wined3d: Cleanup shader constants code a little bit.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 #ifndef __WINE_WINED3D_TYPES_H
25 #define __WINE_WINED3D_TYPES_H
26
27 /* TODO: remove the dependency on d3d9 or d3d8 */
28 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
29 # error You must include d3d8.h or d3d9.h header to use this header
30 #endif
31
32 #define WINED3D_VSHADER_MAX_CONSTANTS 96
33 #define WINED3D_PSHADER_MAX_CONSTANTS 32
34
35 typedef struct _WINED3DVECTOR_3 {
36     float x;
37     float y;
38     float z;
39 } WINED3DVECTOR_3;
40
41 typedef struct _WINED3DVECTOR_4 {
42     float x;
43     float y;
44     float z;
45     float w;
46 } WINED3DVECTOR_4;
47
48 typedef struct WINED3DSHADERVECTOR {
49   float x;
50   float y;
51   float z;
52   float w;
53 } WINED3DSHADERVECTOR;
54
55 typedef struct WINED3DSHADERSCALAR {
56   float x;
57 } WINED3DSHADERSCALAR;
58
59 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
60
61 typedef struct VSHADERDATA {
62   /** Run Time Shader Function Constants */
63   /*D3DXBUFFER* constants;*/
64   WINEVSHADERCONSTANTS8 C;
65   /** Shader Code as char ... */
66   CONST DWORD* code;
67   UINT codeLength;
68 } VSHADERDATA;
69
70 /** temporary here waiting for buffer code */
71 typedef struct VSHADERINPUTDATA {
72   WINED3DSHADERVECTOR V[17];
73 } WINEVSHADERINPUTDATA;
74
75 /** temporary here waiting for buffer code */
76 typedef struct VSHADEROUTPUTDATA {
77   WINED3DSHADERVECTOR oPos;
78   WINED3DSHADERVECTOR oD[2];
79   WINED3DSHADERVECTOR oT[8];
80   WINED3DSHADERVECTOR oFog;
81   WINED3DSHADERVECTOR oPts;
82 } WINEVSHADEROUTPUTDATA;
83
84 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
85
86 typedef struct PSHADERDATA {
87   /** Run Time Shader Function Constants */
88   /*D3DXBUFFER* constants;*/
89   WINEPSHADERCONSTANTS8 C;
90   /** Shader Code as char ... */
91   CONST DWORD* code;
92   UINT codeLength;
93 } PSHADERDATA;
94
95 /** temporary here waiting for buffer code */
96 typedef struct PSHADERINPUTDATA {
97   WINED3DSHADERVECTOR V[2];
98   WINED3DSHADERVECTOR T[8];
99   WINED3DSHADERVECTOR S[16];
100   /*D3DSHADERVECTOR R[12];*/
101 } WINEPSHADERINPUTDATA;
102
103 /** temporary here waiting for buffer code */
104 typedef struct PSHADEROUTPUTDATA {
105   WINED3DSHADERVECTOR oC[4];
106   WINED3DSHADERVECTOR oDepth;
107 } WINEPSHADEROUTPUTDATA;
108
109 /*****************************************************************************
110  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
111  */
112
113 typedef enum _WINED3DDEGREETYPE {
114     WINED3DDEGREE_LINEAR      = 1,
115     WINED3DDEGREE_QUADRATIC   = 2,
116     WINED3DDEGREE_CUBIC       = 3,
117     WINED3DDEGREE_QUINTIC     = 5,
118     
119     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
120 } WINED3DDEGREETYPE;
121
122
123 typedef enum _WINED3DFORMAT {
124     WINED3DFMT_UNKNOWN              =   0,
125
126     WINED3DFMT_R8G8B8               =  20,
127     WINED3DFMT_A8R8G8B8             =  21,
128     WINED3DFMT_X8R8G8B8             =  22,
129     WINED3DFMT_R5G6B5               =  23,
130     WINED3DFMT_X1R5G5B5             =  24,
131     WINED3DFMT_A1R5G5B5             =  25,
132     WINED3DFMT_A4R4G4B4             =  26,
133     WINED3DFMT_R3G3B2               =  27,
134     WINED3DFMT_A8                   =  28,
135     WINED3DFMT_A8R3G3B2             =  29,
136     WINED3DFMT_X4R4G4B4             =  30,
137     WINED3DFMT_A2B10G10R10          =  31,
138     WINED3DFMT_A8B8G8R8             =  32,
139     WINED3DFMT_X8B8G8R8             =  33,
140     WINED3DFMT_G16R16               =  34,
141     WINED3DFMT_A2R10G10B10          =  35,
142     WINED3DFMT_A16B16G16R16         =  36,
143   
144
145     WINED3DFMT_A8P8                 =  40,
146     WINED3DFMT_P8                   =  41,
147
148     WINED3DFMT_L8                   =  50,
149     WINED3DFMT_A8L8                 =  51,
150     WINED3DFMT_A4L4                 =  52,
