE("iface %p.\n", iface);
1217
1218     wined3d_mutex_lock();
1219     hr = wined3d_device_end_scene(This->wined3d_device);
1220     wined3d_mutex_unlock();
1221
1222     return hr;
1223 }
1224
1225 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1226         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1227 {
1228     const struct wined3d_color c =
1229     {
1230         ((color >> 16) & 0xff) / 255.0f,
1231         ((color >>  8) & 0xff) / 255.0f,
1232         (color & 0xff) / 255.0f,
1233         ((color >> 24) & 0xff) / 255.0f,
1234     };
1235     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1236     HRESULT hr;
1237
1238     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1239             iface, rect_count, rects, flags, color, z, stencil);
1240
1241     wined3d_mutex_lock();
1242     hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1243     wined3d_mutex_unlock();
1244
1245     return hr;
1246 }
1247
1248 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1249         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1250 {
1251     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1252     HRESULT hr;
1253
1254     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1255
1256     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1257     wined3d_mutex_lock();
1258     hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1259     wined3d_mutex_unlock();
1260
1261     return hr;
1262 }
1263
1264 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1265         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1266 {
1267     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1268     HRESULT hr;
1269
1270     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1271
1272     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1273     wined3d_mutex_lock();
1274     hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1275     wined3d_mutex_unlock();
1276
1277     return hr;
1278 }
1279
1280 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1281         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1282 {
1283     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1284     HRESULT hr;
1285
1286     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1287
1288     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1289     wined3d_mutex_lock();
1290     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1291     wined3d_mutex_unlock();
1292
1293     return hr;
1294 }
1295
1296 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1297         const D3DVIEWPORT8 *pViewport)
1298 {
1299     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1300     HRESULT hr;
1301
1302     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1303
1304     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1305     wined3d_mutex_lock();
1306     hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1307     wined3d_mutex_unlock();
1308
1309     return hr;
1310 }
1311
1312 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1313         D3DVIEWPORT8 *pViewport)
1314 {
1315     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1316     HRESULT hr;
1317
1318     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1319
1320     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1321     wined3d_mutex_lock();
1322     hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1323     wined3d_mutex_unlock();
1324
1325     return hr;
1326 }
1327
1328 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1329         const D3DMATERIAL8 *pMaterial)
1330 {
1331     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1332     HRESULT hr;
1333
1334     TRACE("iface %p, material %p.\n", iface, pMaterial);
1335
1336     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1337     wined3d_mutex_lock();
1338     hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1339     wined3d_mutex_unlock();
1340
1341     return hr;
1342 }
1343
1344 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1345         D3DMATERIAL8 *pMaterial)
1346 {
1347     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1348     HRESULT hr;
1349
1350     TRACE("iface %p, material %p.\n", iface, pMaterial);
1351
1352     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1353     wined3d_mutex_lock();
1354     hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1355     wined3d_mutex_unlock();
1356
1357     return hr;
1358 }
1359
1360 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1361         const D3DLIGHT8 *pLight)
1362 {
1363     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1364     HRESULT hr;
1365
1366     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1367
1368     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1369     wined3d_mutex_lock();
1370     hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1371     wined3d_mutex_unlock();
1372
1373     return hr;
1374 }
1375
1376 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1377         D3DLIGHT8 *pLight)
1378 {
1379     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1380     HRESULT hr;
1381
1382     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1383
1384     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1385     wined3d_mutex_lock();
1386     hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1387     wined3d_mutex_unlock();
1388
1389     return hr;
1390 }
1391
1392 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1393         BOOL Enable)
1394 {
1395     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1396     HRESULT hr;
1397
1398     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1399
1400     wined3d_mutex_lock();
1401     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1402     wined3d_mutex_unlock();
1403
1404     return hr;
1405 }
1406
1407 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1408         BOOL *pEnable)
1409 {
1410     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1411     HRESULT hr;
1412
1413     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1414
1415     wined3d_mutex_lock();
1416     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1417     wined3d_mutex_unlock();
1418
1419     return hr;
1420 }
1421
1422 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1423         const float *pPlane)
1424 {
1425     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1426     HRESULT hr;
1427
1428     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1429
1430     wined3d_mutex_lock();
1431     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1432     wined3d_mutex_unlock();
1433
1434     return hr;
1435 }
1436
1437 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1438         float *pPlane)
1439 {
1440     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1441     HRESULT hr;
1442
1443     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1444
1445     wined3d_mutex_lock();
1446     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1447     wined3d_mutex_unlock();
1448
1449     return hr;
1450 }
1451
1452 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1453         D3DRENDERSTATETYPE State, DWORD Value)
1454 {
1455     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1456     HRESULT hr;
1457
1458     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1459
1460     wined3d_mutex_lock();
1461     switch (State)
1462     {
1463         case D3DRS_ZBIAS:
1464             hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, Value);
1465             break;
1466
1467         default:
1468             hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1469     }
1470     wined3d_mutex_unlock();
1471
1472     return hr;
1473 }
1474
1475 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1476         D3DRENDERSTATETYPE State, DWORD *pValue)
1477 {
1478     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1479     HRESULT hr;
1480
1481     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1482
1483     wined3d_mutex_lock();
1484     switch (State)
1485     {
1486         case D3DRS_ZBIAS:
1487             hr = wined3d_device_get_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, pValue);
1488             break;
1489
1490         default:
1491             hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1492     }
1493     wined3d_mutex_unlock();
1494
1495     return hr;
1496 }
1497
1498 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1499 {
1500     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1501     HRESULT hr;
1502
1503     TRACE("iface %p.\n", iface);
1504
1505     wined3d_mutex_lock();
1506     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1507     wined3d_mutex_unlock();
1508
1509     return hr;
1510 }
1511
1512 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1513 {
