2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
71 COMPLEX_FIXUP_NONE = 0,
72 COMPLEX_FIXUP_YUY2 = 1,
73 COMPLEX_FIXUP_UYVY = 2,
74 COMPLEX_FIXUP_YV12 = 3,
79 struct color_fixup_desc
81 unsigned x_sign_fixup : 1;
82 unsigned x_source : 3;
83 unsigned y_sign_fixup : 1;
84 unsigned y_source : 3;
85 unsigned z_sign_fixup : 1;
86 unsigned z_source : 3;
87 unsigned w_sign_fixup : 1;
88 unsigned w_source : 3;
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
95 static inline struct color_fixup_desc create_color_fixup_desc(
96 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
99 struct color_fixup_desc fixup =
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
111 struct color_fixup_desc fixup =
113 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
123 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
128 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
133 enum complex_fixup complex_fixup = 0;
134 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138 return complex_fixup;
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
157 GLenum mip[WINED3DTEXF_LINEAR + 1];
160 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
168 return mag_lookup[mag_filter];
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
174 return min_mip_lookup[min_filter].mip[mip_filter];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in) {
188 const unsigned short s = ((*in) & 0x8000);
189 const unsigned short e = ((*in) & 0x7C00) >> 10;
190 const unsigned short m = (*in) & 0x3FF;
191 const float sgn = (s ? -1.0f : 1.0f);
194 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
197 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
199 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200 else return 0.0f / 0.0f; /* NAN */
204 static inline float float_24_to_32(DWORD in)
206 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207 const unsigned short e = (in & 0x780000) >> 19;
208 const unsigned int m = in & 0x7ffff;
212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
217 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
221 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222 else return 0.0f / 0.0f; /* NAN */
238 #define ORM_BACKBUFFER 0
242 #define SHADER_GLSL 2
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s {
256 /* vertex and pixel shader modes */
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
263 int offscreen_rendering_mode;
264 int rendertargetlock_mode;
265 unsigned short pci_vendor_id;
266 unsigned short pci_device_id;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram;
270 int allow_multisampling;
271 BOOL strict_draw_ordering;
272 } wined3d_settings_t;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN = 0,
282 WINED3DSTT_VOLUME = 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
288 WINED3DSPR_INPUT = 1,
289 WINED3DSPR_CONST = 2,
291 WINED3DSPR_TEXTURE = 3,
292 WINED3DSPR_RASTOUT = 4,
293 WINED3DSPR_ATTROUT = 5,
294 WINED3DSPR_TEXCRDOUT = 6,
295 WINED3DSPR_OUTPUT = 6,
296 WINED3DSPR_CONSTINT = 7,
297 WINED3DSPR_COLOROUT = 8,
298 WINED3DSPR_DEPTHOUT = 9,
299 WINED3DSPR_SAMPLER = 10,
300 WINED3DSPR_CONST2 = 11,
301 WINED3DSPR_CONST3 = 12,
302 WINED3DSPR_CONST4 = 13,
303 WINED3DSPR_CONSTBOOL = 14,
304 WINED3DSPR_LOOP = 15,
305 WINED3DSPR_TEMPFLOAT16 = 16,
306 WINED3DSPR_MISCTYPE = 17,
307 WINED3DSPR_LABEL = 18,
308 WINED3DSPR_PREDICATE = 19,
310 WINED3DSPR_CONSTBUFFER,
313 } WINED3DSHADER_PARAM_REGISTER_TYPE;
315 enum wined3d_immconst_type
317 WINED3D_IMMCONST_SCALAR,
318 WINED3D_IMMCONST_VEC4,
321 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
323 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
325 WINED3DSPSM_NONE = 0,
327 WINED3DSPSM_BIAS = 2,
328 WINED3DSPSM_BIASNEG = 3,
329 WINED3DSPSM_SIGN = 4,
330 WINED3DSPSM_SIGNNEG = 5,
331 WINED3DSPSM_COMP = 6,
333 WINED3DSPSM_X2NEG = 8,
336 WINED3DSPSM_ABS = 11,
337 WINED3DSPSM_ABSNEG = 12,
338 WINED3DSPSM_NOT = 13,
339 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
341 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
342 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
343 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
344 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
345 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
347 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
349 WINED3DSPDM_NONE = 0,
350 WINED3DSPDM_SATURATE = 1,
351 WINED3DSPDM_PARTIALPRECISION = 2,
352 WINED3DSPDM_MSAMPCENTROID = 4,
353 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
355 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
356 #define WINED3DSI_TEXLD_PROJECT 1
357 #define WINED3DSI_TEXLD_BIAS 2
359 typedef enum COMPARISON_TYPE
369 #define WINED3D_SM1_VS 0xfffe
370 #define WINED3D_SM1_PS 0xffff
371 #define WINED3D_SM4_PS 0x0000
372 #define WINED3D_SM4_VS 0x0001
373 #define WINED3D_SM4_GS 0x0002
375 /* Shader version tokens, and shader end tokens */
376 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
377 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
379 /* Shader backends */
381 /* TODO: Make this dynamic, based on shader limits ? */
382 #define MAX_ATTRIBS 16
383 #define MAX_REG_ADDR 1
384 #define MAX_REG_TEMP 32
385 #define MAX_REG_TEXCRD 8
386 #define MAX_REG_INPUT 12
387 #define MAX_REG_OUTPUT 12
388 #define MAX_CONST_I 16
389 #define MAX_CONST_B 16
391 /* FIXME: This needs to go up to 2048 for
392 * Shader model 3 according to msdn (and for software shaders) */
393 #define MAX_LABELS 16
395 #define SHADER_PGMSIZE 65535
397 struct wined3d_shader_buffer
405 enum WINED3D_SHADER_INSTRUCTION_HANDLER
476 WINED3DSIH_SAMPLE_GRAD,
477 WINED3DSIH_SAMPLE_LOD,
490 WINED3DSIH_TEXDP3TEX,
494 WINED3DSIH_TEXM3x2DEPTH,
495 WINED3DSIH_TEXM3x2PAD,
496 WINED3DSIH_TEXM3x2TEX,
498 WINED3DSIH_TEXM3x3DIFF,
499 WINED3DSIH_TEXM3x3PAD,
500 WINED3DSIH_TEXM3x3SPEC,
501 WINED3DSIH_TEXM3x3TEX,
502 WINED3DSIH_TEXM3x3VSPEC,
503 WINED3DSIH_TEXREG2AR,
504 WINED3DSIH_TEXREG2GB,
505 WINED3DSIH_TEXREG2RGB,
507 WINED3DSIH_TABLE_SIZE
510 enum wined3d_shader_type
512 WINED3D_SHADER_TYPE_PIXEL,
513 WINED3D_SHADER_TYPE_VERTEX,
514 WINED3D_SHADER_TYPE_GEOMETRY,
517 struct wined3d_shader_version
519 enum wined3d_shader_type type;
524 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
526 typedef struct shader_reg_maps
528 struct wined3d_shader_version shader_version;
529 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
530 BYTE address; /* MAX_REG_ADDR, 1 */
531 WORD labels; /* MAX_LABELS, 16 */
532 DWORD temporary; /* MAX_REG_TEMP, 32 */
533 DWORD *constf; /* pixel, vertex */
534 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
535 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
536 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
537 WORD integer_constants; /* MAX_CONST_I, 16 */
538 WORD boolean_constants; /* MAX_CONST_B, 16 */
539 WORD local_int_consts; /* MAX_CONST_I, 16 */
540 WORD local_bool_consts; /* MAX_CONST_B, 16 */
542 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
543 BYTE bumpmat; /* MAX_TEXTURES, 8 */
544 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
553 WORD usesrelconstF : 1;
561 /* Whether or not loops are used in this shader, and nesting depth */
563 unsigned highest_render_target;
567 struct wined3d_shader_context
569 IWineD3DBaseShader *shader;
570 const struct wined3d_gl_info *gl_info;
571 const struct shader_reg_maps *reg_maps;
572 struct wined3d_shader_buffer *buffer;
576 struct wined3d_shader_register
578 WINED3DSHADER_PARAM_REGISTER_TYPE type;
581 const struct wined3d_shader_src_param *rel_addr;
582 enum wined3d_immconst_type immconst_type;
583 DWORD immconst_data[4];
586 struct wined3d_shader_dst_param
588 struct wined3d_shader_register reg;
594 struct wined3d_shader_src_param
596 struct wined3d_shader_register reg;
601 struct wined3d_shader_instruction
603 const struct wined3d_shader_context *ctx;
604 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
609 const struct wined3d_shader_dst_param *dst;
611 const struct wined3d_shader_src_param *src;
614 struct wined3d_shader_semantic
616 WINED3DDECLUSAGE usage;
618 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
619 struct wined3d_shader_dst_param reg;
622 struct wined3d_shader_attribute
624 WINED3DDECLUSAGE usage;
628 struct wined3d_shader_loop_control
635 struct wined3d_shader_frontend
637 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
638 void (*shader_free)(void *data);
639 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
640 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
641 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
642 struct wined3d_shader_src_param *src_rel_addr);
643 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
644 struct wined3d_shader_src_param *dst_rel_addr);
645 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
646 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
647 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
650 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
651 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
653 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
656 DWORD VertexShaderVersion;
657 DWORD MaxVertexShaderConst;
659 DWORD PixelShaderVersion;
660 float PixelShader1xMaxValue;
661 DWORD MaxPixelShaderConst;
676 enum vertexprocessing_mode {
682 #define WINED3D_CONST_NUM_UNUSED ~0U
691 /* Stateblock dependent parameters which have to be hardcoded
692 * into the shader code
695 #define WINED3D_PSARGS_PROJECTED (1 << 3)
696 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
697 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
699 struct ps_compile_args {
700 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
701 enum vertexprocessing_mode vp_mode;
703 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
704 /* Texture types(2D, Cube, 3D) in ps 1.x */
705 WORD srgb_correction;
707 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
708 D3D9 has a limit of 16 samplers and the fixup is superfluous
709 in D3D10 (unconditional NP2 support mandatory). */
710 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
718 struct vs_compile_args {
721 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
724 struct wined3d_context;
727 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
728 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
729 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
