2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
189 if (!(t->entry_count < t->table_size))
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
254 return entry->object;
257 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
262 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
264 TRACE("iface %p, riid %s, out %p.\n",
265 iface, debugstr_guid(riid), out);
267 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
268 || IsEqualGUID(riid, &IID_IUnknown))
270 IUnknown_AddRef(iface);
275 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
278 return E_NOINTERFACE;
281 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
283 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
284 ULONG ref = InterlockedIncrement(&device->ref);
286 TRACE("%p increasing refcount to %u.\n", iface, ref);
291 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
293 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
296 if (device->inDestruction)
299 ref = InterlockedDecrement(&device->ref);
301 TRACE("%p decreasing refcount to %u.\n", iface, ref);
305 IDirect3D8 *parent = device->d3d_parent;
308 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
310 wined3d_mutex_lock();
312 device->inDestruction = TRUE;
314 for (i = 0; i < device->numConvertedDecls; ++i)
316 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
318 HeapFree(GetProcessHeap(), 0, device->decls);
320 wined3d_device_uninit_3d(device->wined3d_device);
321 wined3d_device_release_focus_window(device->wined3d_device);
322 wined3d_device_decref(device->wined3d_device);
323 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
324 HeapFree(GetProcessHeap(), 0, device);
326 wined3d_mutex_unlock();
328 IDirect3D8_Release(parent);
333 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
335 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
337 TRACE("iface %p.\n", iface);
341 TRACE("Device is lost.\n");
342 return D3DERR_DEVICENOTRESET;
348 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
350 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
353 TRACE("iface %p.\n", iface);
355 wined3d_mutex_lock();
356 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
364 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
366 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
369 FIXME("Byte count ignored.\n");
371 wined3d_mutex_lock();
372 wined3d_device_evict_managed_resources(device->wined3d_device);
373 wined3d_mutex_unlock();
378 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
380 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
382 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
385 return D3DERR_INVALIDCALL;
387 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
390 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
392 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
393 WINED3DCAPS *wined3d_caps;
396 TRACE("iface %p, caps %p.\n", iface, caps);
399 return D3DERR_INVALIDCALL;
401 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
402 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
406 wined3d_mutex_unlock();
408 fixup_caps(wined3d_caps);
409 WINECAPSTOD3D8CAPS(caps, wined3d_caps)
410 HeapFree(GetProcessHeap(), 0, wined3d_caps);
415 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
417 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
418 struct wined3d_display_mode wined3d_mode;
421 TRACE("iface %p, mode %p.\n", iface, mode);
423 wined3d_mutex_lock();
424 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
425 wined3d_mutex_unlock();
429 mode->Width = wined3d_mode.width;
430 mode->Height = wined3d_mode.height;
431 mode->RefreshRate = wined3d_mode.refresh_rate;
432 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
438 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
439 D3DDEVICE_CREATION_PARAMETERS *parameters)
441 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
444 TRACE("iface %p, parameters %p.\n", iface, parameters);
446 wined3d_mutex_lock();
447 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
448 (struct wined3d_device_creation_parameters *)parameters);
449 wined3d_mutex_unlock();
454 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
455 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
457 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458 struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
461 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
462 iface, hotspot_x, hotspot_y, bitmap);
466 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
467 return D3DERR_INVALIDCALL;
470 wined3d_mutex_lock();
471 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
472 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
473 wined3d_mutex_unlock();
478 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
480 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
482 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
484 wined3d_mutex_lock();
485 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
486 wined3d_mutex_unlock();
489 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
491 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
494 TRACE("iface %p, show %#x.\n", iface, show);
496 wined3d_mutex_lock();
497 ret = wined3d_device_show_cursor(device->wined3d_device, show);
498 wined3d_mutex_unlock();
503 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
504 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
506 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
507 struct d3d8_swapchain *object;
510 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
511 iface, present_parameters, swapchain);
513 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
516 ERR("Failed to allocate swapchain memory.\n");
517 return E_OUTOFMEMORY;
520 hr = swapchain_init(object, device, present_parameters);
523 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
524 HeapFree(GetProcessHeap(), 0, object);
528 TRACE("Created swapchain %p.\n", object);
529 *swapchain = &object->IDirect3DSwapChain8_iface;
534 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
536 struct wined3d_resource_desc desc;
538 wined3d_resource_get_desc(resource, &desc);
539 if (desc.pool == WINED3D_POOL_DEFAULT)
541 struct d3d8_surface *surface;
543 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
545 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
546 return D3DERR_DEVICELOST;
549 surface = wined3d_resource_get_parent(resource);
550 if (surface->refcount)
552 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
553 return D3DERR_DEVICELOST;
556 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
562 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
563 D3DPRESENT_PARAMETERS *present_parameters)
565 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
566 struct wined3d_swapchain_desc swapchain_desc;
569 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
571 wined3d_mutex_lock();
573 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
574 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
575 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
576 swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
577 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
578 swapchain_desc.multisample_quality = 0; /* d3d9 only */
579 swapchain_desc.swap_effect = present_parameters->SwapEffect;
580 swapchain_desc.device_window = present_parameters->hDeviceWindow;
581 swapchain_desc.windowed = present_parameters->Windowed;
582 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
583 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
584 swapchain_desc.flags = present_parameters->Flags;
585 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
586 swapchain_desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
587 swapchain_desc.auto_restore_display_mode = TRUE;
589 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback)))
591 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
592 device->lost = FALSE;
598 wined3d_mutex_unlock();
603 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
604 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
606 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
609 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
610 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
612 wined3d_mutex_lock();
613 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
614 wined3d_mutex_unlock();
619 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
620 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
622 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
623 struct wined3d_surface *wined3d_surface = NULL;
624 struct d3d8_surface *surface_impl;
627 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
628 iface, backbuffer_idx, backbuffer_type, backbuffer);
630 wined3d_mutex_lock();
631 hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
632 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
633 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
635 surface_impl = wined3d_surface_get_parent(wined3d_surface);
636 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
637 IDirect3DSurface8_AddRef(*backbuffer);
638 wined3d_surface_decref(wined3d_surface);
640 wined3d_mutex_unlock();
645 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
647 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
650 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
652 wined3d_mutex_lock();
653 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
654 wined3d_mutex_unlock();
659 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
661 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
665 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