151
152     WINED3DFMT_V8U8                 =  60,
153     WINED3DFMT_L6V5U5               =  61,
154     WINED3DFMT_X8L8V8U8             =  62,
155     WINED3DFMT_Q8W8V8U8             =  63,
156     WINED3DFMT_V16U16               =  64,
157     WINED3DFMT_W11V11U10            =  65,
158     WINED3DFMT_A2W10V10U10          =  67,
159
160     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
161     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
162     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
163     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
164     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
165     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
166     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
167     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
168     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
169     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
170
171     WINED3DFMT_D16_LOCKABLE         =  70,
172     WINED3DFMT_D32                  =  71,
173     WINED3DFMT_D15S1                =  73,
174     WINED3DFMT_D24S8                =  75,
175     WINED3DFMT_D24X8                =  77,
176     WINED3DFMT_D24X4S4              =  79,
177     WINED3DFMT_D16                  =  80,
178     WINED3DFMT_D32F_LOCKABLE        =  82,
179     WINED3DFMT_D24FS8               =  83,
180
181     WINED3DFMT_VERTEXDATA           = 100,
182     WINED3DFMT_INDEX16              = 101,
183     WINED3DFMT_INDEX32              = 102,
184     WINED3DFMT_Q16W16V16U16         = 110,
185     /* Flaoting point formats */
186     WINED3DFMT_R16F                 = 111,
187     WINED3DFMT_G16R16F              = 112,
188     WINED3DFMT_A16B16G16R16F        = 113,
189     
190     /* IEEE formats */
191     WINED3DFMT_R32F                 = 114,
192     WINED3DFMT_G32R32F              = 115,
193     WINED3DFMT_A32B32G32R32F        = 116,
194     
195     WINED3DFMT_CxV8U8               = 117,
196
197
198     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
199 } WINED3DFORMAT;
200
201
202
203
204 typedef enum _WINED3DRENDERSTATETYPE {
205     WINED3DRS_ZENABLE                   =   7,
206     WINED3DRS_FILLMODE                  =   8,
207     WINED3DRS_SHADEMODE                 =   9,
208     WINED3DRS_LINEPATTERN               =  10,
209     WINED3DRS_ZWRITEENABLE              =  14,
210     WINED3DRS_ALPHATESTENABLE           =  15,
211     WINED3DRS_LASTPIXEL                 =  16,
212     WINED3DRS_SRCBLEND                  =  19,
213     WINED3DRS_DESTBLEND                 =  20,
214     WINED3DRS_CULLMODE                  =  22,
215     WINED3DRS_ZFUNC                     =  23,
216     WINED3DRS_ALPHAREF                  =  24,
217     WINED3DRS_ALPHAFUNC                 =  25,
218     WINED3DRS_DITHERENABLE              =  26,
219     WINED3DRS_ALPHABLENDENABLE          =  27,
220     WINED3DRS_FOGENABLE                 =  28,
221     WINED3DRS_SPECULARENABLE            =  29,
222     WINED3DRS_ZVISIBLE                  =  30,
223     WINED3DRS_FOGCOLOR                  =  34,
224     WINED3DRS_FOGTABLEMODE              =  35,
225     WINED3DRS_FOGSTART                  =  36,
226     WINED3DRS_FOGEND                    =  37,
227     WINED3DRS_FOGDENSITY                =  38,
228     WINED3DRS_EDGEANTIALIAS             =  40,
229     WINED3DRS_ZBIAS                     =  47,
230     WINED3DRS_RANGEFOGENABLE            =  48,
231     WINED3DRS_STENCILENABLE             =  52,
232     WINED3DRS_STENCILFAIL               =  53,
233     WINED3DRS_STENCILZFAIL              =  54,
234     WINED3DRS_STENCILPASS               =  55,
235     WINED3DRS_STENCILFUNC               =  56,
236     WINED3DRS_STENCILREF                =  57,
237     WINED3DRS_STENCILMASK               =  58,
238     WINED3DRS_STENCILWRITEMASK          =  59,
239     WINED3DRS_TEXTUREFACTOR             =  60,