730 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
731 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
732 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
733 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
734 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
735 void (*shader_destroy)(IWineD3DBaseShader *iface);
736 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
737 void (*shader_free_private)(IWineD3DDevice *iface);
738 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
739 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
740 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
741 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
744 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
745 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
746 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
750 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
751 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
753 /* As GLX relies on X, this is needed */
754 extern int num_lock DECLSPEC_HIDDEN;
757 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
758 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
760 #define ENTER_GL() wine_tsx11_lock_ptr()
761 #define LEAVE_GL() wine_tsx11_unlock_ptr()
764 /*****************************************************************************
768 /* GL related defines */
769 /* ------------------ */
770 #define GL_EXTCALL(f) (gl_info->f)
772 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
773 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
774 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
775 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
777 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
778 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
779 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
780 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
782 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
783 (vec)[0] = D3DCOLOR_R(dw); \
784 (vec)[1] = D3DCOLOR_G(dw); \
785 (vec)[2] = D3DCOLOR_B(dw); \
786 (vec)[3] = D3DCOLOR_A(dw); \
789 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
791 /* Checking of API calls */
792 /* --------------------- */
793 #ifndef WINE_NO_DEBUG_MSGS
794 #define checkGLcall(A) \
797 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
798 err = glGetError(); \
799 if (err == GL_NO_ERROR) { \
800 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
803 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
804 debug_glerror(err), err, A, __FILE__, __LINE__); \
805 err = glGetError(); \
806 } while (err != GL_NO_ERROR); \
809 #define checkGLcall(A) do {} while(0)
812 /* Trace routines / diagnostics */
813 /* ---------------------------- */
815 /* Dump out a matrix and copy it */
816 #define conv_mat(mat,gl_mat) \
818 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
819 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
820 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
821 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
822 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
825 /* Trace vector and strided data information */
826 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
827 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
828 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
829 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
831 /* Advance declaration of structures to satisfy compiler */
832 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
833 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
834 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
835 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
836 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
838 /* Global variables */
839 extern const float identity[16] DECLSPEC_HIDDEN;
843 WINED3D_FFP_POSITION = 0,
844 WINED3D_FFP_BLENDWEIGHT = 1,
845 WINED3D_FFP_BLENDINDICES = 2,
846 WINED3D_FFP_NORMAL = 3,
847 WINED3D_FFP_PSIZE = 4,
848 WINED3D_FFP_DIFFUSE = 5,
849 WINED3D_FFP_SPECULAR = 6,
850 WINED3D_FFP_TEXCOORD0 = 7,
851 WINED3D_FFP_TEXCOORD1 = 8,
852 WINED3D_FFP_TEXCOORD2 = 9,
853 WINED3D_FFP_TEXCOORD3 = 10,
854 WINED3D_FFP_TEXCOORD4 = 11,
855 WINED3D_FFP_TEXCOORD5 = 12,
856 WINED3D_FFP_TEXCOORD6 = 13,
857 WINED3D_FFP_TEXCOORD7 = 14,
860 enum wined3d_ffp_emit_idx
862 WINED3D_FFP_EMIT_FLOAT1 = 0,
863 WINED3D_FFP_EMIT_FLOAT2 = 1,
864 WINED3D_FFP_EMIT_FLOAT3 = 2,
865 WINED3D_FFP_EMIT_FLOAT4 = 3,
866 WINED3D_FFP_EMIT_D3DCOLOR = 4,
867 WINED3D_FFP_EMIT_UBYTE4 = 5,
868 WINED3D_FFP_EMIT_SHORT2 = 6,
869 WINED3D_FFP_EMIT_SHORT4 = 7,
870 WINED3D_FFP_EMIT_UBYTE4N = 8,
871 WINED3D_FFP_EMIT_SHORT2N = 9,
872 WINED3D_FFP_EMIT_SHORT4N = 10,
873 WINED3D_FFP_EMIT_USHORT2N = 11,
874 WINED3D_FFP_EMIT_USHORT4N = 12,
875 WINED3D_FFP_EMIT_UDEC3 = 13,
876 WINED3D_FFP_EMIT_DEC3N = 14,
877 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
878 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
879 WINED3D_FFP_EMIT_COUNT = 17
882 struct wined3d_stream_info_element
884 const struct wined3d_format *format;
888 GLuint buffer_object;
891 struct wined3d_stream_info
893 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
894 BOOL position_transformed;
895 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
896 WORD use_map; /* MAX_ATTRIBS, 16 */
899 /*****************************************************************************
903 /* Routine common to the draw primitive and draw indexed primitive routines */
904 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
905 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
906 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
908 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
909 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
910 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
911 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
912 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
913 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
914 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
915 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
919 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
920 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
922 /* Routines and structures related to state management */
924 #define STATE_RENDER(a) (a)
925 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
927 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
928 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
930 /* + 1 because samplers start with 0 */
931 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
932 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
934 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
935 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
937 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
938 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
940 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
941 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
942 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
943 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
945 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
946 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
948 #define STATE_VSHADER (STATE_VDECL + 1)
949 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
951 #define STATE_VIEWPORT (STATE_VSHADER + 1)
952 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
954 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
955 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
956 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
957 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
959 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
960 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
962 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
963 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
965 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
966 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
968 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
969 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
971 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
972 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
974 #define STATE_HIGHEST (STATE_FRONTFACE)
982 #define WINED3D_MAX_FBO_ENTRIES 64
984 struct wined3d_occlusion_query
988 struct wined3d_context *context;
991 union wined3d_gl_query_object
997 struct wined3d_event_query
1000 union wined3d_gl_query_object object;
1001 struct wined3d_context *context;
1004 enum wined3d_event_query_result
1006 WINED3D_EVENT_QUERY_OK,
1007 WINED3D_EVENT_QUERY_WAITING,
1008 WINED3D_EVENT_QUERY_NOT_STARTED,
1009 WINED3D_EVENT_QUERY_WRONG_THREAD,
1010 WINED3D_EVENT_QUERY_ERROR
1013 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1014 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1015 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1016 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1017 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1019 struct wined3d_context
1021 const struct wined3d_gl_info *gl_info;
1022 /* State dirtification
1023 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1024 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1025 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1026 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1028 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1029 DWORD numDirtyEntries;
1030 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1032 IWineD3DSwapChainImpl *swapchain;
1033 IWineD3DSurfaceImpl *current_rt;
1034 DWORD tid; /* Thread ID which owns this context at the moment */
1036 /* Stores some information about the context state for optimization */
1037 WORD render_offscreen : 1;
1038 WORD draw_buffer_dirty : 1;
1039 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1040 WORD last_was_pshader : 1;
1041 WORD last_was_vshader : 1;
1042 WORD namedArraysLoaded : 1;
1043 WORD numberedArraysLoaded : 1;
1044 WORD last_was_blit : 1;
1045 WORD last_was_ckey : 1;
1047 WORD fog_enabled : 1;
1048 WORD num_untracked_materials : 2; /* Max value 2 */
1052 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1053 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1054 DWORD numbered_array_mask;
