2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
51 #ifdef HAVE_GL_GLEXT_H
52 # include <GL/glext.h>
61 /* Redefines the constants */
62 #define CALLBACK __stdcall
63 #define WINAPI __stdcall
64 #define APIENTRY WINAPI
67 WINE_DECLARE_DEBUG_CHANNEL(fps);
69 typedef struct wine_glextension {
78 const char *glVersion;
79 const char *glExtensions;
83 const char *glxServerVersion;
84 const char *glxServerVendor;
85 const char *glxServerExtensions;
87 const char *glxClientVersion;
88 const char *glxClientVendor;
89 const char *glxClientExtensions;
91 const char *glxExtensions;
94 char wglExtensions[4096];
97 typedef struct wine_glpixelformat {
105 typedef struct wine_glcontext {
109 WineGLPixelFormat *fmt;
112 Drawable drawables[2];
113 BOOL refresh_drawables;
114 struct wine_glcontext *next;
115 struct wine_glcontext *prev;
118 typedef struct wine_glpbuffer {
121 WineGLPixelFormat* fmt;
127 int use_render_texture; /* This is also the internal texture format */
128 int texture_bind_target;
130 GLint texture_format;
131 GLuint texture_target;
137 static Wine_GLContext *context_list;
138 static struct WineGLInfo WineGLInfo = { 0 };
139 static int use_render_texture_emulation = 1;
140 static int use_render_texture_ati = 0;
141 static int swap_interval = 1;
143 #define MAX_EXTENSIONS 16
144 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
145 static int WineGLExtensionListSize;
147 static void X11DRV_WineGL_LoadExtensions(void);
148 static BOOL glxRequireVersion(int requiredVersion);
149 static BOOL glxRequireExtension(const char *requiredExtension);
151 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
152 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
153 TRACE(" - dwFlags : ");
154 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
155 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
156 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
171 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
172 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
177 TRACE(" - iPixelType : ");
178 switch (ppfd->iPixelType) {
179 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
180 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
184 TRACE(" - Color : %d\n", ppfd->cColorBits);
185 TRACE(" - Red : %d\n", ppfd->cRedBits);
186 TRACE(" - Green : %d\n", ppfd->cGreenBits);
187 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
188 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
189 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
190 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
191 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
192 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
194 TRACE(" - iLayerType : ");
195 switch (ppfd->iLayerType) {
196 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
197 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
198 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
203 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
204 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
206 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
208 MAKE_FUNCPTR(glXChooseVisual)
209 MAKE_FUNCPTR(glXCopyContext)
210 MAKE_FUNCPTR(glXCreateContext)
211 MAKE_FUNCPTR(glXCreateGLXPixmap)
212 MAKE_FUNCPTR(glXGetCurrentContext)
213 MAKE_FUNCPTR(glXGetCurrentDrawable)
214 MAKE_FUNCPTR(glXDestroyContext)
215 MAKE_FUNCPTR(glXDestroyGLXPixmap)
216 MAKE_FUNCPTR(glXGetConfig)
217 MAKE_FUNCPTR(glXIsDirect)
218 MAKE_FUNCPTR(glXMakeCurrent)
219 MAKE_FUNCPTR(glXSwapBuffers)
220 MAKE_FUNCPTR(glXQueryExtension)
221 MAKE_FUNCPTR(glXQueryVersion)
222 MAKE_FUNCPTR(glXUseXFont)
225 MAKE_FUNCPTR(glXGetClientString)
226 MAKE_FUNCPTR(glXQueryExtensionsString)
227 MAKE_FUNCPTR(glXQueryServerString)
230 MAKE_FUNCPTR(glXGetFBConfigs)
231 MAKE_FUNCPTR(glXChooseFBConfig)
232 MAKE_FUNCPTR(glXCreatePbuffer)
233 MAKE_FUNCPTR(glXCreateNewContext)
234 MAKE_FUNCPTR(glXDestroyPbuffer)
235 MAKE_FUNCPTR(glXGetFBConfigAttrib)
236 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
237 MAKE_FUNCPTR(glXMakeContextCurrent)
238 MAKE_FUNCPTR(glXQueryDrawable)
239 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
242 static void* (*pglXGetProcAddressARB)(const GLubyte *);
243 static int (*pglXSwapIntervalSGI)(int);
245 /* ATI GLX Extensions */
246 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
247 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
248 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
250 /* NV GLX Extension */
251 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
252 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
254 /* MESA GLX Extensions */
255 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
257 /* Standard OpenGL */
258 MAKE_FUNCPTR(glBindTexture)
259 MAKE_FUNCPTR(glBitmap)
260 MAKE_FUNCPTR(glCopyTexSubImage1D)
261 MAKE_FUNCPTR(glCopyTexImage2D)
262 MAKE_FUNCPTR(glCopyTexSubImage2D)
263 MAKE_FUNCPTR(glDrawBuffer)
264 MAKE_FUNCPTR(glEndList)
265 MAKE_FUNCPTR(glGetError)
266 MAKE_FUNCPTR(glGetIntegerv)
267 MAKE_FUNCPTR(glGetString)
268 MAKE_FUNCPTR(glNewList)
269 MAKE_FUNCPTR(glPixelStorei)
270 MAKE_FUNCPTR(glReadPixels)
271 MAKE_FUNCPTR(glTexImage2D)
272 MAKE_FUNCPTR(glFinish)
273 MAKE_FUNCPTR(glFlush)
276 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
278 static BOOL infoInitialized = FALSE;
280 int screen = DefaultScreen(gdi_display);
281 Window win = RootWindow(gdi_display, screen);
283 XVisualInfo template;
286 GLXContext ctx = NULL;
290 infoInitialized = TRUE;
294 visual = DefaultVisual(gdi_display, screen);
295 template.visualid = XVisualIDFromVisual(visual);
296 vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num);
298 WORD old_fs = wine_get_fs();
299 /* Create a GLX Context. Without one we can't query GL information */
300 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
301 if (wine_get_fs() != old_fs)
303 wine_set_fs( old_fs );
305 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
306 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
312 pglXMakeCurrent(gdi_display, win, ctx);
314 ERR(" couldn't initialize OpenGL, expect problems\n");
319 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
320 WineGLInfo.glExtensions = strdup((const char *) pglGetString(GL_EXTENSIONS));
322 /* Get the common GLX version supported by GLX client and server ( major/minor) */
323 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
325 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
326 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
327 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
329 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
330 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
331 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
333 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
334 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
336 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
337 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
338 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
339 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
340 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
341 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
342 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
343 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
347 pglXMakeCurrent(gdi_display, None, NULL);
348 pglXDestroyContext(gdi_display, ctx);
354 static BOOL has_opengl(void)
356 static int init_done;
357 static void *opengl_handle;
360 int error_base, event_base;
362 if (init_done) return (opengl_handle != NULL);
365 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
366 and include all dependencies */
367 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
368 if (opengl_handle == NULL)
370 ERR( "Failed to load libGL: %s\n", buffer );
371 ERR( "OpenGL support is disabled.\n");
375 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
376 if (pglXGetProcAddressARB == NULL) {
377 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
381 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
383 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
388 LOAD_FUNCPTR(glXChooseVisual);
389 LOAD_FUNCPTR(glXCopyContext);
390 LOAD_FUNCPTR(glXCreateContext);
391 LOAD_FUNCPTR(glXCreateGLXPixmap);
392 LOAD_FUNCPTR(glXGetCurrentContext);
393 LOAD_FUNCPTR(glXGetCurrentDrawable);
394 LOAD_FUNCPTR(glXDestroyContext);
395 LOAD_FUNCPTR(glXDestroyGLXPixmap);
396 LOAD_FUNCPTR(glXGetConfig);
397 LOAD_FUNCPTR(glXIsDirect);
398 LOAD_FUNCPTR(glXMakeCurrent);
399 LOAD_FUNCPTR(glXSwapBuffers);
400 LOAD_FUNCPTR(glXQueryExtension);
401 LOAD_FUNCPTR(glXQueryVersion);
402 LOAD_FUNCPTR(glXUseXFont);
405 LOAD_FUNCPTR(glXGetClientString);
406 LOAD_FUNCPTR(glXQueryExtensionsString);
407 LOAD_FUNCPTR(glXQueryServerString);
410 LOAD_FUNCPTR(glXCreatePbuffer);
411 LOAD_FUNCPTR(glXCreateNewContext);
412 LOAD_FUNCPTR(glXDestroyPbuffer);
413 LOAD_FUNCPTR(glXMakeContextCurrent);
414 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
415 LOAD_FUNCPTR(glXGetFBConfigs);
417 /* Standard OpenGL calls */
418 LOAD_FUNCPTR(glBindTexture);
419 LOAD_FUNCPTR(glBitmap);
420 LOAD_FUNCPTR(glCopyTexSubImage1D);
421 LOAD_FUNCPTR(glCopyTexImage2D);
422 LOAD_FUNCPTR(glCopyTexSubImage2D);
423 LOAD_FUNCPTR(glDrawBuffer);
424 LOAD_FUNCPTR(glEndList);
425 LOAD_FUNCPTR(glGetError);
426 LOAD_FUNCPTR(glGetIntegerv);
427 LOAD_FUNCPTR(glGetString);
428 LOAD_FUNCPTR(glNewList);
429 LOAD_FUNCPTR(glPixelStorei);
430 LOAD_FUNCPTR(glReadPixels);
431 LOAD_FUNCPTR(glTexImage2D);
432 LOAD_FUNCPTR(glFinish);
433 LOAD_FUNCPTR(glFlush);
436 /* It doesn't matter if these fail. They'll only be used if the driver reports
437 the associated extension is available (and if a driver reports the extension
438 is available but fails to provide the functions, it's quite broken) */
439 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
440 /* NV GLX Extension */
441 LOAD_FUNCPTR(glXAllocateMemoryNV);
442 LOAD_FUNCPTR(glXFreeMemoryNV);
445 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
448 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
449 TRACE("GLX is up and running error_base = %d\n", error_base);
452 ERR( "GLX extension is missing, disabling OpenGL.\n" );
456 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
457 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
460 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
461 * depends on the reported GLX client / server version and on the client / server extension list.
