2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
35 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
36 IUnknown_AddRef(iface);
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
46 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
47 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
54 IDirect3DDevice8_AddRef(This->parentDevice);
56 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
64 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
70 IDirect3DDevice8 *parentDevice = This->parentDevice;
73 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice);
82 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
83 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
85 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
87 TRACE("iface %p, device %p.\n", iface, device);
89 *device = (IDirect3DDevice8 *)This->parentDevice;
90 IDirect3DDevice8_AddRef(*device);
92 TRACE("Returning device %p.\n", *device);
97 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
101 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
102 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
104 wined3d_mutex_lock();
105 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
106 wined3d_mutex_unlock();
111 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
112 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
115 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
116 iface, debugstr_guid(refguid), pData, pSizeOfData);
118 wined3d_mutex_lock();
119 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
120 wined3d_mutex_unlock();
125 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
126 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
129 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
131 wined3d_mutex_lock();
132 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
133 wined3d_mutex_unlock();
138 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
139 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
142 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
144 wined3d_mutex_lock();
145 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
146 wined3d_mutex_unlock();
151 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
152 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
155 TRACE("iface %p.\n", iface);
157 wined3d_mutex_lock();
158 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
159 wined3d_mutex_unlock();
164 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
165 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
167 TRACE("iface %p.\n", iface);
169 wined3d_mutex_lock();
170 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
175 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
176 D3DRESOURCETYPE type;
178 TRACE("iface %p.\n", iface);
180 wined3d_mutex_lock();
181 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
182 wined3d_mutex_unlock();
187 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
188 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
189 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
192 TRACE("iface %p, lod %u.\n", iface, LODNew);
194 wined3d_mutex_lock();
195 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
196 wined3d_mutex_unlock();
201 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
202 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
205 TRACE("iface %p.\n", iface);
207 wined3d_mutex_lock();
208 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
209 wined3d_mutex_unlock();
214 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
215 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
218 TRACE("iface %p.\n", iface);
220 wined3d_mutex_lock();
221 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
222 wined3d_mutex_unlock();
227 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
228 UINT level, D3DVOLUME_DESC *desc)
230 IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
231 struct wined3d_resource *sub_resource;
234 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
236 wined3d_mutex_lock();
237 if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
238 hr = D3DERR_INVALIDCALL;
241 struct wined3d_resource_desc wined3d_desc;
243 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
244 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
245 desc->Type = wined3d_desc.resource_type;
246 desc->Usage = wined3d_desc.usage;
247 desc->Pool = wined3d_desc.pool;
248 desc->Size = wined3d_desc.size;
249 desc->Width = wined3d_desc.width;
250 desc->Height = wined3d_desc.height;
251 desc->Depth = wined3d_desc.depth;
253 wined3d_mutex_unlock();
258 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
259 UINT level, IDirect3DVolume8 **volume)
261 IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
262 struct wined3d_resource *sub_resource;
264 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
266 wined3d_mutex_lock();
267 if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
269 wined3d_mutex_unlock();
270 return D3DERR_INVALIDCALL;
273 *volume = wined3d_resource_get_parent(sub_resource);
274 IDirect3DVolume8_AddRef(*volume);
275 wined3d_mutex_unlock();
280 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
281 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
283 IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
284 struct wined3d_resource *sub_resource;
287 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
288 iface, level, locked_box, box, flags);
290 wined3d_mutex_lock();
291 if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
292 hr = D3DERR_INVALIDCALL;
294 hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
295 locked_box, box, flags);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
303 IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
304 struct wined3d_resource *sub_resource;
307 TRACE("iface %p, level %u.\n", iface, level);
309 wined3d_mutex_lock();
310 if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
311 hr = D3DERR_INVALIDCALL;
313 hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
314 wined3d_mutex_unlock();
319 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
320 const D3DBOX *dirty_box)
322 IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
325 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
327 wined3d_mutex_lock();
328 hr = IWineD3DVolumeTexture_AddDirtyRegion(texture->wineD3DVolumeTexture, 0, (const WINED3DBOX *)dirty_box);
329 wined3d_mutex_unlock();
334 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
337 IDirect3DVolumeTexture8Impl_QueryInterface,
338 IDirect3DVolumeTexture8Impl_AddRef,
339 IDirect3DVolumeTexture8Impl_Release,
340 /* IDirect3DResource8 */
341 IDirect3DVolumeTexture8Impl_GetDevice,
342 IDirect3DVolumeTexture8Impl_SetPrivateData,
343 IDirect3DVolumeTexture8Impl_GetPrivateData,
344 IDirect3DVolumeTexture8Impl_FreePrivateData,
345 IDirect3DVolumeTexture8Impl_SetPriority,
346 IDirect3DVolumeTexture8Impl_GetPriority,
347 IDirect3DVolumeTexture8Impl_PreLoad,
348 IDirect3DVolumeTexture8Impl_GetType,
349 /* IDirect3DBaseTexture8 */
350 IDirect3DVolumeTexture8Impl_SetLOD,
351 IDirect3DVolumeTexture8Impl_GetLOD,
352 IDirect3DVolumeTexture8Impl_GetLevelCount,
353 /* IDirect3DVolumeTexture8 */
354 IDirect3DVolumeTexture8Impl_GetLevelDesc,
355 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
356 IDirect3DVolumeTexture8Impl_LockBox,
357 IDirect3DVolumeTexture8Impl_UnlockBox,
358 IDirect3DVolumeTexture8Impl_AddDirtyBox
361 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
363 HeapFree(GetProcessHeap(), 0, parent);
366 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
368 volumetexture_wined3d_object_destroyed,
371 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
372 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
376 texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
379 wined3d_mutex_lock();
380 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
381 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
382 &d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
383 wined3d_mutex_unlock();
386 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
390 texture->parentDevice = &device->IDirect3DDevice8_iface;
391 IDirect3DDevice8_AddRef(texture->parentDevice);