1055 GLenum tracking_parm; /* Which source is tracking current colour */
1056 GLenum untracked_materials[2];
1057 UINT blit_w, blit_h;
1058 enum fogsource fog_source;
1060 char *vshader_const_dirty, *pshader_const_dirty;
1062 /* The actual opengl context */
1073 UINT fbo_entry_count;
1074 struct list fbo_list;
1075 struct list fbo_destroy_list;
1076 struct fbo_entry *current_fbo;
1078 GLuint fbo_read_binding;
1079 GLuint fbo_draw_binding;
1081 IWineD3DSurfaceImpl **blit_targets;
1082 GLenum *draw_buffers;
1085 GLuint *free_occlusion_queries;
1086 UINT free_occlusion_query_size;
1087 UINT free_occlusion_query_count;
1088 struct list occlusion_queries;
1090 union wined3d_gl_query_object *free_event_queries;
1091 UINT free_event_query_size;
1092 UINT free_event_query_count;
1093 struct list event_queries;
1095 /* Extension emulation */
1096 GLint gl_fog_source;
1097 GLfloat fog_coord_value;
1098 GLfloat color[4], fogstart, fogend, fogcolor[4];
1099 GLuint dummy_arbfp_prog;
1102 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1106 DWORD representative;
1107 APPLYSTATEFUNC apply;
1110 struct StateEntryTemplate
1113 struct StateEntry content;
1114 GL_SupportedExt extension;
1117 struct fragment_caps
1119 DWORD PrimitiveMiscCaps;
1120 DWORD TextureOpCaps;
1121 DWORD MaxTextureBlendStages;
1122 DWORD MaxSimultaneousTextures;
1125 struct fragment_pipeline
1127 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1128 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1129 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1130 void (*free_private)(IWineD3DDevice *iface);
1131 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1132 const struct StateEntryTemplate *states;
1133 BOOL ffp_proj_control;
1136 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1137 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1138 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1139 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1140 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1141 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1142 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1144 /* "Base" state table */
1145 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1146 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1147 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1155 /* Shaders for color conversions in blits. Do not do blit operations while
1156 * already under the GL lock. */
1159 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1160 void (*free_private)(IWineD3DDevice *iface);
1161 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1162 void (*unset_shader)(IWineD3DDevice *iface);
1163 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1164 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1165 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1166 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1167 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1170 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1171 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1172 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1174 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1175 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1176 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1179 /* Temporary blit_shader helper functions */
1180 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1181 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1182 DWORD Filter) DECLSPEC_HIDDEN;
1184 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1185 void context_alloc_event_query(struct wined3d_context *context,
1186 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1187 void context_alloc_occlusion_query(struct wined3d_context *context,
1188 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1189 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1190 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1191 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1192 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1193 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1194 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1195 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1196 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1197 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1198 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1199 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1200 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1201 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1202 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1203 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1204 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1205 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1206 void context_resource_released(IWineD3DDeviceImpl *device,
1207 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1208 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1209 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1210 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1211 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1212 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1213 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1215 /* Macros for doing basic GPU detection based on opengl capabilities */
1216 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1217 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1218 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1219 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1220 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1222 /*****************************************************************************
1223 * Internal representation of a light
1225 struct wined3d_light_info
1227 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1228 DWORD OriginalIndex;
1232 /* Converted parms to speed up swapping lights */
1241 /* The default light parameters */
1242 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1244 typedef struct WineD3D_PixelFormat
1246 int iPixelFormat; /* WGL pixel format */
1247 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1248 int redSize, greenSize, blueSize, alphaSize, colorSize;
1249 int depthSize, stencilSize;
1250 BOOL windowDrawable;
1254 } WineD3D_PixelFormat;
1256 /* The driver names reflect the lowest GPU supported
1257 * by a certain driver, so DRIVER_ATI_R300 supports
1258 * R3xx, R4xx and R5xx GPUs. */
1259 enum wined3d_display_driver
1261 DRIVER_ATI_RAGE_128PRO,
1265 DRIVER_INTEL_GMA800,
1266 DRIVER_INTEL_GMA900,
1267 DRIVER_INTEL_GMA950,
1268 DRIVER_INTEL_GMA3000,
1270 DRIVER_NVIDIA_GEFORCE2MX,
1271 DRIVER_NVIDIA_GEFORCEFX,
1272 DRIVER_NVIDIA_GEFORCE6,
1276 enum wined3d_driver_model
1284 enum wined3d_gl_vendor
1295 enum wined3d_pci_vendor
1297 HW_VENDOR_SOFTWARE = 0x0000,
1298 HW_VENDOR_ATI = 0x1002,
1299 HW_VENDOR_NVIDIA = 0x10de,
1300 HW_VENDOR_INTEL = 0x8086,
1303 enum wined3d_pci_device
1307 CARD_ATI_RAGE_128PRO = 0x5246,
1308 CARD_ATI_RADEON_7200 = 0x5144,
1309 CARD_ATI_RADEON_8500 = 0x514c,
1310 CARD_ATI_RADEON_9500 = 0x4144,
1311 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1312 CARD_ATI_RADEON_X700 = 0x5e4c,
1313 CARD_ATI_RADEON_X1600 = 0x71c2,
1314 CARD_ATI_RADEON_HD2350 = 0x94c7,
1315 CARD_ATI_RADEON_HD2600 = 0x9581,
1316 CARD_ATI_RADEON_HD2900 = 0x9400,
1317 CARD_ATI_RADEON_HD3200 = 0x9620,
1318 CARD_ATI_RADEON_HD4350 = 0x954f,
1319 CARD_ATI_RADEON_HD4550 = 0x9540,
1320 CARD_ATI_RADEON_HD4600 = 0x9495,
1321 CARD_ATI_RADEON_HD4650 = 0x9498,
1322 CARD_ATI_RADEON_HD4670 = 0x9490,
1323 CARD_ATI_RADEON_HD4700 = 0x944e,
1324 CARD_ATI_RADEON_HD4770 = 0x94b3,
1325 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1326 CARD_ATI_RADEON_HD4830 = 0x944c,
1327 CARD_ATI_RADEON_HD4850 = 0x9442,
1328 CARD_ATI_RADEON_HD4870 = 0x9440,
1329 CARD_ATI_RADEON_HD4890 = 0x9460,
1330 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1331 CARD_ATI_RADEON_HD5750 = 0x68BE,
1332 CARD_ATI_RADEON_HD5770 = 0x68B8,
1333 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1334 CARD_ATI_RADEON_HD5850 = 0x6898,
1335 CARD_ATI_RADEON_HD5870 = 0x6899,
1337 CARD_NVIDIA_RIVA_128 = 0x0018,
1338 CARD_NVIDIA_RIVA_TNT = 0x0020,
1339 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1340 CARD_NVIDIA_GEFORCE = 0x0100,
1341 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1342 CARD_NVIDIA_GEFORCE2 = 0x0150,
1343 CARD_NVIDIA_GEFORCE3 = 0x0200,
1344 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1345 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1346 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1347 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1348 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1349 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1350 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1351 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1352 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1353 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1354 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1355 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1356 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1357 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1358 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1359 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1360 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1361 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1362 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1363 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1364 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1365 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1366 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1367 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1368 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1369 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1370 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1371 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1372 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1373 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1374 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1375 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1376 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1377 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1378 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1379 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1380 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1381 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1383 CARD_INTEL_845G = 0x2562,
