2 * Direct3D bytecode output functions
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wine/debug.h"
27 #include "d3d9types.h"
28 #include "d3dcompiler_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
32 /****************************************************************
33 * General assembler shader construction helper routines follow *
34 ****************************************************************/
35 /* struct instruction *alloc_instr
37 * Allocates a new instruction structure with srcs registers
40 * srcs: Number of source registers to allocate
43 * A pointer to the allocated instruction structure
44 * NULL in case of an allocation failure
46 struct instruction *alloc_instr(unsigned int srcs) {
47 struct instruction *ret = asm_alloc(sizeof(*ret));
49 ERR("Failed to allocate memory for an instruction structure\n");
54 ret->src = asm_alloc(srcs * sizeof(*ret->src));
56 ERR("Failed to allocate memory for instruction registers\n");
65 /* void add_instruction
67 * Adds a new instruction to the shader's instructions array and grows the instruction array
70 * The function does NOT copy the instruction structure. Make sure not to release the
71 * instruction or any of its substructures like registers.
74 * shader: Shader to add the instruction to
75 * instr: Instruction to add to the shader
77 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
78 struct instruction **new_instructions;
80 if(!shader) return FALSE;
82 if(shader->instr_alloc_size == 0) {
83 shader->instr = asm_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
85 ERR("Failed to allocate the shader instruction array\n");
88 shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE;
89 } else if(shader->instr_alloc_size == shader->num_instrs) {
90 new_instructions = asm_realloc(shader->instr,
91 sizeof(*shader->instr) * (shader->instr_alloc_size) * 2);
92 if(!new_instructions) {
93 ERR("Failed to grow the shader instruction array\n");
96 shader->instr = new_instructions;
97 shader->instr_alloc_size = shader->instr_alloc_size * 2;
98 } else if(shader->num_instrs > shader->instr_alloc_size) {
99 ERR("More instructions than allocated. This should not happen\n");
103 shader->instr[shader->num_instrs] = instr;
104 shader->num_instrs++;
108 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) {
109 struct constant *newconst;
112 struct constant **newarray;
113 newarray = asm_realloc(shader->constF,
114 sizeof(*shader->constF) * (shader->num_cf + 1));
116 ERR("Failed to grow the constants array\n");
119 shader->constF = newarray;
121 shader->constF = asm_alloc(sizeof(*shader->constF));
122 if(!shader->constF) {
123 ERR("Failed to allocate the constants array\n");
128 newconst = asm_alloc(sizeof(*newconst));
130 ERR("Failed to allocate a new constant\n");
133 newconst->regnum = reg;
134 newconst->value[0].f = x;
135 newconst->value[1].f = y;
136 newconst->value[2].f = z;
137 newconst->value[3].f = w;
138 shader->constF[shader->num_cf] = newconst;
144 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) {
145 struct constant *newconst;
148 struct constant **newarray;
149 newarray = asm_realloc(shader->constI,
150 sizeof(*shader->constI) * (shader->num_ci + 1));
152 ERR("Failed to grow the constants array\n");
155 shader->constI = newarray;
157 shader->constI = asm_alloc(sizeof(*shader->constI));
158 if(!shader->constI) {
159 ERR("Failed to allocate the constants array\n");
164 newconst = asm_alloc(sizeof(*newconst));
166 ERR("Failed to allocate a new constant\n");
169 newconst->regnum = reg;
170 newconst->value[0].i = x;
171 newconst->value[1].i = y;
172 newconst->value[2].i = z;
173 newconst->value[3].i = w;
174 shader->constI[shader->num_ci] = newconst;
180 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
181 struct constant *newconst;
184 struct constant **newarray;
185 newarray = asm_realloc(shader->constB,
186 sizeof(*shader->constB) * (shader->num_cb + 1));
188 ERR("Failed to grow the constants array\n");
191 shader->constB = newarray;
193 shader->constB = asm_alloc(sizeof(*shader->constB));
194 if(!shader->constB) {
195 ERR("Failed to allocate the constants array\n");
200 newconst = asm_alloc(sizeof(*newconst));
202 ERR("Failed to allocate a new constant\n");
205 newconst->regnum = reg;
206 newconst->value[0].b = x;
207 shader->constB[shader->num_cb] = newconst;
213 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
214 DWORD usage_idx, DWORD mod, BOOL output,
215 DWORD regnum, DWORD writemask, BOOL builtin) {
217 struct declaration **decl;
220 if(!shader) return FALSE;
223 num = &shader->num_outputs;
224 decl = &shader->outputs;
226 num = &shader->num_inputs;
227 decl = &shader->inputs;
231 *decl = asm_alloc(sizeof(**decl));
233 ERR("Error allocating declarations array\n");
237 struct declaration *newdecl;
238 for(i = 0; i < *num; i++) {
239 if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) {
240 WARN("Declaration of register %u already exists, writemask match 0x%x\n",
241 regnum, (*decl)[i].writemask & writemask);
245 newdecl = asm_realloc(*decl,
246 sizeof(**decl) * ((*num) + 1));
248 ERR("Error reallocating declarations array\n");
253 (*decl)[*num].usage = usage;
254 (*decl)[*num].usage_idx = usage_idx;
255 (*decl)[*num].regnum = regnum;
256 (*decl)[*num].mod = mod;
257 (*decl)[*num].writemask = writemask;
258 (*decl)[*num].builtin = builtin;
264 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) {
267 if(!shader) return FALSE;
269 if(shader->num_samplers == 0) {
270 shader->samplers = asm_alloc(sizeof(*shader->samplers));
271 if(!shader->samplers) {
272 ERR("Error allocating samplers array\n");
276 struct samplerdecl *newarray;
278 for(i = 0; i < shader->num_samplers; i++) {
279 if(shader->samplers[i].regnum == regnum) {
280 WARN("Sampler %u already declared\n", regnum);
281 /* This is not an error as far as the assembler is concerned.
282 * Direct3D might refuse to load the compiled shader though
287 newarray = asm_realloc(shader->samplers,
288 sizeof(*shader->samplers) * (shader->num_samplers + 1));
290 ERR("Error reallocating samplers array\n");
293 shader->samplers = newarray;
296 shader->samplers[shader->num_samplers].type = samptype;
297 shader->samplers[shader->num_samplers].mod = mod;
298 shader->samplers[shader->num_samplers].regnum = regnum;
299 shader->num_samplers++;
304 /* shader bytecode buffer manipulation functions.
305 * allocate_buffer creates a new buffer structure, put_dword adds a new
306 * DWORD to the buffer. In the rare case of a memory allocation failure
307 * when trying to grow the buffer a flag is set in the buffer to mark it
308 * invalid. This avoids return value checking and passing in many places
310 static struct bytecode_buffer *allocate_buffer(void) {
311 struct bytecode_buffer *ret;
313 ret = asm_alloc(sizeof(*ret));
314 if(!ret) return NULL;
316 ret->alloc_size = BYTECODEBUFFER_INITIAL_SIZE;
317 ret->data = asm_alloc(sizeof(DWORD) * ret->alloc_size);
326 static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
327 if(FAILED(buffer->state)) return;
329 if(buffer->alloc_size == buffer->size) {
331 buffer->alloc_size *= 2;
332 newarray = asm_realloc(buffer->data,
333 sizeof(DWORD) * buffer->alloc_size);
335 ERR("Failed to grow the buffer data memory\n");
336 buffer->state = E_OUTOFMEMORY;
339 buffer->data = newarray;
341 buffer->data[buffer->size++] = value;
344 /* bwriter -> d3d9 conversion functions. */
345 static DWORD d3d9_swizzle(DWORD bwriter_swizzle)
347 /* Currently a NOP, but this allows changing the internal definitions
348 * without side effects. */
351 if ((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X;
352 if ((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y;
353 if ((bwriter_swizzle & BWRITERVS_X_Z) == BWRITERVS_X_Z) ret |= D3DVS_X_Z;
354 if ((bwriter_swizzle & BWRITERVS_X_W) == BWRITERVS_X_W) ret |= D3DVS_X_W;
356 if ((bwriter_swizzle & BWRITERVS_Y_X) == BWRITERVS_Y_X) ret |= D3DVS_Y_X;
357 if ((bwriter_swizzle & BWRITERVS_Y_Y) == BWRITERVS_Y_Y) ret |= D3DVS_Y_Y;
358 if ((bwriter_swizzle & BWRITERVS_Y_Z) == BWRITERVS_Y_Z) ret |= D3DVS_Y_Z;
359 if ((bwriter_swizzle & BWRITERVS_Y_W) == BWRITERVS_Y_W) ret |= D3DVS_Y_W;
361 if ((bwriter_swizzle & BWRITERVS_Z_X) == BWRITERVS_Z_X) ret |= D3DVS_Z_X;
362 if ((bwriter_swizzle & BWRITERVS_Z_Y) == BWRITERVS_Z_Y) ret |= D3DVS_Z_Y;
363 if ((bwriter_swizzle & BWRITERVS_Z_Z) == BWRITERVS_Z_Z) ret |= D3DVS_Z_Z;
364 if ((bwriter_swizzle & BWRITERVS_Z_W) == BWRITERVS_Z_W) ret |= D3DVS_Z_W;
366 if ((bwriter_swizzle & BWRITERVS_W_X) == BWRITERVS_W_X) ret |= D3DVS_W_X;
367 if ((bwriter_swizzle & BWRITERVS_W_Y) == BWRITERVS_W_Y) ret |= D3DVS_W_Y;
368 if ((bwriter_swizzle & BWRITERVS_W_Z) == BWRITERVS_W_Z) ret |= D3DVS_W_Z;
369 if ((bwriter_swizzle & BWRITERVS_W_W) == BWRITERVS_W_W) ret |= D3DVS_W_W;
374 static DWORD d3d9_writemask(DWORD bwriter_writemask)
378 if (bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0;
379 if (bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1;
380 if (bwriter_writemask & BWRITERSP_WRITEMASK_2) ret |= D3DSP_WRITEMASK_2;
381 if (bwriter_writemask & BWRITERSP_WRITEMASK_3) ret |= D3DSP_WRITEMASK_3;
386 static DWORD d3d9_srcmod(DWORD bwriter_srcmod)
388 switch (bwriter_srcmod)
390 case BWRITERSPSM_NONE: return D3DSPSM_NONE;
391 case BWRITERSPSM_NEG: return D3DSPSM_NEG;
392 case BWRITERSPSM_BIAS: return D3DSPSM_BIAS;
393 case BWRITERSPSM_BIASNEG: return D3DSPSM_BIASNEG;
394 case BWRITERSPSM_SIGN: return D3DSPSM_SIGN;
395 case BWRITERSPSM_SIGNNEG: return D3DSPSM_SIGNNEG;
396 case BWRITERSPSM_COMP: return D3DSPSM_COMP;
