2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/test.h"
26 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
28 static int get_refcount(IUnknown *object)
30 IUnknown_AddRef( object );
31 return IUnknown_Release( object );
34 #define CHECK_CALL(r,c,d,rc) \
36 int tmp1 = get_refcount( (IUnknown *)d ); \
38 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 trace("%s failed: %08x\n", c, r); \
43 #define CHECK_RELEASE(obj,d,rc) \
45 int tmp1, rc_new = rc; \
46 IUnknown_Release( obj ); \
47 tmp1 = get_refcount( (IUnknown *)d ); \
48 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
51 #define CHECK_REFCOUNT(obj,rc) \
54 int count = get_refcount( (IUnknown *)obj ); \
55 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
58 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
61 int count = IUnknown_Release( (IUnknown *)obj ); \
62 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
65 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
68 int count = IUnknown_AddRef( (IUnknown *)obj ); \
69 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
72 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 void *container_ptr = (void *)0x1337c0d3; \
75 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
76 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
77 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
78 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
81 static void check_mipmap_levels(
82 IDirect3DDevice9* device,
83 int width, int height, int count)
86 IDirect3DBaseTexture9* texture = NULL;
87 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
88 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
91 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
92 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
94 trace("CreateTexture failed: %08x\n", hr);
96 if (texture) IUnknown_Release( texture );
99 static void test_mipmap_levels(void)
105 IDirect3D9 *pD3d = NULL;
106 IDirect3DDevice9 *pDevice = NULL;
107 D3DPRESENT_PARAMETERS d3dpp;
108 D3DDISPLAYMODE d3ddm;
110 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
111 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
112 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
113 ok(hwnd != NULL, "Failed to create window\n");
114 if (!pD3d || !hwnd) goto cleanup;
116 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
117 ZeroMemory( &d3dpp, sizeof(d3dpp) );
118 d3dpp.Windowed = TRUE;
119 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
120 d3dpp.BackBufferFormat = d3ddm.Format;
122 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
123 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
124 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%08x)\n", hr);
125 if (FAILED(hr)) goto cleanup;
127 check_mipmap_levels(pDevice, 32, 32, 6);
128 check_mipmap_levels(pDevice, 256, 1, 9);
129 check_mipmap_levels(pDevice, 1, 256, 9);
130 check_mipmap_levels(pDevice, 1, 1, 1);
133 if (pD3d) IUnknown_Release( pD3d );
134 if (pDevice) IUnknown_Release( pDevice );
135 DestroyWindow( hwnd );
138 static void test_swapchain(void)
142 IDirect3D9 *pD3d = NULL;
143 IDirect3DDevice9 *pDevice = NULL;
144 IDirect3DSwapChain9 *swapchain0 = NULL;
145 IDirect3DSwapChain9 *swapchain1 = NULL;
146 IDirect3DSwapChain9 *swapchain2 = NULL;
147 IDirect3DSwapChain9 *swapchain3 = NULL;
148 IDirect3DSwapChain9 *swapchainX = NULL;
149 IDirect3DSurface9 *backbuffer = NULL;
150 D3DPRESENT_PARAMETERS d3dpp;
151 D3DDISPLAYMODE d3ddm;
153 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
154 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
155 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
156 ok(hwnd != NULL, "Failed to create window\n");
157 if (!pD3d || !hwnd) goto cleanup;
159 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
160 ZeroMemory( &d3dpp, sizeof(d3dpp) );
161 d3dpp.Windowed = TRUE;
162 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
163 d3dpp.BackBufferFormat = d3ddm.Format;
164 d3dpp.BackBufferCount = 0;
166 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
167 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
168 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
169 "Failed to create IDirect3D9Device (%08x)\n", hr);
170 if (FAILED(hr)) goto cleanup;
172 /* Check if the back buffer count was modified */
173 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
175 /* Get the implicit swapchain */
176 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
177 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
178 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
180 /* Check if there is a back buffer */
181 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
182 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
183 ok(backbuffer != NULL, "The back buffer is NULL\n");
184 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
186 /* Try to get a nonexistent swapchain */
187 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
188 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
189 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
190 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
192 /* Create a bunch of swapchains */
193 d3dpp.BackBufferCount = 0;
194 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
195 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
196 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
198 d3dpp.BackBufferCount = 1;
199 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
200 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
202 d3dpp.BackBufferCount = 2;
203 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
204 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206 /* Swapchain 3, created with backbuffercount 2 */
207 backbuffer = (void *) 0xdeadbeef;
208 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
209 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
210 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
211 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
213 backbuffer = (void *) 0xdeadbeef;
214 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
215 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
