2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d);
34 static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
36 static inline BOOL shader_is_version_token(DWORD token) {
37 return shader_is_pshader_version(token) ||
38 shader_is_vshader_version(token);
41 void shader_buffer_init(struct SHADER_BUFFER *buffer)
43 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
44 buffer->buffer[0] = '\0';
47 buffer->newline = TRUE;
50 void shader_buffer_free(struct SHADER_BUFFER *buffer)
52 HeapFree(GetProcessHeap(), 0, buffer->buffer);
55 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
57 char* base = buffer->buffer + buffer->bsize;
60 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
62 if (rc < 0 || /* C89 */
63 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
65 ERR("The buffer allocated for the shader program string "
66 "is too small at %d bytes.\n", SHADER_PGMSIZE);
67 buffer->bsize = SHADER_PGMSIZE - 1;
71 if (buffer->newline) {
72 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
73 buffer->newline = FALSE;
79 if (buffer->buffer[buffer->bsize-1] == '\n') {
81 buffer->newline = TRUE;
86 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
91 va_start(args, format);
92 ret = shader_vaddline(buffer, format, args);
98 void shader_init(struct IWineD3DBaseShaderClass *shader,
99 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
102 shader->device = device;
103 shader->shader_ins = instruction_table;
104 list_init(&shader->linked_programs);
107 const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
111 /** TODO: use dichotomic search */
112 while (opcode_table[i].name)
114 if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
115 && shader_version >= opcode_table[i].min_version
116 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
118 return &opcode_table[i];
123 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
124 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
129 /* Read a parameter opcode from the input stream,
130 * and possibly a relative addressing token.
131 * Return the number of tokens read */
132 static int shader_get_param(const DWORD *pToken, DWORD shader_version, DWORD *param, DWORD *addr_token)
134 /* PS >= 3.0 have relative addressing (with token)
135 * VS >= 2.0 have relative addressing (with token)
136 * VS >= 1.0 < 2.0 have relative addressing (without token)
137 * The version check below should work in general */
139 char rel_token = WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2 &&
140 ((*pToken & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
143 *addr_token = rel_token? *(pToken + 1): 0;
144 return rel_token? 2:1;
147 /* Return the number of parameters to skip for an opcode */
148 static inline int shader_skip_opcode(const SHADER_OPCODE *curOpcode, DWORD opcode_token, DWORD shader_version)
150 /* Shaders >= 2.0 may contain address tokens, but fortunately they
151 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
152 return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
153 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : curOpcode->num_params;
156 /* Read the parameters of an unrecognized opcode from the input stream
157 * Return the number of tokens read.
159 * Note: This function assumes source or destination token format.
160 * It will not work with specially-formatted tokens like DEF or DCL,
161 * but hopefully those would be recognized */
162 static int shader_skip_unrecognized(const DWORD *pToken, DWORD shader_version)
167 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
168 while (*pToken & 0x80000000) {
170 DWORD param, addr_token;
171 tokens_read += shader_get_param(pToken, shader_version, ¶m, &addr_token);
172 pToken += tokens_read;
174 FIXME("Unrecognized opcode param: token=0x%08x "
175 "addr_token=0x%08x name=", param, addr_token);
176 shader_dump_param(param, addr_token, i, shader_version);
183 /* Convert floating point offset relative
184 * to a register file to an absolute offset for float constants */
185 static unsigned int shader_get_float_offset(const DWORD reg)
187 unsigned int regnum = reg & WINED3DSP_REGNUM_MASK;
188 int regtype = shader_get_regtype(reg);
191 case WINED3DSPR_CONST: return regnum;
192 case WINED3DSPR_CONST2: return 2048 + regnum;
193 case WINED3DSPR_CONST3: return 4096 + regnum;
