2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
222 return E_NOINTERFACE;
225 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
227 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG refcount = InterlockedIncrement(&device->refcount);
230 TRACE("%p increasing refcount to %u.\n", iface, refcount);
235 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
240 if (device->in_destruction)
243 refcount = InterlockedDecrement(&device->refcount);
245 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
250 device->in_destruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
272 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
278 if (device->not_reset)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
287 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(device->wined3d_device);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
316 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
318 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
321 return D3DERR_INVALIDCALL;
323 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
326 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
329 WINED3DCAPS *wined3d_caps;
332 TRACE("iface %p, caps %p.\n", iface, caps);
335 return D3DERR_INVALIDCALL;
337 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
338 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
340 memset(caps, 0, sizeof(*caps));
342 wined3d_mutex_lock();
343 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
344 wined3d_mutex_unlock();
346 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
347 HeapFree(GetProcessHeap(), 0, wined3d_caps);
349 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
357 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
360 struct wined3d_display_mode wined3d_mode;
363 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
365 wined3d_mutex_lock();
366 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
367 wined3d_mutex_unlock();
371 mode->Width = wined3d_mode.width;
372 mode->Height = wined3d_mode.height;
373 mode->RefreshRate = wined3d_mode.refresh_rate;
374 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
380 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *parameters)
383 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
386 TRACE("iface %p, parameters %p.\n", iface, parameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
390 (struct wined3d_device_creation_parameters *)parameters);
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
400 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, hotspot_x, hotspot_y, bitmap);
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
414 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
415 wined3d_mutex_unlock();
420 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
422 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
436 TRACE("iface %p, show %#x.\n", iface, show);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(device->wined3d_device, show);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
449 struct d3d9_swapchain *object;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
466 struct d3d9_swapchain *swapchain_impl;
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
471 wined3d_mutex_lock();
472 hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
473 if (SUCCEEDED(hr) && wined3d_swapchain)
475 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477 IDirect3DSwapChain9_AddRef(*swapchain);
478 wined3d_swapchain_decref(wined3d_swapchain);
484 wined3d_mutex_unlock();
489 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494 TRACE("iface %p.\n", iface);
496 wined3d_mutex_lock();
497 count = wined3d_device_get_swapchain_count(device->wined3d_device);
498 wined3d_mutex_unlock();
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
505 struct wined3d_resource_desc desc;
507 wined3d_resource_get_desc(resource, &desc);
508 if (desc.pool == WINED3D_POOL_DEFAULT)
510 struct d3d9_surface *surface;
512 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515 return D3DERR_INVALIDCALL;
518 surface = wined3d_resource_get_parent(resource);
519 if (surface->refcount)
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
531 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *present_parameters)
534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
538 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
554 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
555 swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = present_parameters->SwapEffect;
557 swapchain_desc.device_window = present_parameters->hDeviceWindow;
558 swapchain_desc.windowed = present_parameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = present_parameters->Flags;
562 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = present_parameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
566 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
568 device->not_reset = TRUE;
570 device->not_reset = FALSE;
572 wined3d_mutex_unlock();
577 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
578 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
580 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
583 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
584 iface, src_rect, dst_rect, dst_window_override, dirty_region);
586 wined3d_mutex_lock();
587 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
588 wined3d_mutex_unlock();
593 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
594 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
596 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
597 struct wined3d_surface *wined3d_surface = NULL;
598 struct d3d9_surface *surface_impl;
601 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
602 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
604 wined3d_mutex_lock();
605 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
606 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
607 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
609 surface_impl = wined3d_surface_get_parent(wined3d_surface);
610 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
611 IDirect3DSurface9_AddRef(*backbuffer);
612 wined3d_surface_decref(wined3d_surface);
614 wined3d_mutex_unlock();
618 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
619 UINT swapchain, D3DRASTER_STATUS *raster_status)
621 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
624 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
626 wined3d_mutex_lock();
627 hr = wined3d_device_get_raster_status(device->wined3d_device,
628 swapchain, (struct wined3d_raster_status *)raster_status);
629 wined3d_mutex_unlock();
634 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
636 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
639 TRACE("iface %p, enable %#x.\n", iface, enable);
641 wined3d_mutex_lock();
642 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
643 wined3d_mutex_unlock();
648 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
649 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
651 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
653 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
655 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
656 wined3d_mutex_lock();
657 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
658 wined3d_mutex_unlock();
661 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
663 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
665 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
667 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
668 wined3d_mutex_lock();
669 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
670 wined3d_mutex_unlock();
673 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
674 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
675 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
677 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
678 struct d3d9_texture *object;
679 BOOL set_mem = FALSE;
682 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
683 iface, width, height, levels, usage, format, pool, texture, shared_handle);
687 if (pool == D3DPOOL_SYSTEMMEM)
690 return D3DERR_INVALIDCALL;
694 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
697 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
700 ERR("Failed to allocate texture memory.\n");
701 return D3DERR_OUTOFVIDEOMEMORY;
704 hr = texture_init(object, device, width, height, levels, usage, format, pool);
707 WARN("Failed to initialize texture, hr %#x.\n", hr);
708 HeapFree(GetProcessHeap(), 0, object);
714 struct wined3d_resource *resource;
715 struct d3d9_surface *surface;
717 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
718 surface = wined3d_resource_get_parent(resource);
719 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
722 TRACE("Created texture %p.\n", object);
723 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
728 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
729 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
730 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
732 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
733 struct d3d9_texture *object;
736 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
737 iface, width, height, depth, levels);
738 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
739 usage, format, pool, texture, shared_handle);
742 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
744 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
747 ERR("Failed to allocate volume texture memory.\n");
748 return D3DERR_OUTOFVIDEOMEMORY;
751 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
754 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
755 HeapFree(GetProcessHeap(), 0, object);
759 TRACE("Created volume texture %p.\n", object);
760 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
