2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wine/port.h"
31 #include "wined3d_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 /* See also float_16_to_32() in wined3d_private.h */
38 static inline unsigned short float_32_to_16(const float *in)
41 float tmp = fabs(*in);
42 unsigned int mantissa;
45 /* Deal with special numbers */
46 if(*in == 0.0) return 0x0000;
47 if(isnan(*in)) return 0x7C01;
48 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
50 if(tmp < pow(2, 10)) {
55 }while(tmp < pow(2, 10));
56 } else if(tmp >= pow(2, 11)) {
61 }while(tmp >= pow(2, 11));
64 mantissa = (unsigned int) tmp;
65 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
67 exp += 10; /* Normalize the mantissa */
68 exp += 15; /* Exponent is encoded with excess 15 */
70 if(exp > 30) { /* too big */
71 ret = 0x7c00; /* INF */
73 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
75 mantissa = mantissa >> 1;
78 ret = mantissa & 0x3ff;
80 ret = (exp << 10) | (mantissa & 0x3ff);
83 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
88 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
90 /* *******************************************
91 IWineD3DSurface IUnknown parts follow
92 ******************************************* */
93 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
95 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
96 /* Warn ,but be nice about things */
97 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
99 if (IsEqualGUID(riid, &IID_IUnknown)
100 || IsEqualGUID(riid, &IID_IWineD3DBase)
101 || IsEqualGUID(riid, &IID_IWineD3DResource)
102 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
103 IUnknown_AddRef((IUnknown*)iface);
108 return E_NOINTERFACE;
111 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
112 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
113 ULONG ref = InterlockedIncrement(&This->resource.ref);
114 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
118 /* ****************************************************
119 IWineD3DSurface IWineD3DResource parts follow
120 **************************************************** */
121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
122 return resource_get_device((IWineD3DResource *)iface, ppDevice);
125 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
126 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
130 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
134 return resource_free_private_data((IWineD3DResource *)iface, refguid);
137 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
138 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
141 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
142 return resource_get_priority((IWineD3DResource *)iface);
145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
146 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
147 return resource_get_type((IWineD3DResource *)iface);
150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
151 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
152 return resource_get_parent((IWineD3DResource *)iface, pParent);
155 /* ******************************************************
156 IWineD3DSurface IWineD3DSurface parts follow
157 ****************************************************** */
159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
160 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
161 IWineD3DBase *container = 0;
163 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
166 ERR("Called without a valid ppContainer.\n");
169 /* Standalone surfaces return the device as container. */
170 if (This->container) {
171 container = This->container;
173 container = (IWineD3DBase *)This->resource.wineD3DDevice;
176 TRACE("Relaying to QueryInterface\n");
177 return IUnknown_QueryInterface(container, riid, ppContainer);
180 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
181 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
183 TRACE("(%p) : copying into %p\n", This, pDesc);
184 if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format_desc->format;
185 if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
186 if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
187 if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
188 if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
189 if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
190 if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
191 if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
192 if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
197 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
198 TRACE("(%p)->(%x)\n", This, Flags);
202 case WINEDDGBS_CANBLT:
203 case WINEDDGBS_ISBLTDONE:
207 return WINED3DERR_INVALIDCALL;
211 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
212 /* XXX: DDERR_INVALIDSURFACETYPE */
214 TRACE("(%p)->(%08x)\n",iface,Flags);
216 case WINEDDGFS_CANFLIP:
217 case WINEDDGFS_ISFLIPDONE:
221 return WINED3DERR_INVALIDCALL;
225 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
226 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
227 TRACE("(%p)\n", This);
229 /* D3D8 and 9 loose full devices, ddraw only surfaces */
230 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
233 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
234 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
235 TRACE("(%p)\n", This);
237 /* So far we don't lose anything :) */
238 This->Flags &= ~SFLAG_LOST;
242 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
243 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
244 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
245 TRACE("(%p)->(%p)\n", This, Pal);
247 if(This->palette == PalImpl) {
248 TRACE("Nop palette change\n");
252 if(This->palette != NULL)
253 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
254 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
256 This->palette = PalImpl;
258 if(PalImpl != NULL) {
259 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
260 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
263 return IWineD3DSurface_RealizePalette(iface);
265 else return WINED3D_OK;
268 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
270 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
271 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
273 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
274 FIXME(" colorkey value not supported (%08x) !\n", Flags);