462 * Those don't have to be the same.
464 * In general the server GLX information lists the capabilities in case of indirect rendering.
465 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
466 * available and in that case the client GLX informat can be used.
467 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
468 * in the GLX version/extension list. When a program does this it works for certain for both
469 * direct and indirect rendering.
471 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
472 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
473 * extension list which causes this extension not to be listed. (Wine requires this extension).
474 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
475 * pbuffers is around.
477 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
478 * the ATI drivers and from then on use GLX client information for them.
481 if(glxRequireVersion(3)) {
482 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
483 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
484 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
485 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
486 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
487 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
488 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
489 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
491 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
492 * enable this function when the Xserver understand GLX 1.3 or newer
494 pglXQueryDrawable = NULL;
495 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
496 TRACE("Overriding ATI GLX capabilities!\n");
497 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
498 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
499 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
500 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
502 /* Use client GLX information in case of the ATI drivers. We override the
503 * capabilities over here and not somewhere else as ATI might better their
504 * life in the future. In case they release proper drivers this block of
505 * code won't be called. */
506 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
508 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
511 if(glxRequireExtension("GLX_ATI_render_texture")) {
512 use_render_texture_ati = 1;
513 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
514 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
515 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
518 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
519 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
522 X11DRV_WineGL_LoadExtensions();
528 wine_dlclose(opengl_handle, NULL, 0);
529 opengl_handle = NULL;
533 static inline Wine_GLContext *alloc_context(void)
537 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
539 ret->next = context_list;
540 if (context_list) context_list->prev = ret;
546 static inline void free_context(Wine_GLContext *context)
548 if (context->next != NULL) context->next->prev = context->prev;
549 if (context->prev != NULL) context->prev->next = context->next;
550 else context_list = context->next;
552 if (context->vis) XFree(context->vis);
553 HeapFree(GetProcessHeap(), 0, context);
556 static inline BOOL is_valid_context( Wine_GLContext *ctx )
559 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
560 return (ptr != NULL);
563 static int describeContext(Wine_GLContext* ctx) {
566 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
567 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
568 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
569 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
570 TRACE(" - VISUAL_ID 0x%x\n", tmp);
575 static int describeDrawable(Wine_GLContext* ctx, Drawable drawable) {
578 int attribList[3] = { GLX_FBCONFIG_ID, 0, None };
581 if (pglXQueryDrawable == NULL) {
582 /** glXQueryDrawable not available so returns not supported */
586 TRACE(" Drawable %p have :\n", (void*) drawable);
587 pglXQueryDrawable(gdi_display, drawable, GLX_WIDTH, (unsigned int*) &tmp);
588 TRACE(" - WIDTH as %d\n", tmp);
589 pglXQueryDrawable(gdi_display, drawable, GLX_HEIGHT, (unsigned int*) &tmp);
590 TRACE(" - HEIGHT as %d\n", tmp);
591 pglXQueryDrawable(gdi_display, drawable, GLX_FBCONFIG_ID, (unsigned int*) &tmp);
592 TRACE(" - FBCONFIG_ID as 0x%x\n", tmp);
595 fbCfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribList, &nElements);
596 if (fbCfgs == NULL) {
600 pglXGetFBConfigAttrib(gdi_display, fbCfgs[0], GLX_VISUAL_ID, &tmp);
601 TRACE(" - VISUAL_ID as 0x%x\n", tmp);
608 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
613 int nvfloatattrib = GLX_DONT_CARE;
618 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
619 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
620 while (iWGLAttr && 0 != iWGLAttr[cur]) {
621 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
623 switch (iWGLAttr[cur]) {
624 case WGL_AUX_BUFFERS_ARB:
625 pop = iWGLAttr[++cur];
626 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
627 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
629 case WGL_COLOR_BITS_ARB:
630 pop = iWGLAttr[++cur];
631 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
632 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
634 case WGL_BLUE_BITS_ARB:
635 pop = iWGLAttr[++cur];
636 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
637 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
639 case WGL_RED_BITS_ARB:
640 pop = iWGLAttr[++cur];
641 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
642 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
644 case WGL_GREEN_BITS_ARB:
645 pop = iWGLAttr[++cur];
646 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
647 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
649 case WGL_ALPHA_BITS_ARB:
650 pop = iWGLAttr[++cur];
651 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
652 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
654 case WGL_DEPTH_BITS_ARB:
655 pop = iWGLAttr[++cur];
656 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
657 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
659 case WGL_STENCIL_BITS_ARB:
660 pop = iWGLAttr[++cur];
661 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
662 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
664 case WGL_DOUBLE_BUFFER_ARB:
665 pop = iWGLAttr[++cur];
666 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
667 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
671 pop = iWGLAttr[++cur];
672 PUSH2(oGLXAttr, GLX_STEREO, pop);
673 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
676 case WGL_PIXEL_TYPE_ARB:
677 pop = iWGLAttr[++cur];
678 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
680 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
681 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
682 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
683 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
685 ERR("unexpected PixelType(%x)\n", pop);
690 case WGL_SUPPORT_GDI_ARB:
691 pop = iWGLAttr[++cur];
692 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
693 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
697 case WGL_DRAW_TO_BITMAP_ARB:
698 pop = iWGLAttr[++cur];
699 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
700 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
702 drawattrib |= GLX_PIXMAP_BIT;
706 case WGL_DRAW_TO_WINDOW_ARB:
707 pop = iWGLAttr[++cur];
708 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
709 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
711 drawattrib |= GLX_WINDOW_BIT;
715 case WGL_DRAW_TO_PBUFFER_ARB:
716 pop = iWGLAttr[++cur];
717 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
718 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
720 drawattrib |= GLX_PBUFFER_BIT;
724 case WGL_ACCELERATION_ARB:
725 case WGL_SUPPORT_OPENGL_ARB:
726 pop = iWGLAttr[++cur];
727 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
728 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
731 case WGL_PBUFFER_LARGEST_ARB:
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
734 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
737 case WGL_SAMPLE_BUFFERS_ARB:
738 pop = iWGLAttr[++cur];
739 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
740 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
743 case WGL_SAMPLES_ARB:
744 pop = iWGLAttr[++cur];
745 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
746 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
749 case WGL_TEXTURE_FORMAT_ARB:
750 case WGL_TEXTURE_TARGET_ARB:
751 case WGL_MIPMAP_TEXTURE_ARB:
752 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
753 pop = iWGLAttr[++cur];
755 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
757 if (use_render_texture_ati) {
758 /** nothing to do here */
760 else if (!use_render_texture_emulation) {
761 if (WGL_NO_TEXTURE_ARB != pop) {
762 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
763 return -1; /** error: don't support it */
765 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
766 drawattrib |= GLX_PBUFFER_BIT;
770 case WGL_FLOAT_COMPONENTS_NV:
771 nvfloatattrib = iWGLAttr[++cur];
772 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
774 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
775 case WGL_BIND_TO_TEXTURE_RGB_ARB:
776 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
777 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
778 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
779 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
780 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
781 pop = iWGLAttr[++cur];
782 /** cannot be converted, see direct handling on
783 * - wglGetPixelFormatAttribivARB
784 * TODO: wglChoosePixelFormat
787 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
788 pop = iWGLAttr[++cur];
789 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
790 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
794 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
802 WARN("Attempting double-buffered gdi format\n");
806 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, False);
809 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
810 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
811 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
812 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
814 /* Set GLX_RENDER_TYPE all the time */
815 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
816 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
818 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
819 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
820 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
821 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
827 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
829 int render_type=0, render_type_bit;
830 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
831 switch(render_type_bit)
834 render_type = GLX_RGBA_TYPE;
836 case GLX_COLOR_INDEX_BIT:
837 render_type = GLX_COLOR_INDEX_TYPE;
839 case GLX_RGBA_FLOAT_BIT:
840 render_type = GLX_RGBA_FLOAT_TYPE;
843 ERR("Unknown render_type: %x\n", render_type);
848 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
850 static WineGLPixelFormat *list;
851 static int size, onscreen_size;
853 int fmt_id, nCfgs, i, run;
855 XVisualInfo *visinfo;
860 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
861 if (NULL == cfgs || 0 == nCfgs) {
862 if(cfgs != NULL) XFree(cfgs);
864 ERR("glXChooseFBConfig returns NULL\n");
868 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineGLPixelFormat));
870 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
871 * Do this as GLX doesn't guarantee that the list is sorted */
872 for(run=0; run < 2; run++)
874 for(i=0; i<nCfgs; i++) {
875 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
876 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
878 /* The first run we only add onscreen formats (ones which have an associated X Visual).