666 wined3d_mutex_lock();
667 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
668 wined3d_mutex_unlock();
671 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
673 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
675 TRACE("iface %p, ramp %p.\n", iface, ramp);
677 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678 wined3d_mutex_lock();
679 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
684 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
685 D3DPOOL pool, IDirect3DTexture8 **texture)
687 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
688 struct d3d8_texture *object;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface, width, height, levels, usage, format, pool, texture);
694 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY;
701 hr = texture_init(object, device, width, height, levels, usage, format, pool);
704 WARN("Failed to initialize texture, hr %#x.\n", hr);
705 HeapFree(GetProcessHeap(), 0, object);
709 TRACE("Created texture %p.\n", object);
710 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
715 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
716 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
717 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
719 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
720 struct d3d8_texture *object;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface, width, height, depth, levels, usage, format, pool, texture);
726 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY;
733 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
737 HeapFree(GetProcessHeap(), 0, object);
741 TRACE("Created volume texture %p.\n", object);
742 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
747 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
748 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
750 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
751 struct d3d8_texture *object;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface, edge_length, levels, usage, format, pool, texture);
757 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY;
764 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
768 HeapFree(GetProcessHeap(), 0, object);
772 TRACE("Created cube texture %p.\n", object);
773 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
778 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
779 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
781 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
782 struct d3d8_vertexbuffer *object;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface, size, usage, fvf, pool, buffer);
788 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY;
795 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
799 HeapFree(GetProcessHeap(), 0, object);
803 TRACE("Created vertex buffer %p.\n", object);
804 *buffer = &object->IDirect3DVertexBuffer8_iface;
809 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
810 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
812 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
813 struct d3d8_indexbuffer *object;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface, size, usage, format, pool, buffer);
819 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY;
826 hr = indexbuffer_init(object, device, size, usage, format, pool);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
830 HeapFree(GetProcessHeap(), 0, object);
834 TRACE("Created index buffer %p.\n", object);
835 *buffer = &object->IDirect3DIndexBuffer8_iface;
840 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
841 UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
842 IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
843 DWORD multisample_quality)
845 struct d3d8_surface *object;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device, width, height, format, lockable, discard, level, surface,
851 usage, pool, multisample_type, multisample_quality);
853 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
855 FIXME("Failed to allocate surface memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
860 pool, multisample_type, multisample_quality);
863 WARN("Failed to initialize surface, hr %#x.\n", hr);
864 HeapFree(GetProcessHeap(), 0, object);
868 TRACE("Created surface %p.\n", object);
869 *surface = &object->IDirect3DSurface8_iface;
874 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
875 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
876 IDirect3DSurface8 **surface)
878 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
881 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
882 iface, width, height, format, multisample_type, lockable, surface);
884 hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
885 FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
886 multisample_type, 0);
891 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
892 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
893 IDirect3DSurface8 **surface)
895 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
898 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
899 iface, width, height, format, multisample_type, surface);
901 /* TODO: Verify that Discard is false */
902 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
903 0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
908 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
909 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
910 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
912 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
915 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
916 iface, width, height, format, surface);
918 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
919 0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
924 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
925 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
926 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
928 struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
929 struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
930 enum wined3d_format_id src_format, dst_format;
931 struct wined3d_resource_desc wined3d_desc;
932 struct wined3d_resource *wined3d_resource;
936 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
937 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
939 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
940 * destination texture is in WINED3D_POOL_DEFAULT. */
942 wined3d_mutex_lock();
943 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
944 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
945 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
947 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
948 wined3d_mutex_unlock();
949 return D3DERR_INVALIDCALL;
951 src_format = wined3d_desc.format;
952 src_w = wined3d_desc.width;
953 src_h = wined3d_desc.height;
955 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
956 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
957 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
959 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
960 wined3d_mutex_unlock();
961 return D3DERR_INVALIDCALL;
963 dst_format = wined3d_desc.format;
965 /* Check that the source and destination formats match */
966 if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
968 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
969 src_surface, dst_surface);
970 wined3d_mutex_unlock();
971 return D3DERR_INVALIDCALL;
973 else if (WINED3DFMT_UNKNOWN == dst_format)
975 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
976 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
977 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
979 WARN("Failed to update surface desc, hr %#x.\n", hr);
980 wined3d_mutex_unlock();
985 /* Quick if complete copy ... */
986 if (!rect_count && !src_rects && !dst_points)
988 RECT rect = {0, 0, src_w, src_h};
989 wined3d_surface_blt(dst->wined3d_surface, &rect,
990 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
995 /* Copy rect by rect */
996 if (src_rects && dst_points)
998 for (i = 0; i < rect_count; ++i)
1000 UINT w = src_rects[i].right - src_rects[i].left;
1001 UINT h = src_rects[i].bottom - src_rects[i].top;
1002 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1003 dst_points[i].x + w, dst_points[i].y + h};
1005 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1006 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1011 for (i = 0; i < rect_count; ++i)
1013 UINT w = src_rects[i].right - src_rects[i].left;
1014 UINT h = src_rects[i].bottom - src_rects[i].top;
1015 RECT dst_rect = {0, 0, w, h};
1017 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1018 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1022 wined3d_mutex_unlock();
1027 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1028 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1030 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1031 struct d3d8_texture *src_impl, *dst_impl;
1034 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1036 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1037 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1039 wined3d_mutex_lock();
1040 hr = wined3d_device_update_texture(device->wined3d_device,
1041 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1042 wined3d_mutex_unlock();
1047 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1049 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1050 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1053 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1057 WARN("Invalid destination surface passed.\n");
1058 return D3DERR_INVALIDCALL;
