2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, lpVtbl);
31 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
35 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
36 || IsEqualGUID(riid, &IID_IDirect3DResource9)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IDirect3DVertexBuffer9_AddRef(iface);
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
50 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
52 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
53 ULONG refcount = InterlockedIncrement(&buffer->ref);
55 TRACE("%p increasing refcount to %u.\n", iface, refcount);
59 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
61 wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
62 wined3d_mutex_unlock();
68 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
70 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
71 ULONG refcount = InterlockedDecrement(&buffer->ref);
73 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
77 IDirect3DDevice9Ex *device = buffer->parentDevice;
80 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
81 wined3d_mutex_unlock();
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice9Ex_Release(device);
90 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
92 TRACE("iface %p, device %p.\n", iface, device);
94 *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
95 IDirect3DDevice9_AddRef(*device);
97 TRACE("Returning device %p.\n", *device);
102 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
103 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
105 IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
106 struct wined3d_resource *resource;
109 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
112 wined3d_mutex_lock();
113 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
114 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
115 wined3d_mutex_unlock();
120 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
121 REFGUID guid, void *data, DWORD *data_size)
123 IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
124 struct wined3d_resource *resource;
127 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
128 iface, debugstr_guid(guid), data, data_size);
130 wined3d_mutex_lock();
131 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
132 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
133 wined3d_mutex_unlock();
138 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
140 IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
141 struct wined3d_resource *resource;
144 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
146 wined3d_mutex_lock();
147 resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
148 hr = wined3d_resource_free_private_data(resource, guid);
149 wined3d_mutex_unlock();
154 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
158 TRACE("iface %p, priority %u.\n", iface, priority);
160 wined3d_mutex_lock();
161 previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
162 wined3d_mutex_unlock();
167 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
171 TRACE("iface %p.\n", iface);
173 wined3d_mutex_lock();
174 priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
175 wined3d_mutex_unlock();
180 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
182 TRACE("iface %p.\n", iface);
184 wined3d_mutex_lock();
185 wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
186 wined3d_mutex_unlock();
189 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
191 TRACE("iface %p.\n", iface);
193 return D3DRTYPE_VERTEXBUFFER;
196 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
197 UINT offset, UINT size, void **data, DWORD flags)
201 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
202 iface, offset, size, data, flags);
204 wined3d_mutex_lock();
205 hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
206 offset, size, (BYTE **)data, flags);
207 wined3d_mutex_unlock();
212 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
214 TRACE("iface %p.\n", iface);
216 wined3d_mutex_lock();
217 wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
218 wined3d_mutex_unlock();
223 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
225 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
226 struct wined3d_resource_desc wined3d_desc;
227 struct wined3d_resource *wined3d_resource;
229 TRACE("iface %p, desc %p.\n", iface, desc);
231 wined3d_mutex_lock();
232 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
233 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
234 wined3d_mutex_unlock();
236 desc->Format = D3DFMT_VERTEXDATA;
237 desc->Usage = wined3d_desc.usage;
238 desc->Pool = wined3d_desc.pool;
239 desc->Size = wined3d_desc.size;
240 desc->Type = D3DRTYPE_VERTEXBUFFER;
241 desc->FVF = buffer->fvf;
246 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
249 d3d9_vertexbuffer_QueryInterface,
250 d3d9_vertexbuffer_AddRef,
251 d3d9_vertexbuffer_Release,
252 /* IDirect3DResource9 */
253 d3d9_vertexbuffer_GetDevice,
254 d3d9_vertexbuffer_SetPrivateData,
255 d3d9_vertexbuffer_GetPrivateData,
256 d3d9_vertexbuffer_FreePrivateData,
257 d3d9_vertexbuffer_SetPriority,
258 d3d9_vertexbuffer_GetPriority,
259 d3d9_vertexbuffer_PreLoad,
260 d3d9_vertexbuffer_GetType,
261 /* IDirect3DVertexBuffer9 */
262 d3d9_vertexbuffer_Lock,
263 d3d9_vertexbuffer_Unlock,
264 d3d9_vertexbuffer_GetDesc,
267 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
269 HeapFree(GetProcessHeap(), 0, parent);
272 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
274 d3d9_vertexbuffer_wined3d_object_destroyed,
277 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
278 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
282 buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
286 wined3d_mutex_lock();
287 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
288 (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
289 wined3d_mutex_unlock();
292 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
296 buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
297 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
