2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77 WineD3D_Context* ret = NULL;
79 if (glXGetCurrentContext() == NULL) {
80 BOOL gotContext = FALSE;
87 XWindowAttributes win_attr;
89 TRACE_(d3d_caps)("Creating Fake GL Context\n");
91 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context = GetDC(0);
95 ctx.display = get_display(device_context);
96 ReleaseDC(0, device_context);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101 visual = win_attr.visual;
103 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
105 template.visualid = XVisualIDFromVisual(visual);
106 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107 if (ctx.visInfo == NULL) {
109 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
117 if (ctx.glCtx == NULL) {
119 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126 glXDestroyContext(ctx.display, ctx.glCtx);
128 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx.ref > 0) ret = &ctx;
145 if (NULL != ret) InterlockedIncrement(&ret->ref);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx->ref)) {
153 glXMakeCurrent(ctx->display, None, NULL);
154 glXDestroyContext(ctx->display, ctx->glCtx);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
168 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172 if (IsEqualGUID(riid, &IID_IUnknown)
173 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174 IUnknown_AddRef(iface);
179 return E_NOINTERFACE;
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183 IWineD3DImpl *This = (IWineD3DImpl *)iface;
184 ULONG refCount = InterlockedIncrement(&This->ref);
186 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191 IWineD3DImpl *This = (IWineD3DImpl *)iface;
193 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194 ref = InterlockedDecrement(&This->ref);
196 HeapFree(GetProcessHeap(), 0, This);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207 const char *GL_Extensions = NULL;
208 const char *GLX_Extensions = NULL;
209 const char *gl_string = NULL;
210 const char *gl_string_cursor = NULL;
215 WineD3D_Context *fake_ctx = NULL;
216 BOOL gotContext = FALSE;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx = WineD3D_CreateFakeGLContext();
223 if (NULL != fake_ctx) gotContext = TRUE;
229 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
231 /* Fill in the GL info retrievable depending on the display */
232 if (NULL != display) {
233 test = glXQueryVersion(display, &major, &minor);
234 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
235 gl_string = glXGetClientString(display, GLX_VENDOR);
237 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238 gl_string = (const char *) glGetString(GL_VENDOR);
240 TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
241 if (gl_string != NULL) {
242 /* Fill in the GL vendor */
243 if (strstr(gl_string, "NVIDIA")) {
244 gl_info->gl_vendor = VENDOR_NVIDIA;
245 } else if (strstr(gl_string, "ATI")) {
246 gl_info->gl_vendor = VENDOR_ATI;
248 gl_info->gl_vendor = VENDOR_WINE;
251 gl_info->gl_vendor = VENDOR_WINE;
255 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
257 /* Parse the GL_VERSION field into major and minor information */
258 gl_string = (const char *) glGetString(GL_VERSION);
259 if (gl_string != NULL) {
261 switch (gl_info->gl_vendor) {
263 gl_string_cursor = strstr(gl_string, "NVIDIA");
264 gl_string_cursor = strstr(gl_string_cursor, " ");
265 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
266 if (*gl_string_cursor) {
270 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
271 tmp[cursor++] = *gl_string_cursor;
277 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
280 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
281 tmp[cursor++] = *gl_string_cursor;
291 gl_string_cursor = strchr(gl_string, '-');
292 if (gl_string_cursor) {
296 /* Check if version number is of the form x.y.z */
297 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
299 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
301 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
303 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
306 /* Mark version number as malformed */
308 gl_string_cursor = 0;
311 if (!gl_string_cursor)
312 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
314 major = *gl_string_cursor - '0';
315 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
323 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
324 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
326 /* Fill in the renderer information */
327 gl_string = (const char *) glGetString(GL_RENDERER);
328 strcpy(gl_info->gl_renderer, gl_string);
330 switch (gl_info->gl_vendor) {
332 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
333 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
334 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
335 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
337 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
342 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
343 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
344 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
345 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
347 gl_info->gl_card = CARD_ATI_RADEON_8500;
352 gl_info->gl_card = CARD_WINE;
356 FIXME("get version string returned null\n");
359 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
362 * Initialize openGL extension related variables
363 * with Default values
365 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
366 gl_info->max_textures = 1;
367 gl_info->max_samplers = 1;
368 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
369 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
370 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
371 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
373 /* Now work out what GL support this card really has */
374 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
378 /* Retrieve opengl defaults */
379 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
380 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
381 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