240     WINED3DRS_WRAP0                     = 128,
241     WINED3DRS_WRAP1                     = 129,
242     WINED3DRS_WRAP2                     = 130,
243     WINED3DRS_WRAP3                     = 131,
244     WINED3DRS_WRAP4                     = 132,
245     WINED3DRS_WRAP5                     = 133,
246     WINED3DRS_WRAP6                     = 134,
247     WINED3DRS_WRAP7                     = 135,
248     WINED3DRS_CLIPPING                  = 136,
249     WINED3DRS_LIGHTING                  = 137,
250     WINED3DRS_AMBIENT                   = 139,
251     WINED3DRS_FOGVERTEXMODE             = 140,
252     WINED3DRS_COLORVERTEX               = 141,
253     WINED3DRS_LOCALVIEWER               = 142,
254     WINED3DRS_NORMALIZENORMALS          = 143,
255     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
256     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
257     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
258     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
259     WINED3DRS_VERTEXBLEND               = 151,
260     WINED3DRS_CLIPPLANEENABLE           = 152,  
261     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
262     WINED3DRS_POINTSIZE                 = 154,
263     WINED3DRS_POINTSIZE_MIN             = 155,
264     WINED3DRS_POINTSPRITEENABLE         = 156,
265     WINED3DRS_POINTSCALEENABLE          = 157,
266     WINED3DRS_POINTSCALE_A              = 158,
267     WINED3DRS_POINTSCALE_B              = 159,
268     WINED3DRS_POINTSCALE_C              = 160,
269     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
270     WINED3DRS_MULTISAMPLEMASK           = 162,
271     WINED3DRS_PATCHEDGESTYLE            = 163,
272     WINED3DRS_PATCHSEGMENTS             = 164,
273     WINED3DRS_DEBUGMONITORTOKEN         = 165,
274     WINED3DRS_POINTSIZE_MAX             = 166,
275     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
276     WINED3DRS_COLORWRITEENABLE          = 168,
277     WINED3DRS_TWEENFACTOR               = 170,
278     WINED3DRS_BLENDOP                   = 171,
279     WINED3DRS_POSITIONORDER             = 172,
280     WINED3DRS_NORMALORDER               = 173,
281     WINED3DRS_POSITIONDEGREE            = 172,
282     WINED3DRS_NORMALDEGREE              = 173,
283     WINED3DRS_SCISSORTESTENABLE         = 174,
284     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
285     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
286     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
287     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
288     WINED3DRS_ADAPTIVETESS_X            = 180,
289     WINED3DRS_ADAPTIVETESS_Y            = 181,
290     WINED3DRS_ADAPTIVETESS_Z            = 182,
291     WINED3DRS_ADAPTIVETESS_W            = 183,
292     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
293     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
294     WINED3DRS_CCW_STENCILFAIL           = 186,
295     WINED3DRS_CCW_STENCILZFAIL          = 187,
296     WINED3DRS_CCW_STENCILPASS           = 188,
297     WINED3DRS_CCW_STENCILFUNC           = 189,
298     WINED3DRS_COLORWRITEENABLE1         = 190,
299     WINED3DRS_COLORWRITEENABLE2         = 191,
300     WINED3DRS_COLORWRITEENABLE3         = 192,
301     WINED3DRS_BLENDFACTOR               = 193,
302     WINED3DRS_SRGBWRITEENABLE           = 194,
303     WINED3DRS_DEPTHBIAS                 = 195,
304     WINED3DRS_WRAP8                     = 198,
305     WINED3DRS_WRAP9                     = 199,
306     WINED3DRS_WRAP10                    = 200,
307     WINED3DRS_WRAP11                    = 201,
308     WINED3DRS_WRAP12                    = 202,
309     WINED3DRS_WRAP13                    = 203,
310     WINED3DRS_WRAP14                    = 204,
311     WINED3DRS_WRAP15                    = 205,
312     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
313     WINED3DRS_SRCBLENDALPHA             = 207,
314     WINED3DRS_DESTBLENDALPHA            = 208,
