2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
85 static const struct wined3d_extension_map gl_extension_map[] =
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
89 {"GL_APPLE_fence", APPLE_FENCE, 0 },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
92 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
93 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
96 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
102 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
103 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
104 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
108 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
109 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
110 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
111 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
112 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
113 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
114 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
115 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
116 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
120 {"GL_ARB_shadow", ARB_SHADOW, 0 },
121 {"GL_ARB_sync", ARB_SYNC, 0 },
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
155 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
162 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
163 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
164 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
165 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
166 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
167 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
168 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
169 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
170 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
171 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
172 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
173 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
174 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
175 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
176 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
177 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
178 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
181 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
182 {"GL_NV_fence", NV_FENCE, 0 },
183 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
184 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
185 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
186 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
187 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
188 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
189 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
190 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
191 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
192 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
193 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
194 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
195 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
196 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
197 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
198 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
199 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
200 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
203 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
206 static const struct wined3d_extension_map wgl_extension_map[] =
208 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
209 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
210 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
213 /**********************************************************
214 * Utility functions follow
215 **********************************************************/
217 const struct min_lookup minMipLookup[] =
219 /* NONE POINT LINEAR */
220 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
221 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
225 const struct min_lookup minMipLookup_noFilter[] =
227 /* NONE POINT LINEAR */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
233 const struct min_lookup minMipLookup_noMip[] =
235 /* NONE POINT LINEAR */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
238 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
241 const GLenum magLookup[] =
243 /* NONE POINT LINEAR */
244 GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 const GLenum magLookup_noFilter[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263 * i.e., there is no GL Context - Get a default rendering context to enable the
264 * function query some info from GL.
267 struct wined3d_fake_gl_ctx
273 HGLRC restore_gl_ctx;
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
278 TRACE_(d3d_caps)("Destroying fake GL context.\n");
280 if (!pwglMakeCurrent(NULL, NULL))
282 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
296 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
300 /* Do not call while under the GL lock. */
301 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
303 PIXELFORMATDESCRIPTOR pfd;
306 TRACE("getting context...\n");
308 ctx->restore_dc = pwglGetCurrentDC();
309 ctx->restore_gl_ctx = pwglGetCurrentContext();
311 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
312 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
313 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
316 ERR_(d3d_caps)("Failed to create a window.\n");
320 ctx->dc = GetDC(ctx->wnd);
323 ERR_(d3d_caps)("Failed to get a DC.\n");
327 /* PixelFormat selection */
328 ZeroMemory(&pfd, sizeof(pfd));
329 pfd.nSize = sizeof(pfd);
331 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
332 pfd.iPixelType = PFD_TYPE_RGBA;
334 pfd.iLayerType = PFD_MAIN_PLANE;
336 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
339 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
340 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
343 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
344 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
346 /* Create a GL context. */
347 ctx->gl_ctx = pwglCreateContext(ctx->dc);
350 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
354 /* Make it the current GL context. */
355 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
357 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
364 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
366 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
368 if (ctx->wnd) DestroyWindow(ctx->wnd);
370 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
372 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
378 /* Adjust the amount of used texture memory */
379 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
381 adapter->UsedTextureRam += amount;
382 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
383 return adapter->UsedTextureRam;
386 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
388 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
389 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
392 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
394 ULONG refcount = InterlockedIncrement(&wined3d->ref);
396 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
401 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
403 ULONG refcount = InterlockedDecrement(&wined3d->ref);
405 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
411 for (i = 0; i < wined3d->adapter_count; ++i)
413 wined3d_adapter_cleanup(&wined3d->adapters[i]);
415 HeapFree(GetProcessHeap(), 0, wined3d);
421 /* GL locking is done by the caller */
422 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
426 const char *testcode =
428 "PARAM C[66] = { program.env[0..65] };\n"
430 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
431 "ARL A0.x, zero.x;\n"
432 "MOV result.position, C[A0.x + 65];\n"
436 GL_EXTCALL(glGenProgramsARB(1, &prog));
438 ERR("Failed to create an ARB offset limit test program\n");
440 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
441 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
442 strlen(testcode), testcode));
445 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
446 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
448 } else TRACE("OpenGL implementation allows offsets > 63\n");
450 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
451 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
452 checkGLcall("ARB vp offset limit test cleanup");
457 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
461 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
463 if (gl_extension_map[i].extension == ext)
464 return gl_extension_map[i].version;
469 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
470 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
472 if (card_vendor != HW_VENDOR_AMD) return FALSE;
473 if (device == CARD_AMD_RADEON_9500) return TRUE;
474 if (device == CARD_AMD_RADEON_X700) return TRUE;
475 if (device == CARD_AMD_RADEON_X1600) return TRUE;
479 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
480 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
482 if (card_vendor == HW_VENDOR_NVIDIA)
484 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
485 device == CARD_NVIDIA_GEFORCEFX_5600 ||
486 device == CARD_NVIDIA_GEFORCEFX_5800)
494 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
495 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
497 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
498 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
499 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
501 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
502 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
503 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
504 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
505 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
506 * the chance that other implementations support them is rather small since Win32 QuickTime uses
507 * DirectDraw, not OpenGL.
509 * This test has been moved into wined3d_guess_gl_vendor()
511 if (gl_vendor == GL_VENDOR_APPLE)
518 /* Context activation is done by the caller. */
519 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
521 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
522 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
523 * all the texture. This function detects this bug by its symptom and disables PBOs
526 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
527 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
528 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
529 * read back is compared to the original. If they are equal PBOs are assumed to work,
530 * otherwise the PBO extension is disabled. */
532 static const unsigned int pattern[] =
534 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
535 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
536 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
537 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
539 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
541 /* No PBO -> No point in testing them. */
542 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
546 while (glGetError());
547 glGenTextures(1, &texture);
548 glBindTexture(GL_TEXTURE_2D, texture);
550 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
551 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
552 checkGLcall("Specifying the PBO test texture");
554 GL_EXTCALL(glGenBuffersARB(1, &pbo));
555 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
556 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
557 checkGLcall("Specifying the PBO test pbo");
559 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
560 checkGLcall("Loading the PBO test texture");
562 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
565 wglFinish(); /* just to be sure */
567 memset(check, 0, sizeof(check));
569 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
570 checkGLcall("Reading back the PBO test texture");
572 glDeleteTextures(1, &texture);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
574 checkGLcall("PBO test cleanup");
578 if (memcmp(check, pattern, sizeof(check)))
580 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
581 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
582 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
586 TRACE_(d3d_caps)("PBO test successful.\n");
590 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
593 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
596 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
600 if (card_vendor != HW_VENDOR_AMD) return FALSE;
601 if (device == CARD_AMD_RADEON_X1600) return FALSE;
605 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
609 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
610 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
611 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
614 * dx10 cards usually have 64 varyings */
615 return gl_info->limits.glsl_varyings > 44;
618 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
624 /* A GL context is provided by the caller */
625 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
626 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
635 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
636 error = glGetError();
639 if(error == GL_NO_ERROR)
641 TRACE("GL Implementation accepts 4 component specular color pointers\n");
646 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
647 debug_glerror(error));
652 /* A GL context is provided by the caller */
653 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
654 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
659 const char *testcode =
661 "OPTION NV_vertex_program2;\n"
662 "MOV result.clip[0], 0.0;\n"
663 "MOV result.position, 0.0;\n"
666 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
671 GL_EXTCALL(glGenProgramsARB(1, &prog));
674 ERR("Failed to create the NVvp clip test program\n");
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
679 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
680 strlen(testcode), testcode));
681 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
684 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
689 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
691 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
692 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
693 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
699 /* Context activation is done by the caller. */
700 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
701 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
703 char data[4 * 4 * 4];
707 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
709 memset(data, 0xcc, sizeof(data));
713 glGenTextures(1, &tex);
714 glBindTexture(GL_TEXTURE_2D, tex);
715 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
716 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
718 checkGLcall("glTexImage2D");
720 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
721 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
722 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
723 checkGLcall("glFramebufferTexture2D");
725 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
726 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
727 checkGLcall("glCheckFramebufferStatus");
729 memset(data, 0x11, sizeof(data));
730 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glTexSubImage2D");
733 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
734 glClear(GL_COLOR_BUFFER_BIT);
735 checkGLcall("glClear");
737 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
738 checkGLcall("glGetTexImage");
740 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
741 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
742 glBindTexture(GL_TEXTURE_2D, 0);
743 checkGLcall("glBindTexture");
745 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
746 glDeleteTextures(1, &tex);
747 checkGLcall("glDeleteTextures");
751 return *(DWORD *)data == 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
765 glGenTextures(1, &tex);
766 glBindTexture(GL_TEXTURE_2D, tex);
767 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
768 checkGLcall("glTexImage2D");
770 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
771 checkGLcall("glGetTexLevelParameteriv");
772 TRACE("Real color depth is %d\n", size);
774 glBindTexture(GL_TEXTURE_2D, 0);
775 checkGLcall("glBindTexture");
776 glDeleteTextures(1, &tex);
777 checkGLcall("glDeleteTextures");
784 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
787 return gl_vendor == GL_VENDOR_FGLRX;
790 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
792 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
793 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
794 * allow 48 different offsets or other helper immediate values. */
795 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
796 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
799 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
801 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
802 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
803 * If real NP2 textures are used, the driver falls back to software. We could just remove the
804 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
805 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
806 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
807 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
809 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
810 * has this extension promoted to core. The extension loading code sets this extension supported
811 * due to that, so this code works on fglrx as well. */
812 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
814 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
815 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
816 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
820 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
822 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
823 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
824 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
825 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
826 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
827 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
829 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
830 * triggering the software fallback. There is not much we can do here apart from disabling the
831 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
832 * in wined3d_adapter_init_gl_caps).
833 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
834 * post-processing effects in the game "Max Payne 2").
835 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
836 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
837 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
838 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
841 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
843 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
844 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
845 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
846 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
847 * according to the spec.
849 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
850 * makes the shader slower and eats instruction slots which should be available to the d3d app.
852 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
853 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
854 * this workaround is activated on cards that do not need it, it won't break things, just affect
855 * performance negatively. */
856 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
857 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
860 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
862 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
865 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
867 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
870 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
872 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
875 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
877 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
880 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
882 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
885 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
887 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
890 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
892 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
893 selected texture formats. They are apparently the only DX9 class GPUs
895 Also, DX9-era GPUs are somewhat limited with float textures
896 filtering and blending. */
897 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
902 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
903 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
904 void (*apply)(struct wined3d_gl_info *gl_info);
905 const char *description;
908 static const struct driver_quirk quirk_table[] =
911 match_amd_r300_to_500,
913 "AMD normalized texrect quirk"
917 quirk_apple_glsl_constants,
918 "Apple GLSL uniform override"
923 "Geforce 5 NP2 disable"
928 "Init texcoord .w for Apple Intel GPU driver"
931 match_apple_nonr500ati,
933 "Init texcoord .w for Apple ATI >= r600 GPU driver"
938 "Reserved varying for gl_ClipPos"
941 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
942 * GL implementations accept it. The Mac GL is the only implementation known to
945 * If we can pass 4 component specular colors, do it, because (a) we don't have
946 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
947 * passes specular alpha to the pixel shader if any is used. Otherwise the
948 * specular alpha is used to pass the fog coordinate, which we pass to opengl
949 * via GL_EXT_fog_coord.
951 match_allows_spec_alpha,
952 quirk_allows_specular_alpha,
953 "Allow specular alpha quirk"
956 match_broken_nv_clip,
957 quirk_disable_nvvp_clip,
958 "Apple NV_vertex_program clip bug quirk"
961 match_fbo_tex_update,
962 quirk_fbo_tex_update,
963 "FBO rebind for attachment updates"
968 "True RGBA16 is not available"
973 "Not printing GLSL infolog"
976 match_not_dx10_capable,
977 quirk_limited_tex_filtering,
978 "Texture filtering, blending and VTF support is limited"
982 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
983 * reporting a driver version is moot because we are not the Windows driver, and we have different
984 * bugs, features, etc.
986 * The driver version has the form "x.y.z.w".
988 * "x" is the Windows version the driver is meant for:
995 * "y" is the maximum Direct3D version the driver supports.
996 * y -> d3d version mapping:
1005 * "z" is the subversion number.
1007 * "w" is the vendor specific driver build number.
1010 struct driver_version_information
1012 enum wined3d_display_driver driver;
1013 enum wined3d_driver_model driver_model;
1014 const char *driver_name; /* name of Windows driver */
1015 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1016 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1017 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1020 /* The driver version table contains driver information for different devices on several OS versions. */
1021 static const struct driver_version_information driver_version_table[] =
1024 * - Radeon HD2x00 (R600) and up supported by current drivers.
