gdiplus: Implemented GdipFillClosedCurve2[I].
[wine] / dlls / ddraw / main.c
1 /*        DirectDraw Base Functions
2  *
3  * Copyright 1997-1999 Marcus Meissner
4  * Copyright 1998 Lionel Ulmer
5  * Copyright 2000-2001 TransGaming Technologies Inc.
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2008 Denver Gingerich
8  *
9  * This file contains the (internal) driver registration functions,
10  * driver enumeration APIs and DirectDraw creation functions.
11  *
12  * This library is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU Lesser General Public
14  * License as published by the Free Software Foundation; either
15  * version 2.1 of the License, or (at your option) any later version.
16  *
17  * This library is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20  * Lesser General Public License for more details.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25  */
26
27 #include "config.h"
28 #include "wine/port.h"
29 #include "wine/debug.h"
30
31 #include <assert.h>
32 #include <stdarg.h>
33 #include <string.h>
34 #include <stdlib.h>
35
36 #define COBJMACROS
37
38 #include "windef.h"
39 #include "winbase.h"
40 #include "winerror.h"
41 #include "wingdi.h"
42 #include "wine/exception.h"
43 #include "winreg.h"
44
45 #include "ddraw.h"
46 #include "d3d.h"
47
48 #include "ddraw_private.h"
49
50 typedef IWineD3D* (WINAPI *fnWineDirect3DCreate)(UINT, UINT, IUnknown *);
51
52 static fnWineDirect3DCreate pWineDirect3DCreate;
53
54 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
55
56 /* The configured default surface */
57 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
58
59 /* DDraw list and critical section */
60 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
61
62 static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
63 {
64     0, 0, &ddraw_cs,
65     { &ddraw_cs_debug.ProcessLocksList,
66     &ddraw_cs_debug.ProcessLocksList },
67     0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
68 };
69 CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
70
71 /* value of ForceRefreshRate */
72 DWORD force_refresh_rate = 0;
73
74 /*
75  * Helper Function for DDRAW_Create and DirectDrawCreateClipper for
76  * lazy loading of the Wine D3D driver.
77  *
78  * Returns
79  *  TRUE on success
80  *  FALSE on failure.
81  */
82
83 BOOL LoadWineD3D(void)
84 {
85     static HMODULE hWineD3D = (HMODULE) -1;
86     if (hWineD3D == (HMODULE) -1)
87     {
88         hWineD3D = LoadLibraryA("wined3d");
89         if (hWineD3D)
90         {
91             pWineDirect3DCreate = (fnWineDirect3DCreate) GetProcAddress(hWineD3D, "WineDirect3DCreate");
92             pWineDirect3DCreateClipper = (fnWineDirect3DCreateClipper) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper");
93             return TRUE;
94         }
95     }
96     return hWineD3D != NULL;
97 }
98
99 /***********************************************************************
100  *
101  * Helper function for DirectDrawCreate and friends
102  * Creates a new DDraw interface with the given REFIID
103  *
104  * Interfaces that can be created:
105  *  IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
106  *  IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
107  *  IDirect3D interfaces?)
108  *
109  * Arguments:
110  *  guid: ID of the requested driver, NULL for the default driver.
111  *        The GUID can be queried with DirectDrawEnumerate(Ex)A/W
112  *  DD: Used to return the pointer to the created object
113  *  UnkOuter: For aggregation, which is unsupported. Must be NULL
114  *  iid: requested version ID.