1514     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1515     struct wined3d_stateblock *stateblock;
1516     HRESULT hr;
1517
1518     TRACE("iface %p, token %p.\n", iface, pToken);
1519
1520     /* Tell wineD3D to endstateblock before anything else (in case we run out
1521      * of memory later and cause locking problems)
1522      */
1523     wined3d_mutex_lock();
1524     hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1525     if (FAILED(hr))
1526     {
1527         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1528         wined3d_mutex_unlock();
1529         return hr;
1530     }
1531
1532     *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1533     wined3d_mutex_unlock();
1534
1535     if (*pToken == D3D8_INVALID_HANDLE)
1536     {
1537         ERR("Failed to create a handle\n");
1538         wined3d_mutex_lock();
1539         wined3d_stateblock_decref(stateblock);
1540         wined3d_mutex_unlock();
1541         return E_FAIL;
1542     }
1543     ++*pToken;
1544
1545     TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1546
1547     return hr;
1548 }
1549
1550 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1551 {
1552     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1553     struct wined3d_stateblock *stateblock;
1554     HRESULT hr;
1555
1556     TRACE("iface %p, token %#x.\n", iface, Token);
1557
1558     if (!Token) return D3D_OK;
1559
1560     wined3d_mutex_lock();
1561     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1562     if (!stateblock)
1563     {
1564         WARN("Invalid handle (%#x) passed.\n", Token);
1565         wined3d_mutex_unlock();
1566         return D3DERR_INVALIDCALL;
1567     }
1568     hr = wined3d_stateblock_apply(stateblock);
1569     wined3d_mutex_unlock();
1570
1571     return hr;
1572 }
1573
1574 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1575 {
1576     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1577     struct wined3d_stateblock *stateblock;
1578     HRESULT hr;
1579
1580     TRACE("iface %p, token %#x.\n", iface, Token);
1581
1582     wined3d_mutex_lock();
1583     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1584     if (!stateblock)
1585     {
1586         WARN("Invalid handle (%#x) passed.\n", Token);
1587         wined3d_mutex_unlock();
1588         return D3DERR_INVALIDCALL;
1589     }
1590     hr = wined3d_stateblock_capture(stateblock);
1591     wined3d_mutex_unlock();
1592
1593     return hr;
1594 }
1595
1596 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1597 {
1598     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1599     struct wined3d_stateblock *stateblock;
1600
1601     TRACE("iface %p, token %#x.\n", iface, Token);
1602
1603     wined3d_mutex_lock();
1604     stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1605
1606     if (!stateblock)
1607     {
1608         WARN("Invalid handle (%#x) passed.\n", Token);
1609         wined3d_mutex_unlock();
1610         return D3DERR_INVALIDCALL;
1611     }
1612
1613     if (wined3d_stateblock_decref(stateblock))
1614     {
1615         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1616     }
1617     wined3d_mutex_unlock();
1618
1619     return D3D_OK;
1620 }
1621
1622 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1623         D3DSTATEBLOCKTYPE Type, DWORD *handle)
1624 {
1625     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1626     struct wined3d_stateblock *stateblock;
1627     HRESULT hr;
1628
1629     TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1630
1631     if (Type != D3DSBT_ALL
1632             && Type != D3DSBT_PIXELSTATE
1633             && Type != D3DSBT_VERTEXSTATE)
1634     {
1635         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1636         return D3DERR_INVALIDCALL;
1637     }
1638
1639     wined3d_mutex_lock();
1640     hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock);
1641     if (FAILED(hr))
1642     {
1643         wined3d_mutex_unlock();
1644         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1645         return hr;
1646     }
1647
1648     *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1649     wined3d_mutex_unlock();
1650
1651     if (*handle == D3D8_INVALID_HANDLE)
1652     {
1653         ERR("Failed to allocate a handle.\n");
1654         wined3d_mutex_lock();
1655         wined3d_stateblock_decref(stateblock);
1656         wined3d_mutex_unlock();
1657         return E_FAIL;
1658     }
1659     ++*handle;
1660
1661     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1662
1663     return hr;
1664 }
1665
1666 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1667         const D3DCLIPSTATUS8 *pClipStatus)
1668 {
1669     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1670     HRESULT hr;
1671
1672     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1673     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1674
1675     wined3d_mutex_lock();
1676     hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1677     wined3d_mutex_unlock();
1678
1679     return hr;
1680 }
1681
1682 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1683         D3DCLIPSTATUS8 *pClipStatus)
1684 {
1685     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1686     HRESULT hr;
1687
1688     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1689
1690     wined3d_mutex_lock();
1691     hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1692     wined3d_mutex_unlock();
1693
1694     return hr;
1695 }
1696
1697 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1698         DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1699 {
1700     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1701     struct wined3d_texture *wined3d_texture;
1702     HRESULT hr;
1703
1704     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1705
1706     if(ppTexture == NULL){
1707         return D3DERR_INVALIDCALL;
1708     }
1709
1710     wined3d_mutex_lock();
1711     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1712     if (FAILED(hr))
1713     {
1714         WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1715         wined3d_mutex_unlock();
1716         *ppTexture = NULL;
1717         return hr;
1718     }
1719
1720     if (wined3d_texture)
1721     {
1722         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1723         IDirect3DBaseTexture8_AddRef(*ppTexture);
1724         wined3d_texture_decref(wined3d_texture);
1725     }
1726     else
1727     {
1728         *ppTexture = NULL;
1729     }
1730     wined3d_mutex_unlock();
1731
1732     return D3D_OK;
1733 }
1734
1735 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1736         IDirect3DBaseTexture8 *pTexture)
1737 {
1738     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1739     HRESULT hr;
1740
1741     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1742
1743     wined3d_mutex_lock();
1744     hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1745             pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1746     wined3d_mutex_unlock();
1747
1748     return hr;
1749 }
1750
1751 static const struct tss_lookup
1752 {
1753     BOOL sampler_state;
1754     enum wined3d_texture_stage_state state;
1755 }
1756 tss_lookup[] =
1757 {
1758     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
1759     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
1760     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
1761     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
1762     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
1763     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
1764     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
1765     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
1766     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
1767     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
1768     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
1769     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
1770     {FALSE, WINED3D_TSS_INVALID},                   /* 12, unused */
1771     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
1772     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
1773     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
1774     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
1775     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
1776     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
1777     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
1778     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
1779     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
1780     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
1781     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
