2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* IDirect3D IUnknown parts follow: */
40 HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
42 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
44 if (IsEqualGUID(riid, &IID_IUnknown)
45 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
46 IUnknown_AddRef(iface);
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
56 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
64 ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
65 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
71 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
72 /* Activate this when it's implemented in wined3d(d3d7 merge)
73 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
75 IWineD3DDevice_Release(This->WineD3DDevice);
76 HeapFree(GetProcessHeap(), 0, This);
81 /* IDirect3DDevice Interface follow: */
82 HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
83 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
85 TRACE("(%p) : Relay\n", This);
86 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
89 UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
90 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 TRACE("(%p) Relay\n", This);
93 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
96 HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
97 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
99 TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
100 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
103 HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
104 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
108 TRACE("(%p) Relay\n", This);
110 if (NULL == ppD3D8) {
111 return D3DERR_INVALIDCALL;
113 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
114 if (hr == D3D_OK && pWineD3D != NULL)
116 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
117 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
119 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
122 TRACE("(%p) returning %p\b",This , *ppD3D8);
126 HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
127 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
128 HRESULT hrc = D3D_OK;
129 WINED3DCAPS *pWineCaps;
131 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
133 return D3DERR_INVALIDCALL;
135 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
136 if(pWineCaps == NULL){
137 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
140 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
141 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
142 HeapFree(GetProcessHeap(), 0, pWineCaps);
143 TRACE("Returning %p %p\n", This, pCaps);
147 HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
149 TRACE("(%p) Relay\n", This);
150 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
153 HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
155 TRACE("(%p) Relay\n", This);
156 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
159 HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
161 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
162 TRACE("(%p) Relay\n", This);
163 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
166 void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
167 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
168 TRACE("(%p) Relay\n", This);
169 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
172 BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
174 TRACE("(%p) Relay\n", This);
176 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
179 HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
180 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
181 IDirect3DSwapChain8Impl* object;
182 HRESULT hrc = D3D_OK;
183 WINED3DPRESENT_PARAMETERS localParameters;
185 TRACE("(%p) Relay\n", This);
187 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
188 if (NULL == object) {
189 FIXME("Allocation of memory failed\n");
191 return D3DERR_OUTOFVIDEOMEMORY;
194 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
196 /* Allocate an associated WineD3DDevice object */
197 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
198 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
199 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
200 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
201 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
202 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
203 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
204 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
205 localParameters.Windowed = &pPresentationParameters->Windowed;
206 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
207 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
208 localParameters.Flags = &pPresentationParameters->Flags;
209 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
210 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
213 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
215 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
216 HeapFree(GetProcessHeap(), 0 , object);
219 *pSwapChain = (IDirect3DSwapChain8 *)object;
221 TRACE("(%p) returning %p\n", This, *pSwapChain);
225 HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
226 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
227 WINED3DPRESENT_PARAMETERS localParameters;
228 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
230 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
231 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
232 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
233 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
234 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
235 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
236 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
237 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
238 localParameters.Windowed = &pPresentationParameters->Windowed;
239 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
240 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
