wined3d: Unbind resources inside wined3d_device_reset().
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Chris Robinson
4  * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5  * Copyright 2007 Henri Verbeet
6  * Copyright (C) 2008 Rico Schüller
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
26
27 static INT screen_width;
28 static INT screen_height;
29
30 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
31
32 static int get_refcount(IUnknown *object)
33 {
34     IUnknown_AddRef( object );
35     return IUnknown_Release( object );
36 }
37
38 /* try to make sure pending X events have been processed before continuing */
39 static void flush_events(void)
40 {
41     MSG msg;
42     int diff = 200;
43     int min_timeout = 100;
44     DWORD time = GetTickCount() + diff;
45
46     while (diff > 0)
47     {
48         if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
49         while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
50         diff = time - GetTickCount();
51     }
52 }
53
54 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
55 {
56     D3DPRESENT_PARAMETERS present_parameters = {0};
57     IDirect3DDevice9 *device;
58
59     present_parameters.Windowed = windowed;
60     present_parameters.hDeviceWindow = device_window;
61     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
62     present_parameters.BackBufferWidth = screen_width;
63     present_parameters.BackBufferHeight = screen_height;
64     present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
65     present_parameters.EnableAutoDepthStencil = TRUE;
66     present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
67
68     if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
69             D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
70
71     present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
72     if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
73             D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
74
75     if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
76             D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
77
78     return NULL;
79 }
80
81 static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
82 {
83     D3DPRESENT_PARAMETERS present_parameters = {0};
84
85     present_parameters.Windowed = windowed;
86     present_parameters.hDeviceWindow = device_window;
87     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
88     present_parameters.BackBufferWidth = screen_width;
89     present_parameters.BackBufferHeight = screen_height;
90     present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
91     present_parameters.EnableAutoDepthStencil = TRUE;
92     present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
93
94     return IDirect3DDevice9_Reset(device, &present_parameters);
95 }
96
97 #define CHECK_CALL(r,c,d,rc) \
98     if (SUCCEEDED(r)) {\
99         int tmp1 = get_refcount( (IUnknown *)d ); \
100         int rc_new = rc; \
101         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
102     } else {\
103         trace("%s failed: %08x\n", c, r); \
104     }
105
106 #define CHECK_RELEASE(obj,d,rc) \
107     if (obj) { \
108         int tmp1, rc_new = rc; \
109         IUnknown_Release( obj ); \
110         tmp1 = get_refcount( (IUnknown *)d ); \
111         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
112     }
113
114 #define CHECK_REFCOUNT(obj,rc) \
115     { \
116         int rc_new = rc; \
117         int count = get_refcount( (IUnknown *)obj ); \
118         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
119     }
120
121 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
122     { \
123         int rc_new = rc; \
124         int count = IUnknown_Release( (IUnknown *)obj ); \
125         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
126     }
127
128 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
129     { \
130         int rc_new = rc; \
131         int count = IUnknown_AddRef( (IUnknown *)obj ); \
132         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
133     }
134
135 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
136     { \
137         void *container_ptr = (void *)0x1337c0d3; \
138         hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
139         ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
140             "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
141         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
142     }
143
144 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
145 {
146     IDirect3DBaseTexture9* texture = NULL;
147     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
148             D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
149
150     if (SUCCEEDED(hr)) {
151         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
152         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
153     } else
154         trace("CreateTexture failed: %08x\n", hr);
155
156     if (texture) IUnknown_Release( texture );
157 }
158
159 static void test_mipmap_levels(void)
160 {
161
162     HRESULT               hr;
163     HWND                  hwnd = NULL;
164
165     IDirect3D9            *pD3d = NULL;
166     IDirect3DDevice9      *pDevice = NULL;
167     D3DPRESENT_PARAMETERS d3dpp;
168     D3DDISPLAYMODE        d3ddm;
169
170     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
171     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
172     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
173     ok(hwnd != NULL, "Failed to create window\n");
174     if (!pD3d || !hwnd) goto cleanup;
175
176     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
177     ZeroMemory( &d3dpp, sizeof(d3dpp) );
178     d3dpp.Windowed         = TRUE;
179     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
180     d3dpp.BackBufferFormat = d3ddm.Format;
181
182     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
183                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
184     ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
185     if (FAILED(hr)) {
186         skip("failed to create a d3d device\n");
187         goto cleanup;
188     }
189
190     check_mipmap_levels(pDevice, 32, 32, 6);
191     check_mipmap_levels(pDevice, 256, 1, 9);
192     check_mipmap_levels(pDevice, 1, 256, 9);
193     check_mipmap_levels(pDevice, 1, 1, 1);
194
195 cleanup:
196     if (pDevice)
197     {
198         UINT refcount = IUnknown_Release( pDevice );
199         ok(!refcount, "Device has %u references left.\n", refcount);
200     }
201     if (pD3d) IUnknown_Release( pD3d );
202     DestroyWindow( hwnd );
203 }
204
205 static void test_checkdevicemultisampletype(void)
206 {
207
208     HRESULT               hr;
209     HWND                  hwnd = NULL;
210
211     IDirect3D9            *pD3d = NULL;
212     IDirect3DDevice9      *pDevice = NULL;
213     D3DPRESENT_PARAMETERS d3dpp;
214     D3DDISPLAYMODE        d3ddm;
215     DWORD                 qualityLevels;
216
217     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
218     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
219     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
220     ok(hwnd != NULL, "Failed to create window\n");
221     if (!pD3d || !hwnd) goto cleanup;
222
223     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
224     ZeroMemory( &d3dpp, sizeof(d3dpp) );
225     d3dpp.Windowed         = TRUE;
226     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
227     d3dpp.BackBufferFormat = d3ddm.Format;
228
229     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
230                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
231     ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
232     if (FAILED(hr)) {
233         skip("failed to create a d3d device\n");
234         goto cleanup;
235     }
236
237     qualityLevels = 0;
238
239     hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
240     D3DMULTISAMPLE_NONE, &qualityLevels);
241     ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
242     if(hr == D3DERR_NOTAVAILABLE)
243     {
244         skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
245         goto cleanup;
246     }
247     ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
248
249     hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
250     D3DMULTISAMPLE_NONE, &qualityLevels);
251     ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
252     ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
253
254 cleanup:
255     if (pDevice)
256     {
257         UINT refcount = IUnknown_Release( pDevice );
258         ok(!refcount, "Device has %u references left.\n", refcount);
259     }
260     if (pD3d) IUnknown_Release( pD3d );
261     DestroyWindow( hwnd );
262 }
263
264 static void test_swapchain(void)
265 {
266     HRESULT                      hr;
267     HWND                         hwnd               = NULL;
268     IDirect3D9                  *pD3d               = NULL;
269     IDirect3DDevice9            *pDevice            = NULL;
270     IDirect3DSwapChain9         *swapchain0         = NULL;
271     IDirect3DSwapChain9         *swapchain1         = NULL;
272     IDirect3DSwapChain9         *swapchain2         = NULL;
273     IDirect3DSwapChain9         *swapchain3         = NULL;
274     IDirect3DSwapChain9         *swapchainX         = NULL;
275     IDirect3DSurface9           *backbuffer         = NULL;
276     D3DPRESENT_PARAMETERS        d3dpp;
277     D3DDISPLAYMODE               d3ddm;
278
279     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
280     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
281     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
282     ok(hwnd != NULL, "Failed to create window\n");
283     if (!pD3d || !hwnd) goto cleanup;
284
285     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
286     ZeroMemory( &d3dpp, sizeof(d3dpp) );
287     d3dpp.Windowed         = TRUE;
288     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
289     d3dpp.BackBufferFormat = d3ddm.Format;
290     d3dpp.BackBufferCount  = 0;
291
292     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
293                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
294     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
295        "Failed to create IDirect3D9Device (%08x)\n", hr);
296     if (FAILED(hr)) goto cleanup;
297
298     /* Check if the back buffer count was modified */
299     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
300
301     /* Get the implicit swapchain */
302     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
303     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
304     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
305
306     /* Check if there is a back buffer */
307     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
308     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
309     ok(backbuffer != NULL, "The back buffer is NULL\n");
310     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
311
312     /* Try to get a nonexistent swapchain */
313     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
314     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
315     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
316     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
317
318     /* Create a bunch of swapchains */
319     d3dpp.BackBufferCount = 0;
320     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
321     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
322     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
323
324     d3dpp.BackBufferCount  = 1;
325     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
326     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
327
328     d3dpp.BackBufferCount  = 2;
329     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
330     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
331     if(SUCCEEDED(hr)) {
332         /* Swapchain 3, created with backbuffercount 2 */
333         backbuffer = (void *) 0xdeadbeef;
334         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
335         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
336         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
337         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
338
339         backbuffer = (void *) 0xdeadbeef;
340         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
341         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
342         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
343         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
344
345         backbuffer = (void *) 0xdeadbeef;
346         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
347         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
348         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
349         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
350
351         backbuffer = (void *) 0xdeadbeef;
352         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
353         ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
354         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
355         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
356     }
357
358     /* Check the back buffers of the swapchains */
359     /* Swapchain 1, created with backbuffercount 0 */
360     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
361     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
362     ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
363     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
364
365     backbuffer = (void *) 0xdeadbeef;
366     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
367     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
368     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
369     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
370
371     /* Swapchain 2 - created with backbuffercount 1 */
372     backbuffer = (void *) 0xdeadbeef;
373     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
374     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
375     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
376     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
377
378     backbuffer = (void *) 0xdeadbeef;
379     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
380     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
381     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
382     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
383
384     backbuffer = (void *) 0xdeadbeef;
385     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
386     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
387     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
388     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
389
390     /* Try getSwapChain on a manually created swapchain
391      * it should fail, apparently GetSwapChain only returns implicit swapchains
392      */
393     swapchainX = (void *) 0xdeadbeef;
394     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
395     ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
396     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
397     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
398
399 cleanup:
400     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
401     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