1782     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1783     {TRUE,  WINED3D_SAMP_ADDRESS_W},                /* 25, D3DTSS_ADDRESSW */
1784     {FALSE, WINED3D_TSS_COLOR_ARG0},                /* 26, D3DTSS_COLORARG0 */
1785     {FALSE, WINED3D_TSS_ALPHA_ARG0},                /* 27, D3DTSS_ALPHAARG0 */
1786     {FALSE, WINED3D_TSS_RESULT_ARG},                /* 28, D3DTSS_RESULTARG */
1787 };
1788
1789 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1790         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1791 {
1792     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1793     const struct tss_lookup *l;
1794     HRESULT hr;
1795
1796     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1797
1798     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1799     {
1800         WARN("Invalid Type %#x passed.\n", Type);
1801         return D3D_OK;
1802     }
1803
1804     l = &tss_lookup[Type];
1805
1806     wined3d_mutex_lock();
1807     if (l->sampler_state)
1808         hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1809     else
1810         hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1811     wined3d_mutex_unlock();
1812
1813     return hr;
1814 }
1815
1816 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1817         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1818 {
1819     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1820     const struct tss_lookup *l;
1821     HRESULT hr;
1822
1823     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1824
1825     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1826     {
1827         WARN("Invalid Type %#x passed.\n", Type);
1828         return D3D_OK;
1829     }
1830
1831     l = &tss_lookup[Type];
1832
1833     wined3d_mutex_lock();
1834     if (l->sampler_state)
1835         hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1836     else
1837         hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1838     wined3d_mutex_unlock();
1839
1840     return hr;
1841 }
1842
1843 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1844         DWORD *pNumPasses)
1845 {
1846     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1847     HRESULT hr;
1848
1849     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1850
1851     wined3d_mutex_lock();
1852     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1853     wined3d_mutex_unlock();
1854
1855     return hr;
1856 }
1857
1858 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1859         DWORD info_id, void *info, DWORD info_size)
1860 {
1861     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1862
1863     return D3D_OK;
1864 }
1865
1866 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1867         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1868 {
1869     FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries);
1870
1871     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1872      * does not have a d3d8/9-style palette API */
1873
1874     return D3DERR_INVALIDCALL;
1875 }
1876
1877 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1878         UINT PaletteNumber, PALETTEENTRY *pEntries)
1879 {
1880     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1881
1882     return D3DERR_INVALIDCALL;
1883 }
1884
1885 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1886         UINT PaletteNumber)
1887 {
1888     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1889
1890     return D3DERR_INVALIDCALL;
1891 }
1892
1893 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1894         UINT *PaletteNumber)
1895 {
1896     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber);
1897
1898     return D3DERR_INVALIDCALL;
1899 }
1900
1901 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1902         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1903 {
1904     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1905     HRESULT hr;
1906
1907     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908             iface, PrimitiveType, StartVertex, PrimitiveCount);
1909
1910     wined3d_mutex_lock();
1911     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1912     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1913             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1914     wined3d_mutex_unlock();
1915
1916     return hr;
1917 }
1918
1919 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1920         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1921         UINT primCount)
1922 {
1923     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1924     HRESULT hr;
1925
1926     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1927             iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1928
1929     wined3d_mutex_lock();
1930     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1931     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1932             vertex_count_from_primitive_count(PrimitiveType, primCount));
1933     wined3d_mutex_unlock();
1934
1935     return hr;
1936 }
1937
1938 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1939         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1940         UINT VertexStreamZeroStride)
1941 {
1942     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1943     HRESULT hr;
1944
1945     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1947
1948     wined3d_mutex_lock();
1949     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1950     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1951             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1952             pVertexStreamZeroData, VertexStreamZeroStride);
1953     wined3d_mutex_unlock();
1954
1955     return hr;
1956 }
1957
1958 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1959         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1960         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1961         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1962 {
1963     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1964     HRESULT hr;
1965
1966     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1967             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1968             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1969             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1970
1971     wined3d_mutex_lock();
1972     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1973     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1974             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1975             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1976     wined3d_mutex_unlock();
1977
1978     return hr;
1979 }
1980
1981 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1982         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1983         DWORD Flags)
1984 {
1985     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1986     IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer);
1987     HRESULT hr;
1988
1989     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1990             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1991
1992     wined3d_mutex_lock();
1993     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
1994             VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1995     wined3d_mutex_unlock();
1996
1997     return hr;
1998 }
1999
2000 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
2001         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2002 {
2003     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2004     struct d3d8_vertex_shader *object;
2005     DWORD shader_handle;
2006     DWORD handle;
2007     HRESULT hr;
2008
2009     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2010             iface, declaration, byte_code, shader, usage);
2011
2012     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2013     if (!object)
2014     {
2015         ERR("Failed to allocate vertex shader memory.\n");
2016         *shader = 0;
2017         return E_OUTOFMEMORY;
2018     }
2019
2020     wined3d_mutex_lock();
2021     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2022     wined3d_mutex_unlock();
2023     if (handle == D3D8_INVALID_HANDLE)
2024     {
2025         ERR("Failed to allocate vertex shader handle.\n");
2026         HeapFree(GetProcessHeap(), 0, object);
2027         *shader = 0;
2028         return E_OUTOFMEMORY;
2029     }
2030
2031     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2032
2033     hr = d3d8_vertex_shader_init(object, This, declaration, byte_code, shader_handle, usage);
2034     if (FAILED(hr))
2035     {
2036         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2037         wined3d_mutex_lock();