1384 CARD_INTEL_I830G = 0x3577,
1385 CARD_INTEL_I855G = 0x3582,
1386 CARD_INTEL_I865G = 0x2572,
1387 CARD_INTEL_I915G = 0x2582,
1388 CARD_INTEL_I915GM = 0x2592,
1389 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1390 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1393 struct wined3d_fbo_ops
1395 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1396 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1397 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1398 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1399 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1400 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1401 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1402 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1403 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1404 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1405 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1406 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1407 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1408 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1409 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1410 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1411 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1412 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1413 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1416 struct wined3d_gl_limits
1421 UINT texture_stages;
1422 UINT fragment_samplers;
1423 UINT vertex_samplers;
1424 UINT combined_samplers;
1425 UINT general_combiners;
1426 UINT sampler_stages;
1429 UINT texture3d_size;
1430 float pointsize_max;
1431 float pointsize_min;
1432 UINT point_sprite_units;
1438 UINT glsl_vs_float_constants;
1439 UINT glsl_ps_float_constants;
1441 UINT arb_vs_float_constants;
1442 UINT arb_vs_native_constants;
1443 UINT arb_vs_instructions;
1445 UINT arb_ps_float_constants;
1446 UINT arb_ps_local_constants;
1447 UINT arb_ps_native_constants;
1448 UINT arb_ps_instructions;
1452 struct wined3d_gl_info
1455 struct wined3d_gl_limits limits;
1456 DWORD reserved_glsl_constants;
1458 BOOL supported[WINED3D_GL_EXT_COUNT];
1459 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1461 struct wined3d_fbo_ops fbo_ops;
1462 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1463 /* GL function pointers */
1465 /* WGL function pointers */
1469 struct wined3d_format *formats;
1472 struct wined3d_driver_info
1474 enum wined3d_pci_vendor vendor;
1475 enum wined3d_pci_device device;
1477 const char *description;
1478 unsigned int vidmem;
1483 /* The adapter structure */
1484 struct wined3d_adapter
1489 struct wined3d_gl_info gl_info;
1490 struct wined3d_driver_info driver_info;
1491 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1493 WineD3D_PixelFormat *cfgs;
1494 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1495 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1496 unsigned int UsedTextureRam;
1499 const struct fragment_pipeline *fragment_pipe;
1500 const shader_backend_t *shader_backend;
1501 const struct blit_shader *blitter;
1504 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1505 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1506 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1507 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1509 /*****************************************************************************
1510 * High order patch management
1512 struct WineD3DRectPatch
1516 WineDirect3DVertexStridedData strided;
1517 WINED3DRECTPATCH_INFO RectPatchInfo;
1519 char has_normals, has_texcoords;
1523 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1525 enum projection_types
1538 /*****************************************************************************
1539 * Fixed function pipeline replacements
1541 #define ARG_UNUSED 0xff
1542 struct texture_stage_op
1554 struct color_fixup_desc color_fixup;
1555 unsigned tex_type : 3;
1557 unsigned projected : 2;
1558 unsigned padding : 10;
1561 struct ffp_frag_settings {
1562 struct texture_stage_op op[MAX_TEXTURES];
1564 /* Use shorts instead of chars to get dword alignment */
1565 unsigned short sRGB_write;
1566 unsigned short emul_clipplanes;
1569 struct ffp_frag_desc
1571 struct wine_rb_entry entry;
1572 struct ffp_frag_settings settings;
1575 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1576 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1578 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1579 BOOL ignore_textype) DECLSPEC_HIDDEN;
1580 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1581 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1582 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1584 /*****************************************************************************
1585 * IWineD3D implementation structure
1587 typedef struct IWineD3DImpl
1589 /* IUnknown fields */
1590 const IWineD3DVtbl *lpVtbl;
1591 LONG ref; /* Note: Ref counting not required */
1593 /* WineD3D Information */
1598 struct wined3d_adapter adapters[1];
1601 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1602 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1603 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1605 /*****************************************************************************
1606 * IWineD3DDevice implementation structure
1608 #define WINED3D_UNMAPPED_STAGE ~0U
1610 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1611 #define WINED3DCREATE_MULTITHREADED 0x00000004
1613 struct IWineD3DDeviceImpl
1615 /* IUnknown fields */
1616 const IWineD3DDeviceVtbl *lpVtbl;
1617 LONG ref; /* Note: Ref counting not required */
1619 /* WineD3D Information */
1620 IWineD3DDeviceParent *device_parent;
1622 struct wined3d_adapter *adapter;
1624 /* Window styles to restore when switching fullscreen mode */
1628 /* X and GL Information */
1629 GLint maxConcurrentLights;
1630 GLenum offscreenBuffer;
1632 /* Selected capabilities */
1633 int vs_selected_mode;
1634 int ps_selected_mode;
1635 const shader_backend_t *shader_backend;
1637 void *fragment_priv;
1639 struct StateEntry StateTable[STATE_HIGHEST + 1];
1640 /* Array of functions for states which are handled by more than one pipeline part */
1641 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1642 const struct fragment_pipeline *frag_pipe;
1643 const struct blit_shader *blitter;
1645 unsigned int max_ffp_textures;
1646 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1649 WORD view_ident : 1; /* true iff view matrix is identity */
1650 WORD untransformed : 1;
1651 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1652 WORD isRecordingState : 1;
1654 WORD bCursorVisible : 1;
1655 WORD haveHardwareCursor : 1;
1656 WORD d3d_initialized : 1;
1657 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1658 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1659 WORD useDrawStridedSlow : 1;
1660 WORD instancedDraw : 1;
1661 WORD filter_messages : 1;
1664 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1666 #define DDRAW_PITCH_ALIGNMENT 8
1667 #define D3D8_PITCH_ALIGNMENT 4
1668 unsigned char surface_alignment; /* Line Alignment of surfaces */
1670 /* State block related */
1671 IWineD3DStateBlockImpl *stateBlock;
1672 IWineD3DStateBlockImpl *updateStateBlock;
1674 /* Internal use fields */
1675 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1676 WINED3DDEVTYPE devType;
1679 IWineD3DSwapChain **swapchains;
1680 UINT NumberOfSwapChains;
1682 struct list resources; /* a linked list to track resources created by the device */
1683 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1684 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1686 /* Render Target Support */
1687 IWineD3DSurfaceImpl **render_targets;
1688 IWineD3DSurfaceImpl *auto_depth_stencil;
1689 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1690 IWineD3DSurfaceImpl *depth_stencil;
1692 /* palettes texture management */
1693 UINT NumberOfPalettes;
1694 PALETTEENTRY **palettes;
1695 UINT currentPalette;
1697 /* For rendering to a texture using glCopyTexImage */
1698 GLuint depth_blt_texture;
1699 GLuint depth_blt_rb;
1700 UINT depth_blt_rb_w;
1701 UINT depth_blt_rb_h;
1703 /* Cursor management */
1708 UINT cursorWidth, cursorHeight;
1709 GLuint cursorTexture;
1710 HCURSOR hardwareCursor;
1712 /* The Wine logo surface */
1713 IWineD3DSurface *logo_surface;
1715 /* Textures for when no other textures are mapped */
1716 UINT dummyTextureName[MAX_TEXTURES];
1718 /* DirectDraw stuff */
1719 DWORD ddraw_width, ddraw_height;
1720 enum wined3d_format_id ddraw_format;
1722 /* Final position fixup constant */
1725 /* With register combiners we can skip junk texture stages */
1726 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1727 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1729 /* Stream source management */
1730 struct wined3d_stream_info strided_streams;
1731 const WineDirect3DVertexStridedData *up_strided;
1732 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1733 unsigned int num_buffer_queries;
1735 /* Context management */
1736 struct wined3d_context **contexts;
1739 /* High level patch management */
1740 #define PATCHMAP_SIZE 43
1741 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1742 struct list patches[PATCHMAP_SIZE];
1743 struct WineD3DRectPatch *currentPatch;