241 localParameters.Flags = &pPresentationParameters->Flags;
242 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
243 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
244 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
247 HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
248 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
249 TRACE("(%p) Relay\n", This);
250 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
253 HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
254 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
255 IWineD3DSurface *retSurface = NULL;
258 TRACE("(%p) Relay\n", This);
260 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
261 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
262 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
263 IWineD3DSurface_Release(retSurface);
268 HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
269 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
270 TRACE("(%p) Relay\n", This);
272 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
275 void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277 TRACE("(%p) Relay\n", This);
279 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp);
282 void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
283 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
284 TRACE("(%p) Relay\n", This);
286 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
289 HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
290 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
291 IDirect3DTexture8Impl *object;
292 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
293 HRESULT hrc = D3D_OK;
295 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
297 /* Allocate the storage for the device */
298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
300 if (NULL == object) {
301 FIXME("Allocation of memory failed\n");
302 /* *ppTexture = NULL; */
303 return D3DERR_OUTOFVIDEOMEMORY;
306 object->lpVtbl = &Direct3DTexture8_Vtbl;
308 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
309 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
313 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
314 HeapFree(GetProcessHeap(), 0, object);
315 /* *ppTexture = NULL; */
317 *ppTexture = (LPDIRECT3DTEXTURE8) object;
320 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
324 HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
325 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
326 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
328 IDirect3DVolumeTexture8Impl *object;
329 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
330 HRESULT hrc = D3D_OK;
332 TRACE("(%p) Relay\n", This);
334 /* Allocate the storage for the device */
335 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
336 if (NULL == object) {
337 FIXME("(%p) allocation of memory failed\n", This);
338 *ppVolumeTexture = NULL;
339 return D3DERR_OUTOFVIDEOMEMORY;
342 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
344 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
345 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
346 (IUnknown *)object, D3D8CB_CreateVolume);
351 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
352 HeapFree(GetProcessHeap(), 0, object);
353 *ppVolumeTexture = NULL;
355 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
357 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
361 HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
362 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
364 IDirect3DCubeTexture8Impl *object;
365 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
368 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
370 /* Allocate the storage for the device */
371 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
373 if (NULL == object) {
374 FIXME("(%p) allocation of CubeTexture failed\n", This);
375 *ppCubeTexture = NULL;
376 return D3DERR_OUTOFVIDEOMEMORY;
379 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
381 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
382 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
383 D3D8CB_CreateSurface);
388 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
389 HeapFree(GetProcessHeap(), 0, object);
390 *ppCubeTexture = NULL;
392 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
395 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
399 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
400 IDirect3DVertexBuffer8Impl *object;
401 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
402 HRESULT hrc = D3D_OK;
404 TRACE("(%p) Relay\n", This);
405 /* Allocate the storage for the device */
406 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
407 if (NULL == object) {
408 FIXME("Allocation of memory failed\n");
409 *ppVertexBuffer = NULL;
410 return D3DERR_OUTOFVIDEOMEMORY;
413 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
415 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
420 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
421 HeapFree(GetProcessHeap(), 0, object);
422 *ppVertexBuffer = NULL;
424 IUnknown_AddRef(iface);
425 object->parentDevice = iface;
426 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
431 HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
432 IDirect3DIndexBuffer8Impl *object;
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 HRESULT hrc = D3D_OK;
436 TRACE("(%p) Relay\n", This);
437 /* Allocate the storage for the device */
438 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
439 if (NULL == object) {
440 FIXME("Allocation of memory failed\n");
441 *ppIndexBuffer = NULL;
442 return D3DERR_OUTOFVIDEOMEMORY;
445 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
447 TRACE("Calling wined3d create index buffer\n");
448 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
453 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
454 HeapFree(GetProcessHeap(), 0, object);
455 *ppIndexBuffer = NULL;
457 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
