wined3d: Initial post pixelshader blending support. [attempt 2].
[wine] / dlls / wined3d / surface_base.c
1 /*
2  * IWineD3DSurface Implementation of management(non-rendering) functions
3  *
4  * Copyright 1998 Lionel Ulmer
5  * Copyright 2000-2001 TransGaming Technologies Inc.
6  * Copyright 2002-2005 Jason Edmeades
7  * Copyright 2002-2003 Raphael Junqueira
8  * Copyright 2004 Christian Costa
9  * Copyright 2005 Oliver Stieber
10  * Copyright 2006-2007 Stefan Dösinger for CodeWeavers
11  * Copyright 2007 Henri Verbeet
12  * Copyright 2006-2007 Roderick Colenbrander
13  *
14  * This library is free software; you can redistribute it and/or
15  * modify it under the terms of the GNU Lesser General Public
16  * License as published by the Free Software Foundation; either
17  * version 2.1 of the License, or (at your option) any later version.
18  *
19  * This library is distributed in the hope that it will be useful,
20  * but WITHOUT ANY WARRANTY; without even the implied warranty of
21  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
22  * Lesser General Public License for more details.
23  *
24  * You should have received a copy of the GNU Lesser General Public
25  * License along with this library; if not, write to the Free Software
26  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27  */
28
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wined3d_private.h"
32
33 #include <assert.h>
34
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
36
37 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
38
39 /* *******************************************
40    IWineD3DSurface IUnknown parts follow
41    ******************************************* */
42 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
43 {
44     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
45     /* Warn ,but be nice about things */
46     TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
47
48     if (IsEqualGUID(riid, &IID_IUnknown)
49         || IsEqualGUID(riid, &IID_IWineD3DBase)
50         || IsEqualGUID(riid, &IID_IWineD3DResource)
51         || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
52         IUnknown_AddRef((IUnknown*)iface);
53         *ppobj = This;
54         return S_OK;
55         }
56         *ppobj = NULL;
57         return E_NOINTERFACE;
58 }
59
60 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
61     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
62     ULONG ref = InterlockedIncrement(&This->resource.ref);
63     TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
64     return ref;
65 }
66
67 /* ****************************************************
68    IWineD3DSurface IWineD3DResource parts follow
69    **************************************************** */
70 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
71     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
72 }
73
74 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
76 }
77
78 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
80 }
81
82 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
83     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
84 }
85
86 DWORD   WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
87     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
88 }
89
90 DWORD   WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
91     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
92 }
93
94 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
95     TRACE("(%p) : calling resourceimpl_GetType\n", iface);
96     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
97 }
98
99 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
100     TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
101     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
102 }
103
104 /* ******************************************************
105    IWineD3DSurface IWineD3DSurface parts follow
106    ****************************************************** */
107
108 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
109     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
110     IWineD3DBase *container = 0;
111
112     TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
113
114     if (!ppContainer) {
115         ERR("Called without a valid ppContainer.\n");
116     }
117
118     /** From MSDN:
119      * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
120      * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
121      * GetContainer will return the Direct3D device used to create the surface.
122      */
123     if (This->container) {
124         container = This->container;
125     } else {
126         container = (IWineD3DBase *)This->resource.wineD3DDevice;
127     }
128
129     TRACE("Relaying to QueryInterface\n");
130     return IUnknown_QueryInterface(container, riid, ppContainer);
131 }
132
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
134     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
135
136     TRACE("(%p) : copying into %p\n", This, pDesc);
137     if(pDesc->Format != NULL)             *(pDesc->Format) = This->resource.format;
138     if(pDesc->Type != NULL)               *(pDesc->Type)   = This->resource.resourceType;
139     if(pDesc->Usage != NULL)              *(pDesc->Usage)              = This->resource.usage;
140     if(pDesc->Pool != NULL)               *(pDesc->Pool)               = This->resource.pool;
141     if(pDesc->Size != NULL)               *(pDesc->Size)               = This->resource.size;   /* dx8 only */
142     if(pDesc->MultiSampleType != NULL)    *(pDesc->MultiSampleType)    = This->currentDesc.MultiSampleType;
143     if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
144     if(pDesc->Width != NULL)              *(pDesc->Width)              = This->currentDesc.Width;
145     if(pDesc->Height != NULL)             *(pDesc->Height)             = This->currentDesc.Height;
146     return WINED3D_OK;
147 }
148
149 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
150     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
151     TRACE("(%p)->(%x)\n", This, Flags);
152
153     switch (Flags)
154     {
155         case WINEDDGBS_CANBLT:
156         case WINEDDGBS_ISBLTDONE:
157             return WINED3D_OK;
158
159         default:
160             return WINED3DERR_INVALIDCALL;
161     }
162 }
163
164 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
165     /* XXX: DDERR_INVALIDSURFACETYPE */
166
167     TRACE("(%p)->(%08x)\n",iface,Flags);
168     switch (Flags) {
169         case WINEDDGFS_CANFLIP:
170         case WINEDDGFS_ISFLIPDONE:
171             return WINED3D_OK;
172
173         default:
174             return WINED3DERR_INVALIDCALL;
175     }
176 }
177
178 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
179     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
180     TRACE("(%p)\n", This);
181
182     /* D3D8 and 9 loose full devices, ddraw only surfaces */
183     return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
184 }
185
186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
187     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
188     TRACE("(%p)\n", This);
189
190     /* So far we don't lose anything :) */
191     This->Flags &= ~SFLAG_LOST;
192     return WINED3D_OK;
193 }
194
195 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
196     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
197     IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
198     TRACE("(%p)->(%p)\n", This, Pal);
199
200     if(This->palette == PalImpl) {
201         TRACE("Nop palette change\n");
202         return WINED3D_OK;
203     }
204
205     if(This->palette != NULL)
206         if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
207             This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
208
209     This->palette = PalImpl;
210
211     if(PalImpl != NULL) {
212         if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
213             (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
214         }
215
216         return IWineD3DSurface_RealizePalette(iface);
217     }
218     else return WINED3D_OK;
219 }
220
221 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
222     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
