2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b0, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, 0},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}};
125 static const DWORD ctab_arrays[] = {
126 0xfffe0300, /* vs_3_0 */
127 0x0052fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
130 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
131 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
132 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
133 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
134 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
135 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
136 0x72726162, 0xab007961, /* Constant 1 name */
137 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
138 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
139 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
140 0x72726166, 0xab007961, /* Constant 3 name */
141 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
142 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
143 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
144 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
145 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
146 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
147 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x335f7376, 0xab00305f, /* Target name string */
149 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
150 0x0000ffff}; /* END */
152 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
153 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0},
154 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0},
155 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0},
156 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0},
157 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0},
158 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}};
160 static void test_get_shader_size(void)
162 UINT shader_size, expected;
164 shader_size = D3DXGetShaderSize(simple_vs);
165 expected = sizeof(simple_vs);
166 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
168 shader_size = D3DXGetShaderSize(simple_ps);
169 expected = sizeof(simple_ps);
170 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
172 shader_size = D3DXGetShaderSize(NULL);
173 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
176 static void test_get_shader_version(void)
178 DWORD shader_version;
180 shader_version = D3DXGetShaderVersion(simple_vs);
181 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
182 shader_version, D3DVS_VERSION(1, 1));
184 shader_version = D3DXGetShaderVersion(simple_ps);
185 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
186 shader_version, D3DPS_VERSION(1, 1));
188 shader_version = D3DXGetShaderVersion(NULL);
189 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
192 static void test_find_shader_comment(void)
198 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
199 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
201 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
202 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
204 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
205 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
207 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
208 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
210 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
211 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
213 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
214 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
215 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
216 ok(size == 28, "Got result %d, expected 28\n", size);
219 static void test_get_shader_constant_table_ex(void)
221 LPD3DXCONSTANTTABLE constant_table = NULL;
225 D3DXCONSTANTTABLE_DESC desc;
227 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
228 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
231 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
232 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DXERR_INVALIDDATA);
234 /* With invalid CTAB data */
235 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
236 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
237 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
238 if (constant_table) ID3DXConstantTable_Release(constant_table);
240 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
241 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
245 size = ID3DXConstantTable_GetBufferSize(constant_table);
246 ok(size == 28, "Got result %x, expected 28\n", size);
248 data = ID3DXConstantTable_GetBufferPointer(constant_table);
249 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
251 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
252 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
254 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
255 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
256 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
257 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
258 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
260 ID3DXConstantTable_Release(constant_table);
263 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
264 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
269 D3DXCONSTANT_DESC constant_desc;
270 D3DXCONSTANT_DESC constant_desc_save;
274 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
275 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
276 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
277 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
278 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
280 /* Test GetConstant */
281 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
282 ok(constant != NULL, "No constant found\n");
283 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
284 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
285 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
287 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
288 constant_desc.Class, D3DXPC_VECTOR);
289 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
290 constant_desc.Type, D3DXPT_FLOAT);
291 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
292 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
294 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
295 ok(constant != NULL, "No constant found\n");
296 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
297 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
298 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
300 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
301 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
302 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