194 case WINED3DSPR_CONST4: return 6144 + regnum;
196 FIXME("Unsupported register type: %d\n", regtype);
201 static void shader_delete_constant_list(struct list* clist) {
204 struct local_constant* constant;
206 ptr = list_head(clist);
208 constant = LIST_ENTRY(ptr, struct local_constant, entry);
209 ptr = list_next(clist, ptr);
210 HeapFree(GetProcessHeap(), 0, constant);
215 static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d_shader_dst_param *dst)
217 dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
218 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
219 dst->register_idx = param & WINED3DSP_REGNUM_MASK;
220 dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
221 dst->modifiers = param & WINED3DSP_DSTMOD_MASK;
222 dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
223 dst->has_rel_addr = param & WINED3DSHADER_ADDRMODE_RELATIVE;
224 dst->addr_token = addr_param;
227 static void shader_parse_src_param(DWORD param, DWORD addr_param, struct wined3d_shader_src_param *src)
229 src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
230 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
232 src->addr_token = addr_param;
235 /* Note that this does not count the loop register
236 * as an address register. */
238 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
239 struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out,
240 const DWORD *byte_code)
242 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
243 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
244 DWORD shader_version;
245 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
246 const DWORD* pToken = byte_code;
249 /* There are some minor differences between pixel and vertex shaders */
251 memset(reg_maps->bumpmat, 0, sizeof(reg_maps->bumpmat));
252 memset(reg_maps->luminanceparams, 0, sizeof(reg_maps->luminanceparams));
254 /* get_registers_used is called on every compile on some 1.x shaders, which can result
255 * in stacking up a collection of local constants. Delete the old constants if existing
257 shader_delete_constant_list(&This->baseShader.constantsF);
258 shader_delete_constant_list(&This->baseShader.constantsB);
259 shader_delete_constant_list(&This->baseShader.constantsI);
261 /* The version token is supposed to be the first token */
262 if (!shader_is_version_token(*pToken))
264 FIXME("First token is not a version token, invalid shader.\n");
265 return WINED3DERR_INVALIDCALL;
267 reg_maps->shader_version = shader_version = *pToken++;
268 pshader = shader_is_pshader_version(shader_version);
270 while (WINED3DVS_END() != *pToken) {
271 CONST SHADER_OPCODE* curOpcode;
275 if (shader_is_comment(*pToken))
277 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
279 pToken += comment_len;
284 opcode_token = *pToken++;
285 curOpcode = shader_get_opcode(shader_ins, shader_version, opcode_token);
287 /* Unhandled opcode, and its parameters */
288 if (NULL == curOpcode) {
289 while (*pToken & 0x80000000)
292 /* Handle declarations */
293 } else if (WINED3DSIO_DCL == curOpcode->opcode) {
295 DWORD usage = *pToken++;
296 DWORD param = *pToken++;
297 DWORD regtype = shader_get_regtype(param);
298 unsigned int regnum = param & WINED3DSP_REGNUM_MASK;
300 /* Vshader: mark attributes used
301 Pshader: mark 3.0 input registers used, save token */
302 if (WINED3DSPR_INPUT == regtype) {
305 reg_maps->attributes[regnum] = 1;
307 reg_maps->packed_input[regnum] = 1;
309 semantics_in[regnum].usage = (usage & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
310 semantics_in[regnum].usage_idx =
311 (usage & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
312 shader_parse_dst_param(param, 0, &semantics_in[regnum].reg);
314 /* Vshader: mark 3.0 output registers used, save token */
315 } else if (WINED3DSPR_OUTPUT == regtype) {
316 reg_maps->packed_output[regnum] = 1;
317 semantics_out[regnum].usage = (usage & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
318 semantics_out[regnum].usage_idx =
319 (usage & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
320 shader_parse_dst_param(param, 0, &semantics_out[regnum].reg);
322 if (usage & (WINED3DDECLUSAGE_FOG << WINED3DSP_DCL_USAGE_SHIFT))
325 /* Save sampler usage token */
326 } else if (WINED3DSPR_SAMPLER == regtype)
327 reg_maps->samplers[regnum] = usage;
329 } else if (WINED3DSIO_DEF == curOpcode->opcode) {
