ddraw: Use unsafe_impl_from_IDirectDrawSurface4.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Wine D3D7 HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
81 }
82
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
86 }
87
88 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
89 {
90     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
91 }
92
93 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 {
95     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
96 }
97
98 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 {
100     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
101 }
102
103 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
104 {
105     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
106 }
107
108 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
109 {
110     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
111 }
112
113 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
114 {
115     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
116 }
117
118 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
119 {
120     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
121 }
122
123 /*****************************************************************************
124  * IUnknown Methods
125  *****************************************************************************/
126
127 /*****************************************************************************
128  * IDirectDraw7::QueryInterface
129  *
130  * Queries different interfaces of the DirectDraw object. It can return
131  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
132  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
133  * method.
134  * The returned interface is AddRef()-ed before it's returned
135  *
136  * Used for version 1, 2, 4 and 7
137  *
138  * Params:
139  *  refiid: Interface ID asked for
140  *  obj: Used to return the interface pointer
141  *
142  * Returns:
143  *  S_OK if an interface was found
144  *  E_NOINTERFACE if the requested interface wasn't found
145  *
146  *****************************************************************************/
147 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
148 {
149     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
150
151     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
152
153     /* Can change surface impl type */
154     EnterCriticalSection(&ddraw_cs);
155
156     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
157     *obj = NULL;
158
159     if(!refiid)
160     {
161         LeaveCriticalSection(&ddraw_cs);
162         return DDERR_INVALIDPARAMS;
163     }
164
165     /* Check DirectDraw Interfaces */
166     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
167          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
168     {
169         *obj = This;
170         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
173     {
174         *obj = &This->IDirectDraw4_iface;
175         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
176     }
177     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
178     {
179         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
180         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
181         *obj = NULL;
182         LeaveCriticalSection(&ddraw_cs);
183         return E_NOINTERFACE;
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
186     {
187         *obj = &This->IDirectDraw2_iface;
188         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
189     }
190     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
191     {
192         *obj = &This->IDirectDraw_iface;
193         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
194     }
195
196     /* Direct3D
197      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
198      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
199      * who had this idea and why. The older interfaces can query and IDirect3D version
200      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
201      * and messy to implement with the common creation function, so it has been left out here.
202      */
203     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
204               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
205               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
206               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
207     {
208         /* Check the surface implementation */
209         if(This->ImplType == SURFACE_UNKNOWN)
210         {
211             /* Apps may create the IDirect3D Interface before the primary surface.
212              * set the surface implementation */
213             This->ImplType = SURFACE_OPENGL;
214             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
215         }
216         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
217         {
218             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
219             ERR(" (%p) You may want to contact wine-devel for help\n", This);
220             /* Should I assert(0) here??? */
221         }
222         else if(This->ImplType != SURFACE_OPENGL)
223         {
224             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
225             /* Do not abort here, only reject 3D Device creation */
226         }
227
228         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
229         {
230             This->d3dversion = 1;
231             *obj = &This->IDirect3D_iface;
232             TRACE(" returning Direct3D interface at %p.\n", *obj);
233         }
234         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
235         {
236             This->d3dversion = 2;
237             *obj = &This->IDirect3D2_iface;
238             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
239         }
240         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
241         {
242             This->d3dversion = 3;
243             *obj = &This->IDirect3D3_iface;
244             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
245         }
246         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
247         {
248             This->d3dversion = 7;
249             *obj = &This->IDirect3D7_iface;
250             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
251         }
252     }
253     /* Unknown interface */
254     else
255     {
256         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
257         LeaveCriticalSection(&ddraw_cs);
258         return E_NOINTERFACE;
259     }
260
261     IUnknown_AddRef( (IUnknown *) *obj );
262     LeaveCriticalSection(&ddraw_cs);
263     return S_OK;
264 }
265
266 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
267 {
268     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
269
270     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
271
272     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
273 }
274
275 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
276 {
277     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
278
279     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
280
281     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
282 }
283
284 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
285 {
286     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
287
288     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
289
290     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
291 }
292
293 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
294 {
295     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
296
297     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
298
299     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
300 }
301
302 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
303 {
304     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
305
306     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
307
308     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
309 }
310
311 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
312 {
313     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
314
315     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
316
317     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
318 }
319
320 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
321 {
322     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
323
324     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
325
326     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
327 }
328
329 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
330 {
331     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
332
333     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
334
335     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
336 }
337
338 /*****************************************************************************
339  * IDirectDraw7::AddRef
340  *
341  * Increases the interfaces refcount, basically
342  *
343  * DDraw refcounting is a bit tricky. The different DirectDraw interface
344  * versions have individual refcounts, but the IDirect3D interfaces do not.
345  * All interfaces are from one object, that means calling QueryInterface on an
346  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
347  * IDirectDrawImpl object.
348  *
349  * That means all AddRef and Release implementations of IDirectDrawX work
350  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
351  * except of IDirect3D7 which thunks to IDirectDraw7
352  *
353  * Returns: The new refcount
354  *
355  *****************************************************************************/
356 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
357 {
358     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
359     ULONG ref = InterlockedIncrement(&This->ref7);
360
361     TRACE("%p increasing refcount to %u.\n", This, ref);
362
363     if(ref == 1) InterlockedIncrement(&This->numIfaces);
364
365     return ref;
366 }
367
368 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
369 {
370     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
371     ULONG ref = InterlockedIncrement(&This->ref4);
372
373     TRACE("%p increasing refcount to %u.\n", This, ref);
374
375     if (ref == 1) InterlockedIncrement(&This->numIfaces);
376
377     return ref;
378 }
379
380 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
381 {
382     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
383     ULONG ref = InterlockedIncrement(&This->ref3);
384
385     TRACE("%p increasing refcount to %u.\n", This, ref);
386
387     if (ref == 1) InterlockedIncrement(&This->numIfaces);
388
389     return ref;
390 }
391
392 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
393 {
394     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
395     ULONG ref = InterlockedIncrement(&This->ref2);
396
397     TRACE("%p increasing refcount to %u.\n", This, ref);
398
399     if (ref == 1) InterlockedIncrement(&This->numIfaces);
400
401     return ref;
402 }
403
404 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
405 {
406     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
407     ULONG ref = InterlockedIncrement(&This->ref1);
408
409     TRACE("%p increasing refcount to %u.\n", This, ref);
410
411     if (ref == 1) InterlockedIncrement(&This->numIfaces);
412
413     return ref;
414 }
415
416 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
417 {
418     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
419
420     TRACE("iface %p.\n", iface);
421
422     return ddraw7_AddRef(&This->IDirectDraw7_iface);
423 }
424
425 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
426 {
427     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
428
429     TRACE("iface %p.\n", iface);
430
431     return ddraw1_AddRef(&This->IDirectDraw_iface);
432 }
433
434 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
435 {
436     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
437
438     TRACE("iface %p.\n", iface);
439
440     return ddraw1_AddRef(&This->IDirectDraw_iface);
441 }
442
443 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
444 {
445     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
446
447     TRACE("iface %p.\n", iface);
448
449     return ddraw1_AddRef(&This->IDirectDraw_iface);
450 }
451
452 /*****************************************************************************
453  * ddraw_destroy
454  *
455  * Destroys a ddraw object if all refcounts are 0. This is to share code
456  * between the IDirectDrawX::Release functions
457  *
458  * Params:
459  *  This: DirectDraw object to destroy
460  *
461  *****************************************************************************/
462 static void ddraw_destroy(IDirectDrawImpl *This)
463 {
464     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
465     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
466
467     /* Destroy the device window if we created one */
468     if(This->devicewindow != 0)
469     {
470         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
471         DestroyWindow(This->devicewindow);
472         This->devicewindow = 0;
473     }
474
475     EnterCriticalSection(&ddraw_cs);
476     list_remove(&This->ddraw_list_entry);
477     LeaveCriticalSection(&ddraw_cs);
478
479     /* Release the attached WineD3D stuff */
480     wined3d_device_decref(This->wined3d_device);
481     wined3d_decref(This->wineD3D);
482
483     /* Now free the object */
484     HeapFree(GetProcessHeap(), 0, This);
485 }
486
487 /*****************************************************************************
488  * IDirectDraw7::Release
489  *
490  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
491  *
492  * Returns: The new refcount
493  *****************************************************************************/
494 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
495 {
496     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
497     ULONG ref = InterlockedDecrement(&This->ref7);
498
499     TRACE("%p decreasing refcount to %u.\n", This, ref);
500
501     if (!ref && !InterlockedDecrement(&This->numIfaces))
502         ddraw_destroy(This);
503
504     return ref;
505 }
506
507 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
508 {
509     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
510     ULONG ref = InterlockedDecrement(&This->ref4);
511
512     TRACE("%p decreasing refcount to %u.\n", This, ref);
513
514     if (!ref && !InterlockedDecrement(&This->numIfaces))
515         ddraw_destroy(This);
516
517     return ref;
518 }
519
520 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
521 {
522     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
523     ULONG ref = InterlockedDecrement(&This->ref3);
524
525     TRACE("%p decreasing refcount to %u.\n", This, ref);
526
527     if (!ref && !InterlockedDecrement(&This->numIfaces))
528         ddraw_destroy(This);
529
530     return ref;
531 }
532
533 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
534 {
535     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
536     ULONG ref = InterlockedDecrement(&This->ref2);
537
538     TRACE("%p decreasing refcount to %u.\n", This, ref);
539
540     if (!ref && !InterlockedDecrement(&This->numIfaces))
541         ddraw_destroy(This);
542
543     return ref;
544 }
545
546 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
547 {
548     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
549     ULONG ref = InterlockedDecrement(&This->ref1);
550
551     TRACE("%p decreasing refcount to %u.\n", This, ref);
552
553     if (!ref && !InterlockedDecrement(&This->numIfaces))
554         ddraw_destroy(This);
555
556     return ref;
557 }
558
559 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
560 {
561     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
562
563     TRACE("iface %p.\n", iface);
564
565     return ddraw7_Release(&This->IDirectDraw7_iface);
566 }
567
568 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
569 {
570     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
571
572     TRACE("iface %p.\n", iface);
573
574     return ddraw1_Release(&This->IDirectDraw_iface);
575 }
576
577 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
578 {
579     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
580
581     TRACE("iface %p.\n", iface);
582
583     return ddraw1_Release(&This->IDirectDraw_iface);
584 }
585
586 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
587 {
588     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
589
590     TRACE("iface %p.\n", iface);
591
592     return ddraw1_Release(&This->IDirectDraw_iface);
593 }
594
595 /*****************************************************************************
596  * IDirectDraw methods
597  *****************************************************************************/
598
599 /*****************************************************************************
600  * IDirectDraw7::SetCooperativeLevel
601  *
602  * Sets the cooperative level for the DirectDraw object, and the window
603  * assigned to it. The cooperative level determines the general behavior
604  * of the DirectDraw application
605  *
606  * Warning: This is quite tricky, as it's not really documented which
607  * cooperative levels can be combined with each other. If a game fails
608  * after this function, try to check the cooperative levels passed on
609  * Windows, and if it returns something different.
610  *
611  * If you think that this function caused the failure because it writes a
612  * fixme, be sure to run again with a +ddraw trace.
613  *
614  * What is known about cooperative levels (See the ddraw modes test):
615  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
616  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
617  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
618  * DDSCL_FULLSCREEN can be activated
619  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
620  *
621  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
622  *                DDSCL_SETFOCUSWINDOW (partially),
623  *                DDSCL_MULTITHREADED (work in progress)
624  *
625  * Unhandled flags, which should be implemented
626  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
627  *  expect any difference to a normal window for wine)
628  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
629  *  rendering (Possible test case: Half-Life)
630  *
631  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
632  *
633  * These don't seem very important for wine:
634  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
635  *
636  * Returns:
637  *  DD_OK if the cooperative level was set successfully
638  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
639  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
640  *   (Probably others too, have to investigate)
641  *
642  *****************************************************************************/
643 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
644 {
645     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
646     HWND window;
647
648     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
649     DDRAW_dump_cooperativelevel(cooplevel);
650
651     EnterCriticalSection(&ddraw_cs);
652
653     /* Get the old window */
654     window = This->dest_window;
655
656     /* Tests suggest that we need one of them: */
657     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
658                       DDSCL_NORMAL         |
659                       DDSCL_EXCLUSIVE      )))
660     {
661         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
662         LeaveCriticalSection(&ddraw_cs);
663         return DDERR_INVALIDPARAMS;
664     }
665
666     /* Handle those levels first which set various hwnds */
667     if(cooplevel & DDSCL_SETFOCUSWINDOW)
668     {
669         /* This isn't compatible with a lot of flags */
670         if(cooplevel & ( DDSCL_MULTITHREADED      |
671                          DDSCL_CREATEDEVICEWINDOW |
672                          DDSCL_FPUSETUP           |
673                          DDSCL_FPUPRESERVE        |
674                          DDSCL_ALLOWREBOOT        |
675                          DDSCL_ALLOWMODEX         |
676                          DDSCL_SETDEVICEWINDOW    |
677                          DDSCL_NORMAL             |
678                          DDSCL_EXCLUSIVE          |
679                          DDSCL_FULLSCREEN         ) )
680         {
681             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
682             LeaveCriticalSection(&ddraw_cs);
683             return DDERR_INVALIDPARAMS;
684         }
685
686         if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
687         {
688             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
689             LeaveCriticalSection(&ddraw_cs);
690             return DDERR_HWNDALREADYSET;
691         }
692
693         This->focuswindow = hwnd;
694         /* Won't use the hwnd param for anything else */
695         hwnd = NULL;
696
697         /* Use the focus window for drawing too */
698         This->dest_window = This->focuswindow;
699
700         /* Destroy the device window, if we have one */
701         if(This->devicewindow)
702         {
703             DestroyWindow(This->devicewindow);
704             This->devicewindow = NULL;
705         }
706
707         LeaveCriticalSection(&ddraw_cs);
708         return DD_OK;
709     }
710
711     if(cooplevel & DDSCL_EXCLUSIVE)
712     {
713         if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
714         {
715             TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
716             LeaveCriticalSection(&ddraw_cs);
717             return DDERR_INVALIDPARAMS;
718         }
719     }
720     else if( !(cooplevel & DDSCL_NORMAL) )
721     {
722         TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
723         LeaveCriticalSection(&ddraw_cs);
724         return DDERR_INVALIDPARAMS;
725     }
726
727     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
728             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
729         wined3d_device_release_focus_window(This->wined3d_device);
730
731     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
732     {
733         if (This->cooperative_level & DDSCL_FULLSCREEN)
734             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
735
736         if (cooplevel & DDSCL_FULLSCREEN)
737         {
738             WINED3DDISPLAYMODE display_mode;
739
740             wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
741             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
742                     display_mode.Width, display_mode.Height);
743         }
744     }
745
746     if ((cooplevel & DDSCL_EXCLUSIVE)
747             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
748     {
749         HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
750         if (FAILED(hr))
751         {
752             ERR("Failed to acquire focus window, hr %#x.\n", hr);
753             LeaveCriticalSection(&ddraw_cs);
754             return hr;
755         }
756     }
757
758     /* Don't override focus windows or private device windows */
759     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
760         This->dest_window = hwnd;
761
762     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
763     {
764         /* Don't create a device window if a focus window is set */
765         if( !(This->focuswindow) )
766         {
767             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
768                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
769                     NULL, NULL, NULL, NULL);
770             if (!devicewindow)
771             {
772                 ERR("Failed to create window, last error %#x.\n", GetLastError());
773                 LeaveCriticalSection(&ddraw_cs);
774                 return E_FAIL;
775             }
776
777             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
778             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
779
780             This->devicewindow = devicewindow;
781             This->dest_window = devicewindow;
782         }
783     }
784
785     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
786         wined3d_device_set_multithreaded(This->wined3d_device);
787
788     /* Unhandled flags */
789     if(cooplevel & DDSCL_ALLOWREBOOT)
790         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
791     if(cooplevel & DDSCL_ALLOWMODEX)
792         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
793     if(cooplevel & DDSCL_FPUSETUP)
794         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
795
796     /* Store the cooperative_level */
797     This->cooperative_level = cooplevel;
798     TRACE("SetCooperativeLevel retuning DD_OK\n");
799     LeaveCriticalSection(&ddraw_cs);
800     return DD_OK;
801 }
802
803 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
804 {
805     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
806
807     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
808
809     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
810 }
811
812 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
813 {
814     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
815
816     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
817
818     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
819 }
820
821 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
822 {
823     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
824
825     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
826
827     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
828 }
829
830 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
831 {
832     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
833
834     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
835
836     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
837 }
838
839 /*****************************************************************************
840  *
841  * Helper function for SetDisplayMode and RestoreDisplayMode
842  *
843  * Implements DirectDraw's SetDisplayMode, but ignores the value of
844  * ForceRefreshRate, since it is already handled by
845  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
846  * without worrying that ForceRefreshRate will override the refresh rate.  For
847  * argument and return value documentation, see
848  * ddraw7_SetDisplayMode.
849  *
850  *****************************************************************************/
851 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
852         DWORD BPP, DWORD RefreshRate, DWORD Flags)
853 {
854     enum wined3d_format_id format;
855     WINED3DDISPLAYMODE Mode;
856     HRESULT hr;
857
858     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
859             Height, BPP, RefreshRate, Flags);
860
861     EnterCriticalSection(&ddraw_cs);
862     if( !Width || !Height )
863     {
864         ERR("Width %u, Height %u, what to do?\n", Width, Height);
865         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
866         LeaveCriticalSection(&ddraw_cs);
867         return DD_OK;
868     }
869
870     switch(BPP)
871     {
872         case 8:  format = WINED3DFMT_P8_UINT;          break;
873         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
874         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
875         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
876         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
877         default: format = WINED3DFMT_UNKNOWN;          break;
878     }
879
880     if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
881     {
882         ERR("Failed to get current display mode, hr %#x.\n", hr);
883     }
884     else if (Mode.Width == Width
885             && Mode.Height == Height
886             && Mode.Format == format
887             && Mode.RefreshRate == RefreshRate)
888     {
889         TRACE("Skipping redundant mode setting call.\n");
890         LeaveCriticalSection(&ddraw_cs);
891         return DD_OK;
892     }
893
894     /* Check the exclusive mode
895     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
896         return DDERR_NOEXCLUSIVEMODE;
897      * This is WRONG. Don't know if the SDK is completely
898      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
899      * is returned, but Half-Life 1.1.1.1 (Steam version)
900      * depends on this
901      */
902
903     Mode.Width = Width;
904     Mode.Height = Height;
905     Mode.RefreshRate = RefreshRate;
906     Mode.Format = format;
907
908     /* TODO: The possible return values from msdn suggest that
909      * the screen mode can't be changed if a surface is locked
910      * or some drawing is in progress
911      */
912
913     /* TODO: Lose the primary surface */
914     hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
915
916     if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
917     {
918         wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
919         wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, Width, Height);
920     }
921
922     LeaveCriticalSection(&ddraw_cs);
923     switch(hr)
924     {
925         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
926         default:                            return hr;
927     }
928 }
929
930 /*****************************************************************************
931  * IDirectDraw7::SetDisplayMode
932  *
933  * Sets the display screen resolution, color depth and refresh frequency
934  * when in fullscreen mode (in theory).