765 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
766 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
767 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
769 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
770 struct d3d9_texture *object;
773 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
777 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
779 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
782 ERR("Failed to allocate cube texture memory.\n");
783 return D3DERR_OUTOFVIDEOMEMORY;
786 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
789 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
790 HeapFree(GetProcessHeap(), 0, object);
794 TRACE("Created cube texture %p.\n", object);
795 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
800 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
801 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
802 HANDLE *shared_handle)
804 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
805 struct d3d9_vertexbuffer *object;
808 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
809 iface, size, usage, fvf, pool, buffer, shared_handle);
812 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
814 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
817 ERR("Failed to allocate buffer memory.\n");
818 return D3DERR_OUTOFVIDEOMEMORY;
821 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
824 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
825 HeapFree(GetProcessHeap(), 0, object);
829 TRACE("Created vertex buffer %p.\n", object);
830 *buffer = &object->IDirect3DVertexBuffer9_iface;
835 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
836 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
837 HANDLE *shared_handle)
839 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
840 struct d3d9_indexbuffer *object;
843 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
844 iface, size, usage, format, pool, buffer, shared_handle);
847 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
849 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
852 ERR("Failed to allocate buffer memory.\n");
853 return D3DERR_OUTOFVIDEOMEMORY;
856 hr = indexbuffer_init(object, device, size, usage, format, pool);
859 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
860 HeapFree(GetProcessHeap(), 0, object);
864 TRACE("Created index buffer %p.\n", object);
865 *buffer = &object->IDirect3DIndexBuffer9_iface;
870 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
871 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
872 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
874 struct d3d9_surface *object;
877 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879 device, width, height, format, lockable, discard, level, surface, usage, pool,
880 multisample_type, multisample_quality);
882 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
884 FIXME("Failed to allocate surface memory.\n");
885 return D3DERR_OUTOFVIDEOMEMORY;
888 hr = surface_init(object, device, width, height, format, lockable, discard,
889 level, usage, pool, multisample_type, multisample_quality);
892 WARN("Failed to initialize surface, hr %#x.\n", hr);
893 HeapFree(GetProcessHeap(), 0, object);
897 TRACE("Created surface %p.\n", object);
898 *surface = &object->IDirect3DSurface9_iface;
903 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
904 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
905 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
907 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
910 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
911 "lockable %#x, surface %p, shared_handle %p.\n",
912 iface, width, height, format, multisample_type, multisample_quality,
913 lockable, surface, shared_handle);
916 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
918 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
919 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
924 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
925 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
926 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
928 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "discard %#x, surface %p, shared_handle %p.\n",
933 iface, width, height, format, multisample_type, multisample_quality,
934 discard, surface, shared_handle);
937 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
939 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
940 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
946 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
947 IDirect3DSurface9 *src_surface, const RECT *src_rect,
948 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
950 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
951 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
952 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
955 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
956 iface, src_surface, src_rect, dst_surface, dst_point);
958 wined3d_mutex_lock();
959 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
960 dst->wined3d_surface, dst_point);
961 wined3d_mutex_unlock();
966 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
967 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
969 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
970 struct d3d9_texture *src_impl, *dst_impl;
973 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
975 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
976 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
978 wined3d_mutex_lock();
979 hr = wined3d_device_update_texture(device->wined3d_device,
980 src_impl->wined3d_texture, dst_impl->wined3d_texture);
981 wined3d_mutex_unlock();
986 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
987 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
989 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
990 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
993 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
995 wined3d_mutex_lock();
996 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
997 wined3d_mutex_unlock();
1002 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1003 UINT swapchain, IDirect3DSurface9 *dst_surface)
1005 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1006 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1009 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1011 wined3d_mutex_lock();
1012 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1013 wined3d_mutex_unlock();
1018 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1019 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1021 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1022 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1023 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1024 HRESULT hr = D3DERR_INVALIDCALL;
1025 struct wined3d_resource_desc src_desc, dst_desc;
1026 struct wined3d_resource *wined3d_resource;
1028 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1029 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1031 wined3d_mutex_lock();
1032 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1033 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1035 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1036 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1038 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1040 if (device->in_scene)
1042 WARN("Rejecting depth / stencil blit while in scene.\n");
1048 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1049 || src_rect->bottom != src_desc.height)
1051 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1052 wine_dbgstr_rect(src_rect));
1058 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1059 || dst_rect->bottom != dst_desc.height)
1061 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1062 wine_dbgstr_rect(dst_rect));
1066 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1068 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1073 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1074 if (hr == WINEDDERR_INVALIDRECT)
1075 hr = D3DERR_INVALIDCALL;
1078 wined3d_mutex_unlock();
1082 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1083 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1085 const struct wined3d_color c =
1087 ((color >> 16) & 0xff) / 255.0f,
1088 ((color >> 8) & 0xff) / 255.0f,
1089 (color & 0xff) / 255.0f,
1090 ((color >> 24) & 0xff) / 255.0f,
1092 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1093 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1094 struct wined3d_resource *wined3d_resource;
1095 struct wined3d_resource_desc desc;
1098 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1100 wined3d_mutex_lock();
1102 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1103 wined3d_resource_get_desc(wined3d_resource, &desc);
1105 /* This method is only allowed with surfaces that are render targets, or
1106 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1107 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1109 wined3d_mutex_unlock();
1110 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1111 return D3DERR_INVALIDCALL;
1114 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1115 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1117 wined3d_mutex_unlock();
1122 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1123 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1124 HANDLE *shared_handle)
1126 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1128 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1129 iface, width, height, format, pool, surface, shared_handle);
1132 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1134 if (pool == D3DPOOL_MANAGED)
1136 WARN("Attempting to create a managed offscreen plain surface.\n");
1137 return D3DERR_INVALIDCALL;