1746 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1747 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1748 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1749 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1750 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1751 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1752 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1753 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1754 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1755 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1756 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1757 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1758 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1759 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1760 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1761 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1762 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1763 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1764 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1765 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1766 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1768 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1770 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1771 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1772 return context->isStateDirty[idx] & (1 << shift);
1775 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1776 typedef struct PrivateData
1781 DWORD flags; /* DDSPD_* */
1792 /*****************************************************************************
1793 * IWineD3DResource implementation structure
1795 typedef struct IWineD3DResourceClass
1797 /* IUnknown fields */
1798 LONG ref; /* Note: Ref counting not required */
1800 /* WineD3DResource Information */
1801 WINED3DRESOURCETYPE resourceType;
1802 IWineD3DDeviceImpl *device;
1806 const struct wined3d_format *format;
1808 BYTE *allocatedMemory; /* Pointer to the real data location */
1809 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1810 struct list privateData;
1811 struct list resource_list_entry;
1814 const struct wined3d_parent_ops *parent_ops;
1815 } IWineD3DResourceClass;
1817 typedef struct IWineD3DResourceImpl
1819 /* IUnknown & WineD3DResource Information */
1820 const IWineD3DResourceVtbl *lpVtbl;
1821 IWineD3DResourceClass resource;
1822 } IWineD3DResourceImpl;
1824 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1825 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1826 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1827 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1828 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1829 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1830 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1831 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1832 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1833 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1834 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1835 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1836 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1838 /* Tests show that the start address of resources is 32 byte aligned */
1839 #define RESOURCE_ALIGNMENT 16
1841 /*****************************************************************************
1842 * IWineD3DBaseTexture D3D- > openGL state map lookups
1845 typedef enum winetexturestates {
1846 WINED3DTEXSTA_ADDRESSU = 0,
1847 WINED3DTEXSTA_ADDRESSV = 1,
1848 WINED3DTEXSTA_ADDRESSW = 2,
1849 WINED3DTEXSTA_BORDERCOLOR = 3,
1850 WINED3DTEXSTA_MAGFILTER = 4,
1851 WINED3DTEXSTA_MINFILTER = 5,
1852 WINED3DTEXSTA_MIPFILTER = 6,
1853 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1854 WINED3DTEXSTA_MAXANISOTROPY = 8,
1855 WINED3DTEXSTA_SRGBTEXTURE = 9,
1856 WINED3DTEXSTA_SHADOW = 10,
1857 MAX_WINETEXTURESTATES = 11,
1858 } winetexturestates;
1862 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1863 SRGB_RGB = 1, /* Loads the rgb texture */
1864 SRGB_SRGB = 2, /* Loads the srgb texture */
1865 SRGB_BOTH = 3, /* Loads both textures */
1870 DWORD states[MAX_WINETEXTURESTATES];
1875 /*****************************************************************************
1876 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1878 typedef struct IWineD3DBaseTextureClass
1880 struct gl_texture texture_rgb, texture_srgb;
1881 IWineD3DResourceImpl **sub_resources;
1884 float pow2Matrix[16];
1886 WINED3DTEXTUREFILTERTYPE filterType;
1890 BOOL pow2Matrix_identity;
1891 const struct min_lookup *minMipLookup;
1892 const GLenum *magLookup;
1894 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1895 } IWineD3DBaseTextureClass;
1897 typedef struct IWineD3DBaseTextureImpl
1899 /* IUnknown & WineD3DResource Information */
1900 const IWineD3DBaseTextureVtbl *lpVtbl;
1901 IWineD3DResourceClass resource;
1902 IWineD3DBaseTextureClass baseTexture;
1904 } IWineD3DBaseTextureImpl;
1906 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1907 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1908 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1909 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1910 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1911 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1912 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1913 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1914 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1915 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1916 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1917 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1918 UINT layer, UINT level) DECLSPEC_HIDDEN;
1919 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1920 WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
1921 const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1922 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1923 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1924 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1925 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1926 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1927 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1929 /*****************************************************************************
1930 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1932 typedef struct IWineD3DTextureImpl
1934 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1935 const IWineD3DTextureVtbl *lpVtbl;
1936 IWineD3DResourceClass resource;
1937 IWineD3DBaseTextureClass baseTexture;
1939 /* IWineD3DTexture */
1942 } IWineD3DTextureImpl;
1944 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1945 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1946 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1948 /*****************************************************************************
1949 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1951 typedef struct IWineD3DCubeTextureImpl
1953 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1954 const IWineD3DCubeTextureVtbl *lpVtbl;
1955 IWineD3DResourceClass resource;
1956 IWineD3DBaseTextureClass baseTexture;
1957 } IWineD3DCubeTextureImpl;
1959 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1960 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1961 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1963 typedef struct _WINED3DVOLUMET_DESC
1968 } WINED3DVOLUMET_DESC;
1970 /*****************************************************************************
1971 * IWineD3DVolume implementation structure (extends IUnknown)
1973 typedef struct IWineD3DVolumeImpl
1975 /* IUnknown & WineD3DResource fields */
1976 const IWineD3DVolumeVtbl *lpVtbl;
1977 IWineD3DResourceClass resource;
1979 /* WineD3DVolume Information */
1980 WINED3DVOLUMET_DESC currentDesc;
1981 struct IWineD3DVolumeTextureImpl *container;
1984 WINED3DBOX lockedBox;
1985 WINED3DBOX dirtyBox;
1987 } IWineD3DVolumeImpl;
1989 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1990 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1991 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1992 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1993 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1995 /*****************************************************************************
1996 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1998 typedef struct IWineD3DVolumeTextureImpl
2000 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2001 const IWineD3DVolumeTextureVtbl *lpVtbl;
2002 IWineD3DResourceClass resource;
2003 IWineD3DBaseTextureClass baseTexture;
2004 } IWineD3DVolumeTextureImpl;
2006 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2007 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2008 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2010 typedef struct _WINED3DSURFACET_DESC
2012 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2013 DWORD MultiSampleQuality;
2016 } WINED3DSURFACET_DESC;
2018 /*****************************************************************************
2019 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2021 typedef struct wineD3DSurface_DIB {
2027 } wineD3DSurface_DIB;
2034 } renderbuffer_entry_t;
2039 IWineD3DSurfaceImpl **render_targets;
2040 IWineD3DSurfaceImpl *depth_stencil;
2046 /*****************************************************************************
2047 * IWineD3DClipp implementation structure
2049 typedef struct IWineD3DClipperImpl
2051 const IWineD3DClipperVtbl *lpVtbl;
2055 } IWineD3DClipperImpl;
2057 enum wined3d_container_type
2059 WINED3D_CONTAINER_NONE = 0,
2060 WINED3D_CONTAINER_SWAPCHAIN,
2061 WINED3D_CONTAINER_TEXTURE,
2064 struct wined3d_subresource_container
2066 enum wined3d_container_type type;
2069 struct IWineD3DBase *base;
2070 struct IWineD3DSwapChainImpl *swapchain;
2071 struct IWineD3DBaseTextureImpl *texture;
2075 /*****************************************************************************
2076 * IWineD3DSurface implementation structure
2078 struct IWineD3DSurfaceImpl
2080 /* IUnknown & IWineD3DResource Information */
2081 const IWineD3DSurfaceVtbl *lpVtbl;
2082 IWineD3DResourceClass resource;
2084 /* IWineD3DSurface fields */
2085 struct wined3d_subresource_container container;
2086 WINED3DSURFACET_DESC currentDesc;
2087 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2088 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2090 /* TODO: move this off into a management class(maybe!) */
2096 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2097 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2101 GLuint texture_name;
2102 GLuint texture_name_srgb;
2103 GLint texture_level;
2104 GLenum texture_target;
2109 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2112 wineD3DSurface_DIB dib;
2115 /* Color keys for DDraw */
2116 WINEDDCOLORKEY DestBltCKey;
2117 WINEDDCOLORKEY DestOverlayCKey;
2118 WINEDDCOLORKEY SrcOverlayCKey;
2119 WINEDDCOLORKEY SrcBltCKey;
2122 WINEDDCOLORKEY glCKey;