275 return WINED3DERR_INVALIDCALL;
278 /* Dirtify the surface, but only if a key was changed */
280 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
281 case WINEDDCKEY_DESTBLT:
282 This->DestBltCKey = *CKey;
283 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
286 case WINEDDCKEY_DESTOVERLAY:
287 This->DestOverlayCKey = *CKey;
288 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
291 case WINEDDCKEY_SRCOVERLAY:
292 This->SrcOverlayCKey = *CKey;
293 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
296 case WINEDDCKEY_SRCBLT:
297 This->SrcBltCKey = *CKey;
298 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
303 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
304 case WINEDDCKEY_DESTBLT:
305 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
308 case WINEDDCKEY_DESTOVERLAY:
309 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
312 case WINEDDCKEY_SRCOVERLAY:
313 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
316 case WINEDDCKEY_SRCBLT:
317 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
325 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
326 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
327 TRACE("(%p)->(%p)\n", This, Pal);
329 *Pal = (IWineD3DPalette *) This->palette;
333 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
334 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
335 WINED3DFORMAT format = This->resource.format_desc->format;
337 TRACE("(%p)\n", This);
339 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
340 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
341 ie pitch = (width/4) * bytes per block */
342 if (format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
343 ret = ((This->currentDesc.Width + 3) >> 2) << 3;
344 else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
345 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
346 ret = ((This->currentDesc.Width + 3) >> 2) << 4;
348 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
349 ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */
350 ret = (ret + alignment - 1) & ~(alignment - 1);
352 TRACE("(%p) Returning %d\n", This, ret);
356 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
357 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
360 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
362 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
364 TRACE("(%p): Not an overlay surface\n", This);
365 return WINEDDERR_NOTAOVERLAYSURFACE;
368 w = This->overlay_destrect.right - This->overlay_destrect.left;
369 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
370 This->overlay_destrect.left = X;
371 This->overlay_destrect.top = Y;
372 This->overlay_destrect.right = X + w;
373 This->overlay_destrect.bottom = Y + h;
375 IWineD3DSurface_DrawOverlay(iface);
380 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
381 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
384 TRACE("(%p)->(%p,%p)\n", This, X, Y);
386 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
388 TRACE("(%p): Not an overlay surface\n", This);
389 return WINEDDERR_NOTAOVERLAYSURFACE;
391 if(This->overlay_dest == NULL) {
393 hr = WINEDDERR_OVERLAYNOTVISIBLE;
395 *X = This->overlay_destrect.left;
396 *Y = This->overlay_destrect.top;
400 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
404 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
405 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
406 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
408 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
410 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
412 TRACE("(%p): Not an overlay surface\n", This);
413 return WINEDDERR_NOTAOVERLAYSURFACE;
419 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
420 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
422 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
423 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
424 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
426 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
428 WARN("(%p): Not an overlay surface\n", This);
429 return WINEDDERR_NOTAOVERLAYSURFACE;
430 } else if(!DstSurface) {
431 WARN("(%p): Dest surface is NULL\n", This);
432 return WINED3DERR_INVALIDCALL;
436 This->overlay_srcrect = *SrcRect;
438 This->overlay_srcrect.left = 0;
439 This->overlay_srcrect.top = 0;
440 This->overlay_srcrect.right = This->currentDesc.Width;
441 This->overlay_srcrect.bottom = This->currentDesc.Height;
445 This->overlay_destrect = *DstRect;
447 This->overlay_destrect.left = 0;
448 This->overlay_destrect.top = 0;
449 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
450 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
453 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
454 list_remove(&This->overlay_entry);
457 if(Flags & WINEDDOVER_SHOW) {
458 if(This->overlay_dest != Dst) {
459 This->overlay_dest = Dst;
460 list_add_tail(&Dst->overlays, &This->overlay_entry);
462 } else if(Flags & WINEDDOVER_HIDE) {
463 /* tests show that the rectangles are erased on hide */
464 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
465 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
466 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
467 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
468 This->overlay_dest = NULL;
471 IWineD3DSurface_DrawOverlay(iface);
476 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
478 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
479 TRACE("(%p)->(%p)\n", This, clipper);
481 This->clipper = clipper;
485 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
487 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
488 TRACE("(%p)->(%p)\n", This, clipper);
490 *clipper = This->clipper;
492 IWineD3DClipper_AddRef(*clipper);
497 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
498 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
500 TRACE("This %p, container %p\n", This, container);
502 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
504 TRACE("Setting container to %p from %p\n", container, This->container);
505 This->container = container;
510 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
511 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
512 const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format,
513 &This->resource.wineD3DDevice->adapter->gl_info);
515 if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