1139 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1140 * regardless of the pool they're created in. Should we set dynamic usage
1142 return d3d9_device_create_surface(device, width, height, format, TRUE,
1143 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1146 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1148 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1149 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1152 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1154 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1156 WARN("Invalid index %u specified.\n", idx);
1157 return D3DERR_INVALIDCALL;
1160 wined3d_mutex_lock();
1161 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1162 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1163 wined3d_mutex_unlock();
1168 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1170 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1171 struct wined3d_surface *wined3d_surface;
1172 struct d3d9_surface *surface_impl;
1175 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1178 return D3DERR_INVALIDCALL;
1180 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1182 WARN("Invalid index %u specified.\n", idx);
1183 return D3DERR_INVALIDCALL;
1186 wined3d_mutex_lock();
1187 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1190 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1191 *surface = &surface_impl->IDirect3DSurface9_iface;
1192 IDirect3DSurface9_AddRef(*surface);
1193 wined3d_surface_decref(wined3d_surface);
1197 if (hr != WINED3DERR_NOTFOUND)
1198 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1208 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1209 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1212 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1214 wined3d_mutex_lock();
1215 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1216 wined3d_mutex_unlock();
1221 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1223 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1224 struct wined3d_surface *wined3d_surface;
1225 struct d3d9_surface *surface_impl;
1228 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1231 return D3DERR_INVALIDCALL;
1233 wined3d_mutex_lock();
1234 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1237 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1238 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1239 IDirect3DSurface9_AddRef(*depth_stencil);
1240 wined3d_surface_decref(wined3d_surface);
1244 if (hr != WINED3DERR_NOTFOUND)
1245 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1246 *depth_stencil = NULL;
1248 wined3d_mutex_unlock();
1253 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1255 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1258 TRACE("iface %p.\n", iface);
1260 wined3d_mutex_lock();
1261 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1262 device->in_scene = TRUE;
1263 wined3d_mutex_unlock();
1268 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1270 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1273 TRACE("iface %p.\n", iface);
1275 wined3d_mutex_lock();
1276 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1277 device->in_scene = FALSE;
1278 wined3d_mutex_unlock();
1283 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1284 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1286 const struct wined3d_color c =
1288 ((color >> 16) & 0xff) / 255.0f,
1289 ((color >> 8) & 0xff) / 255.0f,
1290 (color & 0xff) / 255.0f,
1291 ((color >> 24) & 0xff) / 255.0f,
1293 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1296 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1297 iface, rect_count, rects, flags, color, z, stencil);
1299 wined3d_mutex_lock();
1300 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1301 wined3d_mutex_unlock();
1306 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1307 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1309 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1312 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1314 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1315 wined3d_mutex_lock();
1316 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1317 wined3d_mutex_unlock();
1322 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1323 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1325 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1328 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1330 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1331 wined3d_mutex_lock();
1332 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1339 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1341 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1344 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1346 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1347 wined3d_mutex_lock();
1348 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1349 wined3d_mutex_unlock();
1354 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1356 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1359 TRACE("iface %p, viewport %p.\n", iface, viewport);
1361 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1362 wined3d_mutex_lock();
1363 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1371 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1374 TRACE("iface %p, viewport %p.\n", iface, viewport);
1376 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1377 wined3d_mutex_lock();
1378 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1386 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1389 TRACE("iface %p, material %p.\n", iface, material);
1391 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1392 wined3d_mutex_lock();
1393 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1401 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1404 TRACE("iface %p, material %p.\n", iface, material);
1406 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1407 wined3d_mutex_lock();
1408 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1416 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1419 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1421 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1422 wined3d_mutex_lock();
1423 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1424 wined3d_mutex_unlock();
1429 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1431 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1434 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1436 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1437 wined3d_mutex_lock();
1438 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1439 wined3d_mutex_unlock();
1444 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1446 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1449 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1451 wined3d_mutex_lock();
1452 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1460 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1463 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1465 wined3d_mutex_lock();
1466 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1474 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1477 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1479 wined3d_mutex_lock();
1480 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1481 wined3d_mutex_unlock();
1486 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1488 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1491 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1493 wined3d_mutex_lock();
1494 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1495 wined3d_mutex_unlock();
1500 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1501 D3DRENDERSTATETYPE state, DWORD value)
1503 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1506 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1508 wined3d_mutex_lock();
1509 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1510 wined3d_mutex_unlock();
1515 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1516 D3DRENDERSTATETYPE state, DWORD *value)
1518 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1521 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1523 wined3d_mutex_lock();
1524 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1525 wined3d_mutex_unlock();
1530 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1531 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1533 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1534 struct d3d9_stateblock *object;
1537 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1539 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1541 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1542 return D3DERR_INVALIDCALL;
1545 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1548 ERR("Failed to allocate stateblock memory.\n");
1549 return E_OUTOFMEMORY;
1552 hr = stateblock_init(object, device, type, NULL);
1555 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1556 HeapFree(GetProcessHeap(), 0, object);
1560 TRACE("Created stateblock %p.\n", object);
1561 *stateblock = &object->IDirect3DStateBlock9_iface;
1566 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1568 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1571 TRACE("iface %p.\n", iface);
1573 wined3d_mutex_lock();
1574 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1575 wined3d_mutex_unlock();
1580 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1582 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1583 struct wined3d_stateblock *wined3d_stateblock;
1584 struct d3d9_stateblock *object;
1587 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1589 wined3d_mutex_lock();
1590 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1591 wined3d_mutex_unlock();