331 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
332 if (!lconst) return E_OUTOFMEMORY;
333 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
334 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
336 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
337 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
339 float *value = (float *) lconst->value;
340 if(value[0] < -1.0) value[0] = -1.0;
341 else if(value[0] > 1.0) value[0] = 1.0;
342 if(value[1] < -1.0) value[1] = -1.0;
343 else if(value[1] > 1.0) value[1] = 1.0;
344 if(value[2] < -1.0) value[2] = -1.0;
345 else if(value[2] > 1.0) value[2] = 1.0;
346 if(value[3] < -1.0) value[3] = -1.0;
347 else if(value[3] > 1.0) value[3] = 1.0;
350 list_add_head(&This->baseShader.constantsF, &lconst->entry);
351 pToken += curOpcode->num_params;
353 } else if (WINED3DSIO_DEFI == curOpcode->opcode) {
355 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
356 if (!lconst) return E_OUTOFMEMORY;
357 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
358 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
359 list_add_head(&This->baseShader.constantsI, &lconst->entry);
360 pToken += curOpcode->num_params;
362 } else if (WINED3DSIO_DEFB == curOpcode->opcode) {
364 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
365 if (!lconst) return E_OUTOFMEMORY;
366 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
367 memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD));
368 list_add_head(&This->baseShader.constantsB, &lconst->entry);
369 pToken += curOpcode->num_params;
371 /* If there's a loop in the shader */
372 } else if (WINED3DSIO_LOOP == curOpcode->opcode ||
373 WINED3DSIO_REP == curOpcode->opcode) {
375 if(cur_loop_depth > max_loop_depth)
376 max_loop_depth = cur_loop_depth;
377 pToken += curOpcode->num_params;
379 /* Rep and Loop always use an integer constant for the control parameters */
380 This->baseShader.uses_int_consts = TRUE;
381 } else if (WINED3DSIO_ENDLOOP == curOpcode->opcode ||
382 WINED3DSIO_ENDREP == curOpcode->opcode) {
385 /* For subroutine prototypes */
386 } else if (WINED3DSIO_LABEL == curOpcode->opcode) {
388 DWORD snum = *pToken & WINED3DSP_REGNUM_MASK;
389 reg_maps->labels[snum] = 1;
390 pToken += curOpcode->num_params;
392 /* Set texture, address, temporary registers */
396 /* Declare 1.X samplers implicitly, based on the destination reg. number */
397 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
398 && pshader /* Filter different instructions with the same enum values in VS */
399 && (WINED3DSIO_TEX == curOpcode->opcode
400 || WINED3DSIO_TEXBEM == curOpcode->opcode
401 || WINED3DSIO_TEXBEML == curOpcode->opcode
402 || WINED3DSIO_TEXDP3TEX == curOpcode->opcode
403 || WINED3DSIO_TEXM3x2TEX == curOpcode->opcode
404 || WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode
405 || WINED3DSIO_TEXM3x3TEX == curOpcode->opcode
406 || WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode
407 || WINED3DSIO_TEXREG2AR == curOpcode->opcode
408 || WINED3DSIO_TEXREG2GB == curOpcode->opcode
409 || WINED3DSIO_TEXREG2RGB == curOpcode->opcode))
411 /* Fake sampler usage, only set reserved bit and ttype */
412 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
414 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
415 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
417 /* texbem is only valid with < 1.4 pixel shaders */
418 if(WINED3DSIO_TEXBEM == curOpcode->opcode ||
419 WINED3DSIO_TEXBEML == curOpcode->opcode) {
420 reg_maps->bumpmat[sampler_code] = TRUE;
421 if(WINED3DSIO_TEXBEML == curOpcode->opcode) {
422 reg_maps->luminanceparams[sampler_code] = TRUE;
426 if(WINED3DSIO_NRM == curOpcode->opcode) {
427 reg_maps->usesnrm = 1;
428 } else if(WINED3DSIO_BEM == curOpcode->opcode && pshader) {
429 DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK;
430 reg_maps->bumpmat[regnum] = TRUE;
431 } else if(WINED3DSIO_DSY == curOpcode->opcode) {
432 reg_maps->usesdsy = 1;
435 /* This will loop over all the registers and try to
436 * make a bitmask of the ones we're interested in.
438 * Relative addressing tokens are ignored, but that's
439 * okay, since we'll catch any address registers when
440 * they are initialized (required by spec) */
442 limit = (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)?