1025 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1026 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1027 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1028 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1029 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1030 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1031 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1032 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1033 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1036 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1037 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1038 * igxprd32.dll but the GMA800 driver was never updated. */
1039 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1040 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1041 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1042 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1043 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1044 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1047 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1048 * - GeforceFX support is up to 173.x on <= XP
1049 * - Geforce2MX/3/4 up to 96.x on <= XP
1050 * - TNT/Geforce1/2 up to 71.x on <= XP
1051 * All version numbers used below are from the Linux nvidia drivers. */
1052 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1053 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1054 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1055 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1056 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1059 struct gpu_description
1061 WORD vendor; /* reported PCI card vendor ID */
1062 WORD card; /* reported PCI card device ID */
1063 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1064 enum wined3d_display_driver driver;
1065 unsigned int vidmem;
1068 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1069 * found on a board containing a specific GPU. */
1070 static const struct gpu_description gpu_description_table[] =
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1134 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1163 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1179 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1180 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1181 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1182 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1183 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1186 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1187 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1188 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1189 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1193 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1194 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1199 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1200 enum wined3d_driver_model driver_model)
1204 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1205 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1207 const struct driver_version_information *entry = &driver_version_table[i];
1209 if (entry->driver == driver && entry->driver_model == driver_model)
1211 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1212 entry->driver_name, entry->version, entry->subversion, entry->build);
1220 static void init_driver_info(struct wined3d_driver_info *driver_info,
1221 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1223 OSVERSIONINFOW os_version;
1224 WORD driver_os_version;
1226 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1227 enum wined3d_driver_model driver_model;
1228 const struct driver_version_information *version_info;
1230 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1232 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1233 vendor = wined3d_settings.pci_vendor_id;
1235 driver_info->vendor = vendor;
1237 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1239 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1240 device = wined3d_settings.pci_device_id;
1242 driver_info->device = device;
1244 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1245 * overrides the pci ids to a card which is not in our database. */
1246 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1248 memset(&os_version, 0, sizeof(os_version));
1249 os_version.dwOSVersionInfoSize = sizeof(os_version);
1250 if (!GetVersionExW(&os_version))
1252 ERR("Failed to get OS version, reporting 2000/XP.\n");
1253 driver_os_version = 6;
1254 driver_model = DRIVER_MODEL_NT5X;
1258 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1259 switch (os_version.dwMajorVersion)
1262 /* If needed we could distinguish between 9x and NT4, but this code won't make
1263 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1265 driver_os_version = 4;
1266 driver_model = DRIVER_MODEL_WIN9X;
1270 driver_os_version = 6;
1271 driver_model = DRIVER_MODEL_NT5X;
1275 if (os_version.dwMinorVersion == 0)
1277 driver_os_version = 7;
1278 driver_model = DRIVER_MODEL_NT6X;
1282 if (os_version.dwMinorVersion > 1)
1284 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1285 os_version.dwMajorVersion, os_version.dwMinorVersion);
1287 driver_os_version = 8;
1288 driver_model = DRIVER_MODEL_NT6X;
1293 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1294 os_version.dwMajorVersion, os_version.dwMinorVersion);
1295 driver_os_version = 6;
1296 driver_model = DRIVER_MODEL_NT5X;
1301 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1302 * This means that unless the ids are overridden, we will always find a GPU description. */
1303 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1305 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1307 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1309 driver_info->description = gpu_description_table[i].description;
1310 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1311 driver = gpu_description_table[i].driver;
1316 if (wined3d_settings.emulated_textureram)
1318 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1319 driver_info->vidmem = wined3d_settings.emulated_textureram;
1322 /* Try to obtain driver version information for the current Windows version. This fails in
1324 * - the gpu is not available on the currently selected OS version:
1325 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1326 * version information for the current Windows version is returned instead of faked info.
1327 * We do the same and assume the default Windows version to emulate is WinXP.
1329 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1330 * For now return the XP driver info. Perhaps later on we should return VESA.
1332 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1333 * This could be an indication that our database is not up to date, so this should be fixed.
1335 version_info = get_driver_version_info(driver, driver_model);
1338 driver_info->name = version_info->driver_name;
1339 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1340 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1344 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1347 driver_info->name = version_info->driver_name;
1348 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1349 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1353 driver_info->description = "Direct3D HAL";
1354 driver_info->name = "Display";
1355 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1356 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1358 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1359 vendor, device, driver_model);
1363 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1364 driver_info->version_high, driver_info->version_low);
1367 /* Context activation is done by the caller. */
1368 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1369 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1373 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1375 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1376 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1377 quirk_table[i].apply(gl_info);
1380 /* Find out if PBOs work as they are supposed to. */
1381 test_pbo_functionality(gl_info);
1384 static DWORD wined3d_parse_gl_version(const char *gl_version)
1386 const char *ptr = gl_version;
1390 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1392 while (isdigit(*ptr)) ++ptr;
1393 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1397 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1399 return MAKEDWORD_VERSION(major, minor);
1402 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1403 const char *gl_vendor_string, const char *gl_renderer)
1406 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1407 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1408 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1410 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1411 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1412 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1413 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1414 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1415 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1416 * DirectDraw, not OpenGL. */
1417 if (gl_info->supported[APPLE_FENCE]
1418 && gl_info->supported[APPLE_CLIENT_STORAGE]
1419 && gl_info->supported[APPLE_FLUSH_RENDER]
1420 && gl_info->supported[APPLE_YCBCR_422])
1421 return GL_VENDOR_APPLE;
1423 if (strstr(gl_vendor_string, "NVIDIA"))
1424 return GL_VENDOR_NVIDIA;
1426 if (strstr(gl_vendor_string, "ATI"))
1427 return GL_VENDOR_FGLRX;
1429 if (strstr(gl_vendor_string, "Intel(R)")
1430 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1431 || strstr(gl_renderer, "Intel")
1432 || strstr(gl_vendor_string, "Intel Inc."))
1433 return GL_VENDOR_INTEL;
1435 if (strstr(gl_vendor_string, "Mesa")
1436 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1437 || strstr(gl_vendor_string, "DRI R300 Project")
1438 || strstr(gl_vendor_string, "X.Org R300 Project")
1439 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1440 || strstr(gl_vendor_string, "VMware, Inc.")
1441 || strstr(gl_renderer, "Mesa")
1442 || strstr(gl_renderer, "Gallium"))
1443 return GL_VENDOR_MESA;
1445 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1446 debugstr_a(gl_vendor_string));
1448 return GL_VENDOR_UNKNOWN;
1451 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1453 if (strstr(gl_vendor_string, "NVIDIA")
1454 || strstr(gl_vendor_string, "Nouveau")
1455 || strstr(gl_vendor_string, "nouveau"))
1456 return HW_VENDOR_NVIDIA;
1458 if (strstr(gl_vendor_string, "ATI")
1459 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1460 || strstr(gl_vendor_string, "X.Org R300 Project")
1461 || strstr(gl_renderer, "AMD")
1462 || strstr(gl_renderer, "R100")
1463 || strstr(gl_renderer, "R200")
1464 || strstr(gl_renderer, "R300")
1465 || strstr(gl_renderer, "R600")
1466 || strstr(gl_renderer, "R700"))
1467 return HW_VENDOR_AMD;
1469 if (strstr(gl_vendor_string, "Intel(R)")
1470 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1471 || strstr(gl_renderer, "Intel")
1472 || strstr(gl_renderer, "i915")
1473 || strstr(gl_vendor_string, "Intel Inc."))
1474 return HW_VENDOR_INTEL;
1476 if (strstr(gl_vendor_string, "Mesa")
1477 || strstr(gl_vendor_string, "Brian Paul")
1478 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1479 || strstr(gl_vendor_string, "VMware, Inc."))
1480 return HW_VENDOR_SOFTWARE;
1482 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1484 return HW_VENDOR_NVIDIA;
1487 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1491 if (gl_info->supported[ARB_MULTITEXTURE])
1493 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1494 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1495 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1497 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1498 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1500 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1501 && gl_info->supported[ARB_VERTEX_SHADER])
1503 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1509 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1510 const char *gl_renderer)
1512 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1515 if (d3d_level >= 10)
1519 const char *renderer;
1520 enum wined3d_pci_device id;
1524 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1525 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1526 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1527 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1528 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1529 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1530 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1531 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1532 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1533 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1534 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1535 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1536 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1537 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1538 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1539 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1540 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1541 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1542 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1543 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1544 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1545 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1546 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1547 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1548 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1549 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1550 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1551 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1552 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1553 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1554 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1555 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1556 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1558 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1559 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1560 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1562 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1563 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1564 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1565 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1567 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1568 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1569 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1570 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1571 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1572 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1573 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1574 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1575 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1576 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1577 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1578 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1579 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1580 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1581 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1582 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1583 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1584 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1587 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1589 if (strstr(gl_renderer, cards[i].renderer))
1593 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1594 return CARD_NVIDIA_GEFORCE_8300GS;
1597 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1598 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1600 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1604 const char *renderer;
1605 enum wined3d_pci_device id;
1609 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1611 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1612 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1613 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1614 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1615 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1616 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1617 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1618 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1619 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1620 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1621 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1624 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1626 if (strstr(gl_renderer, cards[i].renderer))
1630 /* Geforce 6/7 - lowend */
1631 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1636 /* GeforceFX - highend */
1637 if (strstr(gl_renderer, "5800")
1638 || strstr(gl_renderer, "5900")
1639 || strstr(gl_renderer, "5950")
1640 || strstr(gl_renderer, "Quadro FX"))
1642 return CARD_NVIDIA_GEFORCEFX_5800;
1645 /* GeforceFX - midend */
1646 if (strstr(gl_renderer, "5600")
1647 || strstr(gl_renderer, "5650")
1648 || strstr(gl_renderer, "5700")
1649 || strstr(gl_renderer, "5750"))
1651 return CARD_NVIDIA_GEFORCEFX_5600;
1654 /* GeforceFX - lowend */
1655 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1660 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1662 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1665 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1670 if (strstr(gl_renderer, "GeForce4 MX"))
1672 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1675 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1677 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1680 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1682 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1685 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1688 if (strstr(gl_renderer, "TNT2"))
1690 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1693 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1696 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1697 const char *gl_renderer)
1699 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1701 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1703 * Beware: renderer string do not match exact card model,
1704 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1705 if (d3d_level >= 10)
1711 const char *renderer;
1712 enum wined3d_pci_device id;
1716 /* Northern Islands */
1717 {"HD 6900", CARD_AMD_RADEON_HD6900},
1718 {"HD 6800", CARD_AMD_RADEON_HD6800},
1719 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1721 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1723 {"HD 6600", CARD_AMD_RADEON_HD6600},
1724 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1725 {"HD 6500", CARD_AMD_RADEON_HD6600},
1726 {"HD 6400", CARD_AMD_RADEON_HD6400},
1727 {"HD 6300", CARD_AMD_RADEON_HD6300},
1728 {"HD 6200", CARD_AMD_RADEON_HD6300},
1730 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1731 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1732 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1733 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1734 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1735 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1736 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1737 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1741 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1742 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1743 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1744 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1745 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1746 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1747 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1748 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1749 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1750 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1751 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1752 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1753 /* R600/R700 integrated */
1754 {"HD 3300", CARD_AMD_RADEON_HD3200},
1755 {"HD 3200", CARD_AMD_RADEON_HD3200},
1756 {"HD 3100", CARD_AMD_RADEON_HD3200},
1758 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1759 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1760 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1761 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1762 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1763 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1764 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1765 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1769 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1770 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1773 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1775 if (strstr(gl_renderer, cards[i].renderer))
1779 /* Default for when no GPU has been found */
1780 return CARD_AMD_RADEON_HD3200;
1786 if (strstr(gl_renderer, "X1600")
1787 || strstr(gl_renderer, "X1650")
1788 || strstr(gl_renderer, "X1800")
1789 || strstr(gl_renderer, "X1900")
1790 || strstr(gl_renderer, "X1950"))
1792 return CARD_AMD_RADEON_X1600;
1795 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797 if (strstr(gl_renderer, "X700")
1798 || strstr(gl_renderer, "X800")
1799 || strstr(gl_renderer, "X850")
1800 || strstr(gl_renderer, "X1300")
1801 || strstr(gl_renderer, "X1400")
1802 || strstr(gl_renderer, "X1450")
1803 || strstr(gl_renderer, "X1550")
1804 || strstr(gl_renderer, "X2300")
1805 || strstr(gl_renderer, "X2500")
1806 || strstr(gl_renderer, "HD 2300")
1809 return CARD_AMD_RADEON_X700;
1812 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813 if (strstr(gl_renderer, "Radeon Xpress"))
1815 return CARD_AMD_RADEON_XPRESS_200M;
1819 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1823 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1826 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1828 return CARD_AMD_RAGE_128PRO;