879 * The second run we only set offscreen formats. */
882 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
883 * The contents is copied to the destination using XCopyArea. For the copying to work
884 * the depth of the source and destination window should be the same. In general this should
885 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
886 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
887 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
888 * list formats with the same depth. */
889 if(visinfo->depth != screen_depth)
892 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
893 list[size].iPixelFormat = size+1; /* The index starts at 1 */
894 list[size].fbconfig = cfgs[i];
895 list[size].fmt_id = fmt_id;
896 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
897 list[size].offscreenOnly = FALSE;
901 } else if(run && !visinfo) {
902 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
903 list[size].iPixelFormat = size+1; /* The index starts at 1 */
904 list[size].fbconfig = cfgs[i];
905 list[size].fmt_id = fmt_id;
906 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
907 list[size].offscreenOnly = TRUE;
913 if(cfgs != NULL) XFree(cfgs);
916 if (size_ret) *size_ret = size;
917 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
922 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
923 * In our WGL implementation we only support a subset of these formats namely the format of
924 * Wine's main visual and offscreen formats (if they are available).
925 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
926 * and it returns the number of supported WGL formats in fmt_count.
928 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
930 WineGLPixelFormat *list, *res = NULL;
931 int size, onscreen_size;
933 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
935 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
936 * iPixelFormat in case of probing the number of pixelformats.
938 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
939 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
940 res = &list[iPixelFormat-1];
941 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
947 *fmt_count = onscreen_size;
949 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
954 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
955 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id)
957 WineGLPixelFormat *list;
960 if (!(list = get_formats(display, &size, NULL ))) return NULL;
962 for(i=0; i<size; i++) {
963 if(list[i].fmt_id == fmt_id) {
964 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
968 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
972 int pixelformat_from_fbconfig_id(XID fbconfig_id)
974 WineGLPixelFormat *fmt;
976 if (!fbconfig_id) return 0;
978 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id);
980 return fmt->iPixelFormat;
981 /* This will happen on hwnds without a pixel format set; it's ok */
986 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
987 void mark_drawable_dirty(Drawable old, Drawable new)
990 for (ctx = context_list; ctx; ctx = ctx->next) {
991 if (old == ctx->drawables[0]) {
992 ctx->drawables[0] = new;
993 ctx->refresh_drawables = TRUE;
995 if (old == ctx->drawables[1]) {
996 ctx->drawables[1] = new;
997 ctx->refresh_drawables = TRUE;
1002 /* Given the current context, make sure its drawable is sync'd */
1003 static inline void sync_context(Wine_GLContext *context)
1005 if(context && context->refresh_drawables) {
1006 if (glxRequireVersion(3))
1007 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1008 context->drawables[1], context->ctx);
1010 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1011 context->refresh_drawables = FALSE;
1016 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList, BOOL direct)
1020 ctx = pglXCreateContext(gdi_display, context->vis, shareList, direct);
1021 else /* Create a GLX Context for a pbuffer */
1022 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, direct);
1028 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1030 return pglXCreateGLXPixmap(display, vis, parent);
1034 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1041 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1043 if(vis->depth == physDev->bitmap->pixmap_depth)
1044 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1047 wine_tsx11_unlock();
1048 TRACE("return %lx\n", ret);
1053 * X11DRV_ChoosePixelFormat
1055 * Equivalent to glXChooseVisual.
1057 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1058 const PIXELFORMATDESCRIPTOR *ppfd) {
1059 WineGLPixelFormat *list;
1064 int bestFormat = -1;
1065 int bestDBuffer = -1;
1066 int bestStereo = -1;
1070 int bestStencil = -1;
1073 if (!has_opengl()) return 0;
1075 if (TRACE_ON(wgl)) {
1076 TRACE("(%p,%p)\n", physDev, ppfd);
1078 dump_PIXELFORMATDESCRIPTOR(ppfd);
1081 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1084 for(i=0; i<onscreen_size; i++)
1088 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1089 WineGLPixelFormat *fmt = &list[i];
1092 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1093 if (value & GLX_RGBA_BIT)
1094 iPixelType = PFD_TYPE_RGBA;
1096 iPixelType = PFD_TYPE_COLORINDEX;
1098 if (ppfd->iPixelType != iPixelType)
1100 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1104 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1105 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1106 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1107 if (value) dwFlags |= PFD_STEREO;
1108 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1109 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1110 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1111 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1112 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1114 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1115 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1116 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1117 * formats without the given flag set.
1118 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1119 * has indicated that a format without stereo is returned when stereo is unavailable.
1120 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1121 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1123 * To summarize the following is most likely the correct behavior:
1124 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1125 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1126 * stereo don't care -> it doesn't matter whether we get stereo or not
1128 * In Wine we will treat no-stereo the same way as don't care because it makes
1129 * format selection even more complicated and second drivers with Stereo advertise
1130 * each format twice anyway.
1133 /* Doublebuffer, see the comments above */
1134 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1135 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1136 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1138 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1139 bestStereo = dwFlags & PFD_STEREO;
1143 bestStencil = stencil;
1148 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1152 /* Stereo, see the comments above. */
1153 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1154 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1155 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1157 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1158 bestStereo = dwFlags & PFD_STEREO;
1162 bestStencil = stencil;
1167 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1171 /* Below we will do a number of checks to select the 'best' pixelformat.
1172 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1173 * The code works by trying to match the most important options as close as possible.
1174 * When a reasonable format is found, we will try to match more options.
1175 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1176 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1177 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1180 if(ppfd->cColorBits) {
1181 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1182 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1184 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1185 bestStereo = dwFlags & PFD_STEREO;
1189 bestStencil = stencil;
1193 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1194 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1200 if(ppfd->cAlphaBits) {
1201 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1202 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1204 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1205 bestStereo = dwFlags & PFD_STEREO;
1209 bestStencil = stencil;
1213 } else if(bestAlpha != alpha) {
1214 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1220 if(ppfd->cDepthBits) {
1221 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1222 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1224 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1225 bestStereo = dwFlags & PFD_STEREO;
1229 bestStencil = stencil;
1233 } else if(bestDepth != depth) {
1234 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1240 if(ppfd->cStencilBits) {
1241 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1242 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1244 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1245 bestStereo = dwFlags & PFD_STEREO;
1249 bestStencil = stencil;
1253 } else if(bestStencil != stencil) {
1254 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1260 if(ppfd->cAuxBuffers) {
1261 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1262 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1264 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1265 bestStereo = dwFlags & PFD_STEREO;
1269 bestStencil = stencil;
1273 } else if(bestAux != aux) {
1274 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1280 if(bestFormat == -1) {
1281 TRACE("No matching mode was found returning 0\n");
1285 ret = bestFormat+1; /* the return value should be a 1-based index */
1286 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1289 wine_tsx11_unlock();
1294 * X11DRV_DescribePixelFormat
1296 * Get the pixel-format descriptor associated to the given id
1298 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1301 PIXELFORMATDESCRIPTOR *ppfd) {
1302 /*XVisualInfo *vis;*/
1305 WineGLPixelFormat *fmt;
1309 if (!has_opengl()) return 0;
1311 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1313 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1314 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1316 /* The application is only querying the number of pixelformats */
1318 } else if(fmt == NULL) {
1319 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1323 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1324 ERR("Wrong structure size !\n");
1325 /* Should set error */
1331 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1332 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1335 /* These flags are always the same... */
1336 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1337 /* Now the flags extracted from the Visual */
1341 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_X_RENDERABLE, &value);
1343 ppfd->dwFlags |= PFD_SUPPORT_GDI;
1345 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1346 if(value & GLX_WINDOW_BIT)
1347 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1348 if(value & GLX_PIXMAP_BIT)
1349 ppfd->dwFlags |= PFD_DRAW_TO_BITMAP;
1351 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_CONFIG_CAVEAT, &value);
1352 if(value == GLX_SLOW_CONFIG)
1353 ppfd->dwFlags |= PFD_GENERIC_ACCELERATED;
1355 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1357 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1358 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1360 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1363 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1364 if (value & GLX_RGBA_BIT)
1365 ppfd->iPixelType = PFD_TYPE_RGBA;
1367 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1370 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1371 ppfd->cColorBits = value;
1373 /* Red, green, blue and alpha bits / shifts */
1374 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1375 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1376 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1377 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1378 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1380 ppfd->cRedBits = rb;
1381 ppfd->cRedShift = gb + bb + ab;
1382 ppfd->cBlueBits = bb;
1383 ppfd->cBlueShift = ab;
1384 ppfd->cGreenBits = gb;
1385 ppfd->cGreenShift = bb + ab;
1386 ppfd->cAlphaBits = ab;
1387 ppfd->cAlphaShift = 0;
1390 ppfd->cRedShift = 0;
1391 ppfd->cBlueBits = 0;
1392 ppfd->cBlueShift = 0;
1393 ppfd->cGreenBits = 0;
1394 ppfd->cGreenShift = 0;
1395 ppfd->cAlphaBits = 0;
1396 ppfd->cAlphaShift = 0;
1399 /* Accum RGBA bits */
1400 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1401 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1402 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1403 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1405 ppfd->cAccumBits = rb+gb+bb+ab;
1406 ppfd->cAccumRedBits = rb;
1407 ppfd->cAccumGreenBits = gb;
1408 ppfd->cAccumBlueBits = bb;
1409 ppfd->cAccumAlphaBits = ab;
1412 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1413 ppfd->cAuxBuffers = value;
1416 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1417 ppfd->cDepthBits = value;
1420 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1421 ppfd->cStencilBits = value;
1423 wine_tsx11_unlock();
1425 ppfd->iLayerType = PFD_MAIN_PLANE;
1427 if (TRACE_ON(wgl)) {
1428 dump_PIXELFORMATDESCRIPTOR(ppfd);
1435 * X11DRV_GetPixelFormat
1437 * Get the pixel-format id used by this DC
1439 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1440 WineGLPixelFormat *fmt;
1442 TRACE("(%p)\n", physDev);
1444 if (!physDev->current_pf) return 0; /* not set yet */
1446 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1449 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1452 else if(fmt->offscreenOnly)
1454 /* Offscreen formats can't be used with traditional WGL calls.