462 HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
464 IDirect3DSurface8Impl *object;
465 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
466 TRACE("(%p) Relay\n", This);
467 if(MultisampleQuality < 0) {
468 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
469 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
470 MultisampleQuality=0;
473 if(MultisampleQuality > 0){
474 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
477 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
479 MultisampleQuality=0;
481 /*FIXME: Check MAX bounds of MultisampleQuality*/
483 /* Allocate the storage for the device */
484 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
485 if (NULL == object) {
486 FIXME("Allocation of memory failed\n");
488 return D3DERR_OUTOFVIDEOMEMORY;
491 object->lpVtbl = &Direct3DSurface8_Vtbl;
494 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
496 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL,(IUnknown *)object);
497 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
499 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
500 HeapFree(GetProcessHeap(), 0, object);
503 *ppSurface = (LPDIRECT3DSURFACE8) object;
508 HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
511 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
514 HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
516 /* TODO: Verify that Discard is false */
517 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
518 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
519 D3DPOOL_DEFAULT, MultiSample, 0);
522 HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
525 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
528 HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
529 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
531 TRACE("(%p) Relay\n" , This);
533 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
534 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
537 HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
538 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
539 TRACE("(%p) Relay\n" , This);
541 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
544 HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
545 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
546 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
548 TRACE("(%p) Relay\n" , This);
550 if (pDestSurface == NULL) {
551 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
552 return D3DERR_INVALIDCALL;
555 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
558 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
559 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
560 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
561 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
562 TRACE("(%p) Relay\n" , This);
564 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
566 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface);
569 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
570 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
572 IWineD3DSurface *pRenderTarget;
574 TRACE("(%p) Relay\n" , This);
576 if (ppRenderTarget == NULL) {
577 return D3DERR_INVALIDCALL;
579 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
581 if (hr == D3D_OK && pRenderTarget != NULL) {
582 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
583 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
585 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
586 *ppRenderTarget = NULL;
592 HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
595 IWineD3DSurface *pZStencilSurface;
597 TRACE("(%p) Relay\n" , This);
598 if(ppZStencilSurface == NULL){
599 return D3DERR_INVALIDCALL;
602 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
603 if(hr == D3D_OK && pZStencilSurface != NULL){
604 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
605 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
607 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
608 *ppZStencilSurface = NULL;
614 HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
615 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
616 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
619 HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
620 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
621 TRACE("(%p) Relay\n" , This);
623 return IWineD3DDevice_EndScene(This->WineD3DDevice);
626 HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
627 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
628 TRACE("(%p) Relay\n" , This);
630 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
633 HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
634 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
635 TRACE("(%p) Relay\n" , This);
637 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
640 HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
641 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
642 TRACE("(%p) Relay\n" , This);
644 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
647 HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
649 TRACE("(%p) Relay\n" , This);
651 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
654 HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
655 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
656 TRACE("(%p) Relay\n" , This);
658 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
661 HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
662 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
663 TRACE("(%p) Relay\n" , This);
665 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
668 HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
669 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
670 TRACE("(%p) Relay\n" , This);
671 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
672 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
675 HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
676 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
677 TRACE("(%p) Relay\n" , This);