1594 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1598 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1601 ERR("Failed to allocate stateblock memory.\n");
1602 wined3d_mutex_lock();
1603 wined3d_stateblock_decref(wined3d_stateblock);
1604 wined3d_mutex_unlock();
1605 return E_OUTOFMEMORY;
1608 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1611 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1612 wined3d_mutex_lock();
1613 wined3d_stateblock_decref(wined3d_stateblock);
1614 wined3d_mutex_unlock();
1615 HeapFree(GetProcessHeap(), 0, object);
1619 TRACE("Created stateblock %p.\n", object);
1620 *stateblock = &object->IDirect3DStateBlock9_iface;
1625 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1627 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1630 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1632 wined3d_mutex_lock();
1633 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1634 wined3d_mutex_unlock();
1639 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1644 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1646 wined3d_mutex_lock();
1647 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1656 struct wined3d_texture *wined3d_texture = NULL;
1657 struct d3d9_texture *texture_impl;
1660 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1663 return D3DERR_INVALIDCALL;
1665 wined3d_mutex_lock();
1666 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1667 if (SUCCEEDED(hr) && wined3d_texture)
1669 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1670 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1671 IDirect3DBaseTexture9_AddRef(*texture);
1672 wined3d_texture_decref(wined3d_texture);
1677 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1680 wined3d_mutex_unlock();
1685 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1687 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1688 struct d3d9_texture *texture_impl;
1691 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1693 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1695 wined3d_mutex_lock();
1696 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1697 texture_impl ? texture_impl->wined3d_texture : NULL);
1698 wined3d_mutex_unlock();
1703 static const enum wined3d_texture_stage_state tss_lookup[] =
1705 WINED3D_TSS_INVALID, /* 0, unused */
1706 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1707 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1708 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1709 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1710 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1711 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1712 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1713 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1714 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1715 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1716 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1717 WINED3D_TSS_INVALID, /* 12, unused */
1718 WINED3D_TSS_INVALID, /* 13, unused */
1719 WINED3D_TSS_INVALID, /* 14, unused */
1720 WINED3D_TSS_INVALID, /* 15, unused */
1721 WINED3D_TSS_INVALID, /* 16, unused */
1722 WINED3D_TSS_INVALID, /* 17, unused */
1723 WINED3D_TSS_INVALID, /* 18, unused */
1724 WINED3D_TSS_INVALID, /* 19, unused */
1725 WINED3D_TSS_INVALID, /* 20, unused */
1726 WINED3D_TSS_INVALID, /* 21, unused */
1727 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1728 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1729 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1730 WINED3D_TSS_INVALID, /* 25, unused */
1731 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1732 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1733 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1734 WINED3D_TSS_INVALID, /* 29, unused */
1735 WINED3D_TSS_INVALID, /* 30, unused */
1736 WINED3D_TSS_INVALID, /* 31, unused */
1737 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1740 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1741 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1743 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1746 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1748 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1750 WARN("Invalid state %#x passed.\n", state);
1754 wined3d_mutex_lock();
1755 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1756 wined3d_mutex_unlock();
1761 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1762 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1764 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1767 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1769 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1771 WARN("Invalid state %#x passed.\n", state);
1775 wined3d_mutex_lock();
1776 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1777 wined3d_mutex_unlock();
1782 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1783 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1785 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1788 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1790 wined3d_mutex_lock();
1791 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1792 wined3d_mutex_unlock();
1797 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1798 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1800 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1803 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1805 wined3d_mutex_lock();
1806 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1807 wined3d_mutex_unlock();
1812 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1814 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1817 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1819 wined3d_mutex_lock();
1820 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1821 wined3d_mutex_unlock();
1826 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1827 UINT palette_idx, const PALETTEENTRY *entries)
1829 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1831 return D3DERR_INVALIDCALL;
1834 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1835 UINT palette_idx, PALETTEENTRY *entries)
1837 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1839 return D3DERR_INVALIDCALL;
1842 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1844 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1846 return D3DERR_INVALIDCALL;
1849 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1851 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1853 return D3DERR_INVALIDCALL;
1856 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1858 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1861 TRACE("iface %p, rect %p.\n", iface, rect);
1863 wined3d_mutex_lock();
1864 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1875 TRACE("iface %p, rect %p.\n", iface, rect);
1877 wined3d_mutex_lock();
1878 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1879 wined3d_mutex_unlock();
1884 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1886 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1889 TRACE("iface %p, software %#x.\n", iface, software);
1891 wined3d_mutex_lock();
1892 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1893 wined3d_mutex_unlock();
1898 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1900 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1903 TRACE("iface %p.\n", iface);
1905 wined3d_mutex_lock();
1906 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1907 wined3d_mutex_unlock();
1912 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1914 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1917 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1919 wined3d_mutex_lock();
1920 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1921 wined3d_mutex_unlock();
1926 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1928 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1931 TRACE("iface %p.\n", iface);
1933 wined3d_mutex_lock();
1934 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1935 wined3d_mutex_unlock();
1940 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1941 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1943 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1946 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1947 iface, primitive_type, start_vertex, primitive_count);
1949 wined3d_mutex_lock();
1950 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1951 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1952 vertex_count_from_primitive_count(primitive_type, primitive_count));
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1959 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1960 UINT vertex_count, UINT start_idx, UINT primitive_count)
1962 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1965 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1966 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1967 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1968 vertex_count, start_idx, primitive_count);
1970 wined3d_mutex_lock();
1971 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1972 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1973 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1974 vertex_count_from_primitive_count(primitive_type, primitive_count));
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1981 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1983 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1986 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1987 iface, primitive_type, primitive_count, data, stride);
1989 wined3d_mutex_lock();
1990 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1991 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1992 vertex_count_from_primitive_count(primitive_type, primitive_count),
1994 wined3d_mutex_unlock();