397 case BWRITERSPSM_X2: return D3DSPSM_X2;
398 case BWRITERSPSM_X2NEG: return D3DSPSM_X2NEG;
399 case BWRITERSPSM_DZ: return D3DSPSM_DZ;
400 case BWRITERSPSM_DW: return D3DSPSM_DW;
401 case BWRITERSPSM_ABS: return D3DSPSM_ABS;
402 case BWRITERSPSM_ABSNEG: return D3DSPSM_ABSNEG;
403 case BWRITERSPSM_NOT: return D3DSPSM_NOT;
405 FIXME("Unhandled BWRITERSPSM token %#x.\n", bwriter_srcmod);
410 static DWORD d3d9_dstmod(DWORD bwriter_mod)
414 if (bwriter_mod & BWRITERSPDM_SATURATE) ret |= D3DSPDM_SATURATE;
415 if (bwriter_mod & BWRITERSPDM_PARTIALPRECISION) ret |= D3DSPDM_PARTIALPRECISION;
416 if (bwriter_mod & BWRITERSPDM_MSAMPCENTROID) ret |= D3DSPDM_MSAMPCENTROID;
421 static DWORD d3d9_comparetype(DWORD asmshader_comparetype)
423 switch (asmshader_comparetype)
425 case BWRITER_COMPARISON_GT: return D3DSPC_GT;
426 case BWRITER_COMPARISON_EQ: return D3DSPC_EQ;
427 case BWRITER_COMPARISON_GE: return D3DSPC_GE;
428 case BWRITER_COMPARISON_LT: return D3DSPC_LT;
429 case BWRITER_COMPARISON_NE: return D3DSPC_NE;
430 case BWRITER_COMPARISON_LE: return D3DSPC_LE;
432 FIXME("Unexpected BWRITER_COMPARISON type %#x.\n", asmshader_comparetype);
437 static DWORD d3d9_sampler(DWORD bwriter_sampler)
439 if (bwriter_sampler == BWRITERSTT_UNKNOWN) return D3DSTT_UNKNOWN;
440 if (bwriter_sampler == BWRITERSTT_1D) return D3DSTT_1D;
441 if (bwriter_sampler == BWRITERSTT_2D) return D3DSTT_2D;
442 if (bwriter_sampler == BWRITERSTT_CUBE) return D3DSTT_CUBE;
443 if (bwriter_sampler == BWRITERSTT_VOLUME) return D3DSTT_VOLUME;
444 FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#x.\n", bwriter_sampler);
449 static DWORD d3d9_register(DWORD bwriter_register)
451 if (bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP;
452 if (bwriter_register == BWRITERSPR_INPUT) return D3DSPR_INPUT;
453 if (bwriter_register == BWRITERSPR_CONST) return D3DSPR_CONST;
454 if (bwriter_register == BWRITERSPR_ADDR) return D3DSPR_ADDR;
455 if (bwriter_register == BWRITERSPR_TEXTURE) return D3DSPR_TEXTURE;
456 if (bwriter_register == BWRITERSPR_RASTOUT) return D3DSPR_RASTOUT;
457 if (bwriter_register == BWRITERSPR_ATTROUT) return D3DSPR_ATTROUT;
458 if (bwriter_register == BWRITERSPR_TEXCRDOUT) return D3DSPR_TEXCRDOUT;
459 if (bwriter_register == BWRITERSPR_OUTPUT) return D3DSPR_OUTPUT;
460 if (bwriter_register == BWRITERSPR_CONSTINT) return D3DSPR_CONSTINT;
461 if (bwriter_register == BWRITERSPR_COLOROUT) return D3DSPR_COLOROUT;
462 if (bwriter_register == BWRITERSPR_DEPTHOUT) return D3DSPR_DEPTHOUT;
463 if (bwriter_register == BWRITERSPR_SAMPLER) return D3DSPR_SAMPLER;
464 if (bwriter_register == BWRITERSPR_CONSTBOOL) return D3DSPR_CONSTBOOL;
465 if (bwriter_register == BWRITERSPR_LOOP) return D3DSPR_LOOP;
466 if (bwriter_register == BWRITERSPR_MISCTYPE) return D3DSPR_MISCTYPE;
467 if (bwriter_register == BWRITERSPR_LABEL) return D3DSPR_LABEL;
468 if (bwriter_register == BWRITERSPR_PREDICATE) return D3DSPR_PREDICATE;
470 FIXME("Unexpected BWRITERSPR %#x.\n", bwriter_register);
474 static DWORD d3d9_opcode(DWORD bwriter_opcode)
476 switch (bwriter_opcode)
478 case BWRITERSIO_NOP: return D3DSIO_NOP;
479 case BWRITERSIO_MOV: return D3DSIO_MOV;
480 case BWRITERSIO_ADD: return D3DSIO_ADD;
481 case BWRITERSIO_SUB: return D3DSIO_SUB;
482 case BWRITERSIO_MAD: return D3DSIO_MAD;
483 case BWRITERSIO_MUL: return D3DSIO_MUL;
484 case BWRITERSIO_RCP: return D3DSIO_RCP;
485 case BWRITERSIO_RSQ: return D3DSIO_RSQ;
486 case BWRITERSIO_DP3: return D3DSIO_DP3;
487 case BWRITERSIO_DP4: return D3DSIO_DP4;
488 case BWRITERSIO_MIN: return D3DSIO_MIN;
489 case BWRITERSIO_MAX: return D3DSIO_MAX;
490 case BWRITERSIO_SLT: return D3DSIO_SLT;
491 case BWRITERSIO_SGE: return D3DSIO_SGE;
492 case BWRITERSIO_EXP: return D3DSIO_EXP;
493 case BWRITERSIO_LOG: return D3DSIO_LOG;
494 case BWRITERSIO_LIT: return D3DSIO_LIT;
495 case BWRITERSIO_DST: return D3DSIO_DST;
496 case BWRITERSIO_LRP: return D3DSIO_LRP;
497 case BWRITERSIO_FRC: return D3DSIO_FRC;
498 case BWRITERSIO_M4x4: return D3DSIO_M4x4;
499 case BWRITERSIO_M4x3: return D3DSIO_M4x3;
500 case BWRITERSIO_M3x4: return D3DSIO_M3x4;
501 case BWRITERSIO_M3x3: return D3DSIO_M3x3;
502 case BWRITERSIO_M3x2: return D3DSIO_M3x2;
503 case BWRITERSIO_CALL: return D3DSIO_CALL;
504 case BWRITERSIO_CALLNZ: return D3DSIO_CALLNZ;
505 case BWRITERSIO_LOOP: return D3DSIO_LOOP;
506 case BWRITERSIO_RET: return D3DSIO_RET;
507 case BWRITERSIO_ENDLOOP: return D3DSIO_ENDLOOP;
508 case BWRITERSIO_LABEL: return D3DSIO_LABEL;
509 case BWRITERSIO_DCL: return D3DSIO_DCL;
510 case BWRITERSIO_POW: return D3DSIO_POW;
511 case BWRITERSIO_CRS: return D3DSIO_CRS;
512 case BWRITERSIO_SGN: return D3DSIO_SGN;
513 case BWRITERSIO_ABS: return D3DSIO_ABS;
514 case BWRITERSIO_NRM: return D3DSIO_NRM;
515 case BWRITERSIO_SINCOS: return D3DSIO_SINCOS;
516 case BWRITERSIO_REP: return D3DSIO_REP;
517 case BWRITERSIO_ENDREP: return D3DSIO_ENDREP;
518 case BWRITERSIO_IF: return D3DSIO_IF;
519 case BWRITERSIO_IFC: return D3DSIO_IFC;
520 case BWRITERSIO_ELSE: return D3DSIO_ELSE;
521 case BWRITERSIO_ENDIF: return D3DSIO_ENDIF;
522 case BWRITERSIO_BREAK: return D3DSIO_BREAK;
523 case BWRITERSIO_BREAKC: return D3DSIO_BREAKC;
524 case BWRITERSIO_MOVA: return D3DSIO_MOVA;
525 case BWRITERSIO_DEFB: return D3DSIO_DEFB;
526 case BWRITERSIO_DEFI: return D3DSIO_DEFI;
528 case BWRITERSIO_TEXCOORD: return D3DSIO_TEXCOORD;
529 case BWRITERSIO_TEXKILL: return D3DSIO_TEXKILL;
530 case BWRITERSIO_TEX: return D3DSIO_TEX;
531 case BWRITERSIO_TEXBEM: return D3DSIO_TEXBEM;
532 case BWRITERSIO_TEXBEML: return D3DSIO_TEXBEML;
533 case BWRITERSIO_TEXREG2AR: return D3DSIO_TEXREG2AR;
534 case BWRITERSIO_TEXREG2GB: return D3DSIO_TEXREG2GB;
535 case BWRITERSIO_TEXM3x2PAD: return D3DSIO_TEXM3x2PAD;
536 case BWRITERSIO_TEXM3x2TEX: return D3DSIO_TEXM3x2TEX;
537 case BWRITERSIO_TEXM3x3PAD: return D3DSIO_TEXM3x3PAD;
538 case BWRITERSIO_TEXM3x3TEX: return D3DSIO_TEXM3x3TEX;
539 case BWRITERSIO_TEXM3x3SPEC: return D3DSIO_TEXM3x3SPEC;
540 case BWRITERSIO_TEXM3x3VSPEC:return D3DSIO_TEXM3x3VSPEC;
541 case BWRITERSIO_EXPP: return D3DSIO_EXPP;
542 case BWRITERSIO_LOGP: return D3DSIO_LOGP;
543 case BWRITERSIO_CND: return D3DSIO_CND;
544 case BWRITERSIO_DEF: return D3DSIO_DEF;
545 case BWRITERSIO_TEXREG2RGB: return D3DSIO_TEXREG2RGB;
546 case BWRITERSIO_TEXDP3TEX: return D3DSIO_TEXDP3TEX;
547 case BWRITERSIO_TEXM3x2DEPTH:return D3DSIO_TEXM3x2DEPTH;
548 case BWRITERSIO_TEXDP3: return D3DSIO_TEXDP3;
549 case BWRITERSIO_TEXM3x3: return D3DSIO_TEXM3x3;
550 case BWRITERSIO_TEXDEPTH: return D3DSIO_TEXDEPTH;
551 case BWRITERSIO_CMP: return D3DSIO_CMP;
552 case BWRITERSIO_BEM: return D3DSIO_BEM;
553 case BWRITERSIO_DP2ADD: return D3DSIO_DP2ADD;
554 case BWRITERSIO_DSX: return D3DSIO_DSX;
555 case BWRITERSIO_DSY: return D3DSIO_DSY;
556 case BWRITERSIO_TEXLDD: return D3DSIO_TEXLDD;
557 case BWRITERSIO_SETP: return D3DSIO_SETP;
558 case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL;
559 case BWRITERSIO_BREAKP: return D3DSIO_BREAKP;
561 case BWRITERSIO_PHASE: return D3DSIO_PHASE;
562 case BWRITERSIO_COMMENT: return D3DSIO_COMMENT;
563 case BWRITERSIO_END: return D3DSIO_END;
565 case BWRITERSIO_TEXLDP: return D3DSIO_TEX | D3DSI_TEXLD_PROJECT;
566 case BWRITERSIO_TEXLDB: return D3DSIO_TEX | D3DSI_TEXLD_BIAS;
569 FIXME("Unhandled BWRITERSIO token %#x.\n", bwriter_opcode);
574 /******************************************************
575 * Implementation of the writer functions starts here *
576 ******************************************************/
577 static void write_declarations(struct bc_writer *This,
578 struct bytecode_buffer *buffer, BOOL len,
579 const struct declaration *decls, unsigned int num, DWORD type) {
581 DWORD instr_dcl = D3DSIO_DCL;
583 struct shader_reg reg;
585 ZeroMemory(®, sizeof(reg));
588 instr_dcl |= 2 << D3DSI_INSTLENGTH_SHIFT;
591 for(i = 0; i < num; i++) {
592 if(decls[i].builtin) continue;
594 /* Write the DCL instruction */
595 put_dword(buffer, instr_dcl);
597 /* Write the usage and index */
598 token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */
599 token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK;
600 token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK;
601 put_dword(buffer, token);
603 /* Write the dest register */
605 reg.regnum = decls[i].regnum;
606 reg.u.writemask = decls[i].writemask;
607 This->funcs->dstreg(This, ®, buffer, 0, decls[i].mod);
611 static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
613 DWORD instr_def = opcode;
614 const DWORD reg = (1<<31) |
615 ((reg_type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
616 ((reg_type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
620 if(opcode == D3DSIO_DEFB)
621 instr_def |= 2 << D3DSI_INSTLENGTH_SHIFT;
623 instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT;
626 for(i = 0; i < num; i++) {
627 /* Write the DEF instruction */
628 put_dword(buffer, instr_def);
630 put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
631 put_dword(buffer, consts[i]->value[0].d);
632 if(opcode != D3DSIO_DEFB) {
633 put_dword(buffer, consts[i]->value[1].d);
634 put_dword(buffer, consts[i]->value[2].d);
635 put_dword(buffer, consts[i]->value[3].d);
640 static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
641 write_const(shader->constF, shader->num_cf, D3DSIO_DEF, D3DSPR_CONST, buffer, len);
644 /* This function looks for VS 1/2 registers mapping to VS 3 output registers */
645 static HRESULT vs_find_builtin_varyings(struct bc_writer *This, const struct bwriter_shader *shader) {