517 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
518 return WINED3DERR_INVALIDCALL;
521 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
522 if (format == WINED3DFMT_UNKNOWN) {
523 This->resource.size = 0;
524 } else if (format == WINED3DFMT_DXT1) {
525 /* DXT1 is half byte per pixel */
526 This->resource.size = ((max(This->pow2Width, 4) * format_desc->byte_count) * max(This->pow2Height, 4)) >> 1;
528 } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
529 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
530 This->resource.size = ((max(This->pow2Width, 4) * format_desc->byte_count) * max(This->pow2Height, 4));
532 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
533 This->resource.size = ((This->pow2Width * format_desc->byte_count) + alignment - 1) & ~(alignment - 1);
534 This->resource.size *= This->pow2Height;
537 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
539 This->resource.format_desc = format_desc;
541 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, format_desc->byte_count);
546 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
547 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
548 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
556 switch (format_desc->byte_count)
560 /* Allocate extra space to store the RGB bit masks. */
561 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
565 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
569 /* Allocate extra space for a palette. */
570 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
571 sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format_desc->byte_count * 8)));
576 return E_OUTOFMEMORY;
578 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
579 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
580 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
581 * add an extra line to the dib section
583 GetSystemInfo(&sysInfo);
584 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
586 TRACE("Adding an extra line to the dib section\n");
589 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
590 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
591 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format_desc->byte_count;
592 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
593 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
594 b_info->bmiHeader.biPlanes = 1;
595 b_info->bmiHeader.biBitCount = format_desc->byte_count * 8;
597 b_info->bmiHeader.biXPelsPerMeter = 0;
598 b_info->bmiHeader.biYPelsPerMeter = 0;
599 b_info->bmiHeader.biClrUsed = 0;
600 b_info->bmiHeader.biClrImportant = 0;
602 /* Get the bit masks */
603 masks = (DWORD *)b_info->bmiColors;
604 switch (This->resource.format_desc->format)
606 case WINED3DFMT_R8G8B8:
607 usage = DIB_RGB_COLORS;
608 b_info->bmiHeader.biCompression = BI_RGB;
611 case WINED3DFMT_X1R5G5B5:
612 case WINED3DFMT_A1R5G5B5:
613 case WINED3DFMT_A4R4G4B4:
614 case WINED3DFMT_X4R4G4B4:
615 case WINED3DFMT_R3G3B2:
616 case WINED3DFMT_A8R3G3B2:
617 case WINED3DFMT_R10G10B10A2_UNORM:
618 case WINED3DFMT_R8G8B8A8_UNORM:
619 case WINED3DFMT_X8B8G8R8:
620 case WINED3DFMT_A2R10G10B10:
621 case WINED3DFMT_R5G6B5:
622 case WINED3DFMT_R16G16B16A16_UNORM:
624 b_info->bmiHeader.biCompression = BI_BITFIELDS;
625 masks[0] = format_desc->red_mask;
626 masks[1] = format_desc->green_mask;
627 masks[2] = format_desc->blue_mask;
631 /* Don't know palette */
632 b_info->bmiHeader.biCompression = BI_RGB;
639 HeapFree(GetProcessHeap(), 0, b_info);
640 return HRESULT_FROM_WIN32(GetLastError());
643 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
644 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
647 if (!This->dib.DIBsection) {
648 ERR("CreateDIBSection failed!\n");
649 HeapFree(GetProcessHeap(), 0, b_info);
650 return HRESULT_FROM_WIN32(GetLastError());
653 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
654 /* copy the existing surface to the dib section */
655 if(This->resource.allocatedMemory) {
656 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
658 /* This is to make LockRect read the gl Texture although memory is allocated */
659 This->Flags &= ~SFLAG_INSYSMEM;
661 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
663 HeapFree(GetProcessHeap(), 0, b_info);
665 /* Now allocate a HDC */
666 This->hDC = CreateCompatibleDC(0);
667 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
668 TRACE("using wined3d palette %p\n", This->palette);
669 SelectPalette(This->hDC,
670 This->palette ? This->palette->hpal : 0,
673 This->Flags |= SFLAG_DIBSECTION;
675 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
676 This->resource.heapMemory = NULL;
681 static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
682 unsigned int w, unsigned int h)
686 unsigned short *dst_s;
688 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
689 for(y = 0; y < h; y++) {
690 src_f = (const float *)(src + y * pitch_in);
691 dst_s = (unsigned short *) (dst + y * pitch_out);
692 for(x = 0; x < w; x++) {
693 dst_s[x] = float_32_to_16(src_f + x);
698 static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
699 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
701 static const unsigned char convert_5to8[] =
703 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
704 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
705 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
706 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
708 static const unsigned char convert_6to8[] =
710 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
711 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
712 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
713 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
714 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
715 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
716 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
717 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
721 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
723 for (y = 0; y < h; ++y)
725 const WORD *src_line = (const WORD *)(src + y * pitch_in);
726 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
727 for (x = 0; x < w; ++x)
729 WORD pixel = src_line[x];
730 dst_line[x] = 0xff000000
731 | convert_5to8[(pixel & 0xf800) >> 11] << 16
732 | convert_6to8[(pixel & 0x07e0) >> 5] << 8
733 | convert_5to8[(pixel & 0x001f)];
738 struct d3dfmt_convertor_desc {
739 WINED3DFORMAT from, to;