2124 struct list renderbuffers;
2125 renderbuffer_entry_t *current_renderbuffer;
2126 SIZE ds_current_size;
2128 /* DirectDraw clippers */
2129 IWineD3DClipper *clipper;
2131 /* DirectDraw Overlay handling */
2132 RECT overlay_srcrect;
2133 RECT overlay_destrect;
2134 IWineD3DSurfaceImpl *overlay_dest;
2135 struct list overlays;
2136 struct list overlay_entry;
2139 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2140 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2142 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2143 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2144 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2145 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2146 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2147 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2148 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2149 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2150 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2151 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2152 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2153 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2154 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2155 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2156 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2157 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2158 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2159 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2160 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2161 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2162 void surface_set_container(IWineD3DSurfaceImpl *surface,
2163 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2164 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2165 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2166 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2168 /* Predeclare the shared Surface functions */
2169 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2170 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2171 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2172 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2173 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2174 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2175 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2176 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2177 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2178 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2179 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2180 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2181 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2182 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2183 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2185 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2188 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2189 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2190 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2191 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2192 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2193 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2194 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2195 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2196 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2197 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2198 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2199 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2200 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2201 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2202 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2203 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2204 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2205 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2206 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2207 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2208 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2210 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2211 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2212 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2214 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2215 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2216 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2218 /* Surface flags: */
2219 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2220 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2221 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2222 #define SFLAG_DISCARD 0x00000010 /* ??? */
2223 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2224 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2225 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2226 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2227 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2228 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2229 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2230 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2231 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2232 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2233 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2234 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2235 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2236 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2237 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2238 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2239 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2240 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2241 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2243 /* In some conditions the surface memory must not be freed:
2244 * SFLAG_CONVERTED: Converting the data back would take too long
2245 * SFLAG_DIBSECTION: The dib code manages the memory
2246 * SFLAG_LOCKED: The app requires access to the surface data
2247 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2248 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2249 * SFLAG_CLIENT: OpenGL uses our memory as backup
2251 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2252 SFLAG_DIBSECTION | \
2259 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2261 SFLAG_INDRAWABLE | \
2264 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2266 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2271 CONVERT_PALETTED_CK,
2278 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2279 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2280 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2282 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2284 /*****************************************************************************
2285 * IWineD3DVertexDeclaration implementation structure
2288 struct wined3d_vertex_declaration_element
2290 const struct wined3d_format *format;
2300 typedef struct IWineD3DVertexDeclarationImpl {
2301 /* IUnknown Information */
2302 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2306 const struct wined3d_parent_ops *parent_ops;
2307 IWineD3DDeviceImpl *device;
2309 struct wined3d_vertex_declaration_element *elements;
2312 DWORD streams[MAX_STREAMS];
2314 BOOL position_transformed;
2315 BOOL half_float_conv_needed;
2316 } IWineD3DVertexDeclarationImpl;
2318 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2319 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2320 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2322 /*****************************************************************************
2323 * IWineD3DStateBlock implementation structure
2326 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2327 /* Note: Very long winded but gl Lists are not flexible enough */
2328 /* to resolve everything we need, so doing it manually for now */
2329 typedef struct SAVEDSTATES {
2330 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2331 WORD streamSource; /* MAX_STREAMS, 16 */
2332 WORD streamFreq; /* MAX_STREAMS, 16 */
2333 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2334 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2335 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2336 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2337 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2338 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2339 BOOL *pixelShaderConstantsF;
2340 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2341 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2342 BOOL *vertexShaderConstantsF;
2343 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2344 DWORD primitive_type : 1;
2348 DWORD vertexDecl : 1;
2349 DWORD pixelShader : 1;
2350 DWORD vertexShader : 1;
2351 DWORD scissorRect : 1;
2360 struct wined3d_stream_state
2362 struct wined3d_buffer *buffer;
2369 struct wined3d_state
2371 IWineD3DVertexDeclarationImpl *vertex_declaration;
2372 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2374 struct wined3d_buffer *index_buffer;
2375 enum wined3d_format_id index_format;
2376 INT base_vertex_index;
2377 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2378 GLenum gl_primitive_type;
2380 struct IWineD3DVertexShaderImpl *vertex_shader;
2381 BOOL vs_consts_b[MAX_CONST_B];
2382 INT vs_consts_i[MAX_CONST_I * 4];
2385 struct IWineD3DPixelShaderImpl *pixel_shader;
2386 BOOL ps_consts_b[MAX_CONST_B];
2387 INT ps_consts_i[MAX_CONST_I * 4];
2390 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2391 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2392 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2393 DWORD lowest_disabled_stage;
2395 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2396 double clip_planes[MAX_CLIPPLANES][4];
2397 WINED3DCLIPSTATUS clip_status;
2398 WINED3DMATERIAL material;
2399 WINED3DVIEWPORT viewport;
2402 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2403 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2404 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2405 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2406 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2408 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2411 struct IWineD3DStateBlockImpl
