dinput: Keep the list of all the dinput devices created for each IDIrectInput object.
[wine] / dlls / d3d9 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = &DefWindowProc;
26     wc.lpszClassName = "d3d9_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d9_test_wc", "d3d9_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
34 {
35     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36     IDirect3D9 *d3d9_ptr = 0;
37     IDirect3DDevice9 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     HRESULT hr;
40
41     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43     if (!d3d9_create) return NULL;
44
45     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
47     if (!d3d9_ptr) return NULL;
48
49     ZeroMemory(&present_parameters, sizeof(present_parameters));
50     present_parameters.Windowed = TRUE;
51     present_parameters.hDeviceWindow = create_window();
52     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
53
54     hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
55             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
56
57     if(FAILED(hr))
58     {
59         trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
60         return NULL;
61     }
62
63     return device_ptr;
64 }
65
66 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
67 {
68     DWORD value;
69
70     HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
71     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
72         "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
73 }
74
75 /* Test the default texture stage state values */
76 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
77 {
78     int i;
79     for (i = 0; i < num_stages; ++i)
80     {
81         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
82         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
83         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
84         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
85         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
86         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
87         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
88         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
89         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
90         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
91         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
92         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
93         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
95         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
96         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
97         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
98         test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
99         test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
100     }
101 }
102
103 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
104 {
105     IDirect3DCubeTexture9 *texture_ptr = NULL;
106     HRESULT hr;
107
108     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
109     trace("pool=%d hr=0x%.8x\n", pool, hr);
110
111     if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
112         ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
113     else
114         ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
115
116     if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
117 }
118
119 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
120 {
121     trace("texture caps: 0x%.8x\n", caps);
122
123     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
124     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
125     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
126     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
127 }
128
129 START_TEST(texture)
130 {
131     D3DCAPS9 caps;
132     HMODULE d3d9_handle;
133     IDirect3DDevice9 *device_ptr;
134
135     d3d9_handle = LoadLibraryA("d3d9.dll");
136     if (!d3d9_handle)
137     {
138         skip("Could not load d3d9.dll\n");
139         return;
140     }
141
142     device_ptr = init_d3d9(d3d9_handle);
143     if (!device_ptr) return;
144
145     IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
146
147     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
148     test_cube_textures(device_ptr, caps.TextureCaps);
149 }