1061 wined3d_mutex_lock();
1062 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1063 wined3d_mutex_unlock();
1068 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1069 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1071 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1072 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1073 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1074 struct wined3d_surface *original_ds = NULL;
1077 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1079 wined3d_mutex_lock();
1083 struct wined3d_resource_desc ds_desc, rt_desc;
1084 struct wined3d_resource *wined3d_resource;
1085 struct wined3d_surface *original_rt = NULL;
1087 /* If no render target is passed in check the size against the current RT */
1090 hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt);
1091 if (FAILED(hr) || !original_rt)
1093 wined3d_mutex_unlock();
1096 wined3d_resource = wined3d_surface_get_resource(original_rt);
1097 wined3d_surface_decref(original_rt);
1100 wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1101 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1103 wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1104 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1106 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1108 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1109 wined3d_mutex_unlock();
1110 return D3DERR_INVALIDCALL;
1114 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds);
1115 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1117 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1118 if (SUCCEEDED(hr) && render_target)
1120 hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1122 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1126 wined3d_surface_decref(original_ds);
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1135 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1136 struct wined3d_surface *wined3d_surface;
1137 struct d3d8_surface *surface_impl;
1140 TRACE("iface %p, render_target %p.\n", iface, render_target);
1143 return D3DERR_INVALIDCALL;
1145 wined3d_mutex_lock();
1146 hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface);
1147 if (SUCCEEDED(hr) && wined3d_surface)
1149 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1150 *render_target = &surface_impl->IDirect3DSurface8_iface;
1151 IDirect3DSurface8_AddRef(*render_target);
1152 wined3d_surface_decref(wined3d_surface);
1156 ERR("Failed to get wined3d render target, hr %#x.\n", hr);
1157 *render_target = NULL;
1159 wined3d_mutex_unlock();
1164 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1166 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1167 struct wined3d_surface *wined3d_surface;
1168 struct d3d8_surface *surface_impl;
1171 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1174 return D3DERR_INVALIDCALL;
1176 wined3d_mutex_lock();
1177 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1180 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1181 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1182 IDirect3DSurface8_AddRef(*depth_stencil);
1183 wined3d_surface_decref(wined3d_surface);
1187 if (hr != WINED3DERR_NOTFOUND)
1188 ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr);
1189 *depth_stencil = NULL;
1191 wined3d_mutex_unlock();
1196 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1198 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1201 TRACE("iface %p.\n", iface);
1203 wined3d_mutex_lock();
1204 hr = wined3d_device_begin_scene(device->wined3d_device);
1205 wined3d_mutex_unlock();
1210 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1212 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1215 TRACE("iface %p.\n", iface);
1217 wined3d_mutex_lock();
1218 hr = wined3d_device_end_scene(device->wined3d_device);
1219 wined3d_mutex_unlock();
1224 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1225 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1227 const struct wined3d_color c =
1229 ((color >> 16) & 0xff) / 255.0f,
1230 ((color >> 8) & 0xff) / 255.0f,
1231 (color & 0xff) / 255.0f,
1232 ((color >> 24) & 0xff) / 255.0f,
1234 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1237 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1238 iface, rect_count, rects, flags, color, z, stencil);
1240 wined3d_mutex_lock();
1241 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1242 wined3d_mutex_unlock();
1247 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1248 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1250 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1253 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1255 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1256 wined3d_mutex_lock();
1257 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1258 wined3d_mutex_unlock();
1263 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1264 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1266 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1269 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1271 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1272 wined3d_mutex_lock();
1273 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1280 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1282 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1285 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1287 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1288 wined3d_mutex_lock();
1289 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1290 wined3d_mutex_unlock();
1295 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1297 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1300 TRACE("iface %p, viewport %p.\n", iface, viewport);
1302 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1303 wined3d_mutex_lock();
1304 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1305 wined3d_mutex_unlock();
1310 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1312 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1315 TRACE("iface %p, viewport %p.\n", iface, viewport);
1317 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1318 wined3d_mutex_lock();
1319 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1320 wined3d_mutex_unlock();
1325 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1327 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1330 TRACE("iface %p, material %p.\n", iface, material);
1332 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1333 wined3d_mutex_lock();
1334 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1342 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1345 TRACE("iface %p, material %p.\n", iface, material);
1347 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1348 wined3d_mutex_lock();
1349 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1357 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1360 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1362 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1363 wined3d_mutex_lock();
1364 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1372 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1375 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1377 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1378 wined3d_mutex_lock();
1379 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1387 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1390 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1392 wined3d_mutex_lock();
1393 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1401 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1404 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1406 wined3d_mutex_lock();
1407 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1408 wined3d_mutex_unlock();
1413 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1415 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1418 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1420 wined3d_mutex_lock();
1421 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1429 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1432 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1434 wined3d_mutex_lock();
1435 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1436 wined3d_mutex_unlock();
1441 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1442 D3DRENDERSTATETYPE state, DWORD value)
1444 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1447 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1449 wined3d_mutex_lock();
1453 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1457 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1459 wined3d_mutex_unlock();
1464 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1465 D3DRENDERSTATETYPE state, DWORD *value)
1467 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1470 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1472 wined3d_mutex_lock();
1476 hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1480 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1482 wined3d_mutex_unlock();
1487 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1489 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1492 TRACE("iface %p.\n", iface);
1494 wined3d_mutex_lock();
1495 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1496 wined3d_mutex_unlock();
1501 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1503 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1504 struct wined3d_stateblock *stateblock;
1507 TRACE("iface %p, token %p.\n", iface, token);
1509 /* Tell wineD3D to endstateblock before anything else (in case we run out
1510 * of memory later and cause locking problems)