647 DWORD usage, usage_idx, writemask, regnum;
649 for(i = 0; i < shader->num_outputs; i++) {
650 if(!shader->outputs[i].builtin) continue;
652 usage = shader->outputs[i].usage;
653 usage_idx = shader->outputs[i].usage_idx;
654 writemask = shader->outputs[i].writemask;
655 regnum = shader->outputs[i].regnum;
658 case BWRITERDECLUSAGE_POSITION:
659 case BWRITERDECLUSAGE_POSITIONT:
661 WARN("dcl_position%u not supported in sm 1/2 shaders\n", usage_idx);
664 TRACE("o%u is oPos\n", regnum);
665 This->oPos_regnum = regnum;
668 case BWRITERDECLUSAGE_COLOR:
670 WARN("dcl_color%u not supported in sm 1/2 shaders\n", usage_idx);
673 if(writemask != BWRITERSP_WRITEMASK_ALL) {
674 WARN("Only WRITEMASK_ALL is supported on color in sm 1/2\n");
677 TRACE("o%u is oD%u\n", regnum, usage_idx);
678 This->oD_regnum[usage_idx] = regnum;
681 case BWRITERDECLUSAGE_TEXCOORD:
683 WARN("dcl_color%u not supported in sm 1/2 shaders\n", usage_idx);
686 if(writemask != (BWRITERSP_WRITEMASK_0) &&
687 writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
688 writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
689 writemask != (BWRITERSP_WRITEMASK_ALL)) {
690 WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
693 TRACE("o%u is oT%u\n", regnum, usage_idx);
694 This->oT_regnum[usage_idx] = regnum;
697 case BWRITERDECLUSAGE_PSIZE:
699 WARN("dcl_psize%u not supported in sm 1/2 shaders\n", usage_idx);
702 TRACE("o%u writemask 0x%08x is oPts\n", regnum, writemask);
703 This->oPts_regnum = regnum;
704 This->oPts_mask = writemask;
707 case BWRITERDECLUSAGE_FOG:
709 WARN("dcl_fog%u not supported in sm 1 shaders\n", usage_idx);
712 if(writemask != BWRITERSP_WRITEMASK_0 && writemask != BWRITERSP_WRITEMASK_1 &&
713 writemask != BWRITERSP_WRITEMASK_2 && writemask != BWRITERSP_WRITEMASK_3) {
714 WARN("Unsupported fog writemask\n");
717 TRACE("o%u writemask 0x%08x is oFog\n", regnum, writemask);
718 This->oFog_regnum = regnum;
719 This->oFog_mask = writemask;
723 WARN("Varying type %u is not supported in shader model 1.x\n", usage);
731 static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
734 if(shader->num_ci || shader->num_cb) {
735 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
736 WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
737 This->state = E_INVALIDARG;
741 hr = vs_find_builtin_varyings(This, shader);
747 /* Declare the shader type and version */
748 put_dword(buffer, This->version);
750 write_declarations(This, buffer, FALSE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
751 write_constF(shader, buffer, FALSE);
755 static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
756 const struct bwriter_shader *shader,
759 DWORD usage, usage_idx, writemask, regnum;
761 This->v_regnum[0] = -1; This->v_regnum[1] = -1;
762 for(i = 0; i < 8; i++) This->t_regnum[i] = -1;
764 for(i = 0; i < shader->num_inputs; i++) {
765 if(!shader->inputs[i].builtin) continue;
767 usage = shader->inputs[i].usage;
768 usage_idx = shader->inputs[i].usage_idx;
769 writemask = shader->inputs[i].writemask;
770 regnum = shader->inputs[i].regnum;
773 case BWRITERDECLUSAGE_COLOR:
775 WARN("dcl_color%u not supported in sm 1 shaders\n", usage_idx);
778 if(writemask != BWRITERSP_WRITEMASK_ALL) {
779 WARN("Only WRITEMASK_ALL is supported on color in sm 1\n");
782 TRACE("v%u is v%u\n", regnum, usage_idx);
783 This->v_regnum[usage_idx] = regnum;
786 case BWRITERDECLUSAGE_TEXCOORD:
787 if(usage_idx > texcoords) {
788 WARN("dcl_texcoord%u not supported in this shader version\n", usage_idx);
791 if(writemask != (BWRITERSP_WRITEMASK_0) &&
792 writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
793 writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
794 writemask != (BWRITERSP_WRITEMASK_ALL)) {
795 WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
797 writemask = BWRITERSP_WRITEMASK_ALL;
799 TRACE("v%u is t%u\n", regnum, usage_idx);
800 This->t_regnum[usage_idx] = regnum;
804 WARN("Varying type %u is not supported in shader model 1.x\n", usage);
812 static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
815 /* First check the constants and varyings, and complain if unsupported things are used */
816 if(shader->num_ci || shader->num_cb) {
817 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
818 WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
819 This->state = E_INVALIDARG;
823 hr = find_ps_builtin_semantics(This, shader, 4);
829 /* Declare the shader type and version */
830 put_dword(buffer, This->version);
831 write_constF(shader, buffer, FALSE);
834 static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
837 /* First check the constants and varyings, and complain if unsupported things are used */
838 if(shader->num_ci || shader->num_cb) {
839 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
840 WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
841 This->state = E_INVALIDARG;
844 hr = find_ps_builtin_semantics(This, shader, 6);
850 /* Declare the shader type and version */
851 put_dword(buffer, This->version);
852 write_constF(shader, buffer, FALSE);
855 static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
856 put_dword(buffer, D3DSIO_END);
859 static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWORD *has_components) {
863 *has_components = TRUE;
864 if(regnum == This->oPos_regnum) {
865 token |= (D3DSPR_RASTOUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
866 token |= D3DSRO_POSITION & D3DSP_REGNUM_MASK; /* No shift */
869 if(regnum == This->oFog_regnum && mask == This->oFog_mask) {
870 token |= (D3DSPR_RASTOUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
871 token |= D3DSRO_FOG & D3DSP_REGNUM_MASK; /* No shift */
872 token |= D3DSP_WRITEMASK_ALL;
873 *has_components = FALSE;
876 if(regnum == This->oPts_regnum && mask == This->oPts_mask) {
877 token |= (D3DSPR_RASTOUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
878 token |= D3DSRO_POINT_SIZE & D3DSP_REGNUM_MASK; /* No shift */
879 token |= D3DSP_WRITEMASK_ALL;
880 *has_components = FALSE;
883 for(i = 0; i < 2; i++) {
884 if(regnum == This->oD_regnum[i]) {
885 token |= (D3DSPR_ATTROUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
886 token |= i & D3DSP_REGNUM_MASK; /* No shift */
890 for(i = 0; i < 8; i++) {
891 if(regnum == This->oT_regnum[i]) {
892 token |= (D3DSPR_TEXCRDOUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
893 token |= i & D3DSP_REGNUM_MASK; /* No shift */
898 /* The varying must be undeclared - if an unsupported varying was declared,
899 * the vs_find_builtin_varyings function would have caught it and this code
901 WARN("Undeclared varying %u\n", regnum);
902 This->state = E_INVALIDARG;
906 static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
907 struct bytecode_buffer *buffer,
908 DWORD shift, DWORD mod) {
909 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
913 WARN("Relative addressing not supported for destination registers\n");
914 This->state = E_INVALIDARG;
919 case BWRITERSPR_OUTPUT:
920 token |= map_vs_output(This, reg->regnum, reg->u.writemask, &has_wmask);
923 case BWRITERSPR_RASTOUT:
924 case BWRITERSPR_ATTROUT:
925 /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
926 * but are unexpected. If we hit this path it might be due to an error.
928 FIXME("Unexpected register type %u\n", reg->type);
930 case BWRITERSPR_INPUT:
931 case BWRITERSPR_TEMP:
932 case BWRITERSPR_CONST:
933 token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
934 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
938 case BWRITERSPR_ADDR:
939 if(reg->regnum != 0) {
940 WARN("Only a0 exists\n");
941 This->state = E_INVALIDARG;
944 token |= (D3DSPR_ADDR << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
945 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
949 case BWRITERSPR_PREDICATE:
950 if(This->version != BWRITERVS_VERSION(2, 1)){
951 WARN("Predicate register is allowed only in vs_2_x\n");
952 This->state = E_INVALIDARG;
955 if(reg->regnum != 0) {
956 WARN("Only predicate register p0 exists\n");
957 This->state = E_INVALIDARG;
960 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
961 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
962 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
967 WARN("Invalid register type for 1.x-2.x vertex shader\n");
968 This->state = E_INVALIDARG;
972 /* strictly speaking there are no modifiers in vs_2_0 and vs_1_x, but they can be written
973 * into the bytecode and since the compiler doesn't do such checks write them
974 * (the checks are done by the undocumented shader validator)
976 token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
977 token |= d3d9_dstmod(mod);
980 token |= d3d9_writemask(reg->u.writemask);
982 put_dword(buffer, token);
985 static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
986 struct bytecode_buffer *buffer) {
987 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
992 case BWRITERSPR_OUTPUT:
993 /* Map the swizzle to a writemask, the format expected
996 switch(reg->u.swizzle) {
997 case BWRITERVS_SWIZZLE_X:
998 component = BWRITERSP_WRITEMASK_0;
1000 case BWRITERVS_SWIZZLE_Y:
1001 component = BWRITERSP_WRITEMASK_1;
1003 case BWRITERVS_SWIZZLE_Z:
1004 component = BWRITERSP_WRITEMASK_2;
1006 case BWRITERVS_SWIZZLE_W:
1007 component = BWRITERSP_WRITEMASK_3;
1012 token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
1015 case BWRITERSPR_RASTOUT:
1016 case BWRITERSPR_ATTROUT:
1017 /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
1018 * but are unexpected. If we hit this path it might be due to an error.
