2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
32 /* TRACE helper functions */
33 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
34 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
35 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
37 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
38 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
39 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
41 enum d3d10_effect_object_type
43 D3D10_EOT_VERTEXSHADER = 6,
44 D3D10_EOT_PIXELSHADER = 7,
45 D3D10_EOT_GEOMETRYSHADER = 8,
48 enum d3d10_effect_object_operation
51 D3D10_EOO_PARSED_OBJECT = 2,
52 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
53 D3D10_EOO_ANONYMOUS_SHADER = 7,
56 struct d3d10_effect_object
58 struct d3d10_effect_pass *pass;
59 enum d3d10_effect_object_type type;
65 struct d3d10_effect_shader_variable
67 char *input_signature;
68 UINT input_signature_size;
71 ID3D10VertexShader *vs;
72 ID3D10PixelShader *ps;
73 ID3D10GeometryShader *gs;
77 /* ID3D10EffectType */
78 struct d3d10_effect_type
80 const struct ID3D10EffectTypeVtbl *vtbl;
83 D3D10_SHADER_VARIABLE_TYPE basetype;
84 D3D10_SHADER_VARIABLE_CLASS type_class;
87 struct wine_rb_entry entry;
88 struct d3d10_effect *effect;
97 struct d3d10_effect_type *elementtype;
98 struct d3d10_effect_type_member *members;
101 struct d3d10_effect_type_member
106 struct d3d10_effect_type *type;
109 /* ID3D10EffectVariable */
110 struct d3d10_effect_variable
112 const struct ID3D10EffectVariableVtbl *vtbl;
114 struct d3d10_effect_variable *buffer;
115 struct d3d10_effect_type *type;
121 DWORD annotation_count;
124 struct d3d10_effect *effect;
125 struct d3d10_effect_variable *elements;
126 struct d3d10_effect_variable *members;
127 struct d3d10_effect_variable *annotations;
130 /* ID3D10EffectPass */
131 struct d3d10_effect_pass
133 const struct ID3D10EffectPassVtbl *vtbl;
135 struct d3d10_effect_technique *technique;
139 DWORD annotation_count;
140 struct d3d10_effect_object *objects;
141 struct d3d10_effect_variable *annotations;
144 /* ID3D10EffectTechnique */
145 struct d3d10_effect_technique
147 const struct ID3D10EffectTechniqueVtbl *vtbl;
149 struct d3d10_effect *effect;
152 DWORD annotation_count;
153 struct d3d10_effect_pass *passes;
154 struct d3d10_effect_variable *annotations;
157 struct d3d10_effect_anonymous_shader
159 struct d3d10_effect_variable shader;
160 struct d3d10_effect_type type;
164 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
167 const struct ID3D10EffectVtbl *vtbl;
170 ID3D10Device *device;
172 DWORD local_buffer_count;
173 DWORD variable_count;
174 DWORD local_variable_count;
175 DWORD sharedbuffers_count;
176 DWORD sharedobjects_count;
177 DWORD technique_count;
180 DWORD dephstencilstate_count;
181 DWORD blendstate_count;
182 DWORD rasterizerstate_count;
183 DWORD samplerstate_count;
184 DWORD rendertargetview_count;
185 DWORD depthstencilview_count;
186 DWORD shader_call_count;
187 DWORD anonymous_shader_count;
189 DWORD anonymous_shader_current;
191 struct wine_rb_tree types;
192 struct d3d10_effect_variable *local_buffers;
193 struct d3d10_effect_variable *local_variables;
194 struct d3d10_effect_anonymous_shader *anonymous_shaders;
195 struct d3d10_effect_technique *techniques;
198 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
201 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
202 UINT flags, void *unknown0, ID3D10Device **device);
204 #endif /* __WINE_D3D10_PRIVATE_H */