740 void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
743 static const struct d3dfmt_convertor_desc convertors[] =
745 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
746 {WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8},
749 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
752 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
753 if(convertors[i].from == from && convertors[i].to == to) {
754 return &convertors[i];
760 /*****************************************************************************
761 * surface_convert_format
763 * Creates a duplicate of a surface in a different format. Is used by Blt to
764 * blit between surfaces with different formats
767 * source: Source surface
768 * fmt: Requested destination format
770 *****************************************************************************/
771 static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
772 IWineD3DSurface *ret = NULL;
773 const struct d3dfmt_convertor_desc *conv;
774 WINED3DLOCKED_RECT lock_src, lock_dst;
777 conv = find_convertor(source->resource.format_desc->format, to_fmt);
779 FIXME("Cannot find a conversion function from format %s to %s\n",
780 debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt));
784 IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.wineD3DDevice,
785 source->currentDesc.Width, source->currentDesc.Height, to_fmt, TRUE /* lockable */,
786 TRUE /* discard */, 0 /* level */, &ret, WINED3DRTYPE_SURFACE, 0 /* usage */,
787 WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
788 0 /* MultiSampleQuality */, IWineD3DSurface_GetImplType((IWineD3DSurface *) source), NULL /* parent */);
790 ERR("Failed to create a destination surface for conversion\n");
794 memset(&lock_src, 0, sizeof(lock_src));
795 memset(&lock_dst, 0, sizeof(lock_dst));
797 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
799 ERR("Failed to lock the source surface\n");
800 IWineD3DSurface_Release(ret);
803 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
805 ERR("Failed to lock the dest surface\n");
806 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
807 IWineD3DSurface_Release(ret);
811 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
812 source->currentDesc.Width, source->currentDesc.Height);
814 IWineD3DSurface_UnlockRect(ret);
815 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
817 return (IWineD3DSurfaceImpl *) ret;
820 /*****************************************************************************
823 * Helper function that fills a memory area with a specific color
826 * buf: memory address to start filling at
827 * width, height: Dimensions of the area to fill
828 * bpp: Bit depth of the surface
829 * lPitch: pitch of the surface
830 * color: Color to fill with
832 *****************************************************************************/
834 _Blt_ColorFill(BYTE *buf,
835 int width, int height,
836 int bpp, LONG lPitch,
844 #define COLORFILL_ROW(type) \
846 type *d = (type *) buf; \
847 for (x = 0; x < width; x++) \
848 d[x] = (type) color; \
853 case 1: COLORFILL_ROW(BYTE)
854 case 2: COLORFILL_ROW(WORD)
858 for (x = 0; x < width; x++,d+=3)
860 d[0] = (color ) & 0xFF;
861 d[1] = (color>> 8) & 0xFF;
862 d[2] = (color>>16) & 0xFF;
866 case 4: COLORFILL_ROW(DWORD)
868 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
869 return WINED3DERR_NOTAVAILABLE;
874 /* Now copy first row */
876 for (y = 1; y < height; y++)
879 memcpy(buf, first, width * bpp);
884 /*****************************************************************************
885 * IWineD3DSurface::Blt, SW emulation version
887 * Performs blits to a surface, eigher from a source of source-less blts
888 * This is the main functionality of DirectDraw
891 * DestRect: Destination rectangle to write to
892 * SrcSurface: Source surface, can be NULL
893 * SrcRect: Source rectangle
894 *****************************************************************************/
895 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
896 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
898 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
899 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
901 HRESULT ret = WINED3D_OK;
902 WINED3DLOCKED_RECT dlock, slock;
903 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
904 const struct GlPixelFormatDesc *sEntry, *dEntry;
908 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
910 if (TRACE_ON(d3d_surface))
912 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
913 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
914 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
915 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
918 DDRAW_dump_DDBLT(Flags);
919 if (Flags & WINEDDBLT_DDFX)
922 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
927 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
929 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
930 return WINEDDERR_SURFACEBUSY;
933 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
934 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
935 FIXME("Filters not supported in software blit\n");
938 /* First check for the validity of source / destination rectangles. This was
939 * verified using a test application + by MSDN.
941 if ((Src != NULL) && (SrcRect != NULL) &&
942 ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
943 (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
944 (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
945 (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
946 (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
948 WARN("Application gave us bad source rectangle for Blt.\n");
949 return WINEDDERR_INVALIDRECT;
951 /* For the Destination rect, it can be out of bounds on the condition that a clipper
952 * is set for the given surface.
954 if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
955 ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
956 (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
957 (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
958 (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
959 (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
961 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
962 return WINEDDERR_INVALIDRECT;
965 /* Now handle negative values in the rectangles. Warning: only supported for now
966 in the 'simple' cases (ie not in any stretching / rotation cases).
