jscript: Return double instead of VARIANT from to_number.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /* Typdef the interfaces */
43 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
44 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
45 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
46
47 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
48
49 /*****************************************************************************
50  * IDirectDraw implementation structure
51  *****************************************************************************/
52 struct FvfToDecl
53 {
54     DWORD fvf;
55     struct wined3d_vertex_declaration *decl;
56 };
57
58 struct ddraw
59 {
60     /* Interfaces */
61     IDirectDraw7 IDirectDraw7_iface;
62     IDirectDraw4 IDirectDraw4_iface;
63     IDirectDraw2 IDirectDraw2_iface;
64     IDirectDraw IDirectDraw_iface;
65     IDirect3D7 IDirect3D7_iface;
66     IDirect3D3 IDirect3D3_iface;
67     IDirect3D2 IDirect3D2_iface;
68     IDirect3D IDirect3D_iface;
69     struct wined3d_device_parent device_parent;
70
71     /* See comment in IDirectDraw::AddRef */
72     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
73     BOOL initialized;
74
75     struct wined3d *wined3d;
76     struct wined3d_device *wined3d_device;
77     BOOL                    d3d_initialized;
78
79     struct ddraw_surface *primary;
80     RECT primary_lock;
81     struct wined3d_surface *wined3d_frontbuffer;
82     struct wined3d_swapchain *wined3d_swapchain;
83     HWND swapchain_window;
84
85     /* DirectDraw things, which are not handled by WineD3D */
86     DWORD                   cooperative_level;
87
88     DWORD                   orig_width, orig_height;
89     DWORD                   orig_bpp;
90
91     /* D3D things */
92     HWND                    d3d_window;
93     IDirect3DDeviceImpl     *d3ddevice;
94     int                     d3dversion;
95
96     /* Various HWNDs */
97     HWND                    focuswindow;
98     HWND                    devicewindow;
99     HWND                    dest_window;
100
101     /* Helpers for surface creation */
102     struct ddraw_surface *tex_root;
103
104     /* For the dll unload cleanup code */
105     struct list ddraw_list_entry;
106     /* The surface list - can't relay this to WineD3D
107      * because of IParent
108      */
109     struct list surface_list;
110
111     /* FVF management */
112     struct FvfToDecl       *decls;
113     UINT                    numConvertedDecls, declArraySize;
114 };
115
116 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
117
118 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
119 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
120
121 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
122 {
123     if (window == GetDesktopWindow())
124         window = NULL;
125     ddraw->swapchain_window = window;
126 }
127
128 /* Utility functions */
129 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
130 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
131 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
132
133 /* The default surface type */
134 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
135
136 /*****************************************************************************
137  * IDirectDrawSurface implementation structure
138  *****************************************************************************/
139
140 struct ddraw_surface
141 {
142     /* IUnknown fields */
143     IDirectDrawSurface7 IDirectDrawSurface7_iface;
144     IDirectDrawSurface4 IDirectDrawSurface4_iface;
145     IDirectDrawSurface3 IDirectDrawSurface3_iface;
146     IDirectDrawSurface2 IDirectDrawSurface2_iface;
147     IDirectDrawSurface IDirectDrawSurface_iface;
148     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
149     IDirect3DTexture2 IDirect3DTexture2_iface;
150     IDirect3DTexture IDirect3DTexture_iface;
151
152     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
153     IUnknown                *ifaceToRelease;
154
155     int                     version;
156
157     /* Connections to other Objects */
158     struct ddraw *ddraw;
159     struct wined3d_surface *wined3d_surface;
160     struct wined3d_texture *wined3d_texture;
161
162     /* This implementation handles attaching surfaces to other surfaces */
163     struct ddraw_surface *next_attached;
164     struct ddraw_surface *first_attached;
165     IUnknown                *attached_iface;
166
167     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
168      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
169      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
170      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
171      */
172 #define MAX_COMPLEX_ATTACHED 6
173     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
174     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
175      * but no pointer to prevent temptations to traverse it in the wrong direction.