383 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
384 gl_info->max_lights = gl_max;
385 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
387 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
388 gl_info->max_texture_size = gl_max;
389 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
391 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
392 gl_info->max_pointsize = gl_float;
393 TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
395 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
396 GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
397 TRACE_(d3d_caps)("GL_Extensions reported:\n");
399 if (NULL == GL_Extensions) {
400 ERR(" GL_Extensions returns NULL\n");
402 while (*GL_Extensions != 0x00) {
403 const char *Start = GL_Extensions;
406 memset(ThisExtn, 0x00, sizeof(ThisExtn));
407 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
410 memcpy(ThisExtn, Start, (GL_Extensions - Start));
411 TRACE_(d3d_caps)("- %s\n", ThisExtn);
416 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
417 gl_info->ps_arb_version = PS_VERSION_11;
418 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
419 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
420 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
421 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
422 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
423 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
424 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
425 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
426 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
427 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
428 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
429 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
430 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
431 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
432 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
433 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
434 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
435 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
436 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
437 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
438 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
439 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
440 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
441 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
442 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
443 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
444 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
445 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
446 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
447 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
448 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
449 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
450 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
451 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
452 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
453 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
454 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
455 } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
456 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
457 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
458 } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
459 TRACE_(d3d_caps)(" FOUND: ARB point sprint support\n");
460 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
461 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
462 gl_info->vs_arb_version = VS_VERSION_11;
463 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
464 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
465 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
466 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
467 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
468 gl_info->max_blends = gl_max;
469 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
470 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
471 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
472 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
476 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
477 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
478 gl_info->supported[EXT_FOG_COORD] = TRUE;
479 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
480 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
481 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
482 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
483 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
484 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
485 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
486 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
487 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
488 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
489 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
490 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
491 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
492 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
493 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
494 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
495 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
496 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
497 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
498 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
499 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
500 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
501 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
502 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
503 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
504 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
505 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
506 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
507 gl_info->max_anisotropy = gl_max;