968 First, the case where nothing is to be done.
970 if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
971 (DestRect->top >= (int) This->currentDesc.Height) ||
972 (DestRect->left >= (int) This->currentDesc.Width))) ||
973 ((Src != NULL) && (SrcRect != NULL) &&
974 ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
975 (SrcRect->top >= (int) Src->currentDesc.Height) ||
976 (SrcRect->left >= (int) Src->currentDesc.Width)) ))
978 TRACE("Nothing to be done !\n");
989 xdst.bottom = This->currentDesc.Height;
991 xdst.right = This->currentDesc.Width;
1003 xsrc.bottom = Src->currentDesc.Height;
1005 xsrc.right = Src->currentDesc.Width;
1009 memset(&xsrc,0,sizeof(xsrc));
1013 /* The easy case : the source-less blits.... */
1014 if (Src == NULL && DestRect)
1017 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
1021 full_rect.right = This->currentDesc.Width;
1022 full_rect.bottom = This->currentDesc.Height;
1023 IntersectRect(&temp_rect, &full_rect, DestRect);
1028 /* Only handle clipping on the destination rectangle */
1029 int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width );
1030 int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height);
1031 if (clip_vert || clip_horiz)
1033 /* Now check if this is a special case or not... */
1034 if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
1035 (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
1036 (Flags & WINEDDBLT_DDFX))
1038 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1044 if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; }
1045 if (DestRect->right > This->currentDesc.Width)
1047 xsrc.right -= (DestRect->right - (int) This->currentDesc.Width);
1048 xdst.right = (int) This->currentDesc.Width;
1053 if (DestRect->top < 0)
1055 xsrc.top -= DestRect->top;
1058 if (DestRect->bottom > This->currentDesc.Height)
1060 xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height);
1061 xdst.bottom = (int) This->currentDesc.Height;
1064 /* And check if after clipping something is still to be done... */
1065 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1066 (xdst.top >= (int) This->currentDesc.Height) ||
1067 (xdst.left >= (int) This->currentDesc.Width) ||
1068 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1069 (xsrc.top >= (int) Src->currentDesc.Height) ||
1070 (xsrc.left >= (int) Src->currentDesc.Width))
1072 TRACE("Nothing to be done after clipping !\n");
1080 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1082 sEntry = This->resource.format_desc;
1087 dEntry = This->resource.format_desc;
1090 if (This->resource.format_desc->format != Src->resource.format_desc->format)
1092 Src = surface_convert_format(Src, dEntry->format);
1094 /* The conv function writes a FIXME */
1095 WARN("Cannot convert source surface format to dest format\n");
1099 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1100 sEntry = Src->resource.format_desc;
1107 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1109 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1112 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1114 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1116 if (!DestRect || Src == This)
1118 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1123 bpp = This->resource.format_desc->byte_count;
1124 srcheight = xsrc.bottom - xsrc.top;
1125 srcwidth = xsrc.right - xsrc.left;
1126 dstheight = xdst.bottom - xdst.top;
1127 dstwidth = xdst.right - xdst.left;
1128 width = (xdst.right - xdst.left) * bpp;
1130 assert(width <= dlock.Pitch);
1132 if (DestRect && Src != This)
1135 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1137 if (Flags & WINEDDBLT_WAIT)
1139 Flags &= ~WINEDDBLT_WAIT;
1141 if (Flags & WINEDDBLT_ASYNC)
1143 static BOOL displayed = FALSE;
1145 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1147 Flags &= ~WINEDDBLT_ASYNC;
1149 if (Flags & WINEDDBLT_DONOTWAIT)
1151 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1152 static BOOL displayed = FALSE;
1154 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1156 Flags &= ~WINEDDBLT_DONOTWAIT;
1159 /* First, all the 'source-less' blits */
1160 if (Flags & WINEDDBLT_COLORFILL)
1162 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1163 dlock.Pitch, DDBltFx->u5.dwFillColor);
1164 Flags &= ~WINEDDBLT_COLORFILL;
1167 if (Flags & WINEDDBLT_DEPTHFILL)
1169 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1171 if (Flags & WINEDDBLT_ROP)
1173 /* Catch some degenerate cases here */
1174 switch(DDBltFx->dwROP)
1177 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1179 case 0xAA0029: /* No-op */
1182 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1184 case SRCCOPY: /* well, we do that below ? */
1187 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1190 Flags &= ~WINEDDBLT_ROP;
1192 if (Flags & WINEDDBLT_DDROPS)
1194 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1196 /* Now the 'with source' blits */
1200 int sx, xinc, sy, yinc;
1202 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1204 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1205 xinc = (srcwidth << 16) / dstwidth;
1206 yinc = (srcheight << 16) / dstheight;
1210 /* No effects, we can cheat here */
1211 if (dstwidth == srcwidth)
1213 if (dstheight == srcheight)
1215 /* No stretching in either direction. This needs to be as
1216 * fast as possible */
1219 /* check for overlapping surfaces */
1220 if (Src != This || xdst.top < xsrc.top ||
1221 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1223 /* no overlap, or dst above src, so copy from top downwards */
1224 for (y = 0; y < dstheight; y++)
1226 memcpy(dbuf, sbuf, width);
1227 sbuf += slock.Pitch;
1228 dbuf += dlock.Pitch;
1231 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1233 sbuf += (slock.Pitch*dstheight);
1234 dbuf += (dlock.Pitch*dstheight);
1235 for (y = 0; y < dstheight; y++)
1237 sbuf -= slock.Pitch;
1238 dbuf -= dlock.Pitch;
1239 memcpy(dbuf, sbuf, width);
1242 else /* src and dst overlapping on the same line, use memmove */
1244 for (y = 0; y < dstheight; y++)
1246 memmove(dbuf, sbuf, width);
