wined3d: Make sure the color buffer is not modified by depth_blt().
[wine] / dlls / wined3d / utils.c
1 /*
2  * Utility functions for the WineD3D Library
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006-2007 Henri Verbeet
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #include "config.h"
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29
30 #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
31
32 /*****************************************************************************
33  * Pixel format array
34  */
35 static const PixelFormatDesc formats[] = {
36   /*{WINED3DFORMAT          ,alphamask  ,redmask    ,greenmask  ,bluemask   ,bpp    ,isFourcc   ,internal   ,format ,type   }*/
37     {WINED3DFMT_UNKNOWN     ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,FALSE      ,0                      ,0                  ,0                              },
38     /* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
39     {WINED3DFMT_UYVY        ,0x0        ,0x0        ,0x0        ,0x0        ,1/*?*/ ,TRUE       ,0                      ,0                  ,0                              },
40     {WINED3DFMT_YUY2        ,0x0        ,0x0        ,0x0        ,0x0        ,1/*?*/ ,TRUE       ,0                      ,0                  ,0                              },
41     {WINED3DFMT_DXT1        ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,TRUE       ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,GL_RGBA   ,GL_UNSIGNED_BYTE               },
42     {WINED3DFMT_DXT2        ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,TRUE       ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,GL_RGBA   ,GL_UNSIGNED_BYTE               },
43     {WINED3DFMT_DXT3        ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,TRUE       ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,GL_RGBA   ,GL_UNSIGNED_BYTE               },
44     {WINED3DFMT_DXT4        ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,TRUE       ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,GL_RGBA   ,GL_UNSIGNED_BYTE               },
45     {WINED3DFMT_DXT5        ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,TRUE       ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,GL_RGBA   ,GL_UNSIGNED_BYTE               },
46     {WINED3DFMT_MULTI2_ARGB8,0x0        ,0x0        ,0x0        ,0x0        ,1/*?*/ ,TRUE       ,0                      ,0                  ,0                              },
47     {WINED3DFMT_G8R8_G8B8   ,0x0        ,0x0        ,0x0        ,0x0        ,1/*?*/ ,TRUE       ,0                      ,0                  ,0                              },
48     {WINED3DFMT_R8G8_B8G8   ,0x0        ,0x0        ,0x0        ,0x0        ,1/*?*/ ,TRUE       ,0                      ,0                  ,0                              },
49     /* IEEE formats */
50     {WINED3DFMT_R32F        ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_RGB32F_ARB         ,GL_RED             ,GL_FLOAT                       },
51     {WINED3DFMT_G32R32F     ,0x0        ,0x0        ,0x0        ,0x0        ,8      ,FALSE      ,0                      ,0                  ,0                              },
52     {WINED3DFMT_A32B32G32R32F,0x0       ,0x0        ,0x0        ,0x0        ,16     ,FALSE      ,GL_RGBA32F_ARB         ,GL_RGBA            ,GL_FLOAT                       },
53     /* Hmm? */
54     {WINED3DFMT_CxV8U8      ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,0                      ,0                  ,0                              },
55     /* Float */
56     {WINED3DFMT_R16F        ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_RGB16F_ARB         ,GL_RED             ,GL_HALF_FLOAT_ARB              },
57     {WINED3DFMT_G16R16F     ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,0                      ,0                  ,0                              },
58     {WINED3DFMT_A16B16G16R16F,0x0       ,0x0        ,0x0        ,0x0        ,8      ,FALSE      ,GL_RGBA16F_ARB         ,GL_RGBA            ,GL_HALF_FLOAT_ARB              },
59     /* Palettized formats */
60     {WINED3DFMT_A8P8        ,0x0000ff00 ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,0                      ,0                  ,0                              },
61     {WINED3DFMT_P8          ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,FALSE      ,GL_COLOR_INDEX8_EXT    ,GL_COLOR_INDEX     ,GL_UNSIGNED_BYTE               },
62     /* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */
63     {WINED3DFMT_R8G8B8      ,0x0        ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3      ,FALSE      ,GL_RGB8                ,GL_BGR             ,GL_UNSIGNED_BYTE               },
64     {WINED3DFMT_A8R8G8B8    ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4      ,FALSE      ,GL_RGBA8               ,GL_BGRA            ,GL_UNSIGNED_INT_8_8_8_8_REV    },
65     {WINED3DFMT_X8R8G8B8    ,0x0        ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4      ,FALSE      ,GL_RGB8                ,GL_BGRA            ,GL_UNSIGNED_INT_8_8_8_8_REV    },
66     {WINED3DFMT_R5G6B5      ,0x0        ,0x0000F800 ,0x000007e0 ,0x0000001f ,2      ,FALSE      ,GL_RGB5                ,GL_RGB             ,GL_UNSIGNED_SHORT_5_6_5        },
67     {WINED3DFMT_X1R5G5B5    ,0x0        ,0x00007c00 ,0x000003e0 ,0x0000001f ,2      ,FALSE      ,GL_RGB5_A1             ,GL_BGRA            ,GL_UNSIGNED_SHORT_1_5_5_5_REV  },
68     {WINED3DFMT_A1R5G5B5    ,0x00008000 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2      ,FALSE      ,GL_RGB5_A1             ,GL_BGRA            ,GL_UNSIGNED_SHORT_1_5_5_5_REV  },
69     {WINED3DFMT_A4R4G4B4    ,0x0000f000 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2      ,FALSE      ,GL_RGBA4               ,GL_BGRA            ,GL_UNSIGNED_SHORT_4_4_4_4_REV  },
70     {WINED3DFMT_R3G3B2      ,0x0        ,0x000000e0 ,0x0000001c ,0x00000003 ,1      ,FALSE      ,GL_R3_G3_B2            ,GL_RGB             ,GL_UNSIGNED_BYTE_2_3_3_REV     },
71     {WINED3DFMT_A8          ,0x000000ff ,0x0        ,0x0        ,0x0        ,1      ,FALSE      ,GL_ALPHA8              ,GL_ALPHA           ,GL_UNSIGNED_BYTE               },
72     {WINED3DFMT_A8R3G3B2    ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2      ,FALSE      ,0                      ,0                  ,0                              },
73     {WINED3DFMT_X4R4G4B4    ,0x0        ,0x00000f00 ,0x000000f0 ,0x0000000f ,2      ,FALSE      ,GL_RGB4                ,GL_BGRA            ,GL_UNSIGNED_SHORT_4_4_4_4_REV  },
74     {WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4      ,FALSE      ,GL_RGB                 ,GL_RGBA            ,GL_UNSIGNED_INT_2_10_10_10_REV },
75     {WINED3DFMT_A8B8G8R8    ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4      ,FALSE      ,GL_RGBA8               ,GL_RGBA            ,GL_UNSIGNED_INT_8_8_8_8_REV    },
76     {WINED3DFMT_X8B8G8R8    ,0x0        ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4      ,FALSE      ,GL_RGB8                ,GL_RGBA            ,GL_UNSIGNED_INT_8_8_8_8_REV    },
77     {WINED3DFMT_G16R16      ,0x0        ,0x0000ffff ,0xffff0000 ,0x0        ,4      ,FALSE      ,0                      ,0                  ,0                              },
78     {WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4      ,FALSE      ,GL_RGBA                ,GL_BGRA            ,GL_UNSIGNED_INT_2_10_10_10_REV },
79     {WINED3DFMT_A16B16G16R16,0x0        ,0x0000ffff ,0xffff0000 ,0x0        ,8      ,FALSE      ,GL_RGBA16_EXT          ,GL_RGBA            ,GL_UNSIGNED_SHORT              },
80     /* Luminance */
81     {WINED3DFMT_L8          ,0x0        ,0x0        ,0x0        ,0x0        ,1      ,FALSE      ,GL_LUMINANCE8          ,GL_LUMINANCE       ,GL_UNSIGNED_BYTE               },
82     {WINED3DFMT_A8L8        ,0x0000ff00 ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_LUMINANCE8_ALPHA8   ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE               },
83     {WINED3DFMT_A4L4        ,0x000000f0 ,0x0        ,0x0        ,0x0        ,1      ,FALSE      ,GL_LUMINANCE4_ALPHA4   ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE               },
84     /* Bump mapping stuff */
85     {WINED3DFMT_V8U8        ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_DSDT8_NV            ,GL_DSDT_NV         ,GL_BYTE                        },
86     {WINED3DFMT_L6V5U5      ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_COLOR_INDEX8_EXT    ,GL_COLOR_INDEX     ,GL_UNSIGNED_SHORT_5_5_5_1      },
87     {WINED3DFMT_X8L8V8U8    ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DSDT8_MAG8_INTENSITY8_NV,GL_DSDT_MAG_INTENSITY_NV,GL_BYTE               },
88     {WINED3DFMT_Q8W8V8U8    ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_SIGNED_RGBA8_NV     ,GL_RGBA            ,GL_BYTE                        },
89     {WINED3DFMT_V16U16      ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_SIGNED_HILO16_NV    ,GL_HILO_NV         ,GL_SHORT                       },
90     {WINED3DFMT_W11V11U10   ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,0                      ,0                  ,0                              },
91     {WINED3DFMT_A2W10V10U10 ,0xb0000000 ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,0                      ,0                  ,0                              },
92     /* Depth stencil formats */
93     {WINED3DFMT_D16_LOCKABLE,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_SHORT              },
94     {WINED3DFMT_D32         ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT32_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT                },
95     {WINED3DFMT_D15S1       ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_SHORT              },
96     {WINED3DFMT_D24S8       ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT                },
97     {WINED3DFMT_D24X8       ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT                },
98     {WINED3DFMT_D24X4S4     ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT                },
99     {WINED3DFMT_D16         ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_UNSIGNED_SHORT              },
100     {WINED3DFMT_L16         ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,GL_LUMINANCE16_EXT     ,GL_LUMINANCE       ,GL_UNSIGNED_SHORT              },
101     {WINED3DFMT_D32F_LOCKABLE,0x0       ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT32_ARB,GL_DEPTH_COMPONENT,GL_FLOAT                       },
102     {WINED3DFMT_D24FS8      ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,GL_DEPTH_COMPONENT24_ARB,GL_DEPTH_COMPONENT,GL_FLOAT                       },
103     /* Is this a vertex buffer? */
104     {WINED3DFMT_VERTEXDATA  ,0x0        ,0x0        ,0x0        ,0x0        ,0      ,FALSE      ,0                      ,0                  ,0                              },
105     {WINED3DFMT_INDEX16     ,0x0        ,0x0        ,0x0        ,0x0        ,2      ,FALSE      ,0                      ,0                  ,0                              },
106     {WINED3DFMT_INDEX32     ,0x0        ,0x0        ,0x0        ,0x0        ,4      ,FALSE      ,0                      ,0                  ,0                              },
107     {WINED3DFMT_Q16W16V16U16,0x0        ,0x0        ,0x0        ,0x0        ,8      ,FALSE      ,GL_COLOR_INDEX         ,GL_COLOR_INDEX     ,GL_UNSIGNED_SHORT              }
108 };
109
110 const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt)
111 {
112     /* First check if the format is at the position of its value.