302 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
304 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
306 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
307 || IsEqualGUID(riid, &IID_IDirect3DResource9)
308 || IsEqualGUID(riid, &IID_IUnknown))
310 IDirect3DIndexBuffer9_AddRef(iface);
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
318 return E_NOINTERFACE;
321 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
323 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
324 ULONG refcount = InterlockedIncrement(&buffer->ref);
326 TRACE("%p increasing refcount to %u.\n", iface, refcount);
330 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
331 wined3d_mutex_lock();
332 wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
333 wined3d_mutex_unlock();
339 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
341 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
342 ULONG refcount = InterlockedDecrement(&buffer->ref);
344 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
348 IDirect3DDevice9Ex *device = buffer->parentDevice;
350 wined3d_mutex_lock();
351 wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
352 wined3d_mutex_unlock();
354 /* Release the device last, as it may cause the device to be destroyed. */
355 IDirect3DDevice9Ex_Release(device);
361 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
363 TRACE("iface %p, device %p.\n", iface, device);
365 *device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
366 IDirect3DDevice9_AddRef(*device);
368 TRACE("Returning device %p.\n", *device);
373 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
374 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
378 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
379 iface, debugstr_guid(guid), data, data_size, flags);
381 wined3d_mutex_lock();
382 hr = wined3d_buffer_set_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
383 guid, data, data_size, flags);
384 wined3d_mutex_unlock();
389 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
390 REFGUID guid, void *data, DWORD *data_size)
394 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
395 iface, debugstr_guid(guid), data, data_size);
397 wined3d_mutex_lock();
398 hr = wined3d_buffer_get_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
399 guid, data, data_size);
400 wined3d_mutex_unlock();
405 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
409 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
411 wined3d_mutex_lock();
412 hr = wined3d_buffer_free_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
413 wined3d_mutex_unlock();
418 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
422 TRACE("iface %p, priority %u.\n", iface, priority);
424 wined3d_mutex_lock();
425 previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
426 wined3d_mutex_unlock();
431 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
435 TRACE("iface %p.\n", iface);
437 wined3d_mutex_lock();
438 priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
439 wined3d_mutex_unlock();
444 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
446 TRACE("iface %p.\n", iface);
448 wined3d_mutex_lock();
449 wined3d_buffer_preload(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
450 wined3d_mutex_unlock();
453 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
455 TRACE("iface %p.\n", iface);
457 return D3DRTYPE_INDEXBUFFER;
460 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
461 UINT offset, UINT size, void **data, DWORD flags)
465 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
466 iface, offset, size, data, flags);
468 wined3d_mutex_lock();
469 hr = wined3d_buffer_map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
470 offset, size, (BYTE **)data, flags);
471 wined3d_mutex_unlock();
476 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
478 TRACE("iface %p.\n", iface);
480 wined3d_mutex_lock();
481 wined3d_buffer_unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
482 wined3d_mutex_unlock();
487 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
489 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
490 struct wined3d_resource_desc wined3d_desc;
491 struct wined3d_resource *wined3d_resource;
493 TRACE("iface %p, desc %p.\n", iface, desc);
495 wined3d_mutex_lock();
496 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
497 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
498 wined3d_mutex_unlock();
500 desc->Format = d3dformat_from_wined3dformat(buffer->format);
501 desc->Usage = wined3d_desc.usage;
502 desc->Pool = wined3d_desc.pool;
503 desc->Size = wined3d_desc.size;
504 desc->Type = D3DRTYPE_INDEXBUFFER;
509 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
512 d3d9_indexbuffer_QueryInterface,
513 d3d9_indexbuffer_AddRef,
514 d3d9_indexbuffer_Release,
515 /* IDirect3DResource9 */
516 d3d9_indexbuffer_GetDevice,
517 d3d9_indexbuffer_SetPrivateData,
518 d3d9_indexbuffer_GetPrivateData,
519 d3d9_indexbuffer_FreePrivateData,
520 d3d9_indexbuffer_SetPriority,
521 d3d9_indexbuffer_GetPriority,
522 d3d9_indexbuffer_PreLoad,
523 d3d9_indexbuffer_GetType,
524 /* IDirect3DIndexBuffer9 */
525 d3d9_indexbuffer_Lock,
526 d3d9_indexbuffer_Unlock,
527 d3d9_indexbuffer_GetDesc,
530 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
532 HeapFree(GetProcessHeap(), 0, parent);
535 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
537 d3d9_indexbuffer_wined3d_object_destroyed,
540 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
541 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
545 buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
547 buffer->format = wined3dformat_from_d3dformat(format);
549 wined3d_mutex_lock();
550 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
551 (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
552 wined3d_mutex_unlock();
555 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
559 buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
560 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);