443 curOpcode->num_params + 1: curOpcode->num_params;
445 for (i = 0; i < limit; ++i) {
447 DWORD param, addr_token, reg, regtype;
448 pToken += shader_get_param(pToken, shader_version, ¶m, &addr_token);
450 regtype = shader_get_regtype(param);
451 reg = param & WINED3DSP_REGNUM_MASK;
453 if (WINED3DSPR_TEXTURE == regtype) { /* vs: WINED3DSPR_ADDR */
456 reg_maps->texcoord[reg] = 1;
458 reg_maps->address[reg] = 1;
461 else if (WINED3DSPR_TEMP == regtype)
462 reg_maps->temporary[reg] = 1;
464 else if (WINED3DSPR_INPUT == regtype) {
466 reg_maps->attributes[reg] = 1;
468 if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
469 /* If relative addressing is used, we must assume that all registers
470 * are used. Even if it is a construct like v3[aL], we can't assume
471 * that v0, v1 and v2 aren't read because aL can be negative
474 for(i = 0; i < MAX_REG_INPUT; i++) {
475 ((IWineD3DPixelShaderImpl *) This)->input_reg_used[i] = TRUE;
478 ((IWineD3DPixelShaderImpl *) This)->input_reg_used[reg] = TRUE;
483 else if (WINED3DSPR_RASTOUT == regtype && reg == 1)
486 else if (WINED3DSPR_MISCTYPE == regtype && reg == 0 && pshader)
489 else if(WINED3DSPR_CONST == regtype) {
490 if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
492 if(reg <= ((IWineD3DVertexShaderImpl *) This)->min_rel_offset) {
493 ((IWineD3DVertexShaderImpl *) This)->min_rel_offset = reg;
494 } else if(reg >= ((IWineD3DVertexShaderImpl *) This)->max_rel_offset) {
495 ((IWineD3DVertexShaderImpl *) This)->max_rel_offset = reg;
498 reg_maps->usesrelconstF = TRUE;
501 else if(WINED3DSPR_CONSTINT == regtype) {
502 This->baseShader.uses_int_consts = TRUE;
504 else if(WINED3DSPR_CONSTBOOL == regtype) {
505 This->baseShader.uses_bool_consts = TRUE;
508 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and is used
509 * in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel shaders because TECRDOUT
510 * isn't used in them, but future register types might cause issues
512 else if (WINED3DSPR_TEXCRDOUT == regtype && i == 0 /* Only look at writes */
513 && !pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3)
515 reg_maps->texcoord_mask[reg] |= shader_get_writemask(param);
521 reg_maps->loop_depth = max_loop_depth;
523 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
528 static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version)
530 DWORD regtype = shader_get_regtype(param);
534 if (regtype == WINED3DSPR_SAMPLER) {
535 DWORD ttype = decl & WINED3DSP_TEXTURETYPE_MASK;
538 case WINED3DSTT_2D: TRACE("_2d"); break;
539 case WINED3DSTT_CUBE: TRACE("_cube"); break;
540 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
541 default: TRACE("_unknown_ttype(0x%08x)", ttype);
546 DWORD usage = decl & WINED3DSP_DCL_USAGE_MASK;
547 DWORD idx = (decl & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
549 /* Pixel shaders 3.0 don't have usage semantics */
550 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
556 case WINED3DDECLUSAGE_POSITION:
557 TRACE("position%d", idx);
559 case WINED3DDECLUSAGE_BLENDINDICES:
562 case WINED3DDECLUSAGE_BLENDWEIGHT:
565 case WINED3DDECLUSAGE_NORMAL:
566 TRACE("normal%d", idx);
568 case WINED3DDECLUSAGE_PSIZE:
571 case WINED3DDECLUSAGE_COLOR:
575 TRACE("specular%d", (idx - 1));
578 case WINED3DDECLUSAGE_TEXCOORD:
579 TRACE("texture%d", idx);
581 case WINED3DDECLUSAGE_TANGENT:
584 case WINED3DDECLUSAGE_BINORMAL:
587 case WINED3DDECLUSAGE_TESSFACTOR:
590 case WINED3DDECLUSAGE_POSITIONT:
591 TRACE("positionT%d", idx);
593 case WINED3DDECLUSAGE_FOG:
596 case WINED3DDECLUSAGE_DEPTH:
599 case WINED3DDECLUSAGE_SAMPLE:
603 FIXME("unknown_semantics(0x%08x)", usage);
608 static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
609 unsigned int reg, int input, DWORD shader_version)
612 ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
617 shader_dump_param(addr_token, 0, input, shader_version);
627 static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version)