216 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
217 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219 backbuffer = (void *) 0xdeadbeef;
220 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
221 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
222 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
223 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225 backbuffer = (void *) 0xdeadbeef;
226 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
227 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
228 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
229 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
232 /* Check the back buffers of the swapchains */
233 /* Swapchain 1, created with backbuffercount 0 */
234 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
235 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
236 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
237 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
239 backbuffer = (void *) 0xdeadbeef;
240 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
241 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
242 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
243 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
245 /* Swapchain 2 - created with backbuffercount 1 */
246 backbuffer = (void *) 0xdeadbeef;
247 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
248 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
249 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
250 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
252 backbuffer = (void *) 0xdeadbeef;
253 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
254 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
255 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
256 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
258 backbuffer = (void *) 0xdeadbeef;
259 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
260 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
261 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
262 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
264 /* Try getSwapChain on a manually created swapchain
265 * it should fail, apparently GetSwapChain only returns implicit swapchains
267 swapchainX = (void *) 0xdeadbeef;
268 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
269 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
270 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
271 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
274 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
275 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
276 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
277 if(pDevice) IDirect3DDevice9_Release(pDevice);
278 if(pD3d) IDirect3DDevice9_Release(pD3d);
279 DestroyWindow( hwnd );
282 /* Shared between two functions */
283 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
284 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
285 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
286 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
287 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
288 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
289 0x0000FFFF}; /* END */
291 static void test_refcount(void)
295 IDirect3D9 *pD3d = NULL;
296 IDirect3DDevice9 *pDevice = NULL;
297 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
298 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
299 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
300 IDirect3DVertexShader9 *pVertexShader = NULL;
301 IDirect3DPixelShader9 *pPixelShader = NULL;
302 IDirect3DCubeTexture9 *pCubeTexture = NULL;
303 IDirect3DTexture9 *pTexture = NULL;
304 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
305 IDirect3DVolume9 *pVolumeLevel = NULL;
306 IDirect3DSurface9 *pStencilSurface = NULL;
307 IDirect3DSurface9 *pOffscreenSurface = NULL;
308 IDirect3DSurface9 *pRenderTarget = NULL;
309 IDirect3DSurface9 *pRenderTarget2 = NULL;
310 IDirect3DSurface9 *pRenderTarget3 = NULL;
311 IDirect3DSurface9 *pTextureLevel = NULL;
312 IDirect3DSurface9 *pBackBuffer = NULL;
313 IDirect3DStateBlock9 *pStateBlock = NULL;
314 IDirect3DStateBlock9 *pStateBlock1 = NULL;
315 IDirect3DSwapChain9 *pSwapChain = NULL;
316 IDirect3DQuery9 *pQuery = NULL;
317 D3DPRESENT_PARAMETERS d3dpp;
318 D3DDISPLAYMODE d3ddm;
319 int refcount = 0, tmp;
321 D3DVERTEXELEMENT9 decl[] =
325 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
326 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
327 0x00000042, 0xB00F0000, /* tex t0 */
328 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
329 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
330 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
331 0x0000FFFF}; /* END */
334 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
335 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
336 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
337 ok(hwnd != NULL, "Failed to create window\n");
338 if (!pD3d || !hwnd) goto cleanup;
340 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
341 ZeroMemory( &d3dpp, sizeof(d3dpp) );
342 d3dpp.Windowed = TRUE;
343 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
344 d3dpp.BackBufferFormat = d3ddm.Format;
345 d3dpp.EnableAutoDepthStencil = TRUE;
346 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
348 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
349 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
350 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
351 "Failed to create IDirect3D9Device (%08x)\n", hr);
352 if (FAILED(hr)) goto cleanup;
354 refcount = get_refcount( (IUnknown *)pDevice );
355 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
358 * Check refcount of implicit surfaces and implicit swapchain. Findings:
359 * - the container is the device OR swapchain
360 * - they hold a reference to the device
361 * - they are created with a refcount of 0 (Get/Release returns original refcount)
362 * - they are not freed if refcount reaches 0.
363 * - the refcount is not forwarded to the container.