223     TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
224
225     if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
226         FIXME(" colorkey value not supported (%08x) !\n", Flags);
227         return WINED3DERR_INVALIDCALL;
228     }
229
230     /* Dirtify the surface, but only if a key was changed */
231     if(CKey) {
232         switch (Flags & ~WINEDDCKEY_COLORSPACE) {
233             case WINEDDCKEY_DESTBLT:
234                 This->DestBltCKey = *CKey;
235                 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
236                 break;
237
238             case WINEDDCKEY_DESTOVERLAY:
239                 This->DestOverlayCKey = *CKey;
240                 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
241                 break;
242
243             case WINEDDCKEY_SRCOVERLAY:
244                 This->SrcOverlayCKey = *CKey;
245                 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
246                 break;
247
248             case WINEDDCKEY_SRCBLT:
249                 This->SrcBltCKey = *CKey;
250                 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
251                 break;
252         }
253     }
254     else {
255         switch (Flags & ~WINEDDCKEY_COLORSPACE) {
256             case WINEDDCKEY_DESTBLT:
257                 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
258                 break;
259
260             case WINEDDCKEY_DESTOVERLAY:
261                 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
262                 break;
263
264             case WINEDDCKEY_SRCOVERLAY:
265                 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
266                 break;
267
268             case WINEDDCKEY_SRCBLT:
269                 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
270                 break;
271         }
272     }
273
274     return WINED3D_OK;
275 }
276
277 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
278     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
279     TRACE("(%p)->(%p)\n", This, Pal);
280
281     *Pal = (IWineD3DPalette *) This->palette;
282     return WINED3D_OK;
283 }
284
285 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
286     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
287     DWORD ret;
288     TRACE("(%p)\n", This);
289
290     /* DXTn formats don't have exact pitches as they are to the new row of blocks,
291     where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
292     ie pitch = (width/4) * bytes per block                                  */
293     if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
294         ret = ((This->currentDesc.Width + 3) >> 2) << 3;
295     else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
296              This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
297         ret = ((This->currentDesc.Width + 3) >> 2) << 4;
298     else {
299         unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
300         ret = This->bytesPerPixel * This->currentDesc.Width;  /* Bytes / row */
301         ret = (ret + alignment - 1) & ~(alignment - 1);
302     }
303     TRACE("(%p) Returning %d\n", This, ret);
304     return ret;
305 }
306
307 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
308     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
309
310     FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y);
311
312     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
313     {
314         TRACE("(%p): Not an overlay surface\n", This);
315         return WINEDDERR_NOTAOVERLAYSURFACE;
316     }
317
318     return WINED3D_OK;
319 }
320
321 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
322     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
323
324     FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y);
325
326     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
327     {
328         TRACE("(%p): Not an overlay surface\n", This);
329         return WINEDDERR_NOTAOVERLAYSURFACE;
330     }
331
332     return WINED3D_OK;
333 }
334
335 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
336     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
337     IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
338
339     FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
340
341     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
342     {
343         TRACE("(%p): Not an overlay surface\n", This);
344         return WINEDDERR_NOTAOVERLAYSURFACE;
345     }
346
347     return WINED3D_OK;
348 }
349
350 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) {
351     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
352     IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
353     FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
354
355     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
356     {
357         TRACE("(%p): Not an overlay surface\n", This);
358         return WINEDDERR_NOTAOVERLAYSURFACE;
359     }
360
361     return WINED3D_OK;
362 }
363
364 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
365 {
366     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
367     TRACE("(%p)->(%p)\n", This, clipper);
368
369     This->clipper = clipper;
370     return WINED3D_OK;
371 }
372
373 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
374 {
375     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
376     TRACE("(%p)->(%p)\n", This, clipper);
377
378     *clipper = This->clipper;
379     if(*clipper) {
380         IWineD3DClipper_AddRef(*clipper);
381     }
382     return WINED3D_OK;
383 }
384
385 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
386     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
387
388     TRACE("This %p, container %p\n", This, container);
389
390     /* We can't keep a reference to the container, since the container already keeps a reference to us. */
391
392     TRACE("Setting container to %p from %p\n", container, This->container);
393     This->container = container;
394
395     return WINED3D_OK;
396 }
397
398 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
399     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
400     const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
401
402     if (This->resource.format != WINED3DFMT_UNKNOWN) {
403         FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
404         return WINED3DERR_INVALIDCALL;
405     }
406
407     TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
408     if (format == WINED3DFMT_UNKNOWN) {
409         This->resource.size = 0;
410     } else if (format == WINED3DFMT_DXT1) {
411         /* DXT1 is half byte per pixel */
412         This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1;
413
414     } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
415                format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
416         This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4));
417     } else {
418         unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
419         This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1);
420         This->resource.size *= This->pow2Height;
421     }
422
423     if (format != WINED3DFMT_UNKNOWN) {
424         This->bytesPerPixel = formatEntry->bpp;
425     } else {
426         This->bytesPerPixel = 0;
427     }
428
429     This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
430
431     This->resource.format = format;
432
433     TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
434
435     return WINED3D_OK;
436 }
437
438 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
439     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
440     int extraline = 0;
441     SYSTEM_INFO sysInfo;
442     BITMAPINFO* b_info;
443     HDC ddc;
444     DWORD *masks;
445     const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
446     UINT usage;
447
448     switch (This->bytesPerPixel) {
449         case 2:
450         case 4:
451             /* Allocate extra space to store the RGB bit masks. */
452             b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
453             break;
454
455         case 3:
456             b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