1020 FIXME("Unexpected register type %u\n", reg->type);
1022 case BWRITERSPR_INPUT:
1023 case BWRITERSPR_TEMP:
1024 case BWRITERSPR_CONST:
1025 case BWRITERSPR_ADDR:
1026 token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1027 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1029 if(reg->rel_reg->type != BWRITERSPR_ADDR ||
1030 reg->rel_reg->regnum != 0 ||
1031 reg->rel_reg->u.swizzle != BWRITERVS_SWIZZLE_X) {
1032 WARN("Relative addressing in vs_1_x is only allowed with a0.x\n");
1033 This->state = E_INVALIDARG;
1036 token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
1041 WARN("Invalid register type for 1.x vshader\n");
1042 This->state = E_INVALIDARG;
1046 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
1048 token |= d3d9_srcmod(reg->srcmod);
1049 put_dword(buffer, token);
1052 static void write_srcregs(struct bc_writer *This, const struct instruction *instr,
1053 struct bytecode_buffer *buffer){
1055 if(instr->has_predicate){
1056 This->funcs->srcreg(This, &instr->predicate, buffer);
1058 for(i = 0; i < instr->num_srcs; i++){
1059 This->funcs->srcreg(This, &instr->src[i], buffer);
1063 static DWORD map_ps13_temp(struct bc_writer *This, const struct shader_reg *reg) {
1065 if(reg->regnum == T0_REG) {
1066 token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1067 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
1068 } else if(reg->regnum == T1_REG) {
1069 token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1070 token |= 1 & D3DSP_REGNUM_MASK; /* No shift */
1071 } else if(reg->regnum == T2_REG) {
1072 token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1073 token |= 2 & D3DSP_REGNUM_MASK; /* No shift */
1074 } else if(reg->regnum == T3_REG) {
1075 token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1076 token |= 3 & D3DSP_REGNUM_MASK; /* No shift */
1078 token |= (D3DSPR_TEMP << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1079 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1084 static DWORD map_ps_input(struct bc_writer *This,
1085 const struct shader_reg *reg) {
1087 /* Map color interpolators */
1088 for(i = 0; i < 2; i++) {
1089 if(reg->regnum == This->v_regnum[i]) {
1090 token |= (D3DSPR_INPUT << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1091 token |= i & D3DSP_REGNUM_MASK; /* No shift */
1095 for(i = 0; i < 8; i++) {
1096 if(reg->regnum == This->t_regnum[i]) {
1097 token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1098 token |= i & D3DSP_REGNUM_MASK; /* No shift */
1103 WARN("Invalid ps 1/2 varying\n");
1104 This->state = E_INVALIDARG;
1108 static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
1109 struct bytecode_buffer *buffer) {
1110 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1112 WARN("Relative addressing not supported in <= ps_3_0\n");
1113 This->state = E_INVALIDARG;
1118 case BWRITERSPR_INPUT:
1119 token |= map_ps_input(This, reg);
1122 /* Take care about the texture temporaries. There's a problem: They aren't
1123 * declared anywhere, so we can only hardcode the values that are used
1124 * to map ps_1_3 shaders to the common shader structure
1126 case BWRITERSPR_TEMP:
1127 token |= map_ps13_temp(This, reg);
1130 case BWRITERSPR_CONST: /* Can be mapped 1:1 */
1131 token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1132 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1136 WARN("Invalid register type for <= ps_1_3 shader\n");
1137 This->state = E_INVALIDARG;
1141 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
1143 if(reg->srcmod == BWRITERSPSM_DZ || reg->srcmod == BWRITERSPSM_DW ||
1144 reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
1145 reg->srcmod == BWRITERSPSM_NOT) {
1146 WARN("Invalid source modifier %u for <= ps_1_3\n", reg->srcmod);
1147 This->state = E_INVALIDARG;
1150 token |= d3d9_srcmod(reg->srcmod);
1151 put_dword(buffer, token);
1154 static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
1155 struct bytecode_buffer *buffer,
1156 DWORD shift, DWORD mod) {
1157 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1160 WARN("Relative addressing not supported for destination registers\n");
1161 This->state = E_INVALIDARG;
1166 case BWRITERSPR_TEMP:
1167 token |= map_ps13_temp(This, reg);
1170 /* texkill uses the input register as a destination parameter */
1171 case BWRITERSPR_INPUT:
1172 token |= map_ps_input(This, reg);
1176 WARN("Invalid dest register type for 1.x pshader\n");
1177 This->state = E_INVALIDARG;
1181 token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
1182 token |= d3d9_dstmod(mod);
1184 token |= d3d9_writemask(reg->u.writemask);
1185 put_dword(buffer, token);
1188 /* The length of an instruction consists of the destination register (if any),
1189 * the number of source registers, the number of address registers used for
1190 * indirect addressing, and optionally the predicate register
1192 static DWORD instrlen(const struct instruction *instr, unsigned int srcs, unsigned int dsts) {
1194 DWORD ret = srcs + dsts + (instr->has_predicate ? 1 : 0);
1197 if(instr->dst.rel_reg) ret++;
1199 for(i = 0; i < srcs; i++) {
1200 if(instr->src[i].rel_reg) ret++;
1205 static void sm_1_x_opcode(struct bc_writer *This,
1206 const struct instruction *instr,
1207 DWORD token, struct bytecode_buffer *buffer) {
1208 /* In sm_1_x instruction length isn't encoded */
1210 token |= D3DSI_COISSUE;
1212 put_dword(buffer, token);
1215 static void instr_handler(struct bc_writer *This,
1216 const struct instruction *instr,
1217 struct bytecode_buffer *buffer) {
1218 DWORD token = d3d9_opcode(instr->opcode);
1220 This->funcs->opcode(This, instr, token, buffer);
1221 if(instr->has_dst) This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1222 write_srcregs(This, instr, buffer);
1225 static const struct instr_handler_table vs_1_x_handlers[] = {
1226 {BWRITERSIO_ADD, instr_handler},
1227 {BWRITERSIO_NOP, instr_handler},
1228 {BWRITERSIO_MOV, instr_handler},
1229 {BWRITERSIO_SUB, instr_handler},
1230 {BWRITERSIO_MAD, instr_handler},
1231 {BWRITERSIO_MUL, instr_handler},
1232 {BWRITERSIO_RCP, instr_handler},
1233 {BWRITERSIO_RSQ, instr_handler},
1234 {BWRITERSIO_DP3, instr_handler},
1235 {BWRITERSIO_DP4, instr_handler},
1236 {BWRITERSIO_MIN, instr_handler},
1237 {BWRITERSIO_MAX, instr_handler},
1238 {BWRITERSIO_SLT, instr_handler},
1239 {BWRITERSIO_SGE, instr_handler},
1240 {BWRITERSIO_EXP, instr_handler},
1241 {BWRITERSIO_LOG, instr_handler},
1242 {BWRITERSIO_EXPP, instr_handler},
1243 {BWRITERSIO_LOGP, instr_handler},
1244 {BWRITERSIO_DST, instr_handler},
1245 {BWRITERSIO_FRC, instr_handler},
1246 {BWRITERSIO_M4x4, instr_handler},
1247 {BWRITERSIO_M4x3, instr_handler},
1248 {BWRITERSIO_M3x4, instr_handler},
1249 {BWRITERSIO_M3x3, instr_handler},
1250 {BWRITERSIO_M3x2, instr_handler},
1251 {BWRITERSIO_LIT, instr_handler},
1253 {BWRITERSIO_END, NULL}, /* Sentinel value, it signals
1254 the end of the list */
1257 static const struct bytecode_backend vs_1_x_backend = {
1266 static void instr_ps_1_0123_texld(struct bc_writer *This,
1267 const struct instruction *instr,
1268 struct bytecode_buffer *buffer) {
1270 struct shader_reg reg;
1273 if(instr->src[1].type != BWRITERSPR_SAMPLER ||
1274 instr->src[1].regnum > 3) {
1275 WARN("Unsupported sampler type %u regnum %u\n",
1276 instr->src[1].type, instr->src[1].regnum);
1277 This->state = E_INVALIDARG;
1279 } else if(instr->dst.type != BWRITERSPR_TEMP) {
1280 WARN("Can only sample into a temp register\n");
1281 This->state = E_INVALIDARG;
1285 idx = instr->src[1].regnum;
1286 if((idx == 0 && instr->dst.regnum != T0_REG) ||
1287 (idx == 1 && instr->dst.regnum != T1_REG) ||
1288 (idx == 2 && instr->dst.regnum != T2_REG) ||
1289 (idx == 3 && instr->dst.regnum != T3_REG)) {
1290 WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_x\n",
1291 idx, instr->dst.regnum);
1292 This->state = E_INVALIDARG;
1295 if(instr->src[0].type == BWRITERSPR_INPUT) {
1296 /* A simple non-dependent read tex instruction */
1297 if(instr->src[0].regnum != This->t_regnum[idx]) {
1298 WARN("Cannot sample from s%u with texture address data from interpolator %u\n",
1299 idx, instr->src[0].regnum);
1300 This->state = E_INVALIDARG;
1303 This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
1305 /* map the temp dstreg to the ps_1_3 texture temporary register */
1306 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1307 } else if(instr->src[0].type == BWRITERSPR_TEMP) {
1309 swizzlemask = (3 << BWRITERVS_SWIZZLE_SHIFT) |
1310 (3 << (BWRITERVS_SWIZZLE_SHIFT + 2)) |
1311 (3 << (BWRITERVS_SWIZZLE_SHIFT + 4));
1312 if((instr->src[0].u.swizzle & swizzlemask) == (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z)) {
1313 TRACE("writing texreg2rgb\n");
1314 This->funcs->opcode(This, instr, D3DSIO_TEXREG2RGB & D3DSI_OPCODE_MASK, buffer);
1315 } else if(instr->src[0].u.swizzle == (BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)) {
1316 TRACE("writing texreg2ar\n");
1317 This->funcs->opcode(This, instr, D3DSIO_TEXREG2AR & D3DSI_OPCODE_MASK, buffer);
1318 } else if(instr->src[0].u.swizzle == (BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)) {
1319 TRACE("writing texreg2gb\n");
1320 This->funcs->opcode(This, instr, D3DSIO_TEXREG2GB & D3DSI_OPCODE_MASK, buffer);
1322 WARN("Unsupported src addr swizzle in dependent texld: 0x%08x\n", instr->src[0].u.swizzle);
1323 This->state = E_INVALIDARG;