365 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
366 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
369 CHECK_REFCOUNT( pSwapChain, 1);
371 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
372 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
373 CHECK_REFCOUNT( pSwapChain, 1);
376 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
377 CHECK_REFCOUNT( pRenderTarget, 1);
379 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
380 CHECK_REFCOUNT(pDevice, refcount);
381 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
382 CHECK_REFCOUNT(pDevice, refcount);
384 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
385 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
386 CHECK_REFCOUNT( pRenderTarget, 2);
387 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
389 CHECK_REFCOUNT( pDevice, --refcount);
391 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
392 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
393 CHECK_REFCOUNT(pDevice, ++refcount);
394 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
395 CHECK_REFCOUNT(pDevice, --refcount);
398 /* Render target and back buffer are identical. */
399 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
400 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
403 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
404 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
405 pRenderTarget, pBackBuffer);
408 CHECK_REFCOUNT( pDevice, --refcount);
410 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
411 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
412 CHECK_REFCOUNT( pSwapChain, 1);
415 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
416 CHECK_REFCOUNT( pStencilSurface, 1);
418 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
419 CHECK_REFCOUNT(pDevice, refcount);
420 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
421 CHECK_REFCOUNT(pDevice, refcount);
423 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
424 CHECK_REFCOUNT( pDevice, --refcount);
426 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
427 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
428 CHECK_REFCOUNT(pDevice, ++refcount);
429 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
430 CHECK_REFCOUNT(pDevice, --refcount);
431 pStencilSurface = NULL;
434 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
435 CHECK_REFCOUNT( pDevice, --refcount);
437 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
438 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
439 CHECK_REFCOUNT(pDevice, ++refcount);
440 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
441 CHECK_REFCOUNT(pDevice, --refcount);
446 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
447 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
450 tmp = get_refcount( (IUnknown *)pIndexBuffer );
452 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
453 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
454 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
455 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
458 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
459 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
462 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
466 tmp = get_refcount( (IUnknown *)pVertexBuffer );
468 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
469 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
470 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
471 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
473 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
474 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
475 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
476 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
477 ok(offset==0, "offset not 0 (got %u)!\n", offset);
480 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
481 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
482 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
483 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
484 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
485 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
488 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
491 tmp = get_refcount( (IUnknown *)pTexture );
493 /* SetTexture should not increase refcounts */
494 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
495 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
496 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
497 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
499 /* This should not increment device refcount */
500 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
501 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
502 /* But should increment texture's refcount */
503 CHECK_REFCOUNT( pTexture, tmp+1 );
504 /* Because the texture and surface refcount are identical */
507 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
508 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
509 CHECK_REFCOUNT ( pTexture , tmp+2 );
510 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
511 CHECK_REFCOUNT ( pTexture , tmp+1 );
512 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
513 CHECK_REFCOUNT ( pTextureLevel, tmp );
516 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
517 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
518 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
519 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
522 tmp = get_refcount( (IUnknown *)pVolumeTexture );
524 /* This should not increment device refcount */
525 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
526 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
527 /* But should increment volume texture's refcount */
528 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
529 /* Because the volume texture and volume refcount are identical */
532 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
533 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
534 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
535 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
536 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
537 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
538 CHECK_REFCOUNT ( pVolumeLevel , tmp );
542 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
543 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
544 CHECK_REFCOUNT( pStencilSurface, 1 );
545 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
546 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
547 CHECK_REFCOUNT( pOffscreenSurface, 1 );
548 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
549 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
550 CHECK_REFCOUNT( pRenderTarget3, 1 );
552 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
553 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
554 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
555 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
558 /* check implicit back buffer */
559 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
560 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
561 CHECK_REFCOUNT( pSwapChain, 1);
564 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
565 CHECK_REFCOUNT( pBackBuffer, 1);
566 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
567 CHECK_REFCOUNT( pDevice, --refcount);
569 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
570 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
571 CHECK_REFCOUNT(pDevice, ++refcount);
572 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
573 CHECK_REFCOUNT(pDevice, --refcount);
576 CHECK_REFCOUNT( pSwapChain, 1);
578 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
579 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
581 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
582 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
583 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
584 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
586 /* The implicit render target is not freed if refcount reaches 0.
587 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
588 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
589 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
592 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
593 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
594 pRenderTarget, pRenderTarget2);
595 CHECK_REFCOUNT( pDevice, --refcount);
596 pRenderTarget2 = NULL;
598 pRenderTarget = NULL;
601 CHECK_RELEASE(pDevice, pDevice, --refcount);
604 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
605 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
607 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
608 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
609 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
611 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
612 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
613 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
615 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
616 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
617 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
619 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
620 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
621 CHECK_RELEASE(pQuery, pDevice, --refcount);
622 /* This will destroy device - cannot check the refcount here */
623 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
625 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
627 DestroyWindow( hwnd );
630 static void test_cursor(void)
634 IDirect3D9 *pD3d = NULL;
635 IDirect3DDevice9 *pDevice = NULL;
636 D3DPRESENT_PARAMETERS d3dpp;
637 D3DDISPLAYMODE d3ddm;
639 IDirect3DSurface9 *cursor = NULL;
642 memset(&info, 0, sizeof(info));
643 info.cbSize = sizeof(info);
644 hr = GetCursorInfo(&info);
647 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
648 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
649 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
650 ok(hwnd != NULL, "Failed to create window\n");
651 if (!pD3d || !hwnd) goto cleanup;
653 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
654 ZeroMemory( &d3dpp, sizeof(d3dpp) );
655 d3dpp.Windowed = TRUE;
656 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
657 d3dpp.BackBufferFormat = d3ddm.Format;
659 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
660 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