402     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
403     if (pDevice)
404     {
405         UINT refcount = IDirect3DDevice9_Release(pDevice);
406         ok(!refcount, "Device has %u references left.\n", refcount);
407     }
408     if (pD3d) IDirect3D9_Release(pD3d);
409     DestroyWindow( hwnd );
410 }
411
412 /* Shared between two functions */
413 static const DWORD simple_vs[] = {0xFFFE0101,       /* vs_1_1               */
414     0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
415     0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
416     0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
417     0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
418     0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
419     0x0000FFFF};                                    /* END                  */
420
421 static void test_refcount(void)
422 {
423     HRESULT                      hr;
424     HWND                         hwnd               = NULL;
425     IDirect3D9                  *pD3d               = NULL;
426     IDirect3D9                  *pD3d2              = NULL;
427     IDirect3DDevice9            *pDevice            = NULL;
428     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
429     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
430     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
431     IDirect3DVertexShader9      *pVertexShader      = NULL;
432     IDirect3DPixelShader9       *pPixelShader       = NULL;
433     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
434     IDirect3DTexture9           *pTexture           = NULL;
435     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
436     IDirect3DVolume9            *pVolumeLevel       = NULL;
437     IDirect3DSurface9           *pStencilSurface    = NULL;
438     IDirect3DSurface9           *pOffscreenSurface  = NULL;
439     IDirect3DSurface9           *pRenderTarget      = NULL;
440     IDirect3DSurface9           *pRenderTarget2     = NULL;
441     IDirect3DSurface9           *pRenderTarget3     = NULL;
442     IDirect3DSurface9           *pTextureLevel      = NULL;
443     IDirect3DSurface9           *pBackBuffer        = NULL;
444     IDirect3DStateBlock9        *pStateBlock        = NULL;
445     IDirect3DStateBlock9        *pStateBlock1       = NULL;
446     IDirect3DSwapChain9         *pSwapChain         = NULL;
447     IDirect3DQuery9             *pQuery             = NULL;
448     D3DPRESENT_PARAMETERS        d3dpp;
449     D3DDISPLAYMODE               d3ddm;
450     int                          refcount = 0, tmp;
451
452     D3DVERTEXELEMENT9 decl[] =
453     {
454         D3DDECL_END()
455     };
456     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
457         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
458         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
459         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
460         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
461         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
462         0x0000FFFF};                                                            /* END                          */
463
464
465     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
466     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
467     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
468     ok(hwnd != NULL, "Failed to create window\n");
469     if (!pD3d || !hwnd) goto cleanup;
470
471     CHECK_REFCOUNT( pD3d, 1 );
472
473     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
474     ZeroMemory( &d3dpp, sizeof(d3dpp) );
475     d3dpp.Windowed         = TRUE;
476     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
477     d3dpp.BackBufferFormat = d3ddm.Format;
478     d3dpp.EnableAutoDepthStencil = TRUE;
479     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
480
481     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
482                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
483     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
484        "Failed to create IDirect3D9Device (%08x)\n", hr);
485     if (FAILED(hr)) goto cleanup;
486
487     refcount = get_refcount( (IUnknown *)pDevice );
488     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
489
490     CHECK_REFCOUNT( pD3d, 2 );
491
492     hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2);
493     CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
494
495     ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n");
496     CHECK_REFCOUNT( pD3d, 3 );
497     CHECK_RELEASE_REFCOUNT( pD3d, 2 );
498
499     /**
500      * Check refcount of implicit surfaces and implicit swapchain. Findings:
501      *   - the container is the device OR swapchain
502      *   - they hold a reference to the device
503      *   - they are created with a refcount of 0 (Get/Release returns original refcount)
504      *   - they are not freed if refcount reaches 0.
505      *   - the refcount is not forwarded to the container.
506      */
507     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
508     CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
509     if (pSwapChain)
510     {
511         CHECK_REFCOUNT( pSwapChain, 1);
512
513         hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
514         CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
515         CHECK_REFCOUNT( pSwapChain, 1);
516         if(pRenderTarget)
517         {
518             CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
519             CHECK_REFCOUNT( pRenderTarget, 1);
520
521             CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
522             CHECK_REFCOUNT(pDevice, refcount);
523             CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
524             CHECK_REFCOUNT(pDevice, refcount);
525
526             hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
527             CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
528             CHECK_REFCOUNT( pRenderTarget, 2);
529             CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
530             CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
531             CHECK_REFCOUNT( pDevice, --refcount);
532
533             /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
534             CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
535             CHECK_REFCOUNT(pDevice, ++refcount);
536             CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
537             CHECK_REFCOUNT(pDevice, --refcount);
538         }
539
540         /* Render target and back buffer are identical. */
541         hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
542         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
543         if(pBackBuffer)
544         {
545             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
546             ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
547             pRenderTarget, pBackBuffer);
548             pBackBuffer = NULL;
549         }
550         CHECK_REFCOUNT( pDevice, --refcount);
551
552         hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
553         CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
554         CHECK_REFCOUNT( pSwapChain, 1);
555         if(pStencilSurface)
556         {
557             CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
558             CHECK_REFCOUNT( pStencilSurface, 1);
559
560             CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
561             CHECK_REFCOUNT(pDevice, refcount);
562             CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
563             CHECK_REFCOUNT(pDevice, refcount);
564
565             CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
566             CHECK_REFCOUNT( pDevice, --refcount);
567
568             /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
569             CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
570             CHECK_REFCOUNT(pDevice, ++refcount);
571             CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
572             CHECK_REFCOUNT(pDevice, --refcount);
573             pStencilSurface = NULL;
574         }
575
576         CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
577         CHECK_REFCOUNT( pDevice, --refcount);
578
579         /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
580         CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
581         CHECK_REFCOUNT(pDevice, ++refcount);
582         CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
583         CHECK_REFCOUNT(pDevice, --refcount);
584         pSwapChain = NULL;
585     }
586
587     /* Buffers */
588     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
589     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
590     if(pIndexBuffer)
591     {
592         tmp = get_refcount( (IUnknown *)pIndexBuffer );
593
594         hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
595         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
596         hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
597         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
598     }
599
600     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
601     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
602     if(pVertexBuffer)
603     {
604         IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
605         UINT offset = ~0;
606         UINT stride = ~0;
607
608         tmp = get_refcount( (IUnknown *)pVertexBuffer );
609
610         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
611         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
612         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
613         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
614
615         hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
616         ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
617         ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
618         ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
619         ok(offset==0, "offset not 0 (got %u)!\n", offset);
620     }
621     /* Shaders */
622     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
623     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
624     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
625     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
626     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
627     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
628     /* Textures */
629     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
630     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
631     if (pTexture)
632     {
633         tmp = get_refcount( (IUnknown *)pTexture );
634
635         /* SetTexture should not increase refcounts */
636         hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
637         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
638         hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
639         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
640
641         /* This should not increment device refcount */
642         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
643         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
644         /* But should increment texture's refcount */
645         CHECK_REFCOUNT( pTexture, tmp+1 );
646         /* Because the texture and surface refcount are identical */
647         if (pTextureLevel)
648         {
649             CHECK_REFCOUNT        ( pTextureLevel, tmp+1 );
650             CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
651             CHECK_REFCOUNT        ( pTexture     , tmp+2 );
652             CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
653             CHECK_REFCOUNT        ( pTexture     , tmp+1 );
654             CHECK_RELEASE_REFCOUNT( pTexture     , tmp   );
655             CHECK_REFCOUNT        ( pTextureLevel, tmp   );
656         }
657     }
658     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
659     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
660     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
661     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
662     if (pVolumeTexture)
663     {
664         tmp = get_refcount( (IUnknown *)pVolumeTexture );
665
666         /* This should not increment device refcount */
667         hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
668         CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
669         /* But should increment volume texture's refcount */
670         CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
671         /* Because the volume texture and volume refcount are identical */
672         if (pVolumeLevel)
673         {
674             CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 );
675             CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 );
676             CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 );
677             CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 );
678             CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 );
679             CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   );
680             CHECK_REFCOUNT        ( pVolumeLevel  , tmp   );
681         }
682     }
683     /* Surfaces */
684     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
685     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
686     CHECK_REFCOUNT( pStencilSurface, 1 );
687     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
688     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
689     CHECK_REFCOUNT( pOffscreenSurface, 1 );
690     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
691     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
692     CHECK_REFCOUNT( pRenderTarget3, 1 );
693     /* Misc */
694     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
695     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
696     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
697     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
698     if(pSwapChain)
699     {
700         /* check implicit back buffer */
701         hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
702         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
703         CHECK_REFCOUNT( pSwapChain, 1);
704         if(pBackBuffer)
705         {
706             CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
707             CHECK_REFCOUNT( pBackBuffer, 1);
708             CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
709             CHECK_REFCOUNT( pDevice, --refcount);
710
711             /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
712             CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
713             CHECK_REFCOUNT(pDevice, ++refcount);
714             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
715             CHECK_REFCOUNT(pDevice, --refcount);
716             pBackBuffer = NULL;
717         }
718         CHECK_REFCOUNT( pSwapChain, 1);
719     }
720     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
721     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
722
723     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
724     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
725     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
726     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
727
728     /* The implicit render target is not freed if refcount reaches 0.