113      * This will catch the argb formats before the loop is entered
114      */
115     if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) {
116         return &formats[fmt];
117     } else {
118         unsigned int i;
119         for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
120             if(formats[i].format == fmt) {
121                 return &formats[i];
122             }
123         }
124     }
125     FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt);
126     if(fmt == WINED3DFMT_UNKNOWN) {
127         ERR("Format table corrupt - Can't find WINED3DFMT_UNKNOWN\n");
128         return NULL;
129     }
130     /* Get the caller a valid pointer */
131     return getFormatDescEntry(WINED3DFMT_UNKNOWN);
132 }
133
134 /*****************************************************************************
135  * Trace formatting of useful values
136  */
137 const char* debug_d3dformat(WINED3DFORMAT fmt) {
138   switch (fmt) {
139 #define FMT_TO_STR(fmt) case fmt: return #fmt
140     FMT_TO_STR(WINED3DFMT_UNKNOWN);
141     FMT_TO_STR(WINED3DFMT_R8G8B8);
142     FMT_TO_STR(WINED3DFMT_A8R8G8B8);
143     FMT_TO_STR(WINED3DFMT_X8R8G8B8);
144     FMT_TO_STR(WINED3DFMT_R5G6B5);
145     FMT_TO_STR(WINED3DFMT_X1R5G5B5);
146     FMT_TO_STR(WINED3DFMT_A1R5G5B5);
147     FMT_TO_STR(WINED3DFMT_A4R4G4B4);
148     FMT_TO_STR(WINED3DFMT_R3G3B2);
149     FMT_TO_STR(WINED3DFMT_A8);
150     FMT_TO_STR(WINED3DFMT_A8R3G3B2);
151     FMT_TO_STR(WINED3DFMT_X4R4G4B4);
152     FMT_TO_STR(WINED3DFMT_A2B10G10R10);
153     FMT_TO_STR(WINED3DFMT_A8B8G8R8);
154     FMT_TO_STR(WINED3DFMT_X8B8G8R8);
155     FMT_TO_STR(WINED3DFMT_G16R16);
156     FMT_TO_STR(WINED3DFMT_A2R10G10B10);
157     FMT_TO_STR(WINED3DFMT_A16B16G16R16);
158     FMT_TO_STR(WINED3DFMT_A8P8);
159     FMT_TO_STR(WINED3DFMT_P8);
160     FMT_TO_STR(WINED3DFMT_L8);
161     FMT_TO_STR(WINED3DFMT_A8L8);
162     FMT_TO_STR(WINED3DFMT_A4L4);
163     FMT_TO_STR(WINED3DFMT_V8U8);
164     FMT_TO_STR(WINED3DFMT_L6V5U5);
165     FMT_TO_STR(WINED3DFMT_X8L8V8U8);
166     FMT_TO_STR(WINED3DFMT_Q8W8V8U8);
167     FMT_TO_STR(WINED3DFMT_V16U16);
168     FMT_TO_STR(WINED3DFMT_W11V11U10);
169     FMT_TO_STR(WINED3DFMT_A2W10V10U10);
170     FMT_TO_STR(WINED3DFMT_UYVY);
171     FMT_TO_STR(WINED3DFMT_YUY2);
172     FMT_TO_STR(WINED3DFMT_DXT1);
173     FMT_TO_STR(WINED3DFMT_DXT2);
174     FMT_TO_STR(WINED3DFMT_DXT3);
175     FMT_TO_STR(WINED3DFMT_DXT4);
176     FMT_TO_STR(WINED3DFMT_DXT5);
177     FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
178     FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
179     FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
180     FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
181     FMT_TO_STR(WINED3DFMT_D32);
182     FMT_TO_STR(WINED3DFMT_D15S1);
183     FMT_TO_STR(WINED3DFMT_D24S8);
184     FMT_TO_STR(WINED3DFMT_D24X8);
185     FMT_TO_STR(WINED3DFMT_D24X4S4);
186     FMT_TO_STR(WINED3DFMT_D16);
187     FMT_TO_STR(WINED3DFMT_L16);
188     FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE);
189     FMT_TO_STR(WINED3DFMT_D24FS8);
190     FMT_TO_STR(WINED3DFMT_VERTEXDATA);
191     FMT_TO_STR(WINED3DFMT_INDEX16);
192     FMT_TO_STR(WINED3DFMT_INDEX32);
193     FMT_TO_STR(WINED3DFMT_Q16W16V16U16);
194     FMT_TO_STR(WINED3DFMT_R16F);
195     FMT_TO_STR(WINED3DFMT_G16R16F);
196     FMT_TO_STR(WINED3DFMT_A16B16G16R16F);
197     FMT_TO_STR(WINED3DFMT_R32F);
198     FMT_TO_STR(WINED3DFMT_G32R32F);
199     FMT_TO_STR(WINED3DFMT_A32B32G32R32F);
200     FMT_TO_STR(WINED3DFMT_CxV8U8);
201 #undef FMT_TO_STR
202   default:
203     {
204       char fourcc[5];
205       fourcc[0] = (char)(fmt);
206       fourcc[1] = (char)(fmt >> 8);
207       fourcc[2] = (char)(fmt >> 16);
208       fourcc[3] = (char)(fmt >> 24);
209       fourcc[4] = 0;
210       if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) )
211         FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc);
212       else
213         FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt);
214     }
215     return "unrecognized";
216   }
217 }
218
219 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
220   switch (devtype) {
221 #define DEVTYPE_TO_STR(dev) case dev: return #dev
222     DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
223     DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
224     DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
225 #undef DEVTYPE_TO_STR
226   default:
227     FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
228     return "unrecognized";
229   }
230 }
231
232 const char* debug_d3dusage(DWORD usage) {
233   switch (usage & WINED3DUSAGE_MASK) {
234 #define WINED3DUSAGE_TO_STR(u) case u: return #u
235     WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
236     WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
237     WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
238     WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
239     WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
240     WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
241     WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
242     WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
243     WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
244     WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
245     WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
246 #undef WINED3DUSAGE_TO_STR
247   case 0: return "none";
248   default:
249     FIXME("Unrecognized %u Usage!\n", usage);
250     return "unrecognized";
251   }
252 }
253
254 const char* debug_d3dusagequery(DWORD usagequery) {
255   switch (usagequery & WINED3DUSAGE_QUERY_MASK) {
256 #define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u
257     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
258     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
259     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
260     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
261     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
262     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
263     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
264 #undef WINED3DUSAGEQUERY_TO_STR
265   case 0: return "none";
266   default:
267     FIXME("Unrecognized %u Usage Query!\n", usagequery);
268     return "unrecognized";
269   }
270 }
271
272 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
273     switch (method) {
274 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
275         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
276         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
277         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
278         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
279         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
280         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
281         WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
282 #undef WINED3DDECLMETHOD_TO_STR
283         default:
284             FIXME("Unrecognized %u declaration method!\n", method);
285             return "unrecognized";
286     }
287 }
288
289 const char* debug_d3ddecltype(WINED3DDECLTYPE type) {
290     switch (type) {
291 #define WINED3DDECLTYPE_TO_STR(u) case u: return #u
292         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT1);
293         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT2);
294         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT3);
295         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT4);
296         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_D3DCOLOR);
297         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4);
298         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2);
299         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4);
300         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4N);
301         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2N);
302         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4N);
303         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT2N);
304         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT4N);
305         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UDEC3);
306         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_DEC3N);
307         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_2);
308         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_4);
309         WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UNUSED);
310 #undef WINED3DDECLTYPE_TO_STR
311         default:
312             FIXME("Unrecognized %u declaration type!\n", type);
313             return "unrecognized";
314     }
315 }
316
317 const char* debug_d3ddeclusage(BYTE usage) {
318     switch (usage) {
319 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
320         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
321         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
322         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
323         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
324         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
325         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
326         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
327         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
328         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
329         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
330         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
331         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
332         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
333         WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
334 #undef WINED3DDECLUSAGE_TO_STR
335         default:
336             FIXME("Unrecognized %u declaration usage!\n", usage);
337             return "unrecognized";
338     }
339 }
340
341 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
342   switch (res) {
343 #define RES_TO_STR(res) case res: return #res;
344     RES_TO_STR(WINED3DRTYPE_SURFACE);
345     RES_TO_STR(WINED3DRTYPE_VOLUME);
346     RES_TO_STR(WINED3DRTYPE_TEXTURE);
347     RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE);
348     RES_TO_STR(WINED3DRTYPE_CUBETEXTURE);
349     RES_TO_STR(WINED3DRTYPE_VERTEXBUFFER);
350     RES_TO_STR(WINED3DRTYPE_INDEXBUFFER);
351 #undef  RES_TO_STR
352   default:
353     FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res);
354     return "unrecognized";
355   }
356 }
357
358 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
359   switch (PrimitiveType) {
360 #define PRIM_TO_STR(prim) case prim: return #prim;
361     PRIM_TO_STR(WINED3DPT_POINTLIST);
362     PRIM_TO_STR(WINED3DPT_LINELIST);
363     PRIM_TO_STR(WINED3DPT_LINESTRIP);
364     PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
365     PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
366     PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
367 #undef  PRIM_TO_STR
368   default:
369     FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
370     return "unrecognized";
371   }
372 }
373
374 const char* debug_d3drenderstate(DWORD state) {
375   switch (state) {
376 #define D3DSTATE_TO_STR(u) case u: return #u
377     D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE             );
378     D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS                 );
379     D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS            );
380     D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE        );
381     D3DSTATE_TO_STR(WINED3DRS_WRAPU                     );
382     D3DSTATE_TO_STR(WINED3DRS_WRAPV                     );
383     D3DSTATE_TO_STR(WINED3DRS_ZENABLE                   );
384     D3DSTATE_TO_STR(WINED3DRS_FILLMODE                  );
385     D3DSTATE_TO_STR(WINED3DRS_SHADEMODE                 );
386     D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN               );
387     D3DSTATE_TO_STR(WINED3DRS_MONOENABLE                );
388     D3DSTATE_TO_STR(WINED3DRS_ROP2                      );
389     D3DSTATE_TO_STR(WINED3DRS_PLANEMASK                 );
390     D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE              );
391     D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE           );
392     D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL                 );
393     D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG                );
394     D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN                );
395     D3DSTATE_TO_STR(WINED3DRS_SRCBLEND                  );
396     D3DSTATE_TO_STR(WINED3DRS_DESTBLEND                 );
397     D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND           );
398     D3DSTATE_TO_STR(WINED3DRS_CULLMODE                  );
399     D3DSTATE_TO_STR(WINED3DRS_ZFUNC                     );
400     D3DSTATE_TO_STR(WINED3DRS_ALPHAREF                  );
401     D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC                 );
402     D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE              );
403     D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE          );
404     D3DSTATE_TO_STR(WINED3DRS_FOGENABLE                 );
405     D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE            );
406     D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE                  );
407     D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL                  );
408     D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX                 );
409     D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA             );
410     D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR                  );
411     D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE              );
412     D3DSTATE_TO_STR(WINED3DRS_FOGSTART                  );
413     D3DSTATE_TO_STR(WINED3DRS_FOGEND                    );
414     D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY                );
415     D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE             );
416     D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS             );
417     D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE            );
418     D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR               );
419     D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU           );
420     D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV           );
421     D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS             );
422     D3DSTATE_TO_STR(WINED3DRS_ZBIAS                     );
423     D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE            );
424     D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY                );
425     D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH                );
426     D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
427     D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE             );
428     D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL               );
429     D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL              );
430     D3DSTATE_TO_STR(WINED3DRS_STENCILPASS               );
431     D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC               );
432     D3DSTATE_TO_STR(WINED3DRS_STENCILREF                );
433     D3DSTATE_TO_STR(WINED3DRS_STENCILMASK               );
434     D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK          );
435     D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR             );
436     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN00          );
437     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN01          );
438     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN02          );
439     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN03          );
440     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN04          );
441     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN05          );
442     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN06          );
443     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN07          );
444     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN08          );
445     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN09          );
446     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN10          );
447     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN11          );
448     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN12          );
449     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN13          );
450     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN14          );
451     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN15          );
452     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN16          );
453     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN17          );
454     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN18          );
455     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN19          );
456     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN20          );
457     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN21          );
458     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN22          );
459     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN23          );
460     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN24          );