661 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
662 "Failed to create IDirect3D9Device (%08x)\n", hr);
663 if (FAILED(hr)) goto cleanup;
665 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
666 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
668 /* Initially hidden */
669 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
670 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
672 /* Not enabled without a surface*/
673 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
674 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
677 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
678 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
680 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
681 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
683 IDirect3DSurface9_Release(cursor);
685 memset(&info, 0, sizeof(info));
686 info.cbSize = sizeof(info);
687 hr = GetCursorInfo(&info);
688 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
689 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
690 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
693 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
694 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
697 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
698 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
700 /* GDI cursor unchanged */
701 memset(&info, 0, sizeof(info));
702 info.cbSize = sizeof(info);
703 hr = GetCursorInfo(&info);
704 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
705 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
706 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
709 if(pDevice) IDirect3D9_Release(pDevice);
710 if(pD3d) IDirect3D9_Release(pD3d);
711 DestroyWindow( hwnd );
714 static void test_reset(void)
718 IDirect3D9 *pD3d = NULL;
719 IDirect3DDevice9 *pDevice = NULL;
720 D3DPRESENT_PARAMETERS d3dpp;
721 D3DDISPLAYMODE d3ddm, d3ddm2;
723 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
724 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
725 IDirect3DSwapChain9 *pSwapchain;
726 IDirect3DSurface9 *surface;
727 IDirect3DTexture9 *texture;
728 IDirect3DVertexShader9 *shader;
729 BOOL support_800x600 = FALSE;
731 D3DLOCKED_RECT lockrect;
733 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
734 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
735 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
736 ok(hwnd != NULL, "Failed to create window\n");
737 if (!pD3d || !hwnd) goto cleanup;
739 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
740 ZeroMemory( &d3dpp, sizeof(d3dpp) );
741 d3dpp.Windowed = FALSE;
742 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
743 d3dpp.BackBufferWidth = 800;
744 d3dpp.BackBufferHeight = 600;
745 d3dpp.BackBufferFormat = d3ddm.Format;
747 for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
748 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
749 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
750 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
752 if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
753 support_800x600 = TRUE;
755 /* We use them as invalid modes */
756 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
757 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
758 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
759 d3ddm2.Width, d3ddm2.Height);
763 if(!support_800x600) {
764 skip("Mode 800x600 not supported, skipping mode tests\n");
768 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
769 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
773 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
776 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
777 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
779 width = GetSystemMetrics(SM_CXSCREEN);
780 height = GetSystemMetrics(SM_CYSCREEN);
781 ok(width == 800, "Screen width is %d\n", width);
782 ok(height == 600, "Screen height is %d\n", height);
784 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
785 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
788 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
789 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
790 ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
791 ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
792 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
793 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
799 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
800 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
802 ZeroMemory( &d3dpp, sizeof(d3dpp) );
803 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
804 d3dpp.Windowed = FALSE;
805 d3dpp.BackBufferWidth = 640;
806 d3dpp.BackBufferHeight = 480;
807 d3dpp.BackBufferFormat = d3ddm.Format;
808 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
809 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
810 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
811 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
813 ZeroMemory(&vp, sizeof(vp));
814 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
815 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
818 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
819 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
820 ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
821 ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
822 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
823 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
826 width = GetSystemMetrics(SM_CXSCREEN);
827 height = GetSystemMetrics(SM_CYSCREEN);
828 ok(width == 640, "Screen width is %d\n", width);
829 ok(height == 480, "Screen height is %d\n", height);
831 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
832 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
835 ZeroMemory(&d3dpp, sizeof(d3dpp));
836 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
837 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
840 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
841 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
843 IDirect3DSwapChain9_Release(pSwapchain);
846 ZeroMemory( &d3dpp, sizeof(d3dpp) );
847 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
848 d3dpp.Windowed = TRUE;
849 d3dpp.BackBufferWidth = 400;
850 d3dpp.BackBufferHeight = 300;
851 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
852 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
853 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
854 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
856 width = GetSystemMetrics(SM_CXSCREEN);
857 height = GetSystemMetrics(SM_CYSCREEN);
858 ok(width == orig_width, "Screen width is %d\n", width);
859 ok(height == orig_height, "Screen height is %d\n", height);
861 ZeroMemory(&vp, sizeof(vp));
862 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
863 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
866 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
867 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
868 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
869 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
870 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
871 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
874 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
875 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
878 ZeroMemory(&d3dpp, sizeof(d3dpp));
879 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
880 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
883 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
884 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
886 IDirect3DSwapChain9_Release(pSwapchain);
889 ZeroMemory( &d3dpp, sizeof(d3dpp) );
890 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
891 d3dpp.Windowed = TRUE;
892 d3dpp.BackBufferWidth = 400;
893 d3dpp.BackBufferHeight = 300;
895 /* _Reset fails if there is a resource in the default pool */
896 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
897 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
898 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
899 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
900 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
901 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
902 IDirect3DSurface9_Release(surface);
903 /* Reset again to get the device out of the lost state */
904 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
905 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
906 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
907 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
909 /* Scratch, sysmem and managed pools are fine */
910 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
911 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
912 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
913 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
914 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
915 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
916 IDirect3DSurface9_Release(surface);
918 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
919 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
920 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
921 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
922 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
923 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
924 IDirect3DSurface9_Release(surface);
926 /* Will a sysmem or scratch survive while locked */
927 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
928 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
929 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
930 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
931 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
932 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
933 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
934 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
935 IDirect3DSurface9_UnlockRect(surface);
936 IDirect3DSurface9_Release(surface);
938 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
939 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
940 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
941 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
942 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
943 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
944 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