2038         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2039         wined3d_mutex_unlock();
2040         HeapFree(GetProcessHeap(), 0, object);
2041         *shader = 0;
2042         return hr;
2043     }
2044
2045     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2046     *shader = shader_handle;
2047
2048     return D3D_OK;
2049 }
2050
2051 static struct d3d8_vertex_declaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2052 {
2053     struct d3d8_vertex_declaration *d3d8_declaration;
2054     HRESULT hr;
2055     int p, low, high; /* deliberately signed */
2056     struct FvfToDecl *convertedDecls = This->decls;
2057
2058     TRACE("Searching for declaration for fvf %08x... ", fvf);
2059
2060     low = 0;
2061     high = This->numConvertedDecls - 1;
2062     while(low <= high) {
2063         p = (low + high) >> 1;
2064         TRACE("%d ", p);
2065         if (convertedDecls[p].fvf == fvf)
2066         {
2067             TRACE("found %p\n", convertedDecls[p].declaration);
2068             return convertedDecls[p].declaration;
2069         }
2070         else if (convertedDecls[p].fvf < fvf)
2071         {
2072             low = p + 1;
2073         } else {
2074             high = p - 1;
2075         }
2076     }
2077     TRACE("not found. Creating and inserting at position %d.\n", low);
2078
2079     d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2080     if (!d3d8_declaration)
2081     {
2082         ERR("Memory allocation failed.\n");
2083         return NULL;
2084     }
2085
2086     hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, This, fvf);
2087     if (FAILED(hr))
2088     {
2089         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2090         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2091         return NULL;
2092     }
2093
2094     if(This->declArraySize == This->numConvertedDecls) {
2095         int grow = This->declArraySize / 2;
2096         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2097                 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2098         if (!convertedDecls)
2099         {
2100             d3d8_vertex_declaration_destroy(d3d8_declaration);
2101             return NULL;
2102         }
2103         This->decls = convertedDecls;
2104         This->declArraySize += grow;
2105     }
2106
2107     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2108     convertedDecls[low].declaration = d3d8_declaration;
2109     convertedDecls[low].fvf = fvf;
2110     This->numConvertedDecls++;
2111
2112     TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2113     return d3d8_declaration;
2114 }
2115
2116 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2117 {
2118     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2119     struct d3d8_vertex_shader *shader;
2120     HRESULT hr;
2121
2122     TRACE("iface %p, shader %#x.\n", iface, pShader);
2123
2124     if (VS_HIGHESTFIXEDFXF >= pShader) {
2125         TRACE("Setting FVF, %#x\n", pShader);
2126
2127         wined3d_mutex_lock();
2128         wined3d_device_set_vertex_declaration(This->wined3d_device,
2129                 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2130         wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2131         wined3d_mutex_unlock();
2132
2133         return D3D_OK;
2134     }
2135
2136     TRACE("Setting shader\n");
2137
2138     wined3d_mutex_lock();
2139     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2140     if (!shader)
2141     {
2142         WARN("Invalid handle (%#x) passed.\n", pShader);
2143         wined3d_mutex_unlock();
2144
2145         return D3DERR_INVALIDCALL;
2146     }
2147
2148     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2149             shader->vertex_declaration->wined3d_vertex_declaration);
2150     if (SUCCEEDED(hr))
2151         hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2152     wined3d_mutex_unlock();
2153
2154     TRACE("Returning hr %#x\n", hr);
2155
2156     return hr;
2157 }
2158
2159 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2160 {
2161     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2162     struct wined3d_vertex_declaration *wined3d_declaration;
2163     struct d3d8_vertex_declaration *d3d8_declaration;
2164     HRESULT hr;
2165
2166     TRACE("iface %p, shader %p.\n", iface, ppShader);
2167
2168     wined3d_mutex_lock();
2169     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2170     if (FAILED(hr))
2171     {
2172         wined3d_mutex_unlock();
2173         WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2174                 This, hr, This->wined3d_device);
2175         return hr;
2176     }
2177
2178     if (!wined3d_declaration)
2179     {
2180         wined3d_mutex_unlock();
2181         *ppShader = 0;
2182         return D3D_OK;
2183     }
2184
2185     d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2186     wined3d_vertex_declaration_decref(wined3d_declaration);
2187     wined3d_mutex_unlock();
2188     *ppShader = d3d8_declaration->shader_handle;
2189
2190     TRACE("(%p) : returning %#x\n", This, *ppShader);
2191
2192     return hr;
2193 }
2194
2195 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2196 {
2197     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2198     struct d3d8_vertex_shader *shader;
2199     struct wined3d_shader *cur;
2200
2201     TRACE("iface %p, shader %#x.\n", iface, pShader);
2202
2203     wined3d_mutex_lock();
2204     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2205     if (!shader)
2206     {
2207         WARN("Invalid handle (%#x) passed.\n", pShader);
2208         wined3d_mutex_unlock();
2209
2210         return D3DERR_INVALIDCALL;
2211     }
2212
2213     cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2214     if (cur)
2215     {
2216         if (cur == shader->wined3d_shader)
2217             IDirect3DDevice8_SetVertexShader(iface, 0);
2218         wined3d_shader_decref(cur);
2219     }
2220
2221     wined3d_mutex_unlock();
2222
2223     d3d8_vertex_shader_destroy(shader);
2224
2225     return D3D_OK;
2226 }
2227
2228 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2229         DWORD Register, const void *pConstantData, DWORD ConstantCount)
2230 {
2231     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2232     HRESULT hr;
2233
2234     TRACE("iface %p, register %u, data %p, count %u.\n",
2235             iface, Register, pConstantData, ConstantCount);
2236
2237     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2238         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2239              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2240         return D3DERR_INVALIDCALL;
2241     }
2242
2243     wined3d_mutex_lock();
2244     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2245     wined3d_mutex_unlock();
2246
2247     return hr;
2248 }
2249
2250 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2251         DWORD Register, void *pConstantData, DWORD ConstantCount)
2252 {
2253     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2254     HRESULT hr;
2255
2256     TRACE("iface %p, register %u, data %p, count %u.\n",
2257             iface, Register, pConstantData, ConstantCount);
2258
2259     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2260         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2261              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2262         return D3DERR_INVALIDCALL;
2263     }
2264
2265     wined3d_mutex_lock();
2266     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2267     wined3d_mutex_unlock();
2268
2269     return hr;
2270 }
2271
2272 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2273         DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2274 {
2275     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2276     struct d3d8_vertex_declaration *declaration;
2277     struct d3d8_vertex_shader *shader;
2278
2279     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2280             iface, pVertexShader, pData, pSizeOfData);
2281
2282     wined3d_mutex_lock();
2283     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2284     wined3d_mutex_unlock();
2285
2286     if (!shader)
2287     {
2288         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2289         return D3DERR_INVALIDCALL;
2290     }
2291     declaration = shader->vertex_declaration;
2292
2293     /* If pData is NULL, we just return the required size of the buffer. */
2294     if (!pData) {
2295         *pSizeOfData = declaration->elements_size;
2296         return D3D_OK;
2297     }
2298
2299     /* MSDN claims that if *pSizeOfData is smaller than the required size
2300      * we should write the required size and return D3DERR_MOREDATA.