678 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
679 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
682 HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
683 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
684 TRACE("(%p) Relay\n" , This);
685 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
686 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
689 HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 TRACE("(%p) Relay\n" , This);
692 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
693 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
696 HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
697 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
698 TRACE("(%p) Relay\n" , This);
700 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
703 HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
704 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
705 TRACE("(%p) Relay\n" , This);
707 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
710 HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
711 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
712 TRACE("(%p) Relay\n" , This);
714 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
717 HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
718 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
719 TRACE("(%p) Relay\n" , This);
721 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
724 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
725 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
726 TRACE("(%p) Relay\n" , This);
728 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
731 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
735 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
738 HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
739 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
741 TRACE("(%p)\n", This);
743 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
746 HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
747 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
749 IWineD3DStateBlock* wineD3DStateBlock;
750 IDirect3DStateBlock8Impl* object;
752 TRACE("(%p) Relay\n", This);
754 /* Tell wineD3D to endstatablock before anything else (in case we run out
755 * of memory later and cause locking problems)
757 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
759 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
763 /* allocate a new IDirectD3DStateBlock */
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
766 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
768 object->wineD3DStateBlock = wineD3DStateBlock;
770 *pToken = (DWORD)object;
771 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
776 HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
777 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
778 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
780 TRACE("(%p) %p Relay\n", This, pSB);
782 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
785 HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
786 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
787 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
789 TRACE("(%p) %p Relay\n", This, pSB);
791 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
794 HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
795 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
796 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
798 TRACE("(%p) Relay\n", This);
800 while(IUnknown_Release((IUnknown *)pSB));
805 HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
806 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
807 IDirect3DStateBlock8Impl *object;
808 HRESULT hrc = D3D_OK;
810 TRACE("(%p) Relay\n", This);
812 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
813 if (NULL == object) {
814 FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock8Impl));
816 return E_OUTOFMEMORY;
818 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
821 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
823 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
824 HeapFree(GetProcessHeap(), 0, object);
827 *pToken = (DWORD)object;
829 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
834 HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
835 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
836 TRACE("(%p) Relay\n" , This);
837 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
838 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
841 HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
842 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
843 TRACE("(%p) Relay\n" , This);
845 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
848 HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
849 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
850 IWineD3DBaseTexture *retTexture = NULL;
853 TRACE("(%p) Relay\n" , This);
855 if(ppTexture == NULL){
856 return D3DERR_INVALIDCALL;
859 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
860 if (rc == D3D_OK && NULL != retTexture) {
861 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
862 IWineD3DBaseTexture_Release(retTexture);
864 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
871 HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
872 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
873 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
875 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
876 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
879 HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
880 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
881 TRACE("(%p) Relay\n" , This);
884 case D3DTSS_ADDRESSU:
885 Type = WINED3DSAMP_ADDRESSU;
887 case D3DTSS_ADDRESSV:
888 Type = WINED3DSAMP_ADDRESSV;
890 case D3DTSS_ADDRESSW:
891 Type = WINED3DSAMP_ADDRESSW;
893 case D3DTSS_BORDERCOLOR:
894 Type = WINED3DSAMP_BORDERCOLOR;
896 case D3DTSS_MAGFILTER:
897 Type = WINED3DSAMP_MAGFILTER;
899 case D3DTSS_MAXANISOTROPY:
900 Type = WINED3DSAMP_MAXANISOTROPY;