1831 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1832 const char *gl_renderer)
1838 const char *renderer;
1839 enum wined3d_pci_device id;
1844 {"Ivybridge Server", CARD_INTEL_IVBS},
1845 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1846 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1848 {"Sandybridge Server", CARD_INTEL_SNBS},
1849 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1850 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1852 {"Ironlake Mobile", CARD_INTEL_ILKM},
1853 {"Ironlake Desktop", CARD_INTEL_ILKD},
1855 {"B43", CARD_INTEL_B43},
1856 {"G41", CARD_INTEL_G41},
1857 {"G45", CARD_INTEL_G45},
1858 {"Q45", CARD_INTEL_Q45},
1859 {"Integrated Graphics Device", CARD_INTEL_IGD},
1860 {"GM45", CARD_INTEL_GM45},
1862 {"965GME", CARD_INTEL_965GME},
1863 {"965GM", CARD_INTEL_965GM},
1864 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1865 {"946GZ", CARD_INTEL_946GZ},
1866 {"965G", CARD_INTEL_965G},
1867 {"965Q", CARD_INTEL_965Q},
1869 {"Pineview M", CARD_INTEL_PNVM},
1870 {"Pineview G", CARD_INTEL_PNVG},
1871 {"IGD", CARD_INTEL_PNVG},
1872 {"Q33", CARD_INTEL_Q33},
1873 {"G33", CARD_INTEL_G33},
1874 {"Q35", CARD_INTEL_Q35},
1875 {"945GME", CARD_INTEL_945GME},
1876 {"945GM", CARD_INTEL_945GM},
1877 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1878 {"945G", CARD_INTEL_945G},
1880 {"915GM", CARD_INTEL_915GM},
1881 {"E7221G", CARD_INTEL_E7221G},
1882 {"915G", CARD_INTEL_915G},
1884 {"865G", CARD_INTEL_865G},
1885 {"845G", CARD_INTEL_845G},
1886 {"855GM", CARD_INTEL_855GM},
1887 {"830M", CARD_INTEL_830M},
1890 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1892 if (strstr(gl_renderer, cards[i].renderer))
1896 return CARD_INTEL_915G;
1899 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1900 const char *gl_renderer)
1905 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1907 * Beware: renderer string do not match exact card model,
1908 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909 if (strstr(gl_renderer, "Gallium"))
1911 /* 20101109 - These are never returned by current Gallium radeon
1912 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1914 * These are returned but not handled: RC410, RV380. */
1917 const char *renderer;
1918 enum wined3d_pci_device id;
1922 /* Northern Islands */
1923 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1924 {"BARTS", CARD_AMD_RADEON_HD6800},
1925 {"TURKS", CARD_AMD_RADEON_HD6600},
1926 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1927 {"SUMO", CARD_AMD_RADEON_HD6550D},
1928 {"CAICOS", CARD_AMD_RADEON_HD6400},
1929 {"PALM", CARD_AMD_RADEON_HD6300},
1931 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935 {"CEDAR", CARD_AMD_RADEON_HD5400},
1937 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1938 {"RV790", CARD_AMD_RADEON_HD4800},
1939 {"RV770", CARD_AMD_RADEON_HD4800},
1940 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1941 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1942 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1943 /* R600/R700 integrated */
1944 {"RS880", CARD_AMD_RADEON_HD3200},
1945 {"RS780", CARD_AMD_RADEON_HD3200},
1947 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1948 {"R600", CARD_AMD_RADEON_HD2900},
1949 {"RV670", CARD_AMD_RADEON_HD2900},
1950 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951 {"RV630", CARD_AMD_RADEON_HD2600},
1952 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1953 {"RV610", CARD_AMD_RADEON_HD2350},
1955 {"R580", CARD_AMD_RADEON_X1600},
1956 {"R520", CARD_AMD_RADEON_X1600},
1957 {"RV570", CARD_AMD_RADEON_X1600},
1958 {"RV560", CARD_AMD_RADEON_X1600},
1959 {"RV535", CARD_AMD_RADEON_X1600},
1960 {"RV530", CARD_AMD_RADEON_X1600},
1961 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1962 {"RV515", CARD_AMD_RADEON_X700},
1964 {"R481", CARD_AMD_RADEON_X700},
1965 {"R480", CARD_AMD_RADEON_X700},
1966 {"R430", CARD_AMD_RADEON_X700},
1967 {"R423", CARD_AMD_RADEON_X700},
1968 {"R420", CARD_AMD_RADEON_X700},
1969 {"R410", CARD_AMD_RADEON_X700},
1970 {"RV410", CARD_AMD_RADEON_X700},
1971 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1980 {"R360", CARD_AMD_RADEON_9500},
1981 {"R350", CARD_AMD_RADEON_9500},
1982 {"R300", CARD_AMD_RADEON_9500},
1983 {"RV370", CARD_AMD_RADEON_9500},
1984 {"RV360", CARD_AMD_RADEON_9500},
1985 {"RV351", CARD_AMD_RADEON_9500},
1986 {"RV350", CARD_AMD_RADEON_9500},
1989 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1991 if (strstr(gl_renderer, cards[i].renderer))
1996 d3d_level = d3d_level_from_gl_info(gl_info);
1997 if (d3d_level >= 10)
1998 return CARD_AMD_RADEON_HD2600;
2004 const char *renderer;
2005 enum wined3d_pci_device id;
2010 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2011 {"(RV790", CARD_AMD_RADEON_HD4800},
2012 {"(RV770", CARD_AMD_RADEON_HD4800},
2013 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2014 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2015 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2016 /* R600/R700 integrated */
2017 {"RS880", CARD_AMD_RADEON_HD3200},
2018 {"RS780", CARD_AMD_RADEON_HD3200},
2020 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2021 {"(R600", CARD_AMD_RADEON_HD2900},
2022 {"(RV670", CARD_AMD_RADEON_HD2900},
2023 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024 {"(RV630", CARD_AMD_RADEON_HD2600},
2025 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2026 {"(RV610", CARD_AMD_RADEON_HD2350},
2029 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2031 if (strstr(gl_renderer, cards[i].renderer))
2035 return CARD_AMD_RADEON_9500;
2039 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2042 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2044 return CARD_AMD_RAGE_128PRO;
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048 const char *gl_renderer)
2055 const char *renderer;
2056 enum wined3d_pci_device id;
2061 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2112 {"nv20", CARD_NVIDIA_GEFORCE3},
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2118 {"nv16", CARD_NVIDIA_GEFORCE2},
2119 {"nv15", CARD_NVIDIA_GEFORCE2},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2121 {"nv10", CARD_NVIDIA_GEFORCE},
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT},
2125 {"nv03", CARD_NVIDIA_RIVA_128},
2128 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2130 if (strstr(gl_renderer, cards[i].renderer))
2134 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2136 d3d_level = d3d_level_from_gl_info(gl_info);
2137 if (d3d_level >= 10)
2138 return CARD_NVIDIA_GEFORCE_8800GTX;
2140 return CARD_NVIDIA_GEFORCEFX_5800;
2142 return CARD_NVIDIA_GEFORCE3;
2144 return CARD_NVIDIA_GEFORCE;
2146 return CARD_NVIDIA_RIVA_TNT;
2147 return CARD_NVIDIA_RIVA_128;
2151 struct vendor_card_selection
2153 enum wined3d_gl_vendor gl_vendor;
2154 enum wined3d_pci_vendor card_vendor;
2155 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2156 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2161 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2162 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2163 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2164 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2165 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2166 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2167 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2168 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2169 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2178 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179 * different GPUs with roughly the same features. In most cases GPUs from a
2180 * certain family differ in clockspeeds, the amount of video memory and the
2181 * number of shader pipelines.
2183 * A Direct3D device object contains the PCI id (vendor + device) of the
2184 * videocard which is used for rendering. Various applications use this
2185 * information to get a rough estimation of the features of the card and
2186 * some might use it for enabling 3d effects only on certain types of
2187 * videocards. In some cases games might even use it to work around bugs
2188 * which happen on certain videocards/driver combinations. The problem is
2189 * that OpenGL only exposes a rendering string containing the name of the
2190 * videocard and not the PCI id.
2192 * Various games depend on the PCI id, so somehow we need to provide one.
2193 * A simple option is to parse the renderer string and translate this to
2194 * the right PCI id. This is a lot of work because there are more than 200
2195 * GPUs just for Nvidia. Various cards share the same renderer string, so
2196 * the amount of code might be 'small' but there are quite a number of
2197 * exceptions which would make this a pain to maintain. Another way would
2198 * be to query the PCI id from the operating system (assuming this is the
2199 * videocard which is used for rendering which is not always the case).
2200 * This would work but it is not very portable. Second it would not work
2201 * well in, let's say, a remote X situation in which the amount of 3d
2202 * features which can be used is limited.
2204 * As said most games only use the PCI id to get an indication of the
2205 * capabilities of the card. It doesn't really matter if the given id is
2206 * the correct one if we return the id of a card with similar 3d features.
2208 * The code below checks the OpenGL capabilities of a videocard and matches
2209 * that to a certain level of Direct3D functionality. Once a card passes
2210 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211 * least a GeforceFX. To give a better estimate we do a basic check on the
2212 * renderer string but if that won't pass we return a default card. This
2213 * way is better than maintaining a full card database as even without a
2214 * full database we can return a card with similar features. Second the
2215 * size of the database can be made quite small because when you know what
2216 * type of 3d functionality a card has, you know to which GPU family the
2217 * GPU must belong. Because of this you only have to check a small part of
2218 * the renderer string to distinguishes between different models from that
2221 * The code also selects a default amount of video memory which we will
2222 * use for an estimation of the amount of free texture memory. In case of
2223 * real D3D the amount of texture memory includes video memory and system
2224 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225 * HyperMemory). We don't know how much system memory can be addressed by
2226 * the system but we can make a reasonable estimation about the amount of
2227 * video memory. If the value is slightly wrong it doesn't matter as we
2228 * didn't include AGP-like memory which makes the amount of addressable
2229 * memory higher and second OpenGL isn't that critical it moves to system
2230 * memory behind our backs if really needed. Note that the amount of video
2231 * memory can be overruled using a registry setting. */
2235 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2237 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2240 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2244 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2247 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249 * them a good generic choice. */
2250 *card_vendor = HW_VENDOR_NVIDIA;
2251 d3d_level = d3d_level_from_gl_info(gl_info);
2253 return CARD_NVIDIA_GEFORCEFX_5600;
2255 return CARD_NVIDIA_GEFORCE3;
2257 return CARD_NVIDIA_GEFORCE;
2259 return CARD_NVIDIA_RIVA_TNT;
2260 return CARD_NVIDIA_RIVA_128;
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2265 int vs_selected_mode, ps_selected_mode;
2267 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274 else return &ffp_fragment_pipeline;
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2279 int vs_selected_mode, ps_selected_mode;
2281 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284 return &none_shader_backend;
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2289 int vs_selected_mode, ps_selected_mode;
2291 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294 else return &ffp_blit;
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298 const struct wined3d_extension_map *map, UINT entry_count)
2306 while (isspace(*extensions))
2309 while (!isspace(*extensions) && *extensions)
2312 len = extensions - start;
2316 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2318 for (i = 0; i < entry_count; ++i)
2320 if (len == strlen(map[i].extension_string)
2321 && !memcmp(start, map[i].extension_string, len))
2323 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2324 gl_info->supported[map[i].extension] = TRUE;
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2335 #define USE_GL_FUNC(type, pfn, ext, replace) \
2336 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2337 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2338 else gl_info->pfn = NULL;
2343 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2348 /* Context activation is done by the caller. */
2349 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2351 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2352 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2353 const char *GL_Extensions = NULL;
2354 const char *WGL_Extensions = NULL;
2355 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2356 struct fragment_caps fragment_caps;
2357 enum wined3d_gl_vendor gl_vendor;
2358 enum wined3d_pci_vendor card_vendor;
2359 enum wined3d_pci_device device;
2361 GLfloat gl_floatv[2];
2366 TRACE_(d3d_caps)("(%p)\n", gl_info);
2370 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2371 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2372 if (!gl_renderer_str)
2375 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2379 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2380 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2384 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2388 /* Parse the GL_VERSION field into major and minor information */
2389 gl_version_str = (const char *)glGetString(GL_VERSION);
2390 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2391 if (!gl_version_str)
2394 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2397 gl_version = wined3d_parse_gl_version(gl_version_str);
2400 * Initialize openGL extension related variables
2401 * with Default values
2403 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2404 gl_info->limits.blends = 1;
2405 gl_info->limits.buffers = 1;
2406 gl_info->limits.textures = 1;
2407 gl_info->limits.texture_coords = 1;
2408 gl_info->limits.fragment_samplers = 1;
2409 gl_info->limits.vertex_samplers = 0;
2410 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2411 gl_info->limits.sampler_stages = 1;
2412 gl_info->limits.vertex_attribs = 16;
2413 gl_info->limits.glsl_vs_float_constants = 0;
2414 gl_info->limits.glsl_ps_float_constants = 0;
2415 gl_info->limits.arb_vs_float_constants = 0;
2416 gl_info->limits.arb_vs_native_constants = 0;
2417 gl_info->limits.arb_vs_instructions = 0;
2418 gl_info->limits.arb_vs_temps = 0;
2419 gl_info->limits.arb_ps_float_constants = 0;
2420 gl_info->limits.arb_ps_local_constants = 0;
2421 gl_info->limits.arb_ps_instructions = 0;
2422 gl_info->limits.arb_ps_temps = 0;
2424 /* Retrieve opengl defaults */
2425 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2426 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2427 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2429 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2430 gl_info->limits.lights = gl_max;
2431 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2433 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2434 gl_info->limits.texture_size = gl_max;
2435 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2437 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2438 gl_info->limits.pointsize_min = gl_floatv[0];
2439 gl_info->limits.pointsize_max = gl_floatv[1];
2440 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2442 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2443 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2447 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2453 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2455 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2457 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2458 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2460 /* Now work out what GL support this card really has */
2461 load_gl_funcs( gl_info, gl_version );
2463 hdc = pwglGetCurrentDC();
2464 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2465 if (GL_EXTCALL(wglGetExtensionsStringARB))
2466 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2467 if (!WGL_Extensions)
2468 WARN_(d3d_caps)("WGL extensions not supported.\n");
2470 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2471 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2475 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2476 * loading the functions, otherwise the code above will load the extension entry points instead of the
2477 * core functions, which may not work. */
2478 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2480 if (!gl_info->supported[gl_extension_map[i].extension]
2481 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2483 TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2484 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2488 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2490 if (gl_info->supported[APPLE_FENCE])
2492 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2493 * The apple extension interacts with some other apple exts. Disable the NV
2494 * extension if the apple one is support to prevent confusion in other parts
2496 gl_info->supported[NV_FENCE] = FALSE;
2498 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2500 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2502 * The enums are the same:
2503 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2504 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2505 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2506 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2507 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2509 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2511 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2512 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2514 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2516 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2517 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2520 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2522 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2523 * functionality. Prefer the ARB extension */
2524 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2526 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2528 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2529 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2531 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2533 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2534 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2536 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2538 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2539 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2541 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2543 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2544 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2546 if (gl_info->supported[NV_TEXTURE_SHADER2])
2548 if (gl_info->supported[NV_REGISTER_COMBINERS])
2550 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2551 * are supported. The nv extensions provide the same functionality as the
2552 * ATI one, and a bit more(signed pixelformats). */
2553 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2557 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2559 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2560 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2564 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2566 if (gl_info->supported[NV_REGISTER_COMBINERS])
2568 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2569 gl_info->limits.general_combiners = gl_max;
2570 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2572 if (gl_info->supported[ARB_DRAW_BUFFERS])
2574 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2575 gl_info->limits.buffers = gl_max;
2576 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2578 if (gl_info->supported[ARB_MULTITEXTURE])
2580 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2581 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2582 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2584 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2587 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2588 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2589 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2590 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2594 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2595 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2597 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2598 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2600 if (gl_info->supported[ARB_VERTEX_SHADER])
2603 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2604 gl_info->limits.vertex_samplers = tmp;
2605 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2606 gl_info->limits.combined_samplers = tmp;
2607 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2608 gl_info->limits.vertex_attribs = tmp;
2610 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2611 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2612 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2613 * shader is used with fixed function vertex processing we're fine too because fixed function
2614 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2615 * used we have to make sure that all vertex sampler setups are valid together with all
2616 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2617 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2618 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2619 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2620 * a fixed function pipeline anymore.