115  *
116  * Returns:
117  *  DD_OK if the Interface was created successfully
118  *  CLASS_E_NOAGGREGATION if UnkOuter is not NULL
119  *  E_OUTOFMEMORY if some allocation failed
120  *
121  ***********************************************************************/
122 static HRESULT
123 DDRAW_Create(const GUID *guid,
124              void **DD,
125              IUnknown *UnkOuter,
126              REFIID iid)
127 {
128     IDirectDrawImpl *This = NULL;
129     HRESULT hr;
130     IWineD3D *wineD3D = NULL;
131     IWineD3DDevice *wineD3DDevice = NULL;
132     HDC hDC;
133     WINED3DDEVTYPE devicetype;
134
135     TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
136
137     *DD = NULL;
138
139     /* We don't care about this guids. Well, there's no special guid anyway
140      * OK, we could
141      */
142     if (guid == (GUID *) DDCREATE_EMULATIONONLY)
143     {
144         /* Use the reference device id. This doesn't actually change anything,
145          * WineD3D always uses OpenGL for D3D rendering. One could make it request
146          * indirect rendering
147          */
148         devicetype = WINED3DDEVTYPE_REF;
149     }
150     else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
151     {
152         devicetype = WINED3DDEVTYPE_HAL;
153     }
154     else
155     {
156         devicetype = 0;
157     }
158
159     /* DDraw doesn't support aggregation, according to msdn */
160     if (UnkOuter != NULL)
161         return CLASS_E_NOAGGREGATION;
162
163     /* DirectDraw creation comes here */
164     This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
165     if(!This)
166     {
167         ERR("Out of memory when creating DirectDraw\n");
168         return E_OUTOFMEMORY;
169     }
170
171     /* The interfaces:
172      * IDirectDraw and IDirect3D are the same object,
173      * QueryInterface is used to get other interfaces.
174      */
175     ICOM_INIT_INTERFACE(This, IDirectDraw,  IDirectDraw1_Vtbl);
176     ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
177     ICOM_INIT_INTERFACE(This, IDirectDraw3, IDirectDraw3_Vtbl);
178     ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
179     ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
180     ICOM_INIT_INTERFACE(This, IDirect3D,  IDirect3D1_Vtbl);
181     ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
182     ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
183     ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
184
185     /* See comments in IDirectDrawImpl_CreateNewSurface for a description
186      * of this member.
187      * Read from a registry key, should add a winecfg option later
188      */
189     This->ImplType = DefaultSurfaceType;
190
191     /* Get the current screen settings */
192     hDC = GetDC(0);
193     This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
194     ReleaseDC(0, hDC);
195     This->orig_width = GetSystemMetrics(SM_CXSCREEN);
196     This->orig_height = GetSystemMetrics(SM_CYSCREEN);
197
198     if (!LoadWineD3D())
199     {
200         ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
201         hr = DDERR_NODIRECTDRAWSUPPORT;
202         goto err_out;
203     }
204
205     /* Initialize WineD3D
206      *
207      * All Rendering (2D and 3D) is relayed to WineD3D,
208      * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
209      * structure handling is handled in this lib.
210      */
211     wineD3D = pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown *) This /* Parent */);
212     if(!wineD3D)
213     {
214         ERR("Failed to initialise WineD3D\n");
215         hr = E_OUTOFMEMORY;
216         goto err_out;
217     }
218     This->wineD3D = wineD3D;
219     TRACE("WineD3D created at %p\n", wineD3D);
220
221     /* Initialized member...
222      *
223      * It is set to false at creation time, and set to true in
224      * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
225      * initialize only once
226      */
227     This->initialized = FALSE;
228
229     /* Initialize WineD3DDevice
230      *
231      * It is used for screen setup, surface and palette creation
232      * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
233      * initialized
234      */
235     hr = IWineD3D_CreateDevice(wineD3D,
236                                0 /*D3D_ADAPTER_DEFAULT*/,
237                                devicetype,
238                                NULL, /* FocusWindow, don't know yet */
239                                0, /* BehaviorFlags */
240                                &wineD3DDevice,
241                                (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7));
242     if(FAILED(hr))
243     {
244         ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
245         goto err_out;
246     }
247     This->wineD3DDevice = wineD3DDevice;
248     TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
249
250     /* Register the window class
251      *
252      * It is used to create a hidden window for D3D
253      * rendering, if the application didn't pass one.
254      * It can also be used for Creating a device window
255      * from SetCooperativeLevel
256      *
257      * The name: DDRAW_<address>. The classname is
258      * 32 bit long, so a 64 bit address will fit nicely
259      * (Will this be compiled for 64 bit anyway?)