902 case D3DTSS_MAXMIPLEVEL:
903 Type = WINED3DSAMP_MAXMIPLEVEL;
905 case D3DTSS_MINFILTER:
906 Type = WINED3DSAMP_MINFILTER;
908 case D3DTSS_MIPFILTER:
909 Type = WINED3DSAMP_MIPFILTER;
911 case D3DTSS_MIPMAPLODBIAS:
912 Type = WINED3DSAMP_MIPMAPLODBIAS;
915 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
918 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
921 HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
922 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
923 TRACE("(%p) Relay\n" , This);
926 case D3DTSS_ADDRESSU:
927 Type = WINED3DSAMP_ADDRESSU;
929 case D3DTSS_ADDRESSV:
930 Type = WINED3DSAMP_ADDRESSV;
932 case D3DTSS_ADDRESSW:
933 Type = WINED3DSAMP_ADDRESSW;
935 case D3DTSS_BORDERCOLOR:
936 Type = WINED3DSAMP_BORDERCOLOR;
938 case D3DTSS_MAGFILTER:
939 Type = WINED3DSAMP_MAGFILTER;
941 case D3DTSS_MAXANISOTROPY:
942 Type = WINED3DSAMP_MAXANISOTROPY;
944 case D3DTSS_MAXMIPLEVEL:
945 Type = WINED3DSAMP_MAXMIPLEVEL;
947 case D3DTSS_MINFILTER:
948 Type = WINED3DSAMP_MINFILTER;
950 case D3DTSS_MIPFILTER:
951 Type = WINED3DSAMP_MIPFILTER;
953 case D3DTSS_MIPMAPLODBIAS:
954 Type = WINED3DSAMP_MIPMAPLODBIAS;
957 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
960 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
963 HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
964 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
965 TRACE("(%p) Relay\n" , This);
967 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
970 HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
971 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
972 FIXME("(%p) : stub\n", This);
976 HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
977 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
978 TRACE("(%p) Relay\n" , This);
980 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
983 HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
984 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
985 TRACE("(%p) Relay\n" , This);
987 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
990 HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
991 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
992 TRACE("(%p) Relay\n" , This);
994 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
997 HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
998 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
999 TRACE("(%p) Relay\n" , This);
1001 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1004 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1005 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1006 TRACE("(%p) Relay\n" , This);
1008 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1011 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1012 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1013 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1014 TRACE("(%p) Relay\n" , This);
1016 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1019 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1020 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1021 TRACE("(%p) Relay\n" , This);
1023 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1026 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1027 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1028 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1029 UINT VertexStreamZeroStride) {
1030 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1031 TRACE("(%p) Relay\n" , This);
1033 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1034 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1037 HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1038 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1039 TRACE("(%p) Relay\n" , This);
1041 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1044 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1045 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1046 HRESULT hrc = D3D_OK;
1047 IDirect3DVertexShader8Impl *object;
1049 /* Setup a stub object for now */
1050 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1051 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1052 if (NULL == object) {
1053 FIXME("Allocation of memory failed\n");
1055 return D3DERR_OUTOFVIDEOMEMORY;
1059 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1060 /* Usage is missing ..*/
1061 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1064 /* free up object */
1065 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1066 HeapFree(GetProcessHeap(), 0, object);
1069 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1071 while(This->vShaders[i] != NULL && i < MAX_SHADERS) ++i;
1072 if (MAX_SHADERS == i) {
1073 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1074 hrc = E_OUTOFMEMORY;
1076 IUnknown_AddRef(iface);
1077 object->parentDevice = iface;
1078 This->vShaders[i] = object;
1079 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1082 TRACE("(%p) : returning %p\n", This, object);
1087 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1088 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1089 HRESULT hrc = D3D_OK;
1091 TRACE("(%p) : Relay\n", This);
1092 if (VS_HIGHESTFIXEDFXF >= pShader) {
1093 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
1094 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1096 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1097 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1099 TRACE("Setting shader\n");
1100 if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1101 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1102 hrc = D3DERR_INVALIDCALL;
1104 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1105 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1108 TRACE("(%p) : returning hr(%lu)\n", This, hrc);
1113 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1114 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1115 IWineD3DVertexShader *pShader;
1116 HRESULT hrc = D3D_OK;