2622 * So this is just a check to check that our assumption holds true. If not, write a warning
2623 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2624 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2625 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2627 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2628 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2629 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2630 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2631 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2633 gl_info->limits.vertex_samplers = 0;
2638 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2640 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2641 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2643 if (gl_info->supported[ARB_VERTEX_BLEND])
2645 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2646 gl_info->limits.blends = gl_max;
2647 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2649 if (gl_info->supported[EXT_TEXTURE3D])
2651 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2652 gl_info->limits.texture3d_size = gl_max;
2653 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2655 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2657 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2658 gl_info->limits.anisotropy = gl_max;
2659 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2661 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2663 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2664 gl_info->limits.arb_ps_float_constants = gl_max;
2665 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2666 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2667 gl_info->limits.arb_ps_native_constants = gl_max;
2668 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2669 gl_info->limits.arb_ps_native_constants);
2670 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2671 gl_info->limits.arb_ps_temps = gl_max;
2672 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2673 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2674 gl_info->limits.arb_ps_instructions = gl_max;
2675 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2676 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2677 gl_info->limits.arb_ps_local_constants = gl_max;
2678 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2680 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2682 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2683 gl_info->limits.arb_vs_float_constants = gl_max;
2684 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2685 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2686 gl_info->limits.arb_vs_native_constants = gl_max;
2687 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2688 gl_info->limits.arb_vs_native_constants);
2689 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2690 gl_info->limits.arb_vs_temps = gl_max;
2691 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2692 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2693 gl_info->limits.arb_vs_instructions = gl_max;
2694 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2696 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2698 if (gl_info->supported[ARB_VERTEX_SHADER])
2700 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2701 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2702 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2704 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2706 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2707 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2708 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2709 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2710 gl_info->limits.glsl_varyings = gl_max;
2711 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2713 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2715 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2716 unsigned int major, minor;
2718 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2720 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2721 sscanf(str, "%u.%u", &major, &minor);
2722 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2724 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2726 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2730 gl_info->limits.shininess = 128.0f;
2732 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2734 /* If we have full NP2 texture support, disable
2735 * GL_ARB_texture_rectangle because we will never use it.
2736 * This saves a few redundant glDisable calls. */
2737 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2739 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2741 /* Disable NV_register_combiners and fragment shader if this is supported.
2742 * generally the NV extensions are preferred over the ATI ones, and this
2743 * extension is disabled if register_combiners and texture_shader2 are both
2744 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2745 * fragment processing support. */
2746 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2747 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2748 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2749 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2751 if (gl_info->supported[NV_HALF_FLOAT])
2753 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2754 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2756 checkGLcall("extension detection");
2760 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2761 adapter->shader_backend = select_shader_backend(gl_info);
2762 adapter->blitter = select_blit_implementation(gl_info);
2764 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2765 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2766 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2768 /* In some cases the number of texture stages can be larger than the number
2769 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2770 * shaders), but 8 texture stages (register combiners). */
2771 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2773 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2775 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2776 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2777 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2778 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2779 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2780 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2781 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2782 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2783 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2784 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2785 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2786 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2787 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2788 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2789 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2790 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2791 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2792 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2793 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2794 if (wined3d_settings.allow_multisampling)
2796 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2797 gl_info->limits.samples = gl_max;
2802 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2804 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2805 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2806 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2807 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2808 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2809 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2810 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2811 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2812 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2813 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2814 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2815 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2816 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2817 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2818 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2819 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2820 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2822 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2824 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2825 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2827 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2829 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2831 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2833 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2834 if (wined3d_settings.allow_multisampling)
2836 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2837 gl_info->limits.samples = gl_max;
2842 /* MRTs are currently only supported when FBOs are used. */
2843 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2845 gl_info->limits.buffers = 1;
2848 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2849 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2850 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2852 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2853 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2855 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2856 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2857 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2858 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2859 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2860 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2861 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2862 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2864 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2865 init_driver_info(driver_info, card_vendor, device);
2866 add_gl_compat_wrappers(gl_info);
2871 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2873 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2874 wined3d, wined3d->adapter_count);
2876 return wined3d->adapter_count;
2879 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2881 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2886 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2888 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2890 if (adapter_idx >= wined3d->adapter_count)
2893 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2896 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2897 of the same bpp but different resolutions */
2899 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2900 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2901 enum wined3d_format_id format_id)
2903 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2905 if (adapter_idx >= wined3d->adapter_count)
2908 /* TODO: Store modes per adapter and read it from the adapter structure */
2911 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2912 UINT format_bits = format->byte_count * CHAR_BIT;
2917 memset(&mode, 0, sizeof(mode));
2918 mode.dmSize = sizeof(mode);
2920 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2924 if (format_id == WINED3DFMT_UNKNOWN)
2926 /* This is for D3D8, do not enumerate P8 here */
2927 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2929 else if (mode.dmBitsPerPel == format_bits)
2935 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2941 FIXME_(d3d_caps)("Adapter not primary display.\n");
2947 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2948 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2949 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2951 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2952 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2954 /* Validate the parameters as much as possible */
2955 if (!mode || adapter_idx >= wined3d->adapter_count
2956 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2958 return WINED3DERR_INVALIDCALL;
2961 /* TODO: Store modes per adapter and read it from the adapter structure */
2964 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2965 UINT format_bits = format->byte_count * CHAR_BIT;
2971 ZeroMemory(&DevModeW, sizeof(DevModeW));
2972 DevModeW.dmSize = sizeof(DevModeW);
2974 /* If we are filtering to a specific format (D3D9), then need to skip
2975 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2976 just count through the ones with valid bit depths */
2977 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2979 if (format_id == WINED3DFMT_UNKNOWN)
2981 /* This is for D3D8, do not enumerate P8 here */
2982 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2984 else if (DevModeW.dmBitsPerPel == format_bits)
2992 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2993 return WINED3DERR_INVALIDCALL;
2997 /* Now get the display mode via the calculated index */
2998 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3000 mode->width = DevModeW.dmPelsWidth;
3001 mode->height = DevModeW.dmPelsHeight;
3002 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3003 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3004 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3006 if (format_id == WINED3DFMT_UNKNOWN)
3007 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3009 mode->format_id = format_id;
3013 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3014 return WINED3DERR_INVALIDCALL;
3017 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3018 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3019 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3023 FIXME_(d3d_caps)("Adapter not primary display\n");
3029 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3030 struct wined3d_display_mode *mode)
3032 const struct wined3d_adapter *adapter;
3034 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3036 if (!mode || adapter_idx >= wined3d->adapter_count)
3037 return WINED3DERR_INVALIDCALL;
3039 adapter = &wined3d->adapters[adapter_idx];
3045 ZeroMemory(&DevModeW, sizeof(DevModeW));
3046 DevModeW.dmSize = sizeof(DevModeW);
3048 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3049 mode->width = DevModeW.dmPelsWidth;
3050 mode->height = DevModeW.dmPelsHeight;
3051 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3052 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3053 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3054 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3056 /* Lie about the format. X11 can't change the color depth, and some
3057 * apps are pretty angry if they SetDisplayMode from 24 to 16 bpp and
3058 * find out that GetDisplayMode still returns 24 bpp. This should
3059 * probably be handled in winex11 instead. */
3060 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3062 WARN("Overriding format %s with stored format %s.\n",
3063 debug_d3dformat(mode->format_id),
3064 debug_d3dformat(adapter->screen_format));
3065 mode->format_id = adapter->screen_format;
3070 FIXME_(d3d_caps)("Adapter not primary display\n");
3073 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3074 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3078 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3079 and fields being inserted in the middle, a new structure is used in place */
3080 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3081 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3083 const struct wined3d_adapter *adapter;
3086 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3087 wined3d, adapter_idx, flags, identifier);
3089 if (adapter_idx >= wined3d->adapter_count)
3090 return WINED3DERR_INVALIDCALL;
3092 adapter = &wined3d->adapters[adapter_idx];
3094 /* Return the information requested */
3095 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3097 if (identifier->driver_size)
3099 const char *name = adapter->driver_info.name;
3100 len = min(strlen(name), identifier->driver_size - 1);
3101 memcpy(identifier->driver, name, len);
3102 identifier->driver[len] = '\0';
3105 if (identifier->description_size)
3107 const char *description = adapter->driver_info.description;
3108 len = min(strlen(description), identifier->description_size - 1);
3109 memcpy(identifier->description, description, len);
3110 identifier->description[len] = '\0';
3113 /* Note that d3d8 doesn't supply a device name. */
3114 if (identifier->device_name_size)
3116 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3118 len = strlen(device_name);
3119 if (len >= identifier->device_name_size)
3121 ERR("Device name size too small.\n");
3122 return WINED3DERR_INVALIDCALL;
3125 memcpy(identifier->device_name, device_name, len);
3126 identifier->device_name[len] = '\0';
3129 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3130 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3131 identifier->vendor_id = adapter->driver_info.vendor;
3132 identifier->device_id = adapter->driver_info.device;
3133 identifier->subsystem_id = 0;
3134 identifier->revision = 0;
3135 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3136 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3137 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3138 identifier->video_memory = adapter->TextureRam;
3143 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3144 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3146 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3148 /* Float formats need FBOs. If FBOs are used this function isn't called */
3149 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3151 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3152 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3154 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3158 if(cfg->redSize < redSize)
3161 if(cfg->greenSize < greenSize)
3164 if(cfg->blueSize < blueSize)
3167 if(cfg->alphaSize < alphaSize)
3173 /* Probably a RGBA_float or color index mode */
3177 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3178 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3180 BYTE depthSize, stencilSize;
3181 BOOL lockable = FALSE;
3183 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3185 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3189 /* Float formats need FBOs. If FBOs are used this function isn't called */
3190 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3192 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3195 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3196 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3197 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3198 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3201 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3202 * allow more stencil bits than requested. */
3203 if(cfg->stencilSize < stencilSize)
3209 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3210 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3211 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3213 const struct wined3d_format *rt_format;
3214 const struct wined3d_format *ds_format;
3215 const struct wined3d_adapter *adapter;
3217 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3218 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3219 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3220 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3222 if (adapter_idx >= wined3d->adapter_count)
3223 return WINED3DERR_INVALIDCALL;
3225 adapter = &wined3d->adapters[adapter_idx];
3226 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3227 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3228 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3230 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3231 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3233 TRACE_(d3d_caps)("Formats match.\n");
3239 const struct wined3d_pixel_format *cfgs;
3240 unsigned int cfg_count;
3243 cfgs = adapter->cfgs;
3244 cfg_count = adapter->cfg_count;
3245 for (i = 0; i < cfg_count; ++i)
3247 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3248 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3250 TRACE_(d3d_caps)("Formats match.\n");
3256 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3257 debug_d3dformat(render_target_format_id),
3258 debug_d3dformat(depth_stencil_format_id));
3260 return WINED3DERR_NOTAVAILABLE;
3263 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3264 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3265 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3267 const struct wined3d_gl_info *gl_info;
3269 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3270 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3271 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3272 windowed, multisample_type, quality_levels);
3274 if (adapter_idx >= wined3d->adapter_count)
3275 return WINED3DERR_INVALIDCALL;
3277 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3279 if (multisample_type > gl_info->limits.samples)
3281 TRACE("Returning not supported.\n");
3283 *quality_levels = 0;
3285 return WINED3DERR_NOTAVAILABLE;
3290 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3291 /* FIXME: This is probably wrong. */
3292 *quality_levels = gl_info->limits.samples;
3294 *quality_levels = 1;
3300 /* Check if we support bumpmapping for a format */
3301 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3303 /* Ask the fixed function pipeline implementation if it can deal
3304 * with the conversion. If we've got a GL extension giving native
3305 * support this will be an identity conversion. */
3306 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3307 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3310 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3311 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3312 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3314 /* Only allow depth/stencil formats */
3315 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3317 /* Blacklist formats not supported on Windows */
3318 switch (ds_format->id)
3320 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3321 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3322 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3329 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3331 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3332 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3338 /* Walk through all WGL pixel formats to find a match */
3339 for (i = 0; i < adapter->cfg_count; ++i)
3341 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3342 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3343 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3351 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3353 /* The flags entry of a format contains the filtering capability */
3354 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3355 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3361 /* Check the render target capabilities of a format */
3362 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3363 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3365 /* Filter out non-RT formats */
3366 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3367 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3369 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3370 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3371 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3374 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3375 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3377 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3378 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3379 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3380 TRACE_(d3d_caps)("[FAILED]\n");
3384 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3385 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3386 for (i = 0; i < adapter->cfg_count; ++i)
3388 if (cfgs[i].windowDrawable
3389 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3391 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3392 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3397 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3399 /* For now return TRUE for FBOs until we have some proper checks.