1455 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1456 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1460 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1461 return physDev->current_pf;
1464 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1465 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1466 * set the pixel format multiple times. */
1467 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1469 const PIXELFORMATDESCRIPTOR *ppfd) {
1470 WineGLPixelFormat *fmt;
1474 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1475 if(get_glxdrawable(physDev) == root_window)
1477 ERR("Invalid operation on root_window\n");
1481 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1482 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1484 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1489 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1490 wine_tsx11_unlock();
1492 hwnd = WindowFromDC(physDev->hdc);
1494 if(!(value&GLX_WINDOW_BIT)) {
1495 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1499 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1500 ERR("Couldn't set format of the window, returning failure\n");
1504 else if(physDev->bitmap) {
1505 if(!(value&GLX_PIXMAP_BIT)) {
1506 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1510 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1511 if(!physDev->bitmap->glxpixmap) {
1512 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1517 FIXME("called on a non-window, non-bitmap object?\n");
1520 physDev->current_pf = iPixelFormat;
1522 if (TRACE_ON(wgl)) {
1526 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1528 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1530 TRACE(" FBConfig have :\n");
1531 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1532 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1533 TRACE(" - VISUAL_ID 0x%x\n", value);
1534 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1535 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1537 wine_tsx11_unlock();
1544 * X11DRV_SetPixelFormat
1546 * Set the pixel-format id used by this DC
1548 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1550 const PIXELFORMATDESCRIPTOR *ppfd) {
1551 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1553 if (!has_opengl()) return FALSE;
1555 if(physDev->current_pf) /* cannot change it if already set */
1556 return (physDev->current_pf == iPixelFormat);
1558 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1562 * X11DRV_wglCopyContext
1564 * For OpenGL32 wglCopyContext.
1566 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1567 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1568 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1570 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1572 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1573 * In case of GLX you need to specify this at context creation time but in case of WGL you
1574 * do this using wglShareLists which you can call after creating the context.
1575 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1576 * Up to now that works fine.
1578 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1579 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1580 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1583 if(!src->ctx || !dst->ctx) {
1584 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1585 * neither WGL context was made current. In that case, both contexts
1586 * are in a default state, so any copy would no-op.
1588 if(!src->ctx && !dst->ctx) {
1589 TRACE("No source or destination contexts set. No-op.\n");
1594 DWORD type = GetObjectType(src->hdc);
1596 src->ctx = create_glxcontext(gdi_display, src, NULL, type == OBJ_MEMDC ? False : True);
1597 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1599 else if (!dst->ctx) {
1600 DWORD type = GetObjectType(dst->hdc);
1602 dst->ctx = create_glxcontext(gdi_display, dst, NULL, type == OBJ_MEMDC ? False : True);
1603 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1609 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1610 wine_tsx11_unlock();
1612 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1617 * X11DRV_wglCreateContext
1619 * For OpenGL32 wglCreateContext.
1621 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1623 Wine_GLContext *ret;
1624 WineGLPixelFormat *fmt;
1625 int hdcPF = physDev->current_pf;
1627 HDC hdc = physDev->hdc;
1629 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1631 if (!has_opengl()) return 0;
1633 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1634 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1635 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1636 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1637 * If this fails something is very wrong on the system. */
1639 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1640 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1644 /* The context will be allocated in the wglMakeCurrent call */
1646 ret = alloc_context();
1647 wine_tsx11_unlock();
1652 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1654 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1659 * X11DRV_wglDeleteContext
1661 * For OpenGL32 wglDeleteContext.
1663 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1665 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1668 TRACE("(%p)\n", hglrc);
1670 if (!has_opengl()) return 0;
1673 /* A game (Half Life not to name it) deletes twice the same context,
1674 * so make sure it is valid first */
1675 if (is_valid_context( ctx ))
1677 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1682 WARN("Error deleting context !\n");
1683 SetLastError(ERROR_INVALID_HANDLE);
1686 wine_tsx11_unlock();
1692 * X11DRV_wglGetCurrentReadDCARB
1694 * For OpenGL32 wglGetCurrentReadDCARB.
1696 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1699 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1701 if (ctx) ret = ctx->read_hdc;
1703 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1708 * X11DRV_wglGetProcAddress
1710 * For OpenGL32 wglGetProcAddress.
1712 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1715 const WineGLExtension *ext;
1717 int padding = 32 - strlen(lpszProc);
1721 if (!has_opengl()) return NULL;
1723 /* Check the table of WGL extensions to see if we need to return a WGL extension
1724 * or a function pointer to a native OpenGL function. */
1725 if(strncmp(lpszProc, "wgl", 3) != 0) {
1726 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1728 TRACE("('%s'):%*s", lpszProc, padding, " ");
1729 for (i = 0; i < WineGLExtensionListSize; ++i) {
1730 ext = WineGLExtensionList[i];
1731 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1732 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1733 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1734 return ext->extEntryPoints[j].funcAddress;
1740 WARN("(%s) - not found\n", lpszProc);
1745 * X11DRV_wglMakeCurrent
1747 * For OpenGL32 wglMakeCurrent.
1749 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1751 HDC hdc = physDev->hdc;
1752 DWORD type = GetObjectType(hdc);
1753 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1755 TRACE("(%p,%p)\n", hdc, hglrc);
1757 if (!has_opengl()) return FALSE;
1760 if (hglrc == NULL) {
1761 ret = pglXMakeCurrent(gdi_display, None, NULL);
1762 NtCurrentTeb()->glContext = NULL;
1763 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1764 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1765 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1766 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1769 Drawable drawable = get_glxdrawable(physDev);
1770 if (ctx->ctx == NULL) {
1771 /* The describe lines below are for debugging purposes only */
1772 if (TRACE_ON(wgl)) {
1773 describeDrawable(ctx, drawable);
1774 describeContext(ctx);
1777 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1778 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1780 TRACE(" Creating GLX Context\n");
1781 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL, type == OBJ_MEMDC ? False : True);
1782 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1784 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1785 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1786 NtCurrentTeb()->glContext = ctx;
1790 ctx->read_hdc = hdc;
1791 ctx->drawables[0] = drawable;
1792 ctx->drawables[1] = drawable;
1793 ctx->refresh_drawables = FALSE;
1795 if (type == OBJ_MEMDC)
1797 ctx->do_escape = TRUE;
1798 pglDrawBuffer(GL_FRONT_LEFT);
1802 wine_tsx11_unlock();
1803 TRACE(" returning %s\n", (ret ? "True" : "False"));
1808 * X11DRV_wglMakeContextCurrentARB
1810 * For OpenGL32 wglMakeContextCurrentARB
1812 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1815 int indirect = (GetObjectType(pDrawDev->hdc) == OBJ_MEMDC);
1817 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1819 if (!has_opengl()) return 0;
1822 if (hglrc == NULL) {
1823 ret = pglXMakeCurrent(gdi_display, None, NULL);
1824 NtCurrentTeb()->glContext = NULL;
1826 if (NULL == pglXMakeContextCurrent) {
1829 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1830 Drawable d_draw = get_glxdrawable(pDrawDev);
1831 Drawable d_read = get_glxdrawable(pReadDev);
1833 if (ctx->ctx == NULL) {
1834 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL, !indirect);
1835 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1837 ctx->hdc = pDrawDev->hdc;
1838 ctx->read_hdc = pReadDev->hdc;
1839 ctx->drawables[0] = d_draw;
1840 ctx->drawables[1] = d_read;
1841 ctx->refresh_drawables = FALSE;
1842 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1843 NtCurrentTeb()->glContext = ctx;
1846 wine_tsx11_unlock();
1848 TRACE(" returning %s\n", (ret ? "True" : "False"));
1853 * X11DRV_wglShareLists
1855 * For OpenGL32 wglShareLists.