2301      * That's not actually true. */
2302     if (*pSizeOfData < declaration->elements_size) {
2303         return D3DERR_INVALIDCALL;
2304     }
2305
2306     CopyMemory(pData, declaration->elements, declaration->elements_size);
2307
2308     return D3D_OK;
2309 }
2310
2311 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2312         DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2313 {
2314     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2315     struct d3d8_vertex_shader *shader = NULL;
2316     HRESULT hr;
2317
2318     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2319             iface, pVertexShader, pData, pSizeOfData);
2320
2321     wined3d_mutex_lock();
2322     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2323     if (!shader)
2324     {
2325         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2326         wined3d_mutex_unlock();
2327
2328         return D3DERR_INVALIDCALL;
2329     }
2330
2331     if (!shader->wined3d_shader)
2332     {
2333         wined3d_mutex_unlock();
2334         *pSizeOfData = 0;
2335         return D3D_OK;
2336     }
2337
2338     hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2339     wined3d_mutex_unlock();
2340
2341     return hr;
2342 }
2343
2344 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2345         IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2346 {
2347     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2348     IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
2349     HRESULT hr;
2350
2351     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2352
2353     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2354      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2355      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2356      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2357      * problem)
2358      */
2359     wined3d_mutex_lock();
2360     wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2361     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2362             ib ? ib->wineD3DIndexBuffer : NULL,
2363             ib ? ib->format : WINED3DFMT_UNKNOWN);
2364     wined3d_mutex_unlock();
2365
2366     return hr;
2367 }
2368
2369 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2370         IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2371 {
2372     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2373     struct wined3d_buffer *retIndexData = NULL;
2374     HRESULT hr;
2375
2376     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2377
2378     if(ppIndexData == NULL){
2379         return D3DERR_INVALIDCALL;
2380     }
2381
2382     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2383     wined3d_mutex_lock();
2384     *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2385     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2386     if (SUCCEEDED(hr) && retIndexData)
2387     {
2388         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2389         IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2390         wined3d_buffer_decref(retIndexData);
2391     } else {
2392         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2393         *ppIndexData = NULL;
2394     }
2395     wined3d_mutex_unlock();
2396
2397     return hr;
2398 }
2399
2400 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2401         const DWORD *byte_code, DWORD *shader)
2402 {
2403     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2404     struct d3d8_pixel_shader *object;
2405     DWORD shader_handle;
2406     DWORD handle;
2407     HRESULT hr;
2408
2409     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2410
2411     if (!shader)
2412     {
2413         TRACE("(%p) Invalid call\n", This);
2414         return D3DERR_INVALIDCALL;
2415     }
2416
2417     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2418     if (!object)
2419     {
2420         ERR("Failed to allocate pixel shader memmory.\n");
2421         return E_OUTOFMEMORY;
2422     }
2423
2424     wined3d_mutex_lock();
2425     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2426     wined3d_mutex_unlock();
2427     if (handle == D3D8_INVALID_HANDLE)
2428     {
2429         ERR("Failed to allocate pixel shader handle.\n");
2430         HeapFree(GetProcessHeap(), 0, object);
2431         return E_OUTOFMEMORY;
2432     }
2433
2434     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2435
2436     hr = d3d8_pixel_shader_init(object, This, byte_code, shader_handle);
2437     if (FAILED(hr))
2438     {
2439         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2440         wined3d_mutex_lock();
2441         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2442         wined3d_mutex_unlock();
2443         HeapFree(GetProcessHeap(), 0, object);
2444         *shader = 0;
2445         return hr;
2446     }
2447
2448     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2449     *shader = shader_handle;
2450
2451     return D3D_OK;
2452 }
2453
2454 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2455 {
2456     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2457     struct d3d8_pixel_shader *shader;
2458     HRESULT hr;
2459
2460     TRACE("iface %p, shader %#x.\n", iface, pShader);
2461
2462     wined3d_mutex_lock();
2463
2464     if (!pShader)
2465     {
2466         hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2467         wined3d_mutex_unlock();
2468         return hr;
2469     }
2470
2471     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2472     if (!shader)
2473     {
2474         WARN("Invalid handle (%#x) passed.\n", pShader);
2475         wined3d_mutex_unlock();
2476         return D3DERR_INVALIDCALL;
2477     }
2478
2479     TRACE("(%p) : Setting shader %p\n", This, shader);
2480     hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2481     wined3d_mutex_unlock();
2482
2483     return hr;
2484 }
2485
2486 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2487 {
2488     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2489     struct wined3d_shader *object;
2490
2491     TRACE("iface %p, shader %p.\n", iface, ppShader);
2492
2493     if (NULL == ppShader) {
2494         TRACE("(%p) Invalid call\n", This);
2495         return D3DERR_INVALIDCALL;
2496     }
2497
2498     wined3d_mutex_lock();
2499     object = wined3d_device_get_pixel_shader(This->wined3d_device);
2500     if (object)
2501     {
2502         struct d3d8_pixel_shader *d3d8_shader;
2503         d3d8_shader = wined3d_shader_get_parent(object);
2504         wined3d_shader_decref(object);
2505         *ppShader = d3d8_shader->handle;
2506     }
2507     else
2508     {
2509         *ppShader = 0;
2510     }
2511     wined3d_mutex_unlock();
2512
2513     TRACE("(%p) : returning %#x\n", This, *ppShader);
2514
2515     return D3D_OK;
2516 }
2517
2518 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2519 {
2520     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2521     struct d3d8_pixel_shader *shader;
2522     struct wined3d_shader *cur;
2523
2524     TRACE("iface %p, shader %#x.\n", iface, pShader);
2525
2526     wined3d_mutex_lock();
2527
2528     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2529     if (!shader)
2530     {
2531         WARN("Invalid handle (%#x) passed.\n", pShader);
2532         wined3d_mutex_unlock();
2533         return D3DERR_INVALIDCALL;
2534     }
2535
2536     cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2537     if (cur)
2538     {
2539         if (cur == shader->wined3d_shader)
2540             IDirect3DDevice8_SetPixelShader(iface, 0);
2541         wined3d_shader_decref(cur);
2542     }
2543
2544     wined3d_mutex_unlock();
2545
2546     d3d8_pixel_shader_destroy(shader);
2547
2548     return D3D_OK;
2549 }
2550
2551 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2552         DWORD Register, const void *pConstantData, DWORD ConstantCount)
2553 {
2554     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2555     HRESULT hr;
2556
2557     TRACE("iface %p, register %u, data %p, count %u.\n",