3400 * Note that this function will only be called when the format is around for texturing. */
3406 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3408 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3411 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3413 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3414 * doing the color fixup in shaders.
3415 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3416 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3418 int vs_selected_mode;
3419 int ps_selected_mode;
3420 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3422 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3423 TRACE_(d3d_caps)("[OK]\n");
3428 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3432 /* Check if a format support blending in combination with pixel shaders */
3433 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3434 const struct wined3d_format *format)
3436 /* The flags entry of a format contains the post pixel shader blending capability */
3437 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3442 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3444 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3445 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3446 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3447 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3448 * capability anyway.
3450 * For now lets report this on all formats, but in the future we may want to
3451 * restrict it to some should games need that
3456 /* Check if a texture format is supported on the given adapter */
3457 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3459 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3464 * supported: RGB(A) formats
3466 case WINED3DFMT_B8G8R8_UNORM:
3467 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3469 case WINED3DFMT_B8G8R8A8_UNORM:
3470 case WINED3DFMT_B8G8R8X8_UNORM:
3471 case WINED3DFMT_B5G6R5_UNORM:
3472 case WINED3DFMT_B5G5R5X1_UNORM:
3473 case WINED3DFMT_B5G5R5A1_UNORM:
3474 case WINED3DFMT_B4G4R4A4_UNORM:
3475 case WINED3DFMT_A8_UNORM:
3476 case WINED3DFMT_B4G4R4X4_UNORM:
3477 case WINED3DFMT_R8G8B8A8_UNORM:
3478 case WINED3DFMT_R8G8B8X8_UNORM:
3479 case WINED3DFMT_B10G10R10A2_UNORM:
3480 case WINED3DFMT_R10G10B10A2_UNORM:
3481 case WINED3DFMT_R16G16_UNORM:
3482 TRACE_(d3d_caps)("[OK]\n");
3485 case WINED3DFMT_B2G3R3_UNORM:
3486 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3490 * Not supported: Palettized
3491 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3492 * Since it is not widely available, don't offer it. Further no Windows driver offers
3493 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3495 case WINED3DFMT_P8_UINT:
3496 case WINED3DFMT_P8_UINT_A8_UNORM:
3500 * Supported: (Alpha)-Luminance
3502 case WINED3DFMT_L8_UNORM:
3503 case WINED3DFMT_L8A8_UNORM:
3504 case WINED3DFMT_L16_UNORM:
3505 TRACE_(d3d_caps)("[OK]\n");
3508 /* Not supported on Windows, thus disabled */
3509 case WINED3DFMT_L4A4_UNORM:
3510 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3514 * Supported: Depth/Stencil formats
3516 case WINED3DFMT_D16_LOCKABLE:
3517 case WINED3DFMT_D16_UNORM:
3518 case WINED3DFMT_X8D24_UNORM:
3519 case WINED3DFMT_D24_UNORM_S8_UINT:
3520 case WINED3DFMT_S8_UINT_D24_FLOAT:
3521 case WINED3DFMT_D32_UNORM:
3522 case WINED3DFMT_D32_FLOAT:
3525 case WINED3DFMT_INTZ:
3526 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3527 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3531 /* Not supported on Windows */
3532 case WINED3DFMT_S1_UINT_D15_UNORM:
3533 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3534 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3538 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3539 * GL_NV_texture_shader). Emulated by shaders
3541 case WINED3DFMT_R8G8_SNORM:
3542 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3543 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3544 case WINED3DFMT_R8G8B8A8_SNORM:
3545 case WINED3DFMT_R16G16_SNORM:
3546 /* Ask the shader backend if it can deal with the conversion. If
3547 * we've got a GL extension giving native support this will be an
3548 * identity conversion. */
3549 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3551 TRACE_(d3d_caps)("[OK]\n");
3554 TRACE_(d3d_caps)("[FAILED]\n");
3557 case WINED3DFMT_DXT1:
3558 case WINED3DFMT_DXT2:
3559 case WINED3DFMT_DXT3:
3560 case WINED3DFMT_DXT4:
3561 case WINED3DFMT_DXT5:
3562 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3564 TRACE_(d3d_caps)("[OK]\n");
3567 TRACE_(d3d_caps)("[FAILED]\n");
3572 * Odd formats - not supported
3574 case WINED3DFMT_VERTEXDATA:
3575 case WINED3DFMT_R16_UINT:
3576 case WINED3DFMT_R32_UINT:
3577 case WINED3DFMT_R16G16B16A16_SNORM:
3578 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3579 case WINED3DFMT_R10G11B11_SNORM:
3580 case WINED3DFMT_R16:
3581 case WINED3DFMT_AL16:
3582 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3586 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3588 case WINED3DFMT_R8G8_SNORM_Cx:
3589 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3593 case WINED3DFMT_UYVY:
3594 case WINED3DFMT_YUY2:
3595 if (gl_info->supported[APPLE_YCBCR_422])
3597 TRACE_(d3d_caps)("[OK]\n");
3600 TRACE_(d3d_caps)("[FAILED]\n");
3602 case WINED3DFMT_YV12:
3603 TRACE_(d3d_caps)("[FAILED]\n");
3606 case WINED3DFMT_R16G16B16A16_UNORM:
3607 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3609 TRACE_(d3d_caps)("[FAILED]\n");
3612 TRACE_(d3d_caps)("[OK]\n");
3616 case WINED3DFMT_B2G3R3A8_UNORM:
3617 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3620 /* Floating point formats */
3621 case WINED3DFMT_R16_FLOAT:
3622 case WINED3DFMT_R16G16_FLOAT:
3623 case WINED3DFMT_R16G16B16A16_FLOAT:
3624 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3626 TRACE_(d3d_caps)("[OK]\n");
3629 TRACE_(d3d_caps)("[FAILED]\n");
3632 case WINED3DFMT_R32_FLOAT:
3633 case WINED3DFMT_R32G32_FLOAT:
3634 case WINED3DFMT_R32G32B32A32_FLOAT:
3635 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3637 TRACE_(d3d_caps)("[OK]\n");
3640 TRACE_(d3d_caps)("[FAILED]\n");
3643 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3644 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3645 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3646 * We can do instancing with all shader versions, but we need vertex shaders.
3648 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3649 * to enable instancing. WineD3D doesn't need that and just ignores it.
3651 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3653 case WINED3DFMT_INST:
3654 TRACE("ATI Instancing check hack\n");
3655 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3657 TRACE_(d3d_caps)("[OK]\n");
3660 TRACE_(d3d_caps)("[FAILED]\n");
3663 /* Some weird FOURCC formats */
3664 case WINED3DFMT_R8G8_B8G8:
3665 case WINED3DFMT_G8R8_G8B8:
3666 case WINED3DFMT_MULTI2_ARGB8:
3667 TRACE_(d3d_caps)("[FAILED]\n");
3670 /* Vendor specific formats */
3671 case WINED3DFMT_ATI2N:
3672 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3673 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3675 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3676 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3678 TRACE_(d3d_caps)("[OK]\n");
3682 TRACE_(d3d_caps)("[OK]\n");
3685 TRACE_(d3d_caps)("[FAILED]\n");
3688 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3689 * format MAKEFOURCC('N','V','D','B') is used.
3690 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3691 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3694 case WINED3DFMT_NVDB:
3695 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3697 TRACE_(d3d_caps)("[OK]\n");
3700 TRACE_(d3d_caps)("[FAILED]\n");
3703 case WINED3DFMT_NVHU:
3704 case WINED3DFMT_NVHS:
3705 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3706 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3707 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3708 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3709 * Applications have to deal with not having NVHS and NVHU.