315     WINED3DRS_BLENDOPALPHA              = 209,
316
317     WINED3DRS_FORCE_DWORD               = 0x7fffffff
318 } WINED3DRENDERSTATETYPE;
319
320 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
321         /* Highest D3DRS_ value   */
322
323 typedef enum _WINED3DSWAPEFFECT {
324     WINED3DSWAPEFFECT_DISCARD         = 1,
325     WINED3DSWAPEFFECT_FLIP            = 2,
326     WINED3DSWAPEFFECT_COPY            = 3,
327     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
328     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
329 } WINED3DSWAPEFFECT;
330
331
332 typedef enum _WINED3DSAMPLERSTATETYPE {
333     WINED3DSAMP_ADDRESSU       = 1,
334     WINED3DSAMP_ADDRESSV       = 2,
335     WINED3DSAMP_ADDRESSW       = 3,
336     WINED3DSAMP_BORDERCOLOR    = 4,
337     WINED3DSAMP_MAGFILTER      = 5,
338     WINED3DSAMP_MINFILTER      = 6,
339     WINED3DSAMP_MIPFILTER      = 7,
340     WINED3DSAMP_MIPMAPLODBIAS  = 8,
341     WINED3DSAMP_MAXMIPLEVEL    = 9,
342     WINED3DSAMP_MAXANISOTROPY  = 10,
343     WINED3DSAMP_SRGBTEXTURE    = 11,
344     WINED3DSAMP_ELEMENTINDEX   = 12,
345     WINED3DSAMP_DMAPOFFSET     = 13,
346
347     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
348 } WINED3DSAMPLERSTATETYPE;
349 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
350
351 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
352     WINED3DTSS_COLOROP               =  1,
353     WINED3DTSS_COLORARG1             =  2,
354     WINED3DTSS_COLORARG2             =  3,
355     WINED3DTSS_ALPHAOP               =  4,
356     WINED3DTSS_ALPHAARG1             =  5,
357     WINED3DTSS_ALPHAARG2             =  6,
358     WINED3DTSS_BUMPENVMAT00          =  7,
359     WINED3DTSS_BUMPENVMAT01          =  8,
360     WINED3DTSS_BUMPENVMAT10          =  9,
361     WINED3DTSS_BUMPENVMAT11          = 10,
362     WINED3DTSS_TEXCOORDINDEX         = 11,
363     WINED3DTSS_BUMPENVLSCALE         = 22,
364     WINED3DTSS_BUMPENVLOFFSET        = 23,
365     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
366     WINED3DTSS_ADDRESSW              = 25,
367     WINED3DTSS_COLORARG0             = 26,
368     WINED3DTSS_ALPHAARG0             = 27,
369     WINED3DTSS_RESULTARG             = 28,
370     WINED3DTSS_CONSTANT              = 32,
371
372     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
373 } WINED3DTEXTURESTAGESTATETYPE;
374
375 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
376
377 typedef struct _WINEDD3DRECTPATCH_INFO {
378     UINT                StartVertexOffsetWidth;
379     UINT                StartVertexOffsetHeight;
380     UINT                Width;
381     UINT                Height;
382     UINT                Stride;
383     D3DBASISTYPE        Basis;
384     WINED3DDEGREETYPE   Degree;
385 } WINED3DRECTPATCH_INFO;
386
387
388 typedef struct _WINED3DADAPTER_IDENTIFIER {
389     char           *Driver;
390     char           *Description;
391     char           *DeviceName;
392     LARGE_INTEGER  *DriverVersion; 
393     DWORD          *VendorId;
394     DWORD          *DeviceId;
395     DWORD          *SubSysId;
396     DWORD          *Revision;
397     GUID           *DeviceIdentifier;
398     DWORD          *WHQLLevel;
399 } WINED3DADAPTER_IDENTIFIER;
400
401 typedef struct _WINED3DPRESENT_PARAMETERS {
402     UINT                *BackBufferWidth;
403     UINT                *BackBufferHeight;
404     WINED3DFORMAT       *BackBufferFormat;
405     UINT                *BackBufferCount;
406     D3DMULTISAMPLE_TYPE *MultiSampleType;
407     DWORD               *MultiSampleQuality;
408     D3DSWAPEFFECT       *SwapEffect;
409     HWND                *hDeviceWindow;
410     BOOL                *Windowed;
411     BOOL                *EnableAutoDepthStencil;
412     WINED3DFORMAT       *AutoDepthStencilFormat;
413     DWORD               *Flags;
414     UINT                *FullScreen_RefreshRateInHz;
415     UINT                *PresentationInterval;