2413 /* IUnknown fields */
2414 const IWineD3DStateBlockVtbl *lpVtbl;
2415 LONG ref; /* Note: Ref counting not required */
2417 /* IWineD3DStateBlock information */
2418 IWineD3DDeviceImpl *device;
2419 WINED3DSTATEBLOCKTYPE blockType;
2421 /* Array indicating whether things have been set or changed */
2422 SAVEDSTATES changed;
2423 struct wined3d_state state;
2425 /* Contained state management */
2426 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2427 unsigned int num_contained_render_states;
2428 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2429 unsigned int num_contained_transform_states;
2430 DWORD contained_vs_consts_i[MAX_CONST_I];
2431 unsigned int num_contained_vs_consts_i;
2432 DWORD contained_vs_consts_b[MAX_CONST_B];
2433 unsigned int num_contained_vs_consts_b;
2434 DWORD *contained_vs_consts_f;
2435 unsigned int num_contained_vs_consts_f;
2436 DWORD contained_ps_consts_i[MAX_CONST_I];
2437 unsigned int num_contained_ps_consts_i;
2438 DWORD contained_ps_consts_b[MAX_CONST_B];
2439 unsigned int num_contained_ps_consts_b;
2440 DWORD *contained_ps_consts_f;
2441 unsigned int num_contained_ps_consts_f;
2442 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2443 unsigned int num_contained_tss_states;
2444 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2445 unsigned int num_contained_sampler_states;
2448 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2449 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2450 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2451 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2453 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2454 struct wined3d_context *context)
2456 const struct StateEntry *statetable = stateblock->device->StateTable;
2457 DWORD rep = statetable[state].representative;
2458 statetable[rep].apply(rep, stateblock, context);
2461 /* Direct3D terminology with little modifications. We do not have an issued state
2462 * because only the driver knows about it, but we have a created state because d3d
2463 * allows GetData on a created issue, but opengl doesn't
2470 /*****************************************************************************
2471 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2473 typedef struct IWineD3DQueryImpl
2475 const IWineD3DQueryVtbl *lpVtbl;
2476 LONG ref; /* Note: Ref counting not required */
2478 IWineD3DDeviceImpl *device;
2480 /* IWineD3DQuery fields */
2481 enum query_state state;
2482 WINED3DQUERYTYPE type;
2483 /* TODO: Think about using a IUnknown instead of a void* */
2485 } IWineD3DQueryImpl;
2487 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2489 /* IWineD3DBuffer */
2491 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2492 * fixed function semantics as D3DCOLOR or FLOAT16 */
2493 enum wined3d_buffer_conversion_type
2498 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2501 struct wined3d_map_range
2507 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2508 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2509 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2510 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2511 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2512 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2513 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2514 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2516 struct wined3d_buffer
2518 const struct IWineD3DBufferVtbl *vtbl;
2519 IWineD3DResourceClass resource;
2521 struct wined3d_buffer_desc desc;
2523 GLuint buffer_object;
2524 GLenum buffer_object_usage;
2525 GLenum buffer_type_hint;
2526 UINT buffer_object_size;
2531 struct wined3d_map_range *maps;
2532 ULONG maps_size, modified_areas;
2533 struct wined3d_event_query *query;
2535 /* conversion stuff */
2536 UINT decl_change_count, full_conversion_count;
2538 UINT stride; /* 0 if no conversion */
2539 UINT conversion_stride; /* 0 if no shifted conversion */
2540 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2541 /* Extra load offsets, for FLOAT16 conversion */
2542 UINT *conversion_shift; /* NULL if no shifted conversion */
2545 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
2546 GLuint *buffer_object) DECLSPEC_HIDDEN;
2547 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2548 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2549 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2550 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2552 /* IWineD3DRendertargetView */
2553 struct wined3d_rendertarget_view
2555 const struct IWineD3DRendertargetViewVtbl *vtbl;
2558 IWineD3DResource *resource;
2562 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2563 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2565 /*****************************************************************************
2566 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2569 struct IWineD3DSwapChainImpl
2572 const IWineD3DSwapChainVtbl *lpVtbl;
2573 LONG ref; /* Note: Ref counting not required */
2576 IWineD3DDeviceImpl *device;
2578 /* IWineD3DSwapChain fields */
2579 IWineD3DSurfaceImpl **back_buffers;
2580 IWineD3DSurfaceImpl *front_buffer;
2581 WINED3DPRESENT_PARAMETERS presentParms;
2582 DWORD orig_width, orig_height;
2583 enum wined3d_format_id orig_fmt;
2584 WINED3DGAMMARAMP orig_gamma;
2586 const struct wined3d_format *ds_format;
2588 LONG prev_time, frames; /* Performance tracking */
2589 unsigned int vSyncCounter;
2591 struct wined3d_context **context;
2592 unsigned int num_contexts;
2598 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2599 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2601 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2602 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2603 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2604 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2605 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2606 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2607 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2608 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2609 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2610 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2611 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2612 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2613 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2614 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2615 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2616 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2617 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2618 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2619 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2620 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2621 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2623 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2624 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2625 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2626 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2627 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2629 #define DEFAULT_REFRESH_RATE 0
2631 /*****************************************************************************
2632 * Utility function prototypes
2635 /* Trace routines */
2636 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2637 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2638 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2639 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2640 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2641 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2642 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2643 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2644 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2645 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2646 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2647 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2648 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2649 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2650 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2651 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2652 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2653 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2654 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2655 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2656 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2657 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2659 /* Routines for GL <-> D3D values */
2660 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2661 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2662 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2663 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2664 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2665 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2666 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2667 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2668 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2669 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2670 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2671 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2672 struct wined3d_context *context) DECLSPEC_HIDDEN;
2673 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2674 struct wined3d_context *context) DECLSPEC_HIDDEN;
2675 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2676 struct wined3d_context *context) DECLSPEC_HIDDEN;
2677 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2678 struct wined3d_context *context) DECLSPEC_HIDDEN;
2679 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2680 struct wined3d_context *context) DECLSPEC_HIDDEN;
2681 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2682 struct wined3d_context *context) DECLSPEC_HIDDEN;
2683 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2684 struct wined3d_context *context) DECLSPEC_HIDDEN;
2686 BOOL getColorBits(const struct wined3d_format *format,
2687 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2688 BOOL getDepthStencilBits(const struct wined3d_format *format,