508 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
509 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
510 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
511 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
512 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
513 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
514 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
515 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
516 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
521 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
522 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
523 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
524 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
525 gl_info->ps_nv_version = PS_VERSION_11;
526 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
527 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
528 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
529 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
530 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
531 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
532 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
533 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
534 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
535 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
536 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
537 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
538 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
539 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
540 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
541 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
542 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
543 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
544 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
545 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
546 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
547 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
548 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
549 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
550 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
551 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
552 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
558 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
559 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
560 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
561 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
562 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
563 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
564 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
565 gl_info->vs_ati_version = VS_VERSION_11;
566 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
567 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
571 if (*GL_Extensions == ' ') GL_Extensions++;
575 /* Load all the lookup tables
576 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
577 minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
578 maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
580 minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
581 maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
584 for (i = 0; i < MAX_LOOKUPS; i++) {
585 stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[MAX_LOOKUPS]) );
588 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
589 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
590 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
591 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
592 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
593 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
594 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
595 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
596 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
597 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
599 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
600 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
601 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
602 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
603 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
606 minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
607 minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
608 minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
609 minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
610 minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
611 minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
612 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
613 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
614 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
615 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
616 GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
617 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
618 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
621 /* TODO: config lookups */
624 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
628 if (display != NULL) {
629 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
630 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
632 if (NULL == GLX_Extensions) {
633 ERR(" GLX_Extensions returns NULL\n");
635 while (*GLX_Extensions != 0x00) {
636 const char *Start = GLX_Extensions;
639 memset(ThisExtn, 0x00, sizeof(ThisExtn));
640 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
643 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
644 TRACE_(d3d_caps)("- %s\n", ThisExtn);
645 if (*GLX_Extensions == ' ') GLX_Extensions++;
650 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
654 /* If we created a dummy context, throw it away */
655 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
657 /* Only save the values obtained when a display is provided */
658 if (fake_ctx == NULL) {
665 /**********************************************************