457             break;
458
459         default:
460             /* Allocate extra space for a palette. */
461             b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
462                                sizeof(BITMAPINFOHEADER)
463                                + sizeof(RGBQUAD)
464                                * (1 << (This->bytesPerPixel * 8)));
465             break;
466     }
467
468     if (!b_info)
469         return E_OUTOFMEMORY;
470
471         /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
472     * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
473     * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
474     * add an extra line to the dib section
475         */
476     GetSystemInfo(&sysInfo);
477     if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
478         extraline = 1;
479         TRACE("Adding an extra line to the dib section\n");
480     }
481
482     b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
483     /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
484     b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
485     b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
486     b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
487     b_info->bmiHeader.biPlanes = 1;
488     b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
489
490     b_info->bmiHeader.biXPelsPerMeter = 0;
491     b_info->bmiHeader.biYPelsPerMeter = 0;
492     b_info->bmiHeader.biClrUsed = 0;
493     b_info->bmiHeader.biClrImportant = 0;
494
495     /* Get the bit masks */
496     masks = (DWORD *) &(b_info->bmiColors);
497     switch (This->resource.format) {
498         case WINED3DFMT_R8G8B8:
499             usage = DIB_RGB_COLORS;
500             b_info->bmiHeader.biCompression = BI_RGB;
501             break;
502
503         case WINED3DFMT_X1R5G5B5:
504         case WINED3DFMT_A1R5G5B5:
505         case WINED3DFMT_A4R4G4B4:
506         case WINED3DFMT_X4R4G4B4:
507         case WINED3DFMT_R3G3B2:
508         case WINED3DFMT_A8R3G3B2:
509         case WINED3DFMT_A2B10G10R10:
510         case WINED3DFMT_A8B8G8R8:
511         case WINED3DFMT_X8B8G8R8:
512         case WINED3DFMT_A2R10G10B10:
513         case WINED3DFMT_R5G6B5:
514         case WINED3DFMT_A16B16G16R16:
515             usage = 0;
516             b_info->bmiHeader.biCompression = BI_BITFIELDS;
517             masks[0] = formatEntry->redMask;
518             masks[1] = formatEntry->greenMask;
519             masks[2] = formatEntry->blueMask;
520             break;
521
522         default:
523             /* Don't know palette */
524             b_info->bmiHeader.biCompression = BI_RGB;
525             usage = 0;
526             break;
527     }
528
529     ddc = GetDC(0);
530     if (ddc == 0) {
531         HeapFree(GetProcessHeap(), 0, b_info);
532         return HRESULT_FROM_WIN32(GetLastError());
533     }
534
535     TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
536     This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
537     ReleaseDC(0, ddc);
538
539     if (!This->dib.DIBsection) {
540         ERR("CreateDIBSection failed!\n");
541         HeapFree(GetProcessHeap(), 0, b_info);
542         return HRESULT_FROM_WIN32(GetLastError());
543     }
544
545     TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
546     /* copy the existing surface to the dib section */
547     if(This->resource.allocatedMemory) {
548         memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
549     } else {
550         /* This is to make LockRect read the gl Texture although memory is allocated */
551         This->Flags &= ~SFLAG_INSYSMEM;
552     }
553     This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
554
555     HeapFree(GetProcessHeap(), 0, b_info);
556
557     /* Now allocate a HDC */
558     This->hDC = CreateCompatibleDC(0);
559     This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
560     TRACE("using wined3d palette %p\n", This->palette);
561     SelectPalette(This->hDC,
562                   This->palette ? This->palette->hpal : 0,
563                   FALSE);
564
565     This->Flags |= SFLAG_DIBSECTION;
566
567     HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
568     This->resource.heapMemory = NULL;
569
570     return WINED3D_OK;
571 }
572
573 void convert_r32f_r16f(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) {
574     unsigned int x, y;
575     float *src_f;
576     unsigned short *dst_s;
577
578     TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
579     for(y = 0; y < h; y++) {
580         src_f = (float *) (src + y * pitch_in);
581         dst_s = (unsigned short *) (dst + y * pitch_out);
582         for(x = 0; x < w; x++) {
583             dst_s[x] = float_32_to_16(src_f + x);
584         }
585     }
586 }
587
588 struct d3dfmt_convertor_desc {
589     WINED3DFORMAT from, to;
590     void (*convert)(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
591 };
592
593 struct d3dfmt_convertor_desc convertors[] = {
594     {WINED3DFMT_R32F,       WINED3DFMT_R16F,        convert_r32f_r16f},
595 };
596
597 static inline struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to) {
598     unsigned int i;
599     for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
600         if(convertors[i].from == from && convertors[i].to == to) {
601             return &convertors[i];
602         }
603     }
604     return NULL;
605 }
606
607 /*****************************************************************************
608  * surface_convert_format
609  *
610  * Creates a duplicate of a surface in a different format. Is used by Blt to
611  * blit between surfaces with different formats
612  *
613  * Parameters
614  *  source: Source surface
615  *  fmt: Requested destination format
616  *
617  *****************************************************************************/
618 IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
619     IWineD3DSurface *ret = NULL;
620     struct d3dfmt_convertor_desc *conv;
621     WINED3DLOCKED_RECT lock_src, lock_dst;
622     HRESULT hr;
623
624     conv = find_convertor(source->resource.format, to_fmt);
625     if(!conv) {
626         FIXME("Cannot find a conversion function from format %s to %s\n",
627               debug_d3dformat(source->resource.format), debug_d3dformat(to_fmt));
628         return NULL;
629     }
630
631     IWineD3DDevice_CreateSurface((IWineD3DDevice *) source->resource.wineD3DDevice,
632                                  source->currentDesc.Width,
633                                  source->currentDesc.Height,
634                                  to_fmt,
635                                  TRUE,  /* lockable */
636                                  TRUE,  /* discard  */
637                                  0,     /* level */
638                                  &ret,
639                                  WINED3DRTYPE_SURFACE,
640                                  0,     /* usage */
641                                  WINED3DPOOL_SCRATCH,
642                                  WINED3DMULTISAMPLE_NONE,   /* TODO: Multisampled conversion */
643                                  0,     /* multisamplequality */
644                                  NULL,  /* sharedhandle */
645                                  IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
646                                  NULL); /* parent */
647     if(!ret) {
648         ERR("Failed to create a destination surface for conversion\n");
649         return NULL;
650     }
651
652     memset(&lock_src, 0, sizeof(lock_src));
653     memset(&lock_dst, 0, sizeof(lock_dst));
654
655     hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
656     if(FAILED(hr)) {
657         ERR("Failed to lock the source surface\n");
658         IWineD3DSurface_Release(ret);
659         return NULL;
660     }
661     hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
662     if(FAILED(hr)) {
663         ERR("Failed to lock the dest surface\n");
664         IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
665         IWineD3DSurface_Release(ret);
666         return NULL;
667     }
668
669     conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