629 static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
630 static const char * const misctype_reg_names[] = { "vPos", "vFace"};
631 const char *swizzle_reg_chars = "xyzw";
633 DWORD reg = param & WINED3DSP_REGNUM_MASK;
634 DWORD regtype = shader_get_regtype(param);
635 DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
637 /* There are some minor differences between pixel and vertex shaders */
638 char pshader = shader_is_pshader_version(shader_version);
641 if ( (modifier == WINED3DSPSM_NEG) ||
642 (modifier == WINED3DSPSM_BIASNEG) ||
643 (modifier == WINED3DSPSM_SIGNNEG) ||
644 (modifier == WINED3DSPSM_X2NEG) ||
645 (modifier == WINED3DSPSM_ABSNEG) )
647 else if (modifier == WINED3DSPSM_COMP)
649 else if (modifier == WINED3DSPSM_NOT)
652 if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG)
657 case WINED3DSPR_TEMP:
660 case WINED3DSPR_INPUT:
662 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
664 case WINED3DSPR_CONST:
665 case WINED3DSPR_CONST2:
666 case WINED3DSPR_CONST3:
667 case WINED3DSPR_CONST4:
669 shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version);
671 case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
672 TRACE("%c%u", (pshader? 't':'a'), reg);
674 case WINED3DSPR_RASTOUT:
675 TRACE("%s", rastout_reg_names[reg]);
677 case WINED3DSPR_COLOROUT:
680 case WINED3DSPR_DEPTHOUT:
683 case WINED3DSPR_ATTROUT:
686 case WINED3DSPR_TEXCRDOUT:
688 /* Vertex shaders >= 3.0 use general purpose output registers
689 * (WINED3DSPR_OUTPUT), which can include an address token */
691 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
693 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
698 case WINED3DSPR_CONSTINT:
700 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
702 case WINED3DSPR_CONSTBOOL:
704 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
706 case WINED3DSPR_LABEL:
709 case WINED3DSPR_LOOP:
712 case WINED3DSPR_SAMPLER:
715 case WINED3DSPR_MISCTYPE:
717 FIXME("Unhandled misctype register %d\n", reg);
719 TRACE("%s", misctype_reg_names[reg]);
722 case WINED3DSPR_PREDICATE:
726 TRACE("unhandled_rtype(%#x)", regtype);
731 /* operand output (for modifiers and shift, see dump_ins_modifiers) */
733 if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
735 if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
736 if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
737 if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
738 if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
743 DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
744 DWORD swizzle_x = swizzle & 0x03;
745 DWORD swizzle_y = (swizzle >> 2) & 0x03;
746 DWORD swizzle_z = (swizzle >> 4) & 0x03;
747 DWORD swizzle_w = (swizzle >> 6) & 0x03;
751 case WINED3DSPSM_NONE: break;
752 case WINED3DSPSM_NEG: break;
753 case WINED3DSPSM_NOT: break;
754 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
755 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
756 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
757 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
758 case WINED3DSPSM_COMP: break;
759 case WINED3DSPSM_X2: TRACE("_x2"); break;
760 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
761 case WINED3DSPSM_DZ: TRACE("_dz"); break;
762 case WINED3DSPSM_DW: TRACE("_dw"); break;
763 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
764 case WINED3DSPSM_ABS: TRACE(")"); break;
766 TRACE("_unknown_modifier(%#x)", modifier >> WINED3DSP_SRCMOD_SHIFT);
771 * swizzle bits fields:
774 if ((WINED3DVS_NOSWIZZLE >> WINED3DVS_SWIZZLE_SHIFT) != swizzle) {
775 if (swizzle_x == swizzle_y &&
776 swizzle_x == swizzle_z &&
777 swizzle_x == swizzle_w) {
778 TRACE(".%c", swizzle_reg_chars[swizzle_x]);
781 swizzle_reg_chars[swizzle_x],
782 swizzle_reg_chars[swizzle_y],
783 swizzle_reg_chars[swizzle_z],
784 swizzle_reg_chars[swizzle_w]);
790 /* Shared code in order to generate the bulk of the shader string.