416 } WINED3DPRESENT_PARAMETERS;
417
418 typedef struct _WINED3DSURFACE_DESC
419 {
420     WINED3DFORMAT           *Format;
421     D3DRESOURCETYPE     *Type;
422     DWORD               *Usage;
423     D3DPOOL             *Pool;
424     UINT                *Size;
425
426     D3DMULTISAMPLE_TYPE *MultiSampleType;
427     DWORD               *MultiSampleQuality;
428     UINT                *Width;
429     UINT                *Height;
430 } WINED3DSURFACE_DESC;
431
432 typedef struct _WINED3DVOLUME_DESC
433 {
434     WINED3DFORMAT       *Format;
435     D3DRESOURCETYPE     *Type;
436     DWORD               *Usage;
437     D3DPOOL             *Pool;
438     UINT                *Size;
439
440     UINT                *Width;
441     UINT                *Height;
442     UINT                *Depth;
443 } WINED3DVOLUME_DESC;
444
445 typedef struct _WINED3DVERTEXELEMENT {
446   WORD    Stream;
447   WORD    Offset;
448   BYTE    Type;
449   BYTE    Method;
450   BYTE    Usage;
451   BYTE    UsageIndex;
452   BYTE    Reg; /* DirectX 8 */
453 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
454
455
456 typedef enum _WINED3DQUERYTYPE {
457     WINED3DQUERYTYPE_VCACHE             = 4,
458     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
459     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
460     WINED3DQUERYTYPE_EVENT              = 8,
461     WINED3DQUERYTYPE_OCCLUSION          = 9,
462     WINED3DQUERYTYPE_TIMESTAMP          = 10,
463     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
464     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
465     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
466     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
467     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
468     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
469     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
470     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
471 } WINED3DQUERYTYPE;
472
473 #define WINED3DISSUE_BEGIN   (1 << 1)
474 #define WINED3DISSUE_END     (1 << 0)
475 #define WINED3DGETDATA_FLUSH (1 << 0)
476
477 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
478     UINT          AdapterOrdinal;
479     D3DDEVTYPE    DeviceType;
480     HWND          hFocusWindow;
481     DWORD         BehaviorFlags;
482 } WINED3DDEVICE_CREATION_PARAMETERS;
483
484 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
485     float         MaxBandwidthUtilized;
486     float         FrontEndUploadMemoryUtilizedPercent;
487     float         VertexRateUtilizedPercent;
488     float         TriangleSetupRateUtilizedPercent;
489     float         FillRateUtilizedPercent;
490 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
491
492 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
493     float         TextureCacheHitRate;
494     float         PostTransformVertexCacheHitRate;
495 } WINED3DDEVINFO_CACHEUTILIZATION;
496
497 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
498     float         WaitingForGPUToUseApplicationResourceTimePercent;
499     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
500     float         WaitingForGPUToStayWithinLatencyTimePercent;
501     float         WaitingForGPUExclusiveResourceTimePercent;
502     float         WaitingForGPUOtherTimePercent;
503 } WINED3DDEVINFO_INTERFACETIMINGS;
504
505 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
506     float         VertexProcessingTimePercent;
507     float         PixelProcessingTimePercent;
508     float         OtherGPUProcessingTimePercent;
509     float         GPUIdleTimePercent;
510 } WINED3DDEVINFO_PIPELINETIMINGS;
511
512 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
513     float         MemoryProcessingPercent;
514     float         ComputationProcessingPercent;
515 } WINED3DDEVINFO_STAGETIMINGS;
516
517
518 typedef struct WINED3DRESOURCESTATS {
519     BOOL                bThrashing;