670                   source->currentDesc.Width, source->currentDesc.Height);
671
672     IWineD3DSurface_UnlockRect(ret);
673     IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
674
675     return (IWineD3DSurfaceImpl *) ret;
676 }
677
678 /*****************************************************************************
679  * _Blt_ColorFill
680  *
681  * Helper function that fills a memory area with a specific color
682  *
683  * Params:
684  *  buf: memory address to start filling at
685  *  width, height: Dimensions of the area to fill
686  *  bpp: Bit depth of the surface
687  *  lPitch: pitch of the surface
688  *  color: Color to fill with
689  *
690  *****************************************************************************/
691 static HRESULT
692         _Blt_ColorFill(BYTE *buf,
693                        int width, int height,
694                        int bpp, LONG lPitch,
695                        DWORD color)
696 {
697     int x, y;
698     LPBYTE first;
699
700     /* Do first row */
701
702 #define COLORFILL_ROW(type) \
703     { \
704     type *d = (type *) buf; \
705     for (x = 0; x < width; x++) \
706     d[x] = (type) color; \
707     break; \
708 }
709     switch(bpp)
710     {
711         case 1: COLORFILL_ROW(BYTE)
712                 case 2: COLORFILL_ROW(WORD)
713         case 3:
714         {
715             BYTE *d = buf;
716             for (x = 0; x < width; x++,d+=3)
717             {
718                 d[0] = (color    ) & 0xFF;
719                 d[1] = (color>> 8) & 0xFF;
720                 d[2] = (color>>16) & 0xFF;
721             }
722             break;
723         }
724         case 4: COLORFILL_ROW(DWORD)
725         default:
726             FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
727             return WINED3DERR_NOTAVAILABLE;
728     }
729
730 #undef COLORFILL_ROW
731
732     /* Now copy first row */
733     first = buf;
734     for (y = 1; y < height; y++)
735     {
736         buf += lPitch;
737         memcpy(buf, first, width * bpp);
738     }
739     return WINED3D_OK;
740 }
741
742 /*****************************************************************************
743  * IWineD3DSurface::Blt, SW emulation version
744  *
745  * Performs blits to a surface, eigher from a source of source-less blts
746  * This is the main functionality of DirectDraw
747  *
748  * Params:
749  *  DestRect: Destination rectangle to write to
750  *  SrcSurface: Source surface, can be NULL
751  *  SrcRect: Source rectangle
752  *****************************************************************************/
753 HRESULT WINAPI
754 IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
755                             RECT *DestRect,
756                             IWineD3DSurface *SrcSurface,
757                             RECT *SrcRect,
758                             DWORD Flags,
759                             WINEDDBLTFX *DDBltFx,
760                             WINED3DTEXTUREFILTERTYPE Filter)
761 {
762     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
763     IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
764     RECT        xdst,xsrc;
765     HRESULT     ret = WINED3D_OK;
766     WINED3DLOCKED_RECT  dlock, slock;
767     WINED3DFORMAT       dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
768     int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
769     int x, y;
770     const StaticPixelFormatDesc *sEntry, *dEntry;
771     LPBYTE dbuf, sbuf;
772     TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
773
774     if (TRACE_ON(d3d_surface))
775     {
776         if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
777             DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
778         if (SrcRect) TRACE("\tsrcrect  :%dx%d-%dx%d\n",
779             SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
780 #if 0
781         TRACE("\tflags: ");
782                       DDRAW_dump_DDBLT(Flags);
783                       if (Flags & WINEDDBLT_DDFX)
784               {
785                       TRACE("\tblitfx: ");
786                       DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
787     }
788 #endif
789     }
790
791     if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
792     {
793         WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
794         return WINEDDERR_SURFACEBUSY;
795     }
796
797     if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
798         /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
799         FIXME("Filters not supported in software blit\n");
800     }
801
802     if (Src == This)
803     {
804         IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
805         dfmt = This->resource.format;
806         slock = dlock;
807         sfmt = dfmt;
808         sEntry = getFormatDescEntry(sfmt, NULL, NULL);
809         dEntry = sEntry;
810     }
811     else
812     {
813         dfmt = This->resource.format;
814         dEntry = getFormatDescEntry(dfmt, NULL, NULL);
815         if (Src)
816         {
817             if(This->resource.format != Src->resource.format) {
818                 Src = surface_convert_format(Src, dfmt);
819                 if(!Src) {
820                     /* The conv function writes a FIXME */
821                     WARN("Cannot convert source surface format to dest format\n");
822                     goto release;
823                 }
824             }
825             IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
826             sfmt = Src->resource.format;
827         }
828         sEntry = getFormatDescEntry(sfmt, NULL, NULL);
829         IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
830     }
831
832     if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
833
834     if (sEntry->isFourcc && dEntry->isFourcc)
835     {
836         memcpy(dlock.pBits, slock.pBits, This->resource.size);
837         goto release;
838     }
839
840     if (DestRect)
841     {
842         xdst = *DestRect;
843     }
844     else
845     {
846         xdst.top    = 0;
847         xdst.bottom = This->currentDesc.Height;
848         xdst.left   = 0;
849         xdst.right  = This->currentDesc.Width;
850     }
851
852     if (SrcRect)
853     {
854         xsrc = *SrcRect;
855     }
856     else
857     {
858         if (Src)
859         {
860             xsrc.top    = 0;
861             xsrc.bottom = Src->currentDesc.Height;
862             xsrc.left   = 0;
863             xsrc.right  = Src->currentDesc.Width;
864         }
865         else
866         {
867             memset(&xsrc,0,sizeof(xsrc));
868         }
869     }
870
871     /* First check for the validity of source / destination rectangles. This was
872      * verified using a test application + by MSDN.
873      */
874     if ((Src != NULL) &&
875          ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
876          (xsrc.top     > Src->currentDesc.Height) || (xsrc.top    < 0) ||
877          (xsrc.left    > Src->currentDesc.Width)  || (xsrc.left   < 0) ||
878          (xsrc.right   > Src->currentDesc.Width)  || (xsrc.right  < 0) ||
879          (xsrc.right   < xsrc.left)               || (xsrc.bottom < xsrc.top)))
880     {
881         WARN("Application gave us bad source rectangle for Blt.\n");
882         ret = WINEDDERR_INVALIDRECT;
883         goto release;
884     }
885     /* For the Destination rect, it can be out of bounds on the condition that a clipper
886      * is set for the given surface.
887      */
888     if ((/*This->clipper == NULL*/ TRUE) &&
889          ((xdst.bottom  > This->currentDesc.Height) || (xdst.bottom < 0) ||
890          (xdst.top      > This->currentDesc.Height) || (xdst.top    < 0) ||
891          (xdst.left     > This->currentDesc.Width)  || (xdst.left   < 0) ||
892          (xdst.right    > This->currentDesc.Width)  || (xdst.right  < 0) ||
893          (xdst.right    < xdst.left)                || (xdst.bottom < xdst.top)))
894     {
895         WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
896         ret = WINEDDERR_INVALIDRECT;
897         goto release;
898     }
899
900     /* Now handle negative values in the rectangles. Warning: only supported for now
901     in the 'simple' cases (ie not in any stretching / rotation cases).