1857 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1858 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1859 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1861 TRACE("(%p, %p)\n", org, dest);
1863 if (!has_opengl()) return FALSE;
1865 if (NULL != dest && dest->ctx != NULL) {
1866 ERR("Could not share display lists, context already created !\n");
1869 if (org->ctx == NULL) {
1870 int indirect = (GetObjectType(org->hdc) == OBJ_MEMDC);
1872 describeContext(org);
1874 org->ctx = create_glxcontext(gdi_display, org, NULL, !indirect);
1875 wine_tsx11_unlock();
1876 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1879 int indirect = (GetObjectType(dest->hdc) == OBJ_MEMDC);
1881 describeContext(dest);
1882 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx, !indirect);
1883 wine_tsx11_unlock();
1884 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1891 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1893 /* We are running using client-side rendering fonts... */
1895 unsigned int glyph, size = 0;
1896 void *bitmap = NULL, *gl_bitmap = NULL;
1900 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1901 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1902 wine_tsx11_unlock();
1904 for (glyph = first; glyph < first + count; glyph++) {
1905 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1906 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1907 unsigned int height, width_int;
1909 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1910 if (needed_size == GDI_ERROR) {
1911 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1914 TRACE(" - needed size : %d\n", needed_size);
1917 if (needed_size > size) {
1919 HeapFree(GetProcessHeap(), 0, bitmap);
1920 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1921 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1922 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1924 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
1926 if (TRACE_ON(wgl)) {
1927 unsigned int height, width, bitmask;
1928 unsigned char *bitmap_ = bitmap;
1930 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
1931 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
1932 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
1933 if (needed_size != 0) {
1934 TRACE(" - bitmap :\n");
1935 for (height = 0; height < gm.gmBlackBoxY; height++) {
1937 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
1942 if (*bitmap_ & bitmask)
1947 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
1953 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
1954 * glyph for it to be drawn properly.
1956 if (needed_size != 0) {
1957 width_int = (gm.gmBlackBoxX + 31) / 32;
1958 for (height = 0; height < gm.gmBlackBoxY; height++) {
1960 for (width = 0; width < width_int; width++) {
1961 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
1962 ((int *) bitmap)[height * width_int + width];
1968 pglNewList(listBase++, GL_COMPILE);
1969 if (needed_size != 0) {
1970 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
1971 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
1972 gm.gmCellIncX, gm.gmCellIncY,
1975 /* This is the case of 'empty' glyphs like the space character */
1976 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
1979 wine_tsx11_unlock();
1983 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
1984 wine_tsx11_unlock();
1986 HeapFree(GetProcessHeap(), 0, bitmap);
1987 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1992 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
1993 wine_tsx11_unlock();
1995 HeapFree(GetProcessHeap(), 0, bitmap);
1996 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2001 * X11DRV_wglUseFontBitmapsA
2003 * For OpenGL32 wglUseFontBitmapsA.
2005 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2007 Font fid = physDev->font;
2009 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2011 if (!has_opengl()) return FALSE;
2014 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2018 /* I assume that the glyphs are at the same position for X and for Windows */
2019 pglXUseXFont(fid, first, count, listBase);
2020 wine_tsx11_unlock();
2025 * X11DRV_wglUseFontBitmapsW
2027 * For OpenGL32 wglUseFontBitmapsW.
2029 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2031 Font fid = physDev->font;
2033 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2035 if (!has_opengl()) return FALSE;
2038 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2041 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2044 /* I assume that the glyphs are at the same position for X and for Windows */
2045 pglXUseXFont(fid, first, count, listBase);
2046 wine_tsx11_unlock();
2050 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2051 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2058 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2060 pglGetIntegerv(pname, params);
2062 * if we cannot find a Wine Context
2063 * we only have the default wine desktop context,
2064 * so if we have only a 24 depth say we have 32
2066 if (!ctx && *params == 24) {
2069 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2074 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2076 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2077 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2081 pglGetIntegerv(pname, params);
2084 wine_tsx11_unlock();
2087 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2091 if (!physDev->gl_copy)
2094 w = physDev->dc_rect.right - physDev->dc_rect.left;
2095 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2097 if(w > 0 && h > 0) {
2098 Drawable src = physDev->pixmap;
2099 if(!src) src = physDev->gl_drawable;
2101 /* The GL drawable may be lagged behind if we don't flush first, so
2102 * flush the display make sure we copy up-to-date data */
2104 XFlush(gdi_display);
2105 XSetFunction(gdi_display, physDev->gc, GXcopy);
2106 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2107 physDev->dc_rect.left, physDev->dc_rect.top);
2108 wine_tsx11_unlock();
2113 static void WINAPI X11DRV_wglFinish(void)
2115 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2116 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2121 wine_tsx11_unlock();
2122 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2125 static void WINAPI X11DRV_wglFlush(void)
2127 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2128 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2133 wine_tsx11_unlock();
2134 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2138 * X11DRV_wglGetExtensionsStringARB
2140 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2142 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2143 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2144 return WineGLInfo.wglExtensions;
2148 * X11DRV_wglCreatePbufferARB
2150 * WGL_ARB_pbuffer: wglCreatePbufferARB
2152 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2154 Wine_GLPBuffer* object = NULL;
2155 WineGLPixelFormat *fmt = NULL;
2160 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2162 if (0 >= iPixelFormat) {
2163 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2164 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2165 return NULL; /* unexpected error */
2168 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2169 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2171 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2172 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2173 goto create_failed; /* unexpected error */
2176 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2177 if (NULL == object) {
2178 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2179 goto create_failed; /* unexpected error */
2182 object->display = gdi_display;
2183 object->width = iWidth;
2184 object->height = iHeight;
2187 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2188 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2189 while (piAttribList && 0 != *piAttribList) {
2191 switch (*piAttribList) {
2192 case WGL_PBUFFER_LARGEST_ARB: {
2194 attr_v = *piAttribList;
2195 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2196 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2200 case WGL_TEXTURE_FORMAT_ARB: {
2202 attr_v = *piAttribList;
2203 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2204 if (use_render_texture_ati) {
2207 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2208 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2209 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2211 SetLastError(ERROR_INVALID_DATA);
2214 object->use_render_texture = 1;
2215 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2217 if (WGL_NO_TEXTURE_ARB == attr_v) {
2218 object->use_render_texture = 0;
2220 if (!use_render_texture_emulation) {
2221 SetLastError(ERROR_INVALID_DATA);
2225 case WGL_TEXTURE_RGB_ARB:
2226 object->use_render_texture = GL_RGB;
2227 object->texture_bpp = 3;
2228 object->texture_format = GL_RGB;
2229 object->texture_type = GL_UNSIGNED_BYTE;
2231 case WGL_TEXTURE_RGBA_ARB:
2232 object->use_render_texture = GL_RGBA;
2233 object->texture_bpp = 4;
2234 object->texture_format = GL_RGBA;
2235 object->texture_type = GL_UNSIGNED_BYTE;
2238 /* WGL_FLOAT_COMPONENTS_NV */
2239 case WGL_TEXTURE_FLOAT_R_NV:
2240 object->use_render_texture = GL_FLOAT_R_NV;
2241 object->texture_bpp = 4;
2242 object->texture_format = GL_RED;
2243 object->texture_type = GL_FLOAT;
2245 case WGL_TEXTURE_FLOAT_RG_NV:
2246 object->use_render_texture = GL_FLOAT_RG_NV;
2247 object->texture_bpp = 8;
2248 object->texture_format = GL_LUMINANCE_ALPHA;
2249 object->texture_type = GL_FLOAT;
2251 case WGL_TEXTURE_FLOAT_RGB_NV:
2252 object->use_render_texture = GL_FLOAT_RGB_NV;
2253 object->texture_bpp = 12;
2254 object->texture_format = GL_RGB;
2255 object->texture_type = GL_FLOAT;
2257 case WGL_TEXTURE_FLOAT_RGBA_NV:
2258 object->use_render_texture = GL_FLOAT_RGBA_NV;
2259 object->texture_bpp = 16;
2260 object->texture_format = GL_RGBA;
2261 object->texture_type = GL_FLOAT;
2264 ERR("Unknown texture format: %x\n", attr_v);
2265 SetLastError(ERROR_INVALID_DATA);
2273 case WGL_TEXTURE_TARGET_ARB: {
2275 attr_v = *piAttribList;
2276 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2277 if (use_render_texture_ati) {
2280 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2281 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2282 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2283 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2285 SetLastError(ERROR_INVALID_DATA);
2288 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2290 if (WGL_NO_TEXTURE_ARB == attr_v) {
2291 object->texture_target = 0;
2293 if (!use_render_texture_emulation) {
2294 SetLastError(ERROR_INVALID_DATA);
2298 case WGL_TEXTURE_CUBE_MAP_ARB: {
2299 if (iWidth != iHeight) {
2300 SetLastError(ERROR_INVALID_DATA);
2303 object->texture_target = GL_TEXTURE_CUBE_MAP;
2304 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2307 case WGL_TEXTURE_1D_ARB: {
2309 SetLastError(ERROR_INVALID_DATA);
2312 object->texture_target = GL_TEXTURE_1D;
2313 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2316 case WGL_TEXTURE_2D_ARB: {
2317 object->texture_target = GL_TEXTURE_2D;
2318 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2321 case WGL_TEXTURE_RECTANGLE_NV: {
2322 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2323 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2327 ERR("Unknown texture target: %x\n", attr_v);
2328 SetLastError(ERROR_INVALID_DATA);
2336 case WGL_MIPMAP_TEXTURE_ARB: {
2338 attr_v = *piAttribList;
2339 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2340 if (use_render_texture_ati) {
2341 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2343 if (!use_render_texture_emulation) {
2344 SetLastError(ERROR_INVALID_DATA);
2354 PUSH1(attribs, None);
2356 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2357 wine_tsx11_unlock();
2358 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2359 if (!object->drawable) {
2360 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2361 goto create_failed; /* unexpected error */
2363 TRACE("->(%p)\n", object);
2367 HeapFree(GetProcessHeap(), 0, object);
2368 TRACE("->(FAILED)\n");
2373 * X11DRV_wglDestroyPbufferARB
2375 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2377 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2379 Wine_GLPBuffer* object = hPbuffer;
2380 TRACE("(%p)\n", hPbuffer);
2381 if (NULL == object) {
2382 SetLastError(ERROR_INVALID_HANDLE);
2386 pglXDestroyPbuffer(object->display, object->drawable);
2387 wine_tsx11_unlock();
2388 HeapFree(GetProcessHeap(), 0, object);
2393 * X11DRV_wglGetPbufferDCARB
2395 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2396 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2397 * Gdi32 implements the part of this function which creates a device context.
