direct3d: Add a fixed function fog test.
[wine] / dlls / d3d8 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d8.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = &DefWindowProc;
26     wc.lpszClassName = "d3d8_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d8_test_wc", "d3d8_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
34 {
35     IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
36     IDirect3D8 *d3d8_ptr = 0;
37     IDirect3DDevice8 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     D3DDISPLAYMODE               d3ddm;
40     HRESULT hr;
41
42     d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
43     ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
44     if (!d3d8_create) return NULL;
45
46     d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
47     ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
48     if (!d3d8_ptr) return NULL;
49
50     IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
51     ZeroMemory(&present_parameters, sizeof(present_parameters));
52     present_parameters.Windowed = TRUE;
53     present_parameters.hDeviceWindow = create_window();
54     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
55     present_parameters.BackBufferFormat = d3ddm.Format;
56
57     hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
59
60     if(FAILED(hr))
61     {
62         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
63         return NULL;
64     }
65
66     return device_ptr;
67 }
68
69 static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
70 {
71     DWORD value;
72
73     HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
74     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75         "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
76 }
77
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
80 {
81     int i;
82     for (i = 0; i < num_stages; ++i)
83     {
84         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
101     }
102 }
103
104 START_TEST(texture)
105 {
106     D3DCAPS8 caps;
107     HMODULE d3d8_handle;
108     IDirect3DDevice8 *device_ptr;
109
110     d3d8_handle = LoadLibraryA("d3d8.dll");
111     if (!d3d8_handle)
112     {
113         skip("Could not load d3d8.dll\n");
114         return;
115     }
116
117     device_ptr = init_d3d8(d3d8_handle);
118     if (!device_ptr) return;
119
120     IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
121
122     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
123 }