945 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
946 IDirect3DSurface9_UnlockRect(surface);
947 IDirect3DSurface9_Release(surface);
949 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
950 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
951 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
952 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
953 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
954 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
955 IDirect3DTexture9_Release(texture);
957 /* A reference held to an implicit surface causes failures as well */
958 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
959 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
960 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
961 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
962 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
963 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
964 IDirect3DSurface9_Release(surface);
965 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
966 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
967 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
968 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
970 /* Shaders are fine as well */
971 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
972 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
973 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
974 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
975 IDirect3DVertexShader9_Release(shader);
977 /* Try setting invalid modes */
978 ZeroMemory( &d3dpp, sizeof(d3dpp) );
979 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
980 d3dpp.Windowed = FALSE;
981 d3dpp.BackBufferWidth = 32;
982 d3dpp.BackBufferHeight = 32;
983 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
984 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
985 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
986 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
988 ZeroMemory( &d3dpp, sizeof(d3dpp) );
989 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
990 d3dpp.Windowed = FALSE;
991 d3dpp.BackBufferWidth = 801;
992 d3dpp.BackBufferHeight = 600;
993 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
994 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
995 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
996 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
999 if(pD3d) IDirect3D9_Release(pD3d);
1000 if(pDevice) IDirect3D9_Release(pDevice);
1003 /* Test adapter display modes */
1004 static void test_display_modes(void)
1006 D3DDISPLAYMODE dmode;
1009 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1010 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1013 #define TEST_FMT(x,r) do { \
1014 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1015 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1018 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1019 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1020 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1022 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1023 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1024 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1025 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1026 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1027 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1028 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1029 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1030 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1031 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1032 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1033 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1034 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1036 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1037 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1039 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1040 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1041 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1043 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1044 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1045 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1046 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1047 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1048 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1050 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1051 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1052 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1053 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1054 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1055 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1056 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1057 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1058 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1059 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1061 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1062 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1063 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1064 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1065 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1066 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1067 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1068 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1069 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1070 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1072 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1073 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1074 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1075 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1076 /* Floating point formats */
1077 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1078 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1079 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1082 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1083 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1084 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1086 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1088 TEST_FMT(0, D3DERR_INVALIDCALL);
1090 IDirect3D9_Release(pD3d);
1093 static void test_scene(void)
1097 IDirect3D9 *pD3d = NULL;
1098 IDirect3DDevice9 *pDevice = NULL;
1099 D3DPRESENT_PARAMETERS d3dpp;
1100 D3DDISPLAYMODE d3ddm;
1101 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1102 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1103 RECT rect = {0, 0, 128, 128};
1106 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1107 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1108 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1109 ok(hwnd != NULL, "Failed to create window\n");
1110 if (!pD3d || !hwnd) goto cleanup;
1112 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1113 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1114 d3dpp.Windowed = TRUE;
1115 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1116 d3dpp.BackBufferWidth = 800;
1117 d3dpp.BackBufferHeight = 600;
1118 d3dpp.BackBufferFormat = d3ddm.Format;
1119 d3dpp.EnableAutoDepthStencil = TRUE;
1120 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1122 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1123 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1124 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1127 skip("Failed to create a d3d device\n");
1131 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1132 memset(&caps, 0, sizeof(caps));
1133 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1134 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1135 if(FAILED(hr)) goto cleanup;
1137 /* Test an EndScene without beginscene. Should return an error */
1138 hr = IDirect3DDevice9_EndScene(pDevice);
1139 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1141 /* Test a normal BeginScene / EndScene pair, this should work */
1142 hr = IDirect3DDevice9_BeginScene(pDevice);
1143 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1146 hr = IDirect3DDevice9_EndScene(pDevice);
1147 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1150 /* Test another EndScene without having begun a new scene. Should return an error */
1151 hr = IDirect3DDevice9_EndScene(pDevice);
1152 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1154 /* Two nested BeginScene and EndScene calls */
1155 hr = IDirect3DDevice9_BeginScene(pDevice);
1156 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1157 hr = IDirect3DDevice9_BeginScene(pDevice);
1158 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1159 hr = IDirect3DDevice9_EndScene(pDevice);
1160 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1161 hr = IDirect3DDevice9_EndScene(pDevice);
1162 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1164 /* Create some surfaces to test stretchrect between the scenes */
1165 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1166 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1167 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1168 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1169 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1170 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1171 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1172 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1174 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1175 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1176 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1177 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1179 /* First make sure a simple StretchRect call works */
1180 if(pSurface1 && pSurface2) {
1181 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1182 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1184 if(pBackBuffer && pRenderTarget) {
1185 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1186 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1188 if(pDepthStencil && pSurface3) {
1190 if(0) /* Disabled for now because it crashes in wine */ {
1191 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1192 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1193 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1197 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1198 * width normal surfaces, render targets and depth stencil surfaces.
