winejoystick.drv: Use CP_UNIXCP instead of CP_ACP when converting a string that comes...
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
56     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
57     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
58     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
59     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
60     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
61     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
62     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
63     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
64     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
65     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
66     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
67     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
68     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
69     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
70     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
71     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
72     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
73     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
74     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
75     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
76     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
77     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
78     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
79     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
80     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
81     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
82     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
83     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
84     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
85     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
86     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
87     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
88     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
89     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
90     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
91     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
92     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
93     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
94     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
95     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
96     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
97     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
98     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
99     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
100     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
101     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
102     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
103     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
104     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
105     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
106     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
107     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
108     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
109     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
110     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
111     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
112     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
113     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
114     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
115     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
116     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
119     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
120     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
121     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
122     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
123     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
124     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
125     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
126     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
128     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
129     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132     D3D9 interfaces
133    =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140  * Predeclare the interface implementation structures
141  */
142 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145  * IDirect3D implementation structure
146  */
147 typedef struct IDirect3D9Impl
148 {
149     /* IUnknown fields */
150     const IDirect3D9ExVtbl   *lpVtbl;
151     LONG                    ref;
152
153     /* The WineD3D device */
154     IWineD3D               *WineD3D;
155
156     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
157     BOOL                    extended;
158 } IDirect3D9Impl;
159
160 void filter_caps(D3DCAPS9* pCaps);
161
162 /* ---------------- */
163 /* IDirect3DDevice9 */
164 /* ---------------- */
165
166 /*****************************************************************************
167  * Predeclare the interface implementation structures
168  */
169 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
170 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
171
172 /*****************************************************************************
173  * IDirect3DDevice9 implementation structure
174  */