2558             iface, Register, pConstantData, ConstantCount);
2559
2560     wined3d_mutex_lock();
2561     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2562     wined3d_mutex_unlock();
2563
2564     return hr;
2565 }
2566
2567 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2568         DWORD Register, void *pConstantData, DWORD ConstantCount)
2569 {
2570     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2571     HRESULT hr;
2572
2573     TRACE("iface %p, register %u, data %p, count %u.\n",
2574             iface, Register, pConstantData, ConstantCount);
2575
2576     wined3d_mutex_lock();
2577     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2578     wined3d_mutex_unlock();
2579
2580     return hr;
2581 }
2582
2583 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2584         DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2585 {
2586     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2587     struct d3d8_pixel_shader *shader = NULL;
2588     HRESULT hr;
2589
2590     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2591             iface, pPixelShader, pData, pSizeOfData);
2592
2593     wined3d_mutex_lock();
2594     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2595     if (!shader)
2596     {
2597         WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2598         wined3d_mutex_unlock();
2599
2600         return D3DERR_INVALIDCALL;
2601     }
2602
2603     hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2604     wined3d_mutex_unlock();
2605
2606     return hr;
2607 }
2608
2609 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2610         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2611 {
2612     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2613     HRESULT hr;
2614
2615     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2616             iface, Handle, pNumSegs, pRectPatchInfo);
2617
2618     wined3d_mutex_lock();
2619     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2620             pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2621     wined3d_mutex_unlock();
2622
2623     return hr;
2624 }
2625
2626 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2627         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2628 {
2629     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2630     HRESULT hr;
2631
2632     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2633             iface, Handle, pNumSegs, pTriPatchInfo);
2634
2635     wined3d_mutex_lock();
2636     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2637             pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2638     wined3d_mutex_unlock();
2639
2640     return hr;
2641 }
2642
2643 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2644 {
2645     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2646     HRESULT hr;
2647
2648     TRACE("iface %p, handle %#x.\n", iface, Handle);
2649
2650     wined3d_mutex_lock();
2651     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2652     wined3d_mutex_unlock();
2653
2654     return hr;
2655 }
2656
2657 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2658         UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2659 {
2660     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2661     IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData);
2662     HRESULT hr;
2663
2664     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2665             iface, StreamNumber, pStreamData, Stride);
2666
2667     wined3d_mutex_lock();
2668     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2669             streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride);
2670     wined3d_mutex_unlock();
2671
2672     return hr;
2673 }
2674
2675 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2676         UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2677 {
2678     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2679     struct wined3d_buffer *retStream = NULL;
2680     HRESULT hr;
2681
2682     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2683             iface, StreamNumber, pStream, pStride);
2684
2685     if(pStream == NULL){
2686         return D3DERR_INVALIDCALL;
2687     }
2688
2689     wined3d_mutex_lock();
2690     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2691             &retStream, 0 /* Offset in bytes */, pStride);
2692     if (SUCCEEDED(hr) && retStream)
2693     {
2694         *pStream = wined3d_buffer_get_parent(retStream);
2695         IDirect3DVertexBuffer8_AddRef(*pStream);
2696         wined3d_buffer_decref(retStream);
2697     }
2698     else
2699     {
2700         if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2701         *pStream = NULL;
2702     }
2703     wined3d_mutex_unlock();
2704
2705     return hr;
2706 }
2707
2708 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2709 {
2710     IDirect3DDevice8Impl_QueryInterface,
2711     IDirect3DDevice8Impl_AddRef,
2712     IDirect3DDevice8Impl_Release,
2713     IDirect3DDevice8Impl_TestCooperativeLevel,
2714     IDirect3DDevice8Impl_GetAvailableTextureMem,
2715     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2716     IDirect3DDevice8Impl_GetDirect3D,
2717     IDirect3DDevice8Impl_GetDeviceCaps,
2718     IDirect3DDevice8Impl_GetDisplayMode,
2719     IDirect3DDevice8Impl_GetCreationParameters,
2720     IDirect3DDevice8Impl_SetCursorProperties,
2721     IDirect3DDevice8Impl_SetCursorPosition,
2722     IDirect3DDevice8Impl_ShowCursor,
2723     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2724     IDirect3DDevice8Impl_Reset,
2725     IDirect3DDevice8Impl_Present,
2726     IDirect3DDevice8Impl_GetBackBuffer,
2727     IDirect3DDevice8Impl_GetRasterStatus,
2728     IDirect3DDevice8Impl_SetGammaRamp,
2729     IDirect3DDevice8Impl_GetGammaRamp,
2730     IDirect3DDevice8Impl_CreateTexture,
2731     IDirect3DDevice8Impl_CreateVolumeTexture,
2732     IDirect3DDevice8Impl_CreateCubeTexture,
2733     IDirect3DDevice8Impl_CreateVertexBuffer,
2734     IDirect3DDevice8Impl_CreateIndexBuffer,
2735     IDirect3DDevice8Impl_CreateRenderTarget,
2736     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2737     IDirect3DDevice8Impl_CreateImageSurface,
2738     IDirect3DDevice8Impl_CopyRects,
2739     IDirect3DDevice8Impl_UpdateTexture,
2740     IDirect3DDevice8Impl_GetFrontBuffer,
2741     IDirect3DDevice8Impl_SetRenderTarget,
2742     IDirect3DDevice8Impl_GetRenderTarget,
2743     IDirect3DDevice8Impl_GetDepthStencilSurface,
2744     IDirect3DDevice8Impl_BeginScene,
2745     IDirect3DDevice8Impl_EndScene,
2746     IDirect3DDevice8Impl_Clear,
2747     IDirect3DDevice8Impl_SetTransform,
2748     IDirect3DDevice8Impl_GetTransform,
2749     IDirect3DDevice8Impl_MultiplyTransform,
2750     IDirect3DDevice8Impl_SetViewport,
2751     IDirect3DDevice8Impl_GetViewport,
2752     IDirect3DDevice8Impl_SetMaterial,
2753     IDirect3DDevice8Impl_GetMaterial,
2754     IDirect3DDevice8Impl_SetLight,
2755     IDirect3DDevice8Impl_GetLight,
2756     IDirect3DDevice8Impl_LightEnable,
2757     IDirect3DDevice8Impl_GetLightEnable,
2758     IDirect3DDevice8Impl_SetClipPlane,
2759     IDirect3DDevice8Impl_GetClipPlane,
2760     IDirect3DDevice8Impl_SetRenderState,
2761     IDirect3DDevice8Impl_GetRenderState,
2762     IDirect3DDevice8Impl_BeginStateBlock,
2763     IDirect3DDevice8Impl_EndStateBlock,
2764     IDirect3DDevice8Impl_ApplyStateBlock,
2765     IDirect3DDevice8Impl_CaptureStateBlock,
2766     IDirect3DDevice8Impl_DeleteStateBlock,
2767     IDirect3DDevice8Impl_CreateStateBlock,
2768     IDirect3DDevice8Impl_SetClipStatus,
2769     IDirect3DDevice8Impl_GetClipStatus,
2770     IDirect3DDevice8Impl_GetTexture,
2771     IDirect3DDevice8Impl_SetTexture,
2772     IDirect3DDevice8Impl_GetTextureStageState,
2773     IDirect3DDevice8Impl_SetTextureStageState,
2774     IDirect3DDevice8Impl_ValidateDevice,
2775     IDirect3DDevice8Impl_GetInfo,
2776     IDirect3DDevice8Impl_SetPaletteEntries,
2777     IDirect3DDevice8Impl_GetPaletteEntries,