1200 hr = IDirect3DDevice9_BeginScene(pDevice);
1201 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1203 if(pSurface1 && pSurface2)
1205 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1206 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1208 if(pBackBuffer && pRenderTarget)
1210 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1211 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1213 if(pDepthStencil && pSurface3)
1215 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1216 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1217 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1220 hr = IDirect3DDevice9_EndScene(pDevice);
1221 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1223 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1224 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1225 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1227 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1228 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1229 hr = IDirect3DDevice9_BeginScene(pDevice);
1230 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1231 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1232 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1233 hr = IDirect3DDevice9_EndScene(pDevice);
1234 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1237 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1238 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1239 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1240 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1241 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1242 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1243 if(pD3d) IDirect3D9_Release(pD3d);
1244 if(pDevice) IDirect3D9_Release(pDevice);
1245 if(hwnd) DestroyWindow(hwnd);
1248 static void test_limits(void)
1252 IDirect3D9 *pD3d = NULL;
1253 IDirect3DDevice9 *pDevice = NULL;
1254 D3DPRESENT_PARAMETERS d3dpp;
1255 D3DDISPLAYMODE d3ddm;
1256 IDirect3DTexture9 *pTexture = NULL;
1259 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1260 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1261 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1262 ok(hwnd != NULL, "Failed to create window\n");
1263 if (!pD3d || !hwnd) goto cleanup;
1265 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1266 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1267 d3dpp.Windowed = TRUE;
1268 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1269 d3dpp.BackBufferWidth = 800;
1270 d3dpp.BackBufferHeight = 600;
1271 d3dpp.BackBufferFormat = d3ddm.Format;
1272 d3dpp.EnableAutoDepthStencil = TRUE;
1273 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1275 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1276 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1277 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1280 skip("Failed to create a d3d device\n");
1284 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1285 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1286 if(!pTexture) goto cleanup;
1288 /* There are 16 pixel samplers. We should be able to access all of them */
1289 for(i = 0; i < 16; i++) {
1290 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1291 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1292 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1293 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1294 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1295 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1298 /* Now test all 8 textures stage states */
1299 for(i = 0; i < 8; i++) {
1300 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1301 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1304 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1305 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1306 * but how do I test that?
1309 if(pTexture) IDirect3DTexture9_Release(pTexture);
1310 if(pD3d) IDirect3D9_Release(pD3d);
1311 if(pDevice) IDirect3D9_Release(pDevice);
1312 if(hwnd) DestroyWindow(hwnd);
1315 static void test_depthstenciltest(void)
1319 IDirect3D9 *pD3d = NULL;
1320 IDirect3DDevice9 *pDevice = NULL;
1321 D3DPRESENT_PARAMETERS d3dpp;
1322 D3DDISPLAYMODE d3ddm;
1323 IDirect3DSurface9 *pDepthStencil = NULL;
1324 IDirect3DSurface9 *pDepthStencil2 = NULL;
1325 D3DZBUFFERTYPE state;
1327 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1328 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1329 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1330 ok(hwnd != NULL, "Failed to create window\n");
1331 if (!pD3d || !hwnd) goto cleanup;
1333 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1334 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1335 d3dpp.Windowed = TRUE;
1336 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1337 d3dpp.BackBufferWidth = 800;
1338 d3dpp.BackBufferHeight = 600;
1339 d3dpp.BackBufferFormat = d3ddm.Format;
1340 d3dpp.EnableAutoDepthStencil = TRUE;
1341 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1343 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1344 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1345 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1348 skip("Failed to create a d3d device\n");
1352 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1353 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1356 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1357 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1359 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1360 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1362 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1363 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1364 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1365 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1367 /* This left the render states untouched! */
1368 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1369 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1370 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1371 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1372 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1373 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1374 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1375 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1376 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1377 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1378 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1379 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1381 /* This is supposed to fail now */
1382 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1383 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1385 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1386 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1388 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1389 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1391 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1392 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1393 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1395 /* Now it works again */
1396 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1397 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1399 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1400 if(pDevice) IDirect3D9_Release(pDevice);
1402 /* Now see if autodepthstencil disable is honored. First, without a format set */
1403 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1404 d3dpp.Windowed = TRUE;
1405 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1406 d3dpp.BackBufferWidth = 800;
1407 d3dpp.BackBufferHeight = 600;
1408 d3dpp.BackBufferFormat = d3ddm.Format;
1409 d3dpp.EnableAutoDepthStencil = FALSE;
1410 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1412 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1413 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1414 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1417 skip("Failed to create a d3d device\n");
1421 pDepthStencil = NULL;
1422 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1423 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1425 IDirect3DSurface9_Release(pDepthStencil);
1426 pDepthStencil = NULL;
1429 /* Check the depth test state */
1430 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1431 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1432 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1434 if(pDevice) IDirect3D9_Release(pDevice);
1436 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1437 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1438 d3dpp.Windowed = TRUE;
1439 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1440 d3dpp.BackBufferWidth = 800;
1441 d3dpp.BackBufferHeight = 600;
1442 d3dpp.BackBufferFormat = d3ddm.Format;
1443 d3dpp.EnableAutoDepthStencil = FALSE;
1444 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1446 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1447 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1448 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1451 skip("Failed to create a d3d device\n");
1455 pDepthStencil = NULL;
1456 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1457 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1459 IDirect3DSurface9_Release(pDepthStencil);
1460 pDepthStencil = NULL;
1463 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1464 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1465 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1468 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1469 if(pD3d) IDirect3D9_Release(pD3d);