666 * IWineD3D implementation follows
667 **********************************************************/
669 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
670 IWineD3DImpl *This = (IWineD3DImpl *)iface;
672 /* FIXME: Set to one for now to imply the display */
673 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
677 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
678 IWineD3DImpl *This = (IWineD3DImpl *)iface;
679 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
683 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
684 IWineD3DImpl *This = (IWineD3DImpl *)iface;
685 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
686 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
692 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
693 of the same bpp but different resolutions */
695 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
696 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
697 IWineD3DImpl *This = (IWineD3DImpl *)iface;
698 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
700 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
704 if (Adapter == 0) { /* Display */
707 #if !defined( DEBUG_SINGLE_MODE )
710 /* Work out the current screen bpp */
711 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
712 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
715 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
722 case D3DFMT_X8R8G8B8:
723 case D3DFMT_A8R8G8B8:
724 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
725 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
727 case D3DFMT_X1R5G5B5:
728 case D3DFMT_A1R5G5B5:
730 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
733 /* Skip other modes as they do not match requested format */
741 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
744 FIXME_(d3d_caps)("Adapter not primary display\n");
749 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
750 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
751 IWineD3DImpl *This = (IWineD3DImpl *)iface;
752 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
754 /* Validate the parameters as much as possible */
756 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
757 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
758 return D3DERR_INVALIDCALL;
761 if (Adapter == 0) { /* Display */
762 #if !defined( DEBUG_SINGLE_MODE )
766 /* Work out the current screen bpp */
767 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
768 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
771 /* If we are filtering to a specific format, then need to skip all unrelated
772 modes, but if mode is irrelevant, then we can use the index directly */
773 if (Format == D3DFMT_UNKNOWN)
779 DEVMODEW DevModeWtmp;
782 while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
789 case D3DFMT_X8R8G8B8:
790 case D3DFMT_A8R8G8B8:
791 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
792 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
794 case D3DFMT_X1R5G5B5:
795 case D3DFMT_A1R5G5B5:
797 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
800 /* Skip other modes as they do not match requested format */
807 /* Now get the display mode via the calculated index */
808 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
810 pMode->Width = DevModeW.dmPelsWidth;
811 pMode->Height = DevModeW.dmPelsHeight;
812 bpp = min(DevModeW.dmBitsPerPel, bpp);
813 pMode->RefreshRate = D3DADAPTER_DEFAULT;
814 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
816 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
819 if (Format == D3DFMT_UNKNOWN)
822 case 8: pMode->Format = D3DFMT_R3G3B2; break;
823 case 16: pMode->Format = D3DFMT_R5G6B5; break;
824 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
825 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
826 default: pMode->Format = D3DFMT_UNKNOWN;
829 pMode->Format = Format;
834 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
835 return D3DERR_INVALIDCALL;
839 /* Return one setting of the format requested */
840 if (Mode > 0) return D3DERR_INVALIDCALL;
843 pMode->RefreshRate = D3DADAPTER_DEFAULT;
844 pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
847 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
848 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
851 FIXME_(d3d_caps)("Adapter not primary display\n");
857 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
858 IWineD3DImpl *This = (IWineD3DImpl *)iface;
859 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
862 Adapter >= IWineD3D_GetAdapterCount(iface)) {
863 return D3DERR_INVALIDCALL;
866 if (Adapter == 0) { /* Display */
870 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
871 pMode->Width = DevModeW.dmPelsWidth;
872 pMode->Height = DevModeW.dmPelsHeight;
873 bpp = DevModeW.dmBitsPerPel;
874 pMode->RefreshRate = D3DADAPTER_DEFAULT;
875 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
877 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
881 case 8: pMode->Format = D3DFMT_R3G3B2; break;
882 case 16: pMode->Format = D3DFMT_R5G6B5; break;
883 case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
884 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
885 default: pMode->Format = D3DFMT_UNKNOWN;
889 FIXME_(d3d_caps)("Adapter not primary display\n");
892 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
893 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
897 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
900 /* only works with one adapter at the moment... */
902 /* Get the display */
903 device_context = GetDC(0);
904 display = get_display(device_context);
905 ReleaseDC(0, device_context);
909 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
910 and fields being inserted in the middle, a new structure is used in place */
911 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
912 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
913 IWineD3DImpl *This = (IWineD3DImpl *)iface;
915 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
917 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
918 return D3DERR_INVALIDCALL;