175 typedef struct IDirect3DDevice9Impl
176 {
177     /* IUnknown fields */
178     const IDirect3DDevice9ExVtbl   *lpVtbl;
179     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
180     LONG                          ref;
181
182     /* IDirect3DDevice9 fields */
183     IWineD3DDevice               *WineD3DDevice;
184
185     /* Avoids recursion with nested ReleaseRef to 0 */
186     BOOL                          inDestruction;
187
188     IDirect3DVertexDeclaration9  **convertedDecls;
189     unsigned int                 numConvertedDecls, declArraySize;
190
191     BOOL                          notreset;
192 } IDirect3DDevice9Impl;
193
194
195 /* IDirect3DDevice9: */
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
198 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
229
230
231 /* ---------------- */
232 /* IDirect3DVolume9 */
233 /* ---------------- */
234
235 /*****************************************************************************
236  * IDirect3DVolume9 implementation structure
237  */
238 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
239 typedef struct IDirect3DVolume9Impl
240 {
241     /* IUnknown fields */
242     const IDirect3DVolume9Vtbl *lpVtbl;
243     LONG                    ref;
244
245     /* IDirect3DVolume9 fields */
246     IWineD3DVolume         *wineD3DVolume;
247
248     /* The volume container */
249     IUnknown                    *container;
250
251     /* If set forward refcounting to this object */
252     IUnknown                    *forwardReference;
253 } IDirect3DVolume9Impl;
254
255 /* ------------------- */
256 /* IDirect3DSwapChain9 */
257 /* ------------------- */
258
259 /*****************************************************************************
260  * IDirect3DSwapChain9 implementation structure
261  */
262 typedef struct IDirect3DSwapChain9Impl
263 {
264     /* IUnknown fields */
265     const IDirect3DSwapChain9Vtbl *lpVtbl;
266     LONG                    ref;
267
268     /* IDirect3DSwapChain9 fields */
269     IWineD3DSwapChain      *wineD3DSwapChain;
270
271     /* Parent reference */
272     LPDIRECT3DDEVICE9EX       parentDevice;
273
274     /* Flags an implicit swap chain */
275     BOOL                        isImplicit;
276 } IDirect3DSwapChain9Impl;
277
278 /* ------------------ */
279 /* IDirect3DResource9 */
280 /* ------------------ */
281
282 /*****************************************************************************
283  * IDirect3DResource9 implementation structure
284  */
285 typedef struct IDirect3DResource9Impl
286 {
287     /* IUnknown fields */
288     const IDirect3DResource9Vtbl *lpVtbl;
289     LONG                    ref;
290
291     /* IDirect3DResource9 fields */
292     IWineD3DResource       *wineD3DResource;
293 } IDirect3DResource9Impl;
294
295 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
296
297
298 /* ----------------- */
299 /* IDirect3DSurface9 */
300 /* ----------------- */
301
302 /*****************************************************************************
303  * Predeclare the interface implementation structures
304  */
305 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
306
307 /*****************************************************************************
308  * IDirect3DSurface9 implementation structure
309  */
310 typedef struct IDirect3DSurface9Impl
311 {
312     /* IUnknown fields */
313     const IDirect3DSurface9Vtbl *lpVtbl;
314     LONG                    ref;
315
316     /* IDirect3DResource9 fields */
317     IWineD3DSurface        *wineD3DSurface;
318
319     /* Parent reference */
320     LPDIRECT3DDEVICE9EX       parentDevice;
321
322     /* The surface container */
323     IUnknown                    *container;
324
325     /* If set forward refcounting to this object */
326     IUnknown                    *forwardReference;
327
328     /* Flags an implicit surface */
329     BOOL                        isImplicit;
330 } IDirect3DSurface9Impl;
331
332 /* ---------------------- */
333 /* IDirect3DVertexBuffer9 */
334 /* ---------------------- */
335
336 /*****************************************************************************
337  * IDirect3DVertexBuffer9 implementation structure
338  */
339 typedef struct IDirect3DVertexBuffer9Impl
340 {
341     /* IUnknown fields */
342     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
343     LONG                    ref;
344
345     /* IDirect3DResource9 fields */
346     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
347
348     /* Parent reference */
349     LPDIRECT3DDEVICE9EX       parentDevice;
350 } IDirect3DVertexBuffer9Impl;
351
352 /* --------------------- */
353 /* IDirect3DIndexBuffer9 */
354 /* --------------------- */
355
356 /*****************************************************************************
357  * IDirect3DIndexBuffer9 implementation structure
358  */
359 typedef struct IDirect3DIndexBuffer9Impl
360 {
361     /* IUnknown fields */
362     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
363     LONG                    ref;
364
365     /* IDirect3DResource9 fields */
366     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
367
368     /* Parent reference */
369     LPDIRECT3DDEVICE9EX       parentDevice;
370 } IDirect3DIndexBuffer9Impl;
371
372 /* --------------------- */
373 /* IDirect3DBaseTexture9 */
374 /* --------------------- */
375
376 /*****************************************************************************
377  * IDirect3DBaseTexture9 implementation structure
378  */
379 typedef struct IDirect3DBaseTexture9Impl
380 {
381     /* IUnknown fields */
382     const IDirect3DBaseTexture9Vtbl *lpVtbl;
383     LONG                    ref;