1470 if(pDevice) IDirect3D9_Release(pDevice);
1471 if(hwnd) DestroyWindow(hwnd);
1474 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1475 static void test_draw_indexed(void)
1477 static const struct {
1481 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1482 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1483 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1484 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1486 WORD indices[] = {0, 1, 2, 3, 0, 2};
1488 static const D3DVERTEXELEMENT9 decl_elements[] = {
1489 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1490 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1494 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1495 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1496 IDirect3DIndexBuffer9 *index_buffer = NULL;
1497 D3DPRESENT_PARAMETERS present_parameters;
1498 IDirect3DDevice9 *device = NULL;
1504 hwnd = CreateWindow("static", "d3d9_test",
1505 0, 0, 0, 10, 10, 0, 0, 0, 0);
1508 skip("Failed to create window\n");
1512 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1515 skip("Failed to create IDirect3D9 object\n");
1519 ZeroMemory(&present_parameters, sizeof(present_parameters));
1520 present_parameters.Windowed = TRUE;
1521 present_parameters.hDeviceWindow = hwnd;
1522 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1524 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1525 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1526 if (FAILED(hr) || !device)
1528 skip("Failed to create device\n");
1532 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1533 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1534 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1535 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1537 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1538 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1539 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1540 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1541 memcpy(ptr, quad, sizeof(quad));
1542 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1543 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1544 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1545 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1547 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1548 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1549 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1550 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1551 memcpy(ptr, indices, sizeof(indices));
1552 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1553 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1554 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1555 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1556 hr = IDirect3DDevice9_BeginScene(device);
1557 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1559 /* NULL index buffer. Should fail */
1560 hr = IDirect3DDevice9_SetIndices(device, NULL);
1561 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1562 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1563 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1564 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1565 hr, D3DERR_INVALIDCALL);
1567 /* Valid index buffer, NULL vertex declaration. Should fail */
1568 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1569 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1570 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1571 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1572 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1573 hr, D3DERR_INVALIDCALL);
1575 /* Valid index buffer and vertex declaration. Should succeed */
1576 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1577 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1578 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1579 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1580 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1582 hr = IDirect3DDevice9_EndScene(device);
1583 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1585 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1586 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1588 IDirect3DVertexBuffer9_Release(vertex_buffer);
1589 IDirect3DIndexBuffer9_Release(index_buffer);
1590 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1593 if (d3d9) IDirect3D9_Release(d3d9);
1594 if (device) IDirect3DDevice9_Release(device);
1595 if (hwnd) DestroyWindow(hwnd);
1598 static void test_null_stream(void)
1600 IDirect3DVertexBuffer9 *buffer = NULL;
1601 D3DPRESENT_PARAMETERS present_parameters;
1602 IDirect3DDevice9 *device = NULL;
1606 IDirect3DVertexShader9 *shader = NULL;
1607 IDirect3DVertexDeclaration9 *decl = NULL;
1608 DWORD shader_code[] = {
1609 0xfffe0101, /* vs_1_1 */
1610 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1611 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1612 0x0000ffff /* end */
1614 static const D3DVERTEXELEMENT9 decl_elements[] = {
1615 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1616 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1620 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1621 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1622 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1623 ok(hwnd != NULL, "Failed to create window\n");
1624 if (!d3d9 || !hwnd) goto cleanup;
1626 ZeroMemory(&present_parameters, sizeof(present_parameters));
1627 present_parameters.Windowed = TRUE;
1628 present_parameters.hDeviceWindow = hwnd;
1629 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1631 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1632 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1633 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1636 skip("Failed to create a d3d device\n");
1640 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1642 skip("No vertex shader support\n");
1645 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1646 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1647 if (!SUCCEEDED(hr)) {
1648 skip("Vertex declaration handling not possible.\n");
1651 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1652 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1653 if (!SUCCEEDED(hr)) {
1654 skip("Vertex buffer handling not possible.\n");
1658 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1659 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1660 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1661 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1662 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1663 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1664 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1665 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1667 hr = IDirect3DDevice9_BeginScene(device);
1668 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1670 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1671 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1673 hr = IDirect3DDevice9_EndScene(device);
1674 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1677 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1678 IDirect3DDevice9_SetVertexShader(device, NULL);
1679 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1682 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1683 if(shader) IDirect3DVertexShader9_Release(shader);
1684 if(device) IDirect3DDevice9_Release(device);
1685 if(d3d9) IDirect3D9_Release(d3d9);
1688 static inline const char *debug_d3dpool(D3DPOOL pool) {
1690 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1691 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1692 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1693 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1695 return "unknown pool";
1699 static void test_vertex_buffer_alignment(void)
1701 IDirect3DVertexBuffer9 *buffer = NULL;
1702 D3DPRESENT_PARAMETERS present_parameters;
1703 IDirect3DDevice9 *device = NULL;
1707 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1708 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1712 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1713 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1714 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1715 ok(hwnd != NULL, "Failed to create window\n");
1716 if (!d3d9 || !hwnd) goto cleanup;
1718 ZeroMemory(&present_parameters, sizeof(present_parameters));
1719 present_parameters.Windowed = TRUE;
1720 present_parameters.hDeviceWindow = hwnd;
1721 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1723 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1724 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1725 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1728 skip("Failed to create a d3d device\n");
1732 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1733 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1734 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1735 if(pools[j] == D3DPOOL_SCRATCH) {
1736 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1738 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1739 debug_d3dpool(pools[j]), sizes[i]);
1741 if(FAILED(hr)) continue;
1743 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
1744 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1745 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1746 sizes[i], debug_d3dpool(pools[j]), data);