921 if (Adapter == 0) { /* Display - only device supported for now */
923 BOOL isGLInfoValid = This->isGLInfoValid;
925 /* FillGLCaps updates gl_info, but we only want to store and
926 reuse the values once we have a context which is valid. Values from
927 a temporary context may differ from the final ones */
928 if (isGLInfoValid == FALSE) {
929 /* If we don't know the device settings, go query them now */
930 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
933 /* If it worked, return the information requested */
935 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
936 strcpy(pIdentifier->Driver, "Display");
937 strcpy(pIdentifier->Description, "Direct3D HAL");
939 /* Note dx8 doesn't supply a DeviceName */
940 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
941 pIdentifier->DriverVersion->u.HighPart = 0xa;
942 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
943 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
944 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
945 *(pIdentifier->SubSysId) = 0;
946 *(pIdentifier->Revision) = 0;
950 /* If it failed, return dummy values from an NVidia driver */
951 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
952 strcpy(pIdentifier->Driver, "Display");
953 strcpy(pIdentifier->Description, "Direct3D HAL");
954 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
955 pIdentifier->DriverVersion->u.HighPart = 0xa;
956 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
957 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
958 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
959 *(pIdentifier->SubSysId) = 0;
960 *(pIdentifier->Revision) = 0;
963 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
964 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
965 *(pIdentifier->WHQLLevel) = 0;
967 *(pIdentifier->WHQLLevel) = 1;
971 FIXME_(d3d_caps)("Adapter not primary display\n");
977 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
979 int rb, gb, bb, ab, type, buf_sz;
981 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
982 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
983 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
984 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
985 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
986 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
989 case WINED3DFMT_X8R8G8B8:
990 case WINED3DFMT_R8G8B8:
991 if (8 == rb && 8 == gb && 8 == bb) return TRUE;
993 case WINED3DFMT_A8R8G8B8:
994 if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
996 case WINED3DFMT_A2R10G10B10:
997 if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
999 case WINED3DFMT_X1R5G5B5:
1000 if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1002 case WINED3DFMT_A1R5G5B5:
1003 if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1005 case WINED3DFMT_R5G6B5:
1006 if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1008 case WINED3DFMT_R3G3B2:
1009 if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1011 case WINED3DFMT_A8P8:
1012 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1015 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1018 ERR("unsupported format %s\n", debug_d3dformat(Format));
1024 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1028 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1029 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1032 case WINED3DFMT_D16:
1033 case WINED3DFMT_D16_LOCKABLE:
1034 if (16 == db) return TRUE;
1036 case WINED3DFMT_D32:
1037 if (32 == db) return TRUE;
1039 case WINED3DFMT_D15S1:
1040 if (15 == db) return TRUE;
1042 case WINED3DFMT_D24S8:
1043 if (24 == db && 8 == sb) return TRUE;
1045 case WINED3DFMT_D24FS8:
1046 if (24 == db && 8 == sb) return TRUE;
1048 case WINED3DFMT_D24X8:
1049 if (24 == db) return TRUE;
1051 case WINED3DFMT_D24X4S4:
1052 if (24 == db && 4 == sb) return TRUE;
1054 case WINED3DFMT_D32F_LOCKABLE:
1055 if (32 == db) return TRUE;
1058 ERR("unsupported format %s\n", debug_d3dformat(Format));
1064 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1065 WINED3DFORMAT AdapterFormat,
1066 WINED3DFORMAT RenderTargetFormat,
1067 WINED3DFORMAT DepthStencilFormat) {
1068 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1069 HRESULT hr = D3DERR_NOTAVAILABLE;
1070 WineD3D_Context* ctx = NULL;
1071 GLXFBConfig* cfgs = NULL;
1075 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1077 DeviceType, debug_d3ddevicetype(DeviceType),
1078 AdapterFormat, debug_d3dformat(AdapterFormat),
1079 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1080 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1082 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1083 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1084 return D3DERR_INVALIDCALL;
1086 /* TODO: use the real context if it's available */
1087 ctx = WineD3D_CreateFakeGLContext();
1089 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1091 TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1095 for (it = 0; it < nCfgs; ++it) {
1096 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1097 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1106 /* If there's a corrent context then we cannot create a fake one so pass everything */
1111 WineD3D_ReleaseFakeGLContext(ctx);
1114 TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1116 TRACE_(d3d_caps)("(%p) : Returning %d\n", This, hr);
1120 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1121 WINED3DFORMAT SurfaceFormat,
1122 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
1124 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1125 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1128 DeviceType, debug_d3ddevicetype(DeviceType),
1129 SurfaceFormat, debug_d3dformat(SurfaceFormat),
1134 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1135 return D3DERR_INVALIDCALL;
1138 if (pQualityLevels != NULL) {
1139 static int s_single_shot = 0;
1140 if (!s_single_shot) {
1141 FIXME("Quality levels unsupported at present\n");
1144 *pQualityLevels = 1; /* Guess at a value! */