1512 wined3d_mutex_lock();
1513 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1516 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1517 wined3d_mutex_unlock();
1521 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1522 wined3d_mutex_unlock();
1524 if (*token == D3D8_INVALID_HANDLE)
1526 ERR("Failed to create a handle\n");
1527 wined3d_mutex_lock();
1528 wined3d_stateblock_decref(stateblock);
1529 wined3d_mutex_unlock();
1534 TRACE("Returning %#x (%p).\n", *token, stateblock);
1539 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1541 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1542 struct wined3d_stateblock *stateblock;
1545 TRACE("iface %p, token %#x.\n", iface, token);
1550 wined3d_mutex_lock();
1551 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1554 WARN("Invalid handle (%#x) passed.\n", token);
1555 wined3d_mutex_unlock();
1556 return D3DERR_INVALIDCALL;
1558 hr = wined3d_stateblock_apply(stateblock);
1559 wined3d_mutex_unlock();
1564 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1566 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1567 struct wined3d_stateblock *stateblock;
1570 TRACE("iface %p, token %#x.\n", iface, token);
1572 wined3d_mutex_lock();
1573 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1576 WARN("Invalid handle (%#x) passed.\n", token);
1577 wined3d_mutex_unlock();
1578 return D3DERR_INVALIDCALL;
1580 hr = wined3d_stateblock_capture(stateblock);
1581 wined3d_mutex_unlock();
1586 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1588 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1589 struct wined3d_stateblock *stateblock;
1591 TRACE("iface %p, token %#x.\n", iface, token);
1593 wined3d_mutex_lock();
1594 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1598 WARN("Invalid handle (%#x) passed.\n", token);
1599 wined3d_mutex_unlock();
1600 return D3DERR_INVALIDCALL;
1603 if (wined3d_stateblock_decref(stateblock))
1605 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1607 wined3d_mutex_unlock();
1612 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1613 D3DSTATEBLOCKTYPE type, DWORD *handle)
1615 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1616 struct wined3d_stateblock *stateblock;
1619 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1621 if (type != D3DSBT_ALL
1622 && type != D3DSBT_PIXELSTATE
1623 && type != D3DSBT_VERTEXSTATE)
1625 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1626 return D3DERR_INVALIDCALL;
1629 wined3d_mutex_lock();
1630 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1633 wined3d_mutex_unlock();
1634 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1638 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1639 wined3d_mutex_unlock();
1641 if (*handle == D3D8_INVALID_HANDLE)
1643 ERR("Failed to allocate a handle.\n");
1644 wined3d_mutex_lock();
1645 wined3d_stateblock_decref(stateblock);
1646 wined3d_mutex_unlock();
1651 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1656 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1658 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1661 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1662 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1664 wined3d_mutex_lock();
1665 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1666 wined3d_mutex_unlock();
1671 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1673 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1676 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1678 wined3d_mutex_lock();
1679 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1680 wined3d_mutex_unlock();
1685 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1687 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1688 struct wined3d_texture *wined3d_texture;
1689 struct d3d8_texture *texture_impl;
1692 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1695 return D3DERR_INVALIDCALL;
1697 wined3d_mutex_lock();
1698 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1701 WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
1702 wined3d_mutex_unlock();
1707 if (wined3d_texture)
1709 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1710 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1711 IDirect3DBaseTexture8_AddRef(*texture);
1712 wined3d_texture_decref(wined3d_texture);
1718 wined3d_mutex_unlock();
1723 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1725 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1726 struct d3d8_texture *texture_impl;
1729 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1731 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1733 wined3d_mutex_lock();
1734 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1735 texture_impl ? texture_impl->wined3d_texture : NULL);
1736 wined3d_mutex_unlock();
1741 static const struct tss_lookup
1744 enum wined3d_texture_stage_state state;
1748 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1749 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1750 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1751 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1752 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1753 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1754 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1755 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1756 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1757 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1758 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1759 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1760 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1761 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1762 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1763 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1764 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1765 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1766 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1767 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1768 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1769 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1770 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1771 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1772 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1773 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1774 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1775 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1776 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1779 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1780 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1782 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1783 const struct tss_lookup *l;
1786 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1788 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1790 WARN("Invalid Type %#x passed.\n", Type);
1794 l = &tss_lookup[Type];
1796 wined3d_mutex_lock();
1797 if (l->sampler_state)
1798 hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
1800 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
1801 wined3d_mutex_unlock();
1806 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1807 DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1809 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1810 const struct tss_lookup *l;
1813 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1815 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1817 WARN("Invalid type %#x passed.\n", type);
1821 l = &tss_lookup[type];
1823 wined3d_mutex_lock();
1824 if (l->sampler_state)
1825 hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1827 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1828 wined3d_mutex_unlock();
1833 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1835 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1838 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1840 wined3d_mutex_lock();
1841 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1842 wined3d_mutex_unlock();
1847 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1848 DWORD info_id, void *info, DWORD info_size)
1850 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1855 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1856 UINT palette_idx, const PALETTEENTRY *entries)
1858 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1860 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1861 * does not have a d3d8/9-style palette API */
1863 return D3DERR_INVALIDCALL;
1866 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1867 UINT palette_idx, PALETTEENTRY *entries)
1869 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1871 return D3DERR_INVALIDCALL;
1874 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1876 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1878 return D3DERR_INVALIDCALL;
1881 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1883 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1885 return D3DERR_INVALIDCALL;
1888 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1889 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1891 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1894 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1895 iface, primitive_type, start_vertex, primitive_count);
1897 wined3d_mutex_lock();
1898 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1899 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1900 vertex_count_from_primitive_count(primitive_type, primitive_count));
1901 wined3d_mutex_unlock();
