2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
22 static HWND create_window(void)
25 wc.lpfnWndProc = &DefWindowProc;
26 wc.lpszClassName = "d3d8_test_wc";
29 return CreateWindow("d3d8_test_wc", "d3d8_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
35 IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
36 IDirect3D8 *d3d8_ptr = 0;
37 IDirect3DDevice8 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
42 d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
43 ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
44 if (!d3d8_create) return NULL;
46 d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
47 ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
48 if (!d3d8_ptr) return NULL;
50 IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
51 ZeroMemory(&present_parameters, sizeof(present_parameters));
52 present_parameters.Windowed = TRUE;
53 present_parameters.hDeviceWindow = create_window();
54 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
55 present_parameters.BackBufferFormat = d3ddm.Format;
57 hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
62 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
69 static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
73 HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
74 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
82 for (i = 0; i < num_stages; ++i)
84 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
108 IDirect3DDevice8 *device_ptr;
110 d3d8_handle = LoadLibraryA("d3d8.dll");
113 skip("Could not load d3d8.dll\n");
117 device_ptr = init_d3d8(d3d8_handle);
118 if (!device_ptr) return;
120 IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
122 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);