1118 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1119 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1120 if (D3D_OK == hrc) {
1123 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
1124 IWineD3DVertexShader_Release(pShader);
1125 while(This->vShaders[i] != (IDirect3DVertexShader8Impl *)ppShader && i < MAX_SHADERS) ++i;
1126 if (i < MAX_SHADERS) {
1127 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1129 WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This, (IDirect3DVertexShader8Impl *)ppShader);
1133 WARN("(%p) : The shader has been set to NULL\n", This);
1135 /* TODO: Find out what should be returned, e.g. the FVF */
1137 hrc = D3DERR_INVALIDCALL;
1140 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
1142 TRACE("(%p) : returning %p\n", This, (IDirect3DVertexShader8 *)*ppShader);
1147 HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1149 HRESULT hrc = D3D_OK;
1150 TRACE("(%p) Relay\n", This);
1151 if (pShader <= VS_HIGHESTFIXEDFXF) {
1152 WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This);
1153 hrc = D3DERR_INVALIDCALL;
1154 } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1155 FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This);
1156 hrc = D3DERR_INVALIDCALL;
1158 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1159 while(IUnknown_Release((IUnknown *)shader));
1160 This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)] = NULL;
1167 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1168 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1169 TRACE("(%p) : Relay\n", This);
1171 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1174 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1175 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1176 TRACE("(%p) : Relay\n", This);
1178 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1181 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1182 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1184 TRACE("(%p) : Relay\n", This);
1185 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1186 return D3DERR_INVALIDCALL;
1188 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1189 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1191 TRACE("(%p) : Relay\n", This);
1192 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1195 HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1196 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1197 TRACE("(%p) Relay\n", This);
1198 /* FIXME: store base vertex index properly */
1199 This->baseVertexIndex = baseVertexIndex;
1200 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1201 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1205 HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1206 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1207 IWineD3DIndexBuffer *retIndexData = NULL;
1208 HRESULT rc = D3D_OK;
1211 TRACE("(%p) Relay\n", This);
1213 if(ppIndexData == NULL){
1214 return D3DERR_INVALIDCALL;
1217 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1218 if (D3D_OK == rc && NULL != retIndexData) {
1219 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1220 IWineD3DVertexBuffer_Release(retIndexData);
1222 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1223 *ppIndexData = NULL;
1225 /* FIXME: store base vertex index properly */
1226 *pBaseVertexIndex = This->baseVertexIndex;
1229 HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1230 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1231 IDirect3DPixelShader8Impl *object;
1232 HRESULT hrc = D3D_OK;
1234 if (NULL == ppShader) {
1235 TRACE("(%p) Invalid call\n", This);
1236 return D3DERR_INVALIDCALL;
1238 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1240 if (NULL == object) {
1241 return E_OUTOFMEMORY;
1245 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1246 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1247 if (D3D_OK != hrc) {
1248 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1249 HeapFree(GetProcessHeap(), 0 , object);
1252 *ppShader = (DWORD)object;
1257 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1261 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1262 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1263 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1264 TRACE("(%p) Relay\n", This);
1266 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1269 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1271 IWineD3DPixelShader *object;
1273 HRESULT hrc = D3D_OK;
1274 TRACE("(%p) Relay\n", This);
1275 if (NULL == ppShader) {
1276 TRACE("(%p) Invalid call\n", This);
1277 return D3DERR_INVALIDCALL;
1280 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1281 if (D3D_OK == hrc && NULL != object) {
1282 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
1283 IWineD3DPixelShader_Release(object);
1285 *ppShader = (DWORD)NULL;
1288 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1292 HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1293 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1294 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1295 TRACE("(%p) Relay\n", This);
1297 if (NULL != shader) {
1298 while(IUnknown_Release((IUnknown *)shader));
1304 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1306 TRACE("(%p) Relay\n", This);
1308 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1311 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1312 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1313 TRACE("(%p) Relay\n", This);
1315 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1318 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1319 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1321 TRACE("(%p) : Relay\n", This);
1322 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1325 HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1327 TRACE("(%p) Relay\n", This);
1329 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1332 HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1333 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1334 TRACE("(%p) Relay\n", This);