461     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN25          );
462     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN26          );
463     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN27          );
464     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN28          );
465     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN29          );
466     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN30          );
467     D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN31          );
468     D3DSTATE_TO_STR(WINED3DRS_WRAP0                     );
469     D3DSTATE_TO_STR(WINED3DRS_WRAP1                     );
470     D3DSTATE_TO_STR(WINED3DRS_WRAP2                     );
471     D3DSTATE_TO_STR(WINED3DRS_WRAP3                     );
472     D3DSTATE_TO_STR(WINED3DRS_WRAP4                     );
473     D3DSTATE_TO_STR(WINED3DRS_WRAP5                     );
474     D3DSTATE_TO_STR(WINED3DRS_WRAP6                     );
475     D3DSTATE_TO_STR(WINED3DRS_WRAP7                     );
476     D3DSTATE_TO_STR(WINED3DRS_CLIPPING                  );
477     D3DSTATE_TO_STR(WINED3DRS_LIGHTING                  );
478     D3DSTATE_TO_STR(WINED3DRS_EXTENTS                   );
479     D3DSTATE_TO_STR(WINED3DRS_AMBIENT                   );
480     D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE             );
481     D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX               );
482     D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER               );
483     D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS          );
484     D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE       );
485     D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE     );
486     D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE    );
487     D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE     );
488     D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE    );
489     D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND               );
490     D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE           );
491     D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING  );
492     D3DSTATE_TO_STR(WINED3DRS_POINTSIZE                 );
493     D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN             );
494     D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE         );
495     D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE          );
496     D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A              );
497     D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B              );
498     D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C              );
499     D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS      );
500     D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK           );
501     D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE            );
502     D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS             );
503     D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN         );
504     D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX             );
505     D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE  );
506     D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE          );
507     D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR               );
508     D3DSTATE_TO_STR(WINED3DRS_BLENDOP                   );
509     D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE            );
510     D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE              );
511     D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE         );
512     D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS       );
513     D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE     );
514     D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL      );
515     D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL      );
516     D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X            );
517     D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y            );
518     D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z            );
519     D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W            );
520     D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
521     D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE       );
522     D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL           );
523     D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL          );
524     D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS           );
525     D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC           );
526     D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1         );
527     D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2         );
528     D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3         );
529     D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR               );
530     D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE           );
531     D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS                 );
532     D3DSTATE_TO_STR(WINED3DRS_WRAP8                     );
533     D3DSTATE_TO_STR(WINED3DRS_WRAP9                     );
534     D3DSTATE_TO_STR(WINED3DRS_WRAP10                    );
535     D3DSTATE_TO_STR(WINED3DRS_WRAP11                    );
536     D3DSTATE_TO_STR(WINED3DRS_WRAP12                    );
537     D3DSTATE_TO_STR(WINED3DRS_WRAP13                    );
538     D3DSTATE_TO_STR(WINED3DRS_WRAP14                    );
539     D3DSTATE_TO_STR(WINED3DRS_WRAP15                    );
540     D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE  );
541     D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA             );
542     D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA            );
543     D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA              );
544 #undef D3DSTATE_TO_STR
545   default:
546     FIXME("Unrecognized %u render state!\n", state);
547     return "unrecognized";
548   }
549 }
550
551 const char* debug_d3dsamplerstate(DWORD state) {
552   switch (state) {
553 #define D3DSTATE_TO_STR(u) case u: return #u
554     D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR  );
555     D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU     );
556     D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV     );
557     D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW     );
558     D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER    );
559     D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER    );
560     D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER    );
561     D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
562     D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL  );
563     D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
564     D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE  );
565     D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX );
566     D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET   );
567 #undef D3DSTATE_TO_STR
568   default:
569     FIXME("Unrecognized %u sampler state!\n", state);
570     return "unrecognized";
571   }
572 }
573
574 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
575     switch (filter_type) {
576 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
577         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
578         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
579         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
580         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
581         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
582         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
583         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
584         D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
585 #undef D3DTEXTUREFILTERTYPE_TO_STR
586         default:
587             FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
588             return "unrecognized";
589     }
590 }
591
592 const char* debug_d3dtexturestate(DWORD state) {
593   switch (state) {
594 #define D3DSTATE_TO_STR(u) case u: return #u
595     D3DSTATE_TO_STR(WINED3DTSS_COLOROP               );
596     D3DSTATE_TO_STR(WINED3DTSS_COLORARG1             );
597     D3DSTATE_TO_STR(WINED3DTSS_COLORARG2             );
598     D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP               );
599     D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1             );
600     D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2             );
601     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00          );
602     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01          );
603     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10          );
604     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11          );
605     D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX         );
606     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE         );
607     D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET        );
608     D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
609     D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW              );
610     D3DSTATE_TO_STR(WINED3DTSS_COLORARG0             );
611     D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0             );
612     D3DSTATE_TO_STR(WINED3DTSS_RESULTARG             );
613     D3DSTATE_TO_STR(WINED3DTSS_CONSTANT              );
614 #undef D3DSTATE_TO_STR
615   case 12:
616     /* Note WINED3DTSS are not consecutive, so skip these */
617     return "unused";
618     break;
619   default:
620     FIXME("Unrecognized %u texture state!\n", state);
621     return "unrecognized";
622   }
623 }
624
625 static const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
626     switch (d3dtop) {
627 #define D3DTOP_TO_STR(u) case u: return #u
628         D3DTOP_TO_STR(WINED3DTOP_DISABLE);
629         D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
630         D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
631         D3DTOP_TO_STR(WINED3DTOP_MODULATE);
632         D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
633         D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
634         D3DTOP_TO_STR(WINED3DTOP_ADD);
635         D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
636         D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
637         D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
638         D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
639         D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
640         D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
641         D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
642         D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
643         D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
644         D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
645         D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
646         D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
647         D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
648         D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
649         D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
650         D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
651         D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
652         D3DTOP_TO_STR(WINED3DTOP_LERP);
653 #undef D3DTOP_TO_STR
654         default:
655             FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
656             return "unrecognized";
657     }
658 }
659
660 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
661     switch (tstype) {
662 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
663     TSTYPE_TO_STR(WINED3DTS_VIEW);
664     TSTYPE_TO_STR(WINED3DTS_PROJECTION);
665     TSTYPE_TO_STR(WINED3DTS_TEXTURE0);
666     TSTYPE_TO_STR(WINED3DTS_TEXTURE1);
667     TSTYPE_TO_STR(WINED3DTS_TEXTURE2);
668     TSTYPE_TO_STR(WINED3DTS_TEXTURE3);
669     TSTYPE_TO_STR(WINED3DTS_TEXTURE4);
670     TSTYPE_TO_STR(WINED3DTS_TEXTURE5);
671     TSTYPE_TO_STR(WINED3DTS_TEXTURE6);
672     TSTYPE_TO_STR(WINED3DTS_TEXTURE7);
673     TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0));
674 #undef TSTYPE_TO_STR
675     default:
676         if (tstype > 256 && tstype < 512) {
677             FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
678             return ("WINED3DTS_WORLDMATRIX > 0");
679         }
680         FIXME("Unrecognized %u WINED3DTS\n", tstype);
681         return "unrecognized";
682     }
683 }
684
685 const char* debug_d3dpool(WINED3DPOOL Pool) {
686   switch (Pool) {
687 #define POOL_TO_STR(p) case p: return #p;
688     POOL_TO_STR(WINED3DPOOL_DEFAULT);
689     POOL_TO_STR(WINED3DPOOL_MANAGED);
690     POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
691     POOL_TO_STR(WINED3DPOOL_SCRATCH);
692 #undef  POOL_TO_STR
693   default:
694     FIXME("Unrecognized %u WINED3DPOOL!\n", Pool);
695     return "unrecognized";
696   }
697 }
698
699 const char *debug_fbostatus(GLenum status) {
700     switch(status) {
701 #define FBOSTATUS_TO_STR(u) case u: return #u
702         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE_EXT);
703         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT);
704         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT);
705         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
706         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
707         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT);
708         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT);
709         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED_EXT);
710 #undef FBOSTATUS_TO_STR
711         default:
712             FIXME("Unrecognied FBO status 0x%08x\n", status);
713             return "unrecognized";
714     }
715 }
716
717 const char *debug_glerror(GLenum error) {
718     switch(error) {
719 #define GLERROR_TO_STR(u) case u: return #u
720         GLERROR_TO_STR(GL_NO_ERROR);
721         GLERROR_TO_STR(GL_INVALID_ENUM);
722         GLERROR_TO_STR(GL_INVALID_VALUE);
723         GLERROR_TO_STR(GL_INVALID_OPERATION);
724         GLERROR_TO_STR(GL_STACK_OVERFLOW);
725         GLERROR_TO_STR(GL_STACK_UNDERFLOW);
726         GLERROR_TO_STR(GL_OUT_OF_MEMORY);
727         GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION_EXT);
728 #undef GLERROR_TO_STR
729         default:
730             FIXME("Unrecognied GL error 0x%08x\n", error);
731             return "unrecognized";
732     }
733 }
734
735 /*****************************************************************************
736  * Useful functions mapping GL <-> D3D values
737  */
738 GLenum StencilOp(DWORD op) {
739     switch(op) {
740     case WINED3DSTENCILOP_KEEP    : return GL_KEEP;
741     case WINED3DSTENCILOP_ZERO    : return GL_ZERO;
742     case WINED3DSTENCILOP_REPLACE : return GL_REPLACE;
743     case WINED3DSTENCILOP_INCRSAT : return GL_INCR;
744     case WINED3DSTENCILOP_DECRSAT : return GL_DECR;
745     case WINED3DSTENCILOP_INVERT  : return GL_INVERT;
746     case WINED3DSTENCILOP_INCR    : return GL_INCR_WRAP_EXT;
747     case WINED3DSTENCILOP_DECR    : return GL_DECR_WRAP_EXT;
748     default:
749         FIXME("Unrecognized stencil op %d\n", op);
750         return GL_KEEP;
751     }
752 }
753
754 GLenum CompareFunc(DWORD func) {
755     switch ((WINED3DCMPFUNC)func) {
756     case WINED3DCMP_NEVER        : return GL_NEVER;
757     case WINED3DCMP_LESS         : return GL_LESS;
758     case WINED3DCMP_EQUAL        : return GL_EQUAL;
759     case WINED3DCMP_LESSEQUAL    : return GL_LEQUAL;
760     case WINED3DCMP_GREATER      : return GL_GREATER;
761     case WINED3DCMP_NOTEQUAL     : return GL_NOTEQUAL;
762     case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
763     case WINED3DCMP_ALWAYS       : return GL_ALWAYS;
764     default:
765         FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
766         return 0;
767     }
768 }
769
770 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) {
771     switch (d3dta) {
772         case WINED3DTA_DIFFUSE:
773             return GL_PRIMARY_COLOR_NV;
774
775         case WINED3DTA_CURRENT:
776             if (stage) return GL_SPARE0_NV;
777             else return GL_PRIMARY_COLOR_NV;
778
779         case WINED3DTA_TEXTURE:
780             if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
781             else return GL_PRIMARY_COLOR_NV;
782
783         case WINED3DTA_TFACTOR:
784             return GL_CONSTANT_COLOR0_NV;
785
786         case WINED3DTA_SPECULAR:
787             return GL_SECONDARY_COLOR_NV;
788
789         case WINED3DTA_TEMP:
790             /* TODO: Support WINED3DTSS_RESULTARG */
791             FIXME("WINED3DTA_TEMP, not properly supported.\n");
792             return GL_SPARE1_NV;
793
794         case WINED3DTA_CONSTANT:
795             /* TODO: Support per stage constants (WINED3DTSS_CONSTANT, NV_register_combiners2) */
796             FIXME("WINED3DTA_CONSTANT, not properly supported.\n");
797             return GL_CONSTANT_COLOR1_NV;
798
799         default:
800             FIXME("Unrecognized texture arg %#x\n", d3dta);
801             return GL_TEXTURE;
802     }
803 }
804
805 static GLenum invert_mapping(GLenum mapping) {