3711 TRACE_(d3d_caps)("[FAILED]\n");
3714 case WINED3DFMT_NULL:
3715 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3719 case WINED3DFMT_UNKNOWN:
3723 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3729 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3730 const struct wined3d_format *adapter_format,
3731 const struct wined3d_format *check_format,
3732 enum wined3d_surface_type surface_type)
3734 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3736 switch (check_format->id)
3738 case WINED3DFMT_B8G8R8_UNORM:
3739 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3741 case WINED3DFMT_B8G8R8A8_UNORM:
3742 case WINED3DFMT_B8G8R8X8_UNORM:
3743 case WINED3DFMT_B5G6R5_UNORM:
3744 case WINED3DFMT_B5G5R5X1_UNORM:
3745 case WINED3DFMT_B5G5R5A1_UNORM:
3746 case WINED3DFMT_B4G4R4A4_UNORM:
3747 case WINED3DFMT_B2G3R3_UNORM:
3748 case WINED3DFMT_A8_UNORM:
3749 case WINED3DFMT_B2G3R3A8_UNORM:
3750 case WINED3DFMT_B4G4R4X4_UNORM:
3751 case WINED3DFMT_R10G10B10A2_UNORM:
3752 case WINED3DFMT_R8G8B8A8_UNORM:
3753 case WINED3DFMT_R8G8B8X8_UNORM:
3754 case WINED3DFMT_R16G16_UNORM:
3755 case WINED3DFMT_B10G10R10A2_UNORM:
3756 case WINED3DFMT_R16G16B16A16_UNORM:
3757 case WINED3DFMT_P8_UINT:
3758 TRACE_(d3d_caps)("[OK]\n");
3761 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3766 /* All format that are supported for textures are supported for surfaces as well */
3767 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3768 /* All depth stencil formats are supported on surfaces */
3769 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3771 /* If opengl can't process the format natively, the blitter may be able to convert it */
3772 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3773 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3774 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3776 TRACE_(d3d_caps)("[OK]\n");
3780 /* Reject other formats */
3781 TRACE_(d3d_caps)("[FAILED]\n");
3785 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3786 const struct wined3d_format *format)
3788 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3790 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3795 case WINED3DFMT_R32G32B32A32_FLOAT:
3796 case WINED3DFMT_R32_FLOAT:
3799 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3803 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3804 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3805 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3806 enum wined3d_surface_type surface_type)
3808 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3809 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3810 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3811 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3812 DWORD usage_caps = 0;
3814 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3815 "resource_type %s, check_format %s, surface_type %#x.\n",
3816 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3817 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3818 debug_d3dformat(check_format_id), surface_type);
3820 if (adapter_idx >= wined3d->adapter_count)
3821 return WINED3DERR_INVALIDCALL;
3823 switch (resource_type)
3825 case WINED3D_RTYPE_CUBE_TEXTURE:
3826 /* Cubetexture allows:
3827 * - WINED3DUSAGE_AUTOGENMIPMAP
3828 * - WINED3DUSAGE_DEPTHSTENCIL
3829 * - WINED3DUSAGE_DYNAMIC
3830 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3831 * - WINED3DUSAGE_RENDERTARGET
3832 * - WINED3DUSAGE_SOFTWAREPROCESSING
3833 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3835 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3837 TRACE_(d3d_caps)("[FAILED]\n");
3838 return WINED3DERR_NOTAVAILABLE;
3841 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3843 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3844 return WINED3DERR_NOTAVAILABLE;
3847 if (!CheckTextureCapability(adapter, format))
3849 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3850 return WINED3DERR_NOTAVAILABLE;
3853 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3855 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3856 /* When autogenmipmap isn't around continue and return
3857 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3858 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3860 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3863 /* Always report dynamic locking. */
3864 if (usage & WINED3DUSAGE_DYNAMIC)
3865 usage_caps |= WINED3DUSAGE_DYNAMIC;
3867 if (usage & WINED3DUSAGE_RENDERTARGET)
3869 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3871 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3872 return WINED3DERR_NOTAVAILABLE;
3874 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3877 /* Always report software processing. */
3878 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3879 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3881 if (usage & WINED3DUSAGE_QUERY_FILTER)
3883 if (!CheckFilterCapability(adapter, format))
3885 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3886 return WINED3DERR_NOTAVAILABLE;
3888 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3891 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3893 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3895 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3896 return WINED3DERR_NOTAVAILABLE;
3898 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3901 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3903 if (!CheckSrgbReadCapability(adapter, format))
3905 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3906 return WINED3DERR_NOTAVAILABLE;
3908 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3911 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3913 if (!CheckSrgbWriteCapability(adapter, format))
3915 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3916 return WINED3DERR_NOTAVAILABLE;
3918 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3921 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3923 if (!CheckVertexTextureCapability(adapter, format))
3925 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3926 return WINED3DERR_NOTAVAILABLE;
3928 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3931 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3933 if (!CheckWrapAndMipCapability(adapter, format))
3935 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3936 return WINED3DERR_NOTAVAILABLE;
3938 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3942 case WINED3D_RTYPE_SURFACE:
3944 * - WINED3DUSAGE_DEPTHSTENCIL
3945 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3946 * - WINED3DUSAGE_RENDERTARGET
3948 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3950 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3951 return WINED3DERR_NOTAVAILABLE;
3954 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3956 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3958 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3959 return WINED3DERR_NOTAVAILABLE;
3961 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3964 if (usage & WINED3DUSAGE_RENDERTARGET)
3966 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3968 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3969 return WINED3DERR_NOTAVAILABLE;
3971 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3974 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3976 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3978 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3979 return WINED3DERR_NOTAVAILABLE;
3981 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3985 case WINED3D_RTYPE_TEXTURE:
3987 * - WINED3DUSAGE_AUTOGENMIPMAP
3988 * - WINED3DUSAGE_DEPTHSTENCIL
3989 * - WINED3DUSAGE_DMAP
3990 * - WINED3DUSAGE_DYNAMIC
3991 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3992 * - WINED3DUSAGE_RENDERTARGET
3993 * - WINED3DUSAGE_SOFTWAREPROCESSING
3994 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3995 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3997 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3999 TRACE_(d3d_caps)("[FAILED]\n");
4000 return WINED3DERR_NOTAVAILABLE;
4003 if (!CheckTextureCapability(adapter, format))
4005 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
4006 return WINED3DERR_NOTAVAILABLE;
4009 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4011 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4012 /* When autogenmipmap isn't around continue and return
4013 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4014 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4016 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4019 /* Always report dynamic locking. */
4020 if (usage & WINED3DUSAGE_DYNAMIC)
4021 usage_caps |= WINED3DUSAGE_DYNAMIC;
4023 if (usage & WINED3DUSAGE_RENDERTARGET)
4025 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4027 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4033 /* Always report software processing. */
4034 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4035 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4037 if (usage & WINED3DUSAGE_QUERY_FILTER)
4039 if (!CheckFilterCapability(adapter, format))
4041 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4042 return WINED3DERR_NOTAVAILABLE;
4044 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4047 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4049 if (!CheckBumpMapCapability(adapter, format))
4051 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4052 return WINED3DERR_NOTAVAILABLE;
4054 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4057 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4059 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4061 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4062 return WINED3DERR_NOTAVAILABLE;
4064 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4067 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4069 if (!CheckSrgbReadCapability(adapter, format))
4071 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4072 return WINED3DERR_NOTAVAILABLE;
4074 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4077 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4079 if (!CheckSrgbWriteCapability(adapter, format))
4081 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4082 return WINED3DERR_NOTAVAILABLE;
4084 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4087 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4089 if (!CheckVertexTextureCapability(adapter, format))
4091 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4092 return WINED3DERR_NOTAVAILABLE;
4094 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4097 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4099 if (!CheckWrapAndMipCapability(adapter, format))
4101 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4102 return WINED3DERR_NOTAVAILABLE;
4104 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4107 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4109 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4111 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4112 return WINED3DERR_NOTAVAILABLE;
4114 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4116 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4117 return WINED3DERR_NOTAVAILABLE;
4119 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4123 case WINED3D_RTYPE_VOLUME_TEXTURE:
4124 case WINED3D_RTYPE_VOLUME:
4125 /* Volume is to VolumeTexture what Surface is to Texture, but its
4126 * usage caps are not documented. Most driver seem to offer
4127 * (nearly) the same on Volume and VolumeTexture, so do that too.
4129 * Volumetexture allows:
4130 * - D3DUSAGE_DYNAMIC
4131 * - D3DUSAGE_NONSECURE (d3d9ex)
4132 * - D3DUSAGE_SOFTWAREPROCESSING
4133 * - D3DUSAGE_QUERY_WRAPANDMIP
4135 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4137 TRACE_(d3d_caps)("[FAILED]\n");
4138 return WINED3DERR_NOTAVAILABLE;
4141 if (!gl_info->supported[EXT_TEXTURE3D])
4143 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4144 return WINED3DERR_NOTAVAILABLE;
4147 if (!CheckTextureCapability(adapter, format))
4149 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4150 return WINED3DERR_NOTAVAILABLE;
4153 /* Filter formats that need conversion; For one part, this
4154 * conversion is unimplemented, and volume textures are huge, so
4155 * it would be a big performance hit. Unless we hit an application
4156 * needing one of those formats, don't advertize them to avoid
4157 * leading applications into temptation. The windows drivers don't
4158 * support most of those formats on volumes anyway, except for
4159 * WINED3DFMT_R32_FLOAT. */
4160 switch (check_format_id)
4162 case WINED3DFMT_P8_UINT:
4163 case WINED3DFMT_L4A4_UNORM:
4164 case WINED3DFMT_R32_FLOAT:
4165 case WINED3DFMT_R16_FLOAT:
4166 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4167 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4168 case WINED3DFMT_R16G16_UNORM:
4169 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4170 return WINED3DERR_NOTAVAILABLE;
4172 case WINED3DFMT_R8G8B8A8_SNORM:
4173 case WINED3DFMT_R16G16_SNORM:
4174 if (!gl_info->supported[NV_TEXTURE_SHADER])
4176 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4177 return WINED3DERR_NOTAVAILABLE;
4181 case WINED3DFMT_R8G8_SNORM:
4182 if (!gl_info->supported[NV_TEXTURE_SHADER])
4184 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4185 return WINED3DERR_NOTAVAILABLE;
4189 case WINED3DFMT_DXT1:
4190 case WINED3DFMT_DXT2:
4191 case WINED3DFMT_DXT3:
4192 case WINED3DFMT_DXT4:
4193 case WINED3DFMT_DXT5:
4194 /* The GL_EXT_texture_compression_s3tc spec requires that
4195 * loading an s3tc compressed texture results in an error.
4196 * While the D3D refrast does support s3tc volumes, at
4197 * least the nvidia windows driver does not, so we're free
4198 * not to support this format. */
4199 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4200 return WINED3DERR_NOTAVAILABLE;
4203 /* Do nothing, continue with checking the format below */
4207 /* Always report dynamic locking. */
4208 if (usage & WINED3DUSAGE_DYNAMIC)
4209 usage_caps |= WINED3DUSAGE_DYNAMIC;
4211 /* Always report software processing. */
4212 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4213 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4215 if (usage & WINED3DUSAGE_QUERY_FILTER)
4217 if (!CheckFilterCapability(adapter, format))
4219 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4220 return WINED3DERR_NOTAVAILABLE;
4222 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4225 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4227 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4229 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4230 return WINED3DERR_NOTAVAILABLE;
4232 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4235 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4237 if (!CheckSrgbReadCapability(adapter, format))
4239 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4240 return WINED3DERR_NOTAVAILABLE;
4242 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4245 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4247 if (!CheckSrgbWriteCapability(adapter, format))
4249 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4250 return WINED3DERR_NOTAVAILABLE;
4252 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4255 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4257 if (!CheckVertexTextureCapability(adapter, format))
4259 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4260 return WINED3DERR_NOTAVAILABLE;
4262 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4265 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4267 if (!CheckWrapAndMipCapability(adapter, format))
4269 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4270 return WINED3DERR_NOTAVAILABLE;
4272 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4277 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4278 return WINED3DERR_NOTAVAILABLE;
4281 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4282 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4283 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4284 if (usage_caps == usage)
4286 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4287 return WINED3DOK_NOAUTOGEN;
4289 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4290 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4292 return WINED3DERR_NOTAVAILABLE;
4295 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4296 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4298 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4299 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4300 debug_d3dformat(dst_format));
4305 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4306 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4307 enum wined3d_format_id backbuffer_format, BOOL windowed)
4312 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4313 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4314 debug_d3dformat(backbuffer_format), windowed);
4316 if (adapter_idx >= wined3d->adapter_count)
4317 return WINED3DERR_INVALIDCALL;
4319 /* The task of this function is to check whether a certain display / backbuffer format
4320 * combination is available on the given adapter. In fullscreen mode microsoft specified
4321 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4322 * and display format should match exactly.
4323 * In windowed mode format conversion can occur and this depends on the driver. When format
4324 * conversion is done, this function should nevertheless fail and applications need to use
4325 * CheckDeviceFormatConversion.