935  * Possible return values listed in the SDK suggest that this method fails
936  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
937  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
938  * It seems to be valid to pass 0 for With and Height, this has to be tested
939  * It could mean that the current video mode should be left as-is. (But why
940  * call it then?)
941  *
942  * Params:
943  *  Height, Width: Screen dimension
944  *  BPP: Color depth in Bits per pixel
945  *  Refreshrate: Screen refresh rate
946  *  Flags: Other stuff
947  *
948  * Returns
949  *  DD_OK on success
950  *
951  *****************************************************************************/
952 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
953         DWORD BPP, DWORD RefreshRate, DWORD Flags)
954 {
955     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
956
957     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
958             iface, Width, Height, BPP, RefreshRate, Flags);
959
960     if (force_refresh_rate != 0)
961     {
962         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
963                 RefreshRate, force_refresh_rate);
964         RefreshRate = force_refresh_rate;
965     }
966
967     return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
968 }
969
970 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
971         DWORD bpp, DWORD refresh_rate, DWORD flags)
972 {
973     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
974
975     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
976             iface, width, height, bpp, refresh_rate, flags);
977
978     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
979 }
980
981 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
982         DWORD bpp, DWORD refresh_rate, DWORD flags)
983 {
984     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
985
986     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
987             iface, width, height, bpp, refresh_rate, flags);
988
989     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
990 }
991
992 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
993         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
994 {
995     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
996
997     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
998             iface, width, height, bpp, refresh_rate, flags);
999
1000     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1001 }
1002
1003 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1004 {
1005     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1006
1007     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1008
1009     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1010 }
1011
1012 /*****************************************************************************
1013  * IDirectDraw7::RestoreDisplayMode
1014  *
1015  * Restores the display mode to what it was at creation time. Basically.
1016  *
1017  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1018  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1019  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1020  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1021  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1022  * This case is unhandled right now, but Empire Earth does it this way.
1023  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1024  *
1025  * The msdn says that this method resets the display mode to what it was before
1026  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1027  *
1028  * Returns
1029  *  DD_OK on success
1030  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1031  *
1032  *****************************************************************************/
1033 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1034 {
1035     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1036
1037     TRACE("iface %p.\n", iface);
1038
1039     return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1040 }
1041
1042 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1043 {
1044     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1045
1046     TRACE("iface %p.\n", iface);
1047
1048     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1049 }
1050
1051 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1052 {
1053     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1054
1055     TRACE("iface %p.\n", iface);
1056
1057     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1058 }
1059
1060 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1061 {
1062     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1063
1064     TRACE("iface %p.\n", iface);
1065
1066     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1067 }
1068
1069 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1070 {
1071     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1072
1073     TRACE("iface %p.\n", iface);
1074
1075     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1076 }
1077
1078 /*****************************************************************************
1079  * IDirectDraw7::GetCaps
1080  *
1081  * Returns the drives capabilities
1082  *
1083  * Used for version 1, 2, 4 and 7
1084  *
1085  * Params:
1086  *  DriverCaps: Structure to write the Hardware accelerated caps to
1087  *  HelCaps: Structure to write the emulation caps to
1088  *
1089  * Returns
1090  *  This implementation returns DD_OK only
1091  *
1092  *****************************************************************************/
1093 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1094 {
1095     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1096     DDCAPS caps;
1097     WINED3DCAPS winecaps;
1098     HRESULT hr;
1099     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1100
1101     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1102
1103     /* One structure must be != NULL */
1104     if( (!DriverCaps) && (!HELCaps) )
1105     {
1106         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1107         return DDERR_INVALIDPARAMS;
1108     }
1109
1110     memset(&caps, 0, sizeof(caps));
1111     memset(&winecaps, 0, sizeof(winecaps));
1112     caps.dwSize = sizeof(caps);
1113     EnterCriticalSection(&ddraw_cs);
1114     hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1115     if (FAILED(hr))
1116     {
1117         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1118         LeaveCriticalSection(&ddraw_cs);
1119         return hr;
1120     }
1121
1122     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1123     LeaveCriticalSection(&ddraw_cs);
1124     if(FAILED(hr)) {
1125         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1126         return hr;
1127     }
1128
1129     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1130     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1131     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1132     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1133     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1134     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1135     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1136     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1137     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1138     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1139     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1140     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1141     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1142     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1143     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1144
1145     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1146      * not to use it
1147      */
1148     if(DefaultSurfaceType == SURFACE_GDI) {
1149         caps.dwCaps &= ~DDCAPS_3D;
1150         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1151     }
1152     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1153         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1154         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1155     }
1156
1157     if(DriverCaps)
1158     {
1159         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1160         if (TRACE_ON(ddraw))
1161         {
1162             TRACE("Driver Caps :\n");
1163             DDRAW_dump_DDCAPS(DriverCaps);
1164         }
1165
1166     }
1167     if(HELCaps)
1168     {
1169         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1170         if (TRACE_ON(ddraw))
1171         {
1172             TRACE("HEL Caps :\n");
1173             DDRAW_dump_DDCAPS(HELCaps);
1174         }
1175     }
1176
1177     return DD_OK;
1178 }
1179
1180 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1181 {
1182     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1183
1184     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1185
1186     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1187 }
1188
1189 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1190 {
1191     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1192
1193     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1194
1195     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1196 }
1197
1198 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1199 {
1200     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1201
1202     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1203
1204     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1205 }
1206
1207 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1208 {
1209     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1210
1211     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1212
1213     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1214 }
1215
1216 /*****************************************************************************
1217  * IDirectDraw7::Compact
1218  *
1219  * No idea what it does, MSDN says it's not implemented.
1220  *
1221  * Returns
1222  *  DD_OK, but this is unchecked
1223  *
1224  *****************************************************************************/
1225 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1226 {
1227     TRACE("iface %p.\n", iface);
1228
1229     return DD_OK;
1230 }
1231
1232 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1233 {
1234     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1235
1236     TRACE("iface %p.\n", iface);
1237
1238     return ddraw7_Compact(&This->IDirectDraw7_iface);
1239 }
1240
1241 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1242 {
1243     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1244
1245     TRACE("iface %p.\n", iface);
1246
1247     return ddraw7_Compact(&This->IDirectDraw7_iface);
1248 }
1249
1250 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1251 {
1252     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1253
1254     TRACE("iface %p.\n", iface);
1255
1256     return ddraw7_Compact(&This->IDirectDraw7_iface);
1257 }
1258
1259 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1260 {
1261     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1262
1263     TRACE("iface %p.\n", iface);
1264
1265     return ddraw7_Compact(&This->IDirectDraw7_iface);
1266 }
1267
1268 /*****************************************************************************
1269  * IDirectDraw7::GetDisplayMode
1270  *
1271  * Returns information about the current display mode
1272  *
1273  * Exists in Version 1, 2, 4 and 7
1274  *
1275  * Params:
1276  *  DDSD: Address of a surface description structure to write the info to
1277  *
1278  * Returns
1279  *  DD_OK
1280  *
1281  *****************************************************************************/
1282 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1283 {
1284     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1285     HRESULT hr;
1286     WINED3DDISPLAYMODE Mode;
1287     DWORD Size;
1288
1289     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1290
1291     EnterCriticalSection(&ddraw_cs);
1292     /* This seems sane */
1293     if (!DDSD)
1294     {
1295         LeaveCriticalSection(&ddraw_cs);
1296         return DDERR_INVALIDPARAMS;
1297     }
1298
1299     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1300      * so one method can be used for all versions (Hopefully) */
1301     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1302     if (FAILED(hr))
1303     {
1304         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1305         LeaveCriticalSection(&ddraw_cs);
1306         return hr;
1307     }
1308
1309     Size = DDSD->dwSize;
1310     memset(DDSD, 0, Size);
1311
1312     DDSD->dwSize = Size;
1313     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1314     DDSD->dwWidth = Mode.Width;
1315     DDSD->dwHeight = Mode.Height;
1316     DDSD->u2.dwRefreshRate = 60;
1317     DDSD->ddsCaps.dwCaps = 0;
1318     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1319     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1320     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1321
1322     if(TRACE_ON(ddraw))
1323     {
1324         TRACE("Returning surface desc :\n");
1325         DDRAW_dump_surface_desc(DDSD);
1326     }
1327
1328     LeaveCriticalSection(&ddraw_cs);
1329     return DD_OK;
1330 }
1331
1332 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1333 {
1334     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1335
1336     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1337
1338     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1339 }
1340
1341 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1342 {
1343     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1344
1345     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1346
1347     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1348 }
1349
1350 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1351 {
1352     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1353
1354     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1355
1356     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1357 }
1358
1359 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1360 {
1361     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1362
1363     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1364
1365     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1366 }
1367
1368 /*****************************************************************************
1369  * IDirectDraw7::GetFourCCCodes
1370  *
1371  * Returns an array of supported FourCC codes.
1372  *
1373  * Exists in Version 1, 2, 4 and 7
1374  *
1375  * Params:
1376  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1377  *            of enumerated codes
1378  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1379  *         to
1380  *
1381  * Returns
1382  *  Always returns DD_OK, as it's a stub for now
1383  *
1384  *****************************************************************************/
1385 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1386 {
1387     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1388     static const enum wined3d_format_id formats[] =
1389     {
1390         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1391         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1392         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1393     };
1394     DWORD count = 0, i, outsize;
1395     HRESULT hr;
1396     WINED3DDISPLAYMODE d3ddm;
1397     WINED3DSURFTYPE type = This->ImplType;
1398
1399     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1400
1401     wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1402
1403     outsize = NumCodes && Codes ? *NumCodes : 0;
1404
1405     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1406
1407     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1408     {
1409         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1410                 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1411         if (SUCCEEDED(hr))
1412         {
1413             if (count < outsize)
1414                 Codes[count] = formats[i];
1415             ++count;
1416         }
1417     }
1418     if(NumCodes) {
1419         TRACE("Returning %u FourCC codes\n", count);
1420         *NumCodes = count;
1421     }
1422
1423     return DD_OK;
1424 }
1425
1426 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1427 {
1428     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1429
1430     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1431
1432     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1433 }
1434
1435 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1436 {
1437     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1438
1439     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1440
1441     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1442 }
1443
1444 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1445 {
1446     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1447
1448     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1449
1450     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1451 }
1452
1453 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1454 {
1455     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1456
1457     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1458
1459     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1460 }
1461
1462 /*****************************************************************************
1463  * IDirectDraw7::GetMonitorFrequency
1464  *
1465  * Returns the monitor's frequency
1466  *
1467  * Exists in Version 1, 2, 4 and 7
1468  *
1469  * Params:
1470  *  Freq: Pointer to a DWORD to write the frequency to
1471  *
1472  * Returns
1473  *  Always returns DD_OK
1474  *
1475  *****************************************************************************/
1476 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1477 {
1478     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1479
1480     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1481      * but for now this should make the games happy
1482      */
1483     *Freq = 60;
1484     return DD_OK;
1485 }
1486
1487 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1488 {
1489     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1490
1491     TRACE("iface %p, frequency %p.\n", iface, frequency);
1492
1493     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1494 }
1495
1496 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1497 {
1498     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1499
1500     TRACE("iface %p, frequency %p.\n", iface, frequency);
1501
1502     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1503 }
1504
1505 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1506 {
1507     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1508
1509     TRACE("iface %p, frequency %p.\n", iface, frequency);
1510
1511     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1512 }
1513
1514 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1515 {
1516     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1517
1518     TRACE("iface %p, frequency %p.\n", iface, frequency);
1519
1520     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1521 }
1522
1523 /*****************************************************************************
1524  * IDirectDraw7::GetVerticalBlankStatus
1525  *
1526  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1527  * too basically, but as it's a semi stub, I didn't create a function there
1528  *
1529  * Params:
1530  *  status: Pointer to a BOOL to be filled with the vertical blank status
1531  *
1532  * Returns
1533  *  DD_OK on success
1534  *  DDERR_INVALIDPARAMS if status is NULL
1535  *
1536  *****************************************************************************/
1537 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1538 {
1539     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1540
1541     TRACE("iface %p, status %p.\n", iface, status);
1542
1543     /* This looks sane, the MSDN suggests it too */
1544     EnterCriticalSection(&ddraw_cs);
1545     if(!status)
1546     {
1547         LeaveCriticalSection(&ddraw_cs);
1548         return DDERR_INVALIDPARAMS;
1549     }
1550
1551     *status = This->fake_vblank;
1552     This->fake_vblank = !This->fake_vblank;
1553     LeaveCriticalSection(&ddraw_cs);
1554     return DD_OK;
1555 }
1556
1557 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1558 {
1559     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1560
1561     TRACE("iface %p, status %p.\n", iface, status);
1562
1563     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1564 }
1565
1566 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1567 {
1568     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1569
1570     TRACE("iface %p, status %p.\n", iface, status);
1571
1572     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1573 }
1574
1575 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1576 {
1577     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1578
1579     TRACE("iface %p, status %p.\n", iface, status);
1580
1581     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1582 }
1583
1584 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1585 {
1586     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1587
1588     TRACE("iface %p, status %p.\n", iface, status);
1589
1590     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1591 }
1592
1593 /*****************************************************************************
1594  * IDirectDraw7::GetAvailableVidMem
1595  *
1596  * Returns the total and free video memory
1597  *
1598  * Params:
1599  *  Caps: Specifies the memory type asked for
1600  *  total: Pointer to a DWORD to be filled with the total memory
1601  *  free: Pointer to a DWORD to be filled with the free memory
1602  *
1603  * Returns
1604  *  DD_OK on success
1605  *  DDERR_INVALIDPARAMS of free and total are NULL
1606  *
1607  *****************************************************************************/
1608 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1609         DWORD *free)
1610 {
1611     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1612
1613     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1614
1615     if(TRACE_ON(ddraw))
1616     {
1617         TRACE("(%p) Asked for memory with description: ", This);
1618         DDRAW_dump_DDSCAPS2(Caps);
1619     }
1620     EnterCriticalSection(&ddraw_cs);
1621
1622     /* Todo: System memory vs local video memory vs non-local video memory
1623      * The MSDN also mentions differences between texture memory and other
1624      * resources, but that's not important
1625      */
1626
1627     if( (!total) && (!free) )
1628     {
1629         LeaveCriticalSection(&ddraw_cs);
1630         return DDERR_INVALIDPARAMS;
1631     }
1632
1633     if (total)
1634         *total = This->total_vidmem;
1635     if (free)
1636         *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1637
1638     LeaveCriticalSection(&ddraw_cs);
1639     return DD_OK;
1640 }
1641
1642 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1643         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1644 {
1645     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1646
1647     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1648
1649     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1650 }
1651
1652 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1653         DWORD *free)
1654 {
1655     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1656     DDSCAPS2 caps2;
1657
1658     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1659
1660     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1661     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1662 }
1663
1664 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1665         DDSCAPS *caps, DWORD *total, DWORD *free)
1666 {
1667     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1668     DDSCAPS2 caps2;
1669
1670     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1671
1672     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1673     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1674 }
1675
1676 /*****************************************************************************
1677  * IDirectDraw7::Initialize
1678  *
1679  * Initializes a DirectDraw interface.
1680  *
1681  * Params:
1682  *  GUID: Interface identifier. Well, don't know what this is really good
1683  *   for
1684  *
1685  * Returns
1686  *  Returns DD_OK on the first call,
1687  *  DDERR_ALREADYINITIALIZED on repeated calls
1688  *
1689  *****************************************************************************/
1690 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1691 {
1692     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1693
1694     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1695
1696     if(This->initialized)
1697     {
1698         return DDERR_ALREADYINITIALIZED;
1699     }
1700     else
1701     {
1702         return DD_OK;
1703     }
1704 }
1705
1706 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1707 {
1708     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1709
1710     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1711
1712     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1713 }
1714
1715 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1716 {
1717     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1718
1719     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1720
1721     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1722 }
1723
1724 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1725 {
1726     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1727
1728     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1729
1730     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1731 }
1732
1733 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1734 {
1735     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1736
1737     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1738
1739     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1740 }
1741
1742 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1743 {
1744     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1745
1746     return D3D_OK;
1747 }
1748
1749 /*****************************************************************************
1750  * IDirectDraw7::FlipToGDISurface
1751  *
1752  * "Makes the surface that the GDI writes to the primary surface"
1753  * Looks like some windows specific thing we don't have to care about.
1754  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1755  * show error boxes ;)
1756  * Well, just return DD_OK.
1757  *
1758  * Returns:
1759  *  Always returns DD_OK
1760  *
1761  *****************************************************************************/
1762 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1763 {
1764     FIXME("iface %p stub!\n", iface);
1765
1766     return DD_OK;
1767 }
1768
1769 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1770 {
1771     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1772
1773     TRACE("iface %p.\n", iface);
1774
1775     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1776 }
1777
1778 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1779 {
1780     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1781
1782     TRACE("iface %p.\n", iface);
1783
1784     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1785 }
1786
1787 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1788 {
1789     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1790
1791     TRACE("iface %p.\n", iface);
1792
1793     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1794 }
1795
1796 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1797 {
1798     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1799
1800     TRACE("iface %p.\n", iface);
1801
1802     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1803 }
1804
1805 /*****************************************************************************
1806  * IDirectDraw7::WaitForVerticalBlank
1807  *
1808  * This method allows applications to get in sync with the vertical blank
1809  * interval.