806     if (mapping == GL_UNSIGNED_INVERT_NV) return GL_SIGNED_IDENTITY_NV;
807     else if (mapping == GL_SIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV;
808
809     FIXME("Unhandled mapping %#x\n", mapping);
810     return mapping;
811 }
812
813 static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) {
814     /* The WINED3DTA_COMPLEMENT flag specifies the complement of the input should
815      * be used. */
816     if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV;
817     else *mapping = GL_SIGNED_IDENTITY_NV;
818
819     /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the input
820      * should be used for all input components. */
821     if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA;
822     else *component_usage = GL_RGB;
823
824     *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx);
825 }
826
827 typedef struct {
828     GLenum input[3];
829     GLenum mapping[3];
830     GLenum component_usage[3];
831 } tex_op_args;
832
833 static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
834     if (op == WINED3DTOP_DISABLE) return FALSE;
835     if (This->stateBlock->textures[stage]) return FALSE;
836
837     if (arg1 == WINED3DTA_TEXTURE && op != WINED3DTOP_SELECTARG2) return TRUE;
838     if (arg2 == WINED3DTA_TEXTURE && op != WINED3DTOP_SELECTARG1) return TRUE;
839     if (arg3 == WINED3DTA_TEXTURE && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
840
841     return FALSE;
842 }
843
844 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx) {
845     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface;
846     tex_op_args tex_op_args = {{0}, {0}, {0}};
847     GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
848     GLenum target = GL_COMBINER0_NV + stage;
849
850     TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
851             stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx);
852
853     /* If a texture stage references an invalid texture unit the stage just
854      * passes through the result from the previous stage */
855     if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) {
856         arg1 = WINED3DTA_CURRENT;
857         op = WINED3DTOP_SELECTARG1;
858     }
859
860     get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0],
861             &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx);
862     get_src_and_opr_nvrc(stage, arg2, is_alpha, &tex_op_args.input[1],
863             &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx);
864     get_src_and_opr_nvrc(stage, arg3, is_alpha, &tex_op_args.input[2],
865             &tex_op_args.mapping[2], &tex_op_args.component_usage[2], texture_idx);
866
867
868     /* This is called by a state handler which has the gl lock held and a context for the thread */
869     switch(op)
870     {
871         case WINED3DTOP_DISABLE:
872             /* Only for alpha */
873             if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (WINED3DTOP_DISABLE)\n");
874             /* Input, prev_alpha*1 */
875             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
876                     GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
877             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
878                     GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
879
880             /* Output */
881             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
882                     GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
883             break;
884
885         case WINED3DTOP_SELECTARG1:
886         case WINED3DTOP_SELECTARG2:
887             /* Input, arg*1 */
888             if (op == WINED3DTOP_SELECTARG1) {
889                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
890                         tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
891             } else {
892                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
893                         tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
894             }
895             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
896                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
897
898             /* Output */
899             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
900                     GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
901             break;
902
903         case WINED3DTOP_MODULATE:
904         case WINED3DTOP_MODULATE2X:
905         case WINED3DTOP_MODULATE4X:
906             /* Input, arg1*arg2 */
907             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
908                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
909             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
910                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
911
912             /* Output */
913             if (op == WINED3DTOP_MODULATE) {
914                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
915                         GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
916             } else if (op == WINED3DTOP_MODULATE2X) {
917                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
918                         GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
919             } else if (op == WINED3DTOP_MODULATE4X) {
920                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
921                         GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
922             }
923             break;
924
925         case WINED3DTOP_ADD:
926         case WINED3DTOP_ADDSIGNED:
927         case WINED3DTOP_ADDSIGNED2X:
928             /* Input, arg1*1+arg2*1 */
929             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
930                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
931             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
932                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
933             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
934                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
935             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
936                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
937
938             /* Output */
939             if (op == WINED3DTOP_ADD) {
940                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
941                         GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
942             } else if (op == WINED3DTOP_ADDSIGNED) {
943                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
944                         GL_SPARE0_NV, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
945             } else if (op == WINED3DTOP_ADDSIGNED2X) {
946                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
947                         GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
948             }
949             break;
950
951         case WINED3DTOP_SUBTRACT:
952             /* Input, arg1*1+-arg2*1 */
953             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
954                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
955             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
956                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
957             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
958                     tex_op_args.input[1], GL_SIGNED_NEGATE_NV, tex_op_args.component_usage[1]));
959             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
960                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
961
962             /* Output */
963             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
964                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
965             break;
966
967         case WINED3DTOP_ADDSMOOTH:
968             /* Input, arg1*1+(1-arg1)*arg2 */
969             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
970                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
971             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
972                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
973             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
974                     tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
975             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
976                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
977
978             /* Output */
979             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
980                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
981             break;
982
983         case WINED3DTOP_BLENDDIFFUSEALPHA:
984         case WINED3DTOP_BLENDTEXTUREALPHA:
985         case WINED3DTOP_BLENDFACTORALPHA:
986         case WINED3DTOP_BLENDTEXTUREALPHAPM:
987         case WINED3DTOP_BLENDCURRENTALPHA:
988         {
989             GLenum alpha_src = GL_PRIMARY_COLOR_NV;
990             if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx);
991             else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
992             else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx);
993             else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
994             else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx);
995             else FIXME("Unhandled WINED3DTOP %s, shouldn't happen\n", debug_d3dtop(op));
996
997             /* Input, arg1*alpha_src+arg2*(1-alpha_src) */
998             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
999                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1000             if (op == WINED3DTOP_BLENDTEXTUREALPHAPM)
1001             {
1002                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1003                         GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1004             } else {
1005                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1006                         alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
1007             }
1008             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1009                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1010             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1011                     alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
1012
1013             /* Output */
1014             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1015                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1016             break;
1017         }
1018
1019         case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
1020             /* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */
1021             if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEALPHA_ADDCOLOR)\n");
1022             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1023                     tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
1024             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1025                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1026             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1027                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1028             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1029                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1030
1031             /* Output */
1032             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1033                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1034             break;
1035
1036         case WINED3DTOP_MODULATECOLOR_ADDALPHA:
1037             /* Input, arg1_rgb*arg2_rgb+arg1_alpha*1 */
1038             if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATECOLOR_ADDALPHA)\n");
1039             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1040                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1041             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1042                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1043             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1044                     tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
1045             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1046                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1047
1048             /* Output */
1049             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1050                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1051             break;
1052
1053         case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
1054             /* Input, (1-arg1_alpha)*arg2_rgb+arg1_rgb*1 */
1055             if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVALPHA_ADDCOLOR)\n");
1056             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1057                     tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
1058             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1059                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1060             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1061                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1062             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1063                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1064
1065             /* Output */
1066             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1067                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1068             break;
1069
1070         case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
1071             /* Input, (1-arg1_rgb)*arg2_rgb+arg1_alpha*1 */
1072             if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVCOLOR_ADDALPHA)\n");
1073             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1074                     tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
1075             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1076                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1077             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1078                     tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
1079             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1080                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1081
1082             /* Output */
1083             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1084                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1085             break;
1086
1087         case WINED3DTOP_DOTPRODUCT3:
1088             /* Input, arg1 . arg2 */
1089             /* FIXME: DX7 uses a different calculation? */
1090             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1091                     tex_op_args.input[0], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[0]));
1092             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1093                     tex_op_args.input[1], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[1]));
1094
1095             /* Output */
1096             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
1097                     GL_DISCARD_NV, GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE));
1098             break;
1099
1100         case WINED3DTOP_MULTIPLYADD:
1101             /* Input, arg1*1+arg2*arg3 */
1102             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1103                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1104             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1105                     GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1106             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1107                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1108             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1109                     tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2]));
1110
1111             /* Output */
1112             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1113                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1114             break;
1115
1116         case WINED3DTOP_LERP:
1117             /* Input, arg1*arg2+(1-arg1)*arg3 */
1118             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1119                     tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
1120             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1121                     tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1122             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
1123                     tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
1124             GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
1125                     tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2]));
1126
1127             /* Output */
1128             GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
1129                     GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1130             break;
1131
1132         case WINED3DTOP_BUMPENVMAPLUMINANCE:
1133         case WINED3DTOP_BUMPENVMAP:
1134             if(GL_SUPPORT(NV_TEXTURE_SHADER)) {
1135                 /* The bump map stage itself isn't exciting, just read the texture. But tell the next stage to
1136                  * perform bump mapping and source from the current stage. Pretty much a SELECTARG2.