4326 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4328 /* There are only 4 display formats. */
4329 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4330 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4331 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4332 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4334 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4335 return WINED3DERR_NOTAVAILABLE;
4338 /* If the requested display format is not available, don't continue. */
4339 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4342 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4343 return WINED3DERR_NOTAVAILABLE;
4346 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4347 * it means 'reuse' the display format for the backbuffer. */
4348 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4350 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4351 return WINED3DERR_NOTAVAILABLE;
4354 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4355 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4356 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4358 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4359 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4360 return WINED3DERR_NOTAVAILABLE;
4363 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4364 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4365 * WINED3DFMT_B5G5R5A1_UNORM. */
4366 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4367 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4369 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4370 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4371 return WINED3DERR_NOTAVAILABLE;
4374 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4375 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4376 * WINED3DFMT_B8G8R8A8_UNORM. */
4377 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4378 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4380 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4381 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4382 return WINED3DERR_NOTAVAILABLE;
4385 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4386 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4387 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4388 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4390 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4391 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4392 return WINED3DERR_NOTAVAILABLE;
4395 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4396 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4397 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4399 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4400 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4405 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4406 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4408 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4409 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4410 int vs_selected_mode;
4411 int ps_selected_mode;
4412 struct shader_caps shader_caps;
4413 struct fragment_caps fragment_caps;
4414 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4416 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4417 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4419 if (adapter_idx >= wined3d->adapter_count)
4420 return WINED3DERR_INVALIDCALL;
4422 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4424 /* ------------------------------------------------
4425 The following fields apply to both d3d8 and d3d9
4426 ------------------------------------------------ */
4427 /* Not quite true, but use h/w supported by opengl I suppose */
4428 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4429 caps->AdapterOrdinal = adapter_idx;
4432 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4433 WINED3DCAPS2_FULLSCREENGAMMA |
4434 WINED3DCAPS2_DYNAMICTEXTURES;
4435 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4436 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4438 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4439 WINED3DCAPS3_COPY_TO_VIDMEM |
4440 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4442 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4443 WINED3DPRESENT_INTERVAL_ONE;
4445 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4446 WINED3DCURSORCAPS_LOWRES;
4448 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4449 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4450 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4451 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4452 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4453 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4454 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4455 WINED3DDEVCAPS_PUREDEVICE |
4456 WINED3DDEVCAPS_HWRASTERIZATION |
4457 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4458 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4459 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4460 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4461 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4462 WINED3DDEVCAPS_RTPATCHES;
4464 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4465 WINED3DPMISCCAPS_CULLCCW |
4466 WINED3DPMISCCAPS_CULLCW |
4467 WINED3DPMISCCAPS_COLORWRITEENABLE |
4468 WINED3DPMISCCAPS_CLIPTLVERTS |
4469 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4470 WINED3DPMISCCAPS_MASKZ |
4471 WINED3DPMISCCAPS_BLENDOP |
4472 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4474 WINED3DPMISCCAPS_NULLREFERENCE
4475 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4476 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4477 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4479 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4480 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4481 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4482 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4484 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4485 WINED3DPRASTERCAPS_PAT |
4486 WINED3DPRASTERCAPS_WFOG |
4487 WINED3DPRASTERCAPS_ZFOG |
4488 WINED3DPRASTERCAPS_FOGVERTEX |
4489 WINED3DPRASTERCAPS_FOGTABLE |
4490 WINED3DPRASTERCAPS_STIPPLE |
4491 WINED3DPRASTERCAPS_SUBPIXEL |
4492 WINED3DPRASTERCAPS_ZTEST |
4493 WINED3DPRASTERCAPS_SCISSORTEST |
4494 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4495 WINED3DPRASTERCAPS_DEPTHBIAS;
4497 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4499 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4500 WINED3DPRASTERCAPS_ZBIAS |
4501 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4503 if (gl_info->supported[NV_FOG_DISTANCE])
4505 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4508 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4509 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4510 WINED3DPRASTERCAPS_ANTIALIASEDGES
4511 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4512 WINED3DPRASTERCAPS_WBUFFER */
4514 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4515 WINED3DPCMPCAPS_EQUAL |
4516 WINED3DPCMPCAPS_GREATER |
4517 WINED3DPCMPCAPS_GREATEREQUAL |
4518 WINED3DPCMPCAPS_LESS |
4519 WINED3DPCMPCAPS_LESSEQUAL |
4520 WINED3DPCMPCAPS_NEVER |
4521 WINED3DPCMPCAPS_NOTEQUAL;
4523 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4524 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4525 WINED3DPBLENDCAPS_DESTALPHA |
4526 WINED3DPBLENDCAPS_DESTCOLOR |
4527 WINED3DPBLENDCAPS_INVDESTALPHA |
4528 WINED3DPBLENDCAPS_INVDESTCOLOR |
4529 WINED3DPBLENDCAPS_INVSRCALPHA |
4530 WINED3DPBLENDCAPS_INVSRCCOLOR |
4531 WINED3DPBLENDCAPS_ONE |
4532 WINED3DPBLENDCAPS_SRCALPHA |
4533 WINED3DPBLENDCAPS_SRCALPHASAT |
4534 WINED3DPBLENDCAPS_SRCCOLOR |
4535 WINED3DPBLENDCAPS_ZERO;
4537 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4538 WINED3DPBLENDCAPS_DESTCOLOR |
4539 WINED3DPBLENDCAPS_INVDESTALPHA |
4540 WINED3DPBLENDCAPS_INVDESTCOLOR |
4541 WINED3DPBLENDCAPS_INVSRCALPHA |
4542 WINED3DPBLENDCAPS_INVSRCCOLOR |
4543 WINED3DPBLENDCAPS_ONE |
4544 WINED3DPBLENDCAPS_SRCALPHA |
4545 WINED3DPBLENDCAPS_SRCCOLOR |
4546 WINED3DPBLENDCAPS_ZERO;
4547 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4548 * according to the glBlendFunc manpage
4550 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4551 * legacy settings for srcblend only
4554 if (gl_info->supported[EXT_BLEND_COLOR])
4556 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4557 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4561 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4562 WINED3DPCMPCAPS_EQUAL |
4563 WINED3DPCMPCAPS_GREATER |
4564 WINED3DPCMPCAPS_GREATEREQUAL |
4565 WINED3DPCMPCAPS_LESS |
4566 WINED3DPCMPCAPS_LESSEQUAL |
4567 WINED3DPCMPCAPS_NEVER |
4568 WINED3DPCMPCAPS_NOTEQUAL;
4570 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4571 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4572 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4573 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4574 WINED3DPSHADECAPS_COLORFLATRGB |
4575 WINED3DPSHADECAPS_FOGFLAT |
4576 WINED3DPSHADECAPS_FOGGOURAUD |
4577 WINED3DPSHADECAPS_SPECULARFLATRGB;
4579 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4580 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4581 WINED3DPTEXTURECAPS_TRANSPARENCY |
4582 WINED3DPTEXTURECAPS_BORDER |
4583 WINED3DPTEXTURECAPS_MIPMAP |
4584 WINED3DPTEXTURECAPS_PROJECTED |
4585 WINED3DPTEXTURECAPS_PERSPECTIVE;
4587 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4589 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4590 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4593 if (gl_info->supported[EXT_TEXTURE3D])
4595 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4596 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4597 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4599 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4603 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4605 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4606 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4607 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4609 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4613 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4614 WINED3DPTFILTERCAPS_MAGFPOINT |
4615 WINED3DPTFILTERCAPS_MINFLINEAR |
4616 WINED3DPTFILTERCAPS_MINFPOINT |
4617 WINED3DPTFILTERCAPS_MIPFLINEAR |
4618 WINED3DPTFILTERCAPS_MIPFPOINT |
4619 WINED3DPTFILTERCAPS_LINEAR |
4620 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4621 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4622 WINED3DPTFILTERCAPS_MIPLINEAR |
4623 WINED3DPTFILTERCAPS_MIPNEAREST |
4624 WINED3DPTFILTERCAPS_NEAREST;
4626 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4628 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4629 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4632 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4634 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4635 WINED3DPTFILTERCAPS_MAGFPOINT |
4636 WINED3DPTFILTERCAPS_MINFLINEAR |
4637 WINED3DPTFILTERCAPS_MINFPOINT |
4638 WINED3DPTFILTERCAPS_MIPFLINEAR |
4639 WINED3DPTFILTERCAPS_MIPFPOINT |
4640 WINED3DPTFILTERCAPS_LINEAR |
4641 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4642 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4643 WINED3DPTFILTERCAPS_MIPLINEAR |
4644 WINED3DPTFILTERCAPS_MIPNEAREST |
4645 WINED3DPTFILTERCAPS_NEAREST;
4647 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4649 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4650 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4655 caps->CubeTextureFilterCaps = 0;
4658 if (gl_info->supported[EXT_TEXTURE3D])
4660 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4661 WINED3DPTFILTERCAPS_MAGFPOINT |
4662 WINED3DPTFILTERCAPS_MINFLINEAR |
4663 WINED3DPTFILTERCAPS_MINFPOINT |
4664 WINED3DPTFILTERCAPS_MIPFLINEAR |
4665 WINED3DPTFILTERCAPS_MIPFPOINT |
4666 WINED3DPTFILTERCAPS_LINEAR |
4667 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4668 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4669 WINED3DPTFILTERCAPS_MIPLINEAR |
4670 WINED3DPTFILTERCAPS_MIPNEAREST |
4671 WINED3DPTFILTERCAPS_NEAREST;
4675 caps->VolumeTextureFilterCaps = 0;
4678 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4679 WINED3DPTADDRESSCAPS_CLAMP |
4680 WINED3DPTADDRESSCAPS_WRAP;
4682 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4684 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4686 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4688 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4690 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4692 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4695 if (gl_info->supported[EXT_TEXTURE3D])
4697 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4698 WINED3DPTADDRESSCAPS_CLAMP |
4699 WINED3DPTADDRESSCAPS_WRAP;
4700 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4702 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4704 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4706 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4708 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4710 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4715 caps->VolumeTextureAddressCaps = 0;
4718 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4719 WINED3DLINECAPS_ZTEST |
4720 WINED3DLINECAPS_BLEND |
4721 WINED3DLINECAPS_ALPHACMP |
4722 WINED3DLINECAPS_FOG;
4723 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4724 * idea how generating the smoothing alpha values works; the result is different
4727 caps->MaxTextureWidth = gl_info->limits.texture_size;
4728 caps->MaxTextureHeight = gl_info->limits.texture_size;
4730 if (gl_info->supported[EXT_TEXTURE3D])
4731 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4733 caps->MaxVolumeExtent = 0;
4735 caps->MaxTextureRepeat = 32768;
4736 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4737 caps->MaxVertexW = 1.0f;
4739 caps->GuardBandLeft = 0.0f;
4740 caps->GuardBandTop = 0.0f;
4741 caps->GuardBandRight = 0.0f;
4742 caps->GuardBandBottom = 0.0f;
4744 caps->ExtentsAdjust = 0.0f;
4746 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4747 WINED3DSTENCILCAPS_INCRSAT |
4748 WINED3DSTENCILCAPS_INVERT |
4749 WINED3DSTENCILCAPS_KEEP |
4750 WINED3DSTENCILCAPS_REPLACE |
4751 WINED3DSTENCILCAPS_ZERO;
4752 if (gl_info->supported[EXT_STENCIL_WRAP])
4754 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4755 WINED3DSTENCILCAPS_INCR;
4757 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4759 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4762 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4764 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4765 caps->MaxActiveLights = gl_info->limits.lights;
4767 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4768 caps->MaxVertexBlendMatrixIndex = 0;
4770 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4771 caps->MaxPointSize = gl_info->limits.pointsize_max;
4774 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4775 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4776 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4777 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4778 WINED3DVTXPCAPS_LOCALVIEWER |
4779 WINED3DVTXPCAPS_VERTEXFOG |
4780 WINED3DVTXPCAPS_TEXGEN;
4782 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4783 caps->MaxVertexIndex = 0xFFFFF;
4784 caps->MaxStreams = MAX_STREAMS;
4785 caps->MaxStreamStride = 1024;
4787 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4788 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4789 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4790 caps->MaxNpatchTessellationLevel = 0;
4791 caps->MasterAdapterOrdinal = 0;
4792 caps->AdapterOrdinalInGroup = 0;
4793 caps->NumberOfAdaptersInGroup = 1;
4795 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4797 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4798 WINED3DPTFILTERCAPS_MAGFPOINT |
4799 WINED3DPTFILTERCAPS_MINFLINEAR |
4800 WINED3DPTFILTERCAPS_MAGFLINEAR;
4801 caps->VertexTextureFilterCaps = 0;
4803 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4804 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4806 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4807 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4809 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4810 * Ignore shader model capabilities if disabled in config
4812 if (vs_selected_mode == SHADER_NONE)
4814 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4815 caps->VertexShaderVersion = 0;
4816 caps->MaxVertexShaderConst = 0;
4820 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4821 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4824 if (ps_selected_mode == SHADER_NONE)
4826 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4827 caps->PixelShaderVersion = 0;
4828 caps->PixelShader1xMaxValue = 0.0f;
4830 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4831 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4834 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4835 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4836 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4838 /* The following caps are shader specific, but they are things we cannot detect, or which
4839 * are the same among all shader models. So to avoid code duplication set the shader version
4840 * specific, but otherwise constant caps here
4842 if (caps->VertexShaderVersion >= 3)
4844 /* Where possible set the caps based on OpenGL extensions and if they
4845 * aren't set (in case of software rendering) use the VS 3.0 from
4846 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4848 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4849 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4850 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4851 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4852 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4853 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4855 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4856 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4858 else if (caps->VertexShaderVersion == 2)
4860 caps->VS20Caps.caps = 0;
4861 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4862 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4863 caps->VS20Caps.static_flow_control_depth = 1;
4865 caps->MaxVShaderInstructionsExecuted = 65535;
4866 caps->MaxVertexShader30InstructionSlots = 0;
4870 caps->VS20Caps.caps = 0;
4871 caps->VS20Caps.dynamic_flow_control_depth = 0;
4872 caps->VS20Caps.temp_count = 0;
4873 caps->VS20Caps.static_flow_control_depth = 0;
4875 caps->MaxVShaderInstructionsExecuted = 0;
4876 caps->MaxVertexShader30InstructionSlots = 0;
4879 if (caps->PixelShaderVersion >= 3)
4881 /* Where possible set the caps based on OpenGL extensions and if they
4882 * aren't set (in case of software rendering) use the PS 3.0 from
4883 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4886 /* Caps is more or less undocumented on MSDN but it appears to be
4887 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4888 * cards from Windows */
4889 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4890 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4891 WINED3DPS20CAPS_PREDICATION |
4892 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4893 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4894 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4895 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4896 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4897 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4898 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4899 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4900 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4902 caps->MaxPShaderInstructionsExecuted = 65535;
4903 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4904 adapter->gl_info.limits.arb_ps_instructions);
4906 else if(caps->PixelShaderVersion == 2)
4908 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4909 caps->PS20Caps.caps = 0;
4910 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4911 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4912 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4913 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4914 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4916 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4917 caps->MaxPixelShader30InstructionSlots = 0;
4921 caps->PS20Caps.caps = 0;
4922 caps->PS20Caps.dynamic_flow_control_depth = 0;
4923 caps->PS20Caps.temp_count = 0;
4924 caps->PS20Caps.static_flow_control_depth = 0;
4925 caps->PS20Caps.instruction_slot_count = 0;
4927 caps->MaxPShaderInstructionsExecuted = 0;
4928 caps->MaxPixelShader30InstructionSlots = 0;
4931 if (caps->VertexShaderVersion >= 2)
4933 /* OpenGL supports all the formats below, perhaps not always
4934 * without conversion, but it supports them.