260      *
261      */
262     sprintf(This->classname, "DDRAW_%p", This);
263
264     memset(&This->wnd_class, 0, sizeof(This->wnd_class));
265     This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
266     This->wnd_class.lpfnWndProc = DefWindowProcA;
267     This->wnd_class.cbClsExtra = 0;
268     This->wnd_class.cbWndExtra = 0;
269     This->wnd_class.hInstance = GetModuleHandleA(0);
270     This->wnd_class.hIcon = 0;
271     This->wnd_class.hCursor = 0;
272     This->wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
273     This->wnd_class.lpszMenuName = NULL;
274     This->wnd_class.lpszClassName = This->classname;
275     if(!RegisterClassA(&This->wnd_class))
276     {
277         ERR("RegisterClassA failed!\n");
278         goto err_out;
279     }
280
281     /* Get the amount of video memory */
282     This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
283
284     list_init(&This->surface_list);
285     list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
286
287     /* Call QueryInterface to get the pointer to the requested interface. This also initializes
288      * The required refcount
289      */
290     hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
291     if(SUCCEEDED(hr)) return DD_OK;
292
293 err_out:
294     /* Let's hope we never need this ;) */
295     if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
296     if(wineD3D) IWineD3D_Release(wineD3D);
297     if(This) HeapFree(GetProcessHeap(), 0, This->decls);
298     HeapFree(GetProcessHeap(), 0, This);
299     return hr;
300 }
301
302 /***********************************************************************
303  * DirectDrawCreate (DDRAW.@)
304  *
305  * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
306  * interfaces in theory
307  *
308  * Arguments, return values: See DDRAW_Create
309  *
310  ***********************************************************************/
311 HRESULT WINAPI
312 DirectDrawCreate(GUID *GUID,
313                  LPDIRECTDRAW *DD,
314                  IUnknown *UnkOuter)
315 {
316     HRESULT hr;
317     TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
318
319     EnterCriticalSection(&ddraw_cs);
320     hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
321     LeaveCriticalSection(&ddraw_cs);
322     return hr;
323 }
324
325 /***********************************************************************
326  * DirectDrawCreateEx (DDRAW.@)
327  *
328  * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
329  * interfaces are requested.
330  *
331  * Arguments, return values: See DDRAW_Create
332  *
333  ***********************************************************************/
334 HRESULT WINAPI
335 DirectDrawCreateEx(GUID *GUID,
336                    LPVOID *DD,
337                    REFIID iid,
338                    IUnknown *UnkOuter)
339 {
340     HRESULT hr;
341     TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
342
343     if (!IsEqualGUID(iid, &IID_IDirectDraw7))
344         return DDERR_INVALIDPARAMS;
345
346     EnterCriticalSection(&ddraw_cs);
347     hr = DDRAW_Create(GUID, DD, UnkOuter, iid);
348     LeaveCriticalSection(&ddraw_cs);
349     return hr;
350 }
351
352 /***********************************************************************
353  * DirectDrawEnumerateA (DDRAW.@)
354  *
355  * Enumerates legacy ddraw drivers, ascii version. We only have one
356  * driver, which relays to WineD3D. If we were sufficiently cool,
357  * we could offer various interfaces, which use a different default surface
358  * implementation, but I think it's better to offer this choice in
359  * winecfg, because some apps use the default driver, so we would need
360  * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
361  *
362  * Arguments:
363  *  Callback: Callback function from the app
364  *  Context: Argument to the call back.