1247 sbuf += slock.Pitch;
1248 dbuf += dlock.Pitch;
1252 /* Stretching in Y direction only */
1253 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1254 sbuf = sbase + (sy >> 16) * slock.Pitch;
1255 memcpy(dbuf, sbuf, width);
1256 dbuf += dlock.Pitch;
1262 /* Stretching in X direction */
1264 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1266 sbuf = sbase + (sy >> 16) * slock.Pitch;
1268 if ((sy >> 16) == (last_sy >> 16))
1270 /* this sourcerow is the same as last sourcerow -
1271 * copy already stretched row
1273 memcpy(dbuf, dbuf - dlock.Pitch, width);
1277 #define STRETCH_ROW(type) { \
1278 const type *s = (const type *)sbuf; \
1279 type *d = (type *)dbuf; \
1280 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1281 d[x] = s[sx >> 16]; \
1286 case 1: STRETCH_ROW(BYTE)
1287 case 2: STRETCH_ROW(WORD)
1288 case 4: STRETCH_ROW(DWORD)
1293 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1297 s = sbuf+3*(sx>>16);
1298 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1299 d[0] = (pixel )&0xff;
1300 d[1] = (pixel>> 8)&0xff;
1301 d[2] = (pixel>>16)&0xff;
1307 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1308 ret = WINED3DERR_NOTAVAILABLE;
1313 dbuf += dlock.Pitch;
1320 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1321 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1322 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1323 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1325 /* The color keying flags are checked for correctness in ddraw */
1326 if (Flags & WINEDDBLT_KEYSRC)
1328 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1329 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1331 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1333 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1334 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1337 if (Flags & WINEDDBLT_KEYDEST)
1339 /* Destination color keys are taken from the source surface ! */
1340 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1341 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1343 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1345 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1346 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1355 keymask = sEntry->red_mask
1356 | sEntry->green_mask
1357 | sEntry->blue_mask;
1359 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1362 if (Flags & WINEDDBLT_DDFX)
1364 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1367 dTopRight = dbuf+((dstwidth-1)*bpp);
1368 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1369 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1371 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1373 /* I don't think we need to do anything about this flag */
1374 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1376 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1379 dTopRight = dTopLeft;
1382 dBottomRight = dBottomLeft;
1384 dstxinc = dstxinc *-1;
1386 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1389 dTopLeft = dBottomLeft;
1392 dTopRight = dBottomRight;
1394 dstyinc = dstyinc *-1;
1396 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1398 /* I don't think we need to do anything about this flag */
1399 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1401 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1404 dBottomRight = dTopLeft;
1407 dBottomLeft = dTopRight;
1409 dstxinc = dstxinc * -1;
1410 dstyinc = dstyinc * -1;
1412 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1415 dTopLeft = dBottomLeft;
1416 dBottomLeft = dBottomRight;
1417 dBottomRight = dTopRight;
1422 dstxinc = dstxinc * -1;
1424 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1427 dTopLeft = dTopRight;
1428 dTopRight = dBottomRight;
1429 dBottomRight = dBottomLeft;
1434 dstyinc = dstyinc * -1;
1436 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1438 /* I don't think we need to do anything about this flag */
1439 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1442 Flags &= ~(WINEDDBLT_DDFX);
1445 #define COPY_COLORKEY_FX(type) { \
1447 type *d = (type *)dbuf, *dx, tmp; \
1448 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1449 s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
1451 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1452 tmp = s[sx >> 16]; \
1453 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1454 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1457 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1459 d = (type*)(((LPBYTE)d)+dstyinc); \
1464 case 1: COPY_COLORKEY_FX(BYTE)
1465 case 2: COPY_COLORKEY_FX(WORD)
1466 case 4: COPY_COLORKEY_FX(DWORD)
1470 BYTE *d = dbuf, *dx;
1471 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1473 sbuf = sbase + (sy >> 16) * slock.Pitch;
1475 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1477 DWORD pixel, dpixel = 0;
1478 s = sbuf+3*(sx>>16);
1479 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1480 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1481 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1482 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1484 dx[0] = (pixel )&0xff;
1485 dx[1] = (pixel>> 8)&0xff;
1486 dx[2] = (pixel>>16)&0xff;
1495 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1496 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1497 ret = WINED3DERR_NOTAVAILABLE;
1499 #undef COPY_COLORKEY_FX
1505 if (Flags && FIXME_ON(d3d_surface))
1507 FIXME("\tUnsupported flags: %08x\n", Flags);
1511 IWineD3DSurface_UnlockRect(iface);
1512 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1513 /* Release the converted surface if any */
1514 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1518 /*****************************************************************************
1519 * IWineD3DSurface::BltFast, SW emulation version
1521 * This is the software implementation of BltFast, as used by GDI surfaces
1522 * and as a fallback for OpenGL surfaces. This code is taken from the old
1523 * DirectDraw code, and was originally written by TransGaming.
