jscript: Added Object.toString for host objects implementation.
[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33         || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
45     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     if (ref == 1)
51     {
52         IDirect3DDevice8_AddRef(This->parentDevice);
53         wined3d_mutex_lock();
54         IWineD3DTexture_AddRef(This->wineD3DTexture);
55         wined3d_mutex_unlock();
56     }
57
58     return ref;
59 }
60
61 static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
62     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
63     ULONG ref = InterlockedDecrement(&This->ref);
64
65     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67     if (ref == 0) {
68         IDirect3DDevice8_Release(This->parentDevice);
69         wined3d_mutex_lock();
70         IWineD3DTexture_Release(This->wineD3DTexture);
71         wined3d_mutex_unlock();
72     }
73     return ref;
74 }
75
76 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
77 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
78     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
79     IWineD3DDevice *wined3d_device;
80     HRESULT hr;
81     TRACE("(%p) Relay\n", This);
82
83     wined3d_mutex_lock();
84     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
85     if (SUCCEEDED(hr))
86     {
87         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
88         IWineD3DDevice_Release(wined3d_device);
89     }
90     wined3d_mutex_unlock();
91
92     return hr;
93 }
94
95 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
96     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
97     HRESULT hr;
98     TRACE("(%p) Relay\n", This);
99
100     wined3d_mutex_lock();
101     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
102     wined3d_mutex_unlock();
103
104     return hr;
105 }
106
107 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
108     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
109     HRESULT hr;
110     TRACE("(%p) Relay\n", This);
111
112     wined3d_mutex_lock();
113     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
114     wined3d_mutex_unlock();
115
116     return hr;
117 }
118
119 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
120     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
121     HRESULT hr;
122     TRACE("(%p) Relay\n", This);
123
124     wined3d_mutex_lock();
125     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
126     wined3d_mutex_unlock();
127
128     return hr;
129 }
130
131 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
132     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
133     DWORD ret;
134     TRACE("(%p) Relay\n", This);
135
136     wined3d_mutex_lock();
137     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
138     wined3d_mutex_unlock();
139
140     return ret;
141 }
142
143 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
144     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
145     DWORD ret;
146     TRACE("(%p) Relay\n", This);
147
148     wined3d_mutex_lock();
149     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
150     wined3d_mutex_unlock();
151
152     return ret;
153 }
154
155 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
156     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
157     TRACE("(%p) Relay\n", This);
158
159     wined3d_mutex_lock();
160     IWineD3DTexture_PreLoad(This->wineD3DTexture);
161     wined3d_mutex_unlock();
162 }
163
164 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
165     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
166     D3DRESOURCETYPE type;
167     TRACE("(%p) Relay\n", This);
168
169     wined3d_mutex_lock();
170     type = IWineD3DTexture_GetType(This->wineD3DTexture);
171     wined3d_mutex_unlock();
172
173     return type;
174 }
175
176 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
177 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
178     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
179     DWORD ret;
180     TRACE("(%p) Relay\n", This);
181
182     wined3d_mutex_lock();
183     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
184     wined3d_mutex_unlock();
185
186     return ret;
187 }
188
189 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
190     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
191     DWORD ret;
192     TRACE("(%p) Relay\n", This);
193
194     wined3d_mutex_lock();
195     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
196     wined3d_mutex_unlock();
197
198     return ret;
199 }
200
201 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
202     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
203     DWORD ret;
204     TRACE("(%p) Relay\n", This);
205
206     wined3d_mutex_lock();
207     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
208     wined3d_mutex_unlock();
209
210     return ret;
211 }
212
213 /* IDirect3DTexture8 Interface follow: */
214 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
215     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
216     HRESULT hr;
217
218     WINED3DSURFACE_DESC    wined3ddesc;
219     TRACE("(%p) Relay\n", This);
220
221     wined3d_mutex_lock();
222     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
223     wined3d_mutex_unlock();
224
225     if (SUCCEEDED(hr))
226     {
227         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
228         pDesc->Type = wined3ddesc.resource_type;
229         pDesc->Usage = wined3ddesc.usage;
230         pDesc->Pool = wined3ddesc.pool;
231         pDesc->Size = wined3ddesc.size;
232         pDesc->MultiSampleType = wined3ddesc.multisample_type;
233         pDesc->Width = wined3ddesc.width;
234         pDesc->Height = wined3ddesc.height;
235     }
236
237     return hr;
238 }
239
240 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
241     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
242     HRESULT hrc = D3D_OK;
243     IWineD3DSurface *mySurface = NULL;
244
245     TRACE("(%p) Relay\n", This);
246
247     wined3d_mutex_lock();
248     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
249     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
250        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
251        IWineD3DSurface_Release(mySurface);
252     }
253     wined3d_mutex_unlock();
254
255     return hrc;
256 }
257
258 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
259     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
260     HRESULT hr;
261     TRACE("(%p) Relay\n", This);
262
263     wined3d_mutex_lock();
264     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
265     wined3d_mutex_unlock();
266
267     return hr;
268 }
269
270 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
271     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
272     HRESULT hr;
273     TRACE("(%p) Relay\n", This);
274
275     wined3d_mutex_lock();
276     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
277     wined3d_mutex_unlock();
278
279     return hr;
280 }
281
282 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
283     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
284     HRESULT hr;
285     TRACE("(%p) Relay\n", This);
286
287     wined3d_mutex_lock();
288     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
289     wined3d_mutex_unlock();
290
291     return hr;
292 }
293
294 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
295 {
296     /* IUnknown */
297     IDirect3DTexture8Impl_QueryInterface,
298     IDirect3DTexture8Impl_AddRef,
299     IDirect3DTexture8Impl_Release,
300      /* IDirect3DResource8 */
301     IDirect3DTexture8Impl_GetDevice,
302     IDirect3DTexture8Impl_SetPrivateData,
303     IDirect3DTexture8Impl_GetPrivateData,
304     IDirect3DTexture8Impl_FreePrivateData,
305     IDirect3DTexture8Impl_SetPriority,
306     IDirect3DTexture8Impl_GetPriority,
307     IDirect3DTexture8Impl_PreLoad,
308     IDirect3DTexture8Impl_GetType,
309     /* IDirect3dBaseTexture8 */
310     IDirect3DTexture8Impl_SetLOD,
311     IDirect3DTexture8Impl_GetLOD,
312     IDirect3DTexture8Impl_GetLevelCount,
313     /* IDirect3DTexture8 */
314     IDirect3DTexture8Impl_GetLevelDesc,
315     IDirect3DTexture8Impl_GetSurfaceLevel,
316     IDirect3DTexture8Impl_LockRect,
317     IDirect3DTexture8Impl_UnlockRect,
318     IDirect3DTexture8Impl_AddDirtyRect
319 };
320
321 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
322 {
323     HeapFree(GetProcessHeap(), 0, parent);
324 }
325
326 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
327 {
328     d3d8_texture_wined3d_object_destroyed,
329 };
330
331 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
332         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
333 {
334     HRESULT hr;
335
336     texture->lpVtbl = &Direct3DTexture8_Vtbl;
337     texture->ref = 1;
338
339     wined3d_mutex_lock();
340     hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
341             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
342             &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
343     wined3d_mutex_unlock();
344     if (FAILED(hr))
345     {
346         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
347         return hr;
348     }
349
350     texture->parentDevice = (IDirect3DDevice8 *)device;
351     IDirect3DDevice8_AddRef(texture->parentDevice);
352
353     return D3D_OK;
354 }