365  *
366  * Returns:
367  *  DD_OK on success
368  *  E_INVALIDARG if the Callback caused a page fault
369  *
370  *
371  ***********************************************************************/
372 HRESULT WINAPI
373 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
374                      LPVOID Context)
375 {
376     BOOL stop = FALSE;
377
378     TRACE(" Enumerating default DirectDraw HAL interface\n");
379     /* We only have one driver */
380     __TRY
381     {
382         static CHAR driver_desc[] = "DirectDraw HAL",
383         driver_name[] = "display";
384
385         stop = !Callback(NULL, driver_desc, driver_name, Context);
386     }
387     __EXCEPT_PAGE_FAULT
388     {
389         return E_INVALIDARG;
390     }
391     __ENDTRY
392
393     TRACE(" End of enumeration\n");
394     return DD_OK;
395 }
396
397 /***********************************************************************
398  * DirectDrawEnumerateExA (DDRAW.@)
399  *
400  * Enumerates DirectDraw7 drivers, ascii version. See
401  * the comments above DirectDrawEnumerateA for more details.
402  *
403  * The Flag member is not supported right now.
404  *
405  ***********************************************************************/
406 HRESULT WINAPI
407 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
408                        LPVOID Context,
409                        DWORD Flags)
410 {
411     BOOL stop = FALSE;
412     TRACE("Enumerating default DirectDraw HAL interface\n");
413
414     /* We only have one driver by now */
415     __TRY
416     {
417         static CHAR driver_desc[] = "DirectDraw HAL",
418         driver_name[] = "display";
419
420         /* QuickTime expects the description "DirectDraw HAL" */
421         stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
422     }
423     __EXCEPT_PAGE_FAULT
424     {
425         return E_INVALIDARG;
426     }
427     __ENDTRY;
428
429     TRACE("End of enumeration\n");
430     return DD_OK;
431 }
432
433 /***********************************************************************
434  * DirectDrawEnumerateW (DDRAW.@)
435  *
436  * Enumerates legacy drivers, unicode version. See
437  * the comments above DirectDrawEnumerateA for more details.
438  *
439  * The Flag member is not supported right now.
440  *
441  ***********************************************************************/
442
443 /***********************************************************************
444  * DirectDrawEnumerateExW (DDRAW.@)
445  *
446  * Enumerates DirectDraw7 drivers, unicode version. See
447  * the comments above DirectDrawEnumerateA for more details.
448  *
449  * The Flag member is not supported right now.
450  *
451  ***********************************************************************/
452
453 /***********************************************************************
454  * Classfactory implementation.
455  ***********************************************************************/
456
457 /***********************************************************************
458  * CF_CreateDirectDraw
459  *
460  * DDraw creation function for the class factory
461  *
462  * Params:
463  *  UnkOuter: Set to NULL
464  *  iid: ID of the wanted interface
465  *  obj: Address to pass the interface pointer back
466  *
467  * Returns
468  *  DD_OK / DDERR*, see DDRAW_Create
469  *
470  ***********************************************************************/
471 static HRESULT
472 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
473                     void **obj)
474 {
475     HRESULT hr;
476
477     TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
478
479     EnterCriticalSection(&ddraw_cs);
480     hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
481     LeaveCriticalSection(&ddraw_cs);
482     return hr;
483 }
484
485 /***********************************************************************
486  * CF_CreateDirectDraw
487  *
488  * Clipper creation function for the class factory
489  *
490  * Params:
491  *  UnkOuter: Set to NULL
492  *  iid: ID of the wanted interface
493  *  obj: Address to pass the interface pointer back
494  *
495  * Returns
496  *  DD_OK / DDERR*, see DDRAW_Create
497  *
498  ***********************************************************************/
499 static HRESULT
500 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
501                               void **obj)
502 {
503     HRESULT hr;
504     IDirectDrawClipper *Clip;
505
506     EnterCriticalSection(&ddraw_cs);
507     hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
508     if (hr != DD_OK)
509     {
510         LeaveCriticalSection(&ddraw_cs);
511         return hr;
512     }
513
514     hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
515     IDirectDrawClipper_Release(Clip);
516
517     LeaveCriticalSection(&ddraw_cs);
518     return hr;
519 }
520
521 static const struct object_creation_info object_creation[] =
522 {
523     { &CLSID_DirectDraw,        CF_CreateDirectDraw },
524     { &CLSID_DirectDraw7,       CF_CreateDirectDraw },
525     { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
526 };
527
528 /*******************************************************************************
529  * IDirectDrawClassFactory::QueryInterface
530  *
531  * QueryInterface for the class factory
532  *
533  * PARAMS
534  *    riid   Reference to identifier of queried interface
535  *    ppv    Address to return the interface pointer at
536  *
537  * RETURNS
538  *    Success: S_OK
539  *    Failure: E_NOINTERFACE
540  *
541  *******************************************************************************/
542 static HRESULT WINAPI
543 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