520     DWORD               ApproxBytesDownloaded;
521     DWORD               NumEvicts;
522     DWORD               NumVidCreates;
523     DWORD               LastPri;
524     DWORD               NumUsed;
525     DWORD               NumUsedInVidMem;
526     DWORD               WorkingSet;
527     DWORD               WorkingSetBytes;
528     DWORD               TotalManaged;
529     DWORD               TotalBytes;
530 } WINED3DRESOURCESTATS;
531
532 typedef enum _WINED3DRESOURCETYPE {
533     WINED3DRTYPE_SURFACE                =  1,
534     WINED3DRTYPE_VOLUME                 =  2,
535     WINED3DRTYPE_TEXTURE                =  3,
536     WINED3DRTYPE_VOLUMETEXTURE          =  4,
537     WINED3DRTYPE_CUBETEXTURE            =  5,
538     WINED3DRTYPE_VERTEXBUFFER           =  6,
539     WINED3DRTYPE_INDEXBUFFER            =  7,
540
541     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
542 } WINED3DRESOURCETYPE;
543
544 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
545
546 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
547     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
548 } WINED3DDEVINFO_RESOURCEMANAGER;
549
550 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
551     DWORD NumRenderedTriangles;
552     DWORD NumExtraClippingTriangles;
553 } WINED3DDEVINFO_VERTEXSTATS;
554
555
556 /*Vertex cache optimization hints.*/
557 typedef struct WINED3DDEVINFO_VCACHE {
558     /*Must be a 4 char code FOURCC (e.g. CACH)*/
559     DWORD         Pattern; 
560     /*0 to get the longest  strips, 1 vertex cache*/
561     DWORD         OptMethod; 
562      /*Cache size to use (only valid if OptMethod==1) */
563     DWORD         CacheSize;
564     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
565     DWORD         MagicNumber; 
566 } WINED3DDEVINFO_VCACHE;
567
568 /*
569  * The wined3dcaps structure
570  */
571
572 typedef struct _WINED3DVSHADERCAPS2_0 {
573   DWORD  *Caps;
574   INT    *DynamicFlowControlDepth;
575   INT    *NumTemps;
576   INT    *StaticFlowControlDepth;
577 } WINED3DVSHADERCAPS2_0;
578
579 typedef struct _WINED3DPSHADERCAPS2_0 {
580   DWORD  *Caps;
581   INT    *DynamicFlowControlDepth;
582   INT    *NumTemps;
583   INT    *StaticFlowControlDepth;
584   INT    *NumInstructionSlots;
585 } WINED3DPSHADERCAPS2_0;
586
587 typedef struct _WINED3DCAPS {
588   D3DDEVTYPE          *DeviceType;
589   UINT                *AdapterOrdinal;
590
591   DWORD               *Caps;
592   DWORD               *Caps2;
593   DWORD               *Caps3;
594   DWORD               *PresentationIntervals;
595
596   DWORD               *CursorCaps;
597
598   DWORD               *DevCaps;
599
600   DWORD               *PrimitiveMiscCaps;
601   DWORD               *RasterCaps;
602   DWORD               *ZCmpCaps;
603   DWORD               *SrcBlendCaps;
604   DWORD               *DestBlendCaps;
605   DWORD               *AlphaCmpCaps;
606   DWORD               *ShadeCaps;
607   DWORD               *TextureCaps;
608   DWORD               *TextureFilterCaps;
609   DWORD               *CubeTextureFilterCaps;
610   DWORD               *VolumeTextureFilterCaps;
611   DWORD               *TextureAddressCaps;
612   DWORD               *VolumeTextureAddressCaps;
613
614   DWORD               *LineCaps;
615
616   DWORD               *MaxTextureWidth;
617   DWORD               *MaxTextureHeight;
618   DWORD               *MaxVolumeExtent;
619
620   DWORD               *MaxTextureRepeat;
621   DWORD               *MaxTextureAspectRatio;
622   DWORD               *MaxAnisotropy;
623   float               *MaxVertexW;
624
625   float               *GuardBandLeft;
626   float               *GuardBandTop;
627   float               *GuardBandRight;
628   float               *GuardBandBottom;
629
630   float               *ExtentsAdjust;
631   DWORD               *StencilCaps;
632
633   DWORD               *FVFCaps;
634   DWORD               *TextureOpCaps;