1327 /* Dst and src reg can be mapped normally. Both registers are temporary registers in the
1328 * source shader and have to be mapped to the temporary form of the texture registers. However,
1329 * the src reg doesn't have a swizzle
1331 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1332 reg = instr->src[0];
1333 reg.u.swizzle = BWRITERVS_NOSWIZZLE;
1334 This->funcs->srcreg(This, ®, buffer);
1336 WARN("Invalid address data source register\n");
1337 This->state = E_INVALIDARG;
1342 static void instr_ps_1_0123_mov(struct bc_writer *This,
1343 const struct instruction *instr,
1344 struct bytecode_buffer *buffer) {
1345 DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
1347 if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
1348 if((instr->dst.regnum == T0_REG && instr->src[0].regnum == This->t_regnum[0]) ||
1349 (instr->dst.regnum == T1_REG && instr->src[0].regnum == This->t_regnum[1]) ||
1350 (instr->dst.regnum == T2_REG && instr->src[0].regnum == This->t_regnum[2]) ||
1351 (instr->dst.regnum == T3_REG && instr->src[0].regnum == This->t_regnum[3])) {
1352 if(instr->dstmod & BWRITERSPDM_SATURATE) {
1353 This->funcs->opcode(This, instr, D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK, buffer);
1354 /* Remove the SATURATE flag, it's implicit to the instruction */
1355 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod & (~BWRITERSPDM_SATURATE));
1358 WARN("A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3\n");
1359 This->state = E_INVALIDARG;
1362 } else if(instr->src[0].regnum == This->v_regnum[0] ||
1363 instr->src[0].regnum == This->v_regnum[1]) {
1364 /* Handled by the normal mov below. Just drop out of the if condition */
1366 WARN("Unsupported varying -> temp mov in <= ps_1_3\n");
1367 This->state = E_INVALIDARG;
1372 This->funcs->opcode(This, instr, token, buffer);
1373 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1374 This->funcs->srcreg(This, &instr->src[0], buffer);
1377 static const struct instr_handler_table ps_1_0123_handlers[] = {
1378 {BWRITERSIO_ADD, instr_handler},
1379 {BWRITERSIO_NOP, instr_handler},
1380 {BWRITERSIO_MOV, instr_ps_1_0123_mov},
1381 {BWRITERSIO_SUB, instr_handler},
1382 {BWRITERSIO_MAD, instr_handler},
1383 {BWRITERSIO_MUL, instr_handler},
1384 {BWRITERSIO_DP3, instr_handler},
1385 {BWRITERSIO_DP4, instr_handler},
1386 {BWRITERSIO_LRP, instr_handler},
1388 /* pshader instructions */
1389 {BWRITERSIO_CND, instr_handler},
1390 {BWRITERSIO_CMP, instr_handler},
1391 {BWRITERSIO_TEXKILL, instr_handler},
1392 {BWRITERSIO_TEX, instr_ps_1_0123_texld},
1393 {BWRITERSIO_TEXBEM, instr_handler},
1394 {BWRITERSIO_TEXBEML, instr_handler},
1395 {BWRITERSIO_TEXM3x2PAD, instr_handler},
1396 {BWRITERSIO_TEXM3x3PAD, instr_handler},
1397 {BWRITERSIO_TEXM3x3SPEC, instr_handler},
1398 {BWRITERSIO_TEXM3x3VSPEC, instr_handler},
1399 {BWRITERSIO_TEXM3x3TEX, instr_handler},
1400 {BWRITERSIO_TEXM3x3, instr_handler},
1401 {BWRITERSIO_TEXM3x2DEPTH, instr_handler},
1402 {BWRITERSIO_TEXM3x2TEX, instr_handler},
1403 {BWRITERSIO_TEXDP3, instr_handler},
1404 {BWRITERSIO_TEXDP3TEX, instr_handler},
1405 {BWRITERSIO_END, NULL},
1408 static const struct bytecode_backend ps_1_0123_backend = {
1417 static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
1418 struct bytecode_buffer *buffer) {
1419 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1421 WARN("Relative addressing not supported in <= ps_3_0\n");
1422 This->state = E_INVALIDARG;
1427 case BWRITERSPR_INPUT:
1428 token |= map_ps_input(This, reg);
1431 /* Can be mapped 1:1 */
1432 case BWRITERSPR_TEMP:
1433 case BWRITERSPR_CONST:
1434 token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1435 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1439 WARN("Invalid register type for ps_1_4 shader\n");
1440 This->state = E_INVALIDARG;
1444 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
1446 if(reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
1447 reg->srcmod == BWRITERSPSM_NOT) {
1448 WARN("Invalid source modifier %u for ps_1_4\n", reg->srcmod);
1449 This->state = E_INVALIDARG;
1452 token |= d3d9_srcmod(reg->srcmod);
1453 put_dword(buffer, token);
1456 static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg,
1457 struct bytecode_buffer *buffer,
1458 DWORD shift, DWORD mod) {
1459 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1462 WARN("Relative addressing not supported for destination registers\n");
1463 This->state = E_INVALIDARG;
1468 case BWRITERSPR_TEMP: /* 1:1 mapping */
1469 token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1470 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1474 case BWRITERSPR_INPUT:
1475 token |= map_ps_input(This, reg);
1479 WARN("Invalid dest register type for 1.x pshader\n");
1480 This->state = E_INVALIDARG;
1484 token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
1485 token |= d3d9_dstmod(mod);
1487 token |= d3d9_writemask(reg->u.writemask);
1488 put_dword(buffer, token);
1491 static void instr_ps_1_4_mov(struct bc_writer *This,
1492 const struct instruction *instr,
1493 struct bytecode_buffer *buffer) {
1494 DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
1496 if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
1497 if(instr->src[0].regnum == This->t_regnum[0] ||
1498 instr->src[0].regnum == This->t_regnum[1] ||
1499 instr->src[0].regnum == This->t_regnum[2] ||
1500 instr->src[0].regnum == This->t_regnum[3] ||
1501 instr->src[0].regnum == This->t_regnum[4] ||
1502 instr->src[0].regnum == This->t_regnum[5]) {
1503 /* Similar to a regular mov, but a different opcode */
1504 token = D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK;
1505 } else if(instr->src[0].regnum == This->v_regnum[0] ||
1506 instr->src[0].regnum == This->v_regnum[1]) {
1507 /* Handled by the normal mov below. Just drop out of the if condition */
1509 WARN("Unsupported varying -> temp mov in ps_1_4\n");
1510 This->state = E_INVALIDARG;
1515 This->funcs->opcode(This, instr, token, buffer);
1516 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1517 This->funcs->srcreg(This, &instr->src[0], buffer);
1520 static void instr_ps_1_4_texld(struct bc_writer *This,
1521 const struct instruction *instr,
1522 struct bytecode_buffer *buffer) {
1523 if(instr->src[1].type != BWRITERSPR_SAMPLER ||
1524 instr->src[1].regnum > 5) {
1525 WARN("Unsupported sampler type %u regnum %u\n",
1526 instr->src[1].type, instr->src[1].regnum);
1527 This->state = E_INVALIDARG;
1529 } else if(instr->dst.type != BWRITERSPR_TEMP) {
1530 WARN("Can only sample into a temp register\n");
1531 This->state = E_INVALIDARG;
1535 if(instr->src[1].regnum != instr->dst.regnum) {
1536 WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_4\n",
1537 instr->src[1].regnum, instr->dst.regnum);
1538 This->state = E_INVALIDARG;
1542 This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
1543 This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
1544 This->funcs->srcreg(This, &instr->src[0], buffer);
1547 static const struct instr_handler_table ps_1_4_handlers[] = {
1548 {BWRITERSIO_ADD, instr_handler},
1549 {BWRITERSIO_NOP, instr_handler},
1550 {BWRITERSIO_MOV, instr_ps_1_4_mov},
1551 {BWRITERSIO_SUB, instr_handler},
1552 {BWRITERSIO_MAD, instr_handler},
1553 {BWRITERSIO_MUL, instr_handler},
1554 {BWRITERSIO_DP3, instr_handler},
1555 {BWRITERSIO_DP4, instr_handler},
1556 {BWRITERSIO_LRP, instr_handler},
1558 /* pshader instructions */
1559 {BWRITERSIO_CND, instr_handler},
1560 {BWRITERSIO_CMP, instr_handler},
1561 {BWRITERSIO_TEXKILL, instr_handler},
1562 {BWRITERSIO_TEX, instr_ps_1_4_texld},
1563 {BWRITERSIO_TEXDEPTH, instr_handler},
1564 {BWRITERSIO_BEM, instr_handler},
1566 {BWRITERSIO_PHASE, instr_handler},
1567 {BWRITERSIO_END, NULL},
1570 static const struct bytecode_backend ps_1_4_backend = {
1579 static void write_constB(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
1580 write_const(shader->constB, shader->num_cb, D3DSIO_DEFB, D3DSPR_CONSTBOOL, buffer, len);
1583 static void write_constI(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
1584 write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len);
1587 static void vs_2_header(struct bc_writer *This,
1588 const struct bwriter_shader *shader,
1589 struct bytecode_buffer *buffer) {
1592 hr = vs_find_builtin_varyings(This, shader);
1598 /* Declare the shader type and version */
1599 put_dword(buffer, This->version);
1601 write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
1602 write_constF(shader, buffer, TRUE);
1603 write_constB(shader, buffer, TRUE);
1604 write_constI(shader, buffer, TRUE);
1608 static void vs_2_srcreg(struct bc_writer *This,
1609 const struct shader_reg *reg,
1610 struct bytecode_buffer *buffer) {
1611 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1617 case BWRITERSPR_OUTPUT:
1618 /* Map the swizzle to a writemask, the format expected
1621 switch(reg->u.swizzle) {
1622 case BWRITERVS_SWIZZLE_X:
1623 component = BWRITERSP_WRITEMASK_0;
1625 case BWRITERVS_SWIZZLE_Y:
1626 component = BWRITERSP_WRITEMASK_1;
1628 case BWRITERVS_SWIZZLE_Z:
1629 component = BWRITERSP_WRITEMASK_2;
1631 case BWRITERVS_SWIZZLE_W:
1632 component = BWRITERSP_WRITEMASK_3;
1637 token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
1640 case BWRITERSPR_RASTOUT:
1641 case BWRITERSPR_ATTROUT:
1642 /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
1643 * but are unexpected. If we hit this path it might be due to an error.