729      * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
730     hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
731     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
732     if(pRenderTarget2)
733     {
734         CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
735         ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
736            pRenderTarget, pRenderTarget2);
737         CHECK_REFCOUNT( pDevice, --refcount);
738         pRenderTarget2 = NULL;
739     }
740     pRenderTarget = NULL;
741
742 cleanup:
743     CHECK_RELEASE(pDevice,              pDevice, --refcount);
744
745     /* Buffers */
746     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
747     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
748     /* Shaders */
749     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
750     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
751     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
752     /* Textures */
753     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
754     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
755     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
756     /* Surfaces */
757     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
758     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
759     CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount);
760     /* Misc */
761     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
762     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
763     CHECK_RELEASE(pQuery,               pDevice, --refcount);
764     /* This will destroy device - cannot check the refcount here */
765     if (pStateBlock1)         CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
766
767     if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0);
768
769     DestroyWindow( hwnd );
770 }
771
772 static void test_cursor(void)
773 {
774     HRESULT                      hr;
775     HWND                         hwnd               = NULL;
776     IDirect3D9                  *pD3d               = NULL;
777     IDirect3DDevice9            *pDevice            = NULL;
778     D3DPRESENT_PARAMETERS        d3dpp;
779     D3DDISPLAYMODE               d3ddm;
780     CURSORINFO                   info;
781     IDirect3DSurface9 *cursor = NULL;
782     HCURSOR cur;
783
784     memset(&info, 0, sizeof(info));
785     info.cbSize = sizeof(info);
786     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
787     cur = info.hCursor;
788
789     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
790     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
791     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
792     ok(hwnd != NULL, "Failed to create window\n");
793     if (!pD3d || !hwnd) goto cleanup;
794
795     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
796     ZeroMemory( &d3dpp, sizeof(d3dpp) );
797     d3dpp.Windowed         = TRUE;
798     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
799     d3dpp.BackBufferFormat = d3ddm.Format;
800
801     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
802                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
803     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
804        "Failed to create IDirect3D9Device (%08x)\n", hr);
805     if (FAILED(hr)) goto cleanup;
806
807     IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
808     ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
809
810     /* Initially hidden */
811     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
812     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
813
814     /* Not enabled without a surface*/
815     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
816     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
817
818     /* Fails */
819     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
820     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
821
822     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
823     ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
824
825     IDirect3DSurface9_Release(cursor);
826
827     memset(&info, 0, sizeof(info));
828     info.cbSize = sizeof(info);
829     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
830     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
831     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
832
833     /* Still hidden */
834     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
835     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
836
837     /* Enabled now*/
838     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
839     ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
840
841     /* GDI cursor unchanged */
842     memset(&info, 0, sizeof(info));
843     info.cbSize = sizeof(info);
844     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
845     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
846     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
847
848 cleanup:
849     if (pDevice)
850     {
851         UINT refcount = IDirect3DDevice9_Release(pDevice);
852         ok(!refcount, "Device has %u references left.\n", refcount);
853     }
854     if (pD3d) IDirect3D9_Release(pD3d);
855     DestroyWindow( hwnd );
856 }
857
858 static void test_reset(void)
859 {
860     HRESULT                      hr;
861     HWND                         hwnd               = NULL;
862     IDirect3D9                  *pD3d               = NULL;
863     D3DPRESENT_PARAMETERS        d3dpp;
864     D3DDISPLAYMODE               d3ddm, d3ddm2;
865     D3DVIEWPORT9                 vp;
866     DWORD                        width, orig_width = GetSystemMetrics(SM_CXSCREEN);
867     DWORD                        height, orig_height = GetSystemMetrics(SM_CYSCREEN);
868     IDirect3DSwapChain9          *pSwapchain;
869     IDirect3DSurface9            *surface;
870     IDirect3DTexture9            *texture;
871     IDirect3DVertexShader9       *shader;
872     UINT                         i, adapter_mode_count;
873     D3DLOCKED_RECT               lockrect;
874     IDirect3DDevice9 *device1 = NULL;
875     IDirect3DDevice9 *device2 = NULL;
876     D3DCAPS9 caps;
877     struct
878     {
879         UINT w;
880         UINT h;
881     } *modes = NULL;
882     UINT mode_count = 0;
883
884     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
885     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
886     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
887     ok(hwnd != NULL, "Failed to create window\n");
888     if (!pD3d || !hwnd) goto cleanup;
889
890     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
891     adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
892     modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
893     for(i = 0; i < adapter_mode_count; ++i)
894     {
895         UINT j;
896         ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
897         hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
898         ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
899
900         for (j = 0; j < mode_count; ++j)
901         {
902             if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
903                 break;
904         }
905         if (j == mode_count)
906         {
907             modes[j].w = d3ddm2.Width;
908             modes[j].h = d3ddm2.Height;
909             ++mode_count;
910         }
911
912         /* We use them as invalid modes */
913         if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
914            (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
915             skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
916                  d3ddm2.Width, d3ddm2.Height);
917             goto cleanup;
918         }
919     }
920
921     if (mode_count < 2)
922     {
923         skip("Less than 2 modes supported, skipping mode tests\n");
924         goto cleanup;
925     }
926
927     i = 0;
928     if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
929
930     ZeroMemory( &d3dpp, sizeof(d3dpp) );
931     d3dpp.Windowed         = FALSE;
932     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
933     d3dpp.BackBufferWidth  = modes[i].w;
934     d3dpp.BackBufferHeight = modes[i].h;
935     d3dpp.BackBufferFormat = d3ddm.Format;
936     d3dpp.EnableAutoDepthStencil = TRUE;
937     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
938
939     hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
940             hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
941     if (FAILED(hr))
942     {
943         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
944         goto cleanup;
945     }
946     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
947     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
948
949     hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps);
950     ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
951
952     width = GetSystemMetrics(SM_CXSCREEN);
953     height = GetSystemMetrics(SM_CYSCREEN);
954     ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
955     ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
956
957     hr = IDirect3DDevice9_GetViewport(device1, &vp);
958     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
959     if(SUCCEEDED(hr))
960     {
961         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
962         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
963         ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
964         ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
965         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
966         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
967     }
968
969     i = 1;
970     vp.X = 10;
971     vp.Y = 20;
972     vp.MinZ = 2;
973     vp.MaxZ = 3;
974     hr = IDirect3DDevice9_SetViewport(device1, &vp);
975     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
976
977     ZeroMemory( &d3dpp, sizeof(d3dpp) );
978     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
979     d3dpp.Windowed         = FALSE;
980     d3dpp.BackBufferWidth  = modes[i].w;
981     d3dpp.BackBufferHeight = modes[i].h;
982     d3dpp.BackBufferFormat = d3ddm.Format;
983     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
984     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
985     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
986     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
987
988     ZeroMemory(&vp, sizeof(vp));
989     hr = IDirect3DDevice9_GetViewport(device1, &vp);
990     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
991     if(SUCCEEDED(hr))
992     {
993         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
994         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
995         ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
996         ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
997         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
998         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
999     }
1000
1001     width = GetSystemMetrics(SM_CXSCREEN);
1002     height = GetSystemMetrics(SM_CYSCREEN);
1003     ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
1004     ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
1005
1006     hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1007     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1008     if(SUCCEEDED(hr))
1009     {
1010         ZeroMemory(&d3dpp, sizeof(d3dpp));
1011         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1012         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1013         if(SUCCEEDED(hr))
1014         {
1015             ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
1016                     d3dpp.BackBufferWidth, modes[i].w);
1017             ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
1018                     d3dpp.BackBufferHeight, modes[i].h);
1019         }
1020         IDirect3DSwapChain9_Release(pSwapchain);
1021     }
1022
1023     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1024     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1025     d3dpp.Windowed         = TRUE;
1026     d3dpp.BackBufferWidth  = 400;
1027     d3dpp.BackBufferHeight = 300;
1028     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1029     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1030     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1031     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1032
1033     width = GetSystemMetrics(SM_CXSCREEN);
1034     height = GetSystemMetrics(SM_CYSCREEN);
1035     ok(width == orig_width, "Screen width is %d\n", width);
1036     ok(height == orig_height, "Screen height is %d\n", height);
1037
1038     ZeroMemory(&vp, sizeof(vp));
1039     hr = IDirect3DDevice9_GetViewport(device1, &vp);
1040     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1041     if(SUCCEEDED(hr))
1042     {
1043         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1044         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1045         ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1046         ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1047         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1048         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1049     }
1050
1051     hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1052     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1053     if(SUCCEEDED(hr))
1054     {
1055         ZeroMemory(&d3dpp, sizeof(d3dpp));
1056         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1057         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1058         if(SUCCEEDED(hr))
1059         {
1060             ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1061             ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1062         }
1063         IDirect3DSwapChain9_Release(pSwapchain);
1064     }
1065
1066     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1067     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1068     d3dpp.Windowed         = TRUE;
1069     d3dpp.BackBufferWidth  = 400;
1070     d3dpp.BackBufferHeight = 300;
1071
1072     /* _Reset fails if there is a resource in the default pool */
1073     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1074     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1075     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1076     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1077     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1078     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1079     IDirect3DSurface9_Release(surface);
1080     /* Reset again to get the device out of the lost state */
1081     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1082     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1083     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1084     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1085
1086     if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1087     {
1088         IDirect3DVolumeTexture9 *volume_texture;
1089
1090         hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1091                 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
1092         ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1093         hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1094         ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1095         hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1096         ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1097                 hr, D3DERR_DEVICENOTRESET);
1098         IDirect3DVolumeTexture9_Release(volume_texture);
1099         hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1100         ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1101         hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1102         ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1103     }
1104     else
1105     {
1106         skip("Volume textures not supported.\n");
1107     }
1108
1109     /* Scratch, sysmem and managed pools are fine */
1110     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1111     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1112     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1113     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1114     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1115     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1116     IDirect3DSurface9_Release(surface);
1117
1118     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1119             D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1120     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1121     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1122     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1123     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1124     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1125     IDirect3DSurface9_Release(surface);
1126
1127     /* The depth stencil should get reset to the auto depth stencil when present. */
1128     hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
1129     ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1130
1131     hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1132     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1133     ok(surface == NULL, "Depth stencil should be NULL\n");
1134
1135     d3dpp.EnableAutoDepthStencil = TRUE;
1136     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1137     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1138     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1139
1140     hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1141     ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1142     ok(surface != NULL, "Depth stencil should not be NULL\n");
1143     if (surface) IDirect3DSurface9_Release(surface);
1144
1145     d3dpp.EnableAutoDepthStencil = FALSE;
1146     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1147     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1148
1149     hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1150     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1151     ok(surface == NULL, "Depth stencil should be NULL\n");
1152
1153     /* Will a sysmem or scratch survive while locked */
1154     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1155             D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1156     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1157     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1158     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1159     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1160     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1161     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1162     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1163     IDirect3DSurface9_UnlockRect(surface);
1164     IDirect3DSurface9_Release(surface);
1165