384
385     /* IDirect3DResource9 fields */
386     IWineD3DBaseTexture    *wineD3DBaseTexture;
387     
388 } IDirect3DBaseTexture9Impl;
389
390 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
391
392 /* --------------------- */
393 /* IDirect3DCubeTexture9 */
394 /* --------------------- */
395
396 /*****************************************************************************
397  * IDirect3DCubeTexture9 implementation structure
398  */
399 typedef struct IDirect3DCubeTexture9Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DCubeTexture9Vtbl *lpVtbl;
403     LONG                    ref;
404
405     /* IDirect3DResource9 fields */
406     IWineD3DCubeTexture    *wineD3DCubeTexture;
407
408     /* Parent reference */
409     LPDIRECT3DDEVICE9EX       parentDevice;
410 }  IDirect3DCubeTexture9Impl;
411
412
413 /* ----------------- */
414 /* IDirect3DTexture9 */
415 /* ----------------- */
416
417 /*****************************************************************************
418  * IDirect3DTexture9 implementation structure
419  */
420 typedef struct IDirect3DTexture9Impl
421 {
422     /* IUnknown fields */
423     const IDirect3DTexture9Vtbl *lpVtbl;
424     LONG                    ref;
425
426     /* IDirect3DResource9 fields */
427     IWineD3DTexture        *wineD3DTexture;
428
429     /* Parent reference */
430     LPDIRECT3DDEVICE9EX       parentDevice;
431 } IDirect3DTexture9Impl;
432
433 /* ----------------------- */
434 /* IDirect3DVolumeTexture9 */
435 /* ----------------------- */
436
437 /*****************************************************************************
438  * IDirect3DVolumeTexture9 implementation structure
439  */
440 typedef struct IDirect3DVolumeTexture9Impl
441 {
442     /* IUnknown fields */
443     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
444     LONG                    ref;
445
446     /* IDirect3DResource9 fields */
447     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
448
449     /* Parent reference */
450     LPDIRECT3DDEVICE9EX       parentDevice;
451 } IDirect3DVolumeTexture9Impl;
452
453 /* ----------------------- */
454 /* IDirect3DStateBlock9 */
455 /* ----------------------- */
456
457 /*****************************************************************************
458  * IDirect3DStateBlock9 implementation structure
459  */
460 typedef struct  IDirect3DStateBlock9Impl {
461     /* IUnknown fields */
462     const IDirect3DStateBlock9Vtbl *lpVtbl;
463     LONG                    ref;
464
465     /* IDirect3DStateBlock9 fields */
466     IWineD3DStateBlock     *wineD3DStateBlock;
467
468     /* Parent reference */
469     LPDIRECT3DDEVICE9EX       parentDevice;
470 } IDirect3DStateBlock9Impl;
471
472
473 /* --------------------------- */
474 /* IDirect3DVertexDeclaration9 */
475 /* --------------------------- */
476
477 /*****************************************************************************
478  * IDirect3DVertexDeclaration implementation structure
479  */
480 typedef struct IDirect3DVertexDeclaration9Impl {
481   /* IUnknown fields */
482   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
483   LONG    ref;
484
485   D3DVERTEXELEMENT9 *elements;
486   UINT element_count;
487
488   /* IDirect3DVertexDeclaration9 fields */
489   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490   DWORD convFVF;
491
492   /* Parent reference */
493   LPDIRECT3DDEVICE9EX parentDevice;
494 } IDirect3DVertexDeclaration9Impl;
495
496 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
497
498 /* ---------------------- */
499 /* IDirect3DVertexShader9 */
500 /* ---------------------- */
501
502 /*****************************************************************************
503  * IDirect3DVertexShader implementation structure
504  */
505 typedef struct IDirect3DVertexShader9Impl {
506   /* IUnknown fields */
507   const IDirect3DVertexShader9Vtbl *lpVtbl;
508   LONG  ref;
509
510   /* IDirect3DVertexShader9 fields */
511   IWineD3DVertexShader *wineD3DVertexShader;
512
513   /* Parent reference */
514   LPDIRECT3DDEVICE9EX parentDevice;
515 } IDirect3DVertexShader9Impl;
516
517 /* --------------------- */
518 /* IDirect3DPixelShader9 */
519 /* --------------------- */
520
521 /*****************************************************************************
522  * IDirect3DPixelShader implementation structure
523  */
524 typedef struct IDirect3DPixelShader9Impl {
525   /* IUnknown fields */
526     const IDirect3DPixelShader9Vtbl *lpVtbl;
527     LONG                    ref;
528
529     /* IDirect3DPixelShader9 fields */
530     IWineD3DPixelShader    *wineD3DPixelShader;
531
532     /* Parent reference */
533     LPDIRECT3DDEVICE9EX       parentDevice;
534 } IDirect3DPixelShader9Impl;
535
536 /* --------------- */
537 /* IDirect3DQuery9 */
538 /* --------------- */
539
540 /*****************************************************************************
541  * IDirect3DPixelShader implementation structure
542  */
543 typedef struct IDirect3DQuery9Impl {
544     /* IUnknown fields */
545     const IDirect3DQuery9Vtbl *lpVtbl;
546     LONG                 ref;
547
548     /* IDirect3DQuery9 fields */
549     IWineD3DQuery       *wineD3DQuery;
550
551     /* Parent reference */
552     LPDIRECT3DDEVICE9EX    parentDevice;
553 } IDirect3DQuery9Impl;
554
555
556 /* Callbacks */
557 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
558 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
559 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
560 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
561 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
562
563 #endif /* __WINE_D3D9_PRIVATE_H */