1137                  * ARG2 is passed through unmodified(apps will most likely use D3DTA_CURRENT for arg2, arg1
1138                  * (which will most likely be D3DTA_TEXTURE) is available as a texture shader input for the next stage
1139                  */
1140                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
1141                         tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
1142                 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
1143                         GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
1144                 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
1145                         GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
1146                 break;
1147             }
1148
1149         default:
1150             FIXME("Unhandled WINED3DTOP: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
1151                     stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx);
1152     }
1153
1154     checkGLcall("set_tex_op_nvrc()\n");
1155
1156 }
1157
1158 static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* operand) {
1159     /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the
1160      * input should be used for all input components. The WINED3DTA_COMPLEMENT
1161      * flag specifies the complement of the input should be used. */
1162     BOOL from_alpha = is_alpha || arg & WINED3DTA_ALPHAREPLICATE;
1163     BOOL complement = arg & WINED3DTA_COMPLEMENT;
1164
1165     /* Calculate the operand */
1166     if (complement) {
1167         if (from_alpha) *operand = GL_ONE_MINUS_SRC_ALPHA;
1168         else *operand = GL_ONE_MINUS_SRC_COLOR;
1169     } else {
1170         if (from_alpha) *operand = GL_SRC_ALPHA;
1171         else *operand = GL_SRC_COLOR;
1172     }
1173
1174     /* Calculate the source */
1175     switch (arg & WINED3DTA_SELECTMASK) {
1176         case WINED3DTA_CURRENT: *source = GL_PREVIOUS_EXT; break;
1177         case WINED3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT; break;
1178         case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break;
1179         case WINED3DTA_TFACTOR: *source = GL_CONSTANT_EXT; break;
1180         case WINED3DTA_SPECULAR:
1181             /*
1182              * According to the GL_ARB_texture_env_combine specs, SPECULAR is
1183              * 'Secondary color' and isn't supported until base GL supports it
1184              * There is no concept of temp registers as far as I can tell
1185              */
1186             FIXME("Unhandled texture arg WINED3DTA_SPECULAR\n");
1187             *source = GL_TEXTURE;
1188             break;
1189         default:
1190             FIXME("Unrecognized texture arg %#x\n", arg);
1191             *source = GL_TEXTURE;
1192             break;
1193     }
1194 }
1195
1196 /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/
1197 #if defined (GL_VERSION_1_3)
1198 # define useext(A) A
1199 # define combine_ext 1
1200 #elif defined (GL_EXT_texture_env_combine)
1201 # define useext(A) A##_EXT
1202 # define combine_ext 1
1203 #elif defined (GL_ARB_texture_env_combine)
1204 # define useext(A) A##_ARB
1205 # define combine_ext 1
1206 #else
1207 # undef combine_ext
1208 #endif
1209
1210 #if !defined(combine_ext)
1211 void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
1212 {
1213         FIXME("Requires opengl combine extensions to work\n");
1214         return;
1215 }
1216 #else
1217 /* Setup the texture operations texture stage states */
1218 void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
1219 {
1220 #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
1221         GLenum src1, src2, src3;
1222         GLenum opr1, opr2, opr3;
1223         GLenum comb_target;
1224         GLenum src0_target, src1_target, src2_target;
1225         GLenum opr0_target, opr1_target, opr2_target;
1226         GLenum scal_target;
1227         GLenum opr=0, invopr, src3_target, opr3_target;
1228         BOOL Handled = FALSE;
1229         IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1230
1231         TRACE("Alpha?(%d), Stage:%d Op(%s), a1(%d), a2(%d), a3(%d)\n", isAlpha, Stage, debug_d3dtop(op), arg1, arg2, arg3);
1232
1233         /* This is called by a state handler which has the gl lock held and a context for the thread */
1234
1235         /* Note: Operations usually involve two ars, src0 and src1 and are operations of
1236            the form (a1 <operation> a2). However, some of the more complex operations
1237            take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added
1238            in a third parameter called a0. Therefore these are operations of the form
1239            a0 <operation> a1 <operation> a2, ie the new parameter goes to the front.
1240
1241            However, below we treat the new (a0) parameter as src2/opr2, so in the actual
1242            functions below, expect their syntax to differ slightly to those listed in the
1243            manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
1244            This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP                     */
1245
1246         if (isAlpha) {
1247                 comb_target = useext(GL_COMBINE_ALPHA);
1248                 src0_target = useext(GL_SOURCE0_ALPHA);
1249                 src1_target = useext(GL_SOURCE1_ALPHA);
1250                 src2_target = useext(GL_SOURCE2_ALPHA);
1251                 opr0_target = useext(GL_OPERAND0_ALPHA);
1252                 opr1_target = useext(GL_OPERAND1_ALPHA);
1253                 opr2_target = useext(GL_OPERAND2_ALPHA);
1254                 scal_target = GL_ALPHA_SCALE;
1255         }
1256         else {
1257                 comb_target = useext(GL_COMBINE_RGB);
1258                 src0_target = useext(GL_SOURCE0_RGB);
1259                 src1_target = useext(GL_SOURCE1_RGB);
1260                 src2_target = useext(GL_SOURCE2_RGB);
1261                 opr0_target = useext(GL_OPERAND0_RGB);
1262                 opr1_target = useext(GL_OPERAND1_RGB);
1263                 opr2_target = useext(GL_OPERAND2_RGB);
1264                 scal_target = useext(GL_RGB_SCALE);
1265         }
1266
1267         /* If a texture stage references an invalid texture unit the stage just
1268          * passes through the result from the previous stage */
1269         if (is_invalid_op(This, Stage, op, arg1, arg2, arg3)) {
1270             arg1 = WINED3DTA_CURRENT;
1271             op = WINED3DTOP_SELECTARG1;
1272         }
1273
1274         /* From MSDN (WINED3DTSS_ALPHAARG1) :
1275            The default argument is WINED3DTA_TEXTURE. If no texture is set for this stage,
1276                    then the default argument is WINED3DTA_DIFFUSE.
1277                    FIXME? If texture added/removed, may need to reset back as well?    */
1278         if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == WINED3DTA_TEXTURE) {
1279             get_src_and_opr(WINED3DTA_DIFFUSE, isAlpha, &src1, &opr1);
1280         } else {
1281             get_src_and_opr(arg1, isAlpha, &src1, &opr1);
1282         }
1283         get_src_and_opr(arg2, isAlpha, &src2, &opr2);
1284         get_src_and_opr(arg3, isAlpha, &src3, &opr3);
1285
1286         TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3);
1287
1288         Handled = TRUE; /* Assume will be handled */
1289
1290         /* Other texture operations require special extensions: */
1291         if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1292           if (isAlpha) {
1293             opr = GL_SRC_ALPHA;
1294             invopr = GL_ONE_MINUS_SRC_ALPHA;
1295             src3_target = GL_SOURCE3_ALPHA_NV;
1296             opr3_target = GL_OPERAND3_ALPHA_NV;
1297           } else {
1298             opr = GL_SRC_COLOR;
1299             invopr = GL_ONE_MINUS_SRC_COLOR;
1300             src3_target = GL_SOURCE3_RGB_NV;
1301             opr3_target = GL_OPERAND3_RGB_NV;
1302           }
1303           switch (op) {
1304           case WINED3DTOP_DISABLE: /* Only for alpha */
1305             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1306             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
1307             glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
1308             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1309             glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
1310             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1311             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1312             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1313             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1314             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1315             glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1316             checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO");
1317             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1318             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
1319             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1320             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1321             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1322             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1323             break;
1324           case WINED3DTOP_SELECTARG1:                                          /* = a1 * 1 + 0 * 0 */
1325           case WINED3DTOP_SELECTARG2:                                          /* = a2 * 1 + 0 * 0 */
1326             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1327             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1328             if (op == WINED3DTOP_SELECTARG1) {
1329               glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1330               checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1331               glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1332               checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1333             } else {
1334               glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
1335               checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
1336               glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
1337               checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
1338             }
1339             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1340             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1341             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1342             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1343             glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1344             checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO");
1345             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1346             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
1347             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1348             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1349             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1350             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1351             break;
1352
1353           case WINED3DTOP_MODULATE:
1354             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1355             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
1356             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1357             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1358             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1359             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1360             glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1361             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1362             glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1363             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1364             glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1365             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1366             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1367             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1368             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1369             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1370             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1371             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
1372             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1373             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1374             break;
1375           case WINED3DTOP_MODULATE2X:
1376             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1377             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
1378             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1379             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1380             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1381             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1382             glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1383             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1384             glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1385             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1386             glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1387             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1388             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1389             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1390             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1391             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1392             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1393             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
1394             glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
1395             checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
1396             break;
1397           case WINED3DTOP_MODULATE4X:
1398             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1399             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
1400             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1401             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1402             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1403             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1404             glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1405             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1406             glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1407             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1408             glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1409             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1410             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1411             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1412             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1413             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1414             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1415             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
1416             glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
1417             checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
1418             break;
1419
1420           case WINED3DTOP_ADD:
1421             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1422             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1423             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1424             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1425             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1426             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1427             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1428             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1429             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1430             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1431             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1432             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1433             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1434             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1435             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1436             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1437             glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1438             checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1439             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1440             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1441             break;
1442
1443           case WINED3DTOP_ADDSIGNED:
1444             glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
1445             checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
1446             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1447             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1448             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1449             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1450             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1451             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1452             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1453             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1454             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1455             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1456             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1457             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1458             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1459             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1460             glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1461             checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1462             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1463             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1464             break;
1465
1466           case WINED3DTOP_ADDSIGNED2X:
1467             glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
1468             checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
1469             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1470             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1471             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1472             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1473             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1474             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1475             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1476             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1477             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1478             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1479             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1480             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1481             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1482             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1483             glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1484             checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1485             glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
1486             checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
1487             break;
1488
1489           case WINED3DTOP_ADDSMOOTH:
1490             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1491             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1492             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1493             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1494             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1495             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1496             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1497             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1498             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1499             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1500             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1501             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1502             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1503             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1504             glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1505             checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1506             switch (opr1) {
1507             case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
1508             case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
1509             case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1510             case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
1511             }
1512             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1513             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1514             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1515             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1516             break;
1517
1518           case WINED3DTOP_BLENDDIFFUSEALPHA:
1519             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1520             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1521             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1522             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1523             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1524             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1525             glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR));
1526             checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)");
1527             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1528             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1529             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1530             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1531             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1532             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1533             glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR));
1534             checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)");
1535             glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
1536             checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
1537             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1538             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1539             break;
1540           case WINED3DTOP_BLENDTEXTUREALPHA:
1541             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1542             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1543             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1544             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1545             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1546             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1547             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE);
1548             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE");
1549             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1550             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1551             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1552             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1553             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1554             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1555             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
1556             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
1557             glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
1558             checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
1559             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1560             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1561             break;
1562           case WINED3DTOP_BLENDFACTORALPHA:
1563             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1564             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1565             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1566             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1567             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1568             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1569             glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT));
1570             checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)");
1571             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1572             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1573             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1574             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1575             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1576             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1577             glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT));
1578             checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)");
1579             glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
1580             checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
1581             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1582             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1583             break;
1584           case WINED3DTOP_BLENDTEXTUREALPHAPM:
1585             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1586             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1587             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1588             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1589             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1590             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1591             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1592             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1593             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1594             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1595             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1596             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1597             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1598             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1599             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
1600             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
1601             glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
1602             checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
1603             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1604             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1605             break;
1606           case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
1607             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1608             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");  /* Add = a0*a1 + a2*a3 */
1609             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);        /*   a0 = src1/opr1    */
1610             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1611             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1612             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");    /*   a1 = 1 (see docs) */
1613             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1614             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1615             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1616             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1617             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);        /*   a2 = arg2         */
1618             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1619             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1620             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");     /*  a3 = src1 alpha   */
1621             glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1622             checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1623             switch (opr) {
1624             case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
1625             case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1626             }
1627             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1628             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1629             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1630             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1631             break;
1632           case WINED3DTOP_MODULATECOLOR_ADDALPHA:
1633             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1634             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1635             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1636             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1637             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1638             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1639             glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1640             checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1641             glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1642             checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1643             glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1644             checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
1645             switch (opr1) {
1646             case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
1647             case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1648             }
1649             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1650             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
1651             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1652             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1653             glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1654             checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1655             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1656             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1657             break;
1658           case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
1659             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1660             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1661             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1662             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1663             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1664             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1665             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1666             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1667             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1668             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1669             glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1670             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1671             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1672             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1673             glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1674             checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1675             switch (opr1) {
1676             case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1677             case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break;
1678             case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1679             case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
1680             }
1681             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1682             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1683             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1684             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1685             break;
1686           case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
1687             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1688             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1689             glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1690             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1691             switch (opr1) {
1692             case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
1693             case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
1694             case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1695             case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
1696             }
1697             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
1698             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
1699             glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1700             checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1701             glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1702             checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1703             glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1704             checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
1705             switch (opr1) {
1706             case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
1707             case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1708             }
1709             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1710             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
1711             glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1712             checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1713             glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1714             checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1715             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1716             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1717             break;
1718           case WINED3DTOP_MULTIPLYADD:
1719             glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1720             checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1721             glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
1722             checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1723             glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
1724             checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1725             glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1726             checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1727             glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1728             checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1729             glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1730             checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1731             glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
1732             checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1733             glTexEnvi(GL_TEXTURE_ENV, src3_target, src2);
1734             checkGLcall("GL_TEXTURE_ENV, src3_target, src3");
1735             glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2);