1906 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1907 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1908 UINT start_idx, UINT primitive_count)
1910 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1913 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1914 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1916 wined3d_mutex_lock();
1917 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1918 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1919 vertex_count_from_primitive_count(primitive_type, primitive_count));
1920 wined3d_mutex_unlock();
1925 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1926 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1929 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1932 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1933 iface, primitive_type, primitive_count, data, stride);
1935 wined3d_mutex_lock();
1936 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1937 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1938 vertex_count_from_primitive_count(primitive_type, primitive_count),
1940 wined3d_mutex_unlock();
1945 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1946 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1947 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1948 const void *vertex_data, UINT vertex_stride)
1950 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1953 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1954 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1955 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1956 index_data, index_format, vertex_data, vertex_stride);
1958 wined3d_mutex_lock();
1959 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1960 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1961 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1962 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1963 wined3d_mutex_unlock();
1968 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1969 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1971 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1972 struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1975 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1976 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1978 wined3d_mutex_lock();
1979 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1980 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1981 wined3d_mutex_unlock();
1986 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1987 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1989 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1990 struct d3d8_vertex_shader *object;
1991 DWORD shader_handle;
1995 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1996 iface, declaration, byte_code, shader, usage);
1998 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2001 ERR("Failed to allocate vertex shader memory.\n");
2003 return E_OUTOFMEMORY;
2006 wined3d_mutex_lock();
2007 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2008 wined3d_mutex_unlock();
2009 if (handle == D3D8_INVALID_HANDLE)
2011 ERR("Failed to allocate vertex shader handle.\n");
2012 HeapFree(GetProcessHeap(), 0, object);
2014 return E_OUTOFMEMORY;
2017 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2019 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2022 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2023 wined3d_mutex_lock();
2024 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2025 wined3d_mutex_unlock();
2026 HeapFree(GetProcessHeap(), 0, object);
2031 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2032 *shader = shader_handle;
2037 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2039 struct d3d8_vertex_declaration *d3d8_declaration;
2040 struct FvfToDecl *convertedDecls = device->decls;
2041 int p, low, high; /* deliberately signed */
2044 TRACE("Searching for declaration for fvf %08x... ", fvf);
2047 high = device->numConvertedDecls - 1;
2050 p = (low + high) >> 1;
2053 if (convertedDecls[p].fvf == fvf)
2055 TRACE("found %p\n", convertedDecls[p].declaration);
2056 return convertedDecls[p].declaration;
2059 if (convertedDecls[p].fvf < fvf)
2064 TRACE("not found. Creating and inserting at position %d.\n", low);
2066 if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2068 ERR("Memory allocation failed.\n");
2072 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2074 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2075 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2079 if (device->declArraySize == device->numConvertedDecls)
2081 UINT grow = device->declArraySize / 2;
2083 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2084 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2085 if (!convertedDecls)
2087 d3d8_vertex_declaration_destroy(d3d8_declaration);
2090 device->decls = convertedDecls;
2091 device->declArraySize += grow;
2094 memmove(convertedDecls + low + 1, convertedDecls + low,
2095 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2096 convertedDecls[low].declaration = d3d8_declaration;
2097 convertedDecls[low].fvf = fvf;
2098 ++device->numConvertedDecls;
2100 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2102 return d3d8_declaration;
2105 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2107 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2108 struct d3d8_vertex_shader *shader_impl;
2111 TRACE("iface %p, shader %#x.\n", iface, shader);
2113 if (VS_HIGHESTFIXEDFXF >= shader)
2115 TRACE("Setting FVF, %#x\n", shader);
2117 wined3d_mutex_lock();
2118 wined3d_device_set_vertex_declaration(device->wined3d_device,
2119 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2120 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2121 wined3d_mutex_unlock();
2126 TRACE("Setting shader\n");
2128 wined3d_mutex_lock();
2129 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2131 WARN("Invalid handle (%#x) passed.\n", shader);
2132 wined3d_mutex_unlock();
2134 return D3DERR_INVALIDCALL;
2137 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2138 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2140 hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2141 wined3d_mutex_unlock();
2143 TRACE("Returning hr %#x\n", hr);
2148 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2150 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2151 struct wined3d_vertex_declaration *wined3d_declaration;
2152 struct d3d8_vertex_declaration *d3d8_declaration;
2155 TRACE("iface %p, shader %p.\n", iface, shader);
2157 wined3d_mutex_lock();
2158 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2160 wined3d_mutex_unlock();
2161 WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr);
2165 if (!wined3d_declaration)
2167 wined3d_mutex_unlock();
2172 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2173 wined3d_vertex_declaration_decref(wined3d_declaration);
2174 wined3d_mutex_unlock();
2175 *shader = d3d8_declaration->shader_handle;
2177 TRACE("Returning %#x.\n", *shader);
2182 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2184 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2185 struct d3d8_vertex_shader *shader_impl;
2186 struct wined3d_shader *cur;
2188 TRACE("iface %p, shader %#x.\n", iface, shader);
2190 wined3d_mutex_lock();
2191 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2193 WARN("Invalid handle (%#x) passed.\n", shader);
2194 wined3d_mutex_unlock();
2196 return D3DERR_INVALIDCALL;
2199 if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device)))
2201 if (cur == shader_impl->wined3d_shader)
2202 IDirect3DDevice8_SetVertexShader(iface, 0);
2203 wined3d_shader_decref(cur);
2206 wined3d_mutex_unlock();
2208 d3d8_vertex_shader_destroy(shader_impl);
2213 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2214 DWORD start_register, const void *data, DWORD count)
2216 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2219 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2220 iface, start_register, data, count);
2222 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2224 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2225 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2226 return D3DERR_INVALIDCALL;
2229 wined3d_mutex_lock();
2230 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2231 wined3d_mutex_unlock();
2236 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2237 DWORD start_register, void *data, DWORD count)
2239 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2242 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2243 iface, start_register, data, count);
2245 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2247 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2248 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2249 return D3DERR_INVALIDCALL;
2252 wined3d_mutex_lock();
2253 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2254 wined3d_mutex_unlock();
2259 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2260 DWORD shader, void *data, DWORD *data_size)
2262 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2263 struct d3d8_vertex_declaration *declaration;
2264 struct d3d8_vertex_shader *shader_impl;
2266 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2267 iface, shader, data, data_size);
2269 wined3d_mutex_lock();
2270 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2271 wined3d_mutex_unlock();
2275 WARN("Invalid handle (%#x) passed.\n", shader);
2276 return D3DERR_INVALIDCALL;
2278 declaration = shader_impl->vertex_declaration;
2282 *data_size = declaration->elements_size;
2286 /* MSDN claims that if *data_size is smaller than the required size
2287 * we should write the required size and return D3DERR_MOREDATA.