791 * NOTE: A description of how to parse tokens can be found on msdn */
792 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
793 const shader_reg_maps* reg_maps, CONST DWORD* pFunction)
795 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
796 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
797 const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
798 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
799 DWORD shader_version = reg_maps->shader_version;
800 struct wined3d_shader_src_param src_param[4];
801 struct wined3d_shader_dst_param dst_param;
802 struct wined3d_shader_instruction ins;
803 struct wined3d_shader_context ctx;
804 const DWORD *pToken = pFunction;
805 const SHADER_OPCODE *curOpcode;
806 SHADER_HANDLER hw_fct;
809 /* Initialize current parsing state */
811 ctx.reg_maps = reg_maps;
815 ins.dst = &dst_param;
817 This->baseShader.parse_state.current_row = 0;
819 while (WINED3DPS_END() != *pToken)
823 /* Skip version token */
824 if (shader_is_version_token(*pToken))
830 /* Skip comment tokens */
831 if (shader_is_comment(*pToken))
833 pToken += (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
839 opcode_token = *pToken++;
840 curOpcode = shader_get_opcode(opcode_table, shader_version, opcode_token);
842 /* Unknown opcode and its parameters */
845 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
846 pToken += shader_skip_unrecognized(pToken, shader_version);
851 if (WINED3DSIO_DCL == curOpcode->opcode
852 || WINED3DSIO_NOP == curOpcode->opcode
853 || WINED3DSIO_DEF == curOpcode->opcode
854 || WINED3DSIO_DEFI == curOpcode->opcode
855 || WINED3DSIO_DEFB == curOpcode->opcode
856 || WINED3DSIO_PHASE == curOpcode->opcode
857 || WINED3DSIO_RET == curOpcode->opcode)
859 pToken += shader_skip_opcode(curOpcode, opcode_token, shader_version);
864 hw_fct = handler_table[curOpcode->handler_idx];
866 /* Unhandled opcode */
869 FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
870 pToken += shader_skip_opcode(curOpcode, opcode_token, shader_version);
874 ins.handler_idx = curOpcode->handler_idx;
875 ins.flags = opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK;
876 ins.coissue = opcode_token & WINED3DSI_COISSUE;
878 /* Destination token */
879 ins.dst_count = curOpcode->dst_token ? 1 : 0;
882 DWORD param, addr_param = 0;
883 pToken += shader_get_param(pToken, shader_version, ¶m, &addr_param);
884 shader_parse_dst_param(param, addr_param, &dst_param);
887 /* Predication token */
888 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) ins.predicate = *pToken++;
890 /* Other source tokens */
891 ins.src_count = curOpcode->num_params - curOpcode->dst_token;
892 for (i = 0; i < ins.src_count; ++i)
894 DWORD param, addr_token = 0;
895 pToken += shader_get_param(pToken, shader_version, ¶m, &addr_token);
896 shader_parse_src_param(param, addr_token, &src_param[i]);
899 /* Call appropriate function for output target */
902 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
903 /* FIXME: This should be internal to the shader backend.
904 * Also, right now this is the only reason "shader_mode" exists. */
905 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
909 static void shader_dump_ins_modifiers(const DWORD output)
911 DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
912 DWORD mmask = output & WINED3DSP_DSTMOD_MASK;
916 case 13: TRACE("_d8"); break;
917 case 14: TRACE("_d4"); break;
918 case 15: TRACE("_d2"); break;
919 case 1: TRACE("_x2"); break;
920 case 2: TRACE("_x4"); break;
921 case 3: TRACE("_x8"); break;
922 default: TRACE("_unhandled_shift(%d)", shift); break;
925 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
926 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
927 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
929 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
931 FIXME("_unrecognized_modifier(%#x)", mmask >> WINED3DSP_DSTMOD_SHIFT);
934 void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
936 const DWORD* pToken = pFunction;
937 const SHADER_OPCODE* curOpcode = NULL;
938 DWORD shader_version;
942 TRACE("Parsing %p\n", pFunction);
944 /* The version token is supposed to be the first token */
945 if (!shader_is_version_token(*pToken))
947 FIXME("First token is not a version token, invalid shader.\n");
950 shader_version = *pToken++;
951 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
952 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
954 while (WINED3DVS_END() != *pToken)
956 if (shader_is_comment(*pToken)) /* comment */
958 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
960 TRACE("//%s\n", (const char*)pToken);
961 pToken += comment_len;
964 opcode_token = *pToken++;
965 curOpcode = shader_get_opcode(opcode_table, shader_version, opcode_token);
970 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
971 tokens_read = shader_skip_unrecognized(pToken, shader_version);
972 pToken += tokens_read;
976 if (curOpcode->opcode == WINED3DSIO_DCL)
978 DWORD usage = *pToken;
979 DWORD param = *(pToken + 1);