1810  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1811  * redraw the screen, most likely because of this stub
1812  *
1813  * Parameters:
1814  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1815  *         or DDWAITVB_BLOCKEND
1816  *  h: Not used, according to MSDN
1817  *
1818  * Returns:
1819  *  Always returns DD_OK
1820  *
1821  *****************************************************************************/
1822 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1823 {
1824     static BOOL hide;
1825
1826     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1827
1828     /* This function is called often, so print the fixme only once */
1829     if(!hide)
1830     {
1831         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1832         hide = TRUE;
1833     }
1834
1835     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1836     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1837         return DDERR_UNSUPPORTED; /* unchecked */
1838
1839     return DD_OK;
1840 }
1841
1842 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1843 {
1844     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1845
1846     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1847
1848     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1849 }
1850
1851 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1852 {
1853     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1854
1855     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1856
1857     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1858 }
1859
1860 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1861 {
1862     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1863
1864     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1865
1866     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1867 }
1868
1869 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1870 {
1871     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1872
1873     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1874
1875     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1876 }
1877
1878 /*****************************************************************************
1879  * IDirectDraw7::GetScanLine
1880  *
1881  * Returns the scan line that is being drawn on the monitor
1882  *
1883  * Parameters:
1884  *  Scanline: Address to write the scan line value to
1885  *
1886  * Returns:
1887  *  Always returns DD_OK
1888  *
1889  *****************************************************************************/
1890 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1891 {
1892     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1893     static BOOL hide = FALSE;
1894     WINED3DDISPLAYMODE Mode;
1895
1896     TRACE("iface %p, line %p.\n", iface, Scanline);
1897
1898     /* This function is called often, so print the fixme only once */
1899     EnterCriticalSection(&ddraw_cs);
1900     if(!hide)
1901     {
1902         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1903         hide = TRUE;
1904     }
1905
1906     wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1907
1908     /* Fake the line sweeping of the monitor */
1909     /* FIXME: We should synchronize with a source to keep the refresh rate */
1910     *Scanline = This->cur_scanline++;
1911     /* Assume 20 scan lines in the vertical blank */
1912     if (This->cur_scanline >= Mode.Height + 20)
1913         This->cur_scanline = 0;
1914
1915     LeaveCriticalSection(&ddraw_cs);
1916     return DD_OK;
1917 }
1918
1919 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1920 {
1921     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1922
1923     TRACE("iface %p, line %p.\n", iface, line);
1924
1925     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1926 }
1927
1928 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1929 {
1930     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1931
1932     TRACE("iface %p, line %p.\n", iface, line);
1933
1934     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1935 }
1936
1937 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1938 {
1939     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1940
1941     TRACE("iface %p, line %p.\n", iface, line);
1942
1943     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1944 }
1945
1946 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1947 {
1948     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1949
1950     TRACE("iface %p, line %p.\n", iface, line);
1951
1952     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1953 }
1954
1955 /*****************************************************************************
1956  * IDirectDraw7::TestCooperativeLevel
1957  *
1958  * Informs the application about the state of the video adapter, depending
1959  * on the cooperative level
1960  *
1961  * Returns:
1962  *  DD_OK if the device is in a sane state
1963  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1964  *  if the state is not correct(See below)
1965  *
1966  *****************************************************************************/
1967 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1968 {
1969     TRACE("iface %p.\n", iface);
1970
1971     return DD_OK;
1972 }
1973
1974 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1975 {
1976     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1977
1978     TRACE("iface %p.\n", iface);
1979
1980     return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1981 }
1982
1983 /*****************************************************************************
1984  * IDirectDraw7::GetGDISurface
1985  *
1986  * Returns the surface that GDI is treating as the primary surface.
1987  * For Wine this is the front buffer
1988  *
1989  * Params:
1990  *  GDISurface: Address to write the surface pointer to
1991  *
1992  * Returns:
1993  *  DD_OK if the surface was found
1994  *  DDERR_NOTFOUND if the GDI surface wasn't found
1995  *
1996  *****************************************************************************/
1997 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1998 {
1999     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2000     struct wined3d_surface *wined3d_surface;
2001     IDirectDrawSurface7 *ddsurf;
2002     HRESULT hr;
2003     DDSCAPS2 ddsCaps;
2004
2005     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2006
2007     /* Get the back buffer from the wineD3DDevice and search its
2008      * attached surfaces for the front buffer. */
2009     EnterCriticalSection(&ddraw_cs);
2010     hr = wined3d_device_get_back_buffer(This->wined3d_device,
2011             0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
2012     if (FAILED(hr) || !wined3d_surface)
2013     {
2014         ERR("IWineD3DDevice::GetBackBuffer failed\n");
2015         LeaveCriticalSection(&ddraw_cs);
2016         return DDERR_NOTFOUND;
2017     }
2018
2019     ddsurf = wined3d_surface_get_parent(wined3d_surface);
2020     wined3d_surface_decref(wined3d_surface);
2021
2022     /* Find the front buffer */
2023     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
2024     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
2025                                                 &ddsCaps,
2026                                                 GDISurface);
2027     if(hr != DD_OK)
2028     {
2029         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
2030     }
2031
2032     /* The AddRef is OK this time */
2033     LeaveCriticalSection(&ddraw_cs);
2034     return hr;
2035 }
2036
2037 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2038 {
2039     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2040     IDirectDrawSurface7 *surface7;
2041     IDirectDrawSurfaceImpl *surface_impl;
2042     HRESULT hr;
2043
2044     TRACE("iface %p, surface %p.\n", iface, surface);
2045
2046     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2047     if (FAILED(hr))
2048     {
2049         *surface = NULL;
2050         return hr;
2051     }
2052     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2053     *surface = (IDirectDrawSurface4 *)surface_impl;
2054
2055     return hr;
2056 }
2057
2058 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2059 {
2060     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2061     IDirectDrawSurface7 *surface7;
2062     IDirectDrawSurfaceImpl *surface_impl;
2063     HRESULT hr;
2064
2065     TRACE("iface %p, surface %p.\n", iface, surface);
2066
2067     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2068     if (FAILED(hr))
2069     {
2070         *surface = NULL;
2071         return hr;
2072     }
2073     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2074     *surface = (IDirectDrawSurface *)&surface_impl->IDirectDrawSurface3_iface;
2075
2076     return hr;
2077 }
2078
2079 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2080 {
2081     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2082     IDirectDrawSurface7 *surface7;
2083     IDirectDrawSurfaceImpl *surface_impl;
2084     HRESULT hr;
2085
2086     TRACE("iface %p, surface %p.\n", iface, surface);
2087
2088     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2089     if (FAILED(hr))
2090     {
2091         *surface = NULL;
2092         return hr;
2093     }
2094     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2095     *surface = (IDirectDrawSurface *)&surface_impl->IDirectDrawSurface3_iface;
2096
2097     return hr;
2098 }
2099
2100 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2101 {
2102     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2103     IDirectDrawSurface7 *surface7;
2104     IDirectDrawSurfaceImpl *surface_impl;
2105     HRESULT hr;
2106
2107     TRACE("iface %p, surface %p.\n", iface, surface);
2108
2109     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2110     if (FAILED(hr))
2111     {
2112         *surface = NULL;
2113         return hr;
2114     }
2115     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2116     *surface = (IDirectDrawSurface *)&surface_impl->IDirectDrawSurface3_iface;
2117
2118     return hr;
2119 }
2120
2121 struct displaymodescallback_context
2122 {
2123     LPDDENUMMODESCALLBACK func;
2124     void *context;
2125 };
2126
2127 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2128 {
2129     struct displaymodescallback_context *cbcontext = context;
2130     DDSURFACEDESC desc;
2131
2132     memcpy(&desc, surface_desc, sizeof(desc));
2133     desc.dwSize = sizeof(desc);
2134
2135     return cbcontext->func(&desc, cbcontext->context);
2136 }
2137
2138 /*****************************************************************************
2139  * IDirectDraw7::EnumDisplayModes
2140  *
2141  * Enumerates the supported Display modes. The modes can be filtered with
2142  * the DDSD parameter.
2143  *
2144  * Params:
2145  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2146  *         versions (3 and older?) this is reserved and must be 0.
2147  *  DDSD: Surface description to filter the modes
2148  *  Context: Pointer passed back to the callback function
2149  *  cb: Application-provided callback function
2150  *
2151  * Returns:
2152  *  DD_OK on success
2153  *  DDERR_INVALIDPARAMS if the callback wasn't set
2154  *
2155  *****************************************************************************/
2156 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2157         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2158 {
2159     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2160     unsigned int modenum, fmt;
2161     WINED3DDISPLAYMODE mode;
2162     DDSURFACEDESC2 callback_sd;
2163     WINED3DDISPLAYMODE *enum_modes = NULL;
2164     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2165     DDPIXELFORMAT pixelformat;
2166
2167     static const enum wined3d_format_id checkFormatList[] =
2168     {
2169         WINED3DFMT_B8G8R8X8_UNORM,
2170         WINED3DFMT_B5G6R5_UNORM,
2171         WINED3DFMT_P8_UINT,
2172     };
2173
2174     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2175             iface, Flags, DDSD, Context, cb);
2176
2177     EnterCriticalSection(&ddraw_cs);
2178     /* This looks sane */
2179     if(!cb)
2180     {
2181         LeaveCriticalSection(&ddraw_cs);
2182         return DDERR_INVALIDPARAMS;
2183     }
2184
2185     if(!(Flags & DDEDM_REFRESHRATES))
2186     {
2187         enum_mode_array_size = 16;
2188         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2189         if (!enum_modes)
2190         {
2191             ERR("Out of memory\n");
2192             LeaveCriticalSection(&ddraw_cs);
2193             return DDERR_OUTOFMEMORY;
2194         }
2195     }
2196
2197     pixelformat.dwSize = sizeof(pixelformat);
2198     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2199     {
2200         modenum = 0;
2201         while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2202                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2203         {
2204             PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2205             if(DDSD)
2206             {
2207                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2208                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2209                 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2210                 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2211                         pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2212             }
2213
2214             if(!(Flags & DDEDM_REFRESHRATES))
2215             {
2216                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2217                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2218                  * to be reduced to a single unique result in such case.
2219                  */
2220                 BOOL found = FALSE;
2221                 unsigned i;
2222
2223                 for (i = 0; i < enum_mode_count; i++)
2224                 {
2225                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2226                        enum_modes[i].Format == mode.Format)
2227                     {
2228                         found = TRUE;
2229                         break;
2230                     }
2231                 }
2232
2233                 if(found) continue;
2234             }
2235
2236             memset(&callback_sd, 0, sizeof(callback_sd));
2237             callback_sd.dwSize = sizeof(callback_sd);
2238             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2239
2240             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2241             if(Flags & DDEDM_REFRESHRATES)
2242             {
2243                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2244             }
2245
2246             callback_sd.dwWidth = mode.Width;
2247             callback_sd.dwHeight = mode.Height;
2248
2249             callback_sd.u4.ddpfPixelFormat=pixelformat;
2250
2251             /* Calc pitch and DWORD align like MSDN says */
2252             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2253             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2254
2255             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2256               callback_sd.u2.dwRefreshRate);
2257
2258             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2259             {
2260                 TRACE("Application asked to terminate the enumeration\n");
2261                 HeapFree(GetProcessHeap(), 0, enum_modes);
2262                 LeaveCriticalSection(&ddraw_cs);
2263                 return DD_OK;
2264             }
2265
2266             if(!(Flags & DDEDM_REFRESHRATES))
2267             {
2268                 if (enum_mode_count == enum_mode_array_size)
2269                 {
2270                     WINED3DDISPLAYMODE *new_enum_modes;
2271
2272                     enum_mode_array_size *= 2;
2273                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2274
2275                     if (!new_enum_modes)
2276                     {
2277                         ERR("Out of memory\n");
2278                         HeapFree(GetProcessHeap(), 0, enum_modes);
2279                         LeaveCriticalSection(&ddraw_cs);
2280                         return DDERR_OUTOFMEMORY;
2281                     }
2282
2283                     enum_modes = new_enum_modes;
2284                 }
2285
2286                 enum_modes[enum_mode_count++] = mode;
2287             }
2288         }
2289     }
2290
2291     TRACE("End of enumeration\n");
2292     HeapFree(GetProcessHeap(), 0, enum_modes);
2293     LeaveCriticalSection(&ddraw_cs);
2294     return DD_OK;
2295 }
2296
2297 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2298         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2299 {
2300     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2301
2302     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2303             iface, flags, surface_desc, context, callback);
2304
2305     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2306 }
2307
2308 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2309         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2310 {
2311     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2312     struct displaymodescallback_context cbcontext;
2313
2314     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2315             iface, flags, surface_desc, context, callback);
2316
2317     cbcontext.func = callback;
2318     cbcontext.context = context;
2319
2320     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2321             &cbcontext, EnumDisplayModesCallbackThunk);
2322 }
2323
2324 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2325         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2326 {
2327     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2328     struct displaymodescallback_context cbcontext;
2329
2330     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2331             iface, flags, surface_desc, context, callback);
2332
2333     cbcontext.func = callback;
2334     cbcontext.context = context;
2335
2336     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2337             &cbcontext, EnumDisplayModesCallbackThunk);
2338 }
2339
2340 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2341         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2342 {
2343     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2344     struct displaymodescallback_context cbcontext;
2345
2346     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2347             iface, flags, surface_desc, context, callback);
2348
2349     cbcontext.func = callback;
2350     cbcontext.context = context;
2351
2352     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2353             &cbcontext, EnumDisplayModesCallbackThunk);
2354 }
2355
2356 /*****************************************************************************
2357  * IDirectDraw7::EvaluateMode
2358  *
2359  * Used with IDirectDraw7::StartModeTest to test video modes.
2360  * EvaluateMode is used to pass or fail a mode, and continue with the next
2361  * mode
2362  *
2363  * Params:
2364  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2365  *  Timeout: Returns the amount of seconds left before the mode would have
2366  *           been failed automatically
2367  *
2368  * Returns:
2369  *  This implementation always DD_OK, because it's a stub
2370  *
2371  *****************************************************************************/
2372 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2373 {
2374     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2375
2376     /* When implementing this, implement it in WineD3D */
2377
2378     return DD_OK;
2379 }
2380
2381 /*****************************************************************************
2382  * IDirectDraw7::GetDeviceIdentifier
2383  *
2384  * Returns the device identifier, which gives information about the driver
2385  * Our device identifier is defined at the beginning of this file.
2386  *
2387  * Params:
2388  *  DDDI: Address for the returned structure
2389  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2390  *
2391  * Returns:
2392  *  On success it returns DD_OK
2393  *  DDERR_INVALIDPARAMS if DDDI is NULL
2394  *
2395  *****************************************************************************/
2396 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2397         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2398 {
2399     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2400
2401     if(!DDDI)
2402         return DDERR_INVALIDPARAMS;
2403
2404     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2405      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2406      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2407      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2408      * bytes too long. So only copy the relevant part of the structure
2409      */
2410
2411     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2412     return DD_OK;
2413 }
2414
2415 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2416         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2417 {
2418     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2419     DDDEVICEIDENTIFIER2 identifier2;
2420     HRESULT hr;
2421
2422     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2423
2424     hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2425     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2426
2427     return hr;
2428 }
2429
2430 /*****************************************************************************
2431  * IDirectDraw7::GetSurfaceFromDC
2432  *
2433  * Returns the Surface for a GDI device context handle.
2434  * Is this related to IDirectDrawSurface::GetDC ???
2435  *
2436  * Params:
2437  *  hdc: hdc to return the surface for
2438  *  Surface: Address to write the surface pointer to
2439  *
2440  * Returns:
2441  *  Always returns DD_OK because it's a stub
2442  *
2443  *****************************************************************************/
2444 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2445         IDirectDrawSurface7 **Surface)
2446 {
2447     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2448     struct wined3d_surface *wined3d_surface;
2449     HRESULT hr;
2450
2451     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2452
2453     if (!Surface) return E_INVALIDARG;
2454
2455     hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2456     if (FAILED(hr))
2457     {
2458         TRACE("No surface found for dc %p.\n", hdc);
2459         *Surface = NULL;
2460         return DDERR_NOTFOUND;
2461     }
2462
2463     *Surface = wined3d_surface_get_parent(wined3d_surface);
2464     IDirectDrawSurface7_AddRef(*Surface);
2465     TRACE("Returning surface %p.\n", Surface);
2466     return DD_OK;
2467 }
2468
2469 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2470         IDirectDrawSurface4 **surface)
2471 {
2472     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2473     IDirectDrawSurface7 *surface7;
2474     IDirectDrawSurfaceImpl *surface_impl;
2475     HRESULT hr;
2476
2477     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2478
2479     if (!surface) return E_INVALIDARG;
2480
2481     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2482     if (FAILED(hr))
2483     {
2484         *surface = NULL;
2485         return hr;
2486     }
2487     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2488     /* Tests say this is true */
2489     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface3_iface;
2490
2491     return hr;
2492 }
2493
2494 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2495         IDirectDrawSurface **surface)
2496 {
2497     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2498     IDirectDrawSurface7 *surface7;
2499     IDirectDrawSurfaceImpl *surface_impl;
2500     HRESULT hr;
2501
2502     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2503
2504     if (!surface) return E_INVALIDARG;
2505
2506     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2507     if (FAILED(hr))
2508     {
2509         *surface = NULL;
2510         return hr;
2511     }
2512
2513     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2514     *surface = (IDirectDrawSurface *)&surface_impl->IDirectDrawSurface3_iface;
2515
2516     return hr;
2517 }
2518
2519 /*****************************************************************************
2520  * IDirectDraw7::RestoreAllSurfaces
2521  *
2522  * Calls the restore method of all surfaces
2523  *
2524  * Params:
2525  *
2526  * Returns:
2527  *  Always returns DD_OK because it's a stub
2528  *
2529  *****************************************************************************/
2530 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2531 {
2532     FIXME("iface %p stub!\n", iface);
2533
2534     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2535      * get their parent and call their restore method. Do not implement
2536      * it in WineD3D, as restoring a surface means re-creating the
2537      * WineD3DDSurface
2538      */
2539     return DD_OK;
2540 }
2541
2542 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2543 {
2544     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2545
2546     TRACE("iface %p.\n", iface);
2547
2548     return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2549 }
2550
2551 /*****************************************************************************
2552  * IDirectDraw7::StartModeTest
2553  *
2554  * Tests the specified video modes to update the system registry with
2555  * refresh rate information. StartModeTest starts the mode test,
2556  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2557  * isn't called within 15 seconds, the mode is failed automatically
2558  *
2559  * As refresh rates are handled by the X server, I don't think this
2560  * Method is important
2561  *
2562  * Params:
2563  *  Modes: An array of mode specifications
2564  *  NumModes: The number of modes in Modes
2565  *  Flags: Some flags...