544                     REFIID riid,
545                     void **obj)
546 {
547     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
548
549     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
550
551     if (IsEqualGUID(riid, &IID_IUnknown)
552         || IsEqualGUID(riid, &IID_IClassFactory))
553     {
554         IClassFactory_AddRef(iface);
555         *obj = This;
556         return S_OK;
557     }
558
559     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
560     return E_NOINTERFACE;
561 }
562
563 /*******************************************************************************
564  * IDirectDrawClassFactory::AddRef
565  *
566  * AddRef for the class factory
567  *
568  * RETURNS
569  *  The new refcount
570  *
571  *******************************************************************************/
572 static ULONG WINAPI
573 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
574 {
575     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
576     ULONG ref = InterlockedIncrement(&This->ref);
577
578     TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
579
580     return ref;
581 }
582
583 /*******************************************************************************
584  * IDirectDrawClassFactory::Release
585  *
586  * Release for the class factory. If the refcount falls to 0, the object
587  * is destroyed
588  *
589  * RETURNS
590  *  The new refcount
591  *
592  *******************************************************************************/
593 static ULONG WINAPI
594 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
595 {
596     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
597     ULONG ref = InterlockedDecrement(&This->ref);
598     TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
599
600     if (ref == 0)
601         HeapFree(GetProcessHeap(), 0, This);
602
603     return ref;
604 }
605
606
607 /*******************************************************************************
608  * IDirectDrawClassFactory::CreateInstance
609  *
610  * What is this? Seems to create DirectDraw objects...
611  *
612  * Params
613  *  The usual things???
614  *
615  * RETURNS
616  *  ???
617  *
618  *******************************************************************************/
619 static HRESULT WINAPI
620 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
621                                            IUnknown *UnkOuter,
622                                            REFIID riid,
623                                            void **obj)
624 {
625     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
626
627     TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
628
629     return This->pfnCreateInstance(UnkOuter, riid, obj);
630 }
631
632 /*******************************************************************************
633  * IDirectDrawClassFactory::LockServer
634  *
635  * What is this?
636  *
637  * Params
638  *  ???
639  *
640  * RETURNS
641  *  S_OK, because it's a stub
642  *
643  *******************************************************************************/
644 static HRESULT WINAPI
645 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
646 {
647     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
648     FIXME("(%p)->(%d),stub!\n",This,dolock);
649     return S_OK;
650 }
651
652 /*******************************************************************************
653  * The class factory VTable
654  *******************************************************************************/
655 static const IClassFactoryVtbl IClassFactory_Vtbl =
656 {
657     IDirectDrawClassFactoryImpl_QueryInterface,
658     IDirectDrawClassFactoryImpl_AddRef,
659     IDirectDrawClassFactoryImpl_Release,
660     IDirectDrawClassFactoryImpl_CreateInstance,
661     IDirectDrawClassFactoryImpl_LockServer
662 };
663
664 /*******************************************************************************
665  * DllGetClassObject [DDRAW.@]
666  * Retrieves class object from a DLL object
667  *
668  * NOTES
669  *    Docs say returns STDAPI
670  *
671  * PARAMS
672  *    rclsid [I] CLSID for the class object
673  *    riid   [I] Reference to identifier of interface for class object
674  *    ppv    [O] Address of variable to receive interface pointer for riid
675  *
676  * RETURNS
677  *    Success: S_OK
678  *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
679  *             E_UNEXPECTED
680  */
681 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
682 {
683     unsigned int i;
684     IClassFactoryImpl *factory;
685
686     TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
687
688     if ( !IsEqualGUID( &IID_IClassFactory, riid )
689          && ! IsEqualGUID( &IID_IUnknown, riid) )
690         return E_NOINTERFACE;
691
692     for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
693     {
694         if (IsEqualGUID(object_creation[i].clsid, rclsid))
695             break;
696     }
697
698     if (i == sizeof(object_creation)/sizeof(object_creation[0]))
699     {
700         FIXME("%s: no class found.\n", debugstr_guid(rclsid));
701         return CLASS_E_CLASSNOTAVAILABLE;
702     }
703
704     factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
705     if (factory == NULL) return E_OUTOFMEMORY;
706
707     ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
708     factory->ref = 1;
709
710     factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
711
712     *ppv = ICOM_INTERFACE(factory, IClassFactory);
713     return S_OK;
714 }
715
716
717 /*******************************************************************************
718  * DllCanUnloadNow [DDRAW.@]  Determines whether the DLL is in use.