1736             checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3");
1737             glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1738             checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1739             break;
1740
1741           case WINED3DTOP_BUMPENVMAP:
1742             {
1743             }
1744
1745           case WINED3DTOP_BUMPENVMAPLUMINANCE:
1746                 FIXME("Implement bump environment mapping in GL_NV_texture_env_combine4 path\n");
1747
1748           default:
1749             Handled = FALSE;
1750           }
1751           if (Handled) {
1752             glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
1753             checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV");
1754
1755             return;
1756           }
1757         } /* GL_NV_texture_env_combine4 */
1758
1759         Handled = TRUE; /* Again, assume handled */
1760         switch (op) {
1761         case WINED3DTOP_DISABLE: /* Only for alpha */
1762                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
1763                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
1764                 glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
1765                 checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT");
1766                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
1767                 checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA");
1768                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1769                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1770                 break;
1771         case WINED3DTOP_SELECTARG1:
1772                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
1773                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
1774                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1775                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1776                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1777                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1778                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1779                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1780                 break;
1781         case WINED3DTOP_SELECTARG2:
1782                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
1783                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
1784                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
1785                 checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
1786                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
1787                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
1788                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1789                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1790                 break;
1791         case WINED3DTOP_MODULATE:
1792                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
1793                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
1794                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1795                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1796                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1797                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1798                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1799                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1800                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1801                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1802                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1803                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1804                 break;
1805         case WINED3DTOP_MODULATE2X:
1806                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
1807                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
1808                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1809                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1810                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1811                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1812                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1813                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1814                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1815                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1816                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
1817                 checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
1818                 break;
1819         case WINED3DTOP_MODULATE4X:
1820                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
1821                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
1822                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1823                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1824                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1825                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1826                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1827                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1828                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1829                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1830                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
1831                 checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
1832                 break;
1833         case WINED3DTOP_ADD:
1834                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1835                 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1836                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1837                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1838                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1839                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1840                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1841                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1842                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1843                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1844                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1845                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1846                 break;
1847         case WINED3DTOP_ADDSIGNED:
1848                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
1849                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)");
1850                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1851                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1852                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1853                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1854                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1855                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1856                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1857                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1858                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1859                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1860                 break;
1861         case WINED3DTOP_ADDSIGNED2X:
1862                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
1863                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
1864                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1865                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1866                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1867                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1868                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1869                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1870                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1871                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1872                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
1873                 checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
1874                 break;
1875         case WINED3DTOP_SUBTRACT:
1876           if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) {
1877                 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
1878                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
1879                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1880                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1881                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1882                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1883                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1884                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1885                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1886                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1887                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1888                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1889           } else {
1890                 FIXME("This version of opengl does not support GL_SUBTRACT\n");
1891           }
1892           break;
1893
1894         case WINED3DTOP_BLENDDIFFUSEALPHA:
1895                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
1896                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
1897                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1898                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1899                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1900                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1901                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1902                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1903                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1904                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1905                 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR));
1906                 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR");
1907                 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
1908                 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
1909                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1910                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1911                 break;
1912         case WINED3DTOP_BLENDTEXTUREALPHA:
1913                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
1914                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
1915                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1916                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1917                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1918                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1919                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1920                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1921                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1922                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1923                 glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
1924                 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE");
1925                 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
1926                 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
1927                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1928                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1929                 break;
1930         case WINED3DTOP_BLENDFACTORALPHA:
1931                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
1932                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
1933                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1934                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1935                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1936                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1937                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1938                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1939                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1940                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1941                 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT));
1942                 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT");
1943                 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
1944                 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
1945                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1946                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1947                 break;
1948         case WINED3DTOP_BLENDCURRENTALPHA:
1949                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
1950                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
1951                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1952                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1953                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1954                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1955                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1956                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1957                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1958                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1959                 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS));
1960                 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS");
1961                 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
1962                 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
1963                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1964                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1965                 break;
1966         case WINED3DTOP_DOTPRODUCT3:
1967                 if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) {
1968                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
1969                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
1970                 } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) {
1971                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT);
1972                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT");
1973                 } else {
1974                   FIXME("This version of opengl does not support GL_DOT3\n");
1975                 }
1976                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1977                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1978                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1979                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1980                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1981                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1982                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1983                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1984                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1985                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1986                 break;
1987         case WINED3DTOP_LERP:
1988                 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
1989                 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
1990                 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1991                 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1992                 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1993                 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1994                 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1995                 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1996                 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1997                 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1998                 glTexEnvi(GL_TEXTURE_ENV, src2_target, src3);
1999                 checkGLcall("GL_TEXTURE_ENV, src2_target, src3");
2000                 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3);
2001                 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3");
2002                 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2003                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2004                 break;
2005         case WINED3DTOP_ADDSMOOTH:
2006                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2007                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2008                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2009                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
2010                   checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2011                   switch (opr1) {
2012                   case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
2013                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
2014                   case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2015                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2016                   }
2017                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
2018                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
2019                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2020                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2021                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2022                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2023                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2024                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2025                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2026                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2027                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2028                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2029                 } else
2030                   Handled = FALSE;
2031                 break;
2032         case WINED3DTOP_BLENDTEXTUREALPHAPM:
2033                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2034                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2035                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2036                   glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE);
2037                   checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE");
2038                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA);
2039                   checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA");
2040                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2041                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2042                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2043                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2044                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2045                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2046                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2047                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2048                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2049                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2050                 } else
2051                   Handled = FALSE;
2052                 break;
2053         case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
2054                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2055                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2056                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2057                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
2058                   checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2059                   switch (opr1) {
2060                   case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
2061                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2062                   case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2063                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2064                   }
2065                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
2066                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
2067                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2068                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2069                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2070                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2071                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2072                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2073                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2074                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2075                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2076                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2077                 } else
2078                   Handled = FALSE;
2079                 break;
2080         case WINED3DTOP_MODULATECOLOR_ADDALPHA:
2081                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2082                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2083                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2084                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
2085                   checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2086                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
2087                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
2088                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2089                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2090                   switch (opr1) {
2091                   case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
2092                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2093                   case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2094                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2095                   }
2096                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr);
2097                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr");
2098                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2099                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2100                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2101                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2102                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2103                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2104                 } else
2105                   Handled = FALSE;
2106                 break;
2107         case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
2108                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2109                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2110                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2111                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
2112                   checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2113                   switch (opr1) {
2114                   case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2115                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break;
2116                   case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2117                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2118                   }
2119                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
2120                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
2121                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2122                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2123                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2124                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2125                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2126                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2127                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2128                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2129                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2130                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2131                 } else
2132                   Handled = FALSE;
2133                 break;
2134         case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
2135                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2136                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2137                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2138                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
2139                   checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2140                   switch (opr1) {
2141                   case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
2142                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
2143                   case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2144                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2145                   }
2146                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
2147                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
2148                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2149                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2150                   switch (opr1) {
2151                   case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
2152                   case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2153                   case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
2154                   case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
2155                   }
2156                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr);
2157                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr");
2158                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2159                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2160                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2161                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2162                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2163                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2164                 } else
2165                   Handled = FALSE;
2166                 break;
2167         case WINED3DTOP_MULTIPLYADD:
2168                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
2169                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
2170                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
2171                   glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
2172                   checkGLcall("GL_TEXTURE_ENV, src0_target, src3");
2173                   glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
2174                   checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3");
2175                   glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2176                   checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
2177                   glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2178                   checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2179                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2180                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
2181                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2182                   checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2183                   glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
2184                   checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
2185                 } else
2186                   Handled = FALSE;
2187                 break;
2188         case WINED3DTOP_BUMPENVMAPLUMINANCE:
2189                 if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
2190                     /* Some apps use BUMPENVMAPLUMINANCE instead of D3DTOP_BUMPENVMAP, although
2191                      * they check for the non-luminance cap flag. Well, give them what they asked
2192                      * for :-)
2193                      */
2194                     WARN("Application uses WINED3DTOP_BUMPENVMAPLUMINANCE\n");
2195                 } else {
2196                     Handled = FALSE;
2197                     break;
2198                 }
2199                 /* Fall through */
2200         case WINED3DTOP_BUMPENVMAP:
2201                 if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
2202                     TRACE("Using ati bumpmap on stage %d, target %d\n", Stage, Stage + 1);
2203                     glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_BUMP_ENVMAP_ATI);
2204                     checkGLcall("glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_BUMP_ENVMAP_ATI)");
2205                     glTexEnvi(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0_ARB + Stage + 1);
2206                     checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0_ARB + Stage + 1)");
2207                     glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
2208                     checkGLcall("GL_TEXTURE_ENV, src0_target, src3");
2209                     glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
2210                     checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3");
2211                     glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
2212                     checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2213                     glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
2214                     checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
2215                     glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
2216                     checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
2217                     glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
2218                     checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
2219
2220                     Handled = TRUE;
2221                     break;
2222                 } else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
2223                     /* Technically texture shader support without register combiners is possible, but not expected to occur
2224                      * on real world cards, so for now a fixme should be enough
2225                      */
2226                     FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
2227                 }
2228         default:
2229                 Handled = FALSE;
2230         }
2231
2232         if (Handled) {
2233           BOOL  combineOK = TRUE;
2234           if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
2235             DWORD op2;
2236
2237             if (isAlpha) {
2238               op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP];
2239             } else {
2240               op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP];
2241             }
2242
2243             /* Note: If COMBINE4 in effect can't go back to combine! */
2244             switch (op2) {
2245             case WINED3DTOP_ADDSMOOTH:
2246             case WINED3DTOP_BLENDTEXTUREALPHAPM:
2247             case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
2248             case WINED3DTOP_MODULATECOLOR_ADDALPHA:
2249             case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
2250             case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
2251             case WINED3DTOP_MULTIPLYADD:
2252               /* Ignore those implemented in both cases */
2253               switch (op) {
2254               case WINED3DTOP_SELECTARG1:
2255               case WINED3DTOP_SELECTARG2:
2256                 combineOK = FALSE;
2257                 Handled   = FALSE;
2258                 break;
2259               default:
2260                 FIXME("Can't use COMBINE4 and COMBINE together, thisop=%s, otherop=%s, isAlpha(%d)\n", debug_d3dtop(op), debug_d3dtop(op2), isAlpha);
2261                 return;
2262               }
2263             }
2264           }
2265
2266           if (combineOK) {
2267             glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE));
2268             checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)");
2269
2270             return;
2271           }
2272         }
2273
2274         /* After all the extensions, if still unhandled, report fixme */
2275         FIXME("Unhandled texture operation %s\n", debug_d3dtop(op));
2276         #undef GLINFO_LOCATION
2277 }
2278 #endif
2279
2280 /* Setup this textures matrix according to the texture flags*/
2281 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords)
2282 {
2283     float mat[16];
2284
2285     glMatrixMode(GL_TEXTURE);
2286     checkGLcall("glMatrixMode(GL_TEXTURE)");
2287
2288     if (flags == WINED3DTTFF_DISABLE) {
2289         glLoadIdentity();
2290         checkGLcall("glLoadIdentity()");
2291         return;
2292     }
2293
2294     if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) {
2295         ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n");
2296         return;
2297     }
2298
2299     memcpy(mat, smat, 16 * sizeof(float));
2300
2301     switch (flags & ~WINED3DTTFF_PROJECTED) {
2302     case WINED3DTTFF_COUNT1: mat[1] = mat[5] = mat[13] = 0;
2303     case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
2304     default: mat[3] = mat[7] = mat[11] = 0, mat[15] = 1;
2305     }
2306
2307     if (flags & WINED3DTTFF_PROJECTED) {
2308         switch (flags & ~WINED3DTTFF_PROJECTED) {
2309         case WINED3DTTFF_COUNT2:
2310             mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
2311             mat[1] = mat[5] = mat[9] = mat[13] = 0;
2312             break;
2313         case WINED3DTTFF_COUNT3:
2314             mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
2315             mat[2] = mat[6] = mat[10] = mat[14] = 0;
2316             break;
2317         }
2318     } else if(!calculatedCoords) { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
2319         mat[12] = mat[8];
2320         mat[13] = mat[9];
2321     }
2322
2323     glLoadMatrixf(mat);
2324     checkGLcall("glLoadMatrixf(mat)");
2325 }
2326
2327 #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
2328
2329 /* Convertes a D3D format into a OpenGL configuration format */
2330 int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate){
2331 #define PUSH1(att)        attribs[(*nAttribs)++] = (att);
2332 #define PUSH2(att,value)  attribs[(*nAttribs)++] = (att); attribs[(*nAttribs)++] = (value);
2333     /*We need to do some Card specific stuff in here at some point,
2334     D3D now supports floating point format buffers, and there are a number of different OpelGl ways of managing these e.g.
