2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2005 Jason Edmeades
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVertexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DResource)
39 || IsEqualGUID(riid, &IID_IWineD3DVertexBuffer)){
40 IUnknown_AddRef(iface);
48 ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
49 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
50 ULONG ref = InterlockedIncrement(&This->resource.ref);
51 TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
55 ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
56 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
57 ULONG ref = InterlockedDecrement(&This->resource.ref);
58 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
60 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
61 HeapFree(GetProcessHeap(), 0, This);
66 /* ****************************************************
67 IWineD3DVertexBuffer IWineD3DResource parts follow
68 **************************************************** */
69 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
70 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
73 HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
77 HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
81 HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
82 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
85 DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
86 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
89 DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
90 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
93 void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
94 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
97 WINED3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
98 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
101 HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
102 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
105 /* ******************************************************
106 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
107 ****************************************************** */
108 HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
109 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
110 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->resource.allocatedMemory + OffsetToLock, This->resource.allocatedMemory, OffsetToLock);
111 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
112 *ppbData = This->resource.allocatedMemory + OffsetToLock;
115 HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
116 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
117 TRACE("(%p) : stub\n", This);
120 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, WINED3DVERTEXBUFFER_DESC *pDesc) {
121 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
123 TRACE("(%p)\n", This);
124 pDesc->Format = This->resource.format;
125 pDesc->Type = This->resource.resourceType;
126 pDesc->Usage = This->resource.usage;
127 pDesc->Pool = This->resource.pool;
128 pDesc->Size = This->resource.size;
129 pDesc->FVF = This->fvf;
133 const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
136 IWineD3DVertexBufferImpl_QueryInterface,
137 IWineD3DVertexBufferImpl_AddRef,
138 IWineD3DVertexBufferImpl_Release,
139 /* IWineD3DResource */
140 IWineD3DVertexBufferImpl_GetParent,
141 IWineD3DVertexBufferImpl_GetDevice,
142 IWineD3DVertexBufferImpl_SetPrivateData,
143 IWineD3DVertexBufferImpl_GetPrivateData,
144 IWineD3DVertexBufferImpl_FreePrivateData,
145 IWineD3DVertexBufferImpl_SetPriority,
146 IWineD3DVertexBufferImpl_GetPriority,
147 IWineD3DVertexBufferImpl_PreLoad,
148 IWineD3DVertexBufferImpl_GetType,
149 /* IWineD3DVertexBuffer */
150 IWineD3DVertexBufferImpl_Lock,
151 IWineD3DVertexBufferImpl_Unlock,
152 IWineD3DVertexBufferImpl_GetDesc
155 BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset) {
156 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
158 return This->resource.allocatedMemory + iOffset;
161 HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface) {