719  *
720  * RETURNS
721  *    Success: S_OK
722  *    Failure: S_FALSE
723  */
724 HRESULT WINAPI DllCanUnloadNow(void)
725 {
726     HRESULT hr;
727     FIXME("(void): stub\n");
728
729     EnterCriticalSection(&ddraw_cs);
730     hr = S_FALSE;
731     LeaveCriticalSection(&ddraw_cs);
732
733     return hr;
734 }
735
736 /*******************************************************************************
737  * DestroyCallback
738  *
739  * Callback function for the EnumSurfaces call in DllMain.
740  * Dumps some surface info and releases the surface
741  *
742  * Params:
743  *  surf: The enumerated surface
744  *  desc: it's description
745  *  context: Pointer to the ddraw impl
746  *
747  * Returns:
748  *  DDENUMRET_OK;
749  *******************************************************************************/
750 static HRESULT WINAPI
751 DestroyCallback(IDirectDrawSurface7 *surf,
752                 DDSURFACEDESC2 *desc,
753                 void *context)
754 {
755     IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
756     IDirectDrawImpl *ddraw = (IDirectDrawImpl *) context;
757     ULONG ref;
758
759     ref = IDirectDrawSurface7_Release(surf);  /* For the EnumSurfaces */
760     WARN("Surface %p has an reference count of %d\n", Impl, ref);
761
762     /* Skip surfaces which are attached somewhere or which are
763      * part of a complex compound. They will get released when destroying
764      * the root
765      */
766     if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
767         return DDENUMRET_OK;
768     /* Skip our depth stencil surface, it will be released with the render target */
769     if( Impl == ddraw->DepthStencilBuffer)
770         return DDENUMRET_OK;
771
772     /* Destroy the surface */
773     while(ref) ref = IDirectDrawSurface7_Release(surf);
774
775     return DDENUMRET_OK;
776 }
777
778 /***********************************************************************
779  * get_config_key
780  *
781  * Reads a config key from the registry. Taken from WineD3D
782  *
783  ***********************************************************************/
784 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
785 {
786     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
787     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
788     return ERROR_FILE_NOT_FOUND;
789 }
790
791 /***********************************************************************
792  * DllMain (DDRAW.0)
793  *
794  * Could be used to register DirectDraw drivers, if we have more than
795  * one. Also used to destroy any objects left at unload if the
796  * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
797  *
798  ***********************************************************************/
799 BOOL WINAPI
800 DllMain(HINSTANCE hInstDLL,
801         DWORD Reason,
802         LPVOID lpv)
803 {
804     TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
805     if (Reason == DLL_PROCESS_ATTACH)
806     {
807         char buffer[MAX_PATH+10];
808         DWORD size = sizeof(buffer);
809         HKEY hkey = 0;
810         HKEY appkey = 0;
811         DWORD len;
812
813        /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
814        if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
815
816        len = GetModuleFileNameA( 0, buffer, MAX_PATH );
817        if (len && len < MAX_PATH)
818        {
819             HKEY tmpkey;
820             /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
821             if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
822             {
823                 char *p, *appname = buffer;
824                 if ((p = strrchr( appname, '/' ))) appname = p + 1;
825                 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
826                 strcat( appname, "\\Direct3D" );
827                 TRACE("appname = [%s]\n", appname);
828                 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
829                 RegCloseKey( tmpkey );
830             }
831        }
832
833        if ( 0 != hkey || 0 != appkey )
834        {
835             if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
836             {
837                 if (!strcmp(buffer,"gdi"))
838                 {
839                     TRACE("Defaulting to GDI surfaces\n");
840                     DefaultSurfaceType = SURFACE_GDI;
841                 }
842                 else if (!strcmp(buffer,"opengl"))
843                 {
844                     TRACE("Defaulting to opengl surfaces\n");
845                     DefaultSurfaceType = SURFACE_OPENGL;
846                 }
847                 else
848                 {
849                     ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
850                 }
851             }
852         }
853
854         /* On Windows one can force the refresh rate that DirectDraw uses by