176      */
177     BOOL                    is_complex_root;
178
179     /* Surface description, for GetAttachedSurface */
180     DDSURFACEDESC2          surface_desc;
181
182     /* Misc things */
183     DWORD                   uniqueness_value;
184     UINT                    mipmap_level;
185
186     /* Clipper objects */
187     struct ddraw_clipper *clipper;
188
189     /* For the ddraw surface list */
190     struct list             surface_list_entry;
191
192     DWORD                   Handle;
193 };
194
195 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
196 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
197         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
198 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
199
200 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
201 {
202     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
203 }
204
205 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
206 {
207     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
208 }
209
210 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
211 {
212     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
213 }
214
215 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
216 {
217     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
218 }
219
220 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
221 {
222     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
223 }
224
225 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
226 {
227     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
228 }
229
230 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
231 {
232     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
233 }
234
235 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
236 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
237 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
238
239 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
240 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
241
242 #define DDRAW_INVALID_HANDLE ~0U
243
244 enum ddraw_handle_type
245 {
246     DDRAW_HANDLE_FREE,
247     DDRAW_HANDLE_MATERIAL,
248     DDRAW_HANDLE_MATRIX,
249     DDRAW_HANDLE_STATEBLOCK,
250     DDRAW_HANDLE_SURFACE,
251 };
252
253 struct ddraw_handle_entry
254 {
255     void *object;
256     enum ddraw_handle_type type;
257 };
258
259 struct ddraw_handle_table
260 {
261     struct ddraw_handle_entry *entries;
262     struct ddraw_handle_entry *free_entries;
263     UINT table_size;
264     UINT entry_count;
265 };
266
267 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
268 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
269 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
270 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
271 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
272
273 struct IDirect3DDeviceImpl
274 {
275     /* IUnknown */
276     IDirect3DDevice7 IDirect3DDevice7_iface;
277     IDirect3DDevice3 IDirect3DDevice3_iface;
278     IDirect3DDevice2 IDirect3DDevice2_iface;
279     IDirect3DDevice IDirect3DDevice_iface;
280     LONG                    ref;
281
282     /* Other object connections */
283     struct wined3d_device *wined3d_device;
284     struct ddraw *ddraw;
285     struct wined3d_buffer *indexbuffer;
286     struct ddraw_surface *target;
287
288     /* Viewport management */
289     struct list viewport_list;
290     struct d3d_viewport *current_viewport;
291     D3DVIEWPORT7 active_viewport;
292
293     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
294     BOOL legacyTextureBlending;
295     BOOL from_surface;
296
297     D3DMATRIX legacy_projection;
298     D3DMATRIX legacy_clipspace;
299
300     /* Light state */
301     DWORD material;
302
303     /* Rendering functions to wrap D3D(1-3) to D3D7 */
304     D3DPRIMITIVETYPE primitive_type;
305     DWORD vertex_type;
306     DWORD render_flags;
307     DWORD nb_vertices;
308     LPBYTE vertex_buffer;
309     DWORD vertex_size;
310     DWORD buffer_size;
311
312     /* Handle management */
313     struct ddraw_handle_table handle_table;
314     D3DMATRIXHANDLE          world, proj, view;
315 };
316
317 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, struct ddraw *ddraw,
318         struct ddraw_surface *target) DECLSPEC_HIDDEN;
319
320 /* The IID */
321 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
322
323 /* Helper functions */
324 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
325         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
326 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
327
328 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
329 {
330     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
331 }
332
333 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
334 {
335     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
336 }
337
338 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
339 {
340     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
341 }
342
343 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
344 {
345     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
346 }
347
348 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
349 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
350 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
352
353 struct ddraw_clipper
354 {
355     IDirectDrawClipper IDirectDrawClipper_iface;
356     LONG ref;
357     HWND window;
358     HRGN region;
359     BOOL initialized;
360 };
361
362 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
363 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
364
365 /*****************************************************************************
366  * IDirectDrawPalette implementation structure
367  *****************************************************************************/
368 struct ddraw_palette
369 {
370     /* IUnknown fields */
371     IDirectDrawPalette IDirectDrawPalette_iface;
372     LONG ref;
373
374     struct wined3d_palette *wineD3DPalette;
375
376     /* IDirectDrawPalette fields */
377     IUnknown                  *ifaceToRelease;
378 };
379
380 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
381 {
382     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
383 }
384
385 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
386
387 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
388         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
389
390 /* Helper structures */
391 struct object_creation_info
392 {
393     const CLSID *clsid;
394     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
395                                  void **ppObj);
396 };
397
398 /******************************************************************************
399  * IDirect3DLight implementation structure - Wraps to D3D7
400  ******************************************************************************/
401 struct d3d_light
402 {
403     IDirect3DLight IDirect3DLight_iface;
404     LONG ref;
405
406     /* IDirect3DLight fields */
407     struct ddraw *ddraw;
408
409     /* If this light is active for one viewport, put the viewport here */
410     struct d3d_viewport *active_viewport;
411
412     D3DLIGHT2 light;
413     D3DLIGHT7 light7;
414
415     DWORD dwLightIndex;
416
417     struct list entry;
