2 * Undocumented SmoothScrollWindow function from COMCTL32.DLL
4 * Copyright 2000 Marcus Meissner <marcus@jet.franken.de>
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * - actually add smooth scrolling
31 #include "wine/debug.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(commctrl);
35 static DWORD smoothscroll = 2;
37 typedef BOOL (CALLBACK *SCROLLWINDOWEXPROC)(HWND,INT,INT,LPRECT,LPRECT,HRGN,LPRECT,DWORD);
38 typedef struct tagSMOOTHSCROLLSTRUCT {
55 SCROLLWINDOWEXPROC scrollfun; /* same parameters as ScrollWindowEx */
58 /**************************************************************************
59 * SmoothScrollWindow [COMCTL32.382]
61 * Lots of magic for smooth scrolling windows.
68 * Currently only scrolls ONCE. The comctl32 implementation uses GetTickCount
69 * and what else to do smooth scrolling.
71 BOOL WINAPI SmoothScrollWindow( const SMOOTHSCROLLSTRUCT *smooth ) {
72 LPRECT lpupdaterect = smooth->lpupdaterect;
73 HRGN hrgnupdate = smooth->hrgnupdate;
75 DWORD flags = smooth->flags;
77 if (smooth->dwSize!=sizeof(SMOOTHSCROLLSTRUCT))
81 lpupdaterect = &tmprect;
82 SetRectEmpty(lpupdaterect);
84 if (!(flags & 0x40000)) { /* no override, use system wide defaults */
85 if (smoothscroll == 2) {
89 if (!RegOpenKeyA(HKEY_CURRENT_USER,"Control Panel\\Desktop",&hkey)) {
92 RegQueryValueExA(hkey,"SmoothScroll",0,0,(LPBYTE)&smoothscroll,&len);
100 if (flags & 0x20000) { /* are we doing jump scrolling? */
101 if ((smooth->x2 & 1) && smooth->scrollfun)
102 return smooth->scrollfun(
103 smooth->hwnd,smooth->dx,smooth->dy,smooth->lpscrollrect,
104 smooth->lpcliprect,hrgnupdate,lpupdaterect,
108 return ScrollWindowEx(
109 smooth->hwnd,smooth->dx,smooth->dy,smooth->lpscrollrect,
110 smooth->lpcliprect,hrgnupdate,lpupdaterect,
115 FIXME("(hwnd=%p,flags=%x,x2=%x): should smooth scroll here.\n",
116 smooth->hwnd,flags,smooth->x2
118 /* FIXME: do timer based smooth scrolling */
119 if ((smooth->x2 & 1) && smooth->scrollfun)
120 return smooth->scrollfun(
121 smooth->hwnd,smooth->dx,smooth->dy,smooth->lpscrollrect,
122 smooth->lpcliprect,hrgnupdate,lpupdaterect,
126 return ScrollWindowEx(
127 smooth->hwnd,smooth->dx,smooth->dy,smooth->lpscrollrect,
128 smooth->lpcliprect,hrgnupdate,lpupdaterect,