1166     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1167     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1168     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1169     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1170     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1171     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1172     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1173     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1174     IDirect3DSurface9_UnlockRect(surface);
1175     IDirect3DSurface9_Release(surface);
1176
1177     hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1178     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1179     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1180     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1181     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1182     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1183     IDirect3DTexture9_Release(texture);
1184
1185     /* A reference held to an implicit surface causes failures as well */
1186     hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1187     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1188     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1189     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1190     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1191     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1192     IDirect3DSurface9_Release(surface);
1193     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1194     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1195     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1196     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1197
1198     /* Shaders are fine as well */
1199     hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
1200     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1201     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1202     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1203     IDirect3DVertexShader9_Release(shader);
1204
1205     /* Try setting invalid modes */
1206     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1207     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1208     d3dpp.Windowed         = FALSE;
1209     d3dpp.BackBufferWidth  = 32;
1210     d3dpp.BackBufferHeight = 32;
1211     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1212     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1213     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1214     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1215
1216     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1217     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1218     d3dpp.Windowed         = FALSE;
1219     d3dpp.BackBufferWidth  = 801;
1220     d3dpp.BackBufferHeight = 600;
1221     hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1222     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1223     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1224     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1225
1226     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1227
1228     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1229     d3dpp.Windowed         = TRUE;
1230     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1231     d3dpp.BackBufferFormat = d3ddm.Format;
1232     d3dpp.EnableAutoDepthStencil = FALSE;
1233     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1234
1235     hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1236             hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1237     if (FAILED(hr))
1238     {
1239         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1240         goto cleanup;
1241     }
1242
1243     hr = IDirect3DDevice9_TestCooperativeLevel(device2);
1244     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1245
1246     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1247     d3dpp.Windowed         = TRUE;
1248     d3dpp.BackBufferWidth  = 400;
1249     d3dpp.BackBufferHeight = 300;
1250     d3dpp.EnableAutoDepthStencil = TRUE;
1251     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1252
1253     hr = IDirect3DDevice9_Reset(device2, &d3dpp);
1254     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1255
1256     if (FAILED(hr)) goto cleanup;
1257
1258     hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
1259     ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1260     ok(surface != NULL, "Depth stencil should not be NULL\n");
1261     if (surface) IDirect3DSurface9_Release(surface);
1262
1263 cleanup:
1264     HeapFree(GetProcessHeap(), 0, modes);
1265     if (device2)
1266     {
1267         UINT refcount = IDirect3DDevice9_Release(device2);
1268         ok(!refcount, "Device has %u references left.\n", refcount);
1269     }
1270     if (device1)
1271     {
1272         UINT refcount = IDirect3DDevice9_Release(device1);
1273         ok(!refcount, "Device has %u references left.\n", refcount);
1274     }
1275     if (pD3d) IDirect3D9_Release(pD3d);
1276     if (hwnd) DestroyWindow(hwnd);
1277 }
1278
1279 /* Test adapter display modes */
1280 static void test_display_modes(void)
1281 {
1282     D3DDISPLAYMODE dmode;
1283     IDirect3D9 *pD3d;
1284
1285     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1286     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1287     if(!pD3d) return;
1288
1289 #define TEST_FMT(x,r) do { \
1290     HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1291     ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1292 } while(0)
1293
1294     TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1295     TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1296     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1297     /* D3DFMT_R5G6B5 */
1298     TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1299     TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1300     TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1301     TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1302     TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1303     TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1304     TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1305     TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1306     TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1307     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1308     TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1309     TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1310
1311     TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1312     TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1313
1314     TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1315     TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1316     TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1317
1318     TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1319     TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1320     TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1321     TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1322     TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1323     TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1324
1325     TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1326     TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1327     TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1328     TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1329     TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1330     TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1331     TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1332     TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1333     TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1334     TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1335
1336     TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1337     TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1338     TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1339     TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1340     TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1341     TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1342     TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1343     TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1344     TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1345     TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1346
1347     TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1348     TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1349     TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1350     TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1351     /* Floating point formats */
1352     TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1353     TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1354     TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1355
1356     /* IEEE formats */
1357     TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1358     TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1359     TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1360
1361     TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1362
1363     TEST_FMT(0, D3DERR_INVALIDCALL);
1364
1365     IDirect3D9_Release(pD3d);
1366 }
1367
1368 static void test_scene(void)
1369 {
1370     HRESULT                      hr;
1371     HWND                         hwnd               = NULL;
1372     IDirect3D9                  *pD3d               = NULL;
1373     IDirect3DDevice9            *pDevice            = NULL;
1374     D3DPRESENT_PARAMETERS        d3dpp;
1375     D3DDISPLAYMODE               d3ddm;
1376     IDirect3DSurface9            *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1377     IDirect3DSurface9            *pBackBuffer = NULL, *pDepthStencil = NULL;
1378     RECT rect = {0, 0, 128, 128};
1379     D3DCAPS9                     caps;
1380
1381     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1382     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1383     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1384     ok(hwnd != NULL, "Failed to create window\n");
1385     if (!pD3d || !hwnd) goto cleanup;
1386
1387     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1388     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1389     d3dpp.Windowed         = TRUE;
1390     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1391     d3dpp.BackBufferWidth  = 800;
1392     d3dpp.BackBufferHeight = 600;
1393     d3dpp.BackBufferFormat = d3ddm.Format;
1394     d3dpp.EnableAutoDepthStencil = TRUE;
1395     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1396
1397     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1398                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1399     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1400     if(!pDevice)
1401     {
1402         skip("Failed to create a d3d device\n");
1403         goto cleanup;
1404     }
1405
1406     /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1407     memset(&caps, 0, sizeof(caps));
1408     hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1409     ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1410     if(FAILED(hr)) goto cleanup;
1411
1412     /* Test an EndScene without beginscene. Should return an error */
1413     hr = IDirect3DDevice9_EndScene(pDevice);
1414     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1415
1416     /* Test a normal BeginScene / EndScene pair, this should work */
1417     hr = IDirect3DDevice9_BeginScene(pDevice);
1418     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1419     if(SUCCEEDED(hr))
1420     {
1421         hr = IDirect3DDevice9_EndScene(pDevice);
1422         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1423     }
1424
1425     /* Test another EndScene without having begun a new scene. Should return an error */
1426     hr = IDirect3DDevice9_EndScene(pDevice);
1427     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1428
1429     /* Two nested BeginScene and EndScene calls */
1430     hr = IDirect3DDevice9_BeginScene(pDevice);
1431     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1432     hr = IDirect3DDevice9_BeginScene(pDevice);
1433     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1434     hr = IDirect3DDevice9_EndScene(pDevice);
1435     ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1436     hr = IDirect3DDevice9_EndScene(pDevice);
1437     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1438
1439     /* Create some surfaces to test stretchrect between the scenes */
1440     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1441     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1442     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1443     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1444     hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1445     ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1446     hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1447     ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1448
1449     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1450     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1451     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1452     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1453
1454     /* First make sure a simple StretchRect call works */
1455     if(pSurface1 && pSurface2) {
1456         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1457         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1458     }
1459     if(pBackBuffer && pRenderTarget) {
1460         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1461         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1462     }
1463     if(pDepthStencil && pSurface3) {
1464         HRESULT expected;
1465         if(0) /* Disabled for now because it crashes in wine */ {
1466             expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1467             hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1468             ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1469         }
1470     }
1471
1472     /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1473      * width normal surfaces, render targets and depth stencil surfaces.
1474      */
1475     hr = IDirect3DDevice9_BeginScene(pDevice);
1476     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1477
1478     if(pSurface1 && pSurface2)
1479     {
1480         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1481         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1482     }
1483     if(pBackBuffer && pRenderTarget)
1484     {
1485         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1486         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1487     }
1488     if(pDepthStencil && pSurface3)
1489     {
1490         /* This is supposed to fail inside a BeginScene - EndScene pair. */
1491         hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1492         ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1493     }
1494
1495     hr = IDirect3DDevice9_EndScene(pDevice);
1496     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1497
1498     /* Does a SetRenderTarget influence BeginScene / EndScene ?
1499      * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1500      * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1501      */
1502     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1503     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1504     hr = IDirect3DDevice9_BeginScene(pDevice);
1505     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1506     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1507     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1508     hr = IDirect3DDevice9_EndScene(pDevice);
1509     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1510
1511 cleanup:
1512     if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1513     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1514     if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1515     if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1516     if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1517     if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1518     if (pDevice)
1519     {
1520         UINT refcount = IDirect3DDevice9_Release(pDevice);
1521         ok(!refcount, "Device has %u references left.\n", refcount);
1522     }
1523     if (pD3d) IDirect3D9_Release(pD3d);
1524     if(hwnd) DestroyWindow(hwnd);
1525 }
1526
1527 static void test_limits(void)
1528 {
1529     HRESULT                      hr;
1530     HWND                         hwnd               = NULL;
1531     IDirect3D9                  *pD3d               = NULL;
1532     IDirect3DDevice9            *pDevice            = NULL;
1533     D3DPRESENT_PARAMETERS        d3dpp;
1534     D3DDISPLAYMODE               d3ddm;
1535     IDirect3DTexture9           *pTexture           = NULL;
1536     int i;
1537
1538     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1539     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1540     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1541     ok(hwnd != NULL, "Failed to create window\n");
1542     if (!pD3d || !hwnd) goto cleanup;
1543
1544     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1545     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1546     d3dpp.Windowed         = TRUE;
1547     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1548     d3dpp.BackBufferWidth  = 800;
1549     d3dpp.BackBufferHeight = 600;
1550     d3dpp.BackBufferFormat = d3ddm.Format;
1551     d3dpp.EnableAutoDepthStencil = TRUE;
1552     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1553
1554     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1555                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1556     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1557     if(!pDevice)
1558     {
1559         skip("Failed to create a d3d device\n");
1560         goto cleanup;
1561     }
1562
1563     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1564     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1565     if(!pTexture) goto cleanup;
1566
1567     /* There are 16 pixel samplers. We should be able to access all of them */
1568     for(i = 0; i < 16; i++) {
1569         hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1570         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1571         hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1572         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1573         hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1574         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1575     }
1576
1577     /* Now test all 8 textures stage states */
1578     for(i = 0; i < 8; i++) {
1579         hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1580         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1581     }
1582
1583     /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1584      * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1585      * but how do I test that?