2288 * That's not actually true. */
2289 if (*data_size < declaration->elements_size)
2290 return D3DERR_INVALIDCALL;
2292 memcpy(data, declaration->elements, declaration->elements_size);
2297 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2298 DWORD shader, void *data, DWORD *data_size)
2300 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2301 struct d3d8_vertex_shader *shader_impl = NULL;
2304 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2305 iface, shader, data, data_size);
2307 wined3d_mutex_lock();
2308 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2310 WARN("Invalid handle (%#x) passed.\n", shader);
2311 wined3d_mutex_unlock();
2313 return D3DERR_INVALIDCALL;
2316 if (!shader_impl->wined3d_shader)
2318 wined3d_mutex_unlock();
2323 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2324 wined3d_mutex_unlock();
2329 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2330 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2332 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2333 struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2336 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2338 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2339 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2340 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2341 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2344 wined3d_mutex_lock();
2345 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2346 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2347 ib ? ib->wined3d_buffer : NULL,
2348 ib ? ib->format : WINED3DFMT_UNKNOWN);
2349 wined3d_mutex_unlock();
2354 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2355 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2357 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2358 struct wined3d_buffer *wined3d_buffer = NULL;
2359 struct d3d8_indexbuffer *buffer_impl;
2362 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2365 return D3DERR_INVALIDCALL;
2367 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2368 wined3d_mutex_lock();
2369 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2370 hr = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_buffer);
2371 if (SUCCEEDED(hr) && wined3d_buffer)
2373 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2374 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2375 IDirect3DIndexBuffer8_AddRef(*buffer);
2376 wined3d_buffer_decref(wined3d_buffer);
2381 ERR("Failed to get wined3d index buffer, hr %#x.\n", hr);
2384 wined3d_mutex_unlock();
2389 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2390 const DWORD *byte_code, DWORD *shader)
2392 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2393 struct d3d8_pixel_shader *object;
2394 DWORD shader_handle;
2398 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2401 return D3DERR_INVALIDCALL;
2403 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2406 ERR("Failed to allocate pixel shader memmory.\n");
2407 return E_OUTOFMEMORY;
2410 wined3d_mutex_lock();
2411 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2412 wined3d_mutex_unlock();
2413 if (handle == D3D8_INVALID_HANDLE)
2415 ERR("Failed to allocate pixel shader handle.\n");
2416 HeapFree(GetProcessHeap(), 0, object);
2417 return E_OUTOFMEMORY;
2420 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2422 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2425 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2426 wined3d_mutex_lock();
2427 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2428 wined3d_mutex_unlock();
2429 HeapFree(GetProcessHeap(), 0, object);
2434 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2435 *shader = shader_handle;
2440 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2442 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2443 struct d3d8_pixel_shader *shader_impl;
2446 TRACE("iface %p, shader %#x.\n", iface, shader);
2448 wined3d_mutex_lock();
2452 hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2453 wined3d_mutex_unlock();
2457 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2459 WARN("Invalid handle (%#x) passed.\n", shader);
2460 wined3d_mutex_unlock();
2461 return D3DERR_INVALIDCALL;
2464 TRACE("Setting shader %p.\n", shader_impl);
2465 hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2466 wined3d_mutex_unlock();
2471 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2473 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2474 struct wined3d_shader *object;
2476 TRACE("iface %p, shader %p.\n", iface, shader);
2479 return D3DERR_INVALIDCALL;
2481 wined3d_mutex_lock();
2482 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2484 struct d3d8_pixel_shader *d3d8_shader;
2485 d3d8_shader = wined3d_shader_get_parent(object);
2486 wined3d_shader_decref(object);
2487 *shader = d3d8_shader->handle;
2493 wined3d_mutex_unlock();
2495 TRACE("Returning %#x.\n", *shader);
2500 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2502 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2503 struct d3d8_pixel_shader *shader_impl;
2504 struct wined3d_shader *cur;
2506 TRACE("iface %p, shader %#x.\n", iface, shader);
2508 wined3d_mutex_lock();
2510 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2512 WARN("Invalid handle (%#x) passed.\n", shader);
2513 wined3d_mutex_unlock();
2514 return D3DERR_INVALIDCALL;
2517 if ((cur = wined3d_device_get_pixel_shader(device->wined3d_device)))
2519 if (cur == shader_impl->wined3d_shader)
2520 IDirect3DDevice8_SetPixelShader(iface, 0);
2521 wined3d_shader_decref(cur);
2524 wined3d_mutex_unlock();
2526 d3d8_pixel_shader_destroy(shader_impl);
2531 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2532 DWORD start_register, const void *data, DWORD count)
2534 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2537 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2538 iface, start_register, data, count);
2540 wined3d_mutex_lock();
2541 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2542 wined3d_mutex_unlock();
2547 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2548 DWORD start_register, void *data, DWORD count)
2550 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2553 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2554 iface, start_register, data, count);
2556 wined3d_mutex_lock();
2557 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2558 wined3d_mutex_unlock();
2563 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2564 DWORD shader, void *data, DWORD *data_size)
2566 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2567 struct d3d8_pixel_shader *shader_impl = NULL;
2570 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2571 iface, shader, data, data_size);
2573 wined3d_mutex_lock();
2574 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2576 WARN("Invalid handle (%#x) passed.\n", shader);
2577 wined3d_mutex_unlock();
2579 return D3DERR_INVALIDCALL;
2582 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2583 wined3d_mutex_unlock();
2588 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2589 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2591 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2594 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2595 iface, handle, segment_count, patch_info);
2597 wined3d_mutex_lock();
2598 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2599 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2600 wined3d_mutex_unlock();
2605 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2606 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2608 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2611 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2612 iface, handle, segment_count, patch_info);
2614 wined3d_mutex_lock();
2615 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2616 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2617 wined3d_mutex_unlock();
2622 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2624 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2627 TRACE("iface %p, handle %#x.\n", iface, handle);
2629 wined3d_mutex_lock();
2630 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2631 wined3d_mutex_unlock();