902
903     First, the case where nothing is to be done.
904     */
905     if (((xdst.bottom <= 0) || (xdst.right <= 0)         ||
906           (xdst.top    >= (int) This->currentDesc.Height) ||
907           (xdst.left   >= (int) This->currentDesc.Width)) ||
908           ((Src != NULL) &&
909           ((xsrc.bottom <= 0) || (xsrc.right <= 0)     ||
910           (xsrc.top >= (int) Src->currentDesc.Height) ||
911           (xsrc.left >= (int) Src->currentDesc.Width))  ))
912     {
913         TRACE("Nothing to be done !\n");
914         goto release;
915     }
916
917     /* The easy case : the source-less blits.... */
918     if (Src == NULL)
919     {
920         RECT full_rect;
921         RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
922
923         full_rect.left   = 0;
924         full_rect.top    = 0;
925         full_rect.right  = This->currentDesc.Width;
926         full_rect.bottom = This->currentDesc.Height;
927         IntersectRect(&temp_rect, &full_rect, &xdst);
928         xdst = temp_rect;
929     }
930     else
931     {
932         /* Only handle clipping on the destination rectangle */
933         int clip_horiz = (xdst.left < 0) || (xdst.right  > (int) This->currentDesc.Width );
934         int clip_vert  = (xdst.top  < 0) || (xdst.bottom > (int) This->currentDesc.Height);
935         if (clip_vert || clip_horiz)
936         {
937             /* Now check if this is a special case or not... */
938             if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
939                    (((xdst.right  - xdst.left) != (xsrc.right  - xsrc.left)) && clip_horiz) ||
940                    (Flags & WINEDDBLT_DDFX))
941             {
942                 WARN("Out of screen rectangle in special case. Not handled right now.\n");
943                 goto release;
944             }
945
946             if (clip_horiz)
947             {
948                 if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
949                 if (xdst.right > This->currentDesc.Width)
950                 {
951                     xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
952                     xdst.right = (int) This->currentDesc.Width;
953                 }
954             }
955             if (clip_vert)
956             {
957                 if (xdst.top < 0)
958                 {
959                     xsrc.top -= xdst.top;
960                     xdst.top = 0;
961                 }
962                 if (xdst.bottom > This->currentDesc.Height)
963                 {
964                     xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
965                     xdst.bottom = (int) This->currentDesc.Height;
966                 }
967             }
968             /* And check if after clipping something is still to be done... */
969             if ((xdst.bottom <= 0)   || (xdst.right <= 0)       ||
970                  (xdst.top   >= (int) This->currentDesc.Height)  ||
971                  (xdst.left  >= (int) This->currentDesc.Width)   ||
972                  (xsrc.bottom <= 0)   || (xsrc.right <= 0)       ||
973                  (xsrc.top >= (int) Src->currentDesc.Height)     ||
974                  (xsrc.left >= (int) Src->currentDesc.Width))
975             {
976                 TRACE("Nothing to be done after clipping !\n");
977                 goto release;
978             }
979         }
980     }
981
982     bpp = This->bytesPerPixel;
983     srcheight = xsrc.bottom - xsrc.top;
984     srcwidth = xsrc.right - xsrc.left;
985     dstheight = xdst.bottom - xdst.top;
986     dstwidth = xdst.right - xdst.left;
987     width = (xdst.right - xdst.left) * bpp;
988
989     assert(width <= dlock.Pitch);
990
991     dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
992
993     if (Flags & WINEDDBLT_WAIT)
994     {
995         Flags &= ~WINEDDBLT_WAIT;
996     }
997     if (Flags & WINEDDBLT_ASYNC)
998     {
999         static BOOL displayed = FALSE;
1000         if (!displayed)
1001             FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1002         displayed = TRUE;
1003         Flags &= ~WINEDDBLT_ASYNC;
1004     }
1005     if (Flags & WINEDDBLT_DONOTWAIT)
1006     {
1007         /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1008         static BOOL displayed = FALSE;
1009         if (!displayed)
1010             FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1011         displayed = TRUE;
1012         Flags &= ~WINEDDBLT_DONOTWAIT;
1013     }
1014
1015     /* First, all the 'source-less' blits */
1016     if (Flags & WINEDDBLT_COLORFILL)
1017     {
1018         ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1019                              dlock.Pitch, DDBltFx->u5.dwFillColor);
1020         Flags &= ~WINEDDBLT_COLORFILL;
1021     }
1022
1023     if (Flags & WINEDDBLT_DEPTHFILL)
1024     {
1025         FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1026     }
1027     if (Flags & WINEDDBLT_ROP)
1028     {
1029         /* Catch some degenerate cases here */
1030         switch(DDBltFx->dwROP)
1031         {
1032             case BLACKNESS:
1033                 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1034                 break;
1035                 case 0xAA0029: /* No-op */
1036                     break;
1037             case WHITENESS:
1038                 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1039                 break;
1040                 case SRCCOPY: /* well, we do that below ? */
1041                     break;
1042             default:
1043                 FIXME("Unsupported raster op: %08x  Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1044                 goto error;
1045         }
1046         Flags &= ~WINEDDBLT_ROP;
1047     }
1048     if (Flags & WINEDDBLT_DDROPS)
1049     {
1050         FIXME("\tDdraw Raster Ops: %08x  Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1051     }
1052     /* Now the 'with source' blits */
1053     if (Src)
1054     {
1055         LPBYTE sbase;
1056         int sx, xinc, sy, yinc;
1057
1058         if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1059             goto release;
1060         sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1061         xinc = (srcwidth << 16) / dstwidth;
1062         yinc = (srcheight << 16) / dstheight;
1063
1064         if (!Flags)
1065         {
1066             /* No effects, we can cheat here */
1067             if (dstwidth == srcwidth)
1068             {
1069                 if (dstheight == srcheight)
1070                 {
1071                     /* No stretching in either direction. This needs to be as
1072                     * fast as possible */
1073                     sbuf = sbase;
1074
1075                     /* check for overlapping surfaces */
1076                     if (Src != This || xdst.top < xsrc.top ||
1077                         xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1078                     {
1079                         /* no overlap, or dst above src, so copy from top downwards */
1080                         for (y = 0; y < dstheight; y++)
1081                         {
1082                             memcpy(dbuf, sbuf, width);
1083                             sbuf += slock.Pitch;
1084                             dbuf += dlock.Pitch;
1085                         }
1086                     }
1087                     else if (xdst.top > xsrc.top)  /* copy from bottom upwards */
1088                     {
1089                         sbuf += (slock.Pitch*dstheight);
1090                         dbuf += (dlock.Pitch*dstheight);
1091                         for (y = 0; y < dstheight; y++)
1092                         {
1093                             sbuf -= slock.Pitch;
1094                             dbuf -= dlock.Pitch;
1095                             memcpy(dbuf, sbuf, width);
1096                         }
1097                     }
1098                     else /* src and dst overlapping on the same line, use memmove */
1099                     {
1100                         for (y = 0; y < dstheight; y++)
1101                         {
1102                             memmove(dbuf, sbuf, width);
1103                             sbuf += slock.Pitch;
1104                             dbuf += dlock.Pitch;
