4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
30 /* At process attach */
31 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
33 TRACE("fdwReason=%d\n", fdwReason);
36 case DLL_PROCESS_ATTACH:
37 DisableThreadLibraryCalls( hInstDLL );
43 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
44 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
46 IDXGIFactory *factory;
49 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
50 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
54 IDXGIAdapter_AddRef(adapter);
55 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
58 WARN("Failed to get dxgi factory, returning %#x\n", hr);
64 hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
67 WARN("Failed to create dxgi factory, returning %#x\n", hr);
73 case D3D10_DRIVER_TYPE_HARDWARE:
75 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
78 WARN("No adapters found, returning %#x\n", hr);
79 IDXGIFactory_Release(factory);
85 case D3D10_DRIVER_TYPE_NULL:
86 FIXME("NULL device not implemented, falling back to refrast\n");
87 case D3D10_DRIVER_TYPE_REFERENCE:
89 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
92 WARN("Failed to load refrast, returning E_FAIL\n");
93 IDXGIFactory_Release(factory);
96 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
100 WARN("Failed to create a software adapter, returning %#x\n", hr);
101 IDXGIFactory_Release(factory);
107 case D3D10_DRIVER_TYPE_SOFTWARE:
111 WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
112 IDXGIFactory_Release(factory);
115 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
118 WARN("Failed to create a software adapter, returning %#x\n", hr);
119 IDXGIFactory_Release(factory);
127 hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
128 IDXGIAdapter_Release(adapter);
129 IDXGIFactory_Release(factory);
132 WARN("Failed to create a device, returning %#x\n", hr);
136 TRACE("Created ID3D10Device %p\n", *device);
141 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
142 HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
143 IDXGISwapChain **swapchain, ID3D10Device **device)
145 IDXGIDevice *dxgi_device;
146 IDXGIFactory *factory;
149 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
150 "\tswapchain_desc %p, swapchain %p, device %p\n",
151 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
152 swapchain_desc, swapchain, device);
154 hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
157 WARN("Failed to create a device, returning %#x\n", hr);
162 TRACE("Created ID3D10Device %p\n", *device);
164 hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
167 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
168 ID3D10Device_Release(*device);
173 hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
174 IDXGIDevice_Release(dxgi_device);
177 ERR("Failed to get the device adapter, returning %#x\n", hr);
178 ID3D10Device_Release(*device);
183 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
184 IDXGIAdapter_Release(adapter);
187 ERR("Failed to get the adapter factory, returning %#x\n", hr);
188 ID3D10Device_Release(*device);
193 hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
194 IDXGIFactory_Release(factory);
197 ID3D10Device_Release(*device);
200 WARN("Failed to create a swapchain, returning %#x\n", hr);
204 TRACE("Created IDXGISwapChain %p\n", *swapchain);
209 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
210 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
212 struct d3d10_effect *object;
215 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
216 data, data_size, flags, device, effect_pool, effect);
218 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
221 ERR("Failed to allocate D3D10 effect object memory\n");
222 return E_OUTOFMEMORY;
225 object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
226 object->refcount = 1;
227 ID3D10Device_AddRef(device);
228 object->device = device;
230 hr = d3d10_effect_parse(object, data, data_size);
233 ERR("Failed to parse effect\n");
234 IUnknown_Release(&object->ID3D10Effect_iface);
238 *effect = &object->ID3D10Effect_iface;
240 TRACE("Created ID3D10Effect %p\n", object);
245 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
247 FIXME("device %p stub!\n", device);
252 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
254 FIXME("device %p stub!\n", device);
259 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
261 FIXME("device %p stub!\n", device);
266 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
268 struct d3d10_shader_reflection *object;
270 FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
275 ERR("Failed to allocate D3D10 shader reflection object memory\n");
276 return E_OUTOFMEMORY;
279 object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
280 object->refcount = 1;
282 *reflector = &object->ID3D10ShaderReflection_iface;
284 TRACE("Created ID3D10ShaderReflection %p\n", object);