d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
[wine] / dlls / msacm32.drv / msacm32.drv.spec
1 @ stdcall -private DriverProc(long long long long long) WAVEMAP_DriverProc
2 @ stdcall -private widMessage(long long long long long) WAVEMAP_widMessage
3 @ stdcall -private wodMessage(long long long long long) WAVEMAP_wodMessage