1105                         }
1106                     }
1107                 } else {
1108                     /* Stretching in Y direction only */
1109                     for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1110                         sbuf = sbase + (sy >> 16) * slock.Pitch;
1111                         memcpy(dbuf, sbuf, width);
1112                         dbuf += dlock.Pitch;
1113                     }
1114                 }
1115             }
1116             else
1117             {
1118                 /* Stretching in X direction */
1119                 int last_sy = -1;
1120                 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1121                 {
1122                     sbuf = sbase + (sy >> 16) * slock.Pitch;
1123
1124                     if ((sy >> 16) == (last_sy >> 16))
1125                     {
1126                         /* this sourcerow is the same as last sourcerow -
1127                         * copy already stretched row
1128                         */
1129                         memcpy(dbuf, dbuf - dlock.Pitch, width);
1130                     }
1131                     else
1132                     {
1133 #define STRETCH_ROW(type) { \
1134                         type *s = (type *) sbuf, *d = (type *) dbuf; \
1135                         for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1136                         d[x] = s[sx >> 16]; \
1137                         break; }
1138
1139                         switch(bpp)
1140                         {
1141                             case 1: STRETCH_ROW(BYTE)
1142                                     case 2: STRETCH_ROW(WORD)
1143                                             case 4: STRETCH_ROW(DWORD)
1144                             case 3:
1145                             {
1146                                 LPBYTE s,d = dbuf;
1147                                 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1148                                 {
1149                                     DWORD pixel;
1150
1151                                     s = sbuf+3*(sx>>16);
1152                                     pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1153                                     d[0] = (pixel    )&0xff;
1154                                     d[1] = (pixel>> 8)&0xff;
1155                                     d[2] = (pixel>>16)&0xff;
1156                                     d+=3;
1157                                 }
1158                                 break;
1159                             }
1160                             default:
1161                                 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1162                                 ret = WINED3DERR_NOTAVAILABLE;
1163                                 goto error;
1164                         }
1165 #undef STRETCH_ROW
1166                     }
1167                     dbuf += dlock.Pitch;
1168                     last_sy = sy;
1169                 }
1170             }
1171         }
1172         else
1173         {
1174             LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1175             DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1176             DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1177             if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1178             {
1179                 /* The color keying flags are checked for correctness in ddraw */
1180                 if (Flags & WINEDDBLT_KEYSRC)
1181                 {
1182                     keylow  = Src->SrcBltCKey.dwColorSpaceLowValue;
1183                     keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1184                 }
1185                 else  if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1186                 {
1187                     keylow  = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1188                     keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1189                 }
1190
1191                 if (Flags & WINEDDBLT_KEYDEST)
1192                 {
1193                     /* Destination color keys are taken from the source surface ! */
1194                     destkeylow  = Src->DestBltCKey.dwColorSpaceLowValue;
1195                     destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1196                 }
1197                 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1198                 {
1199                     destkeylow  = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1200                     destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1201                 }
1202
1203                 if(bpp == 1)
1204                 {
1205                     keymask = 0xff;
1206                 }
1207                 else
1208                 {
1209                     keymask = sEntry->redMask   |
1210                             sEntry->greenMask |
1211                             sEntry->blueMask;
1212                 }
1213                 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1214             }
1215
1216             if (Flags & WINEDDBLT_DDFX)
1217             {
1218                 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1219                 LONG tmpxy;
1220                 dTopLeft     = dbuf;
1221                 dTopRight    = dbuf+((dstwidth-1)*bpp);
1222                 dBottomLeft  = dTopLeft+((dstheight-1)*dlock.Pitch);
1223                 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1224
1225                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1226                 {
1227                     /* I don't think we need to do anything about this flag */
1228                     WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1229                 }
1230                 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1231                 {
1232                     tmp          = dTopRight;
1233                     dTopRight    = dTopLeft;
1234                     dTopLeft     = tmp;
1235                     tmp          = dBottomRight;
1236                     dBottomRight = dBottomLeft;
1237                     dBottomLeft  = tmp;
1238                     dstxinc = dstxinc *-1;
1239                 }
1240                 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1241                 {
1242                     tmp          = dTopLeft;
1243                     dTopLeft     = dBottomLeft;
1244                     dBottomLeft  = tmp;
1245                     tmp          = dTopRight;
1246                     dTopRight    = dBottomRight;
1247                     dBottomRight = tmp;
1248                     dstyinc = dstyinc *-1;
1249                 }
1250                 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1251                 {
1252                     /* I don't think we need to do anything about this flag */
1253                     WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1254                 }
1255                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1256                 {
1257                     tmp          = dBottomRight;
1258                     dBottomRight = dTopLeft;
1259                     dTopLeft     = tmp;
1260                     tmp          = dBottomLeft;
1261                     dBottomLeft  = dTopRight;
1262                     dTopRight    = tmp;
1263                     dstxinc = dstxinc * -1;
1264                     dstyinc = dstyinc * -1;
1265                 }
1266                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1267                 {
1268                     tmp          = dTopLeft;
1269                     dTopLeft     = dBottomLeft;
1270                     dBottomLeft  = dBottomRight;
1271                     dBottomRight = dTopRight;
1272                     dTopRight    = tmp;
1273                     tmpxy   = dstxinc;
1274                     dstxinc = dstyinc;
1275                     dstyinc = tmpxy;
1276                     dstxinc = dstxinc * -1;
1277                 }
1278                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1279                 {
1280                     tmp          = dTopLeft;
1281                     dTopLeft     = dTopRight;