1645 FIXME("Unexpected register type %u\n", reg->type);
1647 case BWRITERSPR_INPUT:
1648 case BWRITERSPR_TEMP:
1649 case BWRITERSPR_CONST:
1650 case BWRITERSPR_ADDR:
1651 case BWRITERSPR_CONSTINT:
1652 case BWRITERSPR_CONSTBOOL:
1653 case BWRITERSPR_LABEL:
1654 d3d9reg = d3d9_register(reg->type);
1655 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1656 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1657 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1660 case BWRITERSPR_LOOP:
1661 if(reg->regnum != 0) {
1662 WARN("Only regnum 0 is supported for the loop index register in vs_2_0\n");
1663 This->state = E_INVALIDARG;
1666 token |= (D3DSPR_LOOP << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1667 token |= (D3DSPR_LOOP << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1668 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
1671 case BWRITERSPR_PREDICATE:
1672 if(This->version != BWRITERVS_VERSION(2, 1)){
1673 WARN("Predicate register is allowed only in vs_2_x\n");
1674 This->state = E_INVALIDARG;
1677 if(reg->regnum > 0) {
1678 WARN("Only predicate register 0 is supported\n");
1679 This->state = E_INVALIDARG;
1682 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1683 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1684 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
1689 WARN("Invalid register type for 2.0 vshader\n");
1690 This->state = E_INVALIDARG;
1694 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
1696 token |= d3d9_srcmod(reg->srcmod);
1699 token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
1701 put_dword(buffer, token);
1703 /* vs_2_0 and newer write the register containing the index explicitly in the
1706 if(token & D3DVS_ADDRMODE_RELATIVE)
1707 vs_2_srcreg(This, reg->rel_reg, buffer);
1710 static void sm_2_opcode(struct bc_writer *This,
1711 const struct instruction *instr,
1712 DWORD token, struct bytecode_buffer *buffer) {
1713 /* From sm 2 onwards instruction length is encoded in the opcode field */
1714 int dsts = instr->has_dst ? 1 : 0;
1715 token |= instrlen(instr, instr->num_srcs, dsts) << D3DSI_INSTLENGTH_SHIFT;
1717 token |= (d3d9_comparetype(instr->comptype) << 16) & (0xf << 16);
1718 if(instr->has_predicate)
1719 token |= D3DSHADER_INSTRUCTION_PREDICATED;
1720 put_dword(buffer,token);
1723 static const struct instr_handler_table vs_2_0_handlers[] = {
1724 {BWRITERSIO_ADD, instr_handler},
1725 {BWRITERSIO_NOP, instr_handler},
1726 {BWRITERSIO_MOV, instr_handler},
1727 {BWRITERSIO_SUB, instr_handler},
1728 {BWRITERSIO_MAD, instr_handler},
1729 {BWRITERSIO_MUL, instr_handler},
1730 {BWRITERSIO_RCP, instr_handler},
1731 {BWRITERSIO_RSQ, instr_handler},
1732 {BWRITERSIO_DP3, instr_handler},
1733 {BWRITERSIO_DP4, instr_handler},
1734 {BWRITERSIO_MIN, instr_handler},
1735 {BWRITERSIO_MAX, instr_handler},
1736 {BWRITERSIO_SLT, instr_handler},
1737 {BWRITERSIO_SGE, instr_handler},
1738 {BWRITERSIO_ABS, instr_handler},
1739 {BWRITERSIO_EXP, instr_handler},
1740 {BWRITERSIO_LOG, instr_handler},
1741 {BWRITERSIO_EXPP, instr_handler},
1742 {BWRITERSIO_LOGP, instr_handler},
1743 {BWRITERSIO_DST, instr_handler},
1744 {BWRITERSIO_LRP, instr_handler},
1745 {BWRITERSIO_FRC, instr_handler},
1746 {BWRITERSIO_CRS, instr_handler},
1747 {BWRITERSIO_SGN, instr_handler},
1748 {BWRITERSIO_NRM, instr_handler},
1749 {BWRITERSIO_SINCOS, instr_handler},
1750 {BWRITERSIO_M4x4, instr_handler},
1751 {BWRITERSIO_M4x3, instr_handler},
1752 {BWRITERSIO_M3x4, instr_handler},
1753 {BWRITERSIO_M3x3, instr_handler},
1754 {BWRITERSIO_M3x2, instr_handler},
1755 {BWRITERSIO_LIT, instr_handler},
1756 {BWRITERSIO_POW, instr_handler},
1757 {BWRITERSIO_MOVA, instr_handler},
1759 {BWRITERSIO_CALL, instr_handler},
1760 {BWRITERSIO_CALLNZ, instr_handler},
1761 {BWRITERSIO_REP, instr_handler},
1762 {BWRITERSIO_ENDREP, instr_handler},
1763 {BWRITERSIO_IF, instr_handler},
1764 {BWRITERSIO_LABEL, instr_handler},
1765 {BWRITERSIO_ELSE, instr_handler},
1766 {BWRITERSIO_ENDIF, instr_handler},
1767 {BWRITERSIO_LOOP, instr_handler},
1768 {BWRITERSIO_RET, instr_handler},
1769 {BWRITERSIO_ENDLOOP, instr_handler},
1771 {BWRITERSIO_END, NULL},
1774 static const struct bytecode_backend vs_2_0_backend = {
1783 static const struct instr_handler_table vs_2_x_handlers[] = {
1784 {BWRITERSIO_ADD, instr_handler},
1785 {BWRITERSIO_NOP, instr_handler},
1786 {BWRITERSIO_MOV, instr_handler},
1787 {BWRITERSIO_SUB, instr_handler},
1788 {BWRITERSIO_MAD, instr_handler},
1789 {BWRITERSIO_MUL, instr_handler},
1790 {BWRITERSIO_RCP, instr_handler},
1791 {BWRITERSIO_RSQ, instr_handler},
1792 {BWRITERSIO_DP3, instr_handler},
1793 {BWRITERSIO_DP4, instr_handler},
1794 {BWRITERSIO_MIN, instr_handler},
1795 {BWRITERSIO_MAX, instr_handler},
1796 {BWRITERSIO_SLT, instr_handler},
1797 {BWRITERSIO_SGE, instr_handler},
1798 {BWRITERSIO_ABS, instr_handler},
1799 {BWRITERSIO_EXP, instr_handler},
1800 {BWRITERSIO_LOG, instr_handler},
1801 {BWRITERSIO_EXPP, instr_handler},
1802 {BWRITERSIO_LOGP, instr_handler},
1803 {BWRITERSIO_DST, instr_handler},
1804 {BWRITERSIO_LRP, instr_handler},
1805 {BWRITERSIO_FRC, instr_handler},
1806 {BWRITERSIO_CRS, instr_handler},
1807 {BWRITERSIO_SGN, instr_handler},
1808 {BWRITERSIO_NRM, instr_handler},
1809 {BWRITERSIO_SINCOS, instr_handler},
1810 {BWRITERSIO_M4x4, instr_handler},
1811 {BWRITERSIO_M4x3, instr_handler},
1812 {BWRITERSIO_M3x4, instr_handler},
1813 {BWRITERSIO_M3x3, instr_handler},
1814 {BWRITERSIO_M3x2, instr_handler},
1815 {BWRITERSIO_LIT, instr_handler},
1816 {BWRITERSIO_POW, instr_handler},
1817 {BWRITERSIO_MOVA, instr_handler},
1819 {BWRITERSIO_CALL, instr_handler},
1820 {BWRITERSIO_CALLNZ, instr_handler},
1821 {BWRITERSIO_REP, instr_handler},
1822 {BWRITERSIO_ENDREP, instr_handler},
1823 {BWRITERSIO_IF, instr_handler},
1824 {BWRITERSIO_LABEL, instr_handler},
1825 {BWRITERSIO_IFC, instr_handler},
1826 {BWRITERSIO_ELSE, instr_handler},
1827 {BWRITERSIO_ENDIF, instr_handler},
1828 {BWRITERSIO_BREAK, instr_handler},
1829 {BWRITERSIO_BREAKC, instr_handler},
1830 {BWRITERSIO_LOOP, instr_handler},
1831 {BWRITERSIO_RET, instr_handler},
1832 {BWRITERSIO_ENDLOOP, instr_handler},
1834 {BWRITERSIO_SETP, instr_handler},
1835 {BWRITERSIO_BREAKP, instr_handler},
1837 {BWRITERSIO_END, NULL},
1840 static const struct bytecode_backend vs_2_x_backend = {
1849 static void write_samplers(const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
1851 DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
1853 const DWORD reg = (1<<31) |
1854 ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
1855 ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
1856 D3DSP_WRITEMASK_ALL;
1858 for(i = 0; i < shader->num_samplers; i++) {
1859 /* Write the DCL instruction */
1860 put_dword(buffer, instr_dcl);
1862 /* Already shifted */
1863 token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
1864 put_dword(buffer, token);
1865 token = reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK);
1866 token |= d3d9_dstmod(shader->samplers[i].mod);
1867 put_dword(buffer, token);
1871 static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
1872 HRESULT hr = find_ps_builtin_semantics(This, shader, 8);
1878 /* Declare the shader type and version */
1879 put_dword(buffer, This->version);
1880 write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
1881 write_samplers(shader, buffer);
1882 write_constF(shader, buffer, TRUE);
1883 write_constB(shader, buffer, TRUE);
1884 write_constI(shader, buffer, TRUE);
1887 static void ps_2_srcreg(struct bc_writer *This,
1888 const struct shader_reg *reg,
1889 struct bytecode_buffer *buffer) {
1890 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1893 WARN("Relative addressing not supported in <= ps_3_0\n");
1894 This->state = E_INVALIDARG;
1899 case BWRITERSPR_INPUT:
1900 token |= map_ps_input(This, reg);
1903 /* Can be mapped 1:1 */
1904 case BWRITERSPR_TEMP:
1905 case BWRITERSPR_CONST:
1906 case BWRITERSPR_COLOROUT:
1907 case BWRITERSPR_CONSTBOOL:
1908 case BWRITERSPR_CONSTINT:
1909 case BWRITERSPR_SAMPLER:
1910 case BWRITERSPR_LABEL:
1911 case BWRITERSPR_DEPTHOUT:
1912 d3d9reg = d3d9_register(reg->type);
1913 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1914 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1915 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1918 case BWRITERSPR_PREDICATE:
1919 if(This->version != BWRITERPS_VERSION(2, 1)){
1920 WARN("Predicate register not supported in ps_2_0\n");
1921 This->state = E_INVALIDARG;
1924 WARN("Predicate register with regnum %u not supported\n",
1926 This->state = E_INVALIDARG;
1928 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1929 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1930 token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
1934 WARN("Invalid register type for ps_2_0 shader\n");
1935 This->state = E_INVALIDARG;
1939 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
1941 token |= d3d9_srcmod(reg->srcmod);
1942 put_dword(buffer, token);
1945 static void ps_2_0_dstreg(struct bc_writer *This,
1946 const struct shader_reg *reg,
1947 struct bytecode_buffer *buffer,
1948 DWORD shift, DWORD mod) {
1949 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
1953 WARN("Relative addressing not supported for destination registers\n");
1954 This->state = E_INVALIDARG;
1959 case BWRITERSPR_TEMP: /* 1:1 mapping */
1960 case BWRITERSPR_COLOROUT:
1961 case BWRITERSPR_DEPTHOUT:
1962 d3d9reg = d3d9_register(reg->type);
1963 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1964 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1965 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1968 case BWRITERSPR_PREDICATE:
1969 if(This->version != BWRITERPS_VERSION(2, 1)){
1970 WARN("Predicate register not supported in ps_2_0\n");
1971 This->state = E_INVALIDARG;
1973 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
1974 token |= (D3DSPR_PREDICATE << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
1975 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
1978 /* texkill uses the input register as a destination parameter */
1979 case BWRITERSPR_INPUT:
1980 token |= map_ps_input(This, reg);
1984 WARN("Invalid dest register type for 2.x pshader\n");
1985 This->state = E_INVALIDARG;
1989 token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
1990 token |= d3d9_dstmod(mod);
1992 token |= d3d9_writemask(reg->u.writemask);
1993 put_dword(buffer, token);
1996 static const struct instr_handler_table ps_2_0_handlers[] = {
1997 {BWRITERSIO_ADD, instr_handler},
1998 {BWRITERSIO_NOP, instr_handler},
1999 {BWRITERSIO_MOV, instr_handler},
2000 {BWRITERSIO_SUB, instr_handler},
2001 {BWRITERSIO_MAD, instr_handler},
2002 {BWRITERSIO_MUL, instr_handler},
2003 {BWRITERSIO_RCP, instr_handler},
2004 {BWRITERSIO_RSQ, instr_handler},
2005 {BWRITERSIO_DP3, instr_handler},
2006 {BWRITERSIO_DP4, instr_handler},
2007 {BWRITERSIO_MIN, instr_handler},
2008 {BWRITERSIO_MAX, instr_handler},
2009 {BWRITERSIO_ABS, instr_handler},
2010 {BWRITERSIO_EXP, instr_handler},
2011 {BWRITERSIO_LOG, instr_handler},
2012 {BWRITERSIO_EXPP, instr_handler},
2013 {BWRITERSIO_LOGP, instr_handler},
2014 {BWRITERSIO_LRP, instr_handler},
2015 {BWRITERSIO_FRC, instr_handler},
2016 {BWRITERSIO_CRS, instr_handler},
2017 {BWRITERSIO_NRM, instr_handler},
2018 {BWRITERSIO_SINCOS, instr_handler},
2019 {BWRITERSIO_M4x4, instr_handler},
2020 {BWRITERSIO_M4x3, instr_handler},
2021 {BWRITERSIO_M3x4, instr_handler},
2022 {BWRITERSIO_M3x3, instr_handler},
2023 {BWRITERSIO_M3x2, instr_handler},
2024 {BWRITERSIO_POW, instr_handler},
2025 {BWRITERSIO_DP2ADD, instr_handler},
2026 {BWRITERSIO_CMP, instr_handler},
2028 {BWRITERSIO_TEX, instr_handler},
2029 {BWRITERSIO_TEXLDP, instr_handler},
2030 {BWRITERSIO_TEXLDB, instr_handler},
2031 {BWRITERSIO_TEXKILL, instr_handler},
2033 {BWRITERSIO_END, NULL},
2036 static const struct bytecode_backend ps_2_0_backend = {
2045 static const struct instr_handler_table ps_2_x_handlers[] = {
2046 {BWRITERSIO_ADD, instr_handler},
2047 {BWRITERSIO_NOP, instr_handler},
2048 {BWRITERSIO_MOV, instr_handler},
2049 {BWRITERSIO_SUB, instr_handler},
2050 {BWRITERSIO_MAD, instr_handler},
2051 {BWRITERSIO_MUL, instr_handler},
2052 {BWRITERSIO_RCP, instr_handler},
2053 {BWRITERSIO_RSQ, instr_handler},
2054 {BWRITERSIO_DP3, instr_handler},
2055 {BWRITERSIO_DP4, instr_handler},
2056 {BWRITERSIO_MIN, instr_handler},
2057 {BWRITERSIO_MAX, instr_handler},
2058 {BWRITERSIO_ABS, instr_handler},
2059 {BWRITERSIO_EXP, instr_handler},
2060 {BWRITERSIO_LOG, instr_handler},
2061 {BWRITERSIO_EXPP, instr_handler},
2062 {BWRITERSIO_LOGP, instr_handler},
2063 {BWRITERSIO_LRP, instr_handler},
2064 {BWRITERSIO_FRC, instr_handler},
2065 {BWRITERSIO_CRS, instr_handler},
2066 {BWRITERSIO_NRM, instr_handler},
2067 {BWRITERSIO_SINCOS, instr_handler},
2068 {BWRITERSIO_M4x4, instr_handler},
2069 {BWRITERSIO_M4x3, instr_handler},
2070 {BWRITERSIO_M3x4, instr_handler},
2071 {BWRITERSIO_M3x3, instr_handler},
2072 {BWRITERSIO_M3x2, instr_handler},
2073 {BWRITERSIO_POW, instr_handler},
2074 {BWRITERSIO_DP2ADD, instr_handler},
2075 {BWRITERSIO_CMP, instr_handler},
2077 {BWRITERSIO_CALL, instr_handler},
2078 {BWRITERSIO_CALLNZ, instr_handler},
2079 {BWRITERSIO_REP, instr_handler},
2080 {BWRITERSIO_ENDREP, instr_handler},
2081 {BWRITERSIO_IF, instr_handler},
2082 {BWRITERSIO_LABEL, instr_handler},
2083 {BWRITERSIO_IFC, instr_handler},
2084 {BWRITERSIO_ELSE, instr_handler},
2085 {BWRITERSIO_ENDIF, instr_handler},
2086 {BWRITERSIO_BREAK, instr_handler},
2087 {BWRITERSIO_BREAKC, instr_handler},
2088 {BWRITERSIO_RET, instr_handler},
2090 {BWRITERSIO_TEX, instr_handler},
2091 {BWRITERSIO_TEXLDP, instr_handler},
2092 {BWRITERSIO_TEXLDB, instr_handler},
2093 {BWRITERSIO_TEXKILL, instr_handler},
2094 {BWRITERSIO_DSX, instr_handler},
2095 {BWRITERSIO_DSY, instr_handler},
2097 {BWRITERSIO_SETP, instr_handler},
2098 {BWRITERSIO_BREAKP, instr_handler},
2100 {BWRITERSIO_TEXLDD, instr_handler},
2102 {BWRITERSIO_END, NULL},
2105 static const struct bytecode_backend ps_2_x_backend = {
2114 static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
2115 /* Declare the shader type and version */
2116 put_dword(buffer, This->version);
2118 write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
2119 write_declarations(This, buffer, TRUE, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
2120 write_constF(shader, buffer, TRUE);
2121 write_constB(shader, buffer, TRUE);
2122 write_constI(shader, buffer, TRUE);
2123 write_samplers(shader, buffer);
2127 static void sm_3_srcreg(struct bc_writer *This,
2128 const struct shader_reg *reg,
2129 struct bytecode_buffer *buffer) {
2130 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
2133 d3d9reg = d3d9_register(reg->type);
2134 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
2135 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
2136 token |= reg->regnum & D3DSP_REGNUM_MASK;
2138 token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK;
2139 token |= d3d9_srcmod(reg->srcmod);
2142 if(reg->type == BWRITERSPR_CONST && This->version == BWRITERPS_VERSION(3, 0)) {
2143 WARN("c%u[...] is unsupported in ps_3_0\n", reg->regnum);
2144 This->state = E_INVALIDARG;
2147 if(((reg->rel_reg->type == BWRITERSPR_ADDR && This->version == BWRITERVS_VERSION(3, 0)) ||
2148 reg->rel_reg->type == BWRITERSPR_LOOP) &&
2149 reg->rel_reg->regnum == 0) {
2150 token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
2152 WARN("Unsupported relative addressing register\n");
2153 This->state = E_INVALIDARG;
2158 put_dword(buffer, token);
2160 /* vs_2_0 and newer write the register containing the index explicitly in the
2163 if(token & D3DVS_ADDRMODE_RELATIVE) {
2164 sm_3_srcreg(This, reg->rel_reg, buffer);
2168 static void sm_3_dstreg(struct bc_writer *This,
2169 const struct shader_reg *reg,
2170 struct bytecode_buffer *buffer,
2171 DWORD shift, DWORD mod) {
2172 DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
2176 if(This->version == BWRITERVS_VERSION(3, 0) &&
2177 reg->type == BWRITERSPR_OUTPUT) {
2178 token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
2180 WARN("Relative addressing not supported for this shader type or register type\n");
2181 This->state = E_INVALIDARG;
2186 d3d9reg = d3d9_register(reg->type);
2187 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
2188 token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
2189 token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
2191 token |= d3d9_dstmod(mod);
2193 token |= d3d9_writemask(reg->u.writemask);
2194 put_dword(buffer, token);
2196 /* vs_2_0 and newer write the register containing the index explicitly in the
2199 if(token & D3DVS_ADDRMODE_RELATIVE) {
2200 sm_3_srcreg(This, reg->rel_reg, buffer);
2204 static const struct instr_handler_table vs_3_handlers[] = {
2205 {BWRITERSIO_ADD, instr_handler},
2206 {BWRITERSIO_NOP, instr_handler},
2207 {BWRITERSIO_MOV, instr_handler},
2208 {BWRITERSIO_SUB, instr_handler},
2209 {BWRITERSIO_MAD, instr_handler},
2210 {BWRITERSIO_MUL, instr_handler},
2211 {BWRITERSIO_RCP, instr_handler},
2212 {BWRITERSIO_RSQ, instr_handler},
2213 {BWRITERSIO_DP3, instr_handler},
2214 {BWRITERSIO_DP4, instr_handler},
2215 {BWRITERSIO_MIN, instr_handler},
2216 {BWRITERSIO_MAX, instr_handler},
2217 {BWRITERSIO_SLT, instr_handler},
2218 {BWRITERSIO_SGE, instr_handler},
2219 {BWRITERSIO_ABS, instr_handler},
2220 {BWRITERSIO_EXP, instr_handler},
2221 {BWRITERSIO_LOG, instr_handler},
2222 {BWRITERSIO_EXPP, instr_handler},
2223 {BWRITERSIO_LOGP, instr_handler},
2224 {BWRITERSIO_DST, instr_handler},
2225 {BWRITERSIO_LRP, instr_handler},
2226 {BWRITERSIO_FRC, instr_handler},
2227 {BWRITERSIO_CRS, instr_handler},
2228 {BWRITERSIO_SGN, instr_handler},
2229 {BWRITERSIO_NRM, instr_handler},
2230 {BWRITERSIO_SINCOS, instr_handler},
2231 {BWRITERSIO_M4x4, instr_handler},
2232 {BWRITERSIO_M4x3, instr_handler},
2233 {BWRITERSIO_M3x4, instr_handler},
2234 {BWRITERSIO_M3x3, instr_handler},
2235 {BWRITERSIO_M3x2, instr_handler},
2236 {BWRITERSIO_LIT, instr_handler},
2237 {BWRITERSIO_POW, instr_handler},
2238 {BWRITERSIO_MOVA, instr_handler},
2240 {BWRITERSIO_CALL, instr_handler},
2241 {BWRITERSIO_CALLNZ, instr_handler},
2242 {BWRITERSIO_REP, instr_handler},
2243 {BWRITERSIO_ENDREP, instr_handler},
2244 {BWRITERSIO_IF, instr_handler},
2245 {BWRITERSIO_LABEL, instr_handler},
2246 {BWRITERSIO_IFC, instr_handler},
2247 {BWRITERSIO_ELSE, instr_handler},
2248 {BWRITERSIO_ENDIF, instr_handler},
2249 {BWRITERSIO_BREAK, instr_handler},
2250 {BWRITERSIO_BREAKC, instr_handler},
2251 {BWRITERSIO_LOOP, instr_handler},
2252 {BWRITERSIO_RET, instr_handler},
2253 {BWRITERSIO_ENDLOOP, instr_handler},
2255 {BWRITERSIO_SETP, instr_handler},
2256 {BWRITERSIO_BREAKP, instr_handler},
2257 {BWRITERSIO_TEXLDL, instr_handler},
2259 {BWRITERSIO_END, NULL},
2262 static const struct bytecode_backend vs_3_backend = {
2271 static const struct instr_handler_table ps_3_handlers[] = {
2272 {BWRITERSIO_ADD, instr_handler},
2273 {BWRITERSIO_NOP, instr_handler},
2274 {BWRITERSIO_MOV, instr_handler},
2275 {BWRITERSIO_SUB, instr_handler},
2276 {BWRITERSIO_MAD, instr_handler},