1586      */
1587 cleanup:
1588     if(pTexture) IDirect3DTexture9_Release(pTexture);
1589     if (pDevice)
1590     {
1591         UINT refcount = IDirect3D9_Release(pDevice);
1592         ok(!refcount, "Device has %u references left.\n", refcount);
1593     }
1594     if (pD3d) IDirect3D9_Release(pD3d);
1595     if(hwnd) DestroyWindow(hwnd);
1596 }
1597
1598 static void test_depthstenciltest(void)
1599 {
1600     HRESULT                      hr;
1601     HWND                         hwnd               = NULL;
1602     IDirect3D9                  *pD3d               = NULL;
1603     IDirect3DDevice9            *pDevice            = NULL;
1604     D3DPRESENT_PARAMETERS        d3dpp;
1605     D3DDISPLAYMODE               d3ddm;
1606     IDirect3DSurface9           *pDepthStencil           = NULL;
1607     IDirect3DSurface9           *pDepthStencil2          = NULL;
1608     DWORD                        state;
1609
1610     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1611     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1612     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1613     ok(hwnd != NULL, "Failed to create window\n");
1614     if (!pD3d || !hwnd) goto cleanup;
1615
1616     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1617     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1618     d3dpp.Windowed         = TRUE;
1619     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1620     d3dpp.BackBufferWidth  = 800;
1621     d3dpp.BackBufferHeight = 600;
1622     d3dpp.BackBufferFormat = d3ddm.Format;
1623     d3dpp.EnableAutoDepthStencil = TRUE;
1624     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1625
1626     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1627                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1628     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1629     if(!pDevice)
1630     {
1631         skip("Failed to create a d3d device\n");
1632         goto cleanup;
1633     }
1634
1635     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1636     ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1637
1638     /* Try to clear */
1639     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1640     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1641
1642     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1643     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1644
1645     /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1646     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1647     ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1648     if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1649
1650     /* This left the render states untouched! */
1651     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1652     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1653     ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1654     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1655     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1656     ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1657     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1658     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1659     ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1660     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1661     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1662     ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1663
1664     /* This is supposed to fail now */
1665     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1666     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1667
1668     hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1669     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1670
1671     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1672     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1673
1674     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1675     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1676     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1677
1678     /* Now it works again */
1679     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1680     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1681
1682     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1683     if(pDevice) IDirect3D9_Release(pDevice);
1684
1685     /* Now see if autodepthstencil disable is honored. First, without a format set */
1686     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1687     d3dpp.Windowed         = TRUE;
1688     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1689     d3dpp.BackBufferWidth  = 800;
1690     d3dpp.BackBufferHeight = 600;
1691     d3dpp.BackBufferFormat = d3ddm.Format;
1692     d3dpp.EnableAutoDepthStencil = FALSE;
1693     d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1694
1695     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1696                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1697     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1698     if(!pDevice)
1699     {
1700         skip("Failed to create a d3d device\n");
1701         goto cleanup;
1702     }
1703
1704     pDepthStencil = NULL;
1705     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1706     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1707     if(pDepthStencil) {
1708         IDirect3DSurface9_Release(pDepthStencil);
1709         pDepthStencil = NULL;
1710     }
1711
1712     /* Check the depth test state */
1713     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1714     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1715     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1716
1717     if(pDevice) IDirect3D9_Release(pDevice);
1718
1719     /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1720     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1721     d3dpp.Windowed         = TRUE;
1722     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1723     d3dpp.BackBufferWidth  = 800;
1724     d3dpp.BackBufferHeight = 600;
1725     d3dpp.BackBufferFormat = d3ddm.Format;
1726     d3dpp.EnableAutoDepthStencil = FALSE;
1727     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1728
1729     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1730                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1731     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1732     if(!pDevice)
1733     {
1734         skip("Failed to create a d3d device\n");
1735         goto cleanup;
1736     }
1737
1738     pDepthStencil = NULL;
1739     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1740     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1741     if(pDepthStencil) {
1742         IDirect3DSurface9_Release(pDepthStencil);
1743         pDepthStencil = NULL;
1744     }
1745
1746     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1747     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1748     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1749
1750 cleanup:
1751     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1752     if (pDevice)
1753     {
1754         UINT refcount = IDirect3D9_Release(pDevice);
1755         ok(!refcount, "Device has %u references left.\n", refcount);
1756     }
1757     if (pD3d) IDirect3D9_Release(pD3d);
1758     if(hwnd) DestroyWindow(hwnd);
1759 }
1760
1761 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1762 static void test_draw_indexed(void)
1763 {
1764     static const struct {
1765         float position[3];
1766         DWORD color;
1767     } quad[] = {
1768         {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1769         {{-1.0f,  1.0f, 0.0f}, 0xffff0000},
1770         {{ 1.0f,  1.0f, 0.0f}, 0xffff0000},
1771         {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1772     };
1773     WORD indices[] = {0, 1, 2, 3, 0, 2};
1774
1775     static const D3DVERTEXELEMENT9 decl_elements[] = {
1776         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1777         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1778         D3DDECL_END()
1779     };
1780
1781     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1782     IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1783     IDirect3DIndexBuffer9 *index_buffer = NULL;
1784     D3DPRESENT_PARAMETERS present_parameters;
1785     IDirect3DDevice9 *device = NULL;
1786     IDirect3D9 *d3d9;
1787     HRESULT hr;
1788     HWND hwnd;
1789     void *ptr;
1790
1791     hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
1792             0, 0, 0, 10, 10, 0, 0, 0, 0);
1793     if (!hwnd)
1794     {
1795         skip("Failed to create window\n");
1796         return;
1797     }
1798
1799     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1800     if (!d3d9)
1801     {
1802         skip("Failed to create IDirect3D9 object\n");
1803         goto cleanup;
1804     }
1805
1806     ZeroMemory(&present_parameters, sizeof(present_parameters));
1807     present_parameters.Windowed = TRUE;
1808     present_parameters.hDeviceWindow = hwnd;
1809     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1810
1811     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1812             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1813     if (FAILED(hr) || !device)
1814     {
1815         skip("Failed to create device\n");
1816         goto cleanup;
1817     }
1818
1819     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1820     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1821     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1822     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1823
1824     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1825     ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1826     hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1827     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1828     memcpy(ptr, quad, sizeof(quad));
1829     hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1830     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1831     hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1832     ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1833
1834     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1835     ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1836     hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1837     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1838     memcpy(ptr, indices, sizeof(indices));
1839     hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1840     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1841     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1842     ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1843     hr = IDirect3DDevice9_BeginScene(device);
1844     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1845
1846     /* NULL index buffer. Should fail */
1847     hr = IDirect3DDevice9_SetIndices(device, NULL);
1848     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1849     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1850             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1851     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1852             hr, D3DERR_INVALIDCALL);
1853
1854     /* Valid index buffer, NULL vertex declaration. Should fail */
1855     hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1856     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1857     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1858             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1859     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1860             hr, D3DERR_INVALIDCALL);
1861
1862     /* Valid index buffer and vertex declaration. Should succeed */
1863     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1864     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1865     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1866             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1867     ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1868
1869     hr = IDirect3DDevice9_EndScene(device);
1870     ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1871
1872     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1873     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1874
1875     IDirect3DVertexBuffer9_Release(vertex_buffer);
1876     IDirect3DIndexBuffer9_Release(index_buffer);
1877     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1878
1879 cleanup:
1880     if (device)
1881     {
1882         UINT refcount = IDirect3DDevice9_Release(device);
1883         ok(!refcount, "Device has %u references left.\n", refcount);
1884     }
1885     if (d3d9) IDirect3D9_Release(d3d9);
1886     if (hwnd) DestroyWindow(hwnd);
1887 }
1888
1889 static void test_null_stream(void)
1890 {
1891     IDirect3DVertexBuffer9 *buffer = NULL;
1892     D3DPRESENT_PARAMETERS present_parameters;
1893     IDirect3DDevice9 *device = NULL;
1894     IDirect3D9 *d3d9;
1895     HWND hwnd;
1896     HRESULT hr;
1897     IDirect3DVertexShader9 *shader = NULL;
1898     IDirect3DVertexDeclaration9 *decl = NULL;
1899     DWORD shader_code[] = {
1900         0xfffe0101,                             /* vs_1_1           */
1901         0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position v0  */
1902         0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0     */
1903         0x0000ffff                              /* end              */
1904     };
1905     static const D3DVERTEXELEMENT9 decl_elements[] = {
1906         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1907         {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1908         D3DDECL_END()
1909     };
1910
1911     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1912     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1913     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1914     ok(hwnd != NULL, "Failed to create window\n");
1915     if (!d3d9 || !hwnd) goto cleanup;
1916
1917     ZeroMemory(&present_parameters, sizeof(present_parameters));
1918     present_parameters.Windowed = TRUE;
1919     present_parameters.hDeviceWindow = hwnd;
1920     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1921
1922     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1923                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1924     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1925     if(!device)
1926     {
1927         skip("Failed to create a d3d device\n");
1928         goto cleanup;
1929     }
1930
1931     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1932     if(FAILED(hr)) {
1933         skip("No vertex shader support\n");
1934         goto cleanup;
1935     }
1936     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1937     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1938     if (FAILED(hr)) {