1147 if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1148 return D3DERR_NOTAVAILABLE;
1151 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1152 WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1154 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1155 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1158 CheckType, debug_d3ddevicetype(CheckType),
1159 DisplayFormat, debug_d3dformat(DisplayFormat),
1160 BackBufferFormat, debug_d3dformat(BackBufferFormat),
1163 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1164 return D3DERR_INVALIDCALL;
1168 GLXFBConfig* cfgs = NULL;
1171 HRESULT hr = D3DERR_NOTAVAILABLE;
1173 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1175 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1176 for (it = 0; it < nCfgs; ++it) {
1177 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1184 WineD3D_ReleaseFakeGLContext(ctx);
1189 return D3DERR_NOTAVAILABLE;
1192 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1193 WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1194 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1195 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1198 DeviceType, debug_d3ddevicetype(DeviceType),
1199 AdapterFormat, debug_d3dformat(AdapterFormat),
1200 Usage, debug_d3dusage(Usage),
1201 RType, debug_d3dresourcetype(RType),
1202 CheckFormat, debug_d3dformat(CheckFormat));
1204 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1205 return D3DERR_INVALIDCALL;
1208 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1209 switch (CheckFormat) {
1215 TRACE_(d3d_caps)("[OK]\n");
1218 break; /* Avoid compiler warnings */
1222 switch (CheckFormat) {
1224 * check supported using GL_SUPPORT
1235 /*case D3DFMT_R5G6B5: */
1236 /*case D3DFMT_X1R5G5B5:*/
1237 /*case D3DFMT_A1R5G5B5: */
1238 /*case D3DFMT_A4R4G4B4:*/
1245 /*case D3DFMT_X8R8G8B8:*/
1246 case D3DFMT_A8R3G3B2:
1263 case D3DFMT_X8L8V8U8:
1264 case D3DFMT_Q8W8V8U8:
1265 case D3DFMT_W11V11U10:
1268 * currently hard to support
1273 /* Since we do not support these formats right now, don't pretend to. */
1274 TRACE_(d3d_caps)("[FAILED]\n");
1275 return D3DERR_NOTAVAILABLE;
1280 TRACE_(d3d_caps)("[OK]\n");
1284 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1285 WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1286 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1288 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1291 DeviceType, debug_d3ddevicetype(DeviceType),
1292 SourceFormat, debug_d3dformat(SourceFormat),
1293 TargetFormat, debug_d3dformat(TargetFormat));
1297 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1298 subset of a D3DCAPS9 structure. However, it has to come via a void *
1299 as the d3d8 interface cannot import the d3d9 header */
1300 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1302 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1304 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1306 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1307 return D3DERR_INVALIDCALL;
1310 /* If we don't know the device settings, go query them now */
1311 if (This->isGLInfoValid == FALSE) {
1312 /* use the desktop window to fill gl caps */
1313 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1315 /* We are running off a real context, save the values */
1316 if (rc) This->isGLInfoValid = TRUE;
1320 /* ------------------------------------------------
1321 The following fields apply to both d3d8 and d3d9
1322 ------------------------------------------------ */
1323 *pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1324 *pCaps->AdapterOrdinal = Adapter;
1327 *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1328 *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1329 *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1331 *pCaps->CursorCaps = 0;
1334 *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1335 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1336 D3DDEVCAPS_PUREDEVICE |
1337 D3DDEVCAPS_HWRASTERIZATION;
1340 *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1341 D3DPMISCCAPS_CULLCW |
1342 D3DPMISCCAPS_COLORWRITEENABLE |
1343 D3DPMISCCAPS_CLIPTLVERTS |
1344 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1346 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1348 *pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1349 D3DPRASTERCAPS_PAT |
1350 D3DPRASTERCAPS_WFOG |
1351 D3DPRASTERCAPS_ZFOG |
1352 D3DPRASTERCAPS_FOGVERTEX |
1353 D3DPRASTERCAPS_FOGTABLE |
1354 D3DPRASTERCAPS_FOGRANGE;
1356 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1357 *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY |
1358 D3DPRASTERCAPS_ZBIAS |
1359 D3DPRASTERCAPS_MIPMAPLODBIAS;
1362 D3DPRASTERCAPS_COLORPERSPECTIVE
1363 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1364 D3DPRASTERCAPS_ANTIALIASEDGES
1365 D3DPRASTERCAPS_ZBUFFERLESSHSR
1366 D3DPRASTERCAPS_WBUFFER */
1368 *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1370 D3DPCMPCAPS_GREATER |
1371 D3DPCMPCAPS_GREATEREQUAL |
1373 D3DPCMPCAPS_LESSEQUAL |
1375 D3DPCMPCAPS_NOTEQUAL;
1377 *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1378 *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1379 *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1381 *pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1382 D3DPSHADECAPS_COLORGOURAUDRGB;
1384 *pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1385 D3DPTEXTURECAPS_ALPHAPALETTE |
1386 D3DPTEXTURECAPS_VOLUMEMAP |
1387 D3DPTEXTURECAPS_MIPMAP |
1388 D3DPTEXTURECAPS_PROJECTED |
1389 D3DPTEXTURECAPS_PERSPECTIVE |
1390 D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1391 /* TODO: add support for NON-POW2 if avaialble
1394 if (This->dxVersion > 8) {
1395 *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1397 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1398 *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1401 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1402 *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1403 D3DPTEXTURECAPS_MIPCUBEMAP |
1404 D3DPTEXTURECAPS_CUBEMAP_POW2;