2335     GLX_ATI_pixel_format_float
2336     */
2337     switch (BackBufferFormat) {
2338         /* color buffer */
2339     case WINED3DFMT_P8:
2340         PUSH2(GLX_RENDER_TYPE,  GLX_COLOR_INDEX_BIT);
2341         PUSH2(GLX_BUFFER_SIZE,  8);
2342         PUSH2(GLX_DOUBLEBUFFER, TRUE);
2343         break;
2344
2345     case WINED3DFMT_R3G3B2:
2346         PUSH2(GLX_RENDER_TYPE,  GLX_RGBA_BIT);
2347         PUSH2(GLX_RED_SIZE,     3);
2348         PUSH2(GLX_GREEN_SIZE,   3);
2349         PUSH2(GLX_BLUE_SIZE,    2);
2350         break;
2351
2352     case WINED3DFMT_A1R5G5B5:
2353         PUSH2(GLX_ALPHA_SIZE,   1);
2354     case WINED3DFMT_X1R5G5B5:
2355         PUSH2(GLX_RED_SIZE,     5);
2356         PUSH2(GLX_GREEN_SIZE,   5);
2357         PUSH2(GLX_BLUE_SIZE,    5);
2358         break;
2359
2360     case WINED3DFMT_R5G6B5:
2361         PUSH2(GLX_RED_SIZE,     5);
2362         PUSH2(GLX_GREEN_SIZE,   6);
2363         PUSH2(GLX_BLUE_SIZE,    5);
2364         break;
2365
2366     case WINED3DFMT_A4R4G4B4:
2367         PUSH2(GLX_ALPHA_SIZE,   4);
2368     case WINED3DFMT_X4R4G4B4:
2369         PUSH2(GLX_RED_SIZE,     4);
2370         PUSH2(GLX_GREEN_SIZE,   4);
2371         PUSH2(GLX_BLUE_SIZE,    4);
2372         break;
2373
2374     case WINED3DFMT_A8R8G8B8:
2375         PUSH2(GLX_ALPHA_SIZE,   8);
2376     case WINED3DFMT_R8G8B8:
2377     case WINED3DFMT_X8R8G8B8:
2378         PUSH2(GLX_RED_SIZE,     8);
2379         PUSH2(GLX_GREEN_SIZE,   8);
2380         PUSH2(GLX_BLUE_SIZE,    8);
2381         break;
2382
2383     case WINED3DFMT_A2R10G10B10:
2384         PUSH2(GLX_ALPHA_SIZE,   2);
2385         PUSH2(GLX_RED_SIZE,    10);
2386         PUSH2(GLX_GREEN_SIZE,  10);
2387         PUSH2(GLX_BLUE_SIZE,   10);
2388         break;
2389
2390     case WINED3DFMT_A16B16G16R16:        
2391         PUSH2(GLX_ALPHA_SIZE,  16);
2392         PUSH2(GLX_RED_SIZE,    16);
2393         PUSH2(GLX_GREEN_SIZE,  16);
2394         PUSH2(GLX_BLUE_SIZE,   16);
2395         break;
2396         
2397     default:
2398         FIXME("Unsupported color format: %s\n", debug_d3dformat(BackBufferFormat));
2399         break;
2400     }
2401     if(!alternate){
2402         switch (StencilBufferFormat) {
2403     case 0:
2404         break;
2405
2406     case WINED3DFMT_D16_LOCKABLE:
2407     case WINED3DFMT_D16:
2408         PUSH2(GLX_DEPTH_SIZE,   16);
2409         break;
2410
2411     case WINED3DFMT_D15S1:
2412         PUSH2(GLX_DEPTH_SIZE,   15);
2413         PUSH2(GLX_STENCIL_SIZE, 1);
2414         /*Does openGl support a 1bit stencil?, I've seen it used elsewhere
2415         e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/
2416         break;
2417
2418     case WINED3DFMT_D24X8:
2419         PUSH2(GLX_DEPTH_SIZE,   24);
2420         break;
2421
2422     case WINED3DFMT_D24X4S4:
2423         PUSH2(GLX_DEPTH_SIZE,   24);
2424         PUSH2(GLX_STENCIL_SIZE, 4);
2425         break;
2426
2427     case WINED3DFMT_D24S8:
2428         PUSH2(GLX_DEPTH_SIZE,   24);
2429         PUSH2(GLX_STENCIL_SIZE, 8);
2430         break;
2431
2432     case WINED3DFMT_D24FS8:
2433         PUSH2(GLX_DEPTH_SIZE,   24);
2434         PUSH2(GLX_STENCIL_SIZE, 8);
2435         break;
2436
2437     case WINED3DFMT_D32:
2438         PUSH2(GLX_DEPTH_SIZE,   32);
2439         break;
2440
2441     default:
2442         FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat));
2443         break;
2444     }
2445
2446     } else { /* it the device doesn't support the 'exact' format, try to find something close */
2447         switch (StencilBufferFormat) {
2448         case 0:
2449             break;
2450             
2451         case WINED3DFMT_D16_LOCKABLE:
2452         case WINED3DFMT_D16:
2453             PUSH2(GLX_DEPTH_SIZE,   1);
2454             break;
2455
2456         case WINED3DFMT_D15S1:
2457             PUSH2(GLX_DEPTH_SIZE,   1);
2458             PUSH2(GLX_STENCIL_SIZE, 1);
2459             /*Does openGl support a 1bit stencil?, I've seen it used elsewhere
2460             e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/
2461             break;
2462
2463         case WINED3DFMT_D24X8:
2464             PUSH2(GLX_DEPTH_SIZE,   1);
2465             break;
2466
2467         case WINED3DFMT_D24X4S4:
2468             PUSH2(GLX_DEPTH_SIZE,   1);
2469             PUSH2(GLX_STENCIL_SIZE, 1);
2470             break;
2471
2472         case WINED3DFMT_D24S8:
2473             PUSH2(GLX_DEPTH_SIZE,   1);
2474             PUSH2(GLX_STENCIL_SIZE, 1);
2475             break;
2476
2477         case WINED3DFMT_D24FS8:
2478             PUSH2(GLX_DEPTH_SIZE,   1);
2479             PUSH2(GLX_STENCIL_SIZE, 1);
2480             break;
2481
2482         case WINED3DFMT_D32:
2483             PUSH2(GLX_DEPTH_SIZE,   1);
2484             break;
2485
2486         default:
2487             FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat));
2488             break;
2489         }
2490     }
2491
2492     return *nAttribs;
2493 }
2494
2495 #undef GLINFO_LOCATION
2496
2497 /* DirectDraw stuff */
2498 WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
2499     switch(depth) {
2500         case 8:  return WINED3DFMT_P8; break;
2501         case 15: return WINED3DFMT_X1R5G5B5; break;
2502         case 16: return WINED3DFMT_R5G6B5; break;
2503         case 24: return WINED3DFMT_R8G8B8; break;
2504         case 32: return WINED3DFMT_X8R8G8B8; break;
2505         default: return WINED3DFMT_UNKNOWN;
2506     }
2507 }
2508
2509 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) {
2510     WINED3DMATRIX temp;
2511
2512     /* Now do the multiplication 'by hand'.
2513        I know that all this could be optimised, but this will be done later :-) */
2514     temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
2515     temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
2516     temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
2517     temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
2518
2519     temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
2520     temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
2521     temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
2522     temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
2523
2524     temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
2525     temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
2526     temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
2527     temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
2528
2529     temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
2530     temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
2531     temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
2532     temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
2533
2534     /* And copy the new matrix in the good storage.. */
2535     memcpy(dest, &temp, 16 * sizeof(float));
2536 }
2537
2538 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
2539     DWORD size = 0;
2540     int i;
2541     int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
2542
2543     if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
2544     if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
2545     if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
2546     if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
2547     switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
2548         case WINED3DFVF_XYZ:    size += 3 * sizeof(float); break;
2549         case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
2550         case WINED3DFVF_XYZB1:  size += 4 * sizeof(float); break;
2551         case WINED3DFVF_XYZB2:  size += 5 * sizeof(float); break;
2552         case WINED3DFVF_XYZB3:  size += 6 * sizeof(float); break;
2553         case WINED3DFVF_XYZB4:  size += 7 * sizeof(float); break;
2554         case WINED3DFVF_XYZB5:  size += 8 * sizeof(float); break;
2555         default: ERR("Unexpected position mask\n");
2556     }
2557     for (i = 0; i < numTextures; i++) {
2558         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
2559     }
2560
2561     return size;
2562 }
2563
2564 /***********************************************************************
2565  * CalculateTexRect
2566  *
2567  * Calculates the dimensions of the opengl texture used for blits.