418 };
419
420 /* Helper functions */
421 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
422 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
423 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
424 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
425
426 /******************************************************************************
427  * IDirect3DMaterial implementation structure - Wraps to D3D7
428  ******************************************************************************/
429 struct d3d_material
430 {
431     IDirect3DMaterial3 IDirect3DMaterial3_iface;
432     IDirect3DMaterial2 IDirect3DMaterial2_iface;
433     IDirect3DMaterial IDirect3DMaterial_iface;
434     LONG  ref;
435
436     /* IDirect3DMaterial2 fields */
437     struct ddraw *ddraw;
438     IDirect3DDeviceImpl           *active_device;
439
440     D3DMATERIAL mat;
441     DWORD Handle;
442 };
443
444 /* Helper functions */
445 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
446 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
447
448 /*****************************************************************************
449  * IDirect3DViewport - Wraps to D3D7
450  *****************************************************************************/
451 struct d3d_viewport
452 {
453     IDirect3DViewport3 IDirect3DViewport3_iface;
454     LONG ref;
455
456     /* IDirect3DViewport fields */
457     struct ddraw *ddraw;
458
459     /* If this viewport is active for one device, put the device here */
460     IDirect3DDeviceImpl       *active_device;
461
462     DWORD                     num_lights;
463     DWORD                     map_lights;
464
465     int                       use_vp2;
466
467     union
468     {
469         D3DVIEWPORT vp1;
470         D3DVIEWPORT2 vp2;
471     } viewports;
472
473     struct list entry;
474     struct list light_list;
475     struct d3d_material *background;
476 };
477
478 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
479 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
480 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
481
482 /* Helper functions */
483 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
484 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
485
486 /*****************************************************************************
487  * IDirect3DExecuteBuffer - Wraps to D3D7
488  *****************************************************************************/
489 struct IDirect3DExecuteBufferImpl
490 {
491     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
492     LONG ref;
493     /* IDirect3DExecuteBuffer fields */
494     struct ddraw *ddraw;
495     IDirect3DDeviceImpl  *d3ddev;
496
497     D3DEXECUTEBUFFERDESC desc;
498     D3DEXECUTEDATA       data;
499
500     /* This buffer will store the transformed vertices */
501     void                 *vertex_data;
502     WORD                 *indices;
503     int                  nb_indices;
504
505     /* This flags is set to TRUE if we allocated ourselves the
506      * data buffer
507      */
508     BOOL                 need_free;
509 };
510
511 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
512         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
513 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
514
515 /* The execute function */
516 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
517         IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
518
519 /*****************************************************************************
520  * IDirect3DVertexBuffer
521  *****************************************************************************/
522 struct IDirect3DVertexBufferImpl
523 {
524     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
525     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
526     LONG ref;
527
528     /*** WineD3D and ddraw links ***/
529     struct wined3d_buffer *wineD3DVertexBuffer;
530     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
531     struct ddraw *ddraw;
532
533     /*** Storage for D3D7 specific things ***/
534     DWORD                Caps;
535     DWORD                fvf;
536 };
537
538 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
539         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
540 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
541 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
542
543 /*****************************************************************************
544  * Helper functions from utils.c
545  *****************************************************************************/
546
547 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
548     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
549
550 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
551     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
552
553 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
554 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
555 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
556 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
557 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
558 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
559 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
560 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
561 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
562 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
563
564 /* This only needs to be here as long the processvertices functionality of
565  * IDirect3DExecuteBuffer isn't in WineD3D */
566 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
567
568 /* Used for generic dumping */
569 typedef struct
570 {
571     DWORD val;
572     const char* name;
573 } flag_info;
574
575 #define FE(x) { x, #x }
576
577 typedef struct
578 {
579     DWORD val;
580     const char* name;
581     void (*func)(const void *);
582     ptrdiff_t offset;
583 } member_info;
584
585 /* Structure copy */
586 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
587
588 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
589     do {                                                          \
590         DWORD __size = (to)->dwSize;                              \
591         DWORD __resetsize = min(__size, sizeof(*to));             \
592         DWORD __copysize = min(__resetsize, from_size);           \
593         assert(to != from);                                       \
594         memcpy(to, from, __copysize);                             \
595         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
596         (to)->dwSize = __size; /* restore size */                 \
597     } while (0)
598
599 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
600
601 #define SIZEOF_END_PADDING(type, last_field) \
602     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
603
604 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
605 {
606     DWORD from_size = from->dwSize;
607     if (from_size == sizeof(DDSURFACEDESC))
608         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
609     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
610     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
611 }
612
613 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
614
615 #endif