2398 * This part associates the physDev with the X drawable of the pbuffer.
2400 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2402 Wine_GLPBuffer* object = hPbuffer;
2403 if (NULL == object) {
2404 SetLastError(ERROR_INVALID_HANDLE);
2408 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2409 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2410 physDev->current_pf = object->fmt->iPixelFormat;
2411 physDev->drawable = object->drawable;
2412 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2413 physDev->dc_rect = physDev->drawable_rect;
2415 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2416 return physDev->hdc;
2420 * X11DRV_wglQueryPbufferARB
2422 * WGL_ARB_pbuffer: wglQueryPbufferARB
2424 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2426 Wine_GLPBuffer* object = hPbuffer;
2427 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2428 if (NULL == object) {
2429 SetLastError(ERROR_INVALID_HANDLE);
2432 switch (iAttribute) {
2433 case WGL_PBUFFER_WIDTH_ARB:
2435 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2436 wine_tsx11_unlock();
2438 case WGL_PBUFFER_HEIGHT_ARB:
2440 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2441 wine_tsx11_unlock();
2444 case WGL_PBUFFER_LOST_ARB:
2445 /* GLX Pbuffers cannot be lost by default. We can support this by
2446 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2447 * to receive pixel buffer clobber events, however that may or may
2448 * not give any benefit */
2449 *piValue = GL_FALSE;
2452 case WGL_TEXTURE_FORMAT_ARB:
2453 if (use_render_texture_ati) {
2455 int type = WGL_NO_TEXTURE_ARB;
2457 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2458 wine_tsx11_unlock();
2460 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2461 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2462 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2466 if (!object->use_render_texture) {
2467 *piValue = WGL_NO_TEXTURE_ARB;
2469 if (!use_render_texture_emulation) {
2470 SetLastError(ERROR_INVALID_HANDLE);
2473 switch(object->use_render_texture) {
2475 *piValue = WGL_TEXTURE_RGB_ARB;
2478 *piValue = WGL_TEXTURE_RGBA_ARB;
2480 /* WGL_FLOAT_COMPONENTS_NV */
2482 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2484 case GL_FLOAT_RG_NV:
2485 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2487 case GL_FLOAT_RGB_NV:
2488 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2490 case GL_FLOAT_RGBA_NV:
2491 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2494 ERR("Unknown texture format: %x\n", object->use_render_texture);
2500 case WGL_TEXTURE_TARGET_ARB:
2501 if (use_render_texture_ati) {
2503 int type = WGL_NO_TEXTURE_ARB;
2505 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2506 wine_tsx11_unlock();
2508 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2509 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2510 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2511 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2515 if (!object->texture_target) {
2516 *piValue = WGL_NO_TEXTURE_ARB;
2518 if (!use_render_texture_emulation) {
2519 SetLastError(ERROR_INVALID_DATA);
2522 switch (object->texture_target) {
2523 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2524 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2525 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2526 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2532 case WGL_MIPMAP_TEXTURE_ARB:
2533 if (use_render_texture_ati) {
2535 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2536 wine_tsx11_unlock();
2538 *piValue = GL_FALSE; /** don't support that */
2539 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2544 FIXME("unexpected attribute %x\n", iAttribute);
2552 * X11DRV_wglReleasePbufferDCARB
2554 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2556 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2558 TRACE("(%p, %p)\n", hPbuffer, hdc);
2559 return DeleteDC(hdc);
2563 * X11DRV_wglSetPbufferAttribARB
2565 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2567 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2569 Wine_GLPBuffer* object = hPbuffer;
2570 GLboolean ret = GL_FALSE;
2572 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2573 if (NULL == object) {
2574 SetLastError(ERROR_INVALID_HANDLE);
2577 if (!object->use_render_texture) {
2578 SetLastError(ERROR_INVALID_HANDLE);
2581 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2584 if (NULL != pglXDrawableAttribATI) {
2585 if (use_render_texture_ati) {
2586 FIXME("Need conversion for GLX_ATI_render_texture\n");
2589 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2590 wine_tsx11_unlock();
2596 * X11DRV_wglChoosePixelFormatARB
2598 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2600 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2605 GLXFBConfig* cfgs = NULL;
2609 WineGLPixelFormat *fmt;
2613 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2614 if (NULL != pfAttribFList) {
2615 FIXME("unused pfAttribFList\n");
2618 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2619 if (-1 == nAttribs) {
2620 WARN("Cannot convert WGL to GLX attributes\n");
2623 PUSH1(attribs, None);
2625 /* Search for FB configurations matching the requirements in attribs */
2627 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2629 wine_tsx11_unlock();
2630 WARN("Compatible Pixel Format not found\n");
2634 /* Loop through all matching formats and check if they are suitable.