2566  *
2567  * Returns:
2568  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2569  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2570  *  otherwise DD_OK
2571  *
2572  *****************************************************************************/
2573 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2574 {
2575     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2576             iface, Modes, NumModes, Flags);
2577
2578     /* This looks sane */
2579     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2580
2581     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2582      * As it is not, DDERR_TESTFINISHED is returned
2583      * (hopefully that's correct
2584      *
2585     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2586      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2587      */
2588
2589     return DD_OK;
2590 }
2591
2592 /*****************************************************************************
2593  * ddraw_recreate_surfaces_cb
2594  *
2595  * Enumeration callback for ddraw_recreate_surface.
2596  * It re-recreates the WineD3DSurface. It's pretty straightforward
2597  *
2598  *****************************************************************************/
2599 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2600 {
2601     IDirectDrawSurfaceImpl *surfImpl = impl_from_IDirectDrawSurface7(surf);
2602     struct wined3d_resource_desc wined3d_desc;
2603     struct wined3d_resource *wined3d_resource;
2604     IDirectDrawImpl *This = surfImpl->ddraw;
2605     struct wined3d_surface *wined3d_surface;
2606     struct wined3d_swapchain *swapchain;
2607     struct wined3d_clipper *clipper;
2608     void *parent;
2609     HRESULT hr;
2610
2611     TRACE("surface %p, surface_desc %p, context %p.\n",
2612             surf, desc, Context);
2613
2614     /* For the enumeration */
2615     IDirectDrawSurface7_Release(surf);
2616
2617     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2618
2619     /* Get the objects */
2620     swapchain = surfImpl->wined3d_swapchain;
2621     surfImpl->wined3d_swapchain = NULL;
2622     wined3d_surface = surfImpl->wined3d_surface;
2623
2624     /* get the clipper */
2625     clipper = wined3d_surface_get_clipper(wined3d_surface);
2626
2627     /* Get the surface properties */
2628     wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2629     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2630
2631     parent = wined3d_surface_get_parent(wined3d_surface);
2632     hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
2633             wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2634             wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2635             parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2636     if (FAILED(hr))
2637     {
2638         surfImpl->wined3d_surface = wined3d_surface;
2639         return hr;
2640     }
2641
2642     wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2643
2644     /* TODO: Copy the surface content, except for render targets */
2645
2646     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2647      * the swapchain
2648      */
2649     if (swapchain)
2650     {
2651         /* The backbuffers have the swapchain set as well, but the primary
2652          * owns it and destroys it. */
2653         if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2654             wined3d_device_uninit_gdi(This->wined3d_device);
2655         surfImpl->isRenderTarget = FALSE;
2656     }
2657     else
2658     {
2659         if (!wined3d_surface_decref(wined3d_surface))
2660             TRACE("Surface released successful, next surface\n");
2661         else
2662             ERR("Something's still holding the old WineD3DSurface\n");
2663     }
2664
2665     surfImpl->ImplType = This->ImplType;
2666
2667     return DDENUMRET_OK;
2668 }
2669
2670 /*****************************************************************************
2671  * ddraw_recreate_surfaces
2672  *
2673  * A function, that converts all wineD3DSurfaces to the new implementation type
2674  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2675  * new WineD3DSurface, copies the content and releases the old surface
2676  *
2677  *****************************************************************************/
2678 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2679 {
2680     DDSURFACEDESC2 desc;
2681     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2682
2683     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2684     {
2685         /* Should happen almost never */
2686         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2687         /* Shutdown d3d */
2688         wined3d_device_uninit_3d(This->wined3d_device);
2689     }
2690     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2691
2692     memset(&desc, 0, sizeof(desc));
2693     desc.dwSize = sizeof(desc);
2694
2695     return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2696             ddraw_recreate_surfaces_cb);
2697 }
2698
2699 /*****************************************************************************
2700  * ddraw_create_surface
2701  *
2702  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2703  * with the passed parameters.
2704  *
2705  * Params:
2706  *  DDSD: Description of the surface to create
2707  *  Surf: Address to store the interface pointer at
2708  *
2709  * Returns:
2710  *  DD_OK on success
2711  *
2712  *****************************************************************************/
2713 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2714         IDirectDrawSurfaceImpl **ppSurf, UINT level)
2715 {
2716     WINED3DSURFTYPE ImplType = This->ImplType;
2717     HRESULT hr;
2718
2719     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2720             This, pDDSD, ppSurf, level);
2721
2722     if (TRACE_ON(ddraw))
2723     {
2724         TRACE(" (%p) Requesting surface desc :\n", This);
2725         DDRAW_dump_surface_desc(pDDSD);
2726     }
2727
2728     /* Select the surface type, if it wasn't choosen yet */
2729     if(ImplType == SURFACE_UNKNOWN)
2730     {
2731         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2732         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2733         {
2734             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2735             ImplType = SURFACE_OPENGL;
2736         }
2737
2738         /* Otherwise use GDI surfaces for now */
2739         else
2740         {
2741             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2742             ImplType = SURFACE_GDI;
2743         }
2744
2745         /* Policy if all surface implementations are available:
2746          * First, check if a default type was set with winecfg. If not,
2747          * try Xrender surfaces, and use them if they work. Next, check if
2748          * accelerated OpenGL is available, and use GL surfaces in this
2749          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2750          * was created, always use OpenGL surfaces.
2751          *
2752          * (Note: Xrender surfaces are not implemented for now, the
2753          * unaccelerated implementation uses GDI to render in Software)
2754          */
2755
2756         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2757          * be re-created. This could be done with IDirectDrawSurface7::Restore
2758          */
2759         This->ImplType = ImplType;
2760     }
2761     else
2762     {
2763         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2764                 && (This->ImplType != SURFACE_OPENGL)
2765                 && DefaultSurfaceType == SURFACE_UNKNOWN)
2766         {
2767             /* We have to change to OpenGL,
2768              * and re-create all WineD3DSurfaces
2769              */
2770             ImplType = SURFACE_OPENGL;
2771             This->ImplType = ImplType;
2772             TRACE("(%p) Re-creating all surfaces\n", This);
2773             ddraw_recreate_surfaces(This);
2774             TRACE("(%p) Done recreating all surfaces\n", This);
2775         }
2776         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2777         {
2778             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2779             /* Do not fail surface creation, only fail 3D device creation */
2780         }
2781     }
2782
2783     /* Create the Surface object */
2784     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2785     if(!*ppSurf)
2786     {
2787         ERR("(%p) Error allocating memory for a surface\n", This);
2788         return DDERR_OUTOFVIDEOMEMORY;
2789     }
2790
2791     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2792     if (FAILED(hr))
2793     {
2794         WARN("Failed to initialize surface, hr %#x.\n", hr);
2795         HeapFree(GetProcessHeap(), 0, *ppSurf);
2796         return hr;
2797     }
2798
2799     /* Increase the surface counter, and attach the surface */
2800     InterlockedIncrement(&This->surfaces);
2801     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2802
2803     TRACE("Created surface %p.\n", *ppSurf);
2804
2805     return DD_OK;
2806 }
2807 /*****************************************************************************
2808  * CreateAdditionalSurfaces
2809  *
2810  * Creates a new mipmap chain.
2811  *
2812  * Params:
2813  *  root: Root surface to attach the newly created chain to
2814  *  count: number of surfaces to create
2815  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2816  *        effects on the caller
2817  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2818  *                creates an additional surface without the mipmapping flags
2819  *
2820  *****************************************************************************/
2821 static HRESULT
2822 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2823                          IDirectDrawSurfaceImpl *root,
2824                          UINT count,
2825                          DDSURFACEDESC2 DDSD,
2826                          BOOL CubeFaceRoot)
2827 {
2828     UINT i, j, level = 0;
2829     HRESULT hr;
2830     IDirectDrawSurfaceImpl *last = root;
2831
2832     for(i = 0; i < count; i++)
2833     {
2834         IDirectDrawSurfaceImpl *object2 = NULL;
2835
2836         /* increase the mipmap level, but only if a mipmap is created
2837          * In this case, also halve the size
2838          */
2839         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2840         {
2841             level++;
2842             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2843             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2844             /* Set the mipmap sublevel flag according to msdn */
2845             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2846         }
2847         else
2848         {
2849             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2850         }
2851         CubeFaceRoot = FALSE;
2852
2853         hr = ddraw_create_surface(This, &DDSD, &object2, level);
2854         if(hr != DD_OK)
2855         {
2856             return hr;
2857         }
2858
2859         /* Add the new surface to the complex attachment array */
2860         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2861         {
2862             if(last->complex_array[j]) continue;
2863             last->complex_array[j] = object2;
2864             break;
2865         }
2866         last = object2;
2867
2868         /* Remove the (possible) back buffer cap from the new surface description,
2869          * because only one surface in the flipping chain is a back buffer, one
2870          * is a front buffer, the others are just primary surfaces.
2871          */
2872         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2873     }
2874     return DD_OK;
2875 }
2876
2877 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2878 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2879 {
2880     unsigned int i;
2881
2882     TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2883
2884     surface->version = version;
2885     for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2886     {
2887         if (!surface->complex_array[i]) break;
2888         ddraw_set_surface_version(surface->complex_array[i], version);
2889     }
2890     while ((surface = surface->next_attached))
2891     {
2892         ddraw_set_surface_version(surface, version);
2893     }
2894 }
2895
2896 /*****************************************************************************
2897  * ddraw_attach_d3d_device
2898  *
2899  * Initializes the D3D capabilities of WineD3D
2900  *
2901  * Params:
2902  *  primary: The primary surface for D3D
2903  *
2904  * Returns
2905  *  DD_OK on success,
2906  *  DDERR_* otherwise
2907  *
2908  *****************************************************************************/
2909 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2910 {
2911     WINED3DPRESENT_PARAMETERS localParameters;
2912     HWND window = ddraw->dest_window;
2913     HRESULT hr;
2914
2915     TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2916
2917     if (!window || window == GetDesktopWindow())
2918     {
2919         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2920                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2921                 NULL, NULL, NULL, NULL);
2922         if (!window)
2923         {
2924             ERR("Failed to create window, last error %#x.\n", GetLastError());
2925             return E_FAIL;
2926         }
2927
2928         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2929         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2930     }
2931     else
2932     {
2933         TRACE("Using existing window %p for Direct3D rendering.\n", window);
2934     }
2935     ddraw->d3d_window = window;
2936
2937     /* Store the future Render Target surface */
2938     ddraw->d3d_target = primary;
2939
2940     /* Use the surface description for the device parameters, not the device
2941      * settings. The application might render to an offscreen surface. */
2942     localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2943     localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2944     localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2945     localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2946             ? primary->surface_desc.dwBackBufferCount : 0;
2947     localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2948     localParameters.MultiSampleQuality = 0;
2949     localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2950     localParameters.hDeviceWindow = window;
2951     localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2952     localParameters.EnableAutoDepthStencil = TRUE;
2953     localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2954     localParameters.Flags = 0;
2955     localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2956     localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2957     localParameters.AutoRestoreDisplayMode = FALSE;
2958
2959     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2960      * recursive loop until ram or emulated video memory is full. */
2961     ddraw->d3d_initialized = TRUE;
2962     hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
2963     if (FAILED(hr))
2964     {
2965         ddraw->d3d_target = NULL;
2966         ddraw->d3d_initialized = FALSE;
2967         return hr;
2968     }
2969
2970     ddraw->declArraySize = 2;
2971     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2972     if (!ddraw->decls)
2973     {
2974         ERR("Error allocating an array for the converted vertex decls.\n");
2975         ddraw->declArraySize = 0;
2976         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2977         return E_OUTOFMEMORY;
2978     }
2979
2980     TRACE("Successfully initialized 3D.\n");
2981
2982     return DD_OK;
2983 }
2984
2985 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2986 {
2987     WINED3DPRESENT_PARAMETERS presentation_parameters;
2988     HWND window;
2989     HRESULT hr;
2990
2991     window = ddraw->dest_window;
2992
2993     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2994
2995     /* Use the surface description for the device parameters, not the device
2996      * settings. The application might render to an offscreen surface. */
2997     presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2998     presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2999     presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3000     presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
3001             ? primary->surface_desc.dwBackBufferCount : 0;
3002     presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3003     presentation_parameters.MultiSampleQuality = 0;
3004     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
3005     presentation_parameters.hDeviceWindow = window;
3006     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
3007     presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
3008     presentation_parameters.AutoDepthStencilFormat = 0;
3009     presentation_parameters.Flags = 0;
3010     presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
3011     presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3012     presentation_parameters.AutoRestoreDisplayMode = FALSE;
3013
3014     ddraw->d3d_target = primary;
3015     hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
3016     ddraw->d3d_target = NULL;
3017     if (FAILED(hr))
3018     {
3019         WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
3020         primary->wined3d_swapchain = NULL;
3021     }
3022
3023     return hr;
3024 }
3025
3026 /*****************************************************************************
3027  * IDirectDraw7::CreateSurface
3028  *
3029  * Creates a new IDirectDrawSurface object and returns its interface.
3030  *
3031  * The surface connections with wined3d are a bit tricky. Basically it works
3032  * like this:
3033  *
3034  * |------------------------|               |-----------------|
3035  * | DDraw surface          |               | WineD3DSurface  |
3036  * |                        |               |                 |
3037  * |        WineD3DSurface  |-------------->|                 |
3038  * |        Child           |<------------->| Parent          |
3039  * |------------------------|               |-----------------|
3040  *
3041  * The DDraw surface is the parent of the wined3d surface, and it releases
3042  * the WineD3DSurface when the ddraw surface is destroyed.
3043  *
3044  * However, for all surfaces which can be in a container in WineD3D,
3045  * we have to do this. These surfaces are usually complex surfaces,
3046  * so this concerns primary surfaces with a front and a back buffer,
3047  * and textures.
3048  *
3049  * |------------------------|               |-----------------|
3050  * | DDraw surface          |               | Container       |
3051  * |                        |               |                 |
3052  * |                  Child |<------------->| Parent          |
3053  * |                Texture |<------------->|                 |
3054  * |         WineD3DSurface |<----|         |          Levels |<--|
3055  * | Complex connection     |     |         |                 |   |
3056  * |------------------------|     |         |-----------------|   |
3057  *  ^                             |                               |
3058  *  |                             |                               |
3059  *  |                             |                               |
3060  *  |    |------------------|     |         |-----------------|   |
3061  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
3062  *  |    |                  |               |                 |   |
3063  *  |    |            Child |<------------->| Parent          |   |
3064  *  |    |                  |               |       Container |<--|
3065  *  |    |------------------|               |-----------------|   |
3066  *  |                                                             |
3067  *  |   |----------------------|                                  |
3068  *  |   | DDraw surface 2      |                                  |
3069  *  |   |                      |                                  |
3070  *  |<->| Complex root   Child |                                  |
3071  *  |   |              Texture |                                  |
3072  *  |   |       WineD3DSurface |<----|                            |
3073  *  |   |----------------------|     |                            |
3074  *  |                                |                            |
3075  *  |    |---------------------|     |      |-----------------|   |
3076  *  |    | IParent             |     |----->| WineD3DSurface  |   |
3077  *  |    |                     |            |                 |   |
3078  *  |    |               Child |<---------->| Parent          |   |
3079  *  |    |---------------------|            |       Container |<--|
3080  *  |                                       |-----------------|   |
3081  *  |                                                             |
3082  *  |             ---More surfaces can follow---                  |
3083  *
3084  * The reason is that the IWineD3DSwapchain(render target container)
3085  * and the IWineD3DTexure(Texture container) release the parents
3086  * of their surface's children, but by releasing the complex root
3087  * the surfaces which are complexly attached to it are destroyed
3088  * too. See IDirectDrawSurface::Release for a more detailed
3089  * explanation.