2277 {BWRITERSIO_MUL, instr_handler},
2278 {BWRITERSIO_RCP, instr_handler},
2279 {BWRITERSIO_RSQ, instr_handler},
2280 {BWRITERSIO_DP3, instr_handler},
2281 {BWRITERSIO_DP4, instr_handler},
2282 {BWRITERSIO_MIN, instr_handler},
2283 {BWRITERSIO_MAX, instr_handler},
2284 {BWRITERSIO_ABS, instr_handler},
2285 {BWRITERSIO_EXP, instr_handler},
2286 {BWRITERSIO_LOG, instr_handler},
2287 {BWRITERSIO_EXPP, instr_handler},
2288 {BWRITERSIO_LOGP, instr_handler},
2289 {BWRITERSIO_LRP, instr_handler},
2290 {BWRITERSIO_FRC, instr_handler},
2291 {BWRITERSIO_CRS, instr_handler},
2292 {BWRITERSIO_NRM, instr_handler},
2293 {BWRITERSIO_SINCOS, instr_handler},
2294 {BWRITERSIO_M4x4, instr_handler},
2295 {BWRITERSIO_M4x3, instr_handler},
2296 {BWRITERSIO_M3x4, instr_handler},
2297 {BWRITERSIO_M3x3, instr_handler},
2298 {BWRITERSIO_M3x2, instr_handler},
2299 {BWRITERSIO_POW, instr_handler},
2300 {BWRITERSIO_DP2ADD, instr_handler},
2301 {BWRITERSIO_CMP, instr_handler},
2303 {BWRITERSIO_CALL, instr_handler},
2304 {BWRITERSIO_CALLNZ, instr_handler},
2305 {BWRITERSIO_REP, instr_handler},
2306 {BWRITERSIO_ENDREP, instr_handler},
2307 {BWRITERSIO_IF, instr_handler},
2308 {BWRITERSIO_LABEL, instr_handler},
2309 {BWRITERSIO_IFC, instr_handler},
2310 {BWRITERSIO_ELSE, instr_handler},
2311 {BWRITERSIO_ENDIF, instr_handler},
2312 {BWRITERSIO_BREAK, instr_handler},
2313 {BWRITERSIO_BREAKC, instr_handler},
2314 {BWRITERSIO_LOOP, instr_handler},
2315 {BWRITERSIO_RET, instr_handler},
2316 {BWRITERSIO_ENDLOOP, instr_handler},
2318 {BWRITERSIO_SETP, instr_handler},
2319 {BWRITERSIO_BREAKP, instr_handler},
2320 {BWRITERSIO_TEXLDL, instr_handler},
2322 {BWRITERSIO_TEX, instr_handler},
2323 {BWRITERSIO_TEXLDP, instr_handler},
2324 {BWRITERSIO_TEXLDB, instr_handler},
2325 {BWRITERSIO_TEXKILL, instr_handler},
2326 {BWRITERSIO_DSX, instr_handler},
2327 {BWRITERSIO_DSY, instr_handler},
2328 {BWRITERSIO_TEXLDD, instr_handler},
2330 {BWRITERSIO_END, NULL},
2333 static const struct bytecode_backend ps_3_backend = {
2342 static void init_vs10_dx9_writer(struct bc_writer *writer) {
2343 TRACE("Creating DirectX9 vertex shader 1.0 writer\n");
2344 writer->funcs = &vs_1_x_backend;
2347 static void init_vs11_dx9_writer(struct bc_writer *writer) {
2348 TRACE("Creating DirectX9 vertex shader 1.1 writer\n");
2349 writer->funcs = &vs_1_x_backend;
2352 static void init_vs20_dx9_writer(struct bc_writer *writer) {
2353 TRACE("Creating DirectX9 vertex shader 2.0 writer\n");
2354 writer->funcs = &vs_2_0_backend;
2357 static void init_vs2x_dx9_writer(struct bc_writer *writer) {
2358 TRACE("Creating DirectX9 vertex shader 2.x writer\n");
2359 writer->funcs = &vs_2_x_backend;
2362 static void init_vs30_dx9_writer(struct bc_writer *writer) {
2363 TRACE("Creating DirectX9 vertex shader 3.0 writer\n");
2364 writer->funcs = &vs_3_backend;
2367 static void init_ps10_dx9_writer(struct bc_writer *writer) {
2368 TRACE("Creating DirectX9 pixel shader 1.0 writer\n");
2369 writer->funcs = &ps_1_0123_backend;
2372 static void init_ps11_dx9_writer(struct bc_writer *writer) {
2373 TRACE("Creating DirectX9 pixel shader 1.1 writer\n");
2374 writer->funcs = &ps_1_0123_backend;
2377 static void init_ps12_dx9_writer(struct bc_writer *writer) {
2378 TRACE("Creating DirectX9 pixel shader 1.2 writer\n");
2379 writer->funcs = &ps_1_0123_backend;
2382 static void init_ps13_dx9_writer(struct bc_writer *writer) {
2383 TRACE("Creating DirectX9 pixel shader 1.3 writer\n");
2384 writer->funcs = &ps_1_0123_backend;
2387 static void init_ps14_dx9_writer(struct bc_writer *writer) {
2388 TRACE("Creating DirectX9 pixel shader 1.4 writer\n");
2389 writer->funcs = &ps_1_4_backend;
2392 static void init_ps20_dx9_writer(struct bc_writer *writer) {
2393 TRACE("Creating DirectX9 pixel shader 2.0 writer\n");
2394 writer->funcs = &ps_2_0_backend;
2397 static void init_ps2x_dx9_writer(struct bc_writer *writer) {
2398 TRACE("Creating DirectX9 pixel shader 2.x writer\n");
2399 writer->funcs = &ps_2_x_backend;
2402 static void init_ps30_dx9_writer(struct bc_writer *writer) {
2403 TRACE("Creating DirectX9 pixel shader 3.0 writer\n");
2404 writer->funcs = &ps_3_backend;
2407 static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
2408 struct bc_writer *ret = asm_alloc(sizeof(*ret));
2411 WARN("Failed to allocate a bytecode writer instance\n");
2416 case BWRITERVS_VERSION(1, 0):
2417 if(dxversion != 9) {
2418 WARN("Unsupported dxversion for vertex shader 1.0 requested: %u\n", dxversion);
2421 init_vs10_dx9_writer(ret);
2423 case BWRITERVS_VERSION(1, 1):
2424 if(dxversion != 9) {
2425 WARN("Unsupported dxversion for vertex shader 1.1 requested: %u\n", dxversion);
2428 init_vs11_dx9_writer(ret);
2430 case BWRITERVS_VERSION(2, 0):
2431 if(dxversion != 9) {
2432 WARN("Unsupported dxversion for vertex shader 2.0 requested: %u\n", dxversion);
2435 init_vs20_dx9_writer(ret);
2437 case BWRITERVS_VERSION(2, 1):
2438 if(dxversion != 9) {
2439 WARN("Unsupported dxversion for vertex shader 2.x requested: %u\n", dxversion);
2442 init_vs2x_dx9_writer(ret);
2444 case BWRITERVS_VERSION(3, 0):
2445 if(dxversion != 9) {
2446 WARN("Unsupported dxversion for vertex shader 3.0 requested: %u\n", dxversion);
2449 init_vs30_dx9_writer(ret);
2452 case BWRITERPS_VERSION(1, 0):
2453 if(dxversion != 9) {
2454 WARN("Unsupported dxversion for pixel shader 1.0 requested: %u\n", dxversion);
2457 init_ps10_dx9_writer(ret);
2459 case BWRITERPS_VERSION(1, 1):
2460 if(dxversion != 9) {
2461 WARN("Unsupported dxversion for pixel shader 1.1 requested: %u\n", dxversion);
2464 init_ps11_dx9_writer(ret);
2466 case BWRITERPS_VERSION(1, 2):
2467 if(dxversion != 9) {
2468 WARN("Unsupported dxversion for pixel shader 1.2 requested: %u\n", dxversion);
2471 init_ps12_dx9_writer(ret);
2473 case BWRITERPS_VERSION(1, 3):
2474 if(dxversion != 9) {
2475 WARN("Unsupported dxversion for pixel shader 1.3 requested: %u\n", dxversion);
2478 init_ps13_dx9_writer(ret);
2480 case BWRITERPS_VERSION(1, 4):
2481 if(dxversion != 9) {
2482 WARN("Unsupported dxversion for pixel shader 1.4 requested: %u\n", dxversion);
2485 init_ps14_dx9_writer(ret);
2488 case BWRITERPS_VERSION(2, 0):
2489 if(dxversion != 9) {
2490 WARN("Unsupported dxversion for pixel shader 2.0 requested: %u\n", dxversion);
2493 init_ps20_dx9_writer(ret);
2496 case BWRITERPS_VERSION(2, 1):
2497 if(dxversion != 9) {
2498 WARN("Unsupported dxversion for pixel shader 2.x requested: %u\n", dxversion);
2501 init_ps2x_dx9_writer(ret);
2504 case BWRITERPS_VERSION(3, 0):
2505 if(dxversion != 9) {
2506 WARN("Unsupported dxversion for pixel shader 3.0 requested: %u\n", dxversion);
2509 init_ps30_dx9_writer(ret);
2513 WARN("Unexpected shader version requested: %08x\n", version);
2516 ret->version = version;
2524 static HRESULT call_instr_handler(struct bc_writer *writer,
2525 const struct instruction *instr,
2526 struct bytecode_buffer *buffer) {
2529 while(writer->funcs->instructions[i].opcode != BWRITERSIO_END) {
2530 if(instr->opcode == writer->funcs->instructions[i].opcode) {
2531 if(!writer->funcs->instructions[i].func) {
2532 WARN("Opcode %u not supported by this profile\n", instr->opcode);
2533 return E_INVALIDARG;
2535 writer->funcs->instructions[i].func(writer, instr, buffer);
2541 FIXME("Unhandled instruction %u - %s\n", instr->opcode,
2542 debug_print_opcode(instr->opcode));
2543 return E_INVALIDARG;
2546 /* SlWriteBytecode (wineshader.@)
2548 * Writes shader version specific bytecode from the shader passed in.
2549 * The returned bytecode can be passed to the Direct3D runtime like
2550 * IDirect3DDevice9::Create*Shader.
2553 * shader: Shader to translate into bytecode
2554 * version: Shader version to generate(d3d version token)
2555 * dxversion: DirectX version the code targets
2556 * result: the resulting shader bytecode
2561 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) {
2562 struct bc_writer *writer;
2563 struct bytecode_buffer *buffer = NULL;
2568 ERR("NULL shader structure, aborting\n");
2571 writer = create_writer(shader->version, dxversion);
2575 WARN("Could not create a bytecode writer instance. Either unsupported version\n");
2576 WARN("or out of memory\n");
2581 buffer = allocate_buffer();
2583 WARN("Failed to allocate a buffer for the shader bytecode\n");
2588 writer->funcs->header(writer, shader, buffer);
2589 if(FAILED(writer->state)) {
2594 for(i = 0; i < shader->num_instrs; i++) {
2595 hr = call_instr_handler(writer, shader->instr[i], buffer);
2601 if(FAILED(writer->state)) {
2606 writer->funcs->end(writer, shader, buffer);
2608 if(FAILED(buffer->state)) {
2613 /* Cut off unneeded memory from the result buffer */
2614 *result = asm_realloc(buffer->data,
2615 sizeof(DWORD) * buffer->size);
2617 *result = buffer->data;
2619 buffer->data = NULL;
2624 asm_free(buffer->data);
2631 void SlDeleteShader(struct bwriter_shader *shader) {
2634 TRACE("Deleting shader %p\n", shader);
2636 for(i = 0; i < shader->num_cf; i++) {
2637 asm_free(shader->constF[i]);
2639 asm_free(shader->constF);
2640 for(i = 0; i < shader->num_ci; i++) {
2641 asm_free(shader->constI[i]);
2643 asm_free(shader->constI);
2644 for(i = 0; i < shader->num_cb; i++) {
2645 asm_free(shader->constB[i]);
2647 asm_free(shader->constB);
2649 asm_free(shader->inputs);
2650 asm_free(shader->outputs);
2651 asm_free(shader->samplers);
2653 for(i = 0; i < shader->num_instrs; i++) {
2654 for(j = 0; j < shader->instr[i]->num_srcs; j++) {
2655 asm_free(shader->instr[i]->src[j].rel_reg);
2657 asm_free(shader->instr[i]->src);
2658 asm_free(shader->instr[i]);
2660 asm_free(shader->instr);