2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IDirect3DTexture9_AddRef(iface);
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
54 IDirect3DDevice9Ex_AddRef(This->parentDevice);
56 IWineD3DTexture_AddRef(This->wineD3DTexture);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
64 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
70 IDirect3DDevice9Ex_Release(This->parentDevice);
72 IWineD3DTexture_Release(This->wineD3DTexture);
73 wined3d_mutex_unlock();
78 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
79 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
80 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
81 IWineD3DDevice *wined3d_device;
83 TRACE("(%p) Relay\n", This);
86 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
89 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
90 IWineD3DDevice_Release(wined3d_device);
92 wined3d_mutex_unlock();
97 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100 TRACE("(%p) Relay\n", This);
102 wined3d_mutex_lock();
103 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
104 wined3d_mutex_unlock();
109 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
110 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
112 TRACE("(%p) Relay\n", This);
114 wined3d_mutex_lock();
115 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
116 wined3d_mutex_unlock();
121 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
122 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
124 TRACE("(%p) Relay\n", This);
126 wined3d_mutex_lock();
127 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
128 wined3d_mutex_unlock();
133 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
134 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
136 TRACE("(%p) Relay\n", This);
138 wined3d_mutex_lock();
139 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
140 wined3d_mutex_unlock();
145 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
146 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
148 TRACE("(%p) Relay\n", This);
150 wined3d_mutex_lock();
151 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
152 wined3d_mutex_unlock();
157 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
158 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
159 TRACE("(%p) Relay\n", This);
161 wined3d_mutex_lock();
162 IWineD3DTexture_PreLoad(This->wineD3DTexture);
163 wined3d_mutex_unlock();
166 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
167 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
169 TRACE("(%p) Relay\n", This);
171 wined3d_mutex_lock();
172 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
173 wined3d_mutex_unlock();
178 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
179 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
180 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
182 TRACE("(%p) Relay\n", This);
184 wined3d_mutex_lock();
185 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
186 wined3d_mutex_unlock();
191 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
192 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
194 TRACE("(%p) Relay\n", This);
196 wined3d_mutex_lock();
197 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
198 wined3d_mutex_unlock();
203 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
204 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
206 TRACE("(%p) Relay\n", This);
208 wined3d_mutex_lock();
209 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
210 wined3d_mutex_unlock();
215 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
216 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
218 TRACE("(%p) Relay\n", This);
220 wined3d_mutex_lock();
221 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
222 wined3d_mutex_unlock();
227 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
228 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
229 D3DTEXTUREFILTERTYPE ret;
230 TRACE("(%p) Relay\n", This);
232 wined3d_mutex_lock();
233 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
234 wined3d_mutex_unlock();
239 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
240 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
241 TRACE("(%p) Relay\n", This);
243 wined3d_mutex_lock();
244 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
245 wined3d_mutex_unlock();
248 /* IDirect3DTexture9 Interface follow: */
249 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
250 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
251 WINED3DSURFACE_DESC wined3ddesc;
254 TRACE("(%p) Relay\n", This);
256 wined3d_mutex_lock();
257 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
258 wined3d_mutex_unlock();
262 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
263 pDesc->Type = wined3ddesc.resource_type;
264 pDesc->Usage = wined3ddesc.usage;
265 pDesc->Pool = wined3ddesc.pool;
266 pDesc->MultiSampleType = wined3ddesc.multisample_type;
267 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
268 pDesc->Width = wined3ddesc.width;
269 pDesc->Height = wined3ddesc.height;
275 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
276 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
277 HRESULT hrc = D3D_OK;
278 IWineD3DSurface *mySurface = NULL;
280 TRACE("(%p) Relay\n", This);
282 wined3d_mutex_lock();
283 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
284 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
285 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
286 IWineD3DSurface_Release(mySurface);
288 wined3d_mutex_unlock();
293 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
294 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
296 TRACE("(%p) Relay\n", This);
298 wined3d_mutex_lock();
299 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
300 wined3d_mutex_unlock();
305 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
306 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
308 TRACE("(%p) Relay\n", This);
310 wined3d_mutex_lock();
311 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
318 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
320 TRACE("(%p) Relay\n", This);
322 wined3d_mutex_lock();
323 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
324 wined3d_mutex_unlock();
329 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
332 IDirect3DTexture9Impl_QueryInterface,
333 IDirect3DTexture9Impl_AddRef,
334 IDirect3DTexture9Impl_Release,
335 /* IDirect3DResource9 */
336 IDirect3DTexture9Impl_GetDevice,
337 IDirect3DTexture9Impl_SetPrivateData,
338 IDirect3DTexture9Impl_GetPrivateData,
339 IDirect3DTexture9Impl_FreePrivateData,
340 IDirect3DTexture9Impl_SetPriority,
341 IDirect3DTexture9Impl_GetPriority,
342 IDirect3DTexture9Impl_PreLoad,
343 IDirect3DTexture9Impl_GetType,
344 /* IDirect3dBaseTexture9 */
345 IDirect3DTexture9Impl_SetLOD,
346 IDirect3DTexture9Impl_GetLOD,
347 IDirect3DTexture9Impl_GetLevelCount,
348 IDirect3DTexture9Impl_SetAutoGenFilterType,
349 IDirect3DTexture9Impl_GetAutoGenFilterType,
350 IDirect3DTexture9Impl_GenerateMipSubLevels,
351 /* IDirect3DTexture9 */
352 IDirect3DTexture9Impl_GetLevelDesc,
353 IDirect3DTexture9Impl_GetSurfaceLevel,
354 IDirect3DTexture9Impl_LockRect,
355 IDirect3DTexture9Impl_UnlockRect,
356 IDirect3DTexture9Impl_AddDirtyRect
359 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
361 HeapFree(GetProcessHeap(), 0, parent);
364 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
366 d3d9_texture_wined3d_object_destroyed,
369 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
370 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
374 texture->lpVtbl = &Direct3DTexture9_Vtbl;
377 wined3d_mutex_lock();
378 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
379 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
380 &texture->wineD3DTexture, (IUnknown *)texture, &d3d9_texture_wined3d_parent_ops);
381 wined3d_mutex_unlock();
384 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
388 texture->parentDevice = (IDirect3DDevice9Ex *)device;
389 IDirect3DDevice9Ex_AddRef(texture->parentDevice);