635   DWORD               *MaxTextureBlendStages;
636   DWORD               *MaxSimultaneousTextures;
637
638   DWORD               *VertexProcessingCaps;
639   DWORD               *MaxActiveLights;
640   DWORD               *MaxUserClipPlanes;
641   DWORD               *MaxVertexBlendMatrices;
642   DWORD               *MaxVertexBlendMatrixIndex;
643
644   float               *MaxPointSize;
645
646   DWORD               *MaxPrimitiveCount;
647   DWORD               *MaxVertexIndex;
648   DWORD               *MaxStreams;
649   DWORD               *MaxStreamStride;
650
651   DWORD               *VertexShaderVersion;
652   DWORD               *MaxVertexShaderConst;
653
654   DWORD               *PixelShaderVersion;
655   float               *PixelShader1xMaxValue;
656
657   /* DX 9 */
658   DWORD               *DevCaps2;
659
660   float               *MaxNpatchTessellationLevel;
661   DWORD               *Reserved5; /*undocumented*/
662
663   UINT                *MasterAdapterOrdinal;
664   UINT                *AdapterOrdinalInGroup;
665   UINT                *NumberOfAdaptersInGroup;
666   DWORD               *DeclTypes;
667   DWORD               *NumSimultaneousRTs;
668   DWORD               *StretchRectFilterCaps;
669   WINED3DVSHADERCAPS2_0   VS20Caps;
670   WINED3DPSHADERCAPS2_0   PS20Caps;
671   DWORD               *VertexTextureFilterCaps;
672   DWORD               *MaxVShaderInstructionsExecuted;
673   DWORD               *MaxPShaderInstructionsExecuted;
674   DWORD               *MaxVertexShader30InstructionSlots; 
675   DWORD               *MaxPixelShader30InstructionSlots;
676   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
677   DWORD               *Reserved3;
678
679 } WINED3DCAPS;
680
681 typedef enum _WINED3DSTATEBLOCKTYPE {
682     WINED3DSBT_INIT          = 0,
683     WINED3DSBT_ALL           = 1,
684     WINED3DSBT_PIXELSTATE    = 2,
685     WINED3DSBT_VERTEXSTATE   = 3,
686
687     WINED3DSBT_FORCE_DWORD   = 0xffffffff
688 } WINED3DSTATEBLOCKTYPE;
689
690 typedef struct glDescriptor {
691     UINT          textureName;
692     int           level;
693     int           target;
694     int/*GLenum*/ glFormat;
695     int/*GLenum*/ glFormatInternal;
696     int/*GLenum*/ glType;
697 } glDescriptor;
698 /**************************** 
699  *  * Vertex Shaders Declaration
700  *   */
701
702 typedef enum _WINED3DDECLUSAGE {
703       WINED3DSHADERDECLUSAGE_POSITION     = 0,
704       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
705       WINED3DSHADERDECLUSAGE_BLENDINDICES,
706       WINED3DSHADERDECLUSAGE_NORMAL,
707       WINED3DSHADERDECLUSAGE_PSIZE ,
708       WINED3DSHADERDECLUSAGE_TEXCOORD0,
709       WINED3DSHADERDECLUSAGE_TEXCOORD1,
710       WINED3DSHADERDECLUSAGE_TEXCOORD2,
711       WINED3DSHADERDECLUSAGE_TEXCOORD3,
712       WINED3DSHADERDECLUSAGE_TEXCOORD4,
713       WINED3DSHADERDECLUSAGE_TEXCOORD5,
714       WINED3DSHADERDECLUSAGE_TEXCOORD6,
715       WINED3DSHADERDECLUSAGE_TEXCOORD7,
716       WINED3DSHADERDECLUSAGE_TANGENT,
717       WINED3DSHADERDECLUSAGE_BINORMAL,
718       WINED3DSHADERDECLUSAGE_TESSFACTOR,
719       WINED3DSHADERDECLUSAGE_POSITIONT,
720       WINED3DSHADERDECLUSAGE_DIFFUSE,
721       WINED3DSHADERDECLUSAGE_SPECULAR,
722       WINED3DSHADERDECLUSAGE_FOG,
723       WINED3DSHADERDECLUSAGE_DEPTH,
724       WINED3DSHADERDECLUSAGE_SAMPLE,
725       WINED3DSHADERDECLUSAGE_POSITION2,
726       WINED3DSHADERDECLUSAGE_POSITION21,
727       WINED3DSHADERDECLUSAGE_POSITION22,
728       WINED3DSHADERDECLUSAGE_POSITION23,
729       WINED3DSHADERDECLUSAGE_POSITION24,
730       WINED3DSHADERDECLUSAGE_POSITION25,
731       WINED3DSHADERDECLUSAGE_POSITION26,
732       WINED3DSHADERDECLUSAGE_POSITION27,
733       WINED3DSHADERDECLUSAGE_POSITION28,
734       WINED3DSHADERDECLUSAGE_NORMAL2,
735       WINED3DSHADERDECLUSAGE_POSITIONT2,
736       WINED3DSHADERDECLUSAGE_MAX_USAGE
737 } WINED3DSHADERDECLUSAGE;
738
739 #endif