1999 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2000 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2001 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2002 const void *vertex_data, UINT vertex_stride)
2004 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2007 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2008 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2009 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2010 index_data, index_format, vertex_data, vertex_stride);
2012 wined3d_mutex_lock();
2013 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2014 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2015 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2016 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2017 wined3d_mutex_unlock();
2022 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2023 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2024 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2026 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2027 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2028 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2031 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2032 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2034 wined3d_mutex_lock();
2035 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2036 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2037 flags, dst_impl->fvf);
2038 wined3d_mutex_unlock();
2043 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2044 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2046 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2047 struct d3d9_vertex_declaration *object;
2050 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2054 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2055 return D3DERR_INVALIDCALL;
2058 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2059 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2064 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2065 IDirect3DVertexDeclaration9 *declaration)
2067 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2068 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2071 TRACE("iface %p, declaration %p.\n", iface, declaration);
2073 wined3d_mutex_lock();
2074 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2075 decl_impl ? decl_impl->wined3d_declaration : NULL);
2076 wined3d_mutex_unlock();
2081 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2082 IDirect3DVertexDeclaration9 **declaration)
2084 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2085 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2086 struct d3d9_vertex_declaration *declaration_impl;
2089 TRACE("iface %p, declaration %p.\n", iface, declaration);
2091 if (!declaration) return D3DERR_INVALIDCALL;
2093 wined3d_mutex_lock();
2094 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2095 if (SUCCEEDED(hr) && wined3d_declaration)
2097 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2098 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2099 IDirect3DVertexDeclaration9_AddRef(*declaration);
2100 wined3d_vertex_declaration_decref(wined3d_declaration);
2104 *declaration = NULL;
2106 wined3d_mutex_unlock();
2108 TRACE("Returning %p.\n", *declaration);
2112 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2114 struct wined3d_vertex_declaration *wined3d_declaration;
2115 struct fvf_declaration *fvf_decls = device->fvf_decls;
2116 struct d3d9_vertex_declaration *d3d9_declaration;
2117 D3DVERTEXELEMENT9 *elements;
2118 int p, low, high; /* deliberately signed */
2121 TRACE("Searching for declaration for fvf %08x... ", fvf);
2124 high = device->fvf_decl_count - 1;
2127 p = (low + high) >> 1;
2130 if (fvf_decls[p].fvf == fvf)
2132 TRACE("found %p.\n", fvf_decls[p].decl);
2133 return fvf_decls[p].decl;
2136 if (fvf_decls[p].fvf < fvf)
2141 TRACE("not found. Creating and inserting at position %d.\n", low);
2143 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2146 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2147 HeapFree(GetProcessHeap(), 0, elements);
2151 if (device->fvf_decl_size == device->fvf_decl_count)
2153 UINT grow = max(device->fvf_decl_size / 2, 8);
2155 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2158 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2161 device->fvf_decls = fvf_decls;
2162 device->fvf_decl_size += grow;
2165 d3d9_declaration->fvf = fvf;
2166 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2167 wined3d_vertex_declaration_incref(wined3d_declaration);
2168 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2170 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2171 fvf_decls[low].decl = wined3d_declaration;
2172 fvf_decls[low].fvf = fvf;
2173 ++device->fvf_decl_count;
2175 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2177 return wined3d_declaration;
2180 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2182 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2183 struct wined3d_vertex_declaration *decl;
2186 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2190 WARN("%#x is not a valid FVF.\n", fvf);
2194 wined3d_mutex_lock();
2195 if (!(decl = device_get_fvf_declaration(device, fvf)))
2197 wined3d_mutex_unlock();
2198 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2199 return D3DERR_DRIVERINTERNALERROR;
2202 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2204 ERR("Failed to set vertex declaration.\n");
2205 wined3d_mutex_unlock();
2210 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2212 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2213 struct wined3d_vertex_declaration *wined3d_declaration;
2214 struct d3d9_vertex_declaration *d3d9_declaration;
2217 TRACE("iface %p, fvf %p.\n", iface, fvf);
2219 wined3d_mutex_lock();
2220 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2222 wined3d_mutex_unlock();
2223 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2228 if (wined3d_declaration)
2230 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2231 *fvf = d3d9_declaration->fvf;
2232 wined3d_vertex_declaration_decref(wined3d_declaration);
2238 wined3d_mutex_unlock();
2240 TRACE("Returning FVF %#x.\n", *fvf);
2245 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2246 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2248 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2249 struct d3d9_vertexshader *object;
2252 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2257 ERR("Failed to allocate vertex shader memory.\n");
2258 return E_OUTOFMEMORY;
2261 hr = vertexshader_init(object, device, byte_code);
2264 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2265 HeapFree(GetProcessHeap(), 0, object);
2269 TRACE("Created vertex shader %p.\n", object);
2270 *shader = &object->IDirect3DVertexShader9_iface;
2275 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2277 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2278 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2281 TRACE("iface %p, shader %p.\n", iface, shader);
2283 wined3d_mutex_lock();
2284 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2285 shader_obj ? shader_obj->wined3d_shader : NULL);
2286 wined3d_mutex_unlock();
2291 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2293 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2294 struct d3d9_vertexshader *shader_impl;
2295 struct wined3d_shader *wined3d_shader;
2297 TRACE("iface %p, shader %p.\n", iface, shader);
2299 wined3d_mutex_lock();
2300 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2303 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2304 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2305 IDirect3DVertexShader9_AddRef(*shader);
2306 wined3d_shader_decref(wined3d_shader);
2312 wined3d_mutex_unlock();
2314 TRACE("Returning %p.\n", *shader);
2319 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2320 UINT reg_idx, const float *data, UINT count)
2322 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2325 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2327 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2329 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2330 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2331 return D3DERR_INVALIDCALL;
2334 wined3d_mutex_lock();
2335 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2342 UINT reg_idx, float *data, UINT count)
2344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2349 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2351 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2353 return D3DERR_INVALIDCALL;
2356 wined3d_mutex_lock();
2357 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2358 wined3d_mutex_unlock();
2363 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2364 UINT reg_idx, const int *data, UINT count)
2366 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2371 wined3d_mutex_lock();
2372 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2373 wined3d_mutex_unlock();
2378 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2379 UINT reg_idx, int *data, UINT count)
2381 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2384 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2386 wined3d_mutex_lock();
2387 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2388 wined3d_mutex_unlock();
2393 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2394 UINT reg_idx, const BOOL *data, UINT count)
2396 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2399 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2401 wined3d_mutex_lock();
2402 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2409 UINT reg_idx, BOOL *data, UINT count)
2411 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2414 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2416 wined3d_mutex_lock();
2417 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2418 wined3d_mutex_unlock();
