jscript: Added Object.toString for host objects implementation.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36         IDirect3DTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     if (ref == 1)
53     {
54         IDirect3DDevice9Ex_AddRef(This->parentDevice);
55         wined3d_mutex_lock();
56         IWineD3DTexture_AddRef(This->wineD3DTexture);
57         wined3d_mutex_unlock();
58     }
59
60     return ref;
61 }
62
63 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
64     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
65     ULONG ref = InterlockedDecrement(&This->ref);
66
67     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68
69     if (ref == 0) {
70         IDirect3DDevice9Ex_Release(This->parentDevice);
71         wined3d_mutex_lock();
72         IWineD3DTexture_Release(This->wineD3DTexture);
73         wined3d_mutex_unlock();
74     }
75     return ref;
76 }
77
78 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
79 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
80     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
81     IWineD3DDevice *wined3d_device;
82     HRESULT hr;
83     TRACE("(%p) Relay\n", This);
84
85     wined3d_mutex_lock();
86     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
87     if (SUCCEEDED(hr))
88     {
89         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
90         IWineD3DDevice_Release(wined3d_device);
91     }
92     wined3d_mutex_unlock();
93
94     return hr;
95 }
96
97 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
99     HRESULT hr;
100     TRACE("(%p) Relay\n", This);
101
102     wined3d_mutex_lock();
103     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
104     wined3d_mutex_unlock();
105
106     return hr;
107 }
108
109 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
110     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111     HRESULT hr;
112     TRACE("(%p) Relay\n", This);
113
114     wined3d_mutex_lock();
115     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
116     wined3d_mutex_unlock();
117
118     return hr;
119 }
120
121 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
122     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
123     HRESULT hr;
124     TRACE("(%p) Relay\n", This);
125
126     wined3d_mutex_lock();
127     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
128     wined3d_mutex_unlock();
129
130     return hr;
131 }
132
133 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
134     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
135     DWORD ret;
136     TRACE("(%p) Relay\n", This);
137
138     wined3d_mutex_lock();
139     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
140     wined3d_mutex_unlock();
141
142     return ret;
143 }
144
145 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
146     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
147     DWORD ret;
148     TRACE("(%p) Relay\n", This);
149
150     wined3d_mutex_lock();
151     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
152     wined3d_mutex_unlock();
153
154     return ret;
155 }
156
157 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
158     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
159     TRACE("(%p) Relay\n", This);
160
161     wined3d_mutex_lock();
162     IWineD3DTexture_PreLoad(This->wineD3DTexture);
163     wined3d_mutex_unlock();
164 }
165
166 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
167     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
168     HRESULT ret;
169     TRACE("(%p) Relay\n", This);
170
171     wined3d_mutex_lock();
172     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
173     wined3d_mutex_unlock();
174
175     return ret;
176 }
177
178 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
179 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
180     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
181     DWORD ret;
182     TRACE("(%p) Relay\n", This);
183
184     wined3d_mutex_lock();
185     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
186     wined3d_mutex_unlock();
187
188     return ret;
189 }
190
191 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
192     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
193     DWORD ret;
194     TRACE("(%p) Relay\n", This);
195
196     wined3d_mutex_lock();
197     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
198     wined3d_mutex_unlock();
199
200     return ret;
201 }
202
203 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
204     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
205     DWORD ret;
206     TRACE("(%p) Relay\n", This);
207
208     wined3d_mutex_lock();
209     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
210     wined3d_mutex_unlock();
211
212     return ret;
213 }
214
215 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
216     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
217     HRESULT hr;
218     TRACE("(%p) Relay\n", This);
219
220     wined3d_mutex_lock();
221     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
222     wined3d_mutex_unlock();
223
224     return hr;
225 }
226
227 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
228     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