4935 * Further GLSL doesn't seem to have an official unsigned type so
4936 * don't advertise it yet as I'm not sure how we handle it.
4937 * We might need to add some clamping in the shader engine to
4939 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4940 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4941 WINED3DDTCAPS_UBYTE4N |
4942 WINED3DDTCAPS_SHORT2N |
4943 WINED3DDTCAPS_SHORT4N;
4944 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4946 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4947 WINED3DDTCAPS_FLOAT16_4;
4952 caps->DeclTypes = 0;
4955 /* Set DirectDraw helper Caps */
4956 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4957 WINEDDCKEYCAPS_SRCBLT;
4958 fx_caps = WINEDDFXCAPS_BLTALPHA |
4959 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4960 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4961 WINEDDFXCAPS_BLTROTATION90 |
4962 WINEDDFXCAPS_BLTSHRINKX |
4963 WINEDDFXCAPS_BLTSHRINKXN |
4964 WINEDDFXCAPS_BLTSHRINKY |
4965 WINEDDFXCAPS_BLTSHRINKXN |
4966 WINEDDFXCAPS_BLTSTRETCHX |
4967 WINEDDFXCAPS_BLTSTRETCHXN |
4968 WINEDDFXCAPS_BLTSTRETCHY |
4969 WINEDDFXCAPS_BLTSTRETCHYN;
4970 blit_caps = WINEDDCAPS_BLT |
4971 WINEDDCAPS_BLTCOLORFILL |
4972 WINEDDCAPS_BLTDEPTHFILL |
4973 WINEDDCAPS_BLTSTRETCH |
4974 WINEDDCAPS_CANBLTSYSMEM |
4975 WINEDDCAPS_CANCLIP |
4976 WINEDDCAPS_CANCLIPSTRETCHED |
4977 WINEDDCAPS_COLORKEY |
4978 WINEDDCAPS_COLORKEYHWASSIST |
4979 WINEDDCAPS_ALIGNBOUNDARYSRC;
4980 pal_caps = WINEDDPCAPS_8BIT |
4981 WINEDDPCAPS_PRIMARYSURFACE;
4983 /* Fill the ddraw caps structure */
4984 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4985 WINEDDCAPS_PALETTE |
4987 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4988 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4989 WINEDDCAPS2_PRIMARYGAMMA |
4990 WINEDDCAPS2_WIDESURFACES |
4991 WINEDDCAPS2_CANRENDERWINDOWED;
4992 caps->ddraw_caps.color_key_caps = ckey_caps;
4993 caps->ddraw_caps.fx_caps = fx_caps;
4994 caps->ddraw_caps.pal_caps = pal_caps;
4995 caps->ddraw_caps.svb_caps = blit_caps;
4996 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4997 caps->ddraw_caps.svb_fx_caps = fx_caps;
4998 caps->ddraw_caps.vsb_caps = blit_caps;
4999 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5000 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5001 caps->ddraw_caps.ssb_caps = blit_caps;
5002 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5003 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5005 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5006 WINEDDSCAPS_BACKBUFFER |
5008 WINEDDSCAPS_FRONTBUFFER |
5009 WINEDDSCAPS_OFFSCREENPLAIN |
5010 WINEDDSCAPS_PALETTE |
5011 WINEDDSCAPS_PRIMARYSURFACE |
5012 WINEDDSCAPS_SYSTEMMEMORY |
5013 WINEDDSCAPS_VIDEOMEMORY |
5014 WINEDDSCAPS_VISIBLE;
5015 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5017 /* Set D3D caps if OpenGL is available. */
5018 if (adapter->opengl)
5020 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5021 WINEDDSCAPS_MIPMAP |
5022 WINEDDSCAPS_TEXTURE |
5023 WINEDDSCAPS_ZBUFFER;
5024 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5030 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5031 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5032 struct wined3d_device **device)
5034 struct wined3d_device *object;
5037 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5038 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5040 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5041 * number and create a device without a 3D adapter for 2D only operation. */
5042 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5043 return WINED3DERR_INVALIDCALL;
5045 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5048 ERR("Failed to allocate device memory.\n");
5049 return E_OUTOFMEMORY;
5052 hr = device_init(object, wined3d, adapter_idx, device_type,
5053 focus_window, flags, surface_alignment, device_parent);
5056 WARN("Failed to initialize device, hr %#x.\n", hr);
5057 HeapFree(GetProcessHeap(), 0, object);
5061 TRACE("Created device %p.\n", object);
5064 device_parent->ops->wined3d_device_created(device_parent, *device);
5069 static void WINE_GLAPI invalid_func(const void *data)
5071 ERR("Invalid vertex attribute function called\n");
5075 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5077 ERR("Invalid texcoord function called\n");
5081 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5082 * the extension detection and are used in drawStridedSlow
5084 static void WINE_GLAPI position_d3dcolor(const void *data)
5086 DWORD pos = *((const DWORD *)data);
5088 FIXME("Add a test for fixed function position from d3dcolor type\n");
5089 glVertex4s(D3DCOLOR_B_R(pos),
5095 static void WINE_GLAPI position_float4(const void *data)
5097 const GLfloat *pos = data;
5099 if (pos[3] != 0.0f && pos[3] != 1.0f)
5101 float w = 1.0f / pos[3];
5103 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5111 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5113 DWORD diffuseColor = *((const DWORD *)data);
5115 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5116 D3DCOLOR_B_G(diffuseColor),
5117 D3DCOLOR_B_B(diffuseColor),
5118 D3DCOLOR_B_A(diffuseColor));
5121 static void WINE_GLAPI specular_d3dcolor(const void *data)
5123 DWORD specularColor = *((const DWORD *)data);
5124 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5125 D3DCOLOR_B_G(specularColor),
5126 D3DCOLOR_B_B(specularColor)};
5128 specular_func_3ubv(d);
5131 static void WINE_GLAPI warn_no_specular_func(const void *data)
5133 WARN("GL_EXT_secondary_color not supported\n");
5136 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5138 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5139 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5140 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5141 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5142 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5143 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5144 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5145 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5146 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5147 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5148 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5149 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5150 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5151 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5152 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5153 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5154 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5156 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5157 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5158 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5159 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5160 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5161 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5162 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5163 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5164 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5165 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5166 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5167 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5168 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5169 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5170 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5171 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5172 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5174 /* No 4 component entry points here */
5175 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5176 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5177 if (gl_info->supported[EXT_SECONDARY_COLOR])
5179 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5183 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5185 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5186 if (gl_info->supported[EXT_SECONDARY_COLOR])
5188 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5189 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5193 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5195 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5196 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5197 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5198 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5199 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5200 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5201 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5202 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5203 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5204 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5205 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5206 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5208 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5209 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5211 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5212 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5213 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5214 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5215 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5216 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5217 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5218 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5219 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5220 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5221 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5222 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5223 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5224 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5225 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5226 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5227 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5229 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5230 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5231 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5232 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5233 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5234 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5235 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5236 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5237 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5238 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5239 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5240 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5241 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5242 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5243 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5244 if (gl_info->supported[NV_HALF_FLOAT])
5246 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5247 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5248 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5250 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5251 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5255 /* Do not call while under the GL lock. */
5256 static BOOL InitAdapters(struct wined3d *wined3d)
5258 static HMODULE mod_gl;
5260 int ps_selected_mode, vs_selected_mode;
5262 /* No need to hold any lock. The calling library makes sure only one thread calls
5263 * wined3d simultaneously
5266 TRACE("Initializing adapters\n");
5269 #ifdef USE_WIN32_OPENGL
5270 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5271 mod_gl = LoadLibraryA("opengl32.dll");
5273 ERR("Can't load opengl32.dll!\n");
5277 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5278 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5279 mod_gl = GetModuleHandleA("gdi32.dll");
5283 /* Load WGL core functions from opengl32.dll */
5284 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5288 if(!pwglGetProcAddress) {
5289 ERR("Unable to load wglGetProcAddress!\n");
5293 /* Dynamically load all GL core functions */
5297 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5298 * otherwise because we have to use winex11.drv's override
5300 #ifdef USE_WIN32_OPENGL
5301 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5302 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5304 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5305 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5308 glEnableWINE = glEnable;
5309 glDisableWINE = glDisable;
5311 /* For now only one default adapter */
5313 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5314 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5315 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5316 struct wined3d_pixel_format *cfgs;
5319 DISPLAY_DEVICEW DisplayDevice;
5322 TRACE("Initializing default adapter\n");
5323 adapter->ordinal = 0;
5324 adapter->monitorPoint.x = -1;
5325 adapter->monitorPoint.y = -1;
5327 if (!AllocateLocallyUniqueId(&adapter->luid))
5329 DWORD err = GetLastError();
5330 ERR("Failed to set adapter LUID (%#x).\n", err);
5333 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5334 adapter->luid.HighPart, adapter->luid.LowPart);
5336 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5338 ERR("Failed to get a gl context for default adapter\n");
5342 ret = wined3d_adapter_init_gl_caps(adapter);
5344 ERR("Failed to initialize gl caps for default adapter\n");
5345 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5348 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5350 ERR("Failed to init gl formats\n");
5351 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5355 hdc = fake_gl_ctx.dc;
5357 adapter->TextureRam = adapter->driver_info.vidmem;
5358 adapter->UsedTextureRam = 0;
5359 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5361 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5362 DisplayDevice.cb = sizeof(DisplayDevice);
5363 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5364 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5365 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5367 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5375 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5376 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5377 adapter->cfg_count = cfg_count;
5379 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5380 cfgs = adapter->cfgs;
5381 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5382 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5383 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5384 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5385 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5386 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5387 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5388 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5389 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5390 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5391 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5393 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5395 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5400 /* Cache the pixel format */
5401 cfgs->iPixelFormat = iPixelFormat;
5402 cfgs->redSize = values[0];
5403 cfgs->greenSize = values[1];
5404 cfgs->blueSize = values[2];
5405 cfgs->alphaSize = values[3];
5406 cfgs->colorSize = values[4];
5407 cfgs->depthSize = values[5];
5408 cfgs->stencilSize = values[6];
5409 cfgs->windowDrawable = values[7];
5410 cfgs->iPixelType = values[8];
5411 cfgs->doubleBuffer = values[9];
5412 cfgs->auxBuffers = values[10];
5414 cfgs->numSamples = 0;
5415 /* Check multisample support */
5416 if (gl_info->supported[ARB_MULTISAMPLE])
5418 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5420 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5421 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5422 * value[1] = number of multi sample buffers*/
5424 cfgs->numSamples = value[1];
5428 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5429 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5430 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5431 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5432 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5438 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5439 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5440 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5442 cfgs = adapter->cfgs;
5443 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5445 PIXELFORMATDESCRIPTOR ppfd;
5447 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5451 /* We only want HW acceleration using an OpenGL ICD driver.
5452 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5453 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5455 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5457 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5461 cfgs->iPixelFormat = iPixelFormat;
5462 cfgs->redSize = ppfd.cRedBits;
5463 cfgs->greenSize = ppfd.cGreenBits;
5464 cfgs->blueSize = ppfd.cBlueBits;
5465 cfgs->alphaSize = ppfd.cAlphaBits;
5466 cfgs->colorSize = ppfd.cColorBits;
5467 cfgs->depthSize = ppfd.cDepthBits;
5468 cfgs->stencilSize = ppfd.cStencilBits;
5469 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5470 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5471 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5472 cfgs->auxBuffers = ppfd.cAuxBuffers;
5473 cfgs->numSamples = 0;
5475 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5476 "depth=%d, stencil=%d, windowDrawable=%d\n",
5477 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5478 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5479 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5481 adapter->cfg_count++;
5484 /* We haven't found any suitable formats. This should only happen
5485 * in case of GDI software rendering, which is pretty useless
5487 if (!adapter->cfg_count)
5489 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5491 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5492 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5497 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5499 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5500 fillGLAttribFuncs(&adapter->gl_info);
5501 adapter->opengl = TRUE;
5503 wined3d->adapter_count = 1;
5504 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5509 /* Initialize an adapter for ddraw-only memory counting */
5510 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5511 wined3d->adapters[0].ordinal = 0;
5512 wined3d->adapters[0].opengl = FALSE;
5513 wined3d->adapters[0].monitorPoint.x = -1;
5514 wined3d->adapters[0].monitorPoint.y = -1;
5516 wined3d->adapters[0].driver_info.name = "Display";
5517 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5518 if (wined3d_settings.emulated_textureram)
5519 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5521 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5523 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5525 wined3d->adapter_count = 1;
5529 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5531 const struct wined3d_parent_ops wined3d_null_parent_ops =
5533 wined3d_null_wined3d_object_destroyed,
5536 /* Do not call while under the GL lock. */
5537 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5539 wined3d->dxVersion = version;
5541 wined3d->flags = flags;
5543 if (!InitAdapters(wined3d))
5545 WARN("Failed to initialize adapters.\n");
5548 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);