3090  *
3091  * Params:
3092  *  DDSD: Description of the surface to create
3093  *  Surf: Address to store the interface pointer at
3094  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
3095  *            aggregation, so it has to be NULL
3096  *
3097  * Returns:
3098  *  DD_OK on success
3099  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3100  *  DDERR_* if an error occurs
3101  *
3102  *****************************************************************************/
3103 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3104         IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter)
3105 {
3106     IDirectDrawSurfaceImpl *object = NULL;
3107     HRESULT hr;
3108     LONG extra_surfaces = 0;
3109     DDSURFACEDESC2 desc2;
3110     WINED3DDISPLAYMODE Mode;
3111     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3112
3113     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3114
3115     /* Some checks before we start */
3116     if (TRACE_ON(ddraw))
3117     {
3118         TRACE(" (%p) Requesting surface desc :\n", ddraw);
3119         DDRAW_dump_surface_desc(DDSD);
3120     }
3121     EnterCriticalSection(&ddraw_cs);
3122
3123     if (UnkOuter != NULL)
3124     {
3125         FIXME("(%p) : outer != NULL?\n", ddraw);
3126         LeaveCriticalSection(&ddraw_cs);
3127         return CLASS_E_NOAGGREGATION; /* unchecked */
3128     }
3129
3130     if (Surf == NULL)
3131     {
3132         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3133         LeaveCriticalSection(&ddraw_cs);
3134         return E_POINTER; /* unchecked */
3135     }
3136
3137     if (!(DDSD->dwFlags & DDSD_CAPS))
3138     {
3139         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3140         DDSD->dwFlags |= DDSD_CAPS;
3141     }
3142
3143     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3144     {
3145         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3146         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3147     }
3148
3149     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3150     {
3151         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3152         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3153         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3154     }
3155
3156     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3157        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3158     {
3159         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3160                 ddraw);
3161         *Surf = NULL;
3162         LeaveCriticalSection(&ddraw_cs);
3163         return DDERR_NOEXCLUSIVEMODE;
3164     }
3165
3166     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3167     {
3168         WARN("Application wanted to create back buffer primary surface\n");
3169         LeaveCriticalSection(&ddraw_cs);
3170         return DDERR_INVALIDCAPS;
3171     }
3172
3173     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3174     {
3175         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3176         WARN("Application tries to put the surface in both system and video memory\n");
3177         LeaveCriticalSection(&ddraw_cs);
3178         *Surf = NULL;
3179         return DDERR_INVALIDCAPS;
3180     }
3181
3182     /* Check cube maps but only if the size includes them */
3183     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3184     {
3185         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3186            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3187         {
3188             WARN("Cube map faces requested without cube map flag\n");
3189             LeaveCriticalSection(&ddraw_cs);
3190             return DDERR_INVALIDCAPS;
3191         }
3192         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3193            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3194         {
3195             WARN("Cube map without faces requested\n");
3196             LeaveCriticalSection(&ddraw_cs);
3197             return DDERR_INVALIDPARAMS;
3198         }
3199
3200         /* Quick tests confirm those can be created, but we don't do that yet */
3201         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3202            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3203         {
3204             FIXME("Partial cube maps not supported yet\n");
3205         }
3206     }
3207
3208     /* According to the msdn this flag is ignored by CreateSurface */
3209     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3210         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3211
3212     /* Modify some flags */
3213     copy_to_surfacedesc2(&desc2, DDSD);
3214     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3215
3216     /* Get the video mode from WineD3D - we will need it */
3217     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
3218     if (FAILED(hr))
3219     {
3220         ERR("Failed to read display mode from wined3d\n");
3221         switch(ddraw->orig_bpp)
3222         {
3223             case 8:
3224                 Mode.Format = WINED3DFMT_P8_UINT;
3225                 break;
3226
3227             case 15:
3228                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3229                 break;
3230
3231             case 16:
3232                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3233                 break;
3234
3235             case 24:
3236                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3237                 break;
3238
3239             case 32:
3240                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3241                 break;
3242         }
3243         Mode.Width = ddraw->orig_width;
3244         Mode.Height = ddraw->orig_height;
3245     }
3246
3247     /* No pixelformat given? Use the current screen format */
3248     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3249     {
3250         desc2.dwFlags |= DDSD_PIXELFORMAT;
3251         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3252
3253         /* Wait: It could be a Z buffer */
3254         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3255         {
3256             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3257             {
3258                 case 15:
3259                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3260                     break;
3261                 case 16:
3262                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3263                     break;
3264                 case 24:
3265                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3266                     break;
3267                 case 32:
3268                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3269                     break;
3270                 default:
3271                     ERR("Unknown Z buffer bit depth\n");
3272             }
3273         }
3274         else
3275         {
3276             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3277         }
3278     }
3279
3280     /* No Width or no Height? Use the original screen size
3281      */
3282     if(!(desc2.dwFlags & DDSD_WIDTH) ||
3283        !(desc2.dwFlags & DDSD_HEIGHT) )
3284     {
3285         /* Invalid for non-render targets */
3286         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3287         {
3288             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3289             *Surf = NULL;
3290             LeaveCriticalSection(&ddraw_cs);
3291             return DDERR_INVALIDPARAMS;
3292         }
3293
3294         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3295         desc2.dwWidth = Mode.Width;
3296         desc2.dwHeight = Mode.Height;
3297     }
3298
3299     if (!desc2.dwWidth || !desc2.dwHeight)
3300     {
3301         LeaveCriticalSection(&ddraw_cs);
3302         return DDERR_INVALIDPARAMS;
3303     }
3304
3305     /* Mipmap count fixes */
3306     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3307     {
3308         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3309         {
3310             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3311             {
3312                 /* Mipmap count is given, should not be 0 */
3313                 if( desc2.u2.dwMipMapCount == 0 )
3314                 {
3315                     LeaveCriticalSection(&ddraw_cs);
3316                     return DDERR_INVALIDPARAMS;
3317                 }
3318             }
3319             else
3320             {
3321                 /* Undocumented feature: Create sublevels until
3322                  * either the width or the height is 1
3323                  */
3324                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3325                             desc2.dwWidth : desc2.dwHeight;
3326                 desc2.u2.dwMipMapCount = 0;
3327                 while( min )
3328                 {
3329                     desc2.u2.dwMipMapCount += 1;
3330                     min >>= 1;
3331                 }
3332             }
3333         }
3334         else
3335         {
3336             /* Not-complex mipmap -> Mipmapcount = 1 */
3337             desc2.u2.dwMipMapCount = 1;
3338         }
3339         extra_surfaces = desc2.u2.dwMipMapCount - 1;
3340
3341         /* There's a mipmap count in the created surface in any case */
3342         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3343     }
3344     /* If no mipmap is given, the texture has only one level */
3345
3346     /* The first surface is a front buffer, the back buffer is created afterwards */
3347     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3348     {
3349         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3350     }
3351
3352     /* The root surface in a cube map is positive x */
3353     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3354     {
3355         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3356         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3357     }
3358
3359     /* Create the first surface */
3360     hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3361     if (FAILED(hr))
3362     {
3363         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3364         LeaveCriticalSection(&ddraw_cs);
3365         return hr;
3366     }
3367     object->is_complex_root = TRUE;
3368
3369     *Surf = object;
3370
3371     /* Create Additional surfaces if necessary
3372      * This applies to Primary surfaces which have a back buffer count
3373      * set, but not to mipmap textures. In case of Mipmap textures,
3374      * wineD3D takes care of the creation of additional surfaces
3375      */
3376     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3377     {
3378         extra_surfaces = DDSD->dwBackBufferCount;
3379         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3380         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3381         desc2.dwBackBufferCount = 0;
3382     }
3383
3384     hr = DD_OK;
3385     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3386     {
3387         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3388         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3389         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3390         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3391         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3392         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3393         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3394         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3395         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3396         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3397         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3398         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3399         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3400         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3401         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3402         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3403         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3404     }
3405
3406     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3407     if(hr != DD_OK)
3408     {
3409         /* This destroys and possibly created surfaces too */
3410         IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3411         LeaveCriticalSection(&ddraw_cs);
3412         return hr;
3413     }
3414
3415     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3416      * But attach the d3ddevice only if the currently created surface was
3417      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3418      * The only case I can think of where this doesn't apply is when a
3419      * 2D app was configured by the user to run with OpenGL and it didn't create
3420      * the render target as first surface. In this case the render target creation
3421      * will cause the 3D init.
3422      */
3423     if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3424         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3425     {
3426         IDirectDrawSurfaceImpl *target = object, *surface;
3427         struct list *entry;
3428
3429         /* Search for the primary to use as render target */
3430         LIST_FOR_EACH(entry, &ddraw->surface_list)
3431         {
3432             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3433             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3434                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3435             {
3436                 /* found */
3437                 target = surface;
3438                 TRACE("Using primary %p as render target\n", target);
3439                 break;
3440             }
3441         }
3442
3443         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3444         hr = ddraw_attach_d3d_device(ddraw, target);
3445         if (hr != D3D_OK)
3446         {
3447             IDirectDrawSurfaceImpl *release_surf;
3448             ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3449             *Surf = NULL;
3450
3451             /* The before created surface structures are in an incomplete state here.
3452              * WineD3D holds the reference on the IParents, and it released them on the failure
3453              * already. So the regular release method implementation would fail on the attempt
3454              * to destroy either the IParents or the swapchain. So free the surface here.
3455              * The surface structure here is a list, not a tree, because onscreen targets
3456              * cannot be cube textures
3457              */
3458             while(object)
3459             {
3460                 release_surf = object;
3461                 object = object->complex_array[0];
3462                 ddraw_surface_destroy(release_surf);
3463             }
3464             LeaveCriticalSection(&ddraw_cs);
3465             return hr;
3466         }
3467     }
3468     else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3469     {
3470         ddraw_create_gdi_swapchain(ddraw, object);
3471     }
3472
3473     /* Addref the ddraw interface to keep an reference for each surface */
3474     IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3475     object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3476
3477     /* Create a WineD3DTexture if a texture was requested */
3478     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3479     {
3480         ddraw->tex_root = object;
3481         ddraw_surface_create_texture(object);
3482         ddraw->tex_root = NULL;
3483     }
3484
3485     LeaveCriticalSection(&ddraw_cs);
3486     return hr;
3487 }
3488
3489 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3490         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3491 {
3492     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3493     IDirectDrawSurfaceImpl *impl;
3494     HRESULT hr;
3495
3496     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3497             iface, surface_desc, surface, outer_unknown);
3498
3499     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3500     {
3501         WARN("Application supplied invalid surface descriptor\n");
3502         return DDERR_INVALIDPARAMS;
3503     }
3504
3505     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3506     {
3507         if (TRACE_ON(ddraw))
3508         {
3509             TRACE(" (%p) Requesting surface desc :\n", iface);
3510             DDRAW_dump_surface_desc(surface_desc);
3511         }
3512
3513         WARN("Application tried to create an explicit front or back buffer\n");
3514         return DDERR_INVALIDCAPS;
3515     }
3516
3517     hr = CreateSurface(This, surface_desc, &impl, outer_unknown);
3518     if (FAILED(hr))
3519     {
3520         *surface = NULL;
3521         return hr;
3522     }
3523
3524     *surface = &impl->IDirectDrawSurface7_iface;
3525
3526     return hr;
3527 }
3528
3529 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3530         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3531 {
3532     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3533     IDirectDrawSurfaceImpl *impl;
3534     HRESULT hr;
3535
3536     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3537             iface, surface_desc, surface, outer_unknown);
3538
3539     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3540     {
3541         WARN("Application supplied invalid surface descriptor\n");
3542         return DDERR_INVALIDPARAMS;
3543     }
3544
3545     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3546     {
3547         if (TRACE_ON(ddraw))
3548         {
3549             TRACE(" (%p) Requesting surface desc :\n", iface);
3550             DDRAW_dump_surface_desc(surface_desc);
3551         }
3552
3553         WARN("Application tried to create an explicit front or back buffer\n");
3554         return DDERR_INVALIDCAPS;
3555     }
3556
3557     hr = CreateSurface(This, surface_desc, &impl, outer_unknown);
3558     if (FAILED(hr))
3559     {
3560         *surface = NULL;
3561         return hr;
3562     }
3563
3564     *surface = (IDirectDrawSurface4 *)impl;
3565     ddraw_set_surface_version(impl, 4);
3566     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3567     IDirectDraw4_AddRef(iface);
3568     impl->ifaceToRelease = (IUnknown *)iface;
3569
3570     return hr;
3571 }
3572
3573 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3574         IDirectDrawSurface **surface, IUnknown *outer_unknown)
3575 {
3576     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3577     IDirectDrawSurfaceImpl *impl;
3578     HRESULT hr;
3579
3580     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3581             iface, surface_desc, surface, outer_unknown);
3582
3583     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3584     {
3585         WARN("Application supplied invalid surface descriptor\n");
3586         return DDERR_INVALIDPARAMS;
3587     }
3588
3589     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3590     {
3591         if (TRACE_ON(ddraw))
3592         {
3593             TRACE(" (%p) Requesting surface desc :\n", iface);
3594             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3595         }
3596
3597         WARN("Application tried to create an explicit front or back buffer\n");
3598         return DDERR_INVALIDCAPS;
3599     }
3600
3601     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown);
3602     if (FAILED(hr))
3603     {
3604         *surface = NULL;
3605         return hr;
3606     }
3607
3608     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3609     ddraw_set_surface_version(impl, 3);
3610     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3611     IDirectDraw3_AddRef(iface);
3612     impl->ifaceToRelease = (IUnknown *)iface;
3613
3614     return hr;
3615 }
3616
3617 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3618         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3619 {
3620     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3621     IDirectDrawSurfaceImpl *impl;
3622     HRESULT hr;
3623
3624     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3625             iface, surface_desc, surface, outer_unknown);
3626
3627     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3628     {
3629         WARN("Application supplied invalid surface descriptor\n");
3630         return DDERR_INVALIDPARAMS;
3631     }
3632
3633     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3634     {
3635         if (TRACE_ON(ddraw))
3636         {
3637             TRACE(" (%p) Requesting surface desc :\n", iface);
3638             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3639         }
3640
3641         WARN("Application tried to create an explicit front or back buffer\n");
3642         return DDERR_INVALIDCAPS;
3643     }
3644
3645     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown);
3646     if (FAILED(hr))
3647     {
3648         *surface = NULL;
3649         return hr;
3650     }
3651
3652     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3653     ddraw_set_surface_version(impl, 2);
3654     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3655     impl->ifaceToRelease = NULL;
3656
3657     return hr;
3658 }
3659
3660 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3661         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3662 {
3663     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3664     IDirectDrawSurfaceImpl *impl;
3665     HRESULT hr;
3666
3667     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3668             iface, surface_desc, surface, outer_unknown);
3669
3670     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3671     {
3672         WARN("Application supplied invalid surface descriptor\n");
3673         return DDERR_INVALIDPARAMS;
3674     }
3675
3676     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3677      * primaries anyway. */
3678     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3679     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown);
3680     if (FAILED(hr))
3681     {
3682         *surface = NULL;
3683         return hr;
3684     }
3685
3686     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3687     ddraw_set_surface_version(impl, 1);
3688     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3689     impl->ifaceToRelease = NULL;
3690
3691     return hr;
3692 }
3693
3694 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3695 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3696
3697 static BOOL
3698 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3699                                     const DDPIXELFORMAT *provided)
3700 {
3701     /* Some flags must be present in both or neither for a match. */
3702     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3703         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3704         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3705
3706     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3707         return FALSE;
3708
3709     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3710         return FALSE;
3711
3712     if (requested->dwFlags & DDPF_FOURCC)
3713         if (requested->dwFourCC != provided->dwFourCC)
3714             return FALSE;
3715
3716     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3717                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3718         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3719             return FALSE;
3720
3721     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3722                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3723         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3724             return FALSE;
3725
3726     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3727         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3728             return FALSE;
3729
3730     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3731     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3732                               |DDPF_BUMPDUDV))
3733         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3734             return FALSE;
3735
3736     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3737         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3738             return FALSE;
3739
3740     return TRUE;
3741 }
3742
3743 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3744 {
3745     struct compare_info
3746     {
3747         DWORD flag;
3748         ptrdiff_t offset;
3749         size_t size;
3750     };
3751
3752 #define CMP(FLAG, FIELD)                                \
3753         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3754           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3755
3756     static const struct compare_info compare[] =
3757     {
3758         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3759         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3760         CMP(CAPS, ddsCaps),
3761         CMP(CKDESTBLT, ddckCKDestBlt),
3762         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3763         CMP(CKSRCBLT, ddckCKSrcBlt),
3764         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3765         CMP(HEIGHT, dwHeight),
3766         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3767         CMP(LPSURFACE, lpSurface),
3768         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3769         CMP(PITCH, u1 /* lPitch */),
3770         /* PIXELFORMAT: manual */
3771         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3772         CMP(TEXTURESTAGE, dwTextureStage),
3773         CMP(WIDTH, dwWidth),
3774         /* ZBUFFERBITDEPTH: "obsolete" */
3775     };
3776
3777 #undef CMP
3778
3779     unsigned int i;
3780
3781     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3782         return FALSE;
3783
3784     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3785     {
3786         if (requested->dwFlags & compare[i].flag
3787             && memcmp((const char *)provided + compare[i].offset,
3788                       (const char *)requested + compare[i].offset,
3789                       compare[i].size) != 0)
3790             return FALSE;
3791     }
3792
3793     if (requested->dwFlags & DDSD_PIXELFORMAT)
3794     {
3795         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3796                                                 &provided->u4.ddpfPixelFormat))
3797             return FALSE;
3798     }
3799
3800     return TRUE;
3801 }
3802
3803 #undef DDENUMSURFACES_SEARCHTYPE
3804 #undef DDENUMSURFACES_MATCHTYPE
3805
3806 struct surfacescallback_context
3807 {
3808     LPDDENUMSURFACESCALLBACK func;
3809     void *context;
3810 };
3811
3812 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3813         DDSURFACEDESC2 *surface_desc, void *context)
3814 {
3815     IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3816     struct surfacescallback_context *cbcontext = context;
3817
3818     return cbcontext->func((IDirectDrawSurface *)&surface_impl->IDirectDrawSurface3_iface,
3819             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3820 }
3821
3822 /*****************************************************************************
3823  * IDirectDraw7::EnumSurfaces
3824  *
3825  * Loops through all surfaces attached to this device and calls the
3826  * application callback. This can't be relayed to WineD3DDevice,
3827  * because some WineD3DSurfaces' parents are IParent objects
3828  *
3829  * Params:
3830  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3831  *  DDSD: Description to filter for
3832  *  Context: Application-provided pointer, it's passed unmodified to the
3833  *           Callback function
3834  *  Callback: Address to call for each surface
3835  *
3836  * Returns:
3837  *  DDERR_INVALIDPARAMS if the callback is NULL
3838  *  DD_OK on success
3839  *
3840  *****************************************************************************/
3841 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3842         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3843 {
3844     /* The surface enumeration is handled by WineDDraw,
3845      * because it keeps track of all surfaces attached to
3846      * it. The filtering is done by our callback function,
3847      * because WineDDraw doesn't handle ddraw-like surface
3848      * caps structures
3849      */
3850     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3851     IDirectDrawSurfaceImpl *surf;
3852     BOOL all, nomatch;
3853     DDSURFACEDESC2 desc;
3854     struct list *entry, *entry2;
3855
3856     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3857             iface, Flags, DDSD, Context, Callback);
3858
3859     all = Flags & DDENUMSURFACES_ALL;
3860     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3861
3862     EnterCriticalSection(&ddraw_cs);
3863
3864     if(!Callback)
3865     {
3866         LeaveCriticalSection(&ddraw_cs);
3867         return DDERR_INVALIDPARAMS;
3868     }
3869
3870     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3871     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3872     {
3873         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3874         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3875         {
3876             desc = surf->surface_desc;
3877             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3878             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3879             {
3880                 LeaveCriticalSection(&ddraw_cs);
3881                 return DD_OK;
3882             }
3883         }
3884     }
3885     LeaveCriticalSection(&ddraw_cs);
3886     return DD_OK;
3887 }
3888
3889 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3890         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3891 {
3892     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3893
3894     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3895             iface, flags, surface_desc, context, callback);
3896
3897     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3898             (LPDDENUMSURFACESCALLBACK7)callback);
3899 }
3900
3901 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3902         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3903 {
3904     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3905     struct surfacescallback_context cbcontext;
3906
3907     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3908             iface, flags, surface_desc, context, callback);
3909
3910     cbcontext.func = callback;
3911     cbcontext.context = context;
3912
3913     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3914             &cbcontext, EnumSurfacesCallbackThunk);
3915 }
3916
3917 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3918         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3919 {
3920     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3921     struct surfacescallback_context cbcontext;
3922
3923     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3924             iface, flags, surface_desc, context, callback);
3925
3926     cbcontext.func = callback;
3927     cbcontext.context = context;
3928
3929     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3930             &cbcontext, EnumSurfacesCallbackThunk);
3931 }
3932
3933 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3934         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3935 {
3936     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3937     struct surfacescallback_context cbcontext;
3938
3939     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3940             iface, flags, surface_desc, context, callback);
3941
3942     cbcontext.func = callback;
3943     cbcontext.context = context;
3944
3945     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3946             &cbcontext, EnumSurfacesCallbackThunk);
3947 }
3948
3949 /*****************************************************************************
3950  * DirectDrawCreateClipper (DDRAW.@)
3951  *
3952  * Creates a new IDirectDrawClipper object.