303 constant_desc.Type, D3DXPT_FLOAT);
304 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
305 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
307 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
308 ok(constant != NULL, "No constant found\n");
309 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
310 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
311 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
313 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
314 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
315 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
316 constant_desc.Type, D3DXPT_FLOAT);
317 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
318 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
319 constant_desc_save = constant_desc; /* For GetConstantDesc test */
321 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
322 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
324 /* Test GetConstantByName */
325 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
326 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
327 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
328 ok(constant != NULL, "No constant found\n");
329 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
333 /* Test GetConstantDesc */
334 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
335 ok(constant != NULL, "No constant found\n");
336 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
337 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
338 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
339 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
340 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
341 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
342 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
343 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
344 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
345 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
346 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
348 ID3DXConstantTable_Release(constant_table);
352 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
353 const D3DXCONSTANT_DESC *expecteds, UINT count)
356 ID3DXConstantTable *ctable;
360 /* Get the constant table from the shader itself */
361 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
362 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
364 for (i = 0; i < count; i++)
366 const D3DXCONSTANT_DESC *expected = &expecteds[i];
367 D3DXHANDLE const_handle;
368 D3DXCONSTANT_DESC actual;
371 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
373 ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
374 ok(pCount == 1, "Got more or less descriptions: %d\n", pCount);
376 ok(strcmp(actual.Name, expected->Name) == 0,
377 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
378 test_name, actual.Name, expected->Name);
379 ok(actual.RegisterSet == expected->RegisterSet,
380 "%s in %s: Got different register sets: Got %d, expected %d\n",
381 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
382 ok(actual.RegisterIndex == expected->RegisterIndex,
383 "%s in %s: Got different register indices: Got %d, expected %d\n",
384 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
385 ok(actual.RegisterCount == expected->RegisterCount,
386 "%s in %s: Got different register counts: Got %d, expected %d\n",
387 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
388 ok(actual.Class == expected->Class,
389 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
390 test_name, actual.Class, expected->Class);
391 ok(actual.Type == expected->Type,
392 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
393 test_name, actual.Type, expected->Type);
394 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
395 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
396 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
398 ok(actual.Elements == expected->Elements,
399 "%s in %s: Got different element count: Got %d, expected %d\n",
400 expected->Name, test_name, actual.Elements, expected->Elements);
401 ok(actual.StructMembers == expected->StructMembers,
402 "%s in %s: Got different struct member count: Got %d, expected %d\n",
403 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
404 ok(actual.Bytes == expected->Bytes,
405 "%s in %s: Got different byte count: Got %d, expected %d\n",
406 expected->Name, test_name, actual.Bytes, expected->Bytes);
409 /* Finally, release the constant table */
410 ID3DXConstantTable_Release(ctable);
413 static void test_constant_tables(void)
415 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
416 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
417 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
418 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
419 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
420 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
423 static void test_setting_basic_table(IDirect3DDevice9 *device)
425 static const D3DXMATRIX mvp = {{{
426 0.514f, 0.626f, 0.804f, 0.786f,
427 0.238f, 0.956f, 0.374f, 0.483f,
428 0.109f, 0.586f, 0.900f, 0.255f,
429 0.898f, 0.411f, 0.932f, 0.275f}}};
430 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
431 static const float f = 0.12543f;
432 static const int i = 321;
434 ID3DXConstantTable *ctable;
440 /* Get the constant table from the shader itself */
441 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
442 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
445 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
446 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
448 ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
449 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
451 /* Check that setting i again will overwrite the previous value */
452 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
453 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
455 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
456 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
458 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
459 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
461 /* Get constants back and validate */
462 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
463 ok(out[0] == mvp._11 && out[4] == mvp._12 && out[8] == mvp._13 && out[12] == mvp._14,
464 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
465 out[0], out[4], out[8], out[12], mvp._11, mvp._12, mvp._13, mvp._14);
466 ok(out[1] == mvp._21 && out[5] == mvp._22 && out[9] == mvp._23 && out[13] == mvp._24,
467 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
468 out[1], out[5], out[9], out[13], mvp._21, mvp._22, mvp._23, mvp._24);