229     D3DTEXTUREFILTERTYPE ret;
230     TRACE("(%p) Relay\n", This);
231
232     wined3d_mutex_lock();
233     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
234     wined3d_mutex_unlock();
235
236     return ret;
237 }
238
239 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
240     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
241     TRACE("(%p) Relay\n", This);
242
243     wined3d_mutex_lock();
244     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
245     wined3d_mutex_unlock();
246 }
247
248 /* IDirect3DTexture9 Interface follow: */
249 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
250     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
251     WINED3DSURFACE_DESC wined3ddesc;
252     HRESULT hr;
253
254     TRACE("(%p) Relay\n", This);
255
256     wined3d_mutex_lock();
257     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
258     wined3d_mutex_unlock();
259
260     if (SUCCEEDED(hr))
261     {
262         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
263         pDesc->Type = wined3ddesc.resource_type;
264         pDesc->Usage = wined3ddesc.usage;
265         pDesc->Pool = wined3ddesc.pool;
266         pDesc->MultiSampleType = wined3ddesc.multisample_type;
267         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
268         pDesc->Width = wined3ddesc.width;
269         pDesc->Height = wined3ddesc.height;
270     }
271
272     return hr;
273 }
274
275 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
276     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
277     HRESULT hrc = D3D_OK;
278     IWineD3DSurface *mySurface = NULL;
279
280     TRACE("(%p) Relay\n", This);
281
282     wined3d_mutex_lock();
283     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
284     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
285        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
286        IWineD3DSurface_Release(mySurface);
287     }
288     wined3d_mutex_unlock();
289
290     return hrc;
291 }
292
293 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
294     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
295     HRESULT hr;
296     TRACE("(%p) Relay\n", This);
297
298     wined3d_mutex_lock();
299     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
300     wined3d_mutex_unlock();
301
302     return hr;
303 }
304
305 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
306     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
307     HRESULT hr;
308     TRACE("(%p) Relay\n", This);
309
310     wined3d_mutex_lock();
311     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
312     wined3d_mutex_unlock();
313
314     return hr;
315 }
316
317 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
318     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
319     HRESULT hr;
320     TRACE("(%p) Relay\n", This);
321
322     wined3d_mutex_lock();
323     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
324     wined3d_mutex_unlock();
325
326     return hr;
327 }
328
329 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
330 {
331     /* IUnknown */
332     IDirect3DTexture9Impl_QueryInterface,
333     IDirect3DTexture9Impl_AddRef,
334     IDirect3DTexture9Impl_Release,
335      /* IDirect3DResource9 */
336     IDirect3DTexture9Impl_GetDevice,
337     IDirect3DTexture9Impl_SetPrivateData,
338     IDirect3DTexture9Impl_GetPrivateData,
339     IDirect3DTexture9Impl_FreePrivateData,
340     IDirect3DTexture9Impl_SetPriority,
341     IDirect3DTexture9Impl_GetPriority,
342     IDirect3DTexture9Impl_PreLoad,
343     IDirect3DTexture9Impl_GetType,
344     /* IDirect3dBaseTexture9 */
345     IDirect3DTexture9Impl_SetLOD,
346     IDirect3DTexture9Impl_GetLOD,
347     IDirect3DTexture9Impl_GetLevelCount,
348     IDirect3DTexture9Impl_SetAutoGenFilterType,
349     IDirect3DTexture9Impl_GetAutoGenFilterType,
350     IDirect3DTexture9Impl_GenerateMipSubLevels,
351     /* IDirect3DTexture9 */
352     IDirect3DTexture9Impl_GetLevelDesc,
353     IDirect3DTexture9Impl_GetSurfaceLevel,
354     IDirect3DTexture9Impl_LockRect,
355     IDirect3DTexture9Impl_UnlockRect,
356     IDirect3DTexture9Impl_AddDirtyRect
357 };
358
359 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
360 {
361     HeapFree(GetProcessHeap(), 0, parent);
362 }
363
364 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
365 {
366     d3d9_texture_wined3d_object_destroyed,
367 };
368
369 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
370         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
371 {
372     HRESULT hr;
373
374     texture->lpVtbl = &Direct3DTexture9_Vtbl;
375     texture->ref = 1;
376
377     wined3d_mutex_lock();
378     hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
379             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
380             &texture->wineD3DTexture, (IUnknown *)texture, &d3d9_texture_wined3d_parent_ops);
381     wined3d_mutex_unlock();
382     if (FAILED(hr))
383     {
384         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
385         return hr;
386     }
387
388     texture->parentDevice = (IDirect3DDevice9Ex *)device;
389     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
390
391     return D3D_OK;
392 }