2636 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2637 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2639 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2640 struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2643 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2644 iface, stream_idx, buffer, stride);
2646 wined3d_mutex_lock();
2647 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2648 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2649 wined3d_mutex_unlock();
2654 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2655 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2657 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2658 struct d3d8_vertexbuffer *buffer_impl;
2659 struct wined3d_buffer *wined3d_buffer = NULL;
2662 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2663 iface, stream_idx, buffer, stride);
2666 return D3DERR_INVALIDCALL;
2668 wined3d_mutex_lock();
2669 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2670 if (SUCCEEDED(hr) && wined3d_buffer)
2672 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2673 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2674 IDirect3DVertexBuffer8_AddRef(*buffer);
2675 wined3d_buffer_decref(wined3d_buffer);
2680 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2683 wined3d_mutex_unlock();
2688 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2690 d3d8_device_QueryInterface,
2692 d3d8_device_Release,
2693 d3d8_device_TestCooperativeLevel,
2694 d3d8_device_GetAvailableTextureMem,
2695 d3d8_device_ResourceManagerDiscardBytes,
2696 d3d8_device_GetDirect3D,
2697 d3d8_device_GetDeviceCaps,
2698 d3d8_device_GetDisplayMode,
2699 d3d8_device_GetCreationParameters,
2700 d3d8_device_SetCursorProperties,
2701 d3d8_device_SetCursorPosition,
2702 d3d8_device_ShowCursor,
2703 d3d8_device_CreateAdditionalSwapChain,
2705 d3d8_device_Present,
2706 d3d8_device_GetBackBuffer,
2707 d3d8_device_GetRasterStatus,
2708 d3d8_device_SetGammaRamp,
2709 d3d8_device_GetGammaRamp,
2710 d3d8_device_CreateTexture,
2711 d3d8_device_CreateVolumeTexture,
2712 d3d8_device_CreateCubeTexture,
2713 d3d8_device_CreateVertexBuffer,
2714 d3d8_device_CreateIndexBuffer,
2715 d3d8_device_CreateRenderTarget,
2716 d3d8_device_CreateDepthStencilSurface,
2717 d3d8_device_CreateImageSurface,
2718 d3d8_device_CopyRects,
2719 d3d8_device_UpdateTexture,
2720 d3d8_device_GetFrontBuffer,
2721 d3d8_device_SetRenderTarget,
2722 d3d8_device_GetRenderTarget,
2723 d3d8_device_GetDepthStencilSurface,
2724 d3d8_device_BeginScene,
2725 d3d8_device_EndScene,
2727 d3d8_device_SetTransform,
2728 d3d8_device_GetTransform,
2729 d3d8_device_MultiplyTransform,
2730 d3d8_device_SetViewport,
2731 d3d8_device_GetViewport,
2732 d3d8_device_SetMaterial,
2733 d3d8_device_GetMaterial,
2734 d3d8_device_SetLight,
2735 d3d8_device_GetLight,
2736 d3d8_device_LightEnable,
2737 d3d8_device_GetLightEnable,
2738 d3d8_device_SetClipPlane,
2739 d3d8_device_GetClipPlane,
2740 d3d8_device_SetRenderState,
2741 d3d8_device_GetRenderState,
2742 d3d8_device_BeginStateBlock,
2743 d3d8_device_EndStateBlock,
2744 d3d8_device_ApplyStateBlock,
2745 d3d8_device_CaptureStateBlock,
2746 d3d8_device_DeleteStateBlock,
2747 d3d8_device_CreateStateBlock,
2748 d3d8_device_SetClipStatus,
2749 d3d8_device_GetClipStatus,
2750 d3d8_device_GetTexture,
2751 d3d8_device_SetTexture,
2752 d3d8_device_GetTextureStageState,
2753 d3d8_device_SetTextureStageState,
2754 d3d8_device_ValidateDevice,
2755 d3d8_device_GetInfo,
2756 d3d8_device_SetPaletteEntries,
2757 d3d8_device_GetPaletteEntries,
2758 d3d8_device_SetCurrentTexturePalette,
2759 d3d8_device_GetCurrentTexturePalette,
2760 d3d8_device_DrawPrimitive,
2761 d3d8_device_DrawIndexedPrimitive,
2762 d3d8_device_DrawPrimitiveUP,
2763 d3d8_device_DrawIndexedPrimitiveUP,
2764 d3d8_device_ProcessVertices,
2765 d3d8_device_CreateVertexShader,
2766 d3d8_device_SetVertexShader,
2767 d3d8_device_GetVertexShader,
2768 d3d8_device_DeleteVertexShader,
2769 d3d8_device_SetVertexShaderConstant,
2770 d3d8_device_GetVertexShaderConstant,
2771 d3d8_device_GetVertexShaderDeclaration,
2772 d3d8_device_GetVertexShaderFunction,
2773 d3d8_device_SetStreamSource,
2774 d3d8_device_GetStreamSource,
2775 d3d8_device_SetIndices,
2776 d3d8_device_GetIndices,
2777 d3d8_device_CreatePixelShader,
2778 d3d8_device_SetPixelShader,
2779 d3d8_device_GetPixelShader,
2780 d3d8_device_DeletePixelShader,
2781 d3d8_device_SetPixelShaderConstant,
2782 d3d8_device_GetPixelShaderConstant,
2783 d3d8_device_GetPixelShaderFunction,
2784 d3d8_device_DrawRectPatch,
2785 d3d8_device_DrawTriPatch,
2786 d3d8_device_DeletePatch,
2789 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2791 return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2794 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2795 struct wined3d_device *device)
2797 TRACE("device_parent %p, device %p\n", device_parent, device);
2800 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2802 TRACE("device_parent %p.\n", device_parent);
2805 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2806 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2807 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2809 struct d3d8_device *device = device_from_device_parent(device_parent);
2810 struct d3d8_surface *d3d_surface;
2811 BOOL lockable = TRUE;
2814 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2815 "\tpool %#x, level %u, face %u, surface %p.\n",
2816 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2819 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2822 hr = d3d8_device_CreateSurface(device, width, height,
2823 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2824 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2827 WARN("Failed to create surface, hr %#x.\n", hr);
2831 *surface = d3d_surface->wined3d_surface;
2832 wined3d_surface_incref(*surface);
2834 d3d_surface->container = container_parent;
2835 IUnknown_Release(d3d_surface->parent_device);
2836 d3d_surface->parent_device = NULL;
2838 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2839 d3d_surface->forwardReference = container_parent;
2844 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2845 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2846 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2847 struct wined3d_surface **surface)
2849 struct d3d8_device *device = device_from_device_parent(device_parent);
2850 struct d3d8_surface *d3d_surface;
2853 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2854 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2855 device_parent, container_parent, width, height, format,
2856 multisample_type, multisample_quality, lockable, surface);
2858 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2859 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2862 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2866 *surface = d3d_surface->wined3d_surface;
2867 wined3d_surface_incref(*surface);
2869 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2870 /* Implicit surfaces are created with an refcount of 0 */
2871 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2876 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2877 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2878 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2880 struct d3d8_device *device = device_from_device_parent(device_parent);
2881 struct d3d8_surface *d3d_surface;
2884 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2885 "\tmultisample_quality %u, discard %u, surface %p.\n",
2886 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2888 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2889 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2892 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2896 *surface = d3d_surface->wined3d_surface;
2897 wined3d_surface_incref(*surface);
2899 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2900 /* Implicit surfaces are created with an refcount of 0 */
2901 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2906 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2907 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2908 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2910 struct d3d8_device *device = device_from_device_parent(device_parent);