1939         skip("Vertex declaration handling not possible.\n");
1940         goto cleanup;
1941     }
1942     hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1943     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1944     if (FAILED(hr)) {
1945         skip("Vertex buffer handling not possible.\n");
1946         goto cleanup;
1947     }
1948
1949     hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1950     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1951     hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1952     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1953     hr = IDirect3DDevice9_SetVertexShader(device, shader);
1954     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1955     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1956     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1957
1958     hr = IDirect3DDevice9_BeginScene(device);
1959     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1960     if(SUCCEEDED(hr)) {
1961         hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1962         ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1963
1964         hr = IDirect3DDevice9_EndScene(device);
1965         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1966     }
1967
1968     IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1969     IDirect3DDevice9_SetVertexShader(device, NULL);
1970     IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1971
1972 cleanup:
1973     if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1974     if(decl) IDirect3DVertexDeclaration9_Release(decl);
1975     if(shader) IDirect3DVertexShader9_Release(shader);
1976     if (device)
1977     {
1978         UINT refcount = IDirect3DDevice9_Release(device);
1979         ok(!refcount, "Device has %u references left.\n", refcount);
1980     }
1981     if(d3d9) IDirect3D9_Release(d3d9);
1982 }
1983
1984 static void test_lights(void)
1985 {
1986     D3DPRESENT_PARAMETERS present_parameters;
1987     IDirect3DDevice9 *device = NULL;
1988     IDirect3D9 *d3d9;
1989     HWND hwnd;
1990     HRESULT hr;
1991     unsigned int i;
1992     BOOL enabled;
1993     D3DCAPS9 caps;
1994
1995     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1996     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1997     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1998     ok(hwnd != NULL, "Failed to create window\n");
1999     if (!d3d9 || !hwnd) goto cleanup;
2000
2001     ZeroMemory(&present_parameters, sizeof(present_parameters));
2002     present_parameters.Windowed = TRUE;
2003     present_parameters.hDeviceWindow = hwnd;
2004     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2005
2006     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2007                                   D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
2008     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2009        "IDirect3D9_CreateDevice failed with %08x\n", hr);
2010     if(!device)
2011     {
2012         skip("Failed to create a d3d device\n");
2013         goto cleanup;
2014     }
2015
2016     memset(&caps, 0, sizeof(caps));
2017     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2018     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
2019
2020     for(i = 1; i <= caps.MaxActiveLights; i++) {
2021         hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
2022         ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2023         hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
2024         ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
2025         ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2026     }
2027
2028     /* TODO: Test the rendering results in this situation */
2029     hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
2030     ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2031     hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2032     ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2033     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2034     hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2035     ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2036
2037     for(i = 1; i <= caps.MaxActiveLights; i++) {
2038         hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2039         ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2040     }
2041
2042 cleanup:
2043     if (device)
2044     {
2045         UINT refcount = IDirect3DDevice9_Release(device);
2046         ok(!refcount, "Device has %u references left.\n", refcount);
2047     }
2048     if(d3d9) IDirect3D9_Release(d3d9);
2049 }
2050
2051 static void test_set_stream_source(void)
2052 {
2053     D3DPRESENT_PARAMETERS present_parameters;
2054     IDirect3DDevice9 *device = NULL;
2055     IDirect3D9 *d3d9;
2056     HWND hwnd;
2057     HRESULT hr;
2058     IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2059
2060     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2061     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2062     hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2063     ok(hwnd != NULL, "Failed to create window\n");
2064     if (!d3d9 || !hwnd) goto cleanup;
2065
2066     ZeroMemory(&present_parameters, sizeof(present_parameters));
2067     present_parameters.Windowed = TRUE;
2068     present_parameters.hDeviceWindow = hwnd;
2069     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2070
2071     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2072                                   D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2073     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2074        "IDirect3D9_CreateDevice failed with %08x\n", hr);
2075     if(!device)
2076     {
2077         hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2078                                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2079         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2080            "IDirect3D9_CreateDevice failed with %08x\n", hr);
2081         if(!device)
2082         {
2083             skip("Failed to create a d3d device\n");
2084             goto cleanup;
2085         }
2086     }
2087
2088     hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2089     ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2090     if (SUCCEEDED(hr)) {
2091         /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2092          * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2093          * a WARN
2094          */
2095         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2096         ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2097         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2098         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2099         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2100         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2101         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2102         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2103         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2104         ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2105     }
2106     /* Try to set the NULL buffer with an offset and stride 0 */
2107     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2108     ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2109     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2110     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2111     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2112     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2113     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2114     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2115     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2116     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2117
2118     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2119     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2120
2121 cleanup:
2122     if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2123     if (device)
2124     {
2125         UINT refcount = IDirect3DDevice9_Release(device);
2126         ok(!refcount, "Device has %u references left.\n", refcount);
2127     }
2128     if(d3d9) IDirect3D9_Release(d3d9);
2129 }
2130
2131 struct formats {
2132     D3DFORMAT DisplayFormat;
2133     D3DFORMAT BackBufferFormat;
2134     BOOL shouldPass;
2135 };
2136
2137 static const struct formats r5g6b5_format_list[] =
2138 {
2139     { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2140     { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2141     { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2142     { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2143     { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2144     { 0, 0, 0}
2145 };
2146
2147 static const struct formats x1r5g5b5_format_list[] =
2148 {
2149     { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2150     { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2151     { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2152     { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2153     { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2154
2155     /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2156     { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2157     { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2158     { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2159     { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2160     { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2161     { 0, 0, 0}
2162 };
2163
2164 static const struct formats x8r8g8b8_format_list[] =
2165 {
2166     { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2167     { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2168     { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2169     { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2170     { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2171
2172     /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2173     { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2174     { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2175     { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2176     { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2177     { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2178     { 0, 0, 0}
2179 };
2180
2181 static void test_display_formats(void)
2182 {
2183     /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2184      * Next to these there are 6 different backbuffer formats. Only a fixed number of
2185      * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2186      * allowed due to depth conversion and this is likely driver dependent.
2187      * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2188      * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2189
2190     UINT Adapter = D3DADAPTER_DEFAULT;
2191     D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2192     int i, nmodes;
2193     HRESULT hr;
2194
2195     IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2196     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2197     if(!d3d9) return;
2198
2199     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2200     if(!nmodes) {
2201         skip("Display format R5G6B5 not supported, skipping\n");
2202     } else {
2203         trace("Testing display format R5G6B5\n");
2204         for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2205         {
2206             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2207
2208             if(r5g6b5_format_list[i].shouldPass)
2209                 ok(hr == D3D_OK ||
2210                    broken(hr == D3DERR_NOTAVAILABLE),
2211                    "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2212             else
2213                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2214         }
2215     }
2216
2217     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2218     if(!nmodes) {
2219         skip("Display format X1R5G5B5 not supported, skipping\n");
2220     } else {
2221         trace("Testing display format X1R5G5B5\n");
2222         for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2223         {
2224             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2225
2226             if(x1r5g5b5_format_list[i].shouldPass)
2227                 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2228             else
2229                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2230         }
2231     }
2232
2233     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2234     if(!nmodes) {
2235         skip("Display format X8R8G8B8 not supported, skipping\n");
2236     } else {
2237         trace("Testing display format X8R8G8B8\n");
2238         for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2239         {
2240             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2241
2242             if(x8r8g8b8_format_list[i].shouldPass)
2243                 ok(hr == D3D_OK ||
2244                    broken(hr == D3DERR_NOTAVAILABLE),
2245                    "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2246             else
2247                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2248         }
2249     }
2250
2251     if(d3d9) IDirect3D9_Release(d3d9);
2252 }
2253
2254 static void test_scissor_size(void)
2255 {
2256     IDirect3D9 *d3d9_ptr = 0;
2257     unsigned int i;
2258     static struct {
2259         int winx; int winy; int backx; int backy; BOOL window;
2260     } scts[] = { /* scissor tests */
2261         {800, 600, 640, 480, TRUE},
2262         {800, 600, 640, 480, FALSE},
2263         {640, 480, 800, 600, TRUE},
2264         {640, 480, 800, 600, FALSE},
2265     };
2266
2267     d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2268     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2269     if (!d3d9_ptr){
2270         skip("Failed to create IDirect3D9 object\n");
2271         return;
2272     }
2273
2274     for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2275         IDirect3DDevice9 *device_ptr = 0;
2276         D3DPRESENT_PARAMETERS present_parameters;
2277         HRESULT hr;
2278         HWND hwnd = 0;
2279         RECT scissorrect;
2280
2281         hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2282                         WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2283
2284         if (!scts[i].window)
2285         {
2286             scts[i].backx = screen_width;
2287             scts[i].backy = screen_height;
2288         }
2289
2290         ZeroMemory(&present_parameters, sizeof(present_parameters));
2291         present_parameters.Windowed = scts[i].window;
2292         present_parameters.hDeviceWindow = hwnd;