2778     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2779     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2780     IDirect3DDevice8Impl_DrawPrimitive,
2781     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2782     IDirect3DDevice8Impl_DrawPrimitiveUP,
2783     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2784     IDirect3DDevice8Impl_ProcessVertices,
2785     IDirect3DDevice8Impl_CreateVertexShader,
2786     IDirect3DDevice8Impl_SetVertexShader,
2787     IDirect3DDevice8Impl_GetVertexShader,
2788     IDirect3DDevice8Impl_DeleteVertexShader,
2789     IDirect3DDevice8Impl_SetVertexShaderConstant,
2790     IDirect3DDevice8Impl_GetVertexShaderConstant,
2791     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2792     IDirect3DDevice8Impl_GetVertexShaderFunction,
2793     IDirect3DDevice8Impl_SetStreamSource,
2794     IDirect3DDevice8Impl_GetStreamSource,
2795     IDirect3DDevice8Impl_SetIndices,
2796     IDirect3DDevice8Impl_GetIndices,
2797     IDirect3DDevice8Impl_CreatePixelShader,
2798     IDirect3DDevice8Impl_SetPixelShader,
2799     IDirect3DDevice8Impl_GetPixelShader,
2800     IDirect3DDevice8Impl_DeletePixelShader,
2801     IDirect3DDevice8Impl_SetPixelShaderConstant,
2802     IDirect3DDevice8Impl_GetPixelShaderConstant,
2803     IDirect3DDevice8Impl_GetPixelShaderFunction,
2804     IDirect3DDevice8Impl_DrawRectPatch,
2805     IDirect3DDevice8Impl_DrawTriPatch,
2806     IDirect3DDevice8Impl_DeletePatch
2807 };
2808
2809 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2810 {
2811     return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2812 }
2813
2814 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2815         struct wined3d_device *device)
2816 {
2817     TRACE("device_parent %p, device %p\n", device_parent, device);
2818 }
2819
2820 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2821 {
2822     TRACE("device_parent %p.\n", device_parent);
2823 }
2824
2825 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2826         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2827         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2828 {
2829     IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2830     IDirect3DSurface8Impl *d3d_surface;
2831     BOOL lockable = TRUE;
2832     HRESULT hr;
2833
2834     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2835             "\tpool %#x, level %u, face %u, surface %p.\n",
2836             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2837
2838
2839     if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2840         lockable = FALSE;
2841
2842     hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2843             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2844             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2845     if (FAILED(hr))
2846     {
2847         WARN("Failed to create surface, hr %#x.\n", hr);
2848         return hr;
2849     }
2850
2851     *surface = d3d_surface->wined3d_surface;
2852     wined3d_surface_incref(*surface);
2853
2854     d3d_surface->container = container_parent;
2855     IUnknown_Release(d3d_surface->parentDevice);
2856     d3d_surface->parentDevice = NULL;
2857
2858     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2859     d3d_surface->forwardReference = container_parent;
2860
2861     return hr;
2862 }
2863
2864 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2865         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2866         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2867         struct wined3d_surface **surface)
2868 {
2869     IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2870     IDirect3DSurface8Impl *d3d_surface;
2871     HRESULT hr;
2872
2873     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2874             "\tmultisample_quality %u, lockable %u, surface %p.\n",
2875             device_parent, container_parent, width, height, format,
2876             multisample_type, multisample_quality, lockable, surface);
2877
2878     hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2879             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2880     if (FAILED(hr))
2881     {
2882         WARN("Failed to create rendertarget, hr %#x.\n", hr);
2883         return hr;
2884     }
2885
2886     *surface = d3d_surface->wined3d_surface;
2887     wined3d_surface_incref(*surface);
2888
2889     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2890     /* Implicit surfaces are created with an refcount of 0 */
2891     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2892
2893     return hr;
2894 }
2895
2896 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2897         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2898         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2899 {
2900     IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2901     IDirect3DSurface8Impl *d3d_surface;
2902     HRESULT hr;
2903
2904     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2905             "\tmultisample_quality %u, discard %u, surface %p.\n",
2906             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2907
2908     hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2909             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2910     if (FAILED(hr))
2911     {
2912         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2913         return hr;
2914     }
2915
2916     *surface = d3d_surface->wined3d_surface;
2917     wined3d_surface_incref(*surface);
2918
2919     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2920     /* Implicit surfaces are created with an refcount of 0 */
2921     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2922
2923     return hr;
2924 }
2925
2926 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2927         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2928         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2929 {
2930     IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2931     IDirect3DVolume8Impl *object;
2932     HRESULT hr;
2933
2934     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2935             "format %#x, pool %#x, usage %#x, volume %p.\n",
2936             device_parent, container_parent, width, height, depth,
2937             format, pool, usage, volume);
2938
2939     /* Allocate the storage for the device */
2940     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2941     if (!object)
2942     {
2943         FIXME("Allocation of memory failed\n");
2944         *volume = NULL;
2945         return D3DERR_OUTOFVIDEOMEMORY;
2946     }
2947
2948     hr = volume_init(object, device, width, height, depth, usage, format, pool);
2949     if (FAILED(hr))
2950     {
2951         WARN("Failed to initialize volume, hr %#x.\n", hr);
2952         HeapFree(GetProcessHeap(), 0, object);
2953         return hr;
2954     }
2955
2956     *volume = object->wined3d_volume;
2957     wined3d_volume_incref(*volume);
2958     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2959
2960     object->container = container_parent;
2961     object->forwardReference = container_parent;
2962
2963     TRACE("Created volume %p.\n", object);
2964
2965     return hr;
2966 }
2967
2968 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2969         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2970 {
2971     IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2972     D3DPRESENT_PARAMETERS local_parameters;
2973     IDirect3DSwapChain8 *d3d_swapchain;
2974     HRESULT hr;
2975
2976     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2977
2978     /* Copy the presentation parameters */
2979     local_parameters.BackBufferWidth = desc->backbuffer_width;
2980     local_parameters.BackBufferHeight = desc->backbuffer_height;
2981     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2982     local_parameters.BackBufferCount = desc->backbuffer_count;
2983     local_parameters.MultiSampleType = desc->multisample_type;
2984     local_parameters.SwapEffect = desc->swap_effect;