2911 struct d3d8_volume *object;
2914 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2915 "format %#x, pool %#x, usage %#x, volume %p.\n",
2916 device_parent, container_parent, width, height, depth,
2917 format, pool, usage, volume);
2919 /* Allocate the storage for the device */
2920 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2923 FIXME("Allocation of memory failed\n");
2925 return D3DERR_OUTOFVIDEOMEMORY;
2928 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2931 WARN("Failed to initialize volume, hr %#x.\n", hr);
2932 HeapFree(GetProcessHeap(), 0, object);
2936 *volume = object->wined3d_volume;
2937 wined3d_volume_incref(*volume);
2938 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2940 object->container = container_parent;
2941 object->forwardReference = container_parent;
2943 TRACE("Created volume %p.\n", object);
2948 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2949 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2951 struct d3d8_device *device = device_from_device_parent(device_parent);
2952 D3DPRESENT_PARAMETERS local_parameters;
2953 IDirect3DSwapChain8 *d3d_swapchain;
2956 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2958 /* Copy the presentation parameters */
2959 local_parameters.BackBufferWidth = desc->backbuffer_width;
2960 local_parameters.BackBufferHeight = desc->backbuffer_height;
2961 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2962 local_parameters.BackBufferCount = desc->backbuffer_count;
2963 local_parameters.MultiSampleType = desc->multisample_type;
2964 local_parameters.SwapEffect = desc->swap_effect;
2965 local_parameters.hDeviceWindow = desc->device_window;
2966 local_parameters.Windowed = desc->windowed;
2967 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
2968 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
2969 local_parameters.Flags = desc->flags;
2970 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
2971 local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
2973 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2974 &local_parameters, &d3d_swapchain);
2977 WARN("Failed to create swapchain, hr %#x.\n", hr);
2982 *swapchain = ((struct d3d8_swapchain *)d3d_swapchain)->wined3d_swapchain;
2983 wined3d_swapchain_incref(*swapchain);
2984 IDirect3DSwapChain8_Release(d3d_swapchain);
2986 /* Copy back the presentation parameters */
2987 desc->backbuffer_width = local_parameters.BackBufferWidth;
2988 desc->backbuffer_height = local_parameters.BackBufferHeight;
2989 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2990 desc->backbuffer_count = local_parameters.BackBufferCount;
2991 desc->multisample_type = local_parameters.MultiSampleType;
2992 desc->swap_effect = local_parameters.SwapEffect;
2993 desc->device_window = local_parameters.hDeviceWindow;
2994 desc->windowed = local_parameters.Windowed;
2995 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
2996 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2997 desc->flags = local_parameters.Flags;
2998 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
2999 desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
3004 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3006 device_parent_wined3d_device_created,
3007 device_parent_mode_changed,
3008 device_parent_create_surface,
3009 device_parent_create_rendertarget,
3010 device_parent_create_depth_stencil,
3011 device_parent_create_volume,
3012 device_parent_create_swapchain,
3015 static void setup_fpu(void)
3017 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3019 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3020 cw = (cw & ~0xf3f) | 0x3f;
3021 __asm__ volatile ("fldcw %0" : : "m" (cw));
3022 #elif defined(__i386__) && defined(_MSC_VER)
3025 cw = (cw & ~0xf3f) | 0x3f;
3028 FIXME("FPU setup not implemented for this platform.\n");
3032 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3033 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3035 struct wined3d_swapchain_desc swapchain_desc;
3038 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3039 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3041 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3042 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3043 if (!device->handle_table.entries)
3045 ERR("Failed to allocate handle table memory.\n");
3046 return E_OUTOFMEMORY;
3048 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3050 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3052 wined3d_mutex_lock();
3053 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3054 &device->device_parent, &device->wined3d_device);
3057 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3058 wined3d_mutex_unlock();
3059 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3063 if (!parameters->Windowed)
3065 HWND device_window = parameters->hDeviceWindow;
3068 focus_window = device_window;
3069 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3071 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3072 wined3d_device_decref(device->wined3d_device);
3073 wined3d_mutex_unlock();
3074 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3079 device_window = focus_window;
3080 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3081 parameters->BackBufferWidth,
3082 parameters->BackBufferHeight);
3085 if (flags & D3DCREATE_MULTITHREADED)
3086 wined3d_device_set_multithreaded(device->wined3d_device);
3088 swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3089 swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3090 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3091 swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3092 swapchain_desc.multisample_type = parameters->MultiSampleType;
3093 swapchain_desc.multisample_quality = 0; /* d3d9 only */
3094 swapchain_desc.swap_effect = parameters->SwapEffect;
3095 swapchain_desc.device_window = parameters->hDeviceWindow;
3096 swapchain_desc.windowed = parameters->Windowed;
3097 swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3098 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3099 swapchain_desc.flags = parameters->Flags;
3100 swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3101 swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3102 swapchain_desc.auto_restore_display_mode = TRUE;
3104 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3107 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3108 wined3d_device_release_focus_window(device->wined3d_device);
3109 wined3d_device_decref(device->wined3d_device);
3110 wined3d_mutex_unlock();
3111 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3115 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3116 wined3d_mutex_unlock();
3119 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3123 parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3124 parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3125 parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3126 parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3127 parameters->MultiSampleType = swapchain_desc.multisample_type;
3128 parameters->SwapEffect = swapchain_desc.swap_effect;
3129 parameters->hDeviceWindow = swapchain_desc.device_window;
3130 parameters->Windowed = swapchain_desc.windowed;
3131 parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3132 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3133 parameters->Flags = swapchain_desc.flags;
3134 parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3135 parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3137 device->declArraySize = 16;
3138 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3141 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3146 device->d3d_parent = &parent->IDirect3D8_iface;
3147 IDirect3D8_AddRef(device->d3d_parent);
3152 wined3d_mutex_lock();
3153 wined3d_device_uninit_3d(device->wined3d_device);
3154 wined3d_device_release_focus_window(device->wined3d_device);
3155 wined3d_device_decref(device->wined3d_device);
3156 wined3d_mutex_unlock();
3157 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);