2293         present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2294         present_parameters.BackBufferWidth = scts[i].backx;
2295         present_parameters.BackBufferHeight = scts[i].backy;
2296         present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2297         present_parameters.EnableAutoDepthStencil = TRUE;
2298         present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2299
2300         hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2301         if(FAILED(hr)) {
2302             present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2303             hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2304             if(FAILED(hr)) {
2305                 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2306             }
2307         }
2308         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2309
2310         if (!device_ptr)
2311         {
2312             DestroyWindow(hwnd);
2313             skip("Creating the device failed\n");
2314             goto err_out;
2315         }
2316
2317         /* Check for the default scissor rect size */
2318         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2319         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2320         ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2321
2322         /* check the scissorrect values after a reset */
2323         present_parameters.BackBufferWidth = screen_width;
2324         present_parameters.BackBufferHeight = screen_height;
2325         hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2326         ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2327         hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2328         ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2329
2330         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2331         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2332         ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
2333
2334         if(device_ptr) {
2335             ULONG ref;
2336
2337             ref = IDirect3DDevice9_Release(device_ptr);
2338             DestroyWindow(hwnd);
2339             ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2340         }
2341     }
2342
2343 err_out:
2344     if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2345     return;
2346 }
2347
2348 static void test_multi_device(void)
2349 {
2350     IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2351     D3DPRESENT_PARAMETERS present_parameters;
2352     HWND hwnd1 = NULL, hwnd2 = NULL;
2353     IDirect3D9 *d3d9;
2354     ULONG refcount;
2355     HRESULT hr;
2356
2357     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2358     ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2359     if (!d3d9) goto fail;
2360
2361     hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2362     ok(hwnd1 != NULL, "Failed to create a window.\n");
2363     if (!hwnd1) goto fail;
2364
2365     memset(&present_parameters, 0, sizeof(present_parameters));
2366     present_parameters.Windowed = TRUE;
2367     present_parameters.hDeviceWindow = hwnd1;
2368     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2369
2370     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2371             D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2372     IDirect3D9_Release(d3d9);
2373     d3d9 = NULL;
2374     if (FAILED(hr)) {
2375         skip("Failed to create a device\n");
2376         goto fail;
2377     }
2378
2379     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2380     ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2381     if (!d3d9) goto fail;
2382
2383     hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2384     ok(hwnd2 != NULL, "Failed to create a window.\n");
2385     if (!hwnd2) goto fail;
2386
2387     memset(&present_parameters, 0, sizeof(present_parameters));
2388     present_parameters.Windowed = TRUE;
2389     present_parameters.hDeviceWindow = hwnd2;
2390     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2391
2392     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2393             D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2394     ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2395     IDirect3D9_Release(d3d9);
2396     d3d9 = NULL;
2397     if (FAILED(hr)) goto fail;
2398
2399 fail:
2400     if (d3d9) IDirect3D9_Release(d3d9);
2401     if (device1)
2402     {
2403         refcount = IDirect3DDevice9_Release(device1);
2404         ok(!refcount, "Device has %u references left.\n", refcount);
2405     }
2406     if (device2)
2407     {
2408         refcount = IDirect3DDevice9_Release(device2);
2409         ok(!refcount, "Device has %u references left.\n", refcount);
2410     }
2411     if (hwnd1) DestroyWindow(hwnd1);
2412     if (hwnd2) DestroyWindow(hwnd2);
2413 }
2414
2415 static HWND filter_messages;
2416
2417 enum message_window
2418 {
2419     DEVICE_WINDOW,
2420     FOCUS_WINDOW,
2421 };
2422
2423 struct message
2424 {
2425     UINT message;
2426     enum message_window window;
2427 };
2428
2429 static const struct message *expect_messages;
2430 static HWND device_window, focus_window;
2431
2432 struct wndproc_thread_param
2433 {
2434     HWND dummy_window;
2435     HANDLE window_created;
2436     HANDLE test_finished;
2437     BOOL running_in_foreground;
2438 };
2439
2440 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2441 {
2442     if (filter_messages && filter_messages == hwnd)
2443     {
2444         if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2445             todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2446     }
2447
2448     if (expect_messages)
2449     {
2450         HWND w;
2451
2452         switch (expect_messages->window)
2453         {
2454             case DEVICE_WINDOW:
2455                 w = device_window;
2456                 break;
2457
2458             case FOCUS_WINDOW:
2459                 w = focus_window;
2460                 break;
2461
2462             default:
2463                 w = NULL;
2464                 break;
2465         };
2466
2467         if (hwnd == w && expect_messages->message == message) ++expect_messages;
2468     }
2469
2470     return DefWindowProcA(hwnd, message, wparam, lparam);
2471 }
2472
2473 static DWORD WINAPI wndproc_thread(void *param)
2474 {
2475     struct wndproc_thread_param *p = param;
2476     DWORD res;
2477     BOOL ret;
2478
2479     p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2480             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2481     p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2482
2483     ret = SetEvent(p->window_created);
2484     ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2485
2486     for (;;)
2487     {
2488         MSG msg;
2489
2490         while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2491         res = WaitForSingleObject(p->test_finished, 100);
2492         if (res == WAIT_OBJECT_0) break;
2493         if (res != WAIT_TIMEOUT)
2494         {
2495             ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2496             break;
2497         }
2498     }
2499
2500     DestroyWindow(p->dummy_window);
2501
2502     return 0;
2503 }
2504
2505 static void test_wndproc(void)
2506 {
2507     struct wndproc_thread_param thread_params;
2508     IDirect3DDevice9 *device;
2509     WNDCLASSA wc = {0};
2510     IDirect3D9 *d3d9;
2511     HANDLE thread;
2512     LONG_PTR proc;
2513     ULONG ref;
2514     DWORD res, tid;
2515     HWND tmp;
2516
2517     static const struct message messages[] =
2518     {
2519         {WM_WINDOWPOSCHANGING,  FOCUS_WINDOW},
2520         {WM_ACTIVATE,           FOCUS_WINDOW},
2521         {WM_SETFOCUS,           FOCUS_WINDOW},
2522         {0,                     0},
2523     };
2524
2525     if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2526     {
2527         skip("Failed to create IDirect3D9 object, skipping tests.\n");
2528         return;
2529     }
2530
2531     wc.lpfnWndProc = test_proc;
2532     wc.lpszClassName = "d3d9_test_wndproc_wc";
2533     ok(RegisterClassA(&wc), "Failed to register window class.\n");
2534
2535     thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2536     ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2537     thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2538     ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2539
2540     focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2541             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2542     device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2543             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2544     thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2545     ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2546
2547     res = WaitForSingleObject(thread_params.window_created, INFINITE);
2548     ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2549
2550     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2551     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2552             (LONG_PTR)test_proc, proc);
2553     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2554     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2555             (LONG_PTR)test_proc, proc);
2556
2557     trace("device_window %p, focus_window %p, dummy_window %p.\n",
2558             device_window, focus_window, thread_params.dummy_window);
2559
2560     tmp = GetFocus();
2561     ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2562     if (thread_params.running_in_foreground)
2563     {
2564         tmp = GetForegroundWindow();
2565         ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2566                 thread_params.dummy_window, tmp);
2567     }
2568     else
2569         skip("Not running in foreground, skip foreground window test\n");
2570
2571     flush_events();
2572
2573     expect_messages = messages;
2574
2575     device = create_device(d3d9, device_window, focus_window, FALSE);
2576     if (!device)
2577     {
2578         skip("Failed to create a D3D device, skipping tests.\n");
2579         goto done;
2580     }
2581
2582     ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2583             expect_messages->message, expect_messages->window);
2584     expect_messages = NULL;
2585
2586     if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2587     {
2588         tmp = GetFocus();
2589         ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2590         tmp = GetForegroundWindow();
2591         ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2592     }
2593     SetForegroundWindow(focus_window);
2594     flush_events();
2595
2596     filter_messages = focus_window;
2597
2598     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2599     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2600             (LONG_PTR)test_proc, proc);
2601
2602     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2603     ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2604             (LONG_PTR)test_proc, proc);
2605
2606     ref = IDirect3DDevice9_Release(device);
2607     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2608
2609     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2610     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2611             (LONG_PTR)test_proc, proc);
2612
2613     device = create_device(d3d9, focus_window, focus_window, FALSE);
2614     if (!device)
2615     {
2616         skip("Failed to create a D3D device, skipping tests.\n");
2617         goto done;
2618     }
2619
2620     ref = IDirect3DDevice9_Release(device);
2621     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2622
2623     device = create_device(d3d9, device_window, focus_window, FALSE);
2624     if (!device)
2625     {
2626         skip("Failed to create a D3D device, skipping tests.\n");
2627         goto done;
2628     }
2629
2630     proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2631     ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2632             (LONG_PTR)test_proc, proc);
2633
2634     ref = IDirect3DDevice9_Release(device);
2635     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2636
2637     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2638     ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2639             (LONG_PTR)DefWindowProcA, proc);
2640
2641 done:
2642     filter_messages = NULL;
2643     IDirect3D9_Release(d3d9);
2644
2645     SetEvent(thread_params.test_finished);
2646     WaitForSingleObject(thread, INFINITE);
2647     CloseHandle(thread_params.test_finished);
2648     CloseHandle(thread_params.window_created);
2649     CloseHandle(thread);
2650
2651     DestroyWindow(device_window);
2652     DestroyWindow(focus_window);
2653     UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2654 }
2655
2656 static void test_wndproc_windowed(void)
2657 {
2658     struct wndproc_thread_param thread_params;
2659     IDirect3DDevice9 *device;
2660     WNDCLASSA wc = {0};
2661     IDirect3D9 *d3d9;
2662     HANDLE thread;
2663     LONG_PTR proc;
2664     HRESULT hr;
2665     ULONG ref;
2666     DWORD res, tid;
2667     HWND tmp;
2668
2669     if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2670     {
2671         skip("Failed to create IDirect3D9 object, skipping tests.\n");
2672         return;
2673     }
2674
2675     wc.lpfnWndProc = test_proc;
2676     wc.lpszClassName = "d3d9_test_wndproc_wc";
2677     ok(RegisterClassA(&wc), "Failed to register window class.\n");
2678
2679     thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2680     ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2681     thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2682     ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2683
2684     focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2685             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2686     device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2687             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2688     thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2689     ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2690
2691     res = WaitForSingleObject(thread_params.window_created, INFINITE);
2692     ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2693
2694     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2695     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2696             (LONG_PTR)test_proc, proc);
2697     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2698     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2699             (LONG_PTR)test_proc, proc);
2700
2701     trace("device_window %p, focus_window %p, dummy_window %p.\n",
2702             device_window, focus_window, thread_params.dummy_window);
2703
2704     tmp = GetFocus();