1747 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1748 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1750 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1755 if(d3d9) IDirect3D9_Release(d3d9);
1758 static void test_lights(void)
1760 D3DPRESENT_PARAMETERS present_parameters;
1761 IDirect3DDevice9 *device = NULL;
1769 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1770 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1771 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1772 ok(hwnd != NULL, "Failed to create window\n");
1773 if (!d3d9 || !hwnd) goto cleanup;
1775 ZeroMemory(&present_parameters, sizeof(present_parameters));
1776 present_parameters.Windowed = TRUE;
1777 present_parameters.hDeviceWindow = hwnd;
1778 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1780 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1781 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1782 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1783 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1786 skip("Failed to create a d3d device\n");
1790 memset(&caps, 0, sizeof(caps));
1791 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1792 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1794 for(i = 1; i <= caps.MaxActiveLights; i++) {
1795 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1796 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1797 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1798 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1799 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1802 /* TODO: Test the rendering results in this situation */
1803 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1804 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1805 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1806 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1807 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1808 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1809 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1811 for(i = 1; i <= caps.MaxActiveLights; i++) {
1812 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1813 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1817 if(device) IDirect3DDevice9_Release(device);
1818 if(d3d9) IDirect3D9_Release(d3d9);
1821 static void test_set_stream_source(void)
1823 D3DPRESENT_PARAMETERS present_parameters;
1824 IDirect3DDevice9 *device = NULL;
1828 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1830 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1831 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1832 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1833 ok(hwnd != NULL, "Failed to create window\n");
1834 if (!d3d9 || !hwnd) goto cleanup;
1836 ZeroMemory(&present_parameters, sizeof(present_parameters));
1837 present_parameters.Windowed = TRUE;
1838 present_parameters.hDeviceWindow = hwnd;
1839 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1841 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1842 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1843 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1844 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1847 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1848 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1849 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1852 skip("Failed to create a d3d device\n");
1857 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1858 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1859 if (SUCCEEDED(hr)) {
1860 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1861 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1864 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1865 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1866 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1867 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1868 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1869 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1870 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1871 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1872 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1873 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1875 /* Try to set the NULL buffer with an offset and stride 0 */
1876 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1877 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1878 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1879 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1880 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1881 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1882 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1883 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1884 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1885 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1887 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1888 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1890 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1892 if(device) IDirect3DDevice9_Release(device);
1893 if(d3d9) IDirect3D9_Release(d3d9);
1897 D3DFORMAT DisplayFormat;
1898 D3DFORMAT BackBufferFormat;
1902 struct formats r5g6b5_format_list[] =
1904 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1905 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1906 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1907 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1908 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1912 struct formats x1r5g5b5_format_list[] =
1914 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1915 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1916 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1917 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1918 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1920 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1921 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1922 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1923 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1924 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1925 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1929 struct formats x8r8g8b8_format_list[] =
1931 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1932 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1933 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1934 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1935 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1937 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1938 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1939 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1940 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1941 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1942 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1946 static void test_display_formats()
1948 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1949 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1950 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1951 * allowed due to depth conversion and this is likely driver dependent.
1952 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1953 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1955 UINT Adapter = D3DADAPTER_DEFAULT;
1956 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1960 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1961 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1964 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1966 skip("Display format R5G6B5 not supported, skipping\n");
1968 trace("Testing display format R5G6B5\n");
1969 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1971 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
1973 if(r5g6b5_format_list[i].shouldPass)
1975 broken(hr == D3DERR_NOTAVAILABLE),
1976 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
1978 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
1982 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
1984 skip("Display format X1R5G5B5 not supported, skipping\n");
1986 trace("Testing display format X1R5G5B5\n");
1987 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
1989 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
1991 if(x1r5g5b5_format_list[i].shouldPass)
1992 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
1994 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
1998 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2000 skip("Display format X8R8G8B8 not supported, skipping\n");
2002 trace("Testing display format X8R8G8B8\n");
2003 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2005 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2007 if(x8r8g8b8_format_list[i].shouldPass)
2009 broken(hr == D3DERR_NOTAVAILABLE),
2010 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2012 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2016 if(d3d9) IDirect3D9_Release(d3d9);
2021 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2024 skip("Could not load d3d9.dll\n");
2028 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2029 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2030 if (pDirect3DCreate9)
2032 test_display_formats();
2033 test_display_modes();
2036 test_mipmap_levels();
2042 test_depthstenciltest();
2043 test_draw_indexed();
2045 test_vertex_buffer_alignment();
2047 test_set_stream_source();