1282                     dTopRight    = dBottomRight;
1283                     dBottomRight = dBottomLeft;
1284                     dBottomLeft  = tmp;
1285                     tmpxy   = dstxinc;
1286                     dstxinc = dstyinc;
1287                     dstyinc = tmpxy;
1288                     dstyinc = dstyinc * -1;
1289                 }
1290                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1291                 {
1292                     /* I don't think we need to do anything about this flag */
1293                     WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1294                 }
1295                 dbuf = dTopLeft;
1296                 Flags &= ~(WINEDDBLT_DDFX);
1297             }
1298
1299 #define COPY_COLORKEY_FX(type) { \
1300             type *s, *d = (type *) dbuf, *dx, tmp; \
1301             for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1302             s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
1303             dx = d; \
1304             for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1305             tmp = s[sx >> 16]; \
1306             if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1307             ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1308             dx[0] = tmp; \
1309         } \
1310             dx = (type*)(((LPBYTE)dx)+dstxinc); \
1311         } \
1312             d = (type*)(((LPBYTE)d)+dstyinc); \
1313         } \
1314             break; }
1315
1316             switch (bpp) {
1317                 case 1: COPY_COLORKEY_FX(BYTE)
1318                         case 2: COPY_COLORKEY_FX(WORD)
1319                                 case 4: COPY_COLORKEY_FX(DWORD)
1320                 case 3:
1321                 {
1322                     LPBYTE s,d = dbuf, dx;
1323                     for (y = sy = 0; y < dstheight; y++, sy += yinc)
1324                     {
1325                         sbuf = sbase + (sy >> 16) * slock.Pitch;
1326                         dx = d;
1327                         for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1328                         {
1329                             DWORD pixel, dpixel = 0;
1330                             s = sbuf+3*(sx>>16);
1331                             pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1332                             dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1333                             if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1334                                   ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1335                             {
1336                                 dx[0] = (pixel    )&0xff;
1337                                 dx[1] = (pixel>> 8)&0xff;
1338                                 dx[2] = (pixel>>16)&0xff;
1339                             }
1340                             dx+= dstxinc;
1341                         }
1342                         d += dstyinc;
1343                     }
1344                     break;
1345                 }
1346                 default:
1347                     FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1348                           (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1349                     ret = WINED3DERR_NOTAVAILABLE;
1350                     goto error;
1351 #undef COPY_COLORKEY_FX
1352             }
1353         }
1354     }
1355
1356 error:
1357     if (Flags && FIXME_ON(d3d_surface))
1358     {
1359         FIXME("\tUnsupported flags: %08x\n", Flags);
1360     }
1361
1362 release:
1363     IWineD3DSurface_UnlockRect(iface);
1364     if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1365     /* Release the converted surface if any */
1366     if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1367     return ret;
1368 }
1369
1370 /*****************************************************************************
1371  * IWineD3DSurface::BltFast, SW emulation version
1372  *
1373  * This is the software implementation of BltFast, as used by GDI surfaces
1374  * and as a fallback for OpenGL surfaces. This code is taken from the old
1375  * DirectDraw code, and was originally written by TransGaming.
1376  *
1377  * Params:
1378  *  dstx:
1379  *  dsty:
1380  *  Source: Source surface to copy from
1381  *  rsrc: Source rectangle
1382  *  trans: Some Flags
1383  *
1384  * Returns:
1385  *  WINED3D_OK on success
1386  *
1387  *****************************************************************************/
1388 HRESULT WINAPI
1389 IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
1390                                 DWORD dstx,
1391                                 DWORD dsty,
1392                                 IWineD3DSurface *Source,
1393                                 RECT *rsrc,
1394                                 DWORD trans)
1395 {
1396     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1397     IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1398
1399     int                 bpp, w, h, x, y;
1400     WINED3DLOCKED_RECT  dlock,slock;
1401     HRESULT             ret = WINED3D_OK;
1402     RECT                rsrc2;
1403     RECT                lock_src, lock_dst, lock_union;
1404     BYTE                *sbuf, *dbuf;
1405     const StaticPixelFormatDesc *sEntry, *dEntry;
1406
1407     if (TRACE_ON(d3d_surface))
1408     {
1409         TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1410
1411         if (rsrc)
1412         {
1413             TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1414                   rsrc->right,rsrc->bottom);
1415         }
1416         else
1417         {
1418             TRACE(" srcrect: NULL\n");
1419         }
1420     }
1421
1422     if ((This->Flags & SFLAG_LOCKED) ||
1423          ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
1424     {
1425         WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1426         return WINEDDERR_SURFACEBUSY;
1427     }
1428
1429     if (!rsrc)
1430     {
1431         WARN("rsrc is NULL!\n");
1432         rsrc = &rsrc2;
1433         rsrc->left = 0;
1434         rsrc->top = 0;
1435         rsrc->right = Src->currentDesc.Width;
1436         rsrc->bottom = Src->currentDesc.Height;
1437     }
1438
1439     /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1440     if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1441          (rsrc->top    > Src->currentDesc.Height) || (rsrc->top    < 0) ||
1442          (rsrc->left   > Src->currentDesc.Width)  || (rsrc->left   < 0) ||
1443          (rsrc->right  > Src->currentDesc.Width)  || (rsrc->right  < 0) ||
1444          (rsrc->right  < rsrc->left)              || (rsrc->bottom < rsrc->top))
1445     {
1446         WARN("Application gave us bad source rectangle for BltFast.\n");
1447         return WINEDDERR_INVALIDRECT;
1448     }
1449
1450     h = rsrc->bottom - rsrc->top;
1451     if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1452     if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1453     if (h <= 0) return WINEDDERR_INVALIDRECT;
1454
1455     w = rsrc->right - rsrc->left;
1456     if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1457     if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1458     if (w <= 0) return WINEDDERR_INVALIDRECT;
1459
1460     /* Now compute the locking rectangle... */
1461     lock_src.left = rsrc->left;
1462     lock_src.top = rsrc->top;
1463     lock_src.right = lock_src.left + w;
1464     lock_src.bottom = lock_src.top + h;
1465
1466     lock_dst.left = dstx;
1467     lock_dst.top = dsty;
1468     lock_dst.right = dstx + w;
1469     lock_dst.bottom = dsty + h;
1470
1471     bpp = This->bytesPerPixel;
1472
1473     /* We need to lock the surfaces, or we won't get refreshes when done. */
1474     if (Src == This)
1475     {
1476         int pitch;
1477
1478         UnionRect(&lock_union, &lock_src, &lock_dst);
1479
1480         /* Lock the union of the two rectangles */
1481         ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1482         if(ret != WINED3D_OK) goto error;
1483
1484         pitch = dlock.Pitch;
1485         slock.Pitch = dlock.Pitch;
1486
1487         /* Since slock was originally copied from this surface's description, we can just reuse it */
1488         assert(This->resource.allocatedMemory != NULL);