2635 * Note that this function should at max return nMaxFormats different formats */
2636 for(run=0; run < 2; run++)
2638 for (it = 0; it < nCfgs; ++it) {
2639 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2641 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2645 /* Search for the format in our list of compatible formats */
2646 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id);
2650 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2651 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2654 if(pfmt_it < nMaxFormats) {
2655 piFormats[pfmt_it] = fmt->iPixelFormat;
2656 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2662 *nNumFormats = pfmt_it;
2665 wine_tsx11_unlock();
2670 * X11DRV_wglGetPixelFormatAttribivARB
2672 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2674 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2677 WineGLPixelFormat *fmt = NULL;
2681 int nWGLFormats = 0;
2683 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2685 if (0 < iLayerPlane) {
2686 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2690 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2691 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2692 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2693 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2695 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2699 for (i = 0; i < nAttributes; ++i) {
2700 const int curWGLAttr = piAttributes[i];
2701 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2703 switch (curWGLAttr) {
2704 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2705 piValues[i] = nWGLFormats;
2708 case WGL_SUPPORT_OPENGL_ARB:
2709 piValues[i] = GL_TRUE;
2712 case WGL_ACCELERATION_ARB:
2713 curGLXAttr = GLX_CONFIG_CAVEAT;
2714 if (!fmt) goto pix_error;
2715 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2716 if (hTest) goto get_error;
2718 case GLX_NONE: piValues[i] = WGL_FULL_ACCELERATION_ARB; break;
2719 case GLX_SLOW_CONFIG: piValues[i] = WGL_GENERIC_ACCELERATION_ARB; break;
2720 case GLX_NON_CONFORMANT_CONFIG: piValues[i] = WGL_FULL_ACCELERATION_ARB; break;
2722 ERR("unexpected Config Caveat(%x)\n", tmp);
2723 piValues[i] = WGL_NO_ACCELERATION_ARB;
2727 case WGL_TRANSPARENT_ARB:
2728 curGLXAttr = GLX_TRANSPARENT_TYPE;
2729 if (!fmt) goto pix_error;
2730 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2731 if (hTest) goto get_error;
2732 piValues[i] = GL_FALSE;
2733 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2736 case WGL_PIXEL_TYPE_ARB:
2737 curGLXAttr = GLX_RENDER_TYPE;
2738 if (!fmt) goto pix_error;
2739 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2740 if (hTest) goto get_error;
2741 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2742 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2743 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2744 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2745 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2747 ERR("unexpected RenderType(%x)\n", tmp);
2748 piValues[i] = WGL_TYPE_RGBA_ARB;
2752 case WGL_COLOR_BITS_ARB:
2753 curGLXAttr = GLX_BUFFER_SIZE;
2756 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2757 if (use_render_texture_ati) {
2758 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2761 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2762 if (use_render_texture_ati) {
2763 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2766 if (!use_render_texture_emulation) {
2767 piValues[i] = GL_FALSE;
2770 curGLXAttr = GLX_RENDER_TYPE;
2771 if (!fmt) goto pix_error;
2772 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2773 if (hTest) goto get_error;
2774 if (GLX_COLOR_INDEX_BIT == tmp) {
2775 piValues[i] = GL_FALSE;
2778 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2779 if (hTest) goto get_error;
2780 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2783 case WGL_BLUE_BITS_ARB:
2784 curGLXAttr = GLX_BLUE_SIZE;
2786 case WGL_RED_BITS_ARB:
2787 curGLXAttr = GLX_RED_SIZE;
2789 case WGL_GREEN_BITS_ARB:
2790 curGLXAttr = GLX_GREEN_SIZE;
2792 case WGL_ALPHA_BITS_ARB:
2793 curGLXAttr = GLX_ALPHA_SIZE;
2795 case WGL_DEPTH_BITS_ARB:
2796 curGLXAttr = GLX_DEPTH_SIZE;
2798 case WGL_STENCIL_BITS_ARB:
2799 curGLXAttr = GLX_STENCIL_SIZE;
2801 case WGL_DOUBLE_BUFFER_ARB:
2802 curGLXAttr = GLX_DOUBLEBUFFER;
2804 case WGL_STEREO_ARB:
2805 curGLXAttr = GLX_STEREO;
2807 case WGL_AUX_BUFFERS_ARB:
2808 curGLXAttr = GLX_AUX_BUFFERS;
2811 case WGL_SUPPORT_GDI_ARB:
2812 if (!fmt) goto pix_error;
2813 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &tmp);
2814 if (hTest) goto get_error;
2816 piValues[i] = GL_FALSE;
2819 curGLXAttr = GLX_X_RENDERABLE;
2822 case WGL_DRAW_TO_WINDOW_ARB:
2823 case WGL_DRAW_TO_BITMAP_ARB:
2824 case WGL_DRAW_TO_PBUFFER_ARB:
2825 if (!fmt) goto pix_error;
2826 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2827 if (hTest) goto get_error;
2828 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2829 (curWGLAttr == WGL_DRAW_TO_BITMAP_ARB && (tmp&GLX_PIXMAP_BIT)) ||
2830 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2831 piValues[i] = GL_TRUE;
2833 piValues[i] = GL_FALSE;
2836 case WGL_PBUFFER_LARGEST_ARB:
2837 curGLXAttr = GLX_LARGEST_PBUFFER;
2840 case WGL_SAMPLE_BUFFERS_ARB:
2841 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2844 case WGL_SAMPLES_ARB:
2845 curGLXAttr = GLX_SAMPLES_ARB;
2848 case WGL_FLOAT_COMPONENTS_NV:
2849 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2852 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2853 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2856 case WGL_ACCUM_RED_BITS_ARB:
2857 curGLXAttr = GLX_ACCUM_RED_SIZE;
2859 case WGL_ACCUM_GREEN_BITS_ARB:
2860 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2862 case WGL_ACCUM_BLUE_BITS_ARB:
2863 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2865 case WGL_ACCUM_ALPHA_BITS_ARB:
2866 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2868 case WGL_ACCUM_BITS_ARB:
2869 if (!fmt) goto pix_error;
2870 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2871 if (hTest) goto get_error;
2873 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2874 if (hTest) goto get_error;
2876 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2877 if (hTest) goto get_error;
2879 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2880 if (hTest) goto get_error;
2885 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
2888 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
2889 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
2890 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
2892 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
2893 * and check which options can work using iPixelFormat=0 and which not.
2894 * A problem would be that this function is an extension. This would
2895 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
2897 if (0 != curGLXAttr && iPixelFormat != 0) {
2898 if (!fmt) goto pix_error;
2899 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
2900 if (hTest) goto get_error;
2903 piValues[i] = GL_FALSE;
2906 wine_tsx11_unlock();
2910 wine_tsx11_unlock();
2911 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
2915 wine_tsx11_unlock();
2916 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
2921 * X11DRV_wglGetPixelFormatAttribfvARB
2923 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
2925 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
2931 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
2933 /* Allocate a temporary array to store integer values */
2934 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
2936 ERR("couldn't allocate %d array\n", nAttributes);
2940 /* Piggy-back on wglGetPixelFormatAttribivARB */
2941 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
2943 /* Convert integer values to float. Should also check for attributes
2944 that can give decimal values here */
2945 for (i=0; i<nAttributes;i++) {
2946 pfValues[i] = attr[i];
2950 HeapFree(GetProcessHeap(), 0, attr);
2955 * X11DRV_wglBindTexImageARB
2957 * WGL_ARB_render_texture: wglBindTexImageARB
2959 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
2961 Wine_GLPBuffer* object = hPbuffer;
2962 GLboolean ret = GL_FALSE;
2964 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
2965 if (NULL == object) {
2966 SetLastError(ERROR_INVALID_HANDLE);
2969 if (!object->use_render_texture) {
2970 SetLastError(ERROR_INVALID_HANDLE);
2974 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2975 static int init = 0;
2976 int prev_binded_texture = 0;
2977 GLXContext prev_context;
2978 Drawable prev_drawable;
2979 GLXContext tmp_context;
2982 prev_context = pglXGetCurrentContext();
2983 prev_drawable = pglXGetCurrentDrawable();
2985 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
2986 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
2987 isn't ideal performance wise but I wasn't able to get other ways working.
2990 init = 1; /* Only show the FIXME once for performance reasons */
2991 FIXME("partial stub!\n");
2994 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
2995 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
2997 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
2999 /* Switch to our pbuffer */
3000 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3002 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3003 * After that upload the pbuffer texture data. */
3004 pglBindTexture(object->texture_target, prev_binded_texture);
3005 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3007 /* Switch back to the original drawable and upload the pbuffer-texture */
3008 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3009 pglXDestroyContext(gdi_display, tmp_context);
3010 wine_tsx11_unlock();
3014 if (NULL != pglXBindTexImageATI) {
3019 case WGL_FRONT_LEFT_ARB:
3020 buffer = GLX_FRONT_LEFT_ATI;
3022 case WGL_FRONT_RIGHT_ARB:
3023 buffer = GLX_FRONT_RIGHT_ATI;
3025 case WGL_BACK_LEFT_ARB:
3026 buffer = GLX_BACK_LEFT_ATI;
3028 case WGL_BACK_RIGHT_ARB:
3029 buffer = GLX_BACK_RIGHT_ATI;
3032 ERR("Unknown iBuffer=%#x\n", iBuffer);
3036 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3037 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3038 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3039 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3040 * works fine using our pbuffer emulation path.
3043 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3044 wine_tsx11_unlock();
3050 * X11DRV_wglReleaseTexImageARB
3052 * WGL_ARB_render_texture: wglReleaseTexImageARB
3054 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3056 Wine_GLPBuffer* object = hPbuffer;
3057 GLboolean ret = GL_FALSE;
3059 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3060 if (NULL == object) {
3061 SetLastError(ERROR_INVALID_HANDLE);
3064 if (!object->use_render_texture) {
3065 SetLastError(ERROR_INVALID_HANDLE);
3068 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3071 if (NULL != pglXReleaseTexImageATI) {
3076 case WGL_FRONT_LEFT_ARB:
3077 buffer = GLX_FRONT_LEFT_ATI;
3079 case WGL_FRONT_RIGHT_ARB:
3080 buffer = GLX_FRONT_RIGHT_ATI;
3082 case WGL_BACK_LEFT_ARB:
3083 buffer = GLX_BACK_LEFT_ATI;
3085 case WGL_BACK_RIGHT_ARB:
3086 buffer = GLX_BACK_RIGHT_ATI;
3089 ERR("Unknown iBuffer=%#x\n", iBuffer);
3093 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3094 wine_tsx11_unlock();
3100 * X11DRV_wglGetExtensionsStringEXT
3102 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3104 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3105 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3106 return WineGLInfo.wglExtensions;
3110 * X11DRV_wglGetSwapIntervalEXT
3112 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3114 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3115 FIXME("(),stub!\n");
3116 return swap_interval;
3120 * X11DRV_wglSwapIntervalEXT
3122 * WGL_EXT_swap_control: wglSwapIntervalEXT
3124 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3127 TRACE("(%d)\n", interval);
3128 swap_interval = interval;
3129 if (NULL != pglXSwapIntervalSGI) {
3131 ret = !pglXSwapIntervalSGI(interval);
3132 wine_tsx11_unlock();
3134 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3139 * X11DRV_wglAllocateMemoryNV
3141 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3143 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3145 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3147 if (pglXAllocateMemoryNV)
3150 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3151 wine_tsx11_unlock();
3157 * X11DRV_wglFreeMemoryNV
3159 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3161 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3162 TRACE("(%p)\n", pointer);
3163 if (pglXFreeMemoryNV == NULL)
3167 pglXFreeMemoryNV(pointer);
3168 wine_tsx11_unlock();
3172 * X11DRV_wglSetPixelFormatWINE
3174 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3175 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3177 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3179 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3181 if (!has_opengl()) return FALSE;
3183 if (physDev->current_pf == iPixelFormat) return TRUE;
3185 /* Relay to the core SetPixelFormat */
3186 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3187 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3191 * glxRequireVersion (internal)
3193 * Check if the supported GLX version matches requiredVersion.