855          * setting an override value in dxdiag.  This is documented in KB315614
856          * (main article), KB230002, and KB217348.  By comparing registry dumps
857          * before and after setting the override, we see that the override value
858          * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
859          * DWORD that represents the refresh rate to force.  We use this
860          * registry entry to modify the behavior of SetDisplayMode so that Wine
861          * users can override the refresh rate in a Windows-compatible way.
862          *
863          * dxdiag will not accept a refresh rate lower than 40 or higher than
864          * 120 so this value should be within that range.  It is, of course,
865          * possible for a user to set the registry entry value directly so that
866          * assumption might not hold.
867          *
868          * There is no current mechanism for setting this value through the Wine
869          * GUI.  It would be most appropriate to set this value through a dxdiag
870          * clone, but it may be sufficient to use winecfg.
871          *
872          * TODO: Create a mechanism for setting this value through the Wine GUI.
873          */
874         if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
875         {
876             DWORD type, data;
877             size = sizeof(data);
878             if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
879             {
880                 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
881                 force_refresh_rate = data;
882             }
883             RegCloseKey( hkey );
884         }
885
886         DisableThreadLibraryCalls(hInstDLL);
887     }
888     else if (Reason == DLL_PROCESS_DETACH)
889     {
890         if(!list_empty(&global_ddraw_list))
891         {
892             struct list *entry, *entry2;
893             WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
894
895             /* We remove elements from this loop */
896             LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
897             {
898                 HRESULT hr;
899                 DDSURFACEDESC2 desc;
900                 int i;
901                 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
902
903                 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
904
905                 /* Add references to each interface to avoid freeing them unexpectedly */
906                 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
907                 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
908                 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw3));
909                 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
910                 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
911
912                 /* Does a D3D device exist? Destroy it
913                     * TODO: Destroy all Vertex buffers, Lights, Materials
914                     * and execute buffers too
915                     */
916                 if(ddraw->d3ddevice)
917                 {
918                     WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
919                     while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
920                 }
921
922                 /* Try to release the objects
923                     * Do an EnumSurfaces to find any hanging surfaces
924                     */
925                 memset(&desc, 0, sizeof(desc));
926                 desc.dwSize = sizeof(desc);
927                 for(i = 0; i <= 1; i++)
928                 {
929                     hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
930                                                     DDENUMSURFACES_ALL,
931                                                     &desc,
932                                                     (void *) ddraw,
933                                                     DestroyCallback);
934                     if(hr != D3D_OK)
935                         ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
936                 }
937
938                 /* Check the surface count */
939                 if(ddraw->surfaces > 0)
940                     ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
941
942                 /* Release all hanging references to destroy the objects. This
943                     * restores the screen mode too
944                     */
945                 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
946                 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
947                 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw, IDirectDraw3)));
948                 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
949                 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
950             }
951         }
952     }
953
954     return TRUE;
955 }