2705     ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2706     if (thread_params.running_in_foreground)
2707     {
2708         tmp = GetForegroundWindow();
2709         ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2710                 thread_params.dummy_window, tmp);
2711     }
2712     else
2713         skip("Not running in foreground, skip foreground window test\n");
2714
2715     filter_messages = focus_window;
2716
2717     device = create_device(d3d9, device_window, focus_window, TRUE);
2718     if (!device)
2719     {
2720         skip("Failed to create a D3D device, skipping tests.\n");
2721         goto done;
2722     }
2723
2724     tmp = GetFocus();
2725     ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2726     tmp = GetForegroundWindow();
2727     ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2728             thread_params.dummy_window, tmp);
2729
2730     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2731     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2732             (LONG_PTR)test_proc, proc);
2733
2734     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2735     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2736             (LONG_PTR)test_proc, proc);
2737
2738     filter_messages = NULL;
2739
2740     hr = reset_device(device, device_window, FALSE);
2741     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2742
2743     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2744     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2745             (LONG_PTR)test_proc, proc);
2746
2747     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2748     ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2749             (LONG_PTR)test_proc, proc);
2750
2751     hr = reset_device(device, device_window, TRUE);
2752     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2753
2754     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2755     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2756             (LONG_PTR)test_proc, proc);
2757
2758     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2759     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2760             (LONG_PTR)test_proc, proc);
2761
2762     filter_messages = focus_window;
2763
2764     ref = IDirect3DDevice9_Release(device);
2765     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2766
2767     filter_messages = device_window;
2768
2769     device = create_device(d3d9, focus_window, focus_window, TRUE);
2770     if (!device)
2771     {
2772         skip("Failed to create a D3D device, skipping tests.\n");
2773         goto done;
2774     }
2775
2776     filter_messages = NULL;
2777
2778     hr = reset_device(device, focus_window, FALSE);
2779     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2780
2781     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2782     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2783             (LONG_PTR)test_proc, proc);
2784
2785     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2786     ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2787             (LONG_PTR)test_proc, proc);
2788
2789     hr = reset_device(device, focus_window, TRUE);
2790     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2791
2792     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2793     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2794             (LONG_PTR)test_proc, proc);
2795
2796     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2797     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2798             (LONG_PTR)test_proc, proc);
2799
2800     filter_messages = device_window;
2801
2802     ref = IDirect3DDevice9_Release(device);
2803     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2804
2805     device = create_device(d3d9, device_window, focus_window, TRUE);
2806     if (!device)
2807     {
2808         skip("Failed to create a D3D device, skipping tests.\n");
2809         goto done;
2810     }
2811
2812     filter_messages = NULL;
2813
2814     hr = reset_device(device, device_window, FALSE);
2815     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2816
2817     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2818     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2819             (LONG_PTR)test_proc, proc);
2820
2821     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2822     ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2823             (LONG_PTR)test_proc, proc);
2824
2825     hr = reset_device(device, device_window, TRUE);
2826     ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2827
2828     proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2829     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2830             (LONG_PTR)test_proc, proc);
2831
2832     proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2833     ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2834             (LONG_PTR)test_proc, proc);
2835
2836     filter_messages = device_window;
2837
2838     ref = IDirect3DDevice9_Release(device);
2839     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2840
2841 done:
2842     filter_messages = NULL;
2843     IDirect3D9_Release(d3d9);
2844
2845     SetEvent(thread_params.test_finished);
2846     WaitForSingleObject(thread, INFINITE);
2847     CloseHandle(thread_params.test_finished);
2848     CloseHandle(thread_params.window_created);
2849     CloseHandle(thread);
2850
2851     DestroyWindow(device_window);
2852     DestroyWindow(focus_window);
2853     UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2854 }
2855
2856 static void test_reset_fullscreen(void)
2857 {
2858     WNDCLASSEX wc = {0};
2859     IDirect3DDevice9 *device = NULL;
2860     IDirect3D9 *d3d = NULL;
2861     static const struct message messages[] =
2862     {
2863         {WM_ACTIVATEAPP,    FOCUS_WINDOW},
2864         {0,                     0},
2865     };
2866
2867     d3d = pDirect3DCreate9(D3D_SDK_VERSION);
2868     ok(d3d != NULL, "Failed to create an IDirect3D object.\n");
2869     expect_messages = messages;
2870
2871     wc.cbSize = sizeof(WNDCLASSEX);
2872     wc.lpfnWndProc = test_proc;
2873     wc.lpszClassName = "test_reset_fullscreen";
2874
2875     ok(RegisterClassEx(&wc), "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2876
2877     device_window = focus_window = CreateWindowEx(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL);
2878     ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError());
2879
2880     /*
2881      * Create a device in windowed mode.
2882      * Since the device is windowed and we haven't called any methods that
2883      * could show the window (such as ShowWindow or SetWindowPos) yet,
2884      * WM_ACTIVATEAPP will not have been sent.
2885      */
2886     device = create_device(d3d, device_window, focus_window, TRUE);
2887     if (!device)
2888     {
2889         skip("Unable to create device.  Skipping test.\n");
2890         goto cleanup;
2891     }
2892
2893     /*
2894      * Switch to fullscreen mode.
2895      * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2896      * message to be sent.
2897      */
2898     ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n");
2899
2900     flush_events();
2901     ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message);
2902     expect_messages = NULL;
2903
2904 cleanup:
2905     if (device) IDirect3DDevice9_Release(device);
2906     if (d3d) IDirect3D9_Release(d3d);
2907     DestroyWindow(device_window);
2908     device_window = focus_window = NULL;
2909     UnregisterClass(wc.lpszClassName, GetModuleHandle(NULL));
2910 }
2911
2912
2913 static inline void set_fpu_cw(WORD cw)
2914 {
2915 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2916     __asm__ volatile ("fnclex");
2917     __asm__ volatile ("fldcw %0" : : "m" (cw));
2918 #endif
2919 }
2920
2921 static inline WORD get_fpu_cw(void)
2922 {
2923     WORD cw = 0;
2924 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2925     __asm__ volatile ("fnstcw %0" : "=m" (cw));
2926 #endif
2927     return cw;
2928 }
2929
2930 static void test_fpu_setup(void)
2931 {
2932 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2933     D3DPRESENT_PARAMETERS present_parameters;
2934     IDirect3DDevice9 *device;
2935     HWND window = NULL;
2936     IDirect3D9 *d3d9;
2937     HRESULT hr;
2938     WORD cw;
2939
2940     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2941     ok(!!d3d9, "Failed to create a d3d9 object.\n");
2942     if (!d3d9) return;
2943
2944     window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2945     ok(!!window, "Failed to create a window.\n");
2946     if (!window) goto done;
2947
2948     memset(&present_parameters, 0, sizeof(present_parameters));
2949     present_parameters.Windowed = TRUE;
2950     present_parameters.hDeviceWindow = window;
2951     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2952
2953     set_fpu_cw(0xf60);
2954     cw = get_fpu_cw();
2955     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2956
2957     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2958             D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2959     if (FAILED(hr))
2960     {
2961         skip("Failed to create a device, hr %#x.\n", hr);
2962         set_fpu_cw(0x37f);
2963         goto done;
2964     }
2965
2966     cw = get_fpu_cw();
2967     ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2968
2969     IDirect3DDevice9_Release(device);
2970
2971     cw = get_fpu_cw();
2972     ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2973     set_fpu_cw(0xf60);
2974     cw = get_fpu_cw();
2975     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2976
2977     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2978             D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2979     ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2980
2981     cw = get_fpu_cw();
2982     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2983     set_fpu_cw(0x37f);
2984
2985     IDirect3DDevice9_Release(device);
2986
2987 done:
2988     if (window) DestroyWindow(window);
2989     if (d3d9) IDirect3D9_Release(d3d9);
2990 #endif
2991 }
2992
2993 static void test_window_style(void)
2994 {
2995     RECT focus_rect, fullscreen_rect, r;
2996     LONG device_style, device_exstyle;
2997     LONG focus_style, focus_exstyle;
2998     LONG style, expected_style;
2999     IDirect3DDevice9 *device;
3000     IDirect3D9 *d3d9;
3001     ULONG ref;
3002
3003
3004     if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3005     {
3006         skip("Failed to create IDirect3D9 object, skipping tests.\n");
3007         return;
3008     }
3009
3010     focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3011             0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3012     device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3013             0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3014
3015     device_style = GetWindowLongA(device_window, GWL_STYLE);
3016     device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3017     focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3018     focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3019
3020     SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3021     GetWindowRect(focus_window, &focus_rect);
3022
3023     device = create_device(d3d9, device_window, focus_window, FALSE);
3024     if (!device)
3025     {
3026         skip("Failed to create a D3D device, skipping tests.\n");
3027         goto done;
3028     }
3029
3030     style = GetWindowLongA(device_window, GWL_STYLE);
3031     expected_style = device_style | WS_VISIBLE;
3032     todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3033             expected_style, style);
3034     style = GetWindowLongA(device_window, GWL_EXSTYLE);
3035     expected_style = device_exstyle | WS_EX_TOPMOST;
3036     todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3037             expected_style, style);
3038
3039     style = GetWindowLongA(focus_window, GWL_STYLE);
3040     ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3041             focus_style, style);
3042     style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3043     ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3044             focus_exstyle, style);
3045
3046     GetWindowRect(device_window, &r);
3047     ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3048             fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3049             r.left, r.top, r.right, r.bottom);
3050     GetClientRect(device_window, &r);
3051     todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3052     GetWindowRect(focus_window, &r);
3053     ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3054             focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3055             r.left, r.top, r.right, r.bottom);
3056
3057     ref = IDirect3DDevice9_Release(device);
3058     ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3059
3060 done:
3061     IDirect3D9_Release(d3d9);
3062
3063     DestroyWindow(device_window);
3064     DestroyWindow(focus_window);
3065 }
3066
3067 START_TEST(device)
3068 {
3069     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
3070     WNDCLASS wc = {0};
3071
3072     wc.lpfnWndProc = DefWindowProc;
3073     wc.lpszClassName = "d3d9_test_wc";
3074     RegisterClass(&wc);
3075
3076     if (!d3d9_handle)
3077     {
3078         skip("Could not load d3d9.dll\n");
3079         goto out;
3080     }
3081
3082     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
3083     ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
3084     if (pDirect3DCreate9)
3085     {
3086         IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
3087         if(!d3d9)
3088         {
3089             skip("could not create D3D9 object\n");
3090             goto out;
3091         }
3092         IDirect3D9_Release(d3d9);
3093
3094         screen_width = GetSystemMetrics(SM_CXSCREEN);
3095         screen_height = GetSystemMetrics(SM_CYSCREEN);
3096
3097         test_fpu_setup();
3098         test_multi_device();
3099         test_display_formats();
3100         test_display_modes();
3101         test_swapchain();
3102         test_refcount();
3103         test_mipmap_levels();
3104         test_checkdevicemultisampletype();
3105         test_cursor();
3106         test_reset_fullscreen();
3107         test_reset();
3108         test_scene();
3109         test_limits();
3110         test_depthstenciltest();
3111         test_draw_indexed();
3112         test_null_stream();
3113         test_lights();
3114         test_set_stream_source();
3115         test_scissor_size();
3116         test_wndproc();
3117         test_wndproc_windowed();
3118         test_window_style();
3119     }
3120
3121 out:
3122     UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
3123 }