2689 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2692 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2693 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2694 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2696 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2698 typedef struct local_constant {
2704 typedef struct SHADER_LIMITS {
2705 unsigned int temporary;
2706 unsigned int texcoord;
2707 unsigned int sampler;
2708 unsigned int constant_int;
2709 unsigned int constant_float;
2710 unsigned int constant_bool;
2711 unsigned int address;
2712 unsigned int packed_output;
2713 unsigned int packed_input;
2714 unsigned int attributes;
2718 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2719 * maintain state information between multiple codes */
2720 typedef struct SHADER_PARSE_STATE {
2721 unsigned int current_row;
2722 DWORD texcoord_w[2];
2723 } SHADER_PARSE_STATE;
2726 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2728 #define PRINTF_ATTR(fmt,args)
2731 /* Base Shader utility functions. */
2732 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2733 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2735 /* Vertex shader utility functions */
2736 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2737 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2739 /*****************************************************************************
2740 * IDirect3DBaseShader implementation structure
2742 typedef struct IWineD3DBaseShaderClass
2745 SHADER_LIMITS limits;
2746 SHADER_PARSE_STATE parse_state;
2748 UINT functionLength;
2749 UINT cur_loop_depth, cur_loop_regno;
2750 BOOL load_local_constsF;
2751 const struct wined3d_shader_frontend *frontend;
2752 void *frontend_data;
2756 const struct wined3d_parent_ops *parent_ops;
2758 /* Programs this shader is linked with */
2759 struct list linked_programs;
2761 /* Immediate constants (override global ones) */
2762 struct list constantsB;
2763 struct list constantsF;
2764 struct list constantsI;
2765 shader_reg_maps reg_maps;
2767 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2768 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2770 /* Pointer to the parent device */
2771 IWineD3DDevice *device;
2772 struct list shader_list_entry;
2774 } IWineD3DBaseShaderClass;
2776 typedef struct IWineD3DBaseShaderImpl {
2778 const IWineD3DBaseShaderVtbl *lpVtbl;
2780 /* IWineD3DBaseShader */
2781 IWineD3DBaseShaderClass baseShader;
2782 } IWineD3DBaseShaderImpl;
2784 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2785 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2786 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2787 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2788 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2789 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2790 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2791 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2792 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2793 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2794 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2796 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2798 return type == WINED3D_SHADER_TYPE_PIXEL;
2801 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2803 return type == WINED3D_SHADER_TYPE_VERTEX;
2806 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2810 case WINED3DSPR_RASTOUT:
2812 if (reg->idx) return TRUE;
2816 case WINED3DSPR_DEPTHOUT: /* oDepth */
2817 case WINED3DSPR_CONSTBOOL: /* b# */
2818 case WINED3DSPR_LOOP: /* aL */
2819 case WINED3DSPR_PREDICATE: /* p0 */
2822 case WINED3DSPR_MISCTYPE:
2833 case WINED3DSPR_IMMCONST:
2834 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2841 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2842 local_constant* lconst;
2844 if(This->baseShader.load_local_constsF) return FALSE;
2845 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2846 if(lconst->idx == reg) return TRUE;
2852 /*****************************************************************************
2853 * IDirect3DVertexShader implementation structures
2855 typedef struct IWineD3DVertexShaderImpl {
2856 /* IUnknown parts */
2857 const IWineD3DVertexShaderVtbl *lpVtbl;
2859 /* IWineD3DBaseShader */
2860 IWineD3DBaseShaderClass baseShader;
2862 /* Vertex shader attributes. */
2863 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2865 UINT min_rel_offset, max_rel_offset;
2867 } IWineD3DVertexShaderImpl;
2869 void find_vs_compile_args(const struct wined3d_state *state,
2870 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2871 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2872 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2873 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2875 struct wined3d_geometryshader
2877 const struct IWineD3DGeometryShaderVtbl *vtbl;
2878 IWineD3DBaseShaderClass base_shader;
2881 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2882 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2883 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2885 /*****************************************************************************
2886 * IDirect3DPixelShader implementation structure
2889 /* Using additional shader constants (uniforms in GLSL / program environment
2890 * or local parameters in ARB) is costly:
2891 * ARB only knows float4 parameters and GLSL compiler are not really smart
2892 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2893 * (in fact most compilers map a float2 to a full float4 uniform).
2895 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2896 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2897 * into a single shader constant (uniform / program parameter).
2899 * This structure is shared between the GLSL and the ARB backend.*/
2900 struct ps_np2fixup_info {
2901 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2902 WORD active; /* bitfield indicating if we can apply the fixup */
2906 typedef struct IWineD3DPixelShaderImpl {
2907 /* IUnknown parts */
2908 const IWineD3DPixelShaderVtbl *lpVtbl;
2910 /* IWineD3DBaseShader */
2911 IWineD3DBaseShaderClass baseShader;
2913 /* Pixel shader input semantics */
2914 DWORD input_reg_map[MAX_REG_INPUT];
2915 BOOL input_reg_used[MAX_REG_INPUT];
2916 unsigned int declared_in_count;
2918 /* Some information about the shader behavior */
2924 } IWineD3DPixelShaderImpl;
2926 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2927 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2928 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2929 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2930 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2931 void find_ps_compile_args(const struct wined3d_state *state,
2932 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2934 /* sRGB correction constants */
2935 static const float srgb_cmp = 0.0031308f;
2936 static const float srgb_mul_low = 12.92f;
2937 static const float srgb_pow = 0.41666f;
2938 static const float srgb_mul_high = 1.055f;
2939 static const float srgb_sub_high = 0.055f;
2941 /*****************************************************************************
2942 * IWineD3DPalette implementation structure
2944 struct IWineD3DPaletteImpl {
2945 /* IUnknown parts */
2946 const IWineD3DPaletteVtbl *lpVtbl;
2950 IWineD3DDeviceImpl *device;
2952 /* IWineD3DPalette */
2954 WORD palVersion; /*| */
2955 WORD palNumEntries; /*| LOGPALETTE */
2956 PALETTEENTRY palents[256]; /*| */
2957 /* This is to store the palette in 'screen format' */
2958 int screen_palents[256];
2962 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2963 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2965 /* DirectDraw utility functions */
2966 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2968 /*****************************************************************************
2969 * Pixel format management
2972 /* WineD3D pixel format flags */
2973 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2974 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2975 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2976 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2977 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2978 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2979 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2980 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2981 #define WINED3DFMT_FLAG_GETDC 0x00000100
2982 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2983 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2984 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2985 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2986 #define WINED3DFMT_FLAG_VTF 0x00002000
2987 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2988 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2989 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2991 struct wined3d_format
2993 enum wined3d_format_id id;
3005 UINT block_byte_count;
3007 enum wined3d_ffp_emit_idx emit_idx;
3008 GLint component_count;
3010 GLint gl_vtx_format;
3011 GLboolean gl_normalized;
3012 unsigned int component_size;
3015 GLint glGammaInternal;
3019 UINT conv_byte_count;
3022 struct color_fixup_desc color_fixup;
3023 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3026 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3027 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3028 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3029 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3030 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3031 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3033 static inline BOOL use_vs(const struct wined3d_state *state)
3035 /* Check stateblock->vertexDecl to allow this to be used from
3036 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3037 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3038 * style strided data. */
3039 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3042 static inline BOOL use_ps(const struct wined3d_state *state)
3044 return !!state->pixel_shader;
3047 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3048 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3050 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3051 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3052 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3054 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))