2423 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2424 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2426 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2427 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2430 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2431 iface, stream_idx, buffer, offset, stride);
2433 wined3d_mutex_lock();
2434 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2435 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2436 wined3d_mutex_unlock();
2441 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2442 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2445 struct d3d9_vertexbuffer *buffer_impl;
2446 struct wined3d_buffer *wined3d_buffer;
2449 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2450 iface, stream_idx, buffer, offset, stride);
2453 return D3DERR_INVALIDCALL;
2455 wined3d_mutex_lock();
2456 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2457 if (SUCCEEDED(hr) && wined3d_buffer)
2459 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2460 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2461 IDirect3DVertexBuffer9_AddRef(*buffer);
2462 wined3d_buffer_decref(wined3d_buffer);
2467 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2470 wined3d_mutex_unlock();
2475 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2477 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2480 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2482 wined3d_mutex_lock();
2483 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2484 wined3d_mutex_unlock();
2489 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2494 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2496 wined3d_mutex_lock();
2497 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2498 wined3d_mutex_unlock();
2503 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2505 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2506 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2509 TRACE("iface %p, buffer %p.\n", iface, buffer);
2511 wined3d_mutex_lock();
2512 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2513 ib ? ib->wined3d_buffer : NULL,
2514 ib ? ib->format : WINED3DFMT_UNKNOWN);
2515 wined3d_mutex_unlock();
2520 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2522 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2523 struct wined3d_buffer *retIndexData = NULL;
2524 struct d3d9_indexbuffer *buffer_impl;
2527 TRACE("iface %p, buffer %p.\n", iface, buffer);
2530 return D3DERR_INVALIDCALL;
2532 wined3d_mutex_lock();
2533 hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2534 if (SUCCEEDED(hr) && retIndexData)
2536 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2537 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2538 IDirect3DIndexBuffer9_AddRef(*buffer);
2539 wined3d_buffer_decref(retIndexData);
2544 FIXME("Call to GetIndices failed\n");
2547 wined3d_mutex_unlock();
2552 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2553 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2555 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2556 struct d3d9_pixelshader *object;
2559 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2561 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2564 FIXME("Failed to allocate pixel shader memory.\n");
2565 return E_OUTOFMEMORY;
2568 hr = pixelshader_init(object, device, byte_code);
2571 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2572 HeapFree(GetProcessHeap(), 0, object);
2576 TRACE("Created pixel shader %p.\n", object);
2577 *shader = &object->IDirect3DPixelShader9_iface;
2582 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2584 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2585 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2588 TRACE("iface %p, shader %p.\n", iface, shader);
2590 wined3d_mutex_lock();
2591 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2592 shader_obj ? shader_obj->wined3d_shader : NULL);
2593 wined3d_mutex_unlock();
2598 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2600 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2601 struct d3d9_pixelshader *shader_impl;
2602 struct wined3d_shader *wined3d_shader;
2604 TRACE("iface %p, shader %p.\n", iface, shader);
2606 if (!shader) return D3DERR_INVALIDCALL;
2608 wined3d_mutex_lock();
2609 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2612 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2613 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2614 IDirect3DPixelShader9_AddRef(*shader);
2615 wined3d_shader_decref(wined3d_shader);
2621 wined3d_mutex_unlock();
2623 TRACE("Returning %p.\n", *shader);
2628 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2629 UINT reg_idx, const float *data, UINT count)
2631 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2634 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2636 wined3d_mutex_lock();
2637 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2644 UINT reg_idx, float *data, UINT count)
2646 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2649 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2651 wined3d_mutex_lock();
2652 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2653 wined3d_mutex_unlock();
2658 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2659 UINT reg_idx, const int *data, UINT count)
2661 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2664 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2666 wined3d_mutex_lock();
2667 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2668 wined3d_mutex_unlock();
2673 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2674 UINT reg_idx, int *data, UINT count)
2676 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2679 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2681 wined3d_mutex_lock();
2682 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2683 wined3d_mutex_unlock();
2688 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2689 UINT reg_idx, const BOOL *data, UINT count)
2691 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2694 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2696 wined3d_mutex_lock();
2697 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2698 wined3d_mutex_unlock();
2703 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2704 UINT reg_idx, BOOL *data, UINT count)
2706 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2709 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2711 wined3d_mutex_lock();
2712 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2713 wined3d_mutex_unlock();
2718 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2719 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2721 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2724 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2725 iface, handle, segment_count, patch_info);
2727 wined3d_mutex_lock();
2728 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2729 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2730 wined3d_mutex_unlock();
2735 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2736 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2738 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2741 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2742 iface, handle, segment_count, patch_info);
2744 wined3d_mutex_lock();
2745 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2746 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2747 wined3d_mutex_unlock();
2752 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2754 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2757 TRACE("iface %p, handle %#x.\n", iface, handle);
2759 wined3d_mutex_lock();
2760 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2761 wined3d_mutex_unlock();
2766 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2768 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2769 struct d3d9_query *object;
2772 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2774 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2777 ERR("Failed to allocate query memory.\n");
2778 return E_OUTOFMEMORY;
2781 hr = query_init(object, device, type);
2784 WARN("Failed to initialize query, hr %#x.\n", hr);
2785 HeapFree(GetProcessHeap(), 0, object);
2789 TRACE("Created query %p.\n", object);
2790 if (query) *query = &object->IDirect3DQuery9_iface;
2791 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2796 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2797 UINT width, UINT height, float *rows, float *columns)
2799 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2800 iface, width, height, rows, columns);
2805 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2806 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2807 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2809 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2810 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2811 iface, src_surface, dst_surface, src_descs, rect_count,
2812 dst_descs, operation, offset_x, offset_y);
2817 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2818 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2819 const RGNDATA *dirty_region, DWORD flags)
2821 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2822 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2827 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2829 FIXME("iface %p, priority %p stub!\n", iface, priority);
2834 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2836 FIXME("iface %p, priority %d stub!\n", iface, priority);
2841 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2843 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2848 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2849 IDirect3DResource9 **resources, UINT32 resource_count)
2851 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2852 iface, resources, resource_count);