1528 * Source: Source surface to copy from
1529 * rsrc: Source rectangle
1533 * WINED3D_OK on success
1535 *****************************************************************************/
1536 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1537 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
1539 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1540 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1542 int bpp, w, h, x, y;
1543 WINED3DLOCKED_RECT dlock,slock;
1544 HRESULT ret = WINED3D_OK;
1546 RECT lock_src, lock_dst, lock_union;
1549 const struct GlPixelFormatDesc *sEntry, *dEntry;
1551 if (TRACE_ON(d3d_surface))
1553 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1557 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1558 rsrc->right,rsrc->bottom);
1562 TRACE(" srcrect: NULL\n");
1566 if ((This->Flags & SFLAG_LOCKED) ||
1567 (Src->Flags & SFLAG_LOCKED))
1569 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1570 return WINEDDERR_SURFACEBUSY;
1575 WARN("rsrc is NULL!\n");
1578 rsrc2.right = Src->currentDesc.Width;
1579 rsrc2.bottom = Src->currentDesc.Height;
1583 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1584 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1585 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1586 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1587 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1588 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1590 WARN("Application gave us bad source rectangle for BltFast.\n");
1591 return WINEDDERR_INVALIDRECT;
1594 h = rsrc->bottom - rsrc->top;
1595 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1596 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1597 if (h <= 0) return WINEDDERR_INVALIDRECT;
1599 w = rsrc->right - rsrc->left;
1600 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1601 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1602 if (w <= 0) return WINEDDERR_INVALIDRECT;
1604 /* Now compute the locking rectangle... */
1605 lock_src.left = rsrc->left;
1606 lock_src.top = rsrc->top;
1607 lock_src.right = lock_src.left + w;
1608 lock_src.bottom = lock_src.top + h;
1610 lock_dst.left = dstx;
1611 lock_dst.top = dsty;
1612 lock_dst.right = dstx + w;
1613 lock_dst.bottom = dsty + h;
1615 bpp = This->resource.format_desc->byte_count;
1617 /* We need to lock the surfaces, or we won't get refreshes when done. */
1622 UnionRect(&lock_union, &lock_src, &lock_dst);
1624 /* Lock the union of the two rectangles */
1625 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1626 if(ret != WINED3D_OK) goto error;
1628 pitch = dlock.Pitch;
1629 slock.Pitch = dlock.Pitch;
1631 /* Since slock was originally copied from this surface's description, we can just reuse it */
1632 assert(This->resource.allocatedMemory != NULL);
1633 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1634 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1635 sEntry = Src->resource.format_desc;
1640 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1641 if(ret != WINED3D_OK) goto error;
1642 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1643 if(ret != WINED3D_OK) goto error;
1647 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1649 sEntry = Src->resource.format_desc;
1650 dEntry = This->resource.format_desc;
1653 /* Handle first the FOURCC surfaces... */
1654 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1658 UINT block_byte_size;
1660 TRACE("Fourcc -> Fourcc copy\n");
1662 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1664 FIXME("offset for destination surface is not supported\n");
1665 if (Src->resource.format_desc->format != This->resource.format_desc->format)
1667 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1668 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1672 if (This->resource.format_desc->format == WINED3DFMT_DXT1)
1676 block_byte_size = 8;
1678 else if (This->resource.format_desc->format == WINED3DFMT_DXT2
1679 || This->resource.format_desc->format == WINED3DFMT_DXT3
1680 || This->resource.format_desc->format == WINED3DFMT_DXT4
1681 || This->resource.format_desc->format == WINED3DFMT_DXT5)
1685 block_byte_size = 16;
1689 FIXME("Unsupported FourCC format %s.\n", debug_d3dformat(This->resource.format_desc->format));
1692 block_byte_size = This->resource.format_desc->byte_count;
1695 for (y = 0; y < h; y += block_height)
1697 memcpy(dbuf, sbuf, (w / block_width) * block_byte_size);
1698 dbuf += dlock.Pitch;
1699 sbuf += slock.Pitch;
1704 if ((sEntry->Flags & WINED3DFMT_FLAG_FOURCC) && !(dEntry->Flags & WINED3DFMT_FLAG_FOURCC))
1706 /* TODO: Use the libtxc_dxtn.so shared library to do
1707 * software decompression
1709 ERR("DXTC decompression not supported by now\n");