2568  * Handled oversized opengl textures and updates the source rectangle
2569  * accordingly
2570  *
2571  * Params:
2572  *  This: Surface to operate on
2573  *  Rect: Requested rectangle
2574  *
2575  * Returns:
2576  *  TRUE if the texture part can be loaded,
2577  *  FALSE otherwise
2578  *
2579  *********************************************************************/
2580 #define GLINFO_LOCATION ((IWineD3DImpl *)(This->resource.wineD3DDevice->wineD3D))->gl_info
2581
2582 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) {
2583     int x1 = Rect->left, x2 = Rect->right;
2584     int y1 = Rect->top, y2 = Rect->bottom;
2585     GLint maxSize = GL_LIMITS(texture_size);
2586
2587     TRACE("(%p)->(%d,%d)-(%d,%d)\n", This,
2588           Rect->left, Rect->top, Rect->right, Rect->bottom);
2589
2590     /* The sizes might be reversed */
2591     if(Rect->left > Rect->right) {
2592         x1 = Rect->right;
2593         x2 = Rect->left;
2594     }
2595     if(Rect->top > Rect->bottom) {
2596         y1 = Rect->bottom;
2597         y2 = Rect->top;
2598     }
2599
2600     /* No oversized texture? This is easy */
2601     if(!(This->Flags & SFLAG_OVERSIZE)) {
2602         /* Which rect from the texture do I need? */
2603         glTexCoord[0] = (float) Rect->left / (float) This->pow2Width;
2604         glTexCoord[2] = (float) Rect->top / (float) This->pow2Height;
2605         glTexCoord[1] = (float) Rect->right / (float) This->pow2Width;
2606         glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height;
2607
2608         return TRUE;
2609     } else {
2610         /* Check if we can succeed at all */
2611         if( (x2 - x1) > maxSize ||
2612             (y2 - y1) > maxSize ) {
2613             TRACE("Requested rectangle is too large for gl\n");
2614             return FALSE;
2615         }
2616
2617         /* A part of the texture has to be picked. First, check if
2618          * some texture part is loaded already, if yes try to re-use it.
2619          * If the texture is dirty, or the part can't be used,
2620          * re-position the part to load
2621          */
2622         if(This->Flags & SFLAG_INTEXTURE) {
2623             if(This->glRect.left <= x1 && This->glRect.right >= x2 &&
2624                This->glRect.top <= y1 && This->glRect.bottom >= x2 ) {
2625                 /* Ok, the rectangle is ok, re-use it */
2626                 TRACE("Using existing gl Texture\n");
2627             } else {
2628                 /* Rectangle is not ok, dirtify the texture to reload it */
2629                 TRACE("Dirtifying texture to force reload\n");
2630                 This->Flags &= ~SFLAG_INTEXTURE;
2631             }
2632         }
2633
2634         /* Now if we are dirty(no else if!) */
2635         if(!(This->Flags & SFLAG_INTEXTURE)) {
2636             /* Set the new rectangle. Use the following strategy:
2637              * 1) Use as big textures as possible.
2638              * 2) Place the texture part in the way that the requested
2639              *    part is in the middle of the texture(well, almost)
2640              * 3) If the texture is moved over the edges of the
2641              *    surface, replace it nicely
2642              * 4) If the coord is not limiting the texture size,
2643              *    use the whole size
2644              */
2645             if((This->pow2Width) > maxSize) {
2646                 This->glRect.left = x1 - maxSize / 2;
2647                 if(This->glRect.left < 0) {
2648                     This->glRect.left = 0;
2649                 }
2650                 This->glRect.right = This->glRect.left + maxSize;
2651                 if(This->glRect.right > This->currentDesc.Width) {
2652                     This->glRect.right = This->currentDesc.Width;
2653                     This->glRect.left = This->glRect.right - maxSize;
2654                 }
2655             } else {
2656                 This->glRect.left = 0;
2657                 This->glRect.right = This->pow2Width;
2658             }
2659
2660             if(This->pow2Height > maxSize) {
2661                 This->glRect.top = x1 - GL_LIMITS(texture_size) / 2;
2662                 if(This->glRect.top < 0) This->glRect.top = 0;
2663                 This->glRect.bottom = This->glRect.left + maxSize;
2664                 if(This->glRect.bottom > This->currentDesc.Height) {
2665                     This->glRect.bottom = This->currentDesc.Height;
2666                     This->glRect.top = This->glRect.bottom - maxSize;
2667                 }
2668             } else {
2669                 This->glRect.top = 0;
2670                 This->glRect.bottom = This->pow2Height;
2671             }
2672             TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This,
2673                    This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom);
2674         }
2675
2676         /* Re-calculate the rect to draw */
2677         Rect->left -= This->glRect.left;
2678         Rect->right -= This->glRect.left;
2679         Rect->top -= This->glRect.top;
2680         Rect->bottom -= This->glRect.top;
2681
2682         /* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size,
2683          * or the pow2Width / pow2Height of the surface
2684          */
2685         glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left);
2686         glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top);
2687         glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left);
2688         glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top);
2689     }
2690     return TRUE;
2691 }
2692 #undef GLINFO_LOCATION
2693
2694 /* Hash table functions */
2695
2696 hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function)
2697 {
2698     hash_table_t *table;
2699     unsigned int initial_size = 8;
2700
2701     table = HeapAlloc(GetProcessHeap(), 0, sizeof(hash_table_t) + (initial_size * sizeof(struct list)));
2702     if (!table)
2703     {
2704         ERR("Failed to allocate table, returning NULL.\n");
2705         return NULL;
2706     }
2707
2708     table->hash_function = hash_function;
2709     table->compare_function = compare_function;
2710
2711     table->grow_size = initial_size - (initial_size >> 2);
2712     table->shrink_size = 0;
2713
2714     table->buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(struct list));
2715     if (!table->buckets)
2716     {
2717         ERR("Failed to allocate table buckets, returning NULL.\n");
2718         HeapFree(GetProcessHeap(), 0, table);
2719         return NULL;
2720     }
2721     table->bucket_count = initial_size;
2722
2723     table->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, table->grow_size * sizeof(hash_table_entry_t));
2724     if (!table->entries)
2725     {
2726         ERR("Failed to allocate table entries, returning NULL.\n");
2727         HeapFree(GetProcessHeap(), 0, table->buckets);
2728         HeapFree(GetProcessHeap(), 0, table);
2729         return NULL;
2730     }
2731     table->entry_count = 0;
2732
2733     list_init(&table->free_entries);
2734     table->count = 0;
2735
2736     return table;
2737 }
2738
2739 void hash_table_destroy(hash_table_t *table)
2740 {
2741     unsigned int i = 0;
2742
2743     for (i = 0; i < table->entry_count; ++i)
2744     {
2745         HeapFree(GetProcessHeap(), 0, table->entries[i].key);
2746     }
2747
2748     HeapFree(GetProcessHeap(), 0, table->entries);
2749     HeapFree(GetProcessHeap(), 0, table->buckets);
2750     HeapFree(GetProcessHeap(), 0, table);
2751 }
2752
2753 static inline hash_table_entry_t *hash_table_get_by_idx(hash_table_t *table, void *key, unsigned int idx)
2754 {
2755     hash_table_entry_t *entry;
2756
2757     if (table->buckets[idx].next)
2758         LIST_FOR_EACH_ENTRY(entry, &(table->buckets[idx]), hash_table_entry_t, entry)
2759             if (table->compare_function(entry->key, key)) return entry;
2760
2761     return NULL;
2762 }
2763
2764 static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count)
2765 {
2766     unsigned int new_entry_count = 0;
2767     hash_table_entry_t *new_entries;
2768     struct list *new_buckets;
2769     unsigned int grow_size = new_bucket_count - (new_bucket_count >> 2);
2770     unsigned int i;
2771
2772     new_buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_bucket_count * sizeof(struct list));
2773     if (!new_buckets)
2774     {
2775         ERR("Failed to allocate new buckets, returning FALSE.\n");
2776         return FALSE;
2777     }
2778
2779     new_entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, grow_size * sizeof(hash_table_entry_t));
2780     if (!new_entries)
2781     {
2782         ERR("Failed to allocate new entries, returning FALSE.\n");
2783         HeapFree(GetProcessHeap(), 0, new_buckets);
2784         return FALSE;
2785     }
2786
2787     for (i = 0; i < table->bucket_count; ++i)
2788     {
2789         if (table->buckets[i].next)
2790         {
2791             hash_table_entry_t *entry, *entry2;
2792
2793             LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &table->buckets[i], hash_table_entry_t, entry)
2794             {
2795                 int j;
2796                 hash_table_entry_t *new_entry = new_entries + (new_entry_count++);
2797                 *new_entry = *entry;
2798
2799                 j = new_entry->hash & (new_bucket_count - 1);
2800
2801                 if (!new_buckets[j].next) list_init(&new_buckets[j]);
2802                 list_add_head(&new_buckets[j], &new_entry->entry);
2803             }
2804         }
2805     }
2806
2807     HeapFree(GetProcessHeap(), 0, table->buckets);
2808     table->buckets = new_buckets;
2809
2810     HeapFree(GetProcessHeap(), 0, table->entries);
2811     table->entries = new_entries;
2812
2813     table->entry_count = new_entry_count;
2814     list_init(&table->free_entries);
2815
2816     table->bucket_count = new_bucket_count;
2817     table->grow_size = grow_size;
2818     table->shrink_size = new_bucket_count > 8 ? new_bucket_count >> 2 : 0;
2819
2820     return TRUE;
2821 }
2822
2823 void hash_table_put(hash_table_t *table, void *key, void *value)
2824 {
2825     unsigned int idx;
2826     unsigned int hash;
2827     hash_table_entry_t *entry;
2828
2829     hash = table->hash_function(key);
2830     idx = hash & (table->bucket_count - 1);
2831     entry = hash_table_get_by_idx(table, key, idx);
2832
2833     if (entry)
2834     {
2835         HeapFree(GetProcessHeap(), 0, key);
2836         entry->value = value;
2837
2838         if (!value)
2839         {
2840             HeapFree(GetProcessHeap(), 0, entry->key);
2841             entry->key = NULL;
2842
2843             /* Remove the entry */
2844             list_remove(&entry->entry);
2845             list_add_head(&table->free_entries, &entry->entry);
2846
2847             --table->count;
2848
2849             /* Shrink if necessary */
2850             if (table->count < table->shrink_size) {
2851                 if (!hash_table_resize(table, table->bucket_count >> 1))
2852                 {
2853                     ERR("Failed to shrink the table...\n");
2854                 }
2855             }
2856         }
2857
2858         return;
2859     }
2860
2861     if (!value) return;
2862
2863     /* Grow if necessary */
2864     if (table->count >= table->grow_size)
2865     {
2866         if (!hash_table_resize(table, table->bucket_count << 1))
2867         {
2868             ERR("Failed to grow the table, returning.\n");
2869             return;
2870         }
2871
2872         idx = hash & (table->bucket_count - 1);
2873     }
2874
2875     /* Find an entry to insert */
2876     if (!list_empty(&table->free_entries))
2877     {
2878         struct list *elem = list_head(&table->free_entries);
2879
2880         list_remove(elem);
2881         entry = LIST_ENTRY(elem, hash_table_entry_t, entry);
2882     } else {
2883         entry = table->entries + (table->entry_count++);
2884     }
2885
2886     /* Insert the entry */
2887     entry->key = key;
2888     entry->value = value;
2889     entry->hash = hash;
2890     if (!table->buckets[idx].next) list_init(&table->buckets[idx]);
2891     list_add_head(&table->buckets[idx], &entry->entry);
2892
2893     ++table->count;
2894 }
2895
2896 void hash_table_remove(hash_table_t *table, void *key)
2897 {
2898     hash_table_put(table, key, NULL);
2899 }
2900
2901 void *hash_table_get(hash_table_t *table, void *key)
2902 {
2903     unsigned int idx;
2904     hash_table_entry_t *entry;
2905
2906     idx = table->hash_function(key) & (table->bucket_count - 1);
2907     entry = hash_table_get_by_idx(table, key, idx);
2908
2909     return entry ? entry->value : NULL;
2910 }