2985     local_parameters.hDeviceWindow = desc->device_window;
2986     local_parameters.Windowed = desc->windowed;
2987     local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
2988     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
2989     local_parameters.Flags = desc->flags;
2990     local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
2991     local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
2992
2993     hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2994             &local_parameters, &d3d_swapchain);
2995     if (FAILED(hr))
2996     {
2997         WARN("Failed to create swapchain, hr %#x.\n", hr);
2998         *swapchain = NULL;
2999         return hr;
3000     }
3001
3002     *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
3003     wined3d_swapchain_incref(*swapchain);
3004     IDirect3DSwapChain8_Release(d3d_swapchain);
3005
3006     /* Copy back the presentation parameters */
3007     desc->backbuffer_width = local_parameters.BackBufferWidth;
3008     desc->backbuffer_height = local_parameters.BackBufferHeight;
3009     desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3010     desc->backbuffer_count = local_parameters.BackBufferCount;
3011     desc->multisample_type = local_parameters.MultiSampleType;
3012     desc->swap_effect = local_parameters.SwapEffect;
3013     desc->device_window = local_parameters.hDeviceWindow;
3014     desc->windowed = local_parameters.Windowed;
3015     desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3016     desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3017     desc->flags = local_parameters.Flags;
3018     desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3019     desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
3020
3021     return hr;
3022 }
3023
3024 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3025 {
3026     device_parent_wined3d_device_created,
3027     device_parent_mode_changed,
3028     device_parent_create_surface,
3029     device_parent_create_rendertarget,
3030     device_parent_create_depth_stencil,
3031     device_parent_create_volume,
3032     device_parent_create_swapchain,
3033 };
3034
3035 static void setup_fpu(void)
3036 {
3037 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3038     WORD cw;
3039     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3040     cw = (cw & ~0xf3f) | 0x3f;
3041     __asm__ volatile ("fldcw %0" : : "m" (cw));
3042 #elif defined(__i386__) && defined(_MSC_VER)
3043     WORD cw;
3044     __asm fnstcw cw;
3045     cw = (cw & ~0xf3f) | 0x3f;
3046     __asm fldcw cw;
3047 #else
3048     FIXME("FPU setup not implemented for this platform.\n");
3049 #endif
3050 }
3051
3052 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
3053         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3054 {
3055     struct wined3d_swapchain_desc swapchain_desc;
3056     HRESULT hr;
3057
3058     device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3059     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3060     device->ref = 1;
3061     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3062             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3063     if (!device->handle_table.entries)
3064     {
3065         ERR("Failed to allocate handle table memory.\n");
3066         return E_OUTOFMEMORY;
3067     }
3068     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3069
3070     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3071
3072     wined3d_mutex_lock();
3073     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3074             &device->device_parent, &device->wined3d_device);
3075     if (FAILED(hr))
3076     {
3077         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3078         wined3d_mutex_unlock();
3079         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3080         return hr;
3081     }
3082
3083     if (!parameters->Windowed)
3084     {
3085         HWND device_window = parameters->hDeviceWindow;
3086
3087         if (!focus_window)
3088             focus_window = device_window;
3089         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3090         {
3091             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3092             wined3d_device_decref(device->wined3d_device);
3093             wined3d_mutex_unlock();
3094             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3095             return hr;
3096         }
3097
3098         if (!device_window)
3099             device_window = focus_window;
3100         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3101                 parameters->BackBufferWidth,
3102                 parameters->BackBufferHeight);
3103     }
3104
3105     if (flags & D3DCREATE_MULTITHREADED)
3106         wined3d_device_set_multithreaded(device->wined3d_device);
3107
3108     swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3109     swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3110     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3111     swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3112     swapchain_desc.multisample_type = parameters->MultiSampleType;
3113     swapchain_desc.multisample_quality = 0; /* d3d9 only */
3114     swapchain_desc.swap_effect = parameters->SwapEffect;
3115     swapchain_desc.device_window = parameters->hDeviceWindow;
3116     swapchain_desc.windowed = parameters->Windowed;
3117     swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3118     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3119     swapchain_desc.flags = parameters->Flags;
3120     swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3121     swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3122     swapchain_desc.auto_restore_display_mode = TRUE;
3123
3124     hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3125     if (FAILED(hr))
3126     {
3127         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3128         wined3d_device_release_focus_window(device->wined3d_device);
3129         wined3d_device_decref(device->wined3d_device);
3130         wined3d_mutex_unlock();
3131         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3132         return hr;
3133     }
3134
3135     hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3136     wined3d_mutex_unlock();
3137     if (FAILED(hr))
3138     {
3139         ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3140         goto err;
3141     }
3142
3143     parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3144     parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3145     parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3146     parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3147     parameters->MultiSampleType = swapchain_desc.multisample_type;
3148     parameters->SwapEffect = swapchain_desc.swap_effect;
3149     parameters->hDeviceWindow = swapchain_desc.device_window;
3150     parameters->Windowed = swapchain_desc.windowed;
3151     parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3152     parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3153     parameters->Flags = swapchain_desc.flags;
3154     parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3155     parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3156
3157     device->declArraySize = 16;
3158     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3159     if (!device->decls)
3160     {
3161         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3162         hr = E_OUTOFMEMORY;
3163         goto err;
3164     }
3165
3166     device->d3d_parent = &parent->IDirect3D8_iface;
3167     IDirect3D8_AddRef(device->d3d_parent);
3168
3169     return D3D_OK;
3170
3171 err:
3172     wined3d_mutex_lock();
3173     wined3d_device_uninit_3d(device->wined3d_device);
3174     wined3d_device_release_focus_window(device->wined3d_device);
3175     wined3d_device_decref(device->wined3d_device);
3176     wined3d_mutex_unlock();
3177     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3178     return hr;
3179 }