1713 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1715 DWORD keylow, keyhigh;
1716 TRACE("Color keyed copy\n");
1717 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1719 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1720 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1724 /* I'm not sure if this is correct */
1725 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1726 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1727 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1730 #define COPYBOX_COLORKEY(type) { \
1731 const type *s = (const type *)sbuf; \
1732 type *d = (type *)dbuf; \
1734 for (y = 0; y < h; y++) { \
1735 for (x = 0; x < w; x++) { \
1737 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1739 s = (const type *)((const BYTE *)s + slock.Pitch); \
1740 d = (type *)((BYTE *)d + dlock.Pitch); \
1746 case 1: COPYBOX_COLORKEY(BYTE)
1747 case 2: COPYBOX_COLORKEY(WORD)
1748 case 4: COPYBOX_COLORKEY(DWORD)
1756 for (y = 0; y < h; y++)
1758 for (x = 0; x < w * 3; x += 3)
1760 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1761 if (tmp < keylow || tmp > keyhigh)
1763 d[x + 0] = s[x + 0];
1764 d[x + 1] = s[x + 1];
1765 d[x + 2] = s[x + 2];
1774 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1775 ret = WINED3DERR_NOTAVAILABLE;
1778 #undef COPYBOX_COLORKEY
1779 TRACE("Copy Done\n");
1783 int width = w * bpp;
1784 INT sbufpitch, dbufpitch;
1786 TRACE("NO color key copy\n");
1787 /* Handle overlapping surfaces */
1790 sbuf += (h - 1) * slock.Pitch;
1791 dbuf += (h - 1) * dlock.Pitch;
1792 sbufpitch = -slock.Pitch;
1793 dbufpitch = -dlock.Pitch;
1797 sbufpitch = slock.Pitch;
1798 dbufpitch = dlock.Pitch;
1800 for (y = 0; y < h; y++)
1802 /* This is pretty easy, a line for line memcpy */
1803 memmove(dbuf, sbuf, width);
1807 TRACE("Copy done\n");
1813 IWineD3DSurface_UnlockRect(iface);
1817 IWineD3DSurface_UnlockRect(iface);
1818 IWineD3DSurface_UnlockRect(Source);
1824 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1826 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1828 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1829 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1831 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1835 pLockedRect->pBits = This->resource.allocatedMemory;
1836 This->lockedRect.left = 0;
1837 This->lockedRect.top = 0;
1838 This->lockedRect.right = This->currentDesc.Width;
1839 This->lockedRect.bottom = This->currentDesc.Height;
1841 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1842 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1843 This->lockedRect.right, This->lockedRect.bottom);
1847 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1848 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1850 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1851 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1852 * slightly different meaning compared to regular textures. For DXTn
1853 * textures Pitch is the size of a row of blocks, 4 high and "width"
1854 * long. The x offset is calculated differently as well, since moving 4
1855 * pixels to the right actually moves an entire 4x4 block to right, ie
1856 * 16 bytes (8 in case of DXT1). */
1857 if (This->resource.format_desc->format == WINED3DFMT_DXT1)
1859 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1861 else if (This->resource.format_desc->format == WINED3DFMT_DXT2
1862 || This->resource.format_desc->format == WINED3DFMT_DXT3
1863 || This->resource.format_desc->format == WINED3DFMT_DXT4
1864 || This->resource.format_desc->format == WINED3DFMT_DXT5)
1866 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1870 pLockedRect->pBits = This->resource.allocatedMemory +
1871 (pLockedRect->Pitch * pRect->top) +
1872 (pRect->left * This->resource.format_desc->byte_count);
1874 This->lockedRect.left = pRect->left;
1875 This->lockedRect.top = pRect->top;
1876 This->lockedRect.right = pRect->right;
1877 This->lockedRect.bottom = pRect->bottom;
1880 /* No dirtifying is needed for this surface implementation */
1881 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1886 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
1887 ERR("Should not be called on base texture\n");
1891 /* TODO: think about moving this down to resource? */
1892 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
1894 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1896 /* This should only be called for sysmem textures, it may be a good idea
1897 * to extend this to all pools at some point in the future */
1898 if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
1900 FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
1902 return This->resource.allocatedMemory;