1408 *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1409 D3DPTFILTERCAPS_MAGFPOINT |
1410 D3DPTFILTERCAPS_MINFLINEAR |
1411 D3DPTFILTERCAPS_MINFPOINT |
1412 D3DPTFILTERCAPS_MIPFLINEAR |
1413 D3DPTFILTERCAPS_MIPFPOINT;
1415 *pCaps->CubeTextureFilterCaps = 0;
1416 *pCaps->VolumeTextureFilterCaps = 0;
1418 *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1419 D3DPTADDRESSCAPS_CLAMP |
1420 D3DPTADDRESSCAPS_WRAP;
1422 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1423 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1425 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1426 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1428 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1429 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1432 *pCaps->VolumeTextureAddressCaps = 0;
1434 *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1438 D3DLINECAPS_ALPHACMP
1441 *pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
1442 *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1444 *pCaps->MaxVolumeExtent = 0;
1446 *pCaps->MaxTextureRepeat = 32768;
1447 *pCaps->MaxTextureAspectRatio = 32768;
1448 *pCaps->MaxVertexW = 1.0;
1450 *pCaps->GuardBandLeft = 0;
1451 *pCaps->GuardBandTop = 0;
1452 *pCaps->GuardBandRight = 0;
1453 *pCaps->GuardBandBottom = 0;
1455 *pCaps->ExtentsAdjust = 0;
1457 *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1458 D3DSTENCILCAPS_INCRSAT |
1459 D3DSTENCILCAPS_INVERT |
1460 D3DSTENCILCAPS_KEEP |
1461 D3DSTENCILCAPS_REPLACE |
1462 D3DSTENCILCAPS_ZERO;
1463 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1464 *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1465 D3DSTENCILCAPS_INCR;
1468 *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1470 *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1471 D3DTEXOPCAPS_ADDSIGNED |
1472 D3DTEXOPCAPS_ADDSIGNED2X |
1473 D3DTEXOPCAPS_MODULATE |
1474 D3DTEXOPCAPS_MODULATE2X |
1475 D3DTEXOPCAPS_MODULATE4X |
1476 D3DTEXOPCAPS_SELECTARG1 |
1477 D3DTEXOPCAPS_SELECTARG2 |
1478 D3DTEXOPCAPS_DISABLE;
1479 #if defined(GL_VERSION_1_3)
1480 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1481 D3DTEXOPCAPS_SUBTRACT;
1483 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1484 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1485 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1486 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1487 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1488 D3DTEXOPCAPS_BLENDFACTORALPHA |
1489 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1492 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1493 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1494 D3DTEXOPCAPS_MULTIPLYADD |
1495 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1496 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1497 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1501 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1503 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1504 D3DTEXOPCAPS_PREMODULATE */
1507 *pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
1508 *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1509 *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
1510 *pCaps->MaxActiveLights = GL_LIMITS(lights);
1514 #if 0 /* TODO: Blends support in drawprim */
1515 *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
1517 *pCaps->MaxVertexBlendMatrices = 0;
1519 *pCaps->MaxVertexBlendMatrixIndex = 1;
1521 *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
1522 *pCaps->MaxPointSize = GL_LIMITS(pointsize);
1525 *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1526 D3DVTXPCAPS_MATERIALSOURCE7 |
1527 D3DVTXPCAPS_POSITIONALLIGHTS |
1528 D3DVTXPCAPS_LOCALVIEWER |
1531 D3DVTXPCAPS_TWEENING */
1533 *pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1534 *pCaps->MaxVertexIndex = 0xFFFFFFFF;
1535 *pCaps->MaxStreams = MAX_STREAMS;
1536 *pCaps->MaxStreamStride = 1024;
1538 if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1539 *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1541 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1542 This->gl_info.gl_vendor == VENDOR_WINE) {
1543 *pCaps->MaxVertexShaderConst = 95;
1545 *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1548 *pCaps->VertexShaderVersion = 0;
1549 *pCaps->MaxVertexShaderConst = 0;
1552 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1553 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1554 *pCaps->PixelShader1xMaxValue = 1.0;
1556 *pCaps->PixelShaderVersion = 0;
1557 *pCaps->PixelShader1xMaxValue = 0.0;
1559 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1561 /* ------------------------------------------------
1562 The following fields apply to d3d9 only
1563 ------------------------------------------------ */
1564 if (This->dxVersion > 8) {
1565 GLint max_buffers = 1;
1566 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1567 *pCaps->DevCaps2 = 0;
1568 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1569 *pCaps->MaxNpatchTessellationLevel = 0;
1570 *pCaps->MasterAdapterOrdinal = 0;
1571 *pCaps->AdapterOrdinalInGroup = 0;
1572 *pCaps->NumberOfAdaptersInGroup = 1;
1573 *pCaps->DeclTypes = 0;
1574 #if 0 /*FIXME: Simultaneous render targets*/
1575 GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1576 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1578 glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1579 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1580 glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1584 *pCaps->NumSimultaneousRTs = max_buffers;
1585 *pCaps->StretchRectFilterCaps = 0;
1587 D3DPTFILTERCAPS_MINFPOINT
1588 D3DPTFILTERCAPS_MAGFPOINT
1589 D3DPTFILTERCAPS_MINFLINEAR
1590 D3DPTFILTERCAPS_MAGFLINEAR
1592 *pCaps->VS20Caps.Caps = 0;
1593 *pCaps->PS20Caps.Caps = 0;
1594 *pCaps->VertexTextureFilterCaps = 0;
1595 *pCaps->MaxVShaderInstructionsExecuted = 0;
1596 *pCaps->MaxPShaderInstructionsExecuted = 0;
1597 *pCaps->MaxVertexShader30InstructionSlots = 0;
1598 *pCaps->MaxPixelShader30InstructionSlots = 0;
1605 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1606 and fields being inserted in the middle, a new structure is used in place */