1489         sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1490         dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1491         sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1492         dEntry = sEntry;
1493     }
1494     else
1495     {
1496         ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1497         if(ret != WINED3D_OK) goto error;
1498         ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1499         if(ret != WINED3D_OK) goto error;
1500
1501         sbuf = slock.pBits;
1502         dbuf = dlock.pBits;
1503         TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1504
1505         sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1506         dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
1507     }
1508
1509     /* Handle first the FOURCC surfaces... */
1510     if (sEntry->isFourcc && dEntry->isFourcc)
1511     {
1512         TRACE("Fourcc -> Fourcc copy\n");
1513         if (trans)
1514             FIXME("trans arg not supported when a FOURCC surface is involved\n");
1515         if (dstx || dsty)
1516             FIXME("offset for destination surface is not supported\n");
1517         if (Src->resource.format != This->resource.format)
1518         {
1519             FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1520             ret = WINED3DERR_WRONGTEXTUREFORMAT;
1521             goto error;
1522         }
1523         /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1524         memcpy(dbuf, sbuf, This->resource.size);
1525         goto error;
1526     }
1527     if (sEntry->isFourcc && !dEntry->isFourcc)
1528     {
1529         /* TODO: Use the libtxc_dxtn.so shared library to do
1530          * software decompression
1531          */
1532         ERR("DXTC decompression not supported by now\n");
1533         goto error;
1534     }
1535
1536     if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1537     {
1538         DWORD keylow, keyhigh;
1539         TRACE("Color keyed copy\n");
1540         if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1541         {
1542             keylow  = Src->SrcBltCKey.dwColorSpaceLowValue;
1543             keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1544         }
1545         else
1546         {
1547             /* I'm not sure if this is correct */
1548             FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1549             keylow  = This->DestBltCKey.dwColorSpaceLowValue;
1550             keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1551         }
1552
1553 #define COPYBOX_COLORKEY(type) { \
1554         type *d, *s, tmp; \
1555         s = (type *) sbuf; \
1556         d = (type *) dbuf; \
1557         for (y = 0; y < h; y++) { \
1558         for (x = 0; x < w; x++) { \
1559         tmp = s[x]; \
1560         if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1561     } \
1562         s = (type *)((BYTE *)s + slock.Pitch); \
1563         d = (type *)((BYTE *)d + dlock.Pitch); \
1564     } \
1565         break; \
1566     }
1567
1568         switch (bpp) {
1569             case 1: COPYBOX_COLORKEY(BYTE)
1570                     case 2: COPYBOX_COLORKEY(WORD)
1571                             case 4: COPYBOX_COLORKEY(DWORD)
1572             case 3:
1573             {
1574                 BYTE *d, *s;
1575                 DWORD tmp;
1576                 s = sbuf;
1577                 d = dbuf;
1578                 for (y = 0; y < h; y++)
1579                 {
1580                     for (x = 0; x < w * 3; x += 3)
1581                     {
1582                         tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1583                         if (tmp < keylow || tmp > keyhigh)
1584                         {
1585                             d[x + 0] = s[x + 0];
1586                             d[x + 1] = s[x + 1];
1587                             d[x + 2] = s[x + 2];
1588                         }
1589                     }
1590                     s += slock.Pitch;
1591                     d += dlock.Pitch;
1592                 }
1593                 break;
1594             }
1595             default:
1596                 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1597                 ret = WINED3DERR_NOTAVAILABLE;
1598                 goto error;
1599         }
1600 #undef COPYBOX_COLORKEY
1601         TRACE("Copy Done\n");
1602     }
1603     else
1604     {
1605         int width = w * bpp;
1606         INT sbufpitch, dbufpitch;
1607
1608         TRACE("NO color key copy\n");
1609         /* Handle overlapping surfaces */
1610         if (sbuf < dbuf)
1611         {
1612             sbuf += (h - 1) * slock.Pitch;
1613             dbuf += (h - 1) * dlock.Pitch;
1614             sbufpitch = -slock.Pitch;
1615             dbufpitch = -dlock.Pitch;
1616         }
1617         else
1618         {
1619             sbufpitch = slock.Pitch;
1620             dbufpitch = dlock.Pitch;
1621         }
1622         for (y = 0; y < h; y++)
1623         {
1624             /* This is pretty easy, a line for line memcpy */
1625             memmove(dbuf, sbuf, width);
1626             sbuf += sbufpitch;
1627             dbuf += dbufpitch;
1628         }
1629         TRACE("Copy done\n");
1630     }
1631
1632 error:
1633     if (Src == This)
1634     {
1635         IWineD3DSurface_UnlockRect(iface);
1636     }
1637     else
1638     {
1639         IWineD3DSurface_UnlockRect(iface);
1640         IWineD3DSurface_UnlockRect(Source);
1641     }
1642
1643     return ret;
1644 }
1645
1646 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1647 {
1648     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1649
1650     TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1651           This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1652
1653     pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1654
1655     if (NULL == pRect)
1656     {
1657         pLockedRect->pBits = This->resource.allocatedMemory;
1658         This->lockedRect.left   = 0;
1659         This->lockedRect.top    = 0;
1660         This->lockedRect.right  = This->currentDesc.Width;
1661         This->lockedRect.bottom = This->currentDesc.Height;
1662
1663         TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1664               &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1665               This->lockedRect.right, This->lockedRect.bottom);
1666     }
1667     else
1668     {
1669         TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1670               pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1671
1672         /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1673          * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1674          * slightly different meaning compared to regular textures. For DXTn
1675          * textures Pitch is the size of a row of blocks, 4 high and "width"
1676          * long. The x offset is calculated differently as well, since moving 4
1677          * pixels to the right actually moves an entire 4x4 block to right, ie
1678          * 16 bytes (8 in case of DXT1). */
1679         if (This->resource.format == WINED3DFMT_DXT1)
1680         {
1681             pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1682         }
1683         else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
1684                     This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5)
1685         {
1686             pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1687         }
1688         else
1689         {
1690             pLockedRect->pBits = This->resource.allocatedMemory +
1691                     (pLockedRect->Pitch * pRect->top) +
1692                     (pRect->left * This->bytesPerPixel);
1693         }
1694         This->lockedRect.left   = pRect->left;
1695         This->lockedRect.top    = pRect->top;
1696         This->lockedRect.right  = pRect->right;
1697         This->lockedRect.bottom = pRect->bottom;
1698     }
1699
1700     /* No dirtifying is needed for this surface implementation */
1701     TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1702
1703     return WINED3D_OK;
1704 }
1705
1706 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
1707     ERR("Should not be called on base texture\n");
1708     return;
1709 }