2857 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2859 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2864 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2866 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2873 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2877 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2880 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2885 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2886 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2887 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2889 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2890 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2891 iface, width, height, format, multisample_type, multisample_quality,
2892 lockable, surface, shared_handle, usage);
2895 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2900 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2901 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2902 HANDLE *shared_handle, DWORD usage)
2904 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2905 iface, width, height, format, pool, surface, shared_handle, usage);
2910 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2911 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2912 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2914 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2915 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2916 iface, width, height, format, multisample_type, multisample_quality,
2917 discard, surface, shared_handle, usage);
2920 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2925 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2926 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2928 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2933 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2934 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2936 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2937 struct wined3d_display_mode wined3d_mode;
2940 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2941 iface, swapchain_idx, mode, rotation);
2943 if (mode->Size != sizeof(*mode))
2944 return D3DERR_INVALIDCALL;
2946 wined3d_mutex_lock();
2947 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2948 (enum wined3d_display_rotation *)rotation);
2949 wined3d_mutex_unlock();
2953 mode->Width = wined3d_mode.width;
2954 mode->Height = wined3d_mode.height;
2955 mode->RefreshRate = wined3d_mode.refresh_rate;
2956 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2957 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2963 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2966 d3d9_device_QueryInterface,
2968 d3d9_device_Release,
2969 /* IDirect3DDevice9 */
2970 d3d9_device_TestCooperativeLevel,
2971 d3d9_device_GetAvailableTextureMem,
2972 d3d9_device_EvictManagedResources,
2973 d3d9_device_GetDirect3D,
2974 d3d9_device_GetDeviceCaps,
2975 d3d9_device_GetDisplayMode,
2976 d3d9_device_GetCreationParameters,
2977 d3d9_device_SetCursorProperties,
2978 d3d9_device_SetCursorPosition,
2979 d3d9_device_ShowCursor,
2980 d3d9_device_CreateAdditionalSwapChain,
2981 d3d9_device_GetSwapChain,
2982 d3d9_device_GetNumberOfSwapChains,
2984 d3d9_device_Present,
2985 d3d9_device_GetBackBuffer,
2986 d3d9_device_GetRasterStatus,
2987 d3d9_device_SetDialogBoxMode,
2988 d3d9_device_SetGammaRamp,
2989 d3d9_device_GetGammaRamp,
2990 d3d9_device_CreateTexture,
2991 d3d9_device_CreateVolumeTexture,
2992 d3d9_device_CreateCubeTexture,
2993 d3d9_device_CreateVertexBuffer,
2994 d3d9_device_CreateIndexBuffer,
2995 d3d9_device_CreateRenderTarget,
2996 d3d9_device_CreateDepthStencilSurface,
2997 d3d9_device_UpdateSurface,
2998 d3d9_device_UpdateTexture,
2999 d3d9_device_GetRenderTargetData,
3000 d3d9_device_GetFrontBufferData,
3001 d3d9_device_StretchRect,
3002 d3d9_device_ColorFill,
3003 d3d9_device_CreateOffscreenPlainSurface,
3004 d3d9_device_SetRenderTarget,
3005 d3d9_device_GetRenderTarget,
3006 d3d9_device_SetDepthStencilSurface,
3007 d3d9_device_GetDepthStencilSurface,
3008 d3d9_device_BeginScene,
3009 d3d9_device_EndScene,
3011 d3d9_device_SetTransform,
3012 d3d9_device_GetTransform,
3013 d3d9_device_MultiplyTransform,
3014 d3d9_device_SetViewport,
3015 d3d9_device_GetViewport,
3016 d3d9_device_SetMaterial,
3017 d3d9_device_GetMaterial,
3018 d3d9_device_SetLight,
3019 d3d9_device_GetLight,
3020 d3d9_device_LightEnable,
3021 d3d9_device_GetLightEnable,
3022 d3d9_device_SetClipPlane,
3023 d3d9_device_GetClipPlane,
3024 d3d9_device_SetRenderState,
3025 d3d9_device_GetRenderState,
3026 d3d9_device_CreateStateBlock,
3027 d3d9_device_BeginStateBlock,
3028 d3d9_device_EndStateBlock,
3029 d3d9_device_SetClipStatus,
3030 d3d9_device_GetClipStatus,
3031 d3d9_device_GetTexture,
3032 d3d9_device_SetTexture,
3033 d3d9_device_GetTextureStageState,
3034 d3d9_device_SetTextureStageState,
3035 d3d9_device_GetSamplerState,
3036 d3d9_device_SetSamplerState,
3037 d3d9_device_ValidateDevice,
3038 d3d9_device_SetPaletteEntries,
3039 d3d9_device_GetPaletteEntries,
3040 d3d9_device_SetCurrentTexturePalette,
3041 d3d9_device_GetCurrentTexturePalette,
3042 d3d9_device_SetScissorRect,
3043 d3d9_device_GetScissorRect,
3044 d3d9_device_SetSoftwareVertexProcessing,
3045 d3d9_device_GetSoftwareVertexProcessing,
3046 d3d9_device_SetNPatchMode,
3047 d3d9_device_GetNPatchMode,
3048 d3d9_device_DrawPrimitive,
3049 d3d9_device_DrawIndexedPrimitive,
3050 d3d9_device_DrawPrimitiveUP,
3051 d3d9_device_DrawIndexedPrimitiveUP,
3052 d3d9_device_ProcessVertices,
3053 d3d9_device_CreateVertexDeclaration,
3054 d3d9_device_SetVertexDeclaration,
3055 d3d9_device_GetVertexDeclaration,
3058 d3d9_device_CreateVertexShader,
3059 d3d9_device_SetVertexShader,
3060 d3d9_device_GetVertexShader,
3061 d3d9_device_SetVertexShaderConstantF,
3062 d3d9_device_GetVertexShaderConstantF,
3063 d3d9_device_SetVertexShaderConstantI,
3064 d3d9_device_GetVertexShaderConstantI,
3065 d3d9_device_SetVertexShaderConstantB,
3066 d3d9_device_GetVertexShaderConstantB,
3067 d3d9_device_SetStreamSource,
3068 d3d9_device_GetStreamSource,
3069 d3d9_device_SetStreamSourceFreq,
3070 d3d9_device_GetStreamSourceFreq,
3071 d3d9_device_SetIndices,
3072 d3d9_device_GetIndices,
3073 d3d9_device_CreatePixelShader,
3074 d3d9_device_SetPixelShader,
3075 d3d9_device_GetPixelShader,
3076 d3d9_device_SetPixelShaderConstantF,
3077 d3d9_device_GetPixelShaderConstantF,
3078 d3d9_device_SetPixelShaderConstantI,
3079 d3d9_device_GetPixelShaderConstantI,
3080 d3d9_device_SetPixelShaderConstantB,
3081 d3d9_device_GetPixelShaderConstantB,
3082 d3d9_device_DrawRectPatch,
3083 d3d9_device_DrawTriPatch,
3084 d3d9_device_DeletePatch,
3085 d3d9_device_CreateQuery,
3086 /* IDirect3DDevice9Ex */
3087 d3d9_device_SetConvolutionMonoKernel,
3088 d3d9_device_ComposeRects,
3089 d3d9_device_PresentEx,
3090 d3d9_device_GetGPUThreadPriority,
3091 d3d9_device_SetGPUThreadPriority,
3092 d3d9_device_WaitForVBlank,
3093 d3d9_device_CheckResourceResidency,
3094 d3d9_device_SetMaximumFrameLatency,
3095 d3d9_device_GetMaximumFrameLatency,
3096 d3d9_device_CheckDeviceState,
3097 d3d9_device_CreateRenderTargetEx,
3098 d3d9_device_CreateOffscreenPlainSurfaceEx,
3099 d3d9_device_CreateDepthStencilSurfaceEx,
3100 d3d9_device_ResetEx,
3101 d3d9_device_GetDisplayModeEx,
3104 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3106 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3109 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3110 struct wined3d_device *device)
3112 TRACE("device_parent %p, device %p.\n", device_parent, device);
3115 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3117 TRACE("device_parent %p.\n", device_parent);
3120 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3121 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3122 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3124 struct d3d9_device *device = device_from_device_parent(device_parent);
3125 struct d3d9_surface *d3d_surface;
3126 BOOL lockable = TRUE;
3129 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3130 "\tpool %#x, level %u, face %u, surface %p.\n",
3131 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3133 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3136 hr = d3d9_device_create_surface(device, width, height,
3137 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3138 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3141 WARN("Failed to create surface, hr %#x.\n", hr);
3145 *surface = d3d_surface->wined3d_surface;
3146 wined3d_surface_incref(*surface);
3148 d3d_surface->container = container_parent;
3149 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3150 d3d_surface->parent_device = NULL;
3152 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3153 d3d_surface->forwardReference = container_parent;
3158 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3159 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3160 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3161 struct wined3d_surface **surface)
3163 struct d3d9_device *device = device_from_device_parent(device_parent);
3164 struct d3d9_surface *d3d_surface;
3167 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3168 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3169 device_parent, container_parent, width, height, format, multisample_type,
3170 multisample_quality, lockable, surface);
3172 hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3173 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3174 (IDirect3DSurface9 **)&d3d_surface, NULL);
3177 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3181 *surface = d3d_surface->wined3d_surface;
3182 wined3d_surface_incref(*surface);
3184 d3d_surface->container = container_parent;
3185 /* Implicit surfaces are created with an refcount of 0 */