981 shader_dump_decl_usage(usage, param, shader_version);
982 shader_dump_ins_modifiers(param);
984 shader_dump_param(param, 0, 0, shader_version);
987 else if (curOpcode->opcode == WINED3DSIO_DEF)
989 unsigned int offset = shader_get_float_offset(*pToken);
991 TRACE("def c%u = %f, %f, %f, %f", offset,
992 *(const float *)(pToken + 1),
993 *(const float *)(pToken + 2),
994 *(const float *)(pToken + 3),
995 *(const float *)(pToken + 4));
998 else if (curOpcode->opcode == WINED3DSIO_DEFI)
1000 TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK,
1007 else if (curOpcode->opcode == WINED3DSIO_DEFB)
1009 TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK,
1010 *(pToken + 1)? "true": "false");
1015 DWORD param, addr_token;
1018 /* Print out predication source token first - it follows
1019 * the destination token. */
1020 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
1023 shader_dump_param(*(pToken + 2), 0, 1, shader_version);
1026 if (opcode_token & WINED3DSI_COISSUE)
1028 /* PixWin marks instructions with the coissue flag with a '+' */
1032 TRACE("%s", curOpcode->name);
1034 if (curOpcode->opcode == WINED3DSIO_IFC
1035 || curOpcode->opcode == WINED3DSIO_BREAKC)
1037 DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
1041 case COMPARISON_GT: TRACE("_gt"); break;
1042 case COMPARISON_EQ: TRACE("_eq"); break;
1043 case COMPARISON_GE: TRACE("_ge"); break;
1044 case COMPARISON_LT: TRACE("_lt"); break;
1045 case COMPARISON_NE: TRACE("_ne"); break;
1046 case COMPARISON_LE: TRACE("_le"); break;
1047 default: TRACE("_(%u)", op);
1050 else if (curOpcode->opcode == WINED3DSIO_TEX
1051 && shader_version >= WINED3DPS_VERSION(2,0)
1052 && (opcode_token & WINED3DSI_TEXLD_PROJECT))
1057 /* Destination token */
1058 if (curOpcode->dst_token)
1060 tokens_read = shader_get_param(pToken, shader_version, ¶m, &addr_token);
1061 pToken += tokens_read;
1063 shader_dump_ins_modifiers(param);
1065 shader_dump_param(param, addr_token, 0, shader_version);
1068 /* Predication token - already printed out, just skip it */
1069 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
1074 /* Other source tokens */
1075 for (i = curOpcode->dst_token; i < curOpcode->num_params; ++i)
1077 tokens_read = shader_get_param(pToken, shader_version, ¶m, &addr_token);
1078 pToken += tokens_read;
1080 TRACE((i == 0)? " " : ", ");
1081 shader_dump_param(param, addr_token, 1, shader_version);
1089 void shader_cleanup(IWineD3DBaseShader *iface)
1091 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1093 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1094 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1095 shader_delete_constant_list(&This->baseShader.constantsF);
1096 shader_delete_constant_list(&This->baseShader.constantsB);
1097 shader_delete_constant_list(&This->baseShader.constantsI);
1098 list_remove(&This->baseShader.shader_list_entry);
1101 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1102 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1103 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1104 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1105 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1106 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1107 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1108 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1109 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1110 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1111 static void shader_none_free(IWineD3DDevice *iface) {}
1112 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1113 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args) {
1114 FIXME("NONE shader backend asked to generate a pixel shader\n");
1117 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args) {
1118 FIXME("NONE shader backend asked to generate a vertex shader\n");
1122 #define GLINFO_LOCATION (*gl_info)
1123 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1125 /* Set the shader caps to 0 for the none shader backend */
1126 pCaps->VertexShaderVersion = 0;
1127 pCaps->PixelShaderVersion = 0;
1128 pCaps->PixelShader1xMaxValue = 0.0;
1130 #undef GLINFO_LOCATION
1131 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1133 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1135 TRACE("Checking support for fixup:\n");
1136 dump_color_fixup_desc(fixup);
1139 /* Faked to make some apps happy. */
1140 if (!is_yuv_fixup(fixup))
1146 TRACE("[FAILED]\n");
1150 const shader_backend_t none_shader_backend = {
1151 shader_none_instruction_handler_table,
1153 shader_none_select_depth_blt,
1154 shader_none_deselect_depth_blt,
1155 shader_none_update_float_vertex_constants,
1156 shader_none_update_float_pixel_constants,
1157 shader_none_load_constants,
1158 shader_none_load_np2fixup_constants,
1159 shader_none_destroy,
1162 shader_none_dirty_const,
1163 shader_none_generate_pshader,
1164 shader_none_generate_vshader,
1165 shader_none_get_caps,
1166 shader_none_color_fixup_supported,