3195 static BOOL glxRequireVersion(int requiredVersion)
3197 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3198 if(requiredVersion <= WineGLInfo.glxVersion[1])
3204 static BOOL glxRequireExtension(const char *requiredExtension)
3206 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3213 static void register_extension_string(const char *ext)
3215 if (WineGLInfo.wglExtensions[0])
3216 strcat(WineGLInfo.wglExtensions, " ");
3217 strcat(WineGLInfo.wglExtensions, ext);
3219 TRACE("'%s'\n", ext);
3222 static BOOL register_extension(const WineGLExtension * ext)
3226 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3227 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3229 register_extension_string(ext->extName);
3231 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3232 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3237 static const WineGLExtension WGL_internal_functions =
3241 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3242 { "wglFinish", X11DRV_wglFinish },
3243 { "wglFlush", X11DRV_wglFlush },
3248 static const WineGLExtension WGL_ARB_extensions_string =
3250 "WGL_ARB_extensions_string",
3252 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3256 static const WineGLExtension WGL_ARB_make_current_read =
3258 "WGL_ARB_make_current_read",
3260 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3261 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3265 static const WineGLExtension WGL_ARB_multisample =
3267 "WGL_ARB_multisample",
3270 static const WineGLExtension WGL_ARB_pbuffer =
3274 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3275 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3276 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3277 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3278 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3279 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3283 static const WineGLExtension WGL_ARB_pixel_format =
3285 "WGL_ARB_pixel_format",
3287 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3288 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3289 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3293 static const WineGLExtension WGL_ARB_render_texture =
3295 "WGL_ARB_render_texture",
3297 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3298 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3302 static const WineGLExtension WGL_EXT_extensions_string =
3304 "WGL_EXT_extensions_string",
3306 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3310 static const WineGLExtension WGL_EXT_swap_control =
3312 "WGL_EXT_swap_control",
3314 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3315 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3319 static const WineGLExtension WGL_NV_vertex_array_range =
3321 "WGL_NV_vertex_array_range",
3323 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3324 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3328 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3330 "WGL_WINE_pixel_format_passthrough",
3332 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3337 * X11DRV_WineGL_LoadExtensions
3339 static void X11DRV_WineGL_LoadExtensions(void)
3341 WineGLInfo.wglExtensions[0] = 0;
3343 /* Load Wine internal functions */
3344 register_extension(&WGL_internal_functions);
3346 /* ARB Extensions */
3348 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3350 register_extension_string("WGL_ARB_pixel_format_float");
3351 register_extension_string("WGL_ATI_pixel_format_float");
3354 register_extension(&WGL_ARB_extensions_string);
3356 if (glxRequireVersion(3))
3357 register_extension(&WGL_ARB_make_current_read);
3359 if (glxRequireExtension("GLX_ARB_multisample"))
3360 register_extension(&WGL_ARB_multisample);
3362 /* In general pbuffer functionality requires support in the X-server. The functionality is
3363 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3364 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3365 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3367 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3368 * without support in the X-server (which other Mesa based drivers require).
3370 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3371 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3372 * is available pbuffers must be available too. */
3373 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3374 register_extension(&WGL_ARB_pbuffer);
3376 register_extension(&WGL_ARB_pixel_format);
3378 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3379 if (glxRequireExtension("GLX_ATI_render_texture") ||
3380 glxRequireExtension("GLX_ARB_render_texture") ||
3381 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3383 register_extension(&WGL_ARB_render_texture);
3385 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3386 if(glxRequireExtension("GLX_NV_float_buffer"))
3387 register_extension_string("WGL_NV_float_buffer");
3389 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3390 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3391 register_extension_string("WGL_NV_texture_rectangle");
3394 /* EXT Extensions */
3396 register_extension(&WGL_EXT_extensions_string);
3398 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3399 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3400 register_extension(&WGL_EXT_swap_control);
3402 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3403 register_extension_string("WGL_EXT_framebuffer_sRGB");
3405 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3406 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3407 register_extension(&WGL_NV_vertex_array_range);
3409 /* WINE-specific WGL Extensions */
3411 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3412 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3414 register_extension(&WGL_WINE_pixel_format_passthrough);
3418 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3424 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3425 ret = physDev->drawable; /* PBuffer */
3427 ret = physDev->bitmap->glxpixmap;
3429 else if(physDev->gl_drawable)
3430 ret = physDev->gl_drawable;
3432 ret = physDev->drawable;
3436 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3439 pglXDestroyGLXPixmap(display, glxpixmap);
3440 wine_tsx11_unlock();
3445 * X11DRV_SwapBuffers
3447 * Swap the buffers of this DC
3449 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3451 GLXDrawable drawable;
3452 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3454 if (!has_opengl()) return FALSE;
3456 TRACE("(%p)\n", physDev);
3458 drawable = get_glxdrawable(physDev);
3462 if(physDev->pixmap) {
3463 if(pglXCopySubBufferMESA) {
3464 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3465 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3467 /* (glX)SwapBuffers has an implicit glFlush effect, however
3468 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3472 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3475 pglXSwapBuffers(gdi_display, drawable);
3478 pglXSwapBuffers(gdi_display, drawable);
3480 flush_gl_drawable(physDev);
3481 wine_tsx11_unlock();
3486 static long prev_time, start_time;
3487 static unsigned long frames, frames_total;
3489 DWORD time = GetTickCount();
3492 /* every 1.5 seconds */
3493 if (time - prev_time > 1500) {
3494 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3495 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3498 if(start_time == 0) start_time = time;
3505 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3507 WineGLPixelFormat *fmt;
3510 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id);
3515 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3516 wine_tsx11_unlock();
3520 #else /* no OpenGL includes */
3522 static inline void opengl_error(void)
3525 if (!warned++) ERR("No OpenGL support compiled in.\n");
3528 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3533 void mark_drawable_dirty(Drawable old, Drawable new)
3537 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3541 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3546 /***********************************************************************
3547 * ChoosePixelFormat (X11DRV.@)
3549 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3550 const PIXELFORMATDESCRIPTOR *ppfd) {
3555 /***********************************************************************
3556 * DescribePixelFormat (X11DRV.@)
3558 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3561 PIXELFORMATDESCRIPTOR *ppfd) {
3566 /***********************************************************************
3567 * GetPixelFormat (X11DRV.@)
3569 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3574 /***********************************************************************
3575 * SetPixelFormat (X11DRV.@)
3577 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3579 const PIXELFORMATDESCRIPTOR *ppfd) {
3584 /***********************************************************************
3585 * SwapBuffers (X11DRV.@)
3587 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3593 * X11DRV_wglCopyContext
3595 * For OpenGL32 wglCopyContext.
3597 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3603 * X11DRV_wglCreateContext
3605 * For OpenGL32 wglCreateContext.
3607 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3613 * X11DRV_wglDeleteContext
3615 * For OpenGL32 wglDeleteContext.
3617 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3623 * X11DRV_wglGetProcAddress
3625 * For OpenGL32 wglGetProcAddress.
3627 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3632 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3638 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3644 * X11DRV_wglMakeCurrent
3646 * For OpenGL32 wglMakeCurrent.
3648 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3654 * X11DRV_wglShareLists
3656 * For OpenGL32 wglShareLists.
3658 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3664 * X11DRV_wglUseFontBitmapsA
3666 * For OpenGL32 wglUseFontBitmapsA.
3668 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3675 * X11DRV_wglUseFontBitmapsW
3677 * For OpenGL32 wglUseFontBitmapsW.
3679 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3686 * X11DRV_wglSetPixelFormatWINE
3688 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3689 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3691 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3697 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3702 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3707 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3712 #endif /* defined(HAVE_OPENGL) */