3186 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3191 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3192 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3193 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3195 struct d3d9_device *device = device_from_device_parent(device_parent);
3196 struct d3d9_surface *d3d_surface;
3199 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3200 "\tmultisample_quality %u, discard %u, surface %p.\n",
3201 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3203 hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3204 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3205 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3208 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3212 *surface = d3d_surface->wined3d_surface;
3213 wined3d_surface_incref(*surface);
3214 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3215 /* Implicit surfaces are created with an refcount of 0 */
3216 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3221 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3222 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3223 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3225 struct d3d9_device *device = device_from_device_parent(device_parent);
3226 struct d3d9_volume *object;
3229 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3230 "format %#x, pool %#x, usage %#x, volume %p\n",
3231 device_parent, container_parent, width, height, depth,
3232 format, pool, usage, volume);
3234 /* Allocate the storage for the device */
3235 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3238 FIXME("Allocation of memory failed\n");
3240 return D3DERR_OUTOFVIDEOMEMORY;
3243 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3246 WARN("Failed to initialize volume, hr %#x.\n", hr);
3247 HeapFree(GetProcessHeap(), 0, object);
3251 *volume = object->wined3d_volume;
3252 wined3d_volume_incref(*volume);
3253 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3255 object->container = container_parent;
3256 object->forwardReference = container_parent;
3258 TRACE("Created volume %p.\n", object);
3263 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3264 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3266 struct d3d9_device *device = device_from_device_parent(device_parent);
3267 D3DPRESENT_PARAMETERS local_parameters;
3268 struct d3d9_swapchain *d3d_swapchain;
3271 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3273 /* Copy the presentation parameters */
3274 local_parameters.BackBufferWidth = desc->backbuffer_width;
3275 local_parameters.BackBufferHeight = desc->backbuffer_height;
3276 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3277 local_parameters.BackBufferCount = desc->backbuffer_count;
3278 local_parameters.MultiSampleType = desc->multisample_type;
3279 local_parameters.MultiSampleQuality = desc->multisample_quality;
3280 local_parameters.SwapEffect = desc->swap_effect;
3281 local_parameters.hDeviceWindow = desc->device_window;
3282 local_parameters.Windowed = desc->windowed;
3283 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3284 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3285 local_parameters.Flags = desc->flags;
3286 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3287 local_parameters.PresentationInterval = desc->swap_interval;
3289 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3292 WARN("Failed to create swapchain, hr %#x.\n", hr);
3297 *swapchain = d3d_swapchain->wined3d_swapchain;
3298 wined3d_swapchain_incref(*swapchain);
3299 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3301 /* Copy back the presentation parameters */
3302 desc->backbuffer_width = local_parameters.BackBufferWidth;
3303 desc->backbuffer_height = local_parameters.BackBufferHeight;
3304 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3305 desc->backbuffer_count = local_parameters.BackBufferCount;
3306 desc->multisample_type = local_parameters.MultiSampleType;
3307 desc->multisample_quality = local_parameters.MultiSampleQuality;
3308 desc->swap_effect = local_parameters.SwapEffect;
3309 desc->device_window = local_parameters.hDeviceWindow;
3310 desc->windowed = local_parameters.Windowed;
3311 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3312 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3313 desc->flags = local_parameters.Flags;
3314 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3315 desc->swap_interval = local_parameters.PresentationInterval;
3320 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3322 device_parent_wined3d_device_created,
3323 device_parent_mode_changed,
3324 device_parent_create_surface,
3325 device_parent_create_rendertarget,
3326 device_parent_create_depth_stencil,
3327 device_parent_create_volume,
3328 device_parent_create_swapchain,
3331 static void setup_fpu(void)
3333 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3335 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3336 cw = (cw & ~0xf3f) | 0x3f;
3337 __asm__ volatile ("fldcw %0" : : "m" (cw));
3338 #elif defined(__i386__) && defined(_MSC_VER)
3341 cw = (cw & ~0xf3f) | 0x3f;
3344 FIXME("FPU setup not implemented for this platform.\n");
3348 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3349 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3350 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3352 struct wined3d_swapchain_desc *swapchain_desc;
3357 FIXME("Ignoring display mode.\n");
3359 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3360 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3361 device->refcount = 1;
3363 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3365 wined3d_mutex_lock();
3366 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3367 &device->device_parent, &device->wined3d_device);
3370 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3371 wined3d_mutex_unlock();
3375 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3379 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3380 count = caps.NumberOfAdaptersInGroup;
3383 if (flags & D3DCREATE_MULTITHREADED)
3384 wined3d_device_set_multithreaded(device->wined3d_device);
3386 if (!parameters->Windowed)
3389 focus_window = parameters->hDeviceWindow;
3390 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3392 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3393 wined3d_device_decref(device->wined3d_device);
3394 wined3d_mutex_unlock();
3398 for (i = 0; i < count; ++i)
3400 HWND device_window = parameters[i].hDeviceWindow;
3402 if (!device_window) device_window = focus_window;
3403 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3404 parameters[i].BackBufferWidth,
3405 parameters[i].BackBufferHeight);
3409 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3410 if (!swapchain_desc)
3412 ERR("Failed to allocate wined3d parameters.\n");
3413 wined3d_device_decref(device->wined3d_device);
3414 wined3d_mutex_unlock();
3415 return E_OUTOFMEMORY;
3418 for (i = 0; i < count; ++i)
3420 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3421 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3422 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3423 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3424 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3425 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3426 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3427 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3428 swapchain_desc[i].windowed = parameters[i].Windowed;
3429 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3430 swapchain_desc[i].auto_depth_stencil_format =
3431 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3432 swapchain_desc[i].flags = parameters[i].Flags;
3433 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3434 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3435 swapchain_desc[i].auto_restore_display_mode = TRUE;
3438 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3441 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3442 wined3d_device_release_focus_window(device->wined3d_device);
3443 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3444 wined3d_device_decref(device->wined3d_device);
3445 wined3d_mutex_unlock();
3449 wined3d_mutex_unlock();
3451 for (i = 0; i < count; ++i)
3453 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3454 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3455 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3456 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3457 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3458 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3459 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3460 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3461 parameters[i].Windowed = swapchain_desc[i].windowed;
3462 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3463 parameters[i].AutoDepthStencilFormat =
3464 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3465 parameters[i].Flags = swapchain_desc[i].flags;
3466 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3467 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3469 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3471 /* Initialize the converted declaration array. This creates a valid pointer
3472 * and when adding decls HeapReAlloc() can be used without further checking. */
3473 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3474 if (!device->fvf_decls)
3476 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3477 wined3d_mutex_lock();
3478 wined3d_device_uninit_3d(device->wined3d_device);
3479 wined3d_device_release_focus_window(device->wined3d_device);
3480 wined3d_device_decref(device->wined3d_device);
3481 wined3d_mutex_unlock();
3482 return E_OUTOFMEMORY;
3485 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3486 device->d3d_parent = parent;