1607 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1608 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1609 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1610 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1612 IWineD3DDeviceImpl *object = NULL;
1613 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1614 IWineD3DSwapChainImpl *swapchain;
1616 /* Validate the adapter number */
1617 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1618 return D3DERR_INVALIDCALL;
1621 /* Create a WineD3DDevice object */
1622 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1623 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1624 TRACE("Created WineD3DDevice object @ %p \n", object);
1625 if (NULL == object) {
1626 return D3DERR_OUTOFVIDEOMEMORY;
1629 /* Set up initial COM information */
1630 object->lpVtbl = &IWineD3DDevice_Vtbl;
1632 object->wineD3D = iface;
1633 IWineD3D_AddRef(object->wineD3D);
1634 object->parent = parent;
1636 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1637 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1638 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1639 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1640 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1642 /* Save the creation parameters */
1643 object->createParms.AdapterOrdinal = Adapter;
1644 object->createParms.DeviceType = DeviceType;
1645 object->createParms.hFocusWindow = hFocusWindow;
1646 object->createParms.BehaviorFlags = BehaviourFlags;
1648 /* Initialize other useful values */
1649 object->adapterNo = Adapter;
1650 object->devType = DeviceType;
1652 /* FIXME: Use for dx8 code eventually too! */
1653 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1654 if (This->dxVersion > 8) {
1655 TRACE("(%p) : Creating stateblock\n", This);
1656 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1657 if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1659 (IWineD3DStateBlock **)&object->stateBlock,
1660 NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
1661 WARN("Failed to create stateblock\n");
1662 goto create_device_error;
1664 TRACE("(%p) : Created stateblock (%p) \n", This, object->stateBlock);
1665 object->updateStateBlock = object->stateBlock;
1666 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1667 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1669 /* Setup some defaults for creating the implicit swapchain */
1671 IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1674 /* Setup the implicit swapchain */
1675 TRACE("Creating implicit swapchain\n");
1676 if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1677 WARN("Failed to create implicit swapchain\n");
1678 goto create_device_error;
1681 object->renderTarget = swapchain->backBuffer;
1682 IWineD3DSurface_AddRef(object->renderTarget);
1683 /* Depth Stencil support */
1684 object->stencilBufferTarget = object->depthStencilBuffer;
1685 if (NULL != object->stencilBufferTarget) {
1686 IWineD3DSurface_AddRef(object->stencilBufferTarget);
1689 /* Set up some starting GL setup */
1692 * Initialize openGL extension related variables
1693 * with Default values
1696 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1697 /* Setup all the devices defaults */
1698 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1700 IWineD3DImpl_CheckGraphicsMemory();
1704 { /* Set a default viewport */
1708 vp.Width = *(pPresentationParameters->BackBufferWidth);
1709 vp.Height = *(pPresentationParameters->BackBufferHeight);
1712 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1716 /* Initialize the current view state */
1717 object->modelview_valid = 1;
1718 object->proj_valid = 0;
1719 object->view_ident = 1;
1720 object->last_was_rhw = 0;
1721 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1722 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1724 /* Clear the screen */
1725 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1727 } else { /* End of FIXME: remove when dx8 merged in */
1729 FIXME("(%p) Incomplete stub for d3d8\n", This);
1734 create_device_error:
1735 if (object->updateStateBlock != NULL) {
1736 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1737 object->updateStateBlock = NULL;
1739 if (object->stateBlock != NULL) {
1740 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1741 object->stateBlock = NULL;
1743 if (object->renderTarget != NULL) {
1744 IWineD3DSurface_Release(object->renderTarget);
1745 object->renderTarget = NULL;
1747 if (object->stencilBufferTarget != NULL) {
1748 IWineD3DSurface_Release(object->stencilBufferTarget);
1749 object->stencilBufferTarget = NULL;
1751 if (object->stencilBufferTarget != NULL) {
1752 IWineD3DSurface_Release(object->stencilBufferTarget);
1753 object->stencilBufferTarget = NULL;
1755 if (swapchain != NULL) {
1756 IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1759 HeapFree(GetProcessHeap(), 0, object);
1760 *ppReturnedDeviceInterface = NULL;
1761 return D3DERR_INVALIDCALL;
1765 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1766 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1767 IUnknown_AddRef(This->parent);
1768 *pParent = This->parent;
1772 /**********************************************************
1773 * IWineD3D VTbl follows
1774 **********************************************************/
1776 const IWineD3DVtbl IWineD3D_Vtbl =
1779 IWineD3DImpl_QueryInterface,
1780 IWineD3DImpl_AddRef,
1781 IWineD3DImpl_Release,
1783 IWineD3DImpl_GetParent,
1784 IWineD3DImpl_GetAdapterCount,
1785 IWineD3DImpl_RegisterSoftwareDevice,
1786 IWineD3DImpl_GetAdapterMonitor,
1787 IWineD3DImpl_GetAdapterModeCount,
1788 IWineD3DImpl_EnumAdapterModes,
1789 IWineD3DImpl_GetAdapterDisplayMode,
1790 IWineD3DImpl_GetAdapterIdentifier,
1791 IWineD3DImpl_CheckDeviceMultiSampleType,
1792 IWineD3DImpl_CheckDepthStencilMatch,
1793 IWineD3DImpl_CheckDeviceType,
1794 IWineD3DImpl_CheckDeviceFormat,
1795 IWineD3DImpl_CheckDeviceFormatConversion,
1796 IWineD3DImpl_GetDeviceCaps,
1797 IWineD3DImpl_CreateDevice