469 ok(out[2] == mvp._31 && out[6] == mvp._32 && out[10] == mvp._33 && out[14] == mvp._34,
470 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
471 out[2], out[6], out[10], out[14], mvp._31, mvp._32, mvp._33, mvp._34);
472 ok(out[3] == mvp._41 && out[7] == mvp._42 && out[11] == mvp._43 && out[15] == mvp._44,
473 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
474 out[3], out[7], out[11], out[15], mvp._41, mvp._42, mvp._43, mvp._44);
476 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
477 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
478 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
479 out[0], out[1], out[2], out[3], i);
481 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
482 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
483 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
484 out[0], out[1], out[2], out[3], f);
486 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
487 ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
488 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
489 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
491 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
492 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
493 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
495 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
496 ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
499 refcnt = ID3DXConstantTable_Release(ctable);
500 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
503 static void test_setting_arrays_table(IDirect3DDevice9 *device)
505 static const float farray[8] = {
506 0.005f, 0.745f, 0.973f, 0.264f,
507 0.010f, 0.020f, 0.030f, 0.040f};
508 static const D3DXMATRIX fmtxarray[2] = {
509 {{{0.001f, 0.002f, 0.003f, 0.004f,
510 0.005f, 0.006f, 0.007f, 0.008f,
511 0.009f, 0.010f, 0.011f, 0.012f,
512 0.013f, 0.014f, 0.015f, 0.016f}}},
513 {{{0.010f, 0.020f, 0.030f, 0.040f,
514 0.050f, 0.060f, 0.070f, 0.080f,
515 0.090f, 0.100f, 0.110f, 0.120f,
516 0.130f, 0.140f, 0.150f, 0.160f}}}};
517 static const int iarray[4] = {1, 2, 3, 4};
518 static const D3DXVECTOR4 fvecarray[2] = {
519 {0.745f, 0.997f, 0.353f, 0.237f},
520 {0.060f, 0.455f, 0.333f, 0.983f}};
522 ID3DXConstantTable *ctable;
528 /* Get the constant table from the shader */
529 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
530 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
534 /* Make sure that we cannot set registers that do not belong to this constant */
535 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
536 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
538 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
539 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
540 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
541 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
542 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
543 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f",
544 out[16], out[20], out[24], out[28]);
546 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
547 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
548 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
550 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
551 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
552 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
554 /* Try setting an integer array to an array declared as a float array */
555 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
556 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
558 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
559 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
560 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
561 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
563 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
564 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
566 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
567 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
569 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
570 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
572 /* Read back constants */
573 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
574 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
575 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
576 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
578 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
579 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
580 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
581 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
582 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
583 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
584 fvecarray[1].z, fvecarray[1].w);
586 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
587 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
588 ok(out[0] == fmtxarray[0]._11 && out[1] == fmtxarray[0]._12 && out[2] == fmtxarray[0]._13 && out[3] == fmtxarray[0]._14,
589 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
590 out[0], out[1], out[2], out[3], fmtxarray[0]._11, fmtxarray[0]._12, fmtxarray[0]._13, fmtxarray[0]._14);
591 ok(out[16] == fmtxarray[1]._11 && out[17] == fmtxarray[1]._12 && out[18] == fmtxarray[1]._13 && out[19] == fmtxarray[1]._14,
592 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
593 out[16], out[17], out[18], out[19], fmtxarray[1]._11, fmtxarray[1]._12, fmtxarray[1]._13, fmtxarray[1]._14);
595 refcnt = ID3DXConstantTable_Release(ctable);
596 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
599 static void test_setting_constants(void)
603 IDirect3DDevice9 *device;
604 D3DPRESENT_PARAMETERS d3dpp;
608 /* Create the device to use for our tests */
609 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
610 d3d = Direct3DCreate9(D3D_SDK_VERSION);
613 skip("Couldn't create application window\n");
618 skip("Couldn't create IDirect3D9 object\n");
623 ZeroMemory(&d3dpp, sizeof(d3dpp));
624 d3dpp.Windowed = TRUE;
625 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
626 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
629 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
630 IDirect3D9_Release(d3d);
635 test_setting_basic_table(device);
636 test_setting_arrays_table(device);
638 /* Release resources */
639 refcnt = IDirect3DDevice9_Release(device);
640 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
642 refcnt = IDirect3D9_Release(d3d);
643 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
645 if (wnd) DestroyWindow(wnd);
650 test_get_shader_size();
651 test_get_shader_version();
652 test_find_shader_comment();
653 test_get_shader_constant_table_ex();
654 test_constant_tables();
655 test_setting_constants();