1336 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1339 HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1340 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1341 TRACE("(%p) Relay\n", This);
1343 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1346 HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1347 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1348 TRACE("(%p) Relay\n" , This);
1350 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1351 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1352 0/* Offset in bytes */, Stride);
1355 HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1356 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1357 IWineD3DVertexBuffer *retStream = NULL;
1358 HRESULT rc = D3D_OK;
1360 TRACE("(%p) Relay\n" , This);
1362 if(pStream == NULL){
1363 return D3DERR_INVALIDCALL;
1366 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1367 if (rc == D3D_OK && NULL != retStream) {
1368 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1369 IWineD3DVertexBuffer_Release(retStream);
1371 FIXME("Call to GetStreamSource failed %p\n", pStride);
1379 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1381 IDirect3DDevice8Impl_QueryInterface,
1382 IDirect3DDevice8Impl_AddRef,
1383 IDirect3DDevice8Impl_Release,
1384 IDirect3DDevice8Impl_TestCooperativeLevel,
1385 IDirect3DDevice8Impl_GetAvailableTextureMem,
1386 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1387 IDirect3DDevice8Impl_GetDirect3D,
1388 IDirect3DDevice8Impl_GetDeviceCaps,
1389 IDirect3DDevice8Impl_GetDisplayMode,
1390 IDirect3DDevice8Impl_GetCreationParameters,
1391 IDirect3DDevice8Impl_SetCursorProperties,
1392 IDirect3DDevice8Impl_SetCursorPosition,
1393 IDirect3DDevice8Impl_ShowCursor,
1394 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1395 IDirect3DDevice8Impl_Reset,
1396 IDirect3DDevice8Impl_Present,
1397 IDirect3DDevice8Impl_GetBackBuffer,
1398 IDirect3DDevice8Impl_GetRasterStatus,
1399 IDirect3DDevice8Impl_SetGammaRamp,
1400 IDirect3DDevice8Impl_GetGammaRamp,
1401 IDirect3DDevice8Impl_CreateTexture,
1402 IDirect3DDevice8Impl_CreateVolumeTexture,
1403 IDirect3DDevice8Impl_CreateCubeTexture,
1404 IDirect3DDevice8Impl_CreateVertexBuffer,
1405 IDirect3DDevice8Impl_CreateIndexBuffer,
1406 IDirect3DDevice8Impl_CreateRenderTarget,
1407 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1408 IDirect3DDevice8Impl_CreateImageSurface,
1409 IDirect3DDevice8Impl_CopyRects,
1410 IDirect3DDevice8Impl_UpdateTexture,
1411 IDirect3DDevice8Impl_GetFrontBuffer,
1412 IDirect3DDevice8Impl_SetRenderTarget,
1413 IDirect3DDevice8Impl_GetRenderTarget,
1414 IDirect3DDevice8Impl_GetDepthStencilSurface,
1415 IDirect3DDevice8Impl_BeginScene,
1416 IDirect3DDevice8Impl_EndScene,
1417 IDirect3DDevice8Impl_Clear,
1418 IDirect3DDevice8Impl_SetTransform,
1419 IDirect3DDevice8Impl_GetTransform,
1420 IDirect3DDevice8Impl_MultiplyTransform,
1421 IDirect3DDevice8Impl_SetViewport,
1422 IDirect3DDevice8Impl_GetViewport,
1423 IDirect3DDevice8Impl_SetMaterial,
1424 IDirect3DDevice8Impl_GetMaterial,
1425 IDirect3DDevice8Impl_SetLight,
1426 IDirect3DDevice8Impl_GetLight,
1427 IDirect3DDevice8Impl_LightEnable,
1428 IDirect3DDevice8Impl_GetLightEnable,
1429 IDirect3DDevice8Impl_SetClipPlane,
1430 IDirect3DDevice8Impl_GetClipPlane,
1431 IDirect3DDevice8Impl_SetRenderState,
1432 IDirect3DDevice8Impl_GetRenderState,
1433 IDirect3DDevice8Impl_BeginStateBlock,
1434 IDirect3DDevice8Impl_EndStateBlock,
1435 IDirect3DDevice8Impl_ApplyStateBlock,
1436 IDirect3DDevice8Impl_CaptureStateBlock,
1437 IDirect3DDevice8Impl_DeleteStateBlock,
1438 IDirect3DDevice8Impl_CreateStateBlock,
1439 IDirect3DDevice8Impl_SetClipStatus,
1440 IDirect3DDevice8Impl_GetClipStatus,
1441 IDirect3DDevice8Impl_GetTexture,
1442 IDirect3DDevice8Impl_SetTexture,
1443 IDirect3DDevice8Impl_GetTextureStageState,
1444 IDirect3DDevice8Impl_SetTextureStageState,
1445 IDirect3DDevice8Impl_ValidateDevice,
1446 IDirect3DDevice8Impl_GetInfo,
1447 IDirect3DDevice8Impl_SetPaletteEntries,
1448 IDirect3DDevice8Impl_GetPaletteEntries,
1449 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1450 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1451 IDirect3DDevice8Impl_DrawPrimitive,
1452 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1453 IDirect3DDevice8Impl_DrawPrimitiveUP,
1454 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1455 IDirect3DDevice8Impl_ProcessVertices,
1456 IDirect3DDevice8Impl_CreateVertexShader,
1457 IDirect3DDevice8Impl_SetVertexShader,
1458 IDirect3DDevice8Impl_GetVertexShader,
1459 IDirect3DDevice8Impl_DeleteVertexShader,
1460 IDirect3DDevice8Impl_SetVertexShaderConstant,
1461 IDirect3DDevice8Impl_GetVertexShaderConstant,
1462 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1463 IDirect3DDevice8Impl_GetVertexShaderFunction,
1464 IDirect3DDevice8Impl_SetStreamSource,
1465 IDirect3DDevice8Impl_GetStreamSource,
1466 IDirect3DDevice8Impl_SetIndices,
1467 IDirect3DDevice8Impl_GetIndices,
1468 IDirect3DDevice8Impl_CreatePixelShader,
1469 IDirect3DDevice8Impl_SetPixelShader,
1470 IDirect3DDevice8Impl_GetPixelShader,
1471 IDirect3DDevice8Impl_DeletePixelShader,
1472 IDirect3DDevice8Impl_SetPixelShaderConstant,
1473 IDirect3DDevice8Impl_GetPixelShaderConstant,
1474 IDirect3DDevice8Impl_GetPixelShaderFunction,
1475 IDirect3DDevice8Impl_DrawRectPatch,
1476 IDirect3DDevice8Impl_DrawTriPatch,
1477 IDirect3DDevice8Impl_DeletePatch
1480 /* Internal function called back during the CreateDevice to create a render target */
1481 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1482 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1483 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1485 HRESULT res = D3D_OK;
1486 IDirect3DSurface8Impl *d3dSurface = NULL;
1487 BOOL Lockable = TRUE;
1489 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1493 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1495 if (res == D3D_OK) {
1496 *ppSurface = d3dSurface->wineD3DSurface;
1498 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);