3953  *
3954  * Params:
3955  *  Clipper: Address to write the interface pointer to
3956  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3957  *            NULL
3958  *
3959  * Returns:
3960  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3961  *  E_OUTOFMEMORY if allocating the object failed
3962  *
3963  *****************************************************************************/
3964 HRESULT WINAPI
3965 DirectDrawCreateClipper(DWORD Flags,
3966                         LPDIRECTDRAWCLIPPER *Clipper,
3967                         IUnknown *UnkOuter)
3968 {
3969     IDirectDrawClipperImpl* object;
3970     HRESULT hr;
3971
3972     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3973             Flags, Clipper, UnkOuter);
3974
3975     EnterCriticalSection(&ddraw_cs);
3976     if (UnkOuter != NULL)
3977     {
3978         LeaveCriticalSection(&ddraw_cs);
3979         return CLASS_E_NOAGGREGATION;
3980     }
3981
3982     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3983                      sizeof(IDirectDrawClipperImpl));
3984     if (object == NULL)
3985     {
3986         LeaveCriticalSection(&ddraw_cs);
3987         return E_OUTOFMEMORY;
3988     }
3989
3990     hr = ddraw_clipper_init(object);
3991     if (FAILED(hr))
3992     {
3993         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3994         HeapFree(GetProcessHeap(), 0, object);
3995         LeaveCriticalSection(&ddraw_cs);
3996         return hr;
3997     }
3998
3999     TRACE("Created clipper %p.\n", object);
4000     *Clipper = (IDirectDrawClipper *) object;
4001     LeaveCriticalSection(&ddraw_cs);
4002     return DD_OK;
4003 }
4004
4005 /*****************************************************************************
4006  * IDirectDraw7::CreateClipper
4007  *
4008  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
4009  *
4010  *****************************************************************************/
4011 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
4012         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
4013 {
4014     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4015             iface, Flags, Clipper, UnkOuter);
4016
4017     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
4018 }
4019
4020 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
4021         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4022 {
4023     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4024
4025     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4026             iface, flags, clipper, outer_unknown);
4027
4028     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4029 }
4030
4031 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
4032         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4033 {
4034     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4035
4036     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4037             iface, flags, clipper, outer_unknown);
4038
4039     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4040 }
4041
4042 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4043         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4044 {
4045     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4046
4047     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4048             iface, flags, clipper, outer_unknown);
4049
4050     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4051 }
4052
4053 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4054         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4055 {
4056     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4057
4058     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4059             iface, flags, clipper, outer_unknown);
4060
4061     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4062 }
4063
4064 /*****************************************************************************
4065  * IDirectDraw7::CreatePalette
4066  *
4067  * Creates a new IDirectDrawPalette object
4068  *
4069  * Params:
4070  *  Flags: The flags for the new clipper
4071  *  ColorTable: Color table to assign to the new clipper
4072  *  Palette: Address to write the interface pointer to
4073  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4074  *            NULL
4075  *
4076  * Returns:
4077  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
4078  *  E_OUTOFMEMORY if allocating the object failed
4079  *
4080  *****************************************************************************/
4081 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4082         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4083 {
4084     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4085     IDirectDrawPaletteImpl *object;
4086     HRESULT hr;
4087
4088     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4089             iface, Flags, ColorTable, Palette, pUnkOuter);
4090
4091     EnterCriticalSection(&ddraw_cs);
4092     if(pUnkOuter != NULL)
4093     {
4094         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4095         LeaveCriticalSection(&ddraw_cs);
4096         return CLASS_E_NOAGGREGATION;
4097     }
4098
4099     /* The refcount test shows that a cooplevel is required for this */
4100     if(!This->cooperative_level)
4101     {
4102         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4103         LeaveCriticalSection(&ddraw_cs);
4104         return DDERR_NOCOOPERATIVELEVELSET;
4105     }
4106
4107     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4108     if(!object)
4109     {
4110         ERR("Out of memory when allocating memory for a palette implementation\n");
4111         LeaveCriticalSection(&ddraw_cs);
4112         return E_OUTOFMEMORY;
4113     }
4114
4115     hr = ddraw_palette_init(object, This, Flags, ColorTable);
4116     if (FAILED(hr))
4117     {
4118         WARN("Failed to initialize palette, hr %#x.\n", hr);
4119         HeapFree(GetProcessHeap(), 0, object);
4120         LeaveCriticalSection(&ddraw_cs);
4121         return hr;
4122     }
4123
4124     TRACE("Created palette %p.\n", object);
4125     *Palette = (IDirectDrawPalette *)object;
4126     LeaveCriticalSection(&ddraw_cs);
4127     return DD_OK;
4128 }
4129
4130 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4131         IDirectDrawPalette **palette, IUnknown *outer_unknown)
4132 {
4133     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4134     HRESULT hr;
4135
4136     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4137             iface, flags, entries, palette, outer_unknown);
4138
4139     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4140     if (SUCCEEDED(hr) && *palette)
4141     {
4142         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4143         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4144         IDirectDraw4_AddRef(iface);
4145         impl->ifaceToRelease = (IUnknown *)iface;
4146     }
4147     return hr;
4148 }
4149
4150 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4151         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4152 {
4153     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4154     HRESULT hr;
4155
4156     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4157             iface, flags, entries, palette, outer_unknown);
4158
4159     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4160     if (SUCCEEDED(hr) && *palette)
4161     {
4162         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4163         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4164         IDirectDraw4_AddRef(iface);
4165         impl->ifaceToRelease = (IUnknown *)iface;
4166     }
4167
4168     return hr;
4169 }
4170
4171 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4172         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4173 {
4174     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4175     HRESULT hr;
4176
4177     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4178             iface, flags, entries, palette, outer_unknown);
4179
4180     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4181     if (SUCCEEDED(hr) && *palette)
4182     {
4183         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4184         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4185         impl->ifaceToRelease = NULL;
4186     }
4187
4188     return hr;
4189 }
4190
4191 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4192         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4193 {
4194     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4195     HRESULT hr;
4196
4197     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4198             iface, flags, entries, palette, outer_unknown);
4199
4200     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4201     if (SUCCEEDED(hr) && *palette)
4202     {
4203         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4204         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4205         impl->ifaceToRelease = NULL;
4206     }
4207
4208     return hr;
4209 }
4210
4211 /*****************************************************************************
4212  * IDirectDraw7::DuplicateSurface
4213  *
4214  * Duplicates a surface. The surface memory points to the same memory as
4215  * the original surface, and it's released when the last surface referencing
4216  * it is released. I guess that's beyond Wine's surface management right now
4217  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4218  * test application to implement this)
4219  *
4220  * Params:
4221  *  Src: Address of the source surface
4222  *  Dest: Address to write the new surface pointer to
4223  *
4224  * Returns:
4225  *  See IDirectDraw7::CreateSurface
4226  *
4227  *****************************************************************************/
4228 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4229         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4230 {
4231     IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
4232
4233     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4234
4235     /* For now, simply create a new, independent surface */
4236     return IDirectDraw7_CreateSurface(iface,
4237                                       &Surf->surface_desc,
4238                                       Dest,
4239                                       NULL);
4240 }
4241
4242 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4243         IDirectDrawSurface4 **dst)
4244 {
4245     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4246     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
4247     IDirectDrawSurface7 *dst7;
4248     IDirectDrawSurfaceImpl *dst_impl;
4249     HRESULT hr;
4250
4251     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4252     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4253             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4254     if (FAILED(hr))
4255     {
4256         *dst = NULL;
4257         return hr;
4258     }
4259     dst_impl = impl_from_IDirectDrawSurface7(dst7);
4260     *dst = (IDirectDrawSurface4 *)dst_impl;
4261
4262     return hr;
4263 }
4264
4265 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4266         IDirectDrawSurface **dst)
4267 {
4268     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4269     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4270     IDirectDrawSurface7 *dst7;
4271     IDirectDrawSurfaceImpl *dst_impl;
4272     HRESULT hr;
4273
4274     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4275     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4276             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4277     if (FAILED(hr))
4278         return hr;
4279     dst_impl = impl_from_IDirectDrawSurface7(dst7);
4280     *dst = (IDirectDrawSurface *)&dst_impl->IDirectDrawSurface3_iface;
4281
4282     return hr;
4283 }
4284
4285 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4286         IDirectDrawSurface *src, IDirectDrawSurface **dst)
4287 {
4288     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4289     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4290     IDirectDrawSurface7 *dst7;
4291     IDirectDrawSurfaceImpl *dst_impl;
4292     HRESULT hr;
4293
4294     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4295     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4296             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4297     if (FAILED(hr))
4298         return hr;
4299     dst_impl = impl_from_IDirectDrawSurface7(dst7);
4300     *dst = (IDirectDrawSurface *)&dst_impl->IDirectDrawSurface3_iface;
4301
4302     return hr;
4303 }
4304
4305 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4306         IDirectDrawSurface **dst)
4307 {
4308     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4309     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4310     IDirectDrawSurface7 *dst7;
4311     IDirectDrawSurfaceImpl *dst_impl;
4312     HRESULT hr;
4313
4314     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4315     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4316             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4317     if (FAILED(hr))
4318         return hr;
4319     dst_impl = impl_from_IDirectDrawSurface7(dst7);
4320     *dst = (IDirectDrawSurface *)&dst_impl->IDirectDrawSurface3_iface;
4321
4322     return hr;
4323 }
4324
4325 /*****************************************************************************
4326  * IDirect3D7::EnumDevices
4327  *
4328  * The EnumDevices method for IDirect3D7. It enumerates all supported
4329  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4330  *
4331  * Params:
4332  *  callback: Function to call for each enumerated device
4333  *  context: Pointer to pass back to the app
4334  *
4335  * Returns:
4336  *  D3D_OK, or the return value of the GetCaps call
4337  *
4338  *****************************************************************************/
4339 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4340 {
4341     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4342     D3DDEVICEDESC7 device_desc7;
4343     D3DDEVICEDESC device_desc1;
4344     HRESULT hr;
4345     size_t i;
4346
4347     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4348
4349     if (!callback)
4350         return DDERR_INVALIDPARAMS;
4351
4352     EnterCriticalSection(&ddraw_cs);
4353
4354     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4355     if (hr != D3D_OK)
4356     {
4357         LeaveCriticalSection(&ddraw_cs);
4358         return hr;
4359     }
4360
4361     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
4362     {
4363         HRESULT ret;
4364
4365         device_desc7.deviceGUID = *device_list7[i].device_guid;
4366         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
4367         if (ret != DDENUMRET_OK)
4368         {
4369             TRACE("Application cancelled the enumeration.\n");
4370             LeaveCriticalSection(&ddraw_cs);
4371             return D3D_OK;
4372         }
4373     }
4374
4375     TRACE("End of enumeration.\n");
4376
4377     LeaveCriticalSection(&ddraw_cs);
4378
4379     return D3D_OK;
4380 }
4381
4382 /*****************************************************************************
4383  * IDirect3D3::EnumDevices
4384  *
4385  * Enumerates all supported Direct3DDevice interfaces. This is the
4386  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4387  *
4388  * Version 1, 2 and 3
4389  *
4390  * Params:
4391  *  callback: Application-provided routine to call for each enumerated device
4392  *  Context: Pointer to pass to the callback
4393  *
4394  * Returns:
4395  *  D3D_OK on success,
4396  *  The result of IDirect3DImpl_GetCaps if it failed
4397  *
4398  *****************************************************************************/
4399 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4400 {
4401     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4402
4403     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4404     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4405     D3DDEVICEDESC7 device_desc7;
4406     HRESULT hr;
4407
4408     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4409      * name string. Let's put the string in a sufficiently sized array in
4410      * writable memory. */
4411     char device_name[50];
4412     strcpy(device_name,"Direct3D HEL");
4413
4414     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4415
4416     if (!callback)
4417         return DDERR_INVALIDPARAMS;
4418
4419     EnterCriticalSection(&ddraw_cs);
4420
4421     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4422     if (hr != D3D_OK)
4423     {
4424         LeaveCriticalSection(&ddraw_cs);
4425         return hr;
4426     }
4427
4428     /* Do I have to enumerate the reference id? Note from old d3d7:
4429      * "It seems that enumerating the reference IID on Direct3D 1 games
4430      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4431      *
4432      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4433      * EnumReference which enables / disables enumerating the reference
4434      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4435      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4436      * demo directory suggest this.
4437      *
4438      * Some games(GTA 2) seem to use the second enumerated device, so I have
4439      * to enumerate at least 2 devices. So enumerate the reference device to
4440      * have 2 devices.
4441      *
4442      * Other games (Rollcage) tell emulation and hal device apart by certain
4443      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4444      * limitation flag), and it refuses all devices that have the perspective
4445      * flag set. This way it refuses the emulation device, and HAL devices
4446      * never have POW2 unset in d3d7 on windows. */
4447     if (This->d3dversion != 1)
4448     {
4449         static CHAR reference_description[] = "RGB Direct3D emulation";
4450
4451         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4452         hal_desc = device_desc1;
4453         hel_desc = device_desc1;
4454         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4455         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4456                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4457         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4458                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4459         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4460                 device_name, &hal_desc, &hel_desc, context);
4461         if (hr != D3DENUMRET_OK)
4462         {
4463             TRACE("Application cancelled the enumeration.\n");
4464             LeaveCriticalSection(&ddraw_cs);
4465             return D3D_OK;
4466         }
4467     }
4468
4469     strcpy(device_name,"Direct3D HAL");
4470
4471     TRACE("Enumerating HAL Direct3D device.\n");
4472     hal_desc = device_desc1;
4473     hel_desc = device_desc1;
4474     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4475     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4476             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4477     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4478             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4479     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4480             device_name, &hal_desc, &hel_desc, context);
4481     if (hr != D3DENUMRET_OK)
4482     {
4483         TRACE("Application cancelled the enumeration.\n");
4484         LeaveCriticalSection(&ddraw_cs);
4485         return D3D_OK;
4486     }
4487
4488     TRACE("End of enumeration.\n");
4489
4490     LeaveCriticalSection(&ddraw_cs);
4491     return D3D_OK;
4492 }
4493
4494 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4495 {
4496     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4497
4498     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4499
4500     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4501 }
4502
4503 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4504 {
4505     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4506
4507     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4508
4509     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4510 }
4511
4512 /*****************************************************************************
4513  * IDirect3D3::CreateLight
4514  *
4515  * Creates an IDirect3DLight interface. This interface is used in
4516  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4517  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4518  * uses the IDirect3DDevice7 interface with D3D7 lights.
4519  *
4520  * Version 1, 2 and 3
4521  *
4522  * Params:
4523  *  light: Address to store the new interface pointer
4524  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4525  *                 Must be NULL
4526  *
4527  * Returns:
4528  *  D3D_OK on success
4529  *  DDERR_OUTOFMEMORY if memory allocation failed
4530  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4531  *
4532  *****************************************************************************/
4533 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4534         IUnknown *outer_unknown)
4535 {
4536     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4537     IDirect3DLightImpl *object;
4538
4539     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4540
4541     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4542
4543     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4544     if (!object)
4545     {
4546         ERR("Failed to allocate light memory.\n");
4547         return DDERR_OUTOFMEMORY;
4548     }
4549
4550     d3d_light_init(object, This);
4551
4552     TRACE("Created light %p.\n", object);
4553     *light = (IDirect3DLight *)object;
4554
4555     return D3D_OK;
4556 }
4557
4558 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4559 {
4560     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4561
4562     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4563
4564     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4565 }
4566
4567 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4568 {
4569     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4570
4571     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4572
4573     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4574 }
4575
4576 /*****************************************************************************
4577  * IDirect3D3::CreateMaterial
4578  *
4579  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4580  * and older versions. The IDirect3DMaterial implementation wraps its
4581  * functionality to IDirect3DDevice7::SetMaterial and friends.
4582  *
4583  * Version 1, 2 and 3
4584  *
4585  * Params:
4586  *  material: Address to store the new interface's pointer to
4587  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4588  *                 Must be NULL
4589  *
4590  * Returns:
4591  *  D3D_OK on success
4592  *  DDERR_OUTOFMEMORY if memory allocation failed
4593  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4594  *
4595  *****************************************************************************/
4596 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4597         IUnknown *outer_unknown)
4598 {
4599     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4600     IDirect3DMaterialImpl *object;
4601
4602     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4603
4604     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4605
4606     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4607     if (!object)
4608     {
4609         ERR("Failed to allocate material memory.\n");
4610         return DDERR_OUTOFMEMORY;
4611     }
4612
4613     d3d_material_init(object, This);
4614
4615     TRACE("Created material %p.\n", object);
4616     *material = (IDirect3DMaterial3 *)object;
4617
4618     return D3D_OK;
4619 }
4620
4621 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4622 {
4623     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4624     IDirect3DMaterial3 *material3;
4625     HRESULT hr;
4626
4627     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4628
4629     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4630     *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4631
4632     TRACE("Returning material %p.\n", *material);
4633
4634     return hr;
4635 }
4636
4637 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4638 {
4639     IDirect3DMaterial3 *material3;
4640     HRESULT hr;
4641
4642     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4643
4644     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4645
4646     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4647     *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4648
4649     TRACE("Returning material %p.\n", *material);
4650
4651     return hr;
4652 }
4653
4654 /*****************************************************************************
4655  * IDirect3D3::CreateViewport
4656  *
4657  * Creates an IDirect3DViewport interface. This interface is used
4658  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4659  * it has been replaced by a viewport structure and
4660  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4661  * uses the IDirect3DDevice7 methods for its functionality
4662  *
4663  * Params:
4664  *  Viewport: Address to store the new interface pointer
4665  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4666  *                 Must be NULL
4667  *
4668  * Returns:
4669  *  D3D_OK on success
4670  *  DDERR_OUTOFMEMORY if memory allocation failed
4671  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4672  *
4673  *****************************************************************************/
4674 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4675         IUnknown *outer_unknown)
4676 {
4677     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4678     IDirect3DViewportImpl *object;
4679
4680     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4681
4682     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4683
4684     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4685     if (!object)
4686     {
4687         ERR("Failed to allocate viewport memory.\n");
4688         return DDERR_OUTOFMEMORY;
4689     }
4690
4691     d3d_viewport_init(object, This);
4692
4693     TRACE("Created viewport %p.\n", object);
4694     *viewport = (IDirect3DViewport3 *)object;
4695
4696     return D3D_OK;
4697 }
4698
4699 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4700 {
4701     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4702
4703     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4704
4705     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4706             outer_unknown);
4707 }
4708
4709 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4710 {
4711     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4712
4713     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4714
4715     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4716             outer_unknown);
4717 }
4718
4719 /*****************************************************************************
4720  * IDirect3D3::FindDevice
4721  *
4722  * This method finds a device with the requested properties and returns a
4723  * device description
4724  *
4725  * Verion 1, 2 and 3
4726  * Params:
4727  *  fds: Describes the requested device characteristics
4728  *  fdr: Returns the device description
4729  *
4730  * Returns:
4731  *  D3D_OK on success
4732  *  DDERR_INVALIDPARAMS if no device was found
4733  *
4734  *****************************************************************************/
4735 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4736 {
4737     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4738     D3DDEVICEDESC7 desc7;
4739     D3DDEVICEDESC desc1;
4740     HRESULT hr;
4741
4742     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4743
4744     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4745
4746     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4747             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4748         return DDERR_INVALIDPARAMS;
4749
4750     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4751             && fds->dcmColorModel != D3DCOLOR_RGB)
4752     {
4753         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4754         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4755     }
4756
4757     if (fds->dwFlags & D3DFDS_GUID)
4758     {
4759         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4760         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4761                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4762                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4763         {
4764             WARN("No match for this GUID.\n");
4765             return DDERR_NOTFOUND;
4766         }
4767     }
4768
4769     /* Get the caps */
4770     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4771     if (hr != D3D_OK) return hr;
4772
4773     /* Now return our own GUID */
4774     fdr->guid = IID_D3DDEVICE_WineD3D;
4775     fdr->ddHwDesc = desc1;
4776     fdr->ddSwDesc = desc1;
4777
4778     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4779
4780     return D3D_OK;
4781 }
4782
4783 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4784 {
4785     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4786
4787     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4788
4789     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4790 }
4791
4792 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4793 {
4794     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4795
4796     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4797
4798     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4799 }
4800
4801 /*****************************************************************************
4802  * IDirect3D7::CreateDevice
4803  *
4804  * Creates an IDirect3DDevice7 interface.
4805  *
4806  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4807  * DirectDraw surfaces and are created with
4808  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4809  * create the device object and QueryInterfaces for IDirect3DDevice
4810  *
4811  * Params:
4812  *  refiid: IID of the device to create
4813  *  Surface: Initial rendertarget
4814  *  Device: Address to return the interface pointer
4815  *
4816  * Returns:
4817  *  D3D_OK on success
4818  *  DDERR_OUTOFMEMORY if memory allocation failed
4819  *  DDERR_INVALIDPARAMS if a device exists already
4820  *
4821  *****************************************************************************/
4822 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4823         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4824 {
4825     IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4826     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4827     IDirect3DDeviceImpl *object;
4828     HRESULT hr;
4829
4830     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4831
4832     EnterCriticalSection(&ddraw_cs);
4833     *device = NULL;
4834
4835     /* Fail device creation if non-opengl surfaces are used. */
4836     if (This->ImplType != SURFACE_OPENGL)
4837     {
4838         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4839         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4840
4841         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4842          * is caught in CreateSurface or QueryInterface. */
4843         LeaveCriticalSection(&ddraw_cs);
4844         return DDERR_NO3D;
4845     }
4846
4847     if (This->d3ddevice)
4848     {
4849         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4850         LeaveCriticalSection(&ddraw_cs);
4851         return DDERR_INVALIDPARAMS;
4852     }
4853
4854     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4855     if (!object)
4856     {
4857         ERR("Failed to allocate device memory.\n");
4858         LeaveCriticalSection(&ddraw_cs);
4859         return DDERR_OUTOFMEMORY;
4860     }
4861
4862     hr = d3d_device_init(object, This, target);
4863     if (FAILED(hr))
4864     {
4865         WARN("Failed to initialize device, hr %#x.\n", hr);
4866         HeapFree(GetProcessHeap(), 0, object);
4867         LeaveCriticalSection(&ddraw_cs);
4868         return hr;
4869     }
4870
4871     TRACE("Created device %p.\n", object);
4872     *device = (IDirect3DDevice7 *)object;
4873
4874     LeaveCriticalSection(&ddraw_cs);
4875     return D3D_OK;
4876 }
4877
4878 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4879         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4880 {
4881     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4882     IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4883     HRESULT hr;
4884
4885     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4886             iface, debugstr_guid(riid), surface, device, outer_unknown);
4887
4888     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4889
4890     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4891             surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4892             (IDirect3DDevice7 **)device);
4893     if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4894
4895     return hr;
4896 }
4897
4898 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4899         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4900 {
4901     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4902     IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)surface);
4903     HRESULT hr;
4904
4905     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4906             iface, debugstr_guid(riid), surface, device);
4907
4908     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4909             surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4910             (IDirect3DDevice7 **)device);
4911     if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4912
4913     return hr;
4914 }
4915
4916 /*****************************************************************************
4917  * IDirect3D7::CreateVertexBuffer
4918  *
4919  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4920  * interface.
4921  *
4922  * Version 3 and 7
4923  *
4924  * Params:
4925  *  desc: Requested Vertex buffer properties
4926  *  vertex_buffer: Address to return the interface pointer at
4927  *  flags: Some flags, should be 0
4928  *
4929  * Returns
4930  *  D3D_OK on success
4931  *  DDERR_OUTOFMEMORY if memory allocation failed
4932  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4933  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4934  *
4935  *****************************************************************************/
4936 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4937         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4938 {
4939     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4940     IDirect3DVertexBufferImpl *object;
4941     HRESULT hr;
4942
4943     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4944             iface, desc, vertex_buffer, flags);
4945
4946     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4947
4948     TRACE("Vertex buffer description:\n");
4949     TRACE("    dwSize %u\n", desc->dwSize);
4950     TRACE("    dwCaps %#x\n", desc->dwCaps);
4951     TRACE("    FVF %#x\n", desc->dwFVF);
4952     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
4953
4954     /* Now create the vertex buffer */
4955     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4956     if (!object)
4957     {
4958         ERR("Failed to allocate vertex buffer memory.\n");
4959         return DDERR_OUTOFMEMORY;
4960     }
4961
4962     hr = d3d_vertex_buffer_init(object, This, desc);
4963     if (FAILED(hr))
4964     {
4965         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4966         HeapFree(GetProcessHeap(), 0, object);
4967         return hr;
4968     }
4969
4970     TRACE("Created vertex buffer %p.\n", object);
4971     *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4972
4973     return D3D_OK;
4974 }
4975
4976 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4977         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4978 {
4979     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4980     HRESULT hr;
4981
4982     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4983             iface, desc, vertex_buffer, flags, outer_unknown);
4984
4985     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4986
4987     hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4988             (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4989     if (*vertex_buffer)
4990         *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4991
4992     return hr;
4993 }
4994
4995 /*****************************************************************************
4996  * IDirect3D7::EnumZBufferFormats
4997  *
4998  * Enumerates all supported Z buffer pixel formats
4999  *
5000  * Version 3 and 7
5001  *
5002  * Params:
5003  *  device_iid:
5004  *  callback: callback to call for each pixel format
5005  *  context: Pointer to pass back to the callback
5006  *
5007  * Returns:
5008  *  D3D_OK on success
5009  *  DDERR_INVALIDPARAMS if callback is NULL
5010  *  For details, see IWineD3DDevice::EnumZBufferFormats
5011  *
5012  *****************************************************************************/
5013 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
5014         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5015 {
5016     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
5017     WINED3DDISPLAYMODE d3ddm;
5018     WINED3DDEVTYPE type;
5019     unsigned int i;
5020     HRESULT hr;
5021
5022     /* Order matters. Specifically, BattleZone II (full version) expects the
5023      * 16-bit depth formats to be listed before the 24 and 32 ones. */
5024     static const enum wined3d_format_id formats[] =
5025     {
5026         WINED3DFMT_S1_UINT_D15_UNORM,
5027         WINED3DFMT_D16_UNORM,
5028         WINED3DFMT_X8D24_UNORM,
5029         WINED3DFMT_S4X4_UINT_D24_UNORM,
5030         WINED3DFMT_D24_UNORM_S8_UINT,
5031         WINED3DFMT_D32_UNORM,
5032     };
5033
5034     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5035             iface, debugstr_guid(device_iid), callback, context);
5036
5037     if (!callback) return DDERR_INVALIDPARAMS;
5038
5039     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
5040             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
5041             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
5042     {
5043         TRACE("Asked for HAL device.\n");
5044         type = WINED3DDEVTYPE_HAL;
5045     }
5046     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
5047             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
5048     {
5049         TRACE("Asked for SW device.\n");
5050         type = WINED3DDEVTYPE_SW;
5051     }
5052     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
5053     {
5054         TRACE("Asked for REF device.\n");
5055         type = WINED3DDEVTYPE_REF;
5056     }
5057     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
5058     {
5059         TRACE("Asked for NULLREF device.\n");
5060         type = WINED3DDEVTYPE_NULLREF;
5061     }
5062     else
5063     {
5064         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
5065         type = WINED3DDEVTYPE_HAL;
5066     }
5067
5068     EnterCriticalSection(&ddraw_cs);
5069     /* We need an adapter format from somewhere to please wined3d and WGL.
5070      * Use the current display mode. So far all cards offer the same depth
5071      * stencil format for all modes, but if some do not and applications do
5072      * not like that we'll have to find some workaround, like iterating over
5073      * all imaginable formats and collecting all the depth stencil formats we
5074      * can get. */
5075     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
5076
5077     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5078     {
5079         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5080                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5081         if (SUCCEEDED(hr))
5082         {
5083             DDPIXELFORMAT pformat;
5084
5085             memset(&pformat, 0, sizeof(pformat));
5086             pformat.dwSize = sizeof(pformat);
5087             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5088
5089             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5090             hr = callback(&pformat, context);
5091             if (hr != DDENUMRET_OK)
5092             {
5093                 TRACE("Format enumeration cancelled by application.\n");
5094                 LeaveCriticalSection(&ddraw_cs);
5095                 return D3D_OK;
5096             }
5097         }
5098     }
5099     TRACE("End of enumeration.\n");
5100
5101     LeaveCriticalSection(&ddraw_cs);
5102     return D3D_OK;
5103 }
5104
5105 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5106         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5107 {
5108     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5109
5110     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5111             iface, debugstr_guid(device_iid), callback, context);
5112
5113     return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5114 }
5115
5116 /*****************************************************************************
5117  * IDirect3D7::EvictManagedTextures
5118  *
5119  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5120  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5121  *
5122  * Version 3 and 7
5123  *
5124  * Returns:
5125  *  D3D_OK, because it's a stub
5126  *
5127  *****************************************************************************/
5128 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5129 {
5130     FIXME("iface %p stub!\n", iface);
5131
5132     /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5133      * then unload surfaces / textures. */
5134
5135     return D3D_OK;
5136 }
5137
5138 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5139 {
5140     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5141
5142     TRACE("iface %p.\n", iface);
5143
5144     return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5145 }
5146
5147 /*****************************************************************************
5148  * IDirect3DImpl_GetCaps
5149  *
5150  * This function retrieves the device caps from wined3d
5151  * and converts it into a D3D7 and D3D - D3D3 structure
5152  * This is a helper function called from various places in ddraw
5153  *
5154  * Params:
5155  *  wined3d: The interface to get the caps from
5156  *  desc1: Old D3D <3 structure to fill (needed)
5157  *  desc7: D3D7 device desc structure to fill (needed)
5158  *
5159  * Returns
5160  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
5161  *
5162  *****************************************************************************/
5163 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5164 {
5165     WINED3DCAPS wined3d_caps;
5166     HRESULT hr;
5167
5168     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5169
5170     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5171
5172     EnterCriticalSection(&ddraw_cs);
5173     hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5174     LeaveCriticalSection(&ddraw_cs);
5175     if (FAILED(hr))
5176     {
5177         WARN("Failed to get device caps, hr %#x.\n", hr);
5178         return hr;
5179     }
5180
5181     /* Copy the results into the d3d7 and d3d3 structures */
5182     desc7->dwDevCaps = wined3d_caps.DevCaps;
5183     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5184     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5185     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5186     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5187     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5188     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5189     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5190     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5191     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5192     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5193
5194     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5195     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5196
5197     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5198     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5199     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5200     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5201
5202     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5203     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5204     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5205     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5206
5207     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5208     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5209
5210     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5211     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5212
5213     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5214     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5215
5216     /* Remove all non-d3d7 caps */
5217     desc7->dwDevCaps &= (
5218         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
5219         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
5220         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
5221         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
5222         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
5223         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
5224         D3DDEVCAPS_HWRASTERIZATION);
5225
5226     desc7->dwStencilCaps &= (
5227         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
5228         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
5229         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
5230
5231     /* FVF caps ?*/
5232
5233     desc7->dwTextureOpCaps &= (
5234         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
5235         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
5236         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
5237         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
5238         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
5239         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5240         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
5241         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5242
5243     desc7->dwVertexProcessingCaps &= (
5244         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
5245         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
5246
5247     desc7->dpcLineCaps.dwMiscCaps &= (
5248         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
5249         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
5250         D3DPMISCCAPS_CULLCCW);
5251
5252     desc7->dpcLineCaps.dwRasterCaps &= (
5253         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
5254         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
5255         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
5256         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5257         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
5258         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
5259         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
5260         D3DPRASTERCAPS_ZFOG);
5261
5262     desc7->dpcLineCaps.dwZCmpCaps &= (
5263         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5264         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5265         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5266
5267     desc7->dpcLineCaps.dwSrcBlendCaps &= (
5268         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5269         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5270         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5271         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5272         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5273
5274     desc7->dpcLineCaps.dwDestBlendCaps &= (
5275         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5276         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5277         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5278         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5279         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5280
5281     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5282         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5283         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5284         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5285
5286     desc7->dpcLineCaps.dwShadeCaps &= (
5287         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
5288         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
5289         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
5290         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
5291         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
5292         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
5293         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
5294
5295     desc7->dpcLineCaps.dwTextureCaps &= (
5296         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
5297         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
5298         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
5299         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
5300
5301     desc7->dpcLineCaps.dwTextureFilterCaps &= (
5302         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
5303         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
5304         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
5305         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
5306         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
5307         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5308
5309     desc7->dpcLineCaps.dwTextureBlendCaps &= (
5310         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
5311         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
5312         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
5313
5314     desc7->dpcLineCaps.dwTextureAddressCaps &= (
5315         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
5316         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
5317
5318     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5319     {
5320         /* DirectX7 always has the np2 flag set, no matter what the card
5321          * supports. Some old games (Rollcage) check the caps incorrectly.
5322          * If wined3d supports nonpow2 textures it also has np2 conditional
5323          * support. */
5324         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5325     }
5326
5327     /* Fill the missing members, and do some fixup */
5328     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5329     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5330                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5331                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5332                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5333     desc7->dpcLineCaps.dwStippleWidth = 32;
5334     desc7->dpcLineCaps.dwStippleHeight = 32;
5335     /* Use the same for the TriCaps */
5336     desc7->dpcTriCaps = desc7->dpcLineCaps;
5337
5338     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5339     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5340     desc7->dwMinTextureWidth = 1;
5341     desc7->dwMinTextureHeight = 1;
5342
5343     /* Convert DWORDs safely to WORDs */
5344     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5345     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5346     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5347     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5348
5349     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5350     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5351     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5352     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5353
5354     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5355
5356     desc7->dwReserved1 = 0;
5357     desc7->dwReserved2 = 0;
5358     desc7->dwReserved3 = 0;
5359     desc7->dwReserved4 = 0;
5360
5361     /* Fill the old structure */
5362     memset(desc1, 0, sizeof(*desc1));
5363     desc1->dwSize = sizeof(D3DDEVICEDESC);
5364     desc1->dwFlags = D3DDD_COLORMODEL
5365             | D3DDD_DEVCAPS
5366             | D3DDD_TRANSFORMCAPS
5367             | D3DDD_BCLIPPING
5368             | D3DDD_LIGHTINGCAPS
5369             | D3DDD_LINECAPS
5370             | D3DDD_TRICAPS
5371             | D3DDD_DEVICERENDERBITDEPTH
5372             | D3DDD_DEVICEZBUFFERBITDEPTH
5373             | D3DDD_MAXBUFFERSIZE
5374             | D3DDD_MAXVERTEXCOUNT;
5375
5376     desc1->dcmColorModel = D3DCOLOR_RGB;
5377     desc1->dwDevCaps = desc7->dwDevCaps;
5378     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5379     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5380     desc1->bClipping = TRUE;
5381     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5382     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5383             | D3DLIGHTCAPS_PARALLELPOINT
5384             | D3DLIGHTCAPS_POINT
5385             | D3DLIGHTCAPS_SPOT;
5386
5387     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5388     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5389
5390     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5391     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5392     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5393     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5394     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5395     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5396     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5397     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5398     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5399     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5400     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5401     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5402     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5403
5404     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5405     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5406     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5407     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5408     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5409     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5410     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5411     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5412     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5413     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5414     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5415     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5416     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5417
5418     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5419     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5420     desc1->dwMaxBufferSize = 0;
5421     desc1->dwMaxVertexCount = 65536;
5422     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5423     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5424     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5425     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5426     desc1->dwMinStippleWidth  = 1;
5427     desc1->dwMinStippleHeight = 1;
5428     desc1->dwMaxStippleWidth  = 32;
5429     desc1->dwMaxStippleHeight = 32;
5430     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5431     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5432     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5433     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5434     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5435     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5436     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5437     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5438     desc1->dwStencilCaps = desc7->dwStencilCaps;
5439     desc1->dwFVFCaps = desc7->dwFVFCaps;
5440     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5441     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5442     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5443
5444     return DD_OK;
5445 }
5446
5447 /*****************************************************************************
5448  * IDirectDraw7 VTable
5449  *****************************************************************************/
5450 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5451 {
5452     /* IUnknown */
5453     ddraw7_QueryInterface,
5454     ddraw7_AddRef,
5455     ddraw7_Release,
5456     /* IDirectDraw */
5457     ddraw7_Compact,
5458     ddraw7_CreateClipper,
5459     ddraw7_CreatePalette,
5460     ddraw7_CreateSurface,
5461     ddraw7_DuplicateSurface,
5462     ddraw7_EnumDisplayModes,
5463     ddraw7_EnumSurfaces,
5464     ddraw7_FlipToGDISurface,
5465     ddraw7_GetCaps,
5466     ddraw7_GetDisplayMode,
5467     ddraw7_GetFourCCCodes,
5468     ddraw7_GetGDISurface,
5469     ddraw7_GetMonitorFrequency,
5470     ddraw7_GetScanLine,
5471     ddraw7_GetVerticalBlankStatus,
5472     ddraw7_Initialize,
5473     ddraw7_RestoreDisplayMode,
5474     ddraw7_SetCooperativeLevel,
5475     ddraw7_SetDisplayMode,
5476     ddraw7_WaitForVerticalBlank,
5477     /* IDirectDraw2 */
5478     ddraw7_GetAvailableVidMem,
5479     /* IDirectDraw3 */
5480     ddraw7_GetSurfaceFromDC,
5481     /* IDirectDraw4 */
5482     ddraw7_RestoreAllSurfaces,
5483     ddraw7_TestCooperativeLevel,
5484     ddraw7_GetDeviceIdentifier,
5485     /* IDirectDraw7 */
5486     ddraw7_StartModeTest,
5487     ddraw7_EvaluateMode
5488 };
5489
5490 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5491 {
5492     /* IUnknown */
5493     ddraw4_QueryInterface,
5494     ddraw4_AddRef,
5495     ddraw4_Release,
5496     /* IDirectDraw */
5497     ddraw4_Compact,
5498     ddraw4_CreateClipper,
5499     ddraw4_CreatePalette,
5500     ddraw4_CreateSurface,
5501     ddraw4_DuplicateSurface,
5502     ddraw4_EnumDisplayModes,
5503     ddraw4_EnumSurfaces,
5504     ddraw4_FlipToGDISurface,
5505     ddraw4_GetCaps,
5506     ddraw4_GetDisplayMode,
5507     ddraw4_GetFourCCCodes,
5508     ddraw4_GetGDISurface,
5509     ddraw4_GetMonitorFrequency,
5510     ddraw4_GetScanLine,
5511     ddraw4_GetVerticalBlankStatus,
5512     ddraw4_Initialize,
5513     ddraw4_RestoreDisplayMode,
5514     ddraw4_SetCooperativeLevel,
5515     ddraw4_SetDisplayMode,
5516     ddraw4_WaitForVerticalBlank,
5517     /* IDirectDraw2 */
5518     ddraw4_GetAvailableVidMem,
5519     /* IDirectDraw3 */
5520     ddraw4_GetSurfaceFromDC,
5521     /* IDirectDraw4 */
5522     ddraw4_RestoreAllSurfaces,
5523     ddraw4_TestCooperativeLevel,
5524     ddraw4_GetDeviceIdentifier,
5525 };
5526
5527 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5528 {
5529     /* IUnknown */
5530     ddraw3_QueryInterface,
5531     ddraw3_AddRef,
5532     ddraw3_Release,
5533     /* IDirectDraw */
5534     ddraw3_Compact,
5535     ddraw3_CreateClipper,
5536     ddraw3_CreatePalette,
5537     ddraw3_CreateSurface,
5538     ddraw3_DuplicateSurface,
5539     ddraw3_EnumDisplayModes,
5540     ddraw3_EnumSurfaces,
5541     ddraw3_FlipToGDISurface,
5542     ddraw3_GetCaps,
5543     ddraw3_GetDisplayMode,
5544     ddraw3_GetFourCCCodes,
5545     ddraw3_GetGDISurface,
5546     ddraw3_GetMonitorFrequency,
5547     ddraw3_GetScanLine,
5548     ddraw3_GetVerticalBlankStatus,
5549     ddraw3_Initialize,
5550     ddraw3_RestoreDisplayMode,
5551     ddraw3_SetCooperativeLevel,
5552     ddraw3_SetDisplayMode,
5553     ddraw3_WaitForVerticalBlank,
5554     /* IDirectDraw2 */
5555     ddraw3_GetAvailableVidMem,
5556     /* IDirectDraw3 */
5557     ddraw3_GetSurfaceFromDC,
5558 };
5559
5560 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5561 {
5562     /* IUnknown */
5563     ddraw2_QueryInterface,
5564     ddraw2_AddRef,
5565     ddraw2_Release,
5566     /* IDirectDraw */
5567     ddraw2_Compact,
5568     ddraw2_CreateClipper,
5569     ddraw2_CreatePalette,
5570     ddraw2_CreateSurface,
5571     ddraw2_DuplicateSurface,
5572     ddraw2_EnumDisplayModes,
5573     ddraw2_EnumSurfaces,
5574     ddraw2_FlipToGDISurface,
5575     ddraw2_GetCaps,
5576     ddraw2_GetDisplayMode,
5577     ddraw2_GetFourCCCodes,
5578     ddraw2_GetGDISurface,
5579     ddraw2_GetMonitorFrequency,
5580     ddraw2_GetScanLine,
5581     ddraw2_GetVerticalBlankStatus,
5582     ddraw2_Initialize,
5583     ddraw2_RestoreDisplayMode,
5584     ddraw2_SetCooperativeLevel,
5585     ddraw2_SetDisplayMode,
5586     ddraw2_WaitForVerticalBlank,
5587     /* IDirectDraw2 */
5588     ddraw2_GetAvailableVidMem,
5589 };
5590
5591 static const struct IDirectDrawVtbl ddraw1_vtbl =
5592 {
5593     /* IUnknown */
5594     ddraw1_QueryInterface,
5595     ddraw1_AddRef,
5596     ddraw1_Release,
5597     /* IDirectDraw */
5598     ddraw1_Compact,
5599     ddraw1_CreateClipper,
5600     ddraw1_CreatePalette,
5601     ddraw1_CreateSurface,
5602     ddraw1_DuplicateSurface,
5603     ddraw1_EnumDisplayModes,
5604     ddraw1_EnumSurfaces,
5605     ddraw1_FlipToGDISurface,
5606     ddraw1_GetCaps,
5607     ddraw1_GetDisplayMode,
5608     ddraw1_GetFourCCCodes,
5609     ddraw1_GetGDISurface,
5610     ddraw1_GetMonitorFrequency,
5611     ddraw1_GetScanLine,
5612     ddraw1_GetVerticalBlankStatus,
5613     ddraw1_Initialize,
5614     ddraw1_RestoreDisplayMode,
5615     ddraw1_SetCooperativeLevel,
5616     ddraw1_SetDisplayMode,
5617     ddraw1_WaitForVerticalBlank,
5618 };
5619
5620 static const struct IDirect3D7Vtbl d3d7_vtbl =
5621 {
5622     /* IUnknown methods */
5623     d3d7_QueryInterface,
5624     d3d7_AddRef,
5625     d3d7_Release,
5626     /* IDirect3D7 methods */
5627     d3d7_EnumDevices,
5628     d3d7_CreateDevice,
5629     d3d7_CreateVertexBuffer,
5630     d3d7_EnumZBufferFormats,
5631     d3d7_EvictManagedTextures
5632 };
5633
5634 static const struct IDirect3D3Vtbl d3d3_vtbl =
5635 {
5636     /* IUnknown methods */
5637     d3d3_QueryInterface,
5638     d3d3_AddRef,
5639     d3d3_Release,
5640     /* IDirect3D3 methods */
5641     d3d3_EnumDevices,
5642     d3d3_CreateLight,
5643     d3d3_CreateMaterial,
5644     d3d3_CreateViewport,
5645     d3d3_FindDevice,
5646     d3d3_CreateDevice,
5647     d3d3_CreateVertexBuffer,
5648     d3d3_EnumZBufferFormats,
5649     d3d3_EvictManagedTextures
5650 };
5651
5652 static const struct IDirect3D2Vtbl d3d2_vtbl =
5653 {
5654     /* IUnknown methods */
5655     d3d2_QueryInterface,
5656     d3d2_AddRef,
5657     d3d2_Release,
5658     /* IDirect3D2 methods */
5659     d3d2_EnumDevices,
5660     d3d2_CreateLight,
5661     d3d2_CreateMaterial,
5662     d3d2_CreateViewport,
5663     d3d2_FindDevice,
5664     d3d2_CreateDevice
5665 };
5666
5667 static const struct IDirect3DVtbl d3d1_vtbl =
5668 {
5669     /* IUnknown methods */
5670     d3d1_QueryInterface,
5671     d3d1_AddRef,
5672     d3d1_Release,
5673     /* IDirect3D methods */
5674     d3d1_Initialize,
5675     d3d1_EnumDevices,
5676     d3d1_CreateLight,
5677     d3d1_CreateMaterial,
5678     d3d1_CreateViewport,
5679     d3d1_FindDevice
5680 };
5681
5682 /*****************************************************************************
5683  * ddraw_find_decl
5684  *
5685  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5686  * if none was found.
5687  *
5688  * This function is in ddraw.c and the DDraw object space because D3D7
5689  * vertex buffers are created using the IDirect3D interface to the ddraw
5690  * object, so they can be valid across D3D devices(theoretically. The ddraw
5691  * object also owns the wined3d device
5692  *
5693  * Parameters:
5694  *  This: Device
5695  *  fvf: Fvf to find the decl for
5696  *
5697  * Returns:
5698  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5699  *
5700  *****************************************************************************/
5701 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5702 {
5703     struct wined3d_vertex_declaration *pDecl = NULL;
5704     HRESULT hr;
5705     int p, low, high; /* deliberately signed */
5706     struct FvfToDecl *convertedDecls = This->decls;
5707
5708     TRACE("Searching for declaration for fvf %08x... ", fvf);
5709
5710     low = 0;
5711     high = This->numConvertedDecls - 1;
5712     while(low <= high) {
5713         p = (low + high) >> 1;
5714         TRACE("%d ", p);
5715         if(convertedDecls[p].fvf == fvf) {
5716             TRACE("found %p\n", convertedDecls[p].decl);
5717             return convertedDecls[p].decl;
5718         } else if(convertedDecls[p].fvf < fvf) {
5719             low = p + 1;
5720         } else {
5721             high = p - 1;
5722         }
5723     }
5724     TRACE("not found. Creating and inserting at position %d.\n", low);
5725
5726     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5727             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5728     if (hr != S_OK) return NULL;
5729
5730     if(This->declArraySize == This->numConvertedDecls) {
5731         int grow = max(This->declArraySize / 2, 8);
5732         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5733                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5734         if (!convertedDecls)
5735         {
5736             wined3d_vertex_declaration_decref(pDecl);
5737             return NULL;
5738         }
5739         This->decls = convertedDecls;
5740         This->declArraySize += grow;
5741     }
5742
5743     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5744     convertedDecls[low].decl = pDecl;
5745     convertedDecls[low].fvf = fvf;
5746     This->numConvertedDecls++;
5747
5748     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5749     return pDecl;
5750 }
5751
5752 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5753 {
5754     return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5755 }
5756
5757 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5758         struct wined3d_device *device)
5759 {
5760     TRACE("device_parent %p, device %p.\n", device_parent, device);
5761 }
5762
5763 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5764         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5765         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5766 {
5767     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5768     IDirectDrawSurfaceImpl *surf = NULL;
5769     UINT i = 0;
5770     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5771
5772     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5773             "\tpool %#x, level %u, face %u, surface %p.\n",
5774             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5775
5776     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5777     switch(face)
5778     {
5779         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5780             TRACE("Asked for positive x\n");
5781             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5782             {
5783                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5784             }
5785             surf = ddraw->tex_root; break;
5786         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5787             TRACE("Asked for negative x\n");
5788             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5789         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5790             TRACE("Asked for positive y\n");
5791             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5792         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5793             TRACE("Asked for negative y\n");
5794             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5795         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5796             TRACE("Asked for positive z\n");
5797             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5798         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5799             TRACE("Asked for negative z\n");
5800             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5801         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5802     }
5803
5804     if (!surf)
5805     {
5806         IDirectDrawSurface7 *attached;
5807         IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5808         surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5809         IDirectDrawSurface7_Release(attached);
5810     }
5811     if (!surf) ERR("root search surface not found\n");
5812
5813     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5814     while (i < level)
5815     {
5816         IDirectDrawSurface7 *attached;
5817         IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5818         if(!attached) ERR("Surface not found\n");
5819         surf = impl_from_IDirectDrawSurface7(attached);
5820         IDirectDrawSurface7_Release(attached);
5821         ++i;
5822     }
5823
5824     /* Return the surface */
5825     *surface = surf->wined3d_surface;
5826     wined3d_surface_incref(*surface);
5827
5828     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5829
5830     return D3D_OK;
5831 }
5832
5833 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5834 {
5835     IDirectDrawSurfaceImpl *s = impl_from_IDirectDrawSurface7(surface);
5836     IDirectDrawSurfaceImpl **target = ctx;
5837
5838     if (!s->isRenderTarget)
5839     {
5840         *target = s;
5841         IDirectDrawSurface7_Release(surface);
5842         return DDENUMRET_CANCEL;
5843     }
5844
5845     /* Recurse into the surface tree */
5846     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5847
5848     IDirectDrawSurface7_Release(surface);
5849     if (*target) return DDENUMRET_CANCEL;
5850
5851     return DDENUMRET_OK;
5852 }
5853
5854 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5855         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5856         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5857         struct wined3d_surface **surface)
5858 {
5859     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5860     IDirectDrawSurfaceImpl *d3d_surface = ddraw->d3d_target;
5861     IDirectDrawSurfaceImpl *target = NULL;
5862
5863     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5864             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5865             device_parent, container_parent, width, height, format, multisample_type,
5866             multisample_quality, lockable, surface);
5867
5868     if (d3d_surface->isRenderTarget)
5869     {
5870         IDirectDrawSurface7_EnumAttachedSurfaces(&d3d_surface->IDirectDrawSurface7_iface, &target, findRenderTarget);
5871     }
5872     else
5873     {
5874         target = d3d_surface;
5875     }
5876
5877     if (!target)
5878     {
5879         target = ddraw->d3d_target;
5880         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", ddraw);
5881     }
5882
5883     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5884
5885     *surface = target->wined3d_surface;
5886     wined3d_surface_incref(*surface);
5887     target->isRenderTarget = TRUE;
5888
5889     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5890
5891     return D3D_OK;
5892 }
5893
5894 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5895         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5896         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5897 {
5898     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5899     IDirectDrawSurface7 *ddraw7;
5900     IDirectDrawSurfaceImpl *ddraw_surface;
5901     DDSURFACEDESC2 ddsd;
5902     HRESULT hr;
5903
5904     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5905             "\tmultisample_quality %u, discard %u, surface %p.\n",
5906             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
5907
5908     *surface = NULL;
5909
5910     /* Create a DirectDraw surface */
5911     memset(&ddsd, 0, sizeof(ddsd));
5912     ddsd.dwSize = sizeof(ddsd);
5913     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5914     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5915     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5916     ddsd.dwHeight = height;
5917     ddsd.dwWidth = width;
5918     if (format)
5919     {
5920         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5921     }
5922     else
5923     {
5924         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5925     }
5926
5927     ddraw->depthstencil = TRUE;
5928     hr = IDirectDraw7_CreateSurface(&ddraw->IDirectDraw7_iface, &ddsd, &ddraw7, NULL);
5929     ddraw->depthstencil = FALSE;
5930     if (FAILED(hr))
5931     {
5932         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
5933         return hr;
5934     }
5935
5936     ddraw_surface = impl_from_IDirectDrawSurface7(ddraw7);
5937     *surface = ddraw_surface->wined3d_surface;
5938     wined3d_surface_incref(*surface);
5939     IDirectDrawSurface7_Release(&ddraw_surface->IDirectDrawSurface7_iface);
5940
5941     return D3D_OK;
5942 }
5943
5944 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5945         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5946         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5947 {
5948     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5949             "format %#x, pool %#x, usage %#x, volume %p.\n",
5950             device_parent, container_parent, width, height, depth,
5951             format, pool, usage, volume);
5952
5953     ERR("Not implemented!\n");
5954
5955     return E_NOTIMPL;
5956 }
5957
5958 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5959         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5960 {
5961     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5962     IDirectDrawSurfaceImpl *iterator;
5963     HRESULT hr;
5964
5965     TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5966
5967     hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5968             ddraw->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5969     if (FAILED(hr))
5970     {
5971         WARN("Failed to create swapchain, hr %#x.\n", hr);
5972         *swapchain = NULL;
5973         return hr;
5974     }
5975
5976     ddraw->d3d_target->wined3d_swapchain = *swapchain;
5977     iterator = ddraw->d3d_target->complex_array[0];
5978     while (iterator)
5979     {
5980         iterator->wined3d_swapchain = *swapchain;
5981         iterator = iterator->complex_array[0];
5982     }
5983
5984     return hr;
5985 }
5986
5987 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5988 {
5989     device_parent_wined3d_device_created,
5990     device_parent_create_surface,
5991     device_parent_create_rendertarget,
5992     device_parent_create_depth_stencil,
5993     device_parent_create_volume,
5994     device_parent_create_swapchain,
5995 };
5996
5997 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5998 {
5999     HRESULT hr;
6000     HDC hDC;
6001
6002     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
6003     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
6004     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
6005     ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
6006     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
6007     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
6008     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
6009     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
6010     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
6011     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
6012     ddraw->numIfaces = 1;
6013     ddraw->ref7 = 1;
6014
6015     /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
6016      * this field. */
6017     ddraw->ImplType = DefaultSurfaceType;
6018
6019     /* Get the current screen settings. */
6020     hDC = GetDC(0);
6021     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
6022     ReleaseDC(0, hDC);
6023     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
6024     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
6025
6026     ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
6027     if (!ddraw->wineD3D)
6028     {
6029         WARN("Failed to create a wined3d object.\n");
6030         return E_OUTOFMEMORY;
6031     }
6032
6033     hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
6034             NULL, 0, &ddraw->device_parent, &ddraw->wined3d_device);
6035     if (FAILED(hr))
6036     {
6037         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
6038         wined3d_decref(ddraw->wineD3D);
6039         return hr;
6040     }
6041
6042     /* Get the amount of video memory */
6043     ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
6044
6045     list_init